[INFO:2023-3-14 15:13:33]PJG Start
[INFO:2023-3-14 15:13:33]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.0
[INFO:2023-3-14 15:13:33]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0
[INFO:2023-3-14 15:13:33]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0
[INFO:2023-3-14 15:13:33]AoUnityStarter Start
[INFO:2023-3-14 15:13:33]Start App
[INFO:2023-3-14 15:13:33]ResourceCache.Instance.resLoadMode=Direct
[INFO:2023-3-14 15:13:33]ResourceCache.Instance.isLuaBundle=False
[INFO:2023-3-14 15:13:33]AoUnityStarter StartLua
[INFO:2023-3-14 15:13:34][tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse
[INFO:2023-3-14 15:13:34][tolua.lua:12]:os: Windows, arch: x64
[INFO:2023-3-14 15:13:34][bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started...
[INFO:2023-3-14 15:13:34][bootstrap/BootstrapHelper.lua:73]:{closure}=======================百田渠道包=======================
[WARN:2023-3-14 15:13:34][@bootstrap/BootstrapLauncher.lua:177]:{start}非腾讯渠道 初始化 Bugly
[INFO:2023-3-14 15:13:34][bootstrap/BootstrapHelper.lua:412]:{initBugly}bugly 开启监听c#的异常!!
[INFO:2023-3-14 15:13:34]GameDevice isFront = False
[INFO:2023-3-14 15:23:2]GameDevice isFront = True
[INFO:2023-3-14 15:23:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:hideTransition, [param]:{}
[INFO:2023-3-14 15:23:2][bootstrap/check/CheckMgr.lua:270]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-en 4 0 0 com.baitian.unity.editor
[INFO:2023-3-14 15:23:2]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.0
[INFO:2023-3-14 15:23:2]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0
[INFO:2023-3-14 15:23:2]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0
[INFO:2023-3-14 15:23:3]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 0.0.0
[INFO:2023-3-14 15:23:3][bootstrap/check/CheckMgr.lua:282]:{closure}CheckMgr:onRequestRemoteVersionSuccess review zoneId false 0
[INFO:2023-3-14 15:23:3][bootstrap/BootstrapLauncherBase.lua:109]:{start}BootstrapLauncherBase start
[INFO:2023-3-14 15:23:3][bootstrap/BootstrapLauncher.lua:393]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务
[INFO:2023-3-14 15:23:3][bootstrap/BootstrapLauncherBase.lua:102]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone
[INFO:2023-3-14 15:23:4][framework/LogicLauncherBase.lua:59]:{start}LogicLauncherBase start
[INFO:2023-3-14 15:23:4][logic/logicLauncher/LogicLauncher.lua:10]:{onStart}is img preload:false
[INFO:2023-3-14 15:23:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:setServerUrl, [param]:{"serverUrl":"http:\/\/10.17.1.98:8998\/"}
[INFO:2023-3-14 15:23:5][framework/LogicLauncherBase.lua:53]:{onStart}LogicLauncherBase onStart
[INFO:2023-3-14 15:23:6][bootstrap/performance/PerformanceMgr.lua:122]:{setResourcesMode}默认高端机
[INFO:2023-3-14 15:23:6][bootstrap/performance/PerformanceMgr.lua:177]:{setResourcesMode}缓冲区路径 = C:/Users/lijunying/AppData/LocalLow/Unity/baiao_pjg_upg_1
[INFO:2023-3-14 15:23:6][bootstrap/performance/PerformanceMgr.lua:178]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150
[INFO:2023-3-14 15:23:6][bootstrap/performance/PerformanceMgr.lua:182]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -1 0
[INFO:2023-3-14 15:23:6][bootstrap/performance/PerformanceMgr.lua:190]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30
[INFO:2023-3-14 15:23:6][bootstrap/performance/PerformanceMgr.lua:194]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1024 0
[INFO:2023-3-14 15:23:7][bootstrap/BootstrapHelper.lua:338]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了
[INFO:2023-3-14 15:23:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1
[INFO:2023-3-14 15:23:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:clearNotifications, [param]:{}
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -110493161
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -110406761
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -88151561
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -88065161
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -87978761
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -84522761
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -84436361
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -84349961
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -84695561
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -84609161
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -81498761
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -81412361
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -81325961
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -81239561
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -81153161
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -81066761
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -80980361
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -80893961
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -80807561
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -80721161
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -80634761
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -80548361
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -80461961
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -80375561
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -80289161
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -80202761
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -80116361
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -80029961
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -79943561
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -79857161
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -79770761
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -79684361
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -79597961
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -79511561
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -79425161
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -79338761
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -79252361
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -79165961
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -79079561
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -78993161
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -79338761
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -79252361
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -79165961
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -78474761
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -78388361
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -78301961
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -78215561
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -78129161
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -78042761
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -77956361
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -77869961
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -77783561
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -77697161
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -77610761
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -77524361
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -77437961
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -77351561
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -77265161
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -77178761
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -77092361
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -77005961
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -76919561
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -76833161
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -76746761
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -76660361
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -76833161
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -76746761
[INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -75623561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -75537161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -75450761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -72599561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -70871561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -70785161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -70007561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -69921161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -68452361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -67156361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -64650761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -63959561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -62490761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -62404361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -62317961
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -62231561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -61540361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -59898761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -59812361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -59121161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -57393161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -56269961
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -56183561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -54541961
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -54455561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -53764361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -53677961
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -53591561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -52122761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -52036361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -51949961
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -51258761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -49703561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -49617161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -49530761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -48839561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -48753161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -48666761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -48580361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -48493961
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -48407561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -48321161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -48234761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -48148361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -48061961
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -47975561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -47889161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -47802761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -47716361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -47629961
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -47543561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -47457161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -47370761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -47284361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -47197961
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -47111561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -47025161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -46938761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -47111561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -47025161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -46938761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -46420361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -44865161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -44778761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -44692361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -43396361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -41841161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -41754761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -41668361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -40977161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -39421961
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -39335561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -39249161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -38557961
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -37002761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -36916361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -36829961
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -35706761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -33373961
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -33287561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -33201161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -32509961
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -30954761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -30868361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -30781961
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -30090761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -28535561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -28449161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -28362761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -27671561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -26116361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -26029961
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -25943561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -25252361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -26375561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -26289161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -26202761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -26116361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -26029961
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -25943561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -25857161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -25770761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -25684361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -25597961
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -25511561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -25425161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -25338761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -25252361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -25165961
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -25079561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -24993161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -24906761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -24820361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -24733961
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -24647561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -24561161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -24474761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -24388361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -24301961
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -24215561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -24129161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -24042761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -23956361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -23869961
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -23783561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -23697161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -23610761
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -23524361
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -22833161
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -21277961
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -21191561
[INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -21105161
[INFO:2023-3-14 15:23:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":1,"notifyIds":"1003#1004#1007#1008#1009#1010#1019"}
[INFO:2023-3-14 15:23:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":2,"notifyIds":"1001#1002#1005#1006#1014#1023#1024#1025#1027#1028#1029#1032#1033#1034#1037#1038#1039#1041#1042#1043#1045#1046#1047#1048#1049#1050#1053#1054#1055#1058#1059#1060#1063#1064#1065#1068#1069#1070#1073#1074#1075#1078#1079#1080#1083#1084#1085#1088#1089#1090#1093#1094#1095#1098#1099#1100#1103#1104#1105#1108#1109#1110#1113#1114#1115#1118#1119#1120#1123#1124#1125#1128#1129#1130#1133#1134#1135#1138#1139#1140#1143#1144#1145"}
[INFO:2023-3-14 15:23:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":3,"notifyIds":"1011#1012#1013#1016#1017#1018#1020#1021"}
[INFO:2023-3-14 15:23:8][logic/common/state/kr/KRGameStateMgr.lua:19]:{_createGoogleBackBtnLogic}谷歌推荐的back按键处理逻辑初始化成功!
[INFO:2023-3-14 15:23:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:8][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:26]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 0
[INFO:2023-3-14 15:23:8][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:67]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.1.98:8998/noticeinfo/v2/getNoticeInfo.json
[INFO:2023-3-14 15:23:8][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.1.98:8998/noticeinfo/v2/getNoticeInfo.json?packageVersion=-1&channelId=112&zoneId=201&appCode=swy-gpios-kr&isOutSide=1&version=-1
[INFO:2023-3-14 15:23:8][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:71]:{closure}NoticeWebController 使用http测试数据 isSuccess = true msg = {"code":0,"popups":null,"data":{"code":0,"detail":null,"value":{"1":[{"flag":"1","moduleCode":"1","level":1212,"id":600,"title":"韩国utc+9","url":"https://noticemgr-zctest.100bt.com/staticpage/index.html?id=600&appCode=swy-gpios-kr×tamp=1677726323997","isAlter":1,"order":1}]}}}
[WARN:2023-3-14 15:23:8][@logic/extensions/noticeweb/model/NoticeWebModel.lua:81]:{_initContent}id = 600 flag = 1 moduleCode = 1 title = 韩国utc+9
url = https://noticemgr-zctest.100bt.com/staticpage/index.html?id=600&appCode=swy-gpios-kr×tamp=1677726323997 order = 1
[INFO:2023-3-14 15:23:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:8][logic/extensions/noticeweb/model/NoticeWebModel.lua:138]:{getNoticeJson}getNoticeJson content = id = 600 flag = 1 moduleCode = 1 title = 韩国utc+9
url = https://noticemgr-zctest.100bt.com/staticpage/index.html?id=600&appCode=swy-gpios-kr×tamp=1677726323997 order = 1
[INFO:2023-3-14 15:23:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:openNoticeView, [param]:{"x":364,"y":141,"noticeBoardItemList":"[{\"order\":1,\"title\":\"韩国utc+9\",\"id\":600,\"url\":\"https:\\\/\\\/noticemgr-zctest.100bt.com\\\/staticpage\\\/index.html?id=600&appCode=swy-gpios-kr×tamp=1677726323997\",\"flag\":1,\"moduleCode\":1}]","height":492,"width":776}
[INFO:2023-3-14 15:23:8][logic/extensions/noticeweb/controller/NoticeWebController.lua:100]:{openNoticeView}NoticeWebController:openNoticeView x = 364 y = 141 width = 776 height= 492 count = 1
[INFO:2023-3-14 15:23:8][logic/extensions/noticeweb/controller/NoticeWebController.lua:163]:{openWebView}NoticeWebController:openWebView x = 364 y = 141 width = 776 height = 492 noticeType = 1 index = 1
[INFO:2023-3-14 15:23:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:8][logic/extensions/noticeweb/view/NoticeWebCell.lua:59]:{onSelect}NoticeWebCell onSelect isSelected = true self._mo = 韩国utc+9
[INFO:2023-3-14 15:23:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0}
[INFO:2023-3-14 15:23:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:closeNoticeView, [param]:{}
[INFO:2023-3-14 15:23:9][logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = 0
[INFO:2023-3-14 15:23:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:10][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=ljy18
[INFO:2023-3-14 15:23:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2023-3-14 15:23:10][logic/extensions/login/agent/kr/KRLoginAgent.lua:200]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://43.156.128.30/login0.jsp?account=ljy18&platformId=0
[INFO:2023-3-14 15:23:10][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"e0f12e4d-300c-495a-93d6-f4059ee9968f"}
[INFO:2023-3-14 15:23:10][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 e0f12e4d-300c-495a-93d6-f4059ee9968f
[INFO:2023-3-14 15:23:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2023-3-14 15:23:10][logic/extensions/login/agent/kr/KRLoginAgent.lua:42]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.156.128.30/login.jsp?btSessionId=e0f12e4d-300c-495a-93d6-f4059ee9968f&clientVersion=0.0.0&sysType=0&language=en
[INFO:2023-3-14 15:23:10][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-3-14 15:23:10][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":3,"isAdmin":false,"resultCode":0,"sessionId":"b6110b1e-074e-44cf-ac42-e7f6e031cb88","userName":"0_ljy18","zoneInfo":{"id":301,"name":"东南亚(周)","prefix":"","state":1}}
[INFO:2023-3-14 15:23:11][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0
[INFO:2023-3-14 15:23:11][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1678778591
[INFO:2023-3-14 15:23:11][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true
[INFO:2023-3-14 15:23:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2023-3-14 15:23:11][logic/extensions/login/agent/kr/KRLoginAgent.lua:179]:{sendWebStartRequest}http-进入游戏url===== http://43.156.128.30/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.156.128.30\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":301,"sessionId":"b6110b1e-074e-44cf-ac42-e7f6e031cb88","openKey":""}}
[INFO:2023-3-14 15:23:11][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.156.128.30/startgame.jsp?pfKey=&pf=&zoneId=301&sessionId=b6110b1e-074e-44cf-ac42-e7f6e031cb88&openKey=
[INFO:2023-3-14 15:23:11][logic/extensions/login/agent/kr/KRLoginAgent.lua:183]:{closure}http-进入游戏返回数据========= {"ip":"43.156.128.30","isAdmin":false,"pid":301001,"port":9003,"resultCode":0,"state":1}
[INFO:2023-3-14 15:23:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:11][logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=43.156.128.30,port=9003
[INFO:2023-3-14 15:23:11][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.156.128.30 9003
[INFO:2023-3-14 15:23:11]==============link network is ipv4============
[INFO:2023-3-14 15:23:11]1 status:Connecting
[INFO:2023-3-14 15:23:11]1 Connect,ip=43.156.128.30,port=9003,verson=0
[INFO:2023-3-14 15:23:11][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true
[INFO:2023-3-14 15:23:11][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把
[INFO:2023-3-14 15:23:11]1 AsyncConnectCallBack call by system,connectingVersion=0
[INFO:2023-3-14 15:23:11]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True
[INFO:2023-3-14 15:23:11]1 Same version,socket.Connected=True
[INFO:2023-3-14 15:23:11]1 Do EndConnect
[INFO:2023-3-14 15:23:11]1 Do EndConnect Done
[INFO:2023-3-14 15:23:11]1 status:Connected
[INFO:2023-3-14 15:23:11]1 ConnectSucc True
[INFO:2023-3-14 15:23:11][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true
[INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=57
[INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18
[INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=16
[INFO:2023-3-14 15:23:11][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data {
id: 29
value: 20
}
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <---
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1
[INFO:2023-3-14 15:23:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9
[INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <---
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.08485689945519 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1
[INFO:2023-3-14 15:23:11][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[INFO:2023-3-14 15:23:11][logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调=========
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2
[INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest
[INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest
[INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9
[INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6
[INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest
[INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9
[INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7
[INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10
[INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest
[INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9
[INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey:
pf:
pfKey:
[INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9
[INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15
[INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=1733
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros {
heroId: 1320002
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2000
baseAttr {
hp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678475340241
rank: 3
luck: 6
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
exp: 420400
state: 385
strengthenRate: 0
livingSks {
skillId: 40300001
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 1
skinId: 100001
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 1320003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2016
baseAttr {
hp: 3412
atk: 460
def: 319
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678476699688
rank: 3
luck: 5
sks {
skillId: 41201607
strengthenLevel: 3
}
sks {
skillId: 41201608
strengthenLevel: 3
}
sks {
skillId: 41201609
strengthenLevel: 4
}
exp: 109316
state: 385
strengthenRate: 0
breakthroughCnt: 7
skinId: 100022
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 1920005
isInFormation: false
masterPlayerID: 23702
heroTypeIdx: 9999
baseAttr {
hp: 1050
atk: 105
def: 105
critic: 100
critic_dmg: 500
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678846992147
rank: 1
luck: 9
sks {
skillId: 41999900
strengthenLevel: 1
}
sks {
skillId: 41999901
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livingSks {
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[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <---
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.084820000454783 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1
[INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=1813
[INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=257
[INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=432
[INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=1223
[INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=301
[INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=966
[INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8
[INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 23702
name: 이승규
gender: 1
portrait: 11100002
exp: 470124
signature:
chefTitle: 0
roleNum: 6
heroRate: 11.8
dungeonCount: 13
longWarCount: 0
serialLoginDays: 1
totalLoginDays: 5
heroCharCover: 2000
frame: 11110001
touchCountLeft: 5
registerTime: 1678475323
lastLogoutTime: 1678848323
birthday:
pvpScore: 0
pvpFightCount: 0
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2000
lastUpdateTime: 1678475340
autoChangeDaily: false
}
isReturn: false
mentorRoleId: 0
settingInfos {
settingId: 1
isOpen: true
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
}
currencyInfo {
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count: 99736400
lastRecoverTime: 1678475317000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
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count: 0
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dailyRecoveredCount: 0
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}
currencyInfo {
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count: 736
lastRecoverTime: 1678862164137
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}
currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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expiredTime: 1679691600000
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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}
simplePropertyList {
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value: 200
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simplePropertyList {
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simplePropertyList {
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simplePropertyList {
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}
openInfo {
id: 141
isOpen: false
}
openInfo {
id: 142
isOpen: true
}
openInfo {
id: 143
isOpen: false
}
openInfo {
id: 144
isOpen: true
}
openInfo {
id: 147
isOpen: true
}
openInfo {
id: 149
isOpen: false
}
openInfo {
id: 154
isOpen: false
}
openInfo {
id: 155
isOpen: true
}
openInfo {
id: 156
isOpen: true
}
openInfo {
id: 157
isOpen: true
}
openInfo {
id: 158
isOpen: true
}
openInfo {
id: 165
isOpen: true
}
openInfo {
id: 166
isOpen: true
}
openInfo {
id: 167
isOpen: true
}
openInfo {
id: 168
isOpen: true
}
openInfo {
id: 174
isOpen: true
}
openInfo {
id: 177
isOpen: true
}
openInfo {
id: 179
isOpen: true
}
openInfo {
id: 3001
isOpen: true
}
openInfo {
id: 3003
isOpen: true
}
openInfo {
id: 3005
isOpen: true
}
[INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=16
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <---
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.15278160013258 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1
[INFO:2023-3-14 15:23:11][logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-03-14 15:32:45","roleExp":470124,"serverId":"301","registerTime":1678475323,"lastLogoutTime":"2023-03-15 10:45:23","roleId":"23702","roleCTime":1678475323,"type":2,"roleName":"이승규","serverName":"东南亚(周)","roleLevel":60}
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2023-03-14 15:32:45","roleExp":470124,"serverId":"301","registerTime":1678475323,"lastLogoutTime":"2023-03-15 10:45:23","roleId":"23702","roleCTime":1678475323,"type":2,"roleName":"이승규","serverName":"东南亚(周)","roleLevel":60}
[INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3
[INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5
[INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6
[INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7
[INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8
[INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9
[INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10
[INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11
[INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12
[INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13
[INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14
[INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16
[INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21
[INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22
[INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23
[INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24
[INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26
[INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27
[INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31
[INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33
[INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 20001
state: 1
name: Monster team
typeId: 2
}
formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 1320002
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 1320003
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 1820003
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 1920004
}
state: 1
name: Team 1
typeId: 1
}
formationInfoList {
formationId: 20002
state: 1
name: Vicious team
typeId: 2
}
formationInfoList {
formationId: 2
state: 1
name: Team 2
typeId: 1
}
formationInfoList {
formationId: 3
state: 1
name: Team 3
typeId: 1
}
formationInfoList {
formationId: 4
state: 1
name: Team 4
typeId: 1
}
formationInfoList {
formationId: 5
state: 1
name: Team 5
typeId: 1
}
formationInfoList {
formationId: 6
state: 1
name: Team 6
typeId: 1
}
formationInfoList {
formationId: 7
state: 1
name: Team 7
typeId: 1
}
formationInfoList {
formationId: 8
state: 1
name: Team 8
typeId: 1
}
formationInfoList {
formationId: 9
state: 2
name: Team 9
typeId: 1
}
formationInfoList {
formationId: 10
state: 2
name: Team 10
typeId: 1
}
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <---
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.15278160013258 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2016
exp: 0
injuredNum: 0
voice: 1018015
voice: 1018014
voice: 1018013
voice: 1018012
voice: 1018009
voice: 1018023
voice: 1018006
voice: 1018004
voice: 1018003
infos: 1000102
unreadInfos: 1000102
usingSkinId: 100022
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 3
maxLevel: 40
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2000
exp: 0
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000012
voice: 1000009
voice: 1000023
voice: 1000004
voice: 1000003
voice: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 100001
hasShowInjureView: false
maxBreakthroughCount: 1
maxRank: 3
maxLevel: 60
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2003
exp: 0
injuredNum: 0
voice: 1003003
voice: 1003015
voice: 1003014
voice: 1003013
infos: 1000024
unreadInfos: 1000024
usingSkinId: 100009
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2004
exp: 0
injuredNum: 0
voice: 1004015
voice: 1004014
voice: 1004013
voice: 1004012
voice: 1004009
voice: 1004023
voice: 1004006
voice: 1004004
voice: 1004003
infos: 1000030
unreadInfos: 1000030
usingSkinId: 100007
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 2
maxLevel: 40
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 40
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2014
exp: 0
injuredNum: 0
voice: 1013023
voice: 1013004
voice: 1013003
voice: 1013015
voice: 1013014
voice: 1013013
voice: 1013012
voice: 1013009
voice: 1013008
infos: 1000090
unreadInfos: 1000090
usingSkinId: 100020
hasShowInjureView: true
maxBreakthroughCount: 7
maxRank: 2
maxLevel: 40
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 9999
exp: 0
injuredNum: 0
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.15278160013258 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000}
[INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8
[INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 1400021
defineId: 702019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847390069
loveLevel: 0
}
equipInfoList {
uniqueId: 1400020
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847390069
loveLevel: 0
}
equipInfoList {
uniqueId: 1400023
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847427053
loveLevel: 0
}
equipInfoList {
uniqueId: 1400022
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847427053
loveLevel: 0
}
equipInfoList {
uniqueId: 1400017
defineId: 702019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847353097
loveLevel: 0
}
equipInfoList {
uniqueId: 1400016
defineId: 702023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847353097
loveLevel: 0
}
equipInfoList {
uniqueId: 1400019
defineId: 701019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847390069
loveLevel: 0
}
equipInfoList {
uniqueId: 1400018
defineId: 701019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847390069
loveLevel: 0
}
equipInfoList {
uniqueId: 1400025
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847427053
loveLevel: 0
}
equipInfoList {
uniqueId: 1400024
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847427053
loveLevel: 0
}
equipInfoList {
uniqueId: 1400005
defineId: 702019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847074919
loveLevel: 0
}
equipInfoList {
uniqueId: 1400004
defineId: 703023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847074919
loveLevel: 0
}
equipInfoList {
uniqueId: 1400007
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847227600
loveLevel: 0
}
equipInfoList {
uniqueId: 1400006
defineId: 701019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847227600
loveLevel: 0
}
equipInfoList {
uniqueId: 1400003
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847074919
loveLevel: 0
}
equipInfoList {
uniqueId: 1400002
defineId: 701019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847074919
loveLevel: 0
}
equipInfoList {
uniqueId: 1400013
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847311464
loveLevel: 0
}
equipInfoList {
uniqueId: 1400012
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847311464
loveLevel: 0
}
equipInfoList {
uniqueId: 1400015
defineId: 702023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847353097
loveLevel: 0
}
equipInfoList {
uniqueId: 1400014
defineId: 702023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847353097
loveLevel: 0
}
equipInfoList {
uniqueId: 1400009
defineId: 702019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847227600
loveLevel: 0
}
equipInfoList {
uniqueId: 1400008
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847227600
loveLevel: 0
}
equipInfoList {
uniqueId: 1400011
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847311464
loveLevel: 0
}
equipInfoList {
uniqueId: 1400010
defineId: 701019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678847311464
loveLevel: 0
}
equipInfoList {
uniqueId: 1500020
defineId: 702019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678860312845
loveLevel: 0
}
equipInfoList {
uniqueId: 1500018
defineId: 703023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678860312845
loveLevel: 0
}
equipInfoList {
uniqueId: 1500019
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678860312845
loveLevel: 0
}
equipInfoList {
uniqueId: 1500016
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678860251942
loveLevel: 0
}
equipInfoList {
uniqueId: 1500017
defineId: 701019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678860312845
loveLevel: 0
}
equipInfoList {
uniqueId: 1500006
defineId: 703023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678860152355
loveLevel: 0
}
equipInfoList {
uniqueId: 1500007
defineId: 703023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678860152355
loveLevel: 0
}
equipInfoList {
uniqueId: 1300001
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678864014000
loveLevel: 0
}
equipInfoList {
uniqueId: 1500004
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678860101408
loveLevel: 0
}
equipInfoList {
uniqueId: 1500005
defineId: 702023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678860152355
loveLevel: 0
}
equipInfoList {
uniqueId: 1500002
defineId: 703023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678860101408
loveLevel: 0
}
equipInfoList {
uniqueId: 1500003
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678860101408
loveLevel: 0
}
equipInfoList {
uniqueId: 1500001
defineId: 702023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678860101408
loveLevel: 0
}
equipInfoList {
uniqueId: 1500014
defineId: 701019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678860251942
loveLevel: 0
}
equipInfoList {
uniqueId: 1500015
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678860251942
loveLevel: 0
}
equipInfoList {
uniqueId: 1500012
defineId: 702019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678860202163
loveLevel: 0
}
equipInfoList {
uniqueId: 1500013
defineId: 702023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678860251942
loveLevel: 0
}
equipInfoList {
uniqueId: 1500010
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678860202163
loveLevel: 0
}
equipInfoList {
uniqueId: 1500011
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678860202163
loveLevel: 0
}
equipInfoList {
uniqueId: 1500008
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678860152355
loveLevel: 0
}
equipInfoList {
uniqueId: 1500009
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678860202163
loveLevel: 0
}
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <---
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.22020010091364 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11190024
count: 1
lastUseTime: 1646939317000
composeCount: 0
}
dataList {
itemId: 11240014
count: 2
lastUseTime: 1647310968547
composeCount: 0
}
dataList {
itemId: 11040002
count: 15
lastUseTime: 1646940700000
composeCount: 0
}
dataList {
itemId: 11240004
count: 2
lastUseTime: 1647310964546
composeCount: 0
}
dataList {
itemId: 10000008
count: 3
lastUseTime: 1647310599122
composeCount: 0
}
dataList {
itemId: 10000009
count: 244
lastUseTime: 1647328041000
composeCount: 0
}
dataList {
itemId: 11050009
count: 15
lastUseTime: 1646940700000
composeCount: 0
}
dataList {
itemId: 11050010
count: 390
lastUseTime: 1647310961868
composeCount: 0
}
dataList {
itemId: 11050013
count: 55
lastUseTime: 1646940700000
composeCount: 0
}
dataList {
itemId: 11050014
count: 360
lastUseTime: 1647310956445
composeCount: 0
}
dataList {
itemId: 11050001
count: 55
lastUseTime: 1647310599684
composeCount: 0
}
dataList {
itemId: 11070001
count: 1000
lastUseTime: 1647310599122
composeCount: 0
}
dataList {
itemId: 11050002
count: 270
lastUseTime: 1647310956207
composeCount: 0
}
dataList {
itemId: 11240016
count: 5
lastUseTime: 1647310954713
composeCount: 0
}
dataList {
itemId: 11050005
count: 25
lastUseTime: 1647310599684
composeCount: 0
}
dataList {
itemId: 11050006
count: 90
lastUseTime: 1647310972094
composeCount: 0
}
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <---
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.22020010091364 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 10001
barrierId: 10001011
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001021
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001031
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001032
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001041
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001042
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001051
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001052
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001061
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001071
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001072
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001091
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001092
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001101
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001111
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001112
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001121
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001122
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002011
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002012
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002021
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002022
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002031
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002032
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002041
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002042
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002051
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002052
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002061
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002062
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002071
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002072
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002082
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002091
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002092
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002101
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002102
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002111
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002112
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002121
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20000
barrierId: 20000001
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20001
barrierId: 20001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20002
barrierId: 20002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20003
barrierId: 20003011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20004
barrierId: 20004011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50001
barrierId: 50001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50002
barrierId: 50002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
userBarrierList {
dungeonId: 50003
barrierId: 50003021
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 70001
barrierId: 70001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 110001
barrierId: 110001011
star: -1
hasGetBonus:
bestFightRound: 0
}
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <---
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.22020010091364 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <---
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.23718080110848 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes {
id: 1
expireTime: 0
isUsing: true
autoChange: false
}
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <---
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.23718080110848 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
count: 7530
totalPayCount: 7530
}
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <---
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 12 1
[INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <---
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.25413580052555 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 13 1
[INFO:2023-3-14 15:23:11][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz
[INFO:2023-3-14 15:23:11][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650
[INFO:2023-3-14 15:23:11][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1]
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData {
phoneModel: Editor
sdkVersion: 1.0.0.0
sdkType: 0
imsi: 00000000
imei: 00000000
gameVersionName: 0.0.0
gameVersionCode: 0
gamepackageName: com.baitian.unity.editor
densityDpi: 240
displayScreenWidth: 720
displayScreenHeight: 1280
networkInfo: WIFI
sysVersion: 1
othersdkVersion:
channelId: 0
pushRegisterId:
cpuHardware: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz
memory: 0
gLRender: NVIDIA GeForce GTX 1650
gLVersion: Direct3D 11.0 [level 11.1]
startFromGameCenter: false
}
[INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=46,cmd=1,size=220
[INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:11][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连===========
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9
[INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4
[INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9
[INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9
[INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7
[INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest
[INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest
[INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9
[INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10
[INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest
[INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:11][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作===========
[INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9
[INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9
[INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:11][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/main/controller/MainController:147: in function 'enterMainScene'
logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame'
logic/logicLauncher/LogicLauncher:240: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/playerinfo/controller/PlayerController:128: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/currency/agent/CurrencyAgent:42: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-14 15:23:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:11][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:23:11][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1
userCount: 3
[INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <---
[INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1
[INFO:2023-3-14 15:23:11][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:23:11][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:23:11][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:23:11]DestroyUnusedResources:17,2,time=,paths:
[INFO:2023-3-14 15:23:12][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=8
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=40
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=472
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <---
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.55562399514019 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 15 1
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <---
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.55562399514019 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 16 1
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen {
position: 1
heroUniqueId: 0
cookBookId: 0
num: 0
beginTime: 1678846599623
endTime: 1678846599623
addTime: 0
helpTime: 0
uniqueId: 0
}
askHelpCount: 0
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <---
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.55562399514019 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 17 1
[INFO:2023-3-14 15:23:12][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:23:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:23:12][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2023-3-14 15:23:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1197
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=8
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=14
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=38
[INFO:2023-3-14 15:23:12][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2023-3-14 15:23:12][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage:241: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=20
[INFO:2023-3-14 15:23:12][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <---
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.77240228839219 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 18 1
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
taskId: 63000001
state: 0
heroUniqueId: 0
heroId: 2000
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1678864017
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000065
state: 0
heroUniqueId: 0
heroId: 2004
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1679674487
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000017
state: 0
heroUniqueId: 0
heroId: 2016
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1678864017
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000005
state: 0
heroUniqueId: 0
heroId: 2004
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1679674487
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000004
state: 0
heroUniqueId: 0
heroId: 2003
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1679674444
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000105
state: 0
heroUniqueId: 0
heroId: 2004
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1679674487
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000073
state: 0
heroUniqueId: 0
heroId: 2014
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1678846625
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000075
state: 0
heroUniqueId: 0
heroId: 2016
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1678864017
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000108
state: 0
heroUniqueId: 0
heroId: 2014
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1678846625
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000063
state: 0
heroUniqueId: 0
heroId: 9999
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1678846992
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000015
state: 0
heroUniqueId: 0
heroId: 2014
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1678846625
doneCount: 0
lastFinishedTime: 0
}
heroCounts {
heroId: 2016
isUnLocked: true
dailyCount: 0
expireTime: 1678914000
}
heroCounts {
heroId: 2000
isUnLocked: true
dailyCount: 0
expireTime: 1678914000
}
heroCounts {
heroId: 2003
isUnLocked: true
dailyCount: 0
expireTime: 1679691600
}
heroCounts {
heroId: 2004
isUnLocked: true
dailyCount: 0
expireTime: 1679691600
}
heroCounts {
heroId: 2014
isUnLocked: true
dailyCount: 0
expireTime: 1678914000
}
heroCounts {
heroId: 9999
isUnLocked: true
dailyCount: 0
expireTime: 1678914000
}
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <---
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.77240228839219 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 19 1
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 512
replaceAll: false
}
redDotInfos {
defineId: 256
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redDotInfos {
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redDotInfos {
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}
redDotInfos {
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}
redDotInfos {
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infos {
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}
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}
infos {
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time: 0
}
infos {
id: 2004
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infos {
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infos {
id: 0
value: 0
time: 1678914000
}
replaceAll: false
}
redDotInfos {
defineId: 506
replaceAll: false
}
redDotInfos {
defineId: 252
replaceAll: false
}
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.77240228839219 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 20 1
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <---
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.78906938806176 移走了序号= 1 的消息,当前队列数量= 5 || 0 LoadFriendInfosReply 21 1
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}createSNCount: 0
leaveTime: 0
leaveReason: 2
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <---
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.78906938806176 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetReply 22 1
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <---
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 0.78906938806176 移走了序号= 1 的消息,当前队列数量= 3 || 0 GuildGetJoinOfflineReply 23 1
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos {
skinId: 140011
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140188
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140028
expirySeconds: 0
isView: false
}
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <---
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.80607318878174 移走了序号= 1 的消息,当前队列数量= 2 || 0 HeroCharacterSkinReply 24 1
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1
usingIds: 2
usingIds: 3
usingIds: 7
usingIds: 10
usingIds: 13
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <---
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 0.80607318878174 移走了序号= 1 的消息,当前队列数量= 1 || 0 LoadingBgGetReply 25 1
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:12][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2023-3-14 15:23:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4
[INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest
[INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:12][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9
[INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9
[INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 1 当前队列数量= 6
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTaskInfosRequest
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}typeIds: 6
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 12 当前队列数量= 7
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GrowTaskTypeRequest
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 8
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=45,cmd=1,size=11
[INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 9
[INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=45,cmd=12,size=9
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2023-3-14 15:23:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 10
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:12][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0
[INFO:2023-3-14 15:23:12][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 11
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 12
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9
[INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 13
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 14
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 15
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 16
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.19617019593716 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetMonthCardInfoReply 27 1
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 16
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=8
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=45,cmd=1,status=0,size=217
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=45,cmd=12,status=0,size=44
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3431
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.26761269569397 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetWeeklyCardInfoReply 28 1
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <---
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.26761269569397 移走了序号= 1 的消息,当前队列数量= 14 || 0 ReconnectBattleInfoReply 29 1
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <---
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.26761269569397 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleReply 30 1
[INFO:2023-3-14 15:23:12][logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <---
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.28723959624767 移走了序号= 1 的消息,当前队列数量= 12 || 0 MentorAllInfoReply 31 1
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 65000115
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000114
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000113
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000112
progress: 1
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000111
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000110
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000109
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000108
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000107
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000106
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000105
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000104
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000103
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 65000102
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 65000101
progress: 1
hasFinished: false
donCount: 1
}
activityInfos {
typeId: 6
defineId: 4
value: 0
expiryTime: 537496662
}
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTaskInfosReply <---
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 1 所需时间单位秒 = 0.28723959624767 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetTaskInfosReply 32 1
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}types {
typeId: 1
isGained: false
}
types {
typeId: 2
isGained: false
}
types {
typeId: 3
isGained: false
}
types {
typeId: 4
isGained: false
}
types {
typeId: 5
isGained: false
}
types {
typeId: 6
isGained: false
}
[INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GrowTaskTypeReply <---
[INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 12 所需时间单位秒 = 0.28723959624767 移走了序号= 1 的消息,当前队列数量= 10 || 0 GrowTaskTypeReply 33 1
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=420
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=30
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=62
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=8
[INFO:2023-3-14 15:23:12][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
topupId: 4100
buyCount: 0
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[INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 3 当前队列数量= 14
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 24
stepId: 13201
[INFO:2023-3-14 15:23:13][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_24_13201 SpecialGuideActionBattleAssist
[INFO:2023-3-14 15:23:13]==> Sender Auto Serialize Message,extId=48,cmd=3,size=14
[INFO:2023-3-14 15:23:13]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 3 当前队列数量= 15
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 53
stepId: 10901
[INFO:2023-3-14 15:23:13]==> Sender Auto Serialize Message,extId=48,cmd=3,size=14
[INFO:2023-3-14 15:23:13][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_53_10901 GuideActionFindGO
[INFO:2023-3-14 15:23:13]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:13][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_53_10901 GuideActionPlayAudio
[INFO:2023-3-14 15:23:13][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_53_10901 GuideActionOpenMask
[INFO:2023-3-14 15:23:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:13][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_53_10901 GuideActionOpenArrow
[INFO:2023-3-14 15:23:13][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_53_10901 GuideActionOpenInstruction
[INFO:2023-3-14 15:23:13][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_53_10901 WaitGuideActionClickMask
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.59755359590054 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetJinyumantangInfoReply 37 1
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 18
expiredTime: 1678863950922
}
infos {
id: 19
expiredTime: 1678863948462
}
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <---
[INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 0.59755359590054 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetCustomizedGiftBagInfoReply 38 1
[INFO:2023-3-14 15:23:13]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
poolId: 1
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 0
}
summonPools {
poolId: 2
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 51
}
summonPools {
poolId: 4
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 51
}
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.59755359590054 移走了序号= 1 的消息,当前队列数量= 12 || 0 SummonPoolReply 39 1
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.62643229588866 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetUnReadNewspaperReply 40 1
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.62643229588866 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetMysteryStoreInfoReply 41 1
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.62643229588866 移走了序号= 1 的消息,当前队列数量= 9 || 0 Get137InfosReply 42 1
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 4
count: 736
lastRecoverTime: 1678862164137
dailyRecoveredCount: 0
expiredTime: 0
}
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.44692940078676 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetCurrencyInfoReply 43 1
[INFO:2023-3-14 15:23:13][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:23:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 0
}
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.1980615016073 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetStoreFreeGiftBagInfoReply 44 1
[INFO:2023-3-14 15:23:13][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-3-14 15:23:13][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-3-14 15:23:13]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=187
[INFO:2023-3-14 15:23:13]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=572
[INFO:2023-3-14 15:23:13]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=17
[INFO:2023-3-14 15:23:13]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 1
recommendHero: 2003
recommendHero: 2008
recommendHero: 2025
recommendHero: 2001
recommendHero: 2002
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 2
recommendHero: 2015
recommendHero: 2013
recommendHero: 2019
recommendHero: 2024
recommendHero: 2016
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 3
recommendHero: 2020
recommendHero: 2055
recommendHero: 2033
recommendHero: 2035
recommendHero: 2021
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 4
recommendHero: 2003
recommendHero: 2008
recommendHero: 2040
recommendHero: 2038
recommendHero: 2044
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 5
recommendHero: 2026
recommendHero: 2050
recommendHero: 2036
recommendHero: 2000
recommendHero: 2056
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 6
recommendHero: 2004
recommendHero: 2054
recommendHero: 2039
recommendHero: 2043
recommendHero: 2013
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 7
recommendHero: 2009
recommendHero: 2055
recommendHero: 2025
recommendHero: 2032
recommendHero: 2004
}
maxUnlockTeam: 4
exploreTime: 0
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <---
[INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.24850470200181 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetExploreInfosReply 45 1
[INFO:2023-3-14 15:23:13][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:23:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.10
}
infos {
day: 2
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.11
}
infos {
day: 3
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.12
}
infos {
day: 4
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.13
}
infos {
day: 5
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.14
}
infos {
day: 6
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.15
lunarFestival: Awakening of Insects
}
infos {
day: 7
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.16
}
infos {
day: 8
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.17
}
infos {
day: 9
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.18
}
infos {
day: 10
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.19
}
infos {
day: 11
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.20
}
infos {
day: 12
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.21
}
infos {
day: 13
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.22
}
infos {
day: 14
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.23
}
infos {
day: 15
hasSignIn: false
luckLevel: 1
drawIds: 78
drawIds: 62
drawIds: 82
drawIds: 67
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.24
}
serverTime: 1678862366235
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.24850470200181 移走了序号= 1 的消息,当前队列数量= 5 || 0 Get103InfosReply 46 1
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 3101
updateTime: 1678862364
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <---
[INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.24850470200181 移走了序号= 1 的消息,当前队列数量= 4 || 0 Get107InfoReply 47 1
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 12
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <---
[INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.26545710116625 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get105InfoReply 48 1
[INFO:2023-3-14 15:23:13]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <---
[INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 3 所需时间单位秒 = 0.31632409989834 移走了序号= 1 的消息,当前队列数量= 2 || 0 GuideStartReply 49 1
[INFO:2023-3-14 15:23:13]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <---
[INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 3 所需时间单位秒 = 0.38299879990518 移走了序号= 1 的消息,当前队列数量= 1 || 0 GuideStartReply 50 1
[INFO:2023-3-14 15:23:13]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8
[INFO:2023-3-14 15:23:13][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2023-3-14 15:23:13][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <---
[INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 3 所需时间单位秒 = 0.46640989929438 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuideStartReply 51 1
[INFO:2023-3-14 15:23:14][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:23:14]DestroyUnusedResources:2,2,time=,paths:
[INFO:2023-3-14 15:23:15][logic/extensions/guide/view/kr/KRGuideMaskView.lua:8]:{closure}数据统计-强制新手引导结束
[WARN:2023-3-14 15:23:15][@logic/extensions/guide/view/GuideMaskView.lua:344]:{_onClickBtnJump}点击了指引跳过按钮!!!!!当前指引:53_10901
[INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 4 当前队列数量= 1
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideEndRequest
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 24
stepId: 13201
skip: 1
[INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 3 当前队列数量= 2
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest
[INFO:2023-3-14 15:23:15]==> Sender Auto Serialize Message,extId=48,cmd=4,size=16
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 24
stepId: 13202
[INFO:2023-3-14 15:23:15]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:15]==> Sender Auto Serialize Message,extId=48,cmd=3,size=14
[INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 4 当前队列数量= 3
[INFO:2023-3-14 15:23:15]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideEndRequest
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 24
stepId: 13202
skip: 1
[INFO:2023-3-14 15:23:15][logic/extensions/guide/controller/GuideController.lua:126]:{oneKeyFinishGuides}One key finish guides
[INFO:2023-3-14 15:23:15][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/guide/controller/GuideController:131: One key finish guides 24
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/guide/controller/GuideController:131: in function 'oneKeyFinishGuides'
logic/extensions/guide/view/GuideMaskView:361: in function '_onClickBtnJump'
logic/extensions/guide/view/kr/KRGuideMaskView:9: in function
[INFO:2023-3-14 15:23:15][logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_24_13202
[INFO:2023-3-14 15:23:15]==> Sender Auto Serialize Message,extId=48,cmd=4,size=16
[INFO:2023-3-14 15:23:15]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 4
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 24
stepId: 13202
[INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 4 当前队列数量= 5
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideEndRequest
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 26
stepId: 13401
skip: 1
[INFO:2023-3-14 15:23:15]==> Sender Auto Serialize Message,extId=48,cmd=1,size=14
[INFO:2023-3-14 15:23:15]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:15][logic/extensions/guide/controller/GuideController.lua:126]:{oneKeyFinishGuides}One key finish guides
[INFO:2023-3-14 15:23:15]==> Sender Auto Serialize Message,extId=48,cmd=4,size=16
[INFO:2023-3-14 15:23:15]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:15][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/guide/controller/GuideController:131: One key finish guides 26
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/guide/controller/GuideController:131: in function 'oneKeyFinishGuides'
logic/extensions/guide/view/GuideMaskView:361: in function '_onClickBtnJump'
logic/extensions/guide/view/kr/KRGuideMaskView:9: in function
[INFO:2023-3-14 15:23:15][logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_26_13401
[INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 6
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 26
stepId: 13401
[INFO:2023-3-14 15:23:15][logic/extensions/guide/controller/GuideController.lua:126]:{oneKeyFinishGuides}One key finish guides
[INFO:2023-3-14 15:23:15]==> Sender Auto Serialize Message,extId=48,cmd=1,size=14
[INFO:2023-3-14 15:23:15]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:15][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/guide/controller/GuideController:131: One key finish guides 53
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/guide/controller/GuideController:131: in function 'oneKeyFinishGuides'
logic/extensions/guide/view/GuideMaskView:361: in function '_onClickBtnJump'
logic/extensions/guide/view/kr/KRGuideMaskView:9: in function
[INFO:2023-3-14 15:23:15][logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_53_14602
[INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 7
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 53
stepId: 14602
[INFO:2023-3-14 15:23:15][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_53_10901 GuideActionFindGO
[INFO:2023-3-14 15:23:15][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_53_10901 GuideActionPlayAudio
[INFO:2023-3-14 15:23:15]==> Sender Auto Serialize Message,extId=48,cmd=1,size=14
[INFO:2023-3-14 15:23:15]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:15][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_53_10901 GuideActionOpenMask
[INFO:2023-3-14 15:23:15][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_53_10901 GuideActionOpenArrow
[INFO:2023-3-14 15:23:15][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_53_10901 GuideActionOpenInstruction
[INFO:2023-3-14 15:23:15][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_53_10901 WaitGuideActionClickMask
[INFO:2023-3-14 15:23:15][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_24_13201 SpecialGuideActionBattleAssist
[INFO:2023-3-14 15:23:15][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_26_13401 BattleGuideActionWaitBattleEvent
[INFO:2023-3-14 15:23:15][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_26_13401 GuideActionOpenSystemHelp
[INFO:2023-3-14 15:23:15]<== Receiver Message, socketClient version=1,extId=48,cmd=4,status=0,size=8
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideEndReply <---
[INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 4 所需时间单位秒 = 0.20648930221796 移走了序号= 1 的消息,当前队列数量= 6 || 0 GuideEndReply 52 1
[INFO:2023-3-14 15:23:15]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <---
[INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 3 所需时间单位秒 = 0.3241130001843 移走了序号= 1 的消息,当前队列数量= 5 || 0 GuideStartReply 53 1
[INFO:2023-3-14 15:23:15]<== Receiver Message, socketClient version=1,extId=48,cmd=4,status=0,size=8
[INFO:2023-3-14 15:23:15]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=23
[INFO:2023-3-14 15:23:15]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideEndReply <---
[INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 4 所需时间单位秒 = 0.40870390087366 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuideEndReply 54 1
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos {
guideId: 24
stepId: -1
}
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <---
[INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 55 1
[INFO:2023-3-14 15:23:15][logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_24_-1
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <---
[INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.40870390087366 移走了序号= 1 的消息,当前队列数量= 3 || 0 FinishGuideReply 56 1
[INFO:2023-3-14 15:23:15]<== Receiver Message, socketClient version=1,extId=48,cmd=4,status=0,size=8
[INFO:2023-3-14 15:23:15]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=23
[INFO:2023-3-14 15:23:15]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8
[INFO:2023-3-14 15:23:15]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=23
[INFO:2023-3-14 15:23:15]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideEndReply <---
[INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 4 所需时间单位秒 = 0.49318090267479 移走了序号= 1 的消息,当前队列数量= 2 || 0 GuideEndReply 57 1
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos {
guideId: 26
stepId: -1
}
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <---
[INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 58 1
[INFO:2023-3-14 15:23:15][logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_26_-1
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <---
[INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.49318090267479 移走了序号= 1 的消息,当前队列数量= 1 || 0 FinishGuideReply 59 1
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos {
guideId: 53
stepId: -1
}
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <---
[INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 60 1
[INFO:2023-3-14 15:23:15][logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_53_-1
[ERROR:2023-3-14 15:23:15]15:23:15.824-419: [@logic/extensions/guide/controller/GuideController.lua:386]:{_tLogEndGuide}guide_53_14604 还没发开始
stack traceback:
logic/extensions/guide/controller/GuideController:320: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/guide/agent/GuideAgent:53: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
UnityEngine.Debug:LogError (object)
LuaInterface.Debugger:LogError (string)
LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214)
LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732)
LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110)
LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211)
Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34)
Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153)
Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190)
Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231)
Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184)
[ERROR:2023-3-14 15:23:15]15:23:15.824-419: [@logic/extensions/guide/controller/GuideController.lua:386]:{_tLogEndGuide}guide_53_14604 还没发开始
stack traceback:
logic/extensions/guide/controller/GuideController:320: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/guide/agent/GuideAgent:53: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
UnityEngine.Debug:LogError (object)
LuaInterface.Debugger:LogError (string)
LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214)
LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732)
LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110)
LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211)
Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34)
Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153)
Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190)
Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231)
Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184)
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <---
[INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.51016440242529 移走了序号= 1 的消息,当前队列数量= 0 || 0 FinishGuideReply 61 1
[INFO:2023-3-14 15:23:15][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbEnterOperController:143: in function '_startEnterFbScene'
logic/extensions/fb/controller/FbEnterOperController:43: in function 'enterMainFbScene'
logic/extensions/fb/facade/FbFacade:7: in function 'enterFbSelectScene'
logic/extensions/main/view/MainView:303: in function
[INFO:2023-3-14 15:23:15][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205
[INFO:2023-3-14 15:23:15][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:23:15][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:23:16][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:23:16][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:23:16][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:23:16]DestroyUnusedResources:28,2,time=,paths:
[INFO:2023-3-14 15:23:16][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2023-3-14 15:23:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:16][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:49: in function '_onZonesLoadFinish'
logic/scene/fbselect/factory/FbSelectSceneFactory:129: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2023-3-14 15:23:16][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:23:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2023-3-14 15:23:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-3-14 15:23:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:16]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-3-14 15:23:16]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:16]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-3-14 15:23:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-3-14 15:23:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-3-14 15:23:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.099674303084612 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 62 1
[INFO:2023-3-14 15:23:17][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:23:17]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-3-14 15:23:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:21][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 56
[INFO:2023-3-14 15:23:21]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11
[INFO:2023-3-14 15:23:21]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:21]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2023-3-14 15:23:21][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.06955829821527 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 63 1
[INFO:2023-3-14 15:23:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1
[INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest
[INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 70 1 当前队列数量= 2
[INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetConsumeItemRequest
[INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:21]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9
[INFO:2023-3-14 15:23:21]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:21]==> Sender Auto Serialize Message,extId=70,cmd=1,size=9
[INFO:2023-3-14 15:23:21]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:21]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120
[INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 50001
barrierId: 50001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50002
barrierId: 50002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
userBarrierList {
dungeonId: 50003
barrierId: 50003021
star: -1
hasGetBonus:
bestFightRound: 0
}
lastPlayBarrier {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
[INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <---
[INFO:2023-3-14 15:23:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.078350698575377 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetEquipDungeonReply 64 1
[INFO:2023-3-14 15:23:21]<== Receiver Message, socketClient version=1,extId=70,cmd=1,status=0,size=8
[INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetConsumeItemReply <---
[INFO:2023-3-14 15:23:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 70 1 所需时间单位秒 = 0.13300839811563 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetConsumeItemReply 65 1
[INFO:2023-3-14 15:23:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1
[INFO:2023-3-14 15:23:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest
[INFO:2023-3-14 15:23:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1
id: 50003011
[INFO:2023-3-14 15:23:22]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16
[INFO:2023-3-14 15:23:22]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:22]<== Receiver Message, socketClient version=1,extId=52,cmd=2,status=0,size=668
[INFO:2023-3-14 15:23:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos {
id: 15203
name: 伊樱彤
level: 100
type: 2
logoutTime: 1676463476000
cd: 0
hero {
heroId: 420004
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 20701
name: 伊凌伽
level: 36
type: 2
logoutTime: 1678848946923
cd: 0
hero {
heroId: 1170004
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 24201
name: 伊柔丽
level: 50
type: 2
logoutTime: 1678864150000
cd: 0
hero {
heroId: 1370002
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 15201
name: zh1
level: 30
type: 2
logoutTime: 1678827256000
cd: 0
hero {
heroId: 420002
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 129
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 14701
name: 伊可琦
level: 100
type: 2
logoutTime: 1678846765000
cd: 0
hero {
heroId: 370002
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 3
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 20703
name: ko1
level: 28
type: 2
logoutTime: 0
cd: 0
hero {
heroId: 970006
heroTypeIdx: 2000
level: 100
rank: 5
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 401
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 26202
name: 伊芫络
level: 60
type: 2
logoutTime: 1678950155000
cd: 0
hero {
heroId: 1570004
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 25701
name: 伊媚妍
level: 36
type: 2
logoutTime: 1678865011000
cd: 0
hero {
heroId: 1520054
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 3
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
[INFO:2023-3-14 15:23:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <---
[INFO:2023-3-14 15:23:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.10061429999769 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 66 1
[INFO:2023-3-14 15:23:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 1
[INFO:2023-3-14 15:23:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest
[INFO:2023-3-14 15:23:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2023-3-14 15:23:22]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11
[INFO:2023-3-14 15:23:22]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:22]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=64
[INFO:2023-3-14 15:23:22]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10
[INFO:2023-3-14 15:23:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 1320002
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 1320003
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 1820003
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 1920004
}
state: 1
name: Team 1
typeId: 1
}
[INFO:2023-3-14 15:23:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2023-3-14 15:23:22][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 67 1
[INFO:2023-3-14 15:23:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2023-3-14 15:23:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <---
[INFO:2023-3-14 15:23:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.13339160382748 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 68 1
[INFO:2023-3-14 15:23:23][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-3-14 15:23:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 20 当前队列数量= 1
[INFO:2023-3-14 15:23:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetIllustrationsRequest
[INFO:2023-3-14 15:23:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1
[INFO:2023-3-14 15:23:33]==> Sender Auto Serialize Message,extId=20,cmd=20,size=11
[INFO:2023-3-14 15:23:33]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:33][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/fb/controller/FbSweepController:137: FbSweepController.beginSweep -> ; 5; 50003011; 0; false; true
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/fb/controller/FbSweepController:137: in function 'beginSweep'
logic/extensions/fb/view/sweep/FbSweepSettingView:213: in function '_startSweep'
logic/extensions/fb/view/sweep/FbSweepSettingView:187: in function
[INFO:2023-3-14 15:23:33]<== Receiver Message, socketClient version=1,extId=20,cmd=20,status=0,size=24
[INFO:2023-3-14 15:23:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}illustrations {
type: 1
ids: 1
ids: 17
ids: 2
ids: 5
ids: 41
ids: 30
}
[INFO:2023-3-14 15:23:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetIllustrationsReply <---
[INFO:2023-3-14 15:23:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 20 所需时间单位秒 = 0.1227143984288 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetIllustrationsReply 70 1
[WARN:2023-3-14 15:23:33][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011
[WARN:2023-3-14 15:23:33][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011
[WARN:2023-3-14 15:23:33][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[WARN:2023-3-14 15:23:33][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:23:33][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:23:34][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-3-14 15:23:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2023-3-14 15:23:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2023-3-14 15:23:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003
barrierId: 50003011
formationId: 1
useDouble: true
[INFO:2023-3-14 15:23:34]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22
[INFO:2023-3-14 15:23:34]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:34]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27
[INFO:2023-3-14 15:23:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113
triggerId: 16
triggerId: 17
triggerId: 18
triggerId: 12
triggerId: 13
triggerId: 14
triggerId: 15
[INFO:2023-3-14 15:23:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2023-3-14 15:23:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.21923309750855 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 72 1
[INFO:2023-3-14 15:23:34][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-3-14 15:23:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-3-14 15:23:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 11000
[INFO:2023-3-14 15:23:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:34]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-3-14 15:23:34]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:23:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:23:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:23:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:23:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:23:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:23:34][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier'
logic/extensions/fb/agent/FbAgent:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-14 15:23:34][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2023-3-14 15:23:34][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:23:34][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:23:34][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:23:34][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:23:34]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-3-14 15:23:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-3-14 15:23:34][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.078971901908517 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 73 1
[INFO:2023-3-14 15:23:34][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:23:34][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:23:34][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:23:34]DestroyUnusedResources:51,2,time=,paths:
[INFO:2023-3-14 15:23:35][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011
[INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2
[INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:23:35][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-3-14 15:23:35][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:23:35][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011
[INFO:2023-3-14 15:23:35][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2023-3-14 15:23:35][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕!
[INFO:2023-3-14 15:23:35][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型
[INFO:2023-3-14 15:23:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui
[INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui
[INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui
[INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui
[INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型
[INFO:2023-3-14 15:23:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool
[INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"]
[INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型
[INFO:2023-3-14 15:23:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool
[INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"]
[INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型
[INFO:2023-3-14 15:23:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:23:36][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:23:36][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型
[INFO:2023-3-14 15:23:36][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型
[INFO:2023-3-14 15:23:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:23:36][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:23:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:23:36][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:23:36][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui
[INFO:2023-3-14 15:23:36][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui
[INFO:2023-3-14 15:23:36][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2023-3-14 15:23:36][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2023-3-14 15:23:36][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:23:36][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1
[INFO:2023-3-14 15:23:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest
[INFO:2023-3-14 15:23:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:36][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011
[INFO:2023-3-14 15:23:36]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9
[INFO:2023-3-14 15:23:36]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil
[INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true
[INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true
[INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true
[INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true
[INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true
[INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true
[INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true
[INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2
[INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1
[INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5
[INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4
[INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3
[INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6
[INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:23:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:23:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:23:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:23:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:23:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:23:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:23:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:23:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:23:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:36][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:23:36][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:23:36][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:23:36][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2023-3-14 15:23:36]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8
[INFO:2023-3-14 15:23:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <---
[INFO:2023-3-14 15:23:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.09707960113883 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 74 1
[INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4
[INFO:2023-3-14 15:23:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:37][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:23:37]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-3-14 15:23:37][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:37][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:38][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:23:38][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:38][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:38][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:23:38][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:23:38][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:38][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:38][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:23:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:38][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:38][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:38][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:23:38][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:23:39][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:39][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:39][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:23:39][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:39][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:39][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:23:39][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:23:39][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:39][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:39][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:23:40][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:40][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:23:40][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:40][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:23:40][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:40][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:23:40][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:40][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:40][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:40][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:23:40][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:23:40][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:40][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:40][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:23:41][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.022084218264 0 -2.3 -22.5 0 -2 1.4779157817364
[INFO:2023-3-14 15:23:41][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:23:41][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:23:41][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:23:41][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:23:41][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:23:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-3-14 15:23:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-3-14 15:23:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:41]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-3-14 15:23:41]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:41]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2023-3-14 15:23:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-3-14 15:23:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.10167410038412 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 75 1
[INFO:2023-3-14 15:23:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-3-14 15:23:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-3-14 15:23:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-3-14 15:23:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:23:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:23:41]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-3-14 15:23:41]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:23:41]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:23:41]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000}
[INFO:2023-3-14 15:23:42]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668
[INFO:2023-3-14 15:23:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2000
skinId: 100001
position: 1
baseAttributes {
hp: 4801
thp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200000
position: 1
CD: 0
}
skillInfo {
skillId: 41200001
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41200003
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 6
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2016
skinId: 100022
position: 2
baseAttributes {
hp: 3412
thp: 3412
atk: 460
def: 319
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201607
position: 1
CD: 0
}
skillInfo {
skillId: 41201608
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201609
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 7
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2004
skinId: 100007
position: 3
baseAttributes {
hp: 3652
thp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 8
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2014
skinId: 100020
position: 4
baseAttributes {
hp: 3346
thp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201407
position: 1
CD: 0
}
skillInfo {
skillId: 41201408
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41201409
position: 3
CD: 2
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 9
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 23702
}
defender {
units {
id: 5
modelId: 22215
skinId: 130044
position: 4
baseAttributes {
hp: 5832
thp: 5832
atk: 208
def: 165
critic: 130
critic_dmg: 600
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222151
position: 1
CD: 0
}
skillInfo {
skillId: 42222152
position: 2
CD: 0
}
skillInfo {
skillId: 42222153
position: 3
CD: 2
maxCD: 4
}
skillInfo {
skillId: 42222154
position: 4
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
battleStep {
actorType: 1
castorId: 5
actorId: 42222152
actEffect {
targetId: 5
effectType: 5
effectNum: 10
buff {
buffId: 301010
duration: 10
id: 10
}
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301026
duration: 1
id: 11
}
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:23:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-3-14 15:23:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.10966159962118 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 76 1
[INFO:2023-3-14 15:23:42][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2000,
"skinId":100001,
"position":1,
"baseAttributes":
{
"hp":4801,
"thp":4801,
"atk":485,
"def":391,
"critic":80,
"critic_dmg":780,
"dodge":80,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200000,
"position":1,
"CD":0
},
{
"skillId":41200001,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41200003,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":6
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2016,
"skinId":100022,
"position":2,
"baseAttributes":
{
"hp":3412,
"thp":3412,
"atk":460,
"def":319,
"critic":145,
"critic_dmg":780,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201607,
"position":1,
"CD":0
},
{
"skillId":41201608,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201609,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":7
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2004,
"skinId":100007,
"position":3,
"baseAttributes":
{
"hp":3652,
"thp":3652,
"atk":420,
"def":362,
"critic":135,
"critic_dmg":660,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":8
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2014,
"skinId":100020,
"position":4,
"baseAttributes":
{
"hp":3346,
"thp":3346,
"atk":428,
"def":403,
"critic":80,
"critic_dmg":660,
"dodge":60,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201407,
"position":1,
"CD":0
},
{
"skillId":41201408,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41201409,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":9
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"23702"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":22215,
"skinId":130044,
"position":4,
"baseAttributes":
{
"hp":5832,
"thp":5832,
"atk":208,
"def":165,
"critic":130,
"critic_dmg":600,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222151,
"position":1,
"CD":0
},
{
"skillId":42222152,
"position":2,
"CD":0
},
{
"skillId":42222153,
"position":3,
"CD":2,
"maxCD":4
},
{
"skillId":42222154,
"position":4,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2023-3-14 15:23:42]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:23:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:23:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:23:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.19380649738014 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 77 1
[INFO:2023-3-14 15:23:42][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:23:42][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-3-14 15:23:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:23:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:23:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2
[INFO:2023-3-14 15:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222152,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":10,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":10,
"id":10,
"buffId":301010,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2023-3-14 15:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-3-14 15:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-3-14 15:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:23:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010]
[INFO:2023-3-14 15:23:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-3-14 15:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step
[INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2
[INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301026,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026]
[WARN:2023-3-14 15:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done
[INFO:2023-3-14 15:23:43][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:23:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:43]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:23:43]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:43]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:23:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084280399605632 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 78 1
[INFO:2023-3-14 15:23:43][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:23:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:43]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:23:43]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:43]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:23:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067393898963928 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 79 1
[INFO:2023-3-14 15:23:43][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:23:43][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:23:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:23:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:23:43][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:23:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:23:43]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:23:43]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:43]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=351
[INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 373
additional: 5459
additional2: 373
additional3: 373
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 2
effectNum: 38
additional: 4763
additional2: 38
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201608
actEffect {
targetId: 5
effectType: 2
effectNum: 847
additional: 4612
additional2: 847
additional3: 847
}
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 10
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301024
duration: 2
id: 12
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201608
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 5
effectType: 2
effectNum: 669
additional: 3943
additional2: 669
additional3: 669
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 13
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201408
actEffect {
targetId: 5
effectType: 2
effectNum: 512
additional: 3431
additional2: 512
additional3: 512
}
actEffect {
targetId: 5
effectType: 11
effectNum: 0
additional: 11
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41201408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 2
effectType: 2
effectNum: 57
additional: 3355
additional2: 57
additional3: 0
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301015
duration: 2
id: 15
}
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 15
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 15
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:23:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.067575700581074 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 80 1
[INFO:2023-3-14 15:23:43][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":373,
"additional":5459,
"additional2":373,
"additional3":373
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":38,
"additional":4763,
"additional2":38,
"additional3":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41201608,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":847,
"additional":4612,
"additional2":847,
"additional3":847
},
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":10
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301024,
"duration":2,
"id":12
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201608
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":669,
"additional":3943,
"additional2":669,
"additional3":669
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":13
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":512,
"additional":3431,
"additional2":512,
"additional3":512
},
{
"targetId":5,
"effectType":11,
"effectNum":0,
"additional":11
},
{
"targetId":5,
"effectType":5,
"effectNum":0
},
{
"targetId":4,
"effectType":8,
"effectNum":3,
"additional":41201408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":57,
"additional":3355,
"additional2":57,
"additional3":0
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301015,
"duration":2,
"id":15
}
}
],
"targetId":2
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":15,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":15
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":5459,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":373,
"effectNum":373,
"multipleEffectNum":0,
"effectType":2,
"additional2":373
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:373/373 本段飘:373 本段扣血:373 本段扣盾:0
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5459/5832 剩余盾: 0
[WARN:2023-3-14 15:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":4763,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":38,
"multipleEffectNum":0,
"effectType":2,
"additional2":38
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:38/38 本段飘:38 本段扣血:38 本段扣盾:0
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4763/4801 剩余盾: 0
[WARN:2023-3-14 15:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201608,
"actEffect":
[
{
"additional":4612,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":847,
"effectNum":847,
"multipleEffectNum":0,
"effectType":2,
"additional2":847
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201608,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5459/5832 原来有盾: 0
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:169/847 本段飘:169 本段扣血:169 本段扣盾:0
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5290/5832 剩余盾: 0
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5290/5832 原来有盾: 0
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:423/847 本段飘:254 本段扣血:254 本段扣盾:0
[INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5036/5832 剩余盾: 0
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5036/5832 原来有盾: 0
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:847/847 本段飘:424 本段扣血:424 本段扣盾:0
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4612/5832 剩余盾: 0
[WARN:2023-3-14 15:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010]
[INFO:2023-3-14 15:23:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024]
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200408,
"actEffect":
[
{
"additional":3943,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":669,
"effectNum":669,
"multipleEffectNum":0,
"effectType":2,
"additional2":669
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4612/5832 原来有盾: 0
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:133/669 本段飘:133 本段扣血:133 本段扣盾:0
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4479/5832 剩余盾: 0
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4479/5832 原来有盾: 0
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:266/669 本段飘:133 本段扣血:133 本段扣盾:0
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4346/5832 剩余盾: 0
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4346/5832 原来有盾: 0
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:399/669 本段飘:133 本段扣血:133 本段扣盾:0
[INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4213/5832 剩余盾: 0
[INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4213/5832 原来有盾: 0
[INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:532/669 本段飘:133 本段扣血:133 本段扣盾:0
[INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4080/5832 剩余盾: 0
[INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4080/5832 原来有盾: 0
[INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:669/669 本段飘:137 本段扣血:137 本段扣盾:0
[INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3943/5832 剩余盾: 0
[WARN:2023-3-14 15:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2023-3-14 15:23:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57
[INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201408,
"actEffect":
[
{
"additional":3431,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":512,
"effectNum":512,
"multipleEffectNum":0,
"effectType":2,
"additional2":512
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41201408,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3943/5832 原来有盾: 0
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:153/512 本段飘:153 本段扣血:153 本段扣盾:0
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3790/5832 剩余盾: 0
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3790/5832 原来有盾: 0
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:306/512 本段飘:153 本段扣血:153 本段扣盾:0
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3637/5832 剩余盾: 0
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3637/5832 原来有盾: 0
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:512/512 本段飘:206 本段扣血:206 本段扣盾:0
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3431/5832 剩余盾: 0
[WARN:2023-3-14 15:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41201408 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201408 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222151,
"actEffect":
[
{
"additional":3355,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":57,
"multipleEffectNum":0,
"effectType":2,
"additional2":57
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":15,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3412/3412 原来有盾: 0
[INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:17/57 本段飘:17 本段扣血:17 本段扣盾:0
[INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3395/3412 剩余盾: 0
[INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3395/3412 原来有盾: 0
[INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:34/57 本段飘:17 本段扣血:17 本段扣盾:0
[INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3378/3412 剩余盾: 0
[INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3378/3412 原来有盾: 0
[INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:57/57 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3355/3412 剩余盾: 0
[WARN:2023-3-14 15:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301015]
[INFO:2023-3-14 15:23:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2023-3-14 15:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":15,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1
[INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:15 buffId:301015 持续时间:1
[INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:23:49][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:23:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:49]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:23:49]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:49]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:23:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13457830063999 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 82 1
[INFO:2023-3-14 15:23:49][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:23:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:23:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:23:49]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:49]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:23:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.10077919997275 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 83 1
[INFO:2023-3-14 15:23:49][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:23:49][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:23:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:23:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:23:49][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:23:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:23:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:23:49]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:23:49]||||| Sender socketClient version=1
[INFO:2023-3-14 15:23:49]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=286
[INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200001
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 15
}
actEffect {
targetId: 2
effectType: 4
effectNum: 970
additional: 3412
}
actEffect {
targetId: 1
effectType: 8
effectNum: 3
additional: 41200001
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201609
actEffect {
targetId: 5
effectType: 2
effectNum: 889
additional: 2542
additional2: 889
additional3: 889
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41201609
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200409
actEffect {
targetId: 5
effectType: 2
effectNum: 886
additional: 1656
additional2: 886
additional3: 886
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41200409
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201407
actEffect {
targetId: 5
effectType: 2
effectNum: 306
additional: 1350
additional2: 306
additional3: 306
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 4
effectType: 2
effectNum: 49
additional: 3297
additional2: 49
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301015
duration: 2
id: 16
}
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 16
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 16
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:23:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10138680040836 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 84 1
[INFO:2023-3-14 15:23:49][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200001,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":15
},
{
"targetId":2,
"effectType":4,
"effectNum":970,
"additional":3412
},
{
"targetId":1,
"effectType":8,
"effectNum":3,
"additional":41200001
}
],
"targetId":2
},
{
"actorType":1,
"castorId":2,
"actorId":41201609,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":889,
"additional":2542,
"additional2":889,
"additional3":889
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41201609
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200409,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":886,
"additional":1656,
"additional2":886,
"additional3":886
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41200409
}
],
"targetId":5
},
{
"actorType":2,
"castorId":3,
"actorId":13,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41201407,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":306,
"additional":1350,
"additional2":306,
"additional3":306
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":49,
"additional":3297,
"additional2":49,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301015,
"duration":2,
"id":16
}
}
],
"targetId":4
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":16,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":16
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41200001,
"actEffect":
[
{
"additional":15,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":3412,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":970,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":41200001,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[WARN:2023-3-14 15:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3
[INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41
[INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-3-14 15:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 2[MyRole_2_2][2] 移除了一个 buff [301015]
[INFO:2023-3-14 15:23:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-3-14 15:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-3-14 15:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3355 血
[INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 970 血
[INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3412 血
[WARN:2023-3-14 15:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[WARN:2023-3-14 15:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3
[INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3
[INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6
[INFO:2023-3-14 15:23:51][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201609,
"actEffect":
[
{
"additional":2542,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":889,
"effectNum":889,
"multipleEffectNum":0,
"effectType":2,
"additional2":889
},
{
"additional":41201609,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:23:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:23:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:23:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:23:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:23:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:23:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165
[INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194
[INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1
[INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203
[INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:23:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3431/5832 原来有盾: 0
[INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:889/889 本段飘:889 本段扣血:889 本段扣盾:0
[INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2542/5832 剩余盾: 0
[WARN:2023-3-14 15:23:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:23:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:23:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205
[INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1
[INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206
[INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210
[INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-3-14 15:23:55][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 889
[INFO:2023-3-14 15:23:55][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:23:55][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:23:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:23:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:23:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:23:55][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6
[INFO:2023-3-14 15:23:56][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:23:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200409,
"actEffect":
[
{
"additional":1656,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":886,
"effectNum":886,
"multipleEffectNum":0,
"effectType":2,
"additional2":886
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:23:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:23:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:23:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:23:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:23:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2542/5832 原来有盾: 0
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:132/886 本段飘:132 本段扣血:132 本段扣盾:0
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2410/5832 剩余盾: 0
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2410/5832 原来有盾: 0
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:264/886 本段飘:132 本段扣血:132 本段扣盾:0
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2278/5832 剩余盾: 0
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2278/5832 原来有盾: 0
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:396/886 本段飘:132 本段扣血:132 本段扣盾:0
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2146/5832 剩余盾: 0
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2146/5832 原来有盾: 0
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:528/886 本段飘:132 本段扣血:132 本段扣盾:0
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2014/5832 剩余盾: 0
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2014/5832 原来有盾: 0
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:705/886 本段飘:177 本段扣血:177 本段扣盾:0
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1837/5832 剩余盾: 0
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1837/5832 原来有盾: 0
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:886/886 本段飘:181 本段扣血:181 本段扣盾:0
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1656/5832 剩余盾: 0
[WARN:2023-3-14 15:24:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:24:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:24:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-3-14 15:24:1][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 886
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201407,
"actEffect":
[
{
"additional":1350,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":306,
"effectNum":306,
"multipleEffectNum":0,
"effectType":2,
"additional2":306
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1656/5832 原来有盾: 0
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:306/306 本段飘:306 本段扣血:306 本段扣盾:0
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1350/5832 剩余盾: 0
[WARN:2023-3-14 15:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222151,
"actEffect":
[
{
"additional":3297,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":49,
"multipleEffectNum":0,
"effectType":2,
"additional2":49
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":16,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3346/3346 原来有盾: 0
[INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:14/49 本段飘:14 本段扣血:14 本段扣盾:0
[INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3332/3346 剩余盾: 0
[INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3332/3346 原来有盾: 0
[INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:28/49 本段飘:14 本段扣血:14 本段扣盾:0
[INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3318/3346 剩余盾: 0
[INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3318/3346 原来有盾: 0
[INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:49/49 本段飘:21 本段扣血:21 本段扣盾:0
[INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3297/3346 剩余盾: 0
[WARN:2023-3-14 15:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301015]
[INFO:2023-3-14 15:24:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2023-3-14 15:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":16,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:16 buffId:301015 持续时间:1
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:24:4][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:24:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:4]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:24:4]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:4]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:24:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10100180096924 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 86 1
[INFO:2023-3-14 15:24:4][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:24:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:4]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:24:4]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:4]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:24:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.084666000679135 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 87 1
[INFO:2023-3-14 15:24:4][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:24:4][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:24:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:24:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:24:4][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:24:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:24:4]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:24:4]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:4]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=185
[INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 379
additional: 971
additional2: 379
additional3: 379
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201607
actEffect {
targetId: 5
effectType: 3
effectNum: 786
additional: 185
additional2: 786
additional3: 786
}
actEffect {
targetId: 2
effectType: 4
effectNum: 157
additional: 3412
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 5
effectType: 3
effectNum: 860
additional: 0
additional2: 860
additional3: 860
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 13
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 16
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 16
}
targetId: 0
}
isFinish: true
}
[INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:24:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084346801042557 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 88 1
[INFO:2023-3-14 15:24:4][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":379,
"additional":971,
"additional2":379,
"additional3":379
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41201607,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":786,
"additional":185,
"additional2":786,
"additional3":786
},
{
"targetId":2,
"effectType":4,
"effectNum":157,
"additional":3412
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200407,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":860,
"additional":0,
"additional2":860,
"additional3":860
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":13,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":13
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":16,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":16
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":971,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":379,
"effectNum":379,
"multipleEffectNum":0,
"effectType":2,
"additional2":379
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1350/5832 原来有盾: 0
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:379/379 本段飘:379 本段扣血:379 本段扣盾:0
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 971/5832 剩余盾: 0
[WARN:2023-3-14 15:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201607,
"actEffect":
[
{
"additional":185,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":786,
"effectNum":786,
"multipleEffectNum":0,
"effectType":3,
"additional2":786
},
{
"additional":3412,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":157,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 971/5832 原来有盾: 0
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:786/786 本段飘:786 本段扣血:786 本段扣盾:0
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 185/5832 剩余盾: 0
[WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3412 血
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 157 血
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3412 血
[WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200407,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":860,
"effectNum":860,
"multipleEffectNum":0,
"effectType":3,
"additional2":860
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 185/5832 原来有盾: 0
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:860/860 本段飘:860 本段扣血:860 本段扣盾:0
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0
[WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果
[WARN:2023-3-14 15:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-3-14 15:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-3-14 15:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-3-14 15:24:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-3-14 15:24:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-3-14 15:24:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step
[INFO:2023-3-14 15:24:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5
[INFO:2023-3-14 15:24:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":16,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:24:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:13 buffId:301001
[INFO:2023-3-14 15:24:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:16 buffId:301015
[INFO:2023-3-14 15:24:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done
[INFO:2023-3-14 15:24:6][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:24:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 2
[INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:6]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:24:6]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:6]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:24:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.15231890045106 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 90 1
[INFO:2023-3-14 15:24:6][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-3-14 15:24:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:6]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:24:6]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:6]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 3
[INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:24:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.10119020007551 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 91 1
[INFO:2023-3-14 15:24:6][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:24:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:6]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-3-14 15:24:6]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:6]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 724
}
[INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:24:6][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 92 1
[INFO:2023-3-14 15:24:6][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:24:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:24:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113
[INFO:2023-3-14 15:24:6]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=36
[INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 277
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000010
progress: 277
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:24:6][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 93 1
[INFO:2023-3-14 15:24:6]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 712
}
[INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:24:6][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 94 1
[INFO:2023-3-14 15:24:6][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:24:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:24:7]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=36
[INFO:2023-3-14 15:24:7]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27
[INFO:2023-3-14 15:24:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 289
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000010
progress: 289
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:24:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:24:7][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 95 1
[INFO:2023-3-14 15:24:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000009
count: 243
lastUseTime: 1647328041000
composeCount: 0
}
[INFO:2023-3-14 15:24:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2023-3-14 15:24:7][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 96 1
[INFO:2023-3-14 15:24:8]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:24:8]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2023-3-14 15:24:8]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235
[INFO:2023-3-14 15:24:8]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:24:8]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116
[INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320002
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2000
baseAttr {
hp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678475340241
rank: 3
luck: 6
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
exp: 420400
state: 385
strengthenRate: 0
livingSks {
skillId: 40300001
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 1
skinId: 100001
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:24:8][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 97 1
[INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2016
baseAttr {
hp: 3412
atk: 460
def: 319
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678476699688
rank: 3
luck: 5
sks {
skillId: 41201607
strengthenLevel: 3
}
sks {
skillId: 41201608
strengthenLevel: 3
}
sks {
skillId: 41201609
strengthenLevel: 4
}
exp: 110042
state: 385
strengthenRate: 0
breakthroughCnt: 7
skinId: 100022
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:24:8][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 98 1
[INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1820003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2004
baseAttr {
hp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1679674487860
rank: 2
luck: 2
sks {
skillId: 41200407
strengthenLevel: 3
}
sks {
skillId: 41200408
strengthenLevel: 3
}
sks {
skillId: 41200409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300044
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100007
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:24:8][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 99 1
[INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1920004
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2014
baseAttr {
hp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678846625945
rank: 2
luck: 4
sks {
skillId: 41201407
strengthenLevel: 3
}
sks {
skillId: 41201408
strengthenLevel: 3
}
sks {
skillId: 41201409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100020
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:24:8][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 100 1
[INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 1500023
defineId: 702023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862419700
loveLevel: 0
}
equipInfoList {
uniqueId: 1500024
defineId: 701019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862419700
loveLevel: 0
}
equipInfoList {
uniqueId: 1500025
defineId: 701019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862419700
loveLevel: 0
}
equipInfoList {
uniqueId: 1500026
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862419700
loveLevel: 0
}
[INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <---
[INFO:2023-3-14 15:24:8][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 101 1
[INFO:2023-3-14 15:24:8]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=54
[INFO:2023-3-14 15:24:8]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2023-3-14 15:24:8]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=64
[INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 101
infos {
id: 1920005
value: 0
time: 0
}
infos {
id: 1820002
value: 0
time: 0
}
infos {
id: 1920036
value: 0
time: 0
}
infos {
id: 1820004
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-3-14 15:24:8][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 102 1
[INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 1400
count: 99737800
}
[INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:24:8][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 103 1
[INFO:2023-3-14 15:24:8][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 1320002
value: 0
time: 0
}
infos {
id: 1920005
value: 0
time: 0
}
infos {
id: 1820002
value: 0
time: 0
}
infos {
id: 1920036
value: 0
time: 0
}
infos {
id: 1820004
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-3-14 15:24:8][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 104 1
[INFO:2023-3-14 15:24:9]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12
[INFO:2023-3-14 15:24:9]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22
[INFO:2023-3-14 15:24:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 470364
[INFO:2023-3-14 15:24:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <---
[INFO:2023-3-14 15:24:9][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 105 1
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000}
[INFO:2023-3-14 15:24:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 81
infos {
id: 2
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-3-14 15:24:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-3-14 15:24:9][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 106 1
[INFO:2023-3-14 15:24:9]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=154
[INFO:2023-3-14 15:24:9]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-3-14 15:24:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 240
heroExp: 0
heroExp: 726
heroExp: 0
heroExp: 0
dropBonus {
materilType: 7
materilId: 702023
change: 1
}
dropBonus {
materilType: 7
materilId: 701019
change: 2
}
dropBonus {
materilType: 2
materilId: 2
change: 1400
}
dropBonus {
materilType: 7
materilId: 701023
change: 1
}
exExp: 2904
hasGetBonus:
allDamage: 6507
itemAdditionShow {
itemAdditionShowGroup {
groupId: 4
source {
isFromHero: true
id: 0
heroId: 2000
num: 10
isRate: true
}
}
}
isReturnFight: false
teamDamage {
teamTypeId: 1
teamDamage: 6507
teamGetDamage: 144
unitDamages {
position: 1
damage: 752
getDamage: 38
unqiueId: 1320002
}
unitDamages {
position: 2
damage: 2522
getDamage: 57
unqiueId: 1320003
}
unitDamages {
position: 3
damage: 2415
getDamage: 0
unqiueId: 1820003
}
unitDamages {
position: 4
damage: 818
getDamage: 49
unqiueId: 1920004
}
}
[INFO:2023-3-14 15:24:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2023-3-14 15:24:9][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 107 1
[INFO:2023-3-14 15:24:9][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"6507",
"teamGetDamage":"144",
"unitDamages":
[
{
"position":1,
"damage":"752",
"getDamage":"38",
"unqiueId":"1320002"
},
{
"position":2,
"damage":"2522",
"getDamage":"57",
"unqiueId":"1320003"
},
{
"position":3,
"damage":"2415",
"getDamage":"0",
"unqiueId":"1820003"
},
{
"position":4,
"damage":"818",
"getDamage":"49",
"unqiueId":"1920004"
}
]
}
[INFO:2023-3-14 15:24:9][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2023-3-14 15:24:9][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本
[INFO:2023-3-14 15:24:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-3-14 15:24:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 2.9433174990118 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 108 1
[INFO:2023-3-14 15:24:9][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-3-14 15:24:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-3-14 15:24:11][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-3-14 15:24:11][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0
[INFO:2023-3-14 15:24:11][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-3-14 15:24:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:11][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:24:11][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:24:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:13][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:24:13][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:24:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2023-3-14 15:24:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:24:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:24:18]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:24:18]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000}
[INFO:2023-3-14 15:24:18]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:24:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:24:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:24:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.1311672963202 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 110 1
[INFO:2023-3-14 15:24:20][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
...
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:24:20][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb'
logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:24:20][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2023-3-14 15:24:20][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011
[INFO:2023-3-14 15:24:20][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:24:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:24:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:24:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:24:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:24:20][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:24:20][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:24:20][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:24:20]DestroyUnusedResources:103,2,time=,paths:
[INFO:2023-3-14 15:24:21][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:24:21][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2023-3-14 15:24:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:21][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:24:21][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:24:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2023-3-14 15:24:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-3-14 15:24:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:21]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-3-14 15:24:21]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:21][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:24:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:21]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-3-14 15:24:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 2
[INFO:2023-3-14 15:24:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest
[INFO:2023-3-14 15:24:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:21][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil
[INFO:2023-3-14 15:24:21][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true
[INFO:2023-3-14 15:24:21][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded'
logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:24:21]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9
[INFO:2023-3-14 15:24:21]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:21][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:24:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-3-14 15:24:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-3-14 15:24:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.22643740475178 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetMysteryStoreInfoReply 111 1
[INFO:2023-3-14 15:24:21][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:24:21]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120
[INFO:2023-3-14 15:24:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 50001
barrierId: 50001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50002
barrierId: 50002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
userBarrierList {
dungeonId: 50003
barrierId: 50003021
star: -1
hasGetBonus:
bestFightRound: 0
}
lastPlayBarrier {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
[INFO:2023-3-14 15:24:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <---
[INFO:2023-3-14 15:24:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.2043851017952 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 112 1
[INFO:2023-3-14 15:24:22][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:24:22]DestroyUnusedResources:0,1,time=,paths:
[WARN:2023-3-14 15:24:24][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011
[WARN:2023-3-14 15:24:24][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011
[INFO:2023-3-14 15:24:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:24:24][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:24:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:24:24][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:24:24][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2023-3-14 15:24:24][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:24:24][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2023-3-14 15:24:25][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:24:25][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:24:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2023-3-14 15:24:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2023-3-14 15:24:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003
barrierId: 50003011
formationId: 1
useDouble: true
[INFO:2023-3-14 15:24:26]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22
[INFO:2023-3-14 15:24:26]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:27]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27
[INFO:2023-3-14 15:24:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113
triggerId: 16
triggerId: 17
triggerId: 18
triggerId: 12
triggerId: 13
triggerId: 14
triggerId: 15
[INFO:2023-3-14 15:24:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2023-3-14 15:24:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 1.4138783048838 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 113 1
[INFO:2023-3-14 15:24:27][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-3-14 15:24:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-3-14 15:24:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 3000
[INFO:2023-3-14 15:24:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:27]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-3-14 15:24:27]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:24:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:24:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:24:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:24:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:24:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:24:27][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier'
logic/extensions/fb/agent/FbAgent:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-14 15:24:27][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2023-3-14 15:24:27][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:24:27][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:24:27][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:24:27][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:24:27][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-3-14 15:24:27]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-3-14 15:24:27][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:24:27][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:24:27][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:24:27]DestroyUnusedResources:50,2,time=,paths:
[INFO:2023-3-14 15:24:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-3-14 15:24:27][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13364179991186 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 114 1
[INFO:2023-3-14 15:24:27][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011
[INFO:2023-3-14 15:24:27][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:24:27][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-3-14 15:24:27][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2023-3-14 15:24:27][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:24:27][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:24:27][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:24:27][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-3-14 15:24:27][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2
[INFO:2023-3-14 15:24:27][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:24:27][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:24:27][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-3-14 15:24:27][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:24:27][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011
[INFO:2023-3-14 15:24:27][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2023-3-14 15:24:28][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕!
[INFO:2023-3-14 15:24:28][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型
[INFO:2023-3-14 15:24:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui
[INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui
[INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui
[INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui
[INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型
[INFO:2023-3-14 15:24:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool
[INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"]
[INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型
[INFO:2023-3-14 15:24:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool
[INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"]
[INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型
[INFO:2023-3-14 15:24:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型
[INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型
[INFO:2023-3-14 15:24:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:24:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui
[INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui
[INFO:2023-3-14 15:24:28][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2023-3-14 15:24:29][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2023-3-14 15:24:29][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:24:29][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1
[INFO:2023-3-14 15:24:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest
[INFO:2023-3-14 15:24:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:29][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011
[INFO:2023-3-14 15:24:29]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9
[INFO:2023-3-14 15:24:29]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil
[INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true
[INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true
[INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true
[INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true
[INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true
[INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true
[INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true
[INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2
[INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1
[INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5
[INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4
[INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3
[INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6
[INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:24:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:24:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:24:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:24:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:24:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:24:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:24:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:24:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:24:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:29][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:24:29][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:24:29][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:24:29][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4
[INFO:2023-3-14 15:24:29]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8
[INFO:2023-3-14 15:24:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <---
[INFO:2023-3-14 15:24:29][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.18295050412416 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 116 1
[INFO:2023-3-14 15:24:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:30][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:24:30]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-3-14 15:24:30][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:30][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:30][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:24:30][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:30][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:31][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:24:31][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:24:31][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:31][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:31][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:24:31][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:31][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:31][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:24:31][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:24:31][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:31][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:31][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:24:32][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:32][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:32][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:24:32][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:24:32][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:32][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:32][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:24:32][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:32][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:24:32][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:32][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:24:33][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:33][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:33][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:24:33][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:33][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:33][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:24:33][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:24:33][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:33][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:33][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:24:33][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.053225454688 0 -2.3 -22.5 0 -2 1.4467745453119
[INFO:2023-3-14 15:24:33][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1
[INFO:2023-3-14 15:24:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:24:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:24:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:24:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:24:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:24:33][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:24:33][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:24:33][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:24:34][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:24:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:34]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-3-14 15:24:34]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:34]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-3-14 15:24:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.11789479851723 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 117 1
[INFO:2023-3-14 15:24:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:24:34]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:34]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:24:34]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:24:34]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000}
[INFO:2023-3-14 15:24:34]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668
[INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2000
skinId: 100001
position: 1
baseAttributes {
hp: 4801
thp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200000
position: 1
CD: 0
}
skillInfo {
skillId: 41200001
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41200003
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 6
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2016
skinId: 100022
position: 2
baseAttributes {
hp: 3412
thp: 3412
atk: 460
def: 319
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201607
position: 1
CD: 0
}
skillInfo {
skillId: 41201608
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201609
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 7
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2004
skinId: 100007
position: 3
baseAttributes {
hp: 3652
thp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 8
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2014
skinId: 100020
position: 4
baseAttributes {
hp: 3346
thp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201407
position: 1
CD: 0
}
skillInfo {
skillId: 41201408
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41201409
position: 3
CD: 2
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 9
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 23702
}
defender {
units {
id: 5
modelId: 22215
skinId: 130044
position: 4
baseAttributes {
hp: 5832
thp: 5832
atk: 208
def: 165
critic: 130
critic_dmg: 600
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222151
position: 1
CD: 0
}
skillInfo {
skillId: 42222152
position: 2
CD: 0
}
skillInfo {
skillId: 42222153
position: 3
CD: 2
maxCD: 4
}
skillInfo {
skillId: 42222154
position: 4
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
battleStep {
actorType: 1
castorId: 5
actorId: 42222152
actEffect {
targetId: 5
effectType: 5
effectNum: 10
buff {
buffId: 301010
duration: 10
id: 10
}
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301026
duration: 1
id: 11
}
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-3-14 15:24:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.085833501070738 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 118 1
[INFO:2023-3-14 15:24:34][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2000,
"skinId":100001,
"position":1,
"baseAttributes":
{
"hp":4801,
"thp":4801,
"atk":485,
"def":391,
"critic":80,
"critic_dmg":780,
"dodge":80,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200000,
"position":1,
"CD":0
},
{
"skillId":41200001,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41200003,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":6
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2016,
"skinId":100022,
"position":2,
"baseAttributes":
{
"hp":3412,
"thp":3412,
"atk":460,
"def":319,
"critic":145,
"critic_dmg":780,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201607,
"position":1,
"CD":0
},
{
"skillId":41201608,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201609,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":7
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2004,
"skinId":100007,
"position":3,
"baseAttributes":
{
"hp":3652,
"thp":3652,
"atk":420,
"def":362,
"critic":135,
"critic_dmg":660,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":8
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2014,
"skinId":100020,
"position":4,
"baseAttributes":
{
"hp":3346,
"thp":3346,
"atk":428,
"def":403,
"critic":80,
"critic_dmg":660,
"dodge":60,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201407,
"position":1,
"CD":0
},
{
"skillId":41201408,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41201409,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":9
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"23702"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":22215,
"skinId":130044,
"position":4,
"baseAttributes":
{
"hp":5832,
"thp":5832,
"atk":208,
"def":165,
"critic":130,
"critic_dmg":600,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222151,
"position":1,
"CD":0
},
{
"skillId":42222152,
"position":2,
"CD":0
},
{
"skillId":42222153,
"position":3,
"CD":2,
"maxCD":4
},
{
"skillId":42222154,
"position":4,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2023-3-14 15:24:34]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:24:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13685080036521 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 119 1
[INFO:2023-3-14 15:24:34][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:24:34][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-3-14 15:24:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:24:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:24:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2
[INFO:2023-3-14 15:24:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222152,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":10,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":10,
"id":10,
"buffId":301010,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2023-3-14 15:24:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:24:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:24:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-3-14 15:24:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-3-14 15:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:24:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010]
[INFO:2023-3-14 15:24:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-3-14 15:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301026,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026]
[WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done
[INFO:2023-3-14 15:24:36][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:24:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:24:36]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:36]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:24:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.067316198721528 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 120 1
[INFO:2023-3-14 15:24:36][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:24:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:36]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:24:36]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:36]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:24:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.050770800560713 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 121 1
[INFO:2023-3-14 15:24:36][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:24:36][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:24:36][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:24:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:24:36]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:24:36]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:36]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=313
[INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 373
additional: 5459
additional2: 373
additional3: 373
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 2
effectNum: 38
additional: 4763
additional2: 38
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201608
actEffect {
targetId: 5
effectType: 2
effectNum: 810
additional: 4649
additional2: 810
additional3: 810
}
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 10
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301024
duration: 2
id: 12
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201608
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 5
effectType: 2
effectNum: 638
additional: 4011
additional2: 638
additional3: 638
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 13
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201408
actEffect {
targetId: 5
effectType: 2
effectNum: 550
additional: 3461
additional2: 550
additional3: 550
}
actEffect {
targetId: 5
effectType: 11
effectNum: 0
additional: 11
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41201408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 1
effectType: 2
effectNum: 52
additional: 4711
additional2: 52
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:24:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.067424401640892 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 122 1
[INFO:2023-3-14 15:24:36][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":373,
"additional":5459,
"additional2":373,
"additional3":373
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":38,
"additional":4763,
"additional2":38,
"additional3":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41201608,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":810,
"additional":4649,
"additional2":810,
"additional3":810
},
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":10
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301024,
"duration":2,
"id":12
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201608
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":638,
"additional":4011,
"additional2":638,
"additional3":638
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":13
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":550,
"additional":3461,
"additional2":550,
"additional3":550
},
{
"targetId":5,
"effectType":11,
"effectNum":0,
"additional":11
},
{
"targetId":5,
"effectType":5,
"effectNum":0
},
{
"targetId":4,
"effectType":8,
"effectNum":3,
"additional":41201408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":52,
"additional":4711,
"additional2":52,
"additional3":0
}
],
"targetId":1
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":5459,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":373,
"effectNum":373,
"multipleEffectNum":0,
"effectType":2,
"additional2":373
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:373/373 本段飘:373 本段扣血:373 本段扣盾:0
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5459/5832 剩余盾: 0
[WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":4763,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":38,
"multipleEffectNum":0,
"effectType":2,
"additional2":38
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:38/38 本段飘:38 本段扣血:38 本段扣盾:0
[INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4763/4801 剩余盾: 0
[WARN:2023-3-14 15:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201608,
"actEffect":
[
{
"additional":4649,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":810,
"effectNum":810,
"multipleEffectNum":0,
"effectType":2,
"additional2":810
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201608,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5459/5832 原来有盾: 0
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:162/810 本段飘:162 本段扣血:162 本段扣盾:0
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5297/5832 剩余盾: 0
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5297/5832 原来有盾: 0
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:405/810 本段飘:243 本段扣血:243 本段扣盾:0
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5054/5832 剩余盾: 0
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5054/5832 原来有盾: 0
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:810/810 本段飘:405 本段扣血:405 本段扣盾:0
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4649/5832 剩余盾: 0
[WARN:2023-3-14 15:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010]
[INFO:2023-3-14 15:24:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024]
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58
[INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200408,
"actEffect":
[
{
"additional":4011,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":638,
"effectNum":638,
"multipleEffectNum":0,
"effectType":2,
"additional2":638
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4649/5832 原来有盾: 0
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:127/638 本段飘:127 本段扣血:127 本段扣盾:0
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4522/5832 剩余盾: 0
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4522/5832 原来有盾: 0
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:254/638 本段飘:127 本段扣血:127 本段扣盾:0
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4395/5832 剩余盾: 0
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4395/5832 原来有盾: 0
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:381/638 本段飘:127 本段扣血:127 本段扣盾:0
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4268/5832 剩余盾: 0
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4268/5832 原来有盾: 0
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:508/638 本段飘:127 本段扣血:127 本段扣盾:0
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4141/5832 剩余盾: 0
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4141/5832 原来有盾: 0
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:638/638 本段飘:130 本段扣血:130 本段扣盾:0
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4011/5832 剩余盾: 0
[WARN:2023-3-14 15:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2023-3-14 15:24:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201408,
"actEffect":
[
{
"additional":3461,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":550,
"effectNum":550,
"multipleEffectNum":0,
"effectType":2,
"additional2":550
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41201408,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4011/5832 原来有盾: 0
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:165/550 本段飘:165 本段扣血:165 本段扣盾:0
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3846/5832 剩余盾: 0
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3846/5832 原来有盾: 0
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:330/550 本段飘:165 本段扣血:165 本段扣盾:0
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3681/5832 剩余盾: 0
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3681/5832 原来有盾: 0
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:550/550 本段飘:220 本段扣血:220 本段扣盾:0
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3461/5832 剩余盾: 0
[WARN:2023-3-14 15:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41201408 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201408 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2023-3-14 15:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:24:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:24:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222151,
"actEffect":
[
{
"additional":4711,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":52,
"multipleEffectNum":0,
"effectType":2,
"additional2":52
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4763/4801 原来有盾: 0
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:15/52 本段飘:15 本段扣血:15 本段扣盾:0
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4748/4801 剩余盾: 0
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4748/4801 原来有盾: 0
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:30/52 本段飘:15 本段扣血:15 本段扣盾:0
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4733/4801 剩余盾: 0
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4733/4801 原来有盾: 0
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:52/52 本段飘:22 本段扣血:22 本段扣盾:0
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4711/4801 剩余盾: 0
[WARN:2023-3-14 15:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:24:41][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:24:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:24:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:24:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:41]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:24:41]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:42]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:24:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:24:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:24:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13475509919226 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 124 1
[INFO:2023-3-14 15:24:42][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:24:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:24:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:24:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:24:42]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:42]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:24:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2023-3-14 15:24:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:24:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13473049923778 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 125 1
[INFO:2023-3-14 15:24:42][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:24:42][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:24:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:24:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:24:42][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:24:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:24:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:24:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:24:42]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:24:42]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:42]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=307
[INFO:2023-3-14 15:24:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 359
additional: 3102
additional2: 359
additional3: 359
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201609
actEffect {
targetId: 5
effectType: 2
effectNum: 899
additional: 2203
additional2: 899
additional3: 899
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41201609
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200409
actEffect {
targetId: 5
effectType: 3
effectNum: 1434
additional: 769
additional2: 1434
additional3: 1434
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41200409
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201407
actEffect {
targetId: 5
effectType: 2
effectNum: 303
additional: 466
additional2: 303
additional3: 303
}
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301016
duration: 1
id: 15
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 2
effectType: 2
effectNum: 55
additional: 3357
additional2: 55
additional3: 0
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301015
duration: 2
id: 16
}
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 15
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 16
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 16
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:24:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:24:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.15202810056508 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 126 1
[INFO:2023-3-14 15:24:42][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":359,
"additional":3102,
"additional2":359,
"additional3":359
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41201609,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":899,
"additional":2203,
"additional2":899,
"additional3":899
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41201609
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200409,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1434,
"additional":769,
"additional2":1434,
"additional3":1434
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41200409
}
],
"targetId":5
},
{
"actorType":2,
"castorId":3,
"actorId":13,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41201407,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":303,
"additional":466,
"additional2":303,
"additional3":303
},
{
"targetId":5,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301016,
"duration":1,
"id":15
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":55,
"additional":3357,
"additional2":55,
"additional3":0
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301015,
"duration":2,
"id":16
}
}
],
"targetId":2
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":15,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":16,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":16
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":3102,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":359,
"effectNum":359,
"multipleEffectNum":0,
"effectType":2,
"additional2":359
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3461/5832 原来有盾: 0
[INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:359/359 本段飘:359 本段扣血:359 本段扣盾:0
[INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3102/5832 剩余盾: 0
[WARN:2023-3-14 15:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6
[INFO:2023-3-14 15:24:43][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201609,
"actEffect":
[
{
"additional":2203,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":899,
"effectNum":899,
"multipleEffectNum":0,
"effectType":2,
"additional2":899
},
{
"additional":41201609,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:24:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:24:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:24:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165
[INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194
[INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1
[INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203
[INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3102/5832 原来有盾: 0
[INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:899/899 本段飘:899 本段扣血:899 本段扣盾:0
[INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2203/5832 剩余盾: 0
[WARN:2023-3-14 15:24:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:24:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:24:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205
[INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1
[INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206
[INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210
[INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-3-14 15:24:48][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 899
[INFO:2023-3-14 15:24:48][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:24:48][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:24:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:24:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:24:48][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6
[INFO:2023-3-14 15:24:49][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:24:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200409,
"actEffect":
[
{
"additional":769,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1434,
"effectNum":1434,
"multipleEffectNum":0,
"effectType":3,
"additional2":1434
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:24:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:24:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2203/5832 原来有盾: 0
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:215/1434 本段飘:215 本段扣血:215 本段扣盾:0
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1988/5832 剩余盾: 0
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1988/5832 原来有盾: 0
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:430/1434 本段飘:215 本段扣血:215 本段扣盾:0
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773/5832 剩余盾: 0
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773/5832 原来有盾: 0
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:645/1434 本段飘:215 本段扣血:215 本段扣盾:0
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1558/5832 剩余盾: 0
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1558/5832 原来有盾: 0
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:860/1434 本段飘:215 本段扣血:215 本段扣盾:0
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1343/5832 剩余盾: 0
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1343/5832 原来有盾: 0
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1146/1434 本段飘:286 本段扣血:286 本段扣盾:0
[INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1057/5832 剩余盾: 0
[INFO:2023-3-14 15:24:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187
[INFO:2023-3-14 15:24:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1057/5832 原来有盾: 0
[INFO:2023-3-14 15:24:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1434/1434 本段飘:288 本段扣血:288 本段扣盾:0
[INFO:2023-3-14 15:24:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 769/5832 剩余盾: 0
[WARN:2023-3-14 15:24:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:24:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:24:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:24:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:24:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190
[INFO:2023-3-14 15:24:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:24:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1434
[INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1
[INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201407,
"actEffect":
[
{
"additional":466,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":303,
"effectNum":303,
"multipleEffectNum":0,
"effectType":2,
"additional2":303
},
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":15,
"buffId":301016,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 769/5832 原来有盾: 0
[INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:303/303 本段飘:303 本段扣血:303 本段扣盾:0
[INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 466/5832 剩余盾: 0
[WARN:2023-3-14 15:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201407 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301016]
[WARN:2023-3-14 15:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:24:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:24:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222151,
"actEffect":
[
{
"additional":3357,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":55,
"multipleEffectNum":0,
"effectType":2,
"additional2":55
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":16,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3412/3412 原来有盾: 0
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:16/55 本段飘:16 本段扣血:16 本段扣盾:0
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3396/3412 剩余盾: 0
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3396/3412 原来有盾: 0
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:32/55 本段飘:16 本段扣血:16 本段扣盾:0
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3380/3412 剩余盾: 0
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3380/3412 原来有盾: 0
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:55/55 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3357/3412 剩余盾: 0
[WARN:2023-3-14 15:24:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:24:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301015]
[INFO:2023-3-14 15:24:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2023-3-14 15:24:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":15,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":16,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:15 buffId:301016
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:16 buffId:301015 持续时间:1
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:24:56][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:24:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:24:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:24:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:56]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:24:56]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:56]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:24:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:24:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:24:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.067395199090242 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 0 1
[INFO:2023-3-14 15:24:56][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:24:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:24:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:24:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:56]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:24:56]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:56]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:24:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2023-3-14 15:24:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:24:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.084499100223184 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 1 1
[INFO:2023-3-14 15:24:56][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:24:56][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:24:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:24:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:24:56][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:24:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:24:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:24:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:24:56]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:24:56]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:56]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=130
[INFO:2023-3-14 15:24:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200001
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 16
}
actEffect {
targetId: 2
effectType: 4
effectNum: 970
additional: 3412
}
actEffect {
targetId: 1
effectType: 8
effectNum: 3
additional: 41200001
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201607
actEffect {
targetId: 5
effectType: 3
effectNum: 772
additional: 0
additional2: 772
additional3: 772
}
actEffect {
targetId: 2
effectType: 4
effectNum: 154
additional: 3412
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: true
}
[INFO:2023-3-14 15:24:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:24:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084149099886417 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 2 1
[INFO:2023-3-14 15:24:57][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200001,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":16
},
{
"targetId":2,
"effectType":4,
"effectNum":970,
"additional":3412
},
{
"targetId":1,
"effectType":8,
"effectNum":3,
"additional":41200001
}
],
"targetId":2
},
{
"actorType":1,
"castorId":2,
"actorId":41201607,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":772,
"additional":0,
"additional2":772,
"additional3":772
},
{
"targetId":2,
"effectType":4,
"effectNum":154,
"additional":3412
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41200001,
"actEffect":
[
{
"additional":16,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":3412,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":970,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":41200001,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 2[MyRole_2_2][2] 移除了一个 buff [301015]
[INFO:2023-3-14 15:24:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3357 血
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 970 血
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3412 血
[WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201607,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":772,
"effectNum":772,
"multipleEffectNum":0,
"effectType":3,
"additional2":772
},
{
"additional":3412,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":154,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 466/5832 原来有盾: 0
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:772/772 本段飘:772 本段扣血:772 本段扣盾:0
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0
[WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3412 血
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 154 血
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3412 血
[WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:24:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:24:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step
[INFO:2023-3-14 15:24:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3
[INFO:2023-3-14 15:24:58][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-3-14 15:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:24:58][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果
[WARN:2023-3-14 15:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-3-14 15:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-3-14 15:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-3-14 15:24:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-3-14 15:24:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-3-14 15:24:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:24:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done
[INFO:2023-3-14 15:24:58][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:24:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:58]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:24:58]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:58]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.11773100122809 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 3 1
[INFO:2023-3-14 15:24:58][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-3-14 15:24:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:58]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:24:58]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:58]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 3
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.10108249820769 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 4 1
[INFO:2023-3-14 15:24:58][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:24:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:58]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-3-14 15:24:58]||||| Sender socketClient version=1
[INFO:2023-3-14 15:24:58]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 700
}
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 5 1
[INFO:2023-3-14 15:24:58][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:24:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:24:58]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=36
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 301
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000010
progress: 300
hasFinished: false
donCount: 1
}
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 6 1
[INFO:2023-3-14 15:24:58]<== Receiver Message, socketClient version=1,extId=113,cmd=5,status=0,size=10
[INFO:2023-3-14 15:24:58]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=24
[INFO:2023-3-14 15:24:58]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}canLightCount: 2
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LightCountUpdatePush <---
[INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 113 5 || 0 LightCountUpdatePush 7 1
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 623
infos {
id: 10456
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 8 1
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 688
}
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 9 1
[INFO:2023-3-14 15:24:58][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:24:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:24:58]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22
[INFO:2023-3-14 15:24:58]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 313
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 10 1
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000009
count: 242
lastUseTime: 1647328041000
composeCount: 0
}
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 11 1
[INFO:2023-3-14 15:24:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113
[INFO:2023-3-14 15:24:58]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:24:58]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320002
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2000
baseAttr {
hp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678475340241
rank: 3
luck: 6
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
exp: 420400
state: 385
strengthenRate: 0
livingSks {
skillId: 40300001
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 1
skinId: 100001
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 12 1
[INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2016
baseAttr {
hp: 3465
atk: 466
def: 324
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678476699688
rank: 3
luck: 5
sks {
skillId: 41201607
strengthenLevel: 3
}
sks {
skillId: 41201608
strengthenLevel: 3
}
sks {
skillId: 41201609
strengthenLevel: 4
}
exp: 110768
state: 385
strengthenRate: 0
breakthroughCnt: 7
skinId: 100022
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:24:59][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 13 1
[INFO:2023-3-14 15:24:59]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=83
[INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2016
exp: 0
injuredNum: 0
voice: 1018015
voice: 1018014
voice: 1018013
voice: 1018012
voice: 1018009
voice: 1018023
voice: 1018006
voice: 1018004
voice: 1018003
infos: 1000102
unreadInfos: 1000102
usingSkinId: 100022
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 3
maxLevel: 41
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2023-3-14 15:24:59][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 14 1
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000}
[INFO:2023-3-14 15:24:59]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235
[INFO:2023-3-14 15:24:59]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:24:59]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116
[INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1820003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2004
baseAttr {
hp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1679674487860
rank: 2
luck: 2
sks {
skillId: 41200407
strengthenLevel: 3
}
sks {
skillId: 41200408
strengthenLevel: 3
}
sks {
skillId: 41200409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300044
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100007
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:24:59][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 15 1
[INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1920004
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2014
baseAttr {
hp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678846625945
rank: 2
luck: 4
sks {
skillId: 41201407
strengthenLevel: 3
}
sks {
skillId: 41201408
strengthenLevel: 3
}
sks {
skillId: 41201409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100020
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:24:59][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 16 1
[INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 1500027
defineId: 702023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862471744
loveLevel: 0
}
equipInfoList {
uniqueId: 1500028
defineId: 701019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862471744
loveLevel: 0
}
equipInfoList {
uniqueId: 1500029
defineId: 703023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862471744
loveLevel: 0
}
equipInfoList {
uniqueId: 1500030
defineId: 702019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862471744
loveLevel: 0
}
[INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <---
[INFO:2023-3-14 15:24:59][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 17 1
[INFO:2023-3-14 15:24:59]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 1400
count: 99739200
}
[INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:24:59][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 18 1
[INFO:2023-3-14 15:24:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-3-14 15:24:59]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12
[INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 470604
[INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <---
[INFO:2023-3-14 15:24:59][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 19 1
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000}
[INFO:2023-3-14 15:24:59]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=164
[INFO:2023-3-14 15:24:59]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 240
heroExp: 0
heroExp: 726
heroExp: 0
heroExp: 0
dropBonus {
materilType: 7
materilId: 702023
change: 1
}
dropBonus {
materilType: 7
materilId: 701019
change: 1
}
dropBonus {
materilType: 2
materilId: 2
change: 1400
}
dropBonus {
materilType: 7
materilId: 703023
change: 1
}
dropBonus {
materilType: 7
materilId: 702019
change: 1
}
exExp: 2904
hasGetBonus:
allDamage: 6138
itemAdditionShow {
itemAdditionShowGroup {
groupId: 4
source {
isFromHero: true
id: 0
heroId: 2000
num: 10
isRate: true
}
}
}
isReturnFight: false
teamDamage {
teamTypeId: 1
teamDamage: 6138
teamGetDamage: 145
unitDamages {
position: 1
damage: 732
getDamage: 90
unqiueId: 1320002
}
unitDamages {
position: 2
damage: 2481
getDamage: 55
unqiueId: 1320003
}
unitDamages {
position: 3
damage: 2072
getDamage: 0
unqiueId: 1820003
}
unitDamages {
position: 4
damage: 853
getDamage: 0
unqiueId: 1920004
}
}
[INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2023-3-14 15:24:59][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 20 1
[INFO:2023-3-14 15:24:59][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"6138",
"teamGetDamage":"145",
"unitDamages":
[
{
"position":1,
"damage":"732",
"getDamage":"90",
"unqiueId":"1320002"
},
{
"position":2,
"damage":"2481",
"getDamage":"55",
"unqiueId":"1320003"
},
{
"position":3,
"damage":"2072",
"getDamage":"0",
"unqiueId":"1820003"
},
{
"position":4,
"damage":"853",
"getDamage":"0",
"unqiueId":"1920004"
}
]
}
[INFO:2023-3-14 15:24:59][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2023-3-14 15:24:59][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本
[INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-3-14 15:24:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.96349379979074 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 21 1
[INFO:2023-3-14 15:24:59][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-3-14 15:25:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-3-14 15:25:1][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-3-14 15:25:1][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0
[INFO:2023-3-14 15:25:1][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-3-14 15:25:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:1][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:25:1][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:25:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:3][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:25:3][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:25:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2023-3-14 15:25:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:25:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:25:9]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:25:9]||||| Sender socketClient version=1
[INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000}
[INFO:2023-3-14 15:25:9]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:25:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:25:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:25:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.096938902512193 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 23 1
[INFO:2023-3-14 15:25:10][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
...
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:25:10][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb'
logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:25:10][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2023-3-14 15:25:10][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011
[INFO:2023-3-14 15:25:10][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:25:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:25:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:25:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:25:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:25:10][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:25:10][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:25:10][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:25:10]DestroyUnusedResources:106,2,time=,paths:
[INFO:2023-3-14 15:25:11][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:25:11][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2023-3-14 15:25:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:11][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:25:11][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:25:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2023-3-14 15:25:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-3-14 15:25:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:25:11]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-3-14 15:25:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:25:11][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:25:11]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-3-14 15:25:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-3-14 15:25:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-3-14 15:25:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.08913379907608 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 24 1
[INFO:2023-3-14 15:25:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1
[INFO:2023-3-14 15:25:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest
[INFO:2023-3-14 15:25:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:25:11][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil
[INFO:2023-3-14 15:25:11]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9
[INFO:2023-3-14 15:25:11][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true
[INFO:2023-3-14 15:25:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:25:11][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded'
logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:25:11][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:25:11][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:25:11]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120
[INFO:2023-3-14 15:25:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 50001
barrierId: 50001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50002
barrierId: 50002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
userBarrierList {
dungeonId: 50003
barrierId: 50003021
star: -1
hasGetBonus:
bestFightRound: 0
}
lastPlayBarrier {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
[INFO:2023-3-14 15:25:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <---
[INFO:2023-3-14 15:25:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.12177190184593 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 25 1
[INFO:2023-3-14 15:25:12][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:25:12]DestroyUnusedResources:0,1,time=,paths:
[WARN:2023-3-14 15:25:14][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011
[WARN:2023-3-14 15:25:14][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011
[INFO:2023-3-14 15:25:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:25:14][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:25:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:25:14][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:25:14][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2023-3-14 15:25:15][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:25:15][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:25:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2023-3-14 15:25:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2023-3-14 15:25:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003
barrierId: 50003011
formationId: 1
useDouble: true
[INFO:2023-3-14 15:25:15]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22
[INFO:2023-3-14 15:25:15]||||| Sender socketClient version=1
[INFO:2023-3-14 15:25:16]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27
[INFO:2023-3-14 15:25:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113
triggerId: 16
triggerId: 17
triggerId: 18
triggerId: 12
triggerId: 13
triggerId: 14
triggerId: 15
[INFO:2023-3-14 15:25:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2023-3-14 15:25:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.60638490319252 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 27 1
[INFO:2023-3-14 15:25:16][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-3-14 15:25:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-3-14 15:25:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2023-3-14 15:25:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:16]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-3-14 15:25:16]||||| Sender socketClient version=1
[INFO:2023-3-14 15:25:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:25:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:25:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:25:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:25:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:25:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:25:16][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier'
logic/extensions/fb/agent/FbAgent:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-14 15:25:16][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2023-3-14 15:25:16][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:25:16][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:25:16][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:25:16][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:25:16][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-3-14 15:25:16]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-3-14 15:25:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:25:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-3-14 15:25:16][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.083780998364091 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 28 1
[INFO:2023-3-14 15:25:16][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:25:16][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:25:16][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:25:16]DestroyUnusedResources:50,2,time=,paths:
[INFO:2023-3-14 15:25:17][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:25:17][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-3-14 15:25:17][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:25:17][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011
[INFO:2023-3-14 15:25:17][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2023-3-14 15:25:17][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕!
[INFO:2023-3-14 15:25:17][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型
[INFO:2023-3-14 15:25:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型
[INFO:2023-3-14 15:25:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"]
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型
[INFO:2023-3-14 15:25:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"]
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型
[INFO:2023-3-14 15:25:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型
[INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型
[INFO:2023-3-14 15:25:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:25:18][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:25:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:25:18][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:25:18][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui
[INFO:2023-3-14 15:25:18][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui
[INFO:2023-3-14 15:25:18][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2023-3-14 15:25:18][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2023-3-14 15:25:18][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:25:18][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1
[INFO:2023-3-14 15:25:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest
[INFO:2023-3-14 15:25:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:25:18][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011
[INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil
[INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true
[INFO:2023-3-14 15:25:18]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9
[INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true
[INFO:2023-3-14 15:25:18]||||| Sender socketClient version=1
[INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true
[INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true
[INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true
[INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true
[INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true
[INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2
[INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1
[INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5
[INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4
[INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3
[INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6
[INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:25:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:25:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:25:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:25:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:25:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:25:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:25:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:25:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:25:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:18][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:25:18][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:25:18][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:25:18][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2023-3-14 15:25:18]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8
[INFO:2023-3-14 15:25:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:25:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <---
[INFO:2023-3-14 15:25:18][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.10391610302031 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 29 1
[INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4
[INFO:2023-3-14 15:25:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:19][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:25:19]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-3-14 15:25:19][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:19][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:19][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:25:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:25:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:25:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:25:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:25:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:25:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:25:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:21][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:25:21][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:25:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:21][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:25:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:21][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:25:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:21][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:25:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:22][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:25:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:22][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:25:22][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:25:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:22][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:25:22][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.128247109056 0 -2.3 -22.5 0 -2 1.3717528909445
[INFO:2023-3-14 15:25:22][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1
[INFO:2023-3-14 15:25:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:25:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:25:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:25:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:25:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:25:22][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:25:22][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:25:22][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:25:23][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:25:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:25:23]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-3-14 15:25:23]||||| Sender socketClient version=1
[INFO:2023-3-14 15:25:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:23]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-3-14 15:25:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.10173789784312 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 30 1
[INFO:2023-3-14 15:25:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:25:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-3-14 15:25:23]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:25:23]||||| Sender socketClient version=1
[INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:25:23]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:25:23]||||| Sender socketClient version=1
[INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-3-14 15:25:23]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668
[INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2000
skinId: 100001
position: 1
baseAttributes {
hp: 4801
thp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200000
position: 1
CD: 0
}
skillInfo {
skillId: 41200001
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41200003
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 6
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2016
skinId: 100022
position: 2
baseAttributes {
hp: 3465
thp: 3465
atk: 466
def: 324
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201607
position: 1
CD: 0
}
skillInfo {
skillId: 41201608
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201609
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 7
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2004
skinId: 100007
position: 3
baseAttributes {
hp: 3652
thp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 8
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2014
skinId: 100020
position: 4
baseAttributes {
hp: 3346
thp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201407
position: 1
CD: 0
}
skillInfo {
skillId: 41201408
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41201409
position: 3
CD: 2
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 9
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 23702
}
defender {
units {
id: 5
modelId: 22215
skinId: 130044
position: 4
baseAttributes {
hp: 5832
thp: 5832
atk: 208
def: 165
critic: 130
critic_dmg: 600
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222151
position: 1
CD: 0
}
skillInfo {
skillId: 42222152
position: 2
CD: 0
}
skillInfo {
skillId: 42222153
position: 3
CD: 2
maxCD: 4
}
skillInfo {
skillId: 42222154
position: 4
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
battleStep {
actorType: 1
castorId: 5
actorId: 42222152
actEffect {
targetId: 5
effectType: 5
effectNum: 10
buff {
buffId: 301010
duration: 10
id: 10
}
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301026
duration: 1
id: 11
}
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-3-14 15:25:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.087743800133467 移走了序号= 1 的消息,当前队列数量= 2 || 0 EnterBattleReply 31 1
[INFO:2023-3-14 15:25:23][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2000,
"skinId":100001,
"position":1,
"baseAttributes":
{
"hp":4801,
"thp":4801,
"atk":485,
"def":391,
"critic":80,
"critic_dmg":780,
"dodge":80,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200000,
"position":1,
"CD":0
},
{
"skillId":41200001,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41200003,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":6
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2016,
"skinId":100022,
"position":2,
"baseAttributes":
{
"hp":3465,
"thp":3465,
"atk":466,
"def":324,
"critic":145,
"critic_dmg":780,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201607,
"position":1,
"CD":0
},
{
"skillId":41201608,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201609,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":7
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2004,
"skinId":100007,
"position":3,
"baseAttributes":
{
"hp":3652,
"thp":3652,
"atk":420,
"def":362,
"critic":135,
"critic_dmg":660,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":8
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2014,
"skinId":100020,
"position":4,
"baseAttributes":
{
"hp":3346,
"thp":3346,
"atk":428,
"def":403,
"critic":80,
"critic_dmg":660,
"dodge":60,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201407,
"position":1,
"CD":0
},
{
"skillId":41201408,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41201409,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":9
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"23702"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":22215,
"skinId":130044,
"position":4,
"baseAttributes":
{
"hp":5832,
"thp":5832,
"atk":208,
"def":165,
"critic":130,
"critic_dmg":600,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222151,
"position":1,
"CD":0
},
{
"skillId":42222152,
"position":2,
"CD":0
},
{
"skillId":42222153,
"position":3,
"CD":2,
"maxCD":4
},
{
"skillId":42222154,
"position":4,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2023-3-14 15:25:23]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:25:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.17173290066421 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 32 1
[INFO:2023-3-14 15:25:23][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:25:23][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-3-14 15:25:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:25:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:25:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2
[INFO:2023-3-14 15:25:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222152,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":10,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":10,
"id":10,
"buffId":301010,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:25:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:25:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2023-3-14 15:25:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:25:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:25:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-3-14 15:25:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-3-14 15:25:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:25:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010]
[INFO:2023-3-14 15:25:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-3-14 15:25:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step
[INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2
[INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301026,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026]
[WARN:2023-3-14 15:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done
[INFO:2023-3-14 15:25:25][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:25:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:25:25]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:25:25]||||| Sender socketClient version=1
[INFO:2023-3-14 15:25:25]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:25:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.1005148999393 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 34 1
[INFO:2023-3-14 15:25:25][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:25:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:25:25]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:25:25]||||| Sender socketClient version=1
[INFO:2023-3-14 15:25:25]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:25:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.11714720353484 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 35 1
[INFO:2023-3-14 15:25:25][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:25:25][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:25:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:25:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:25:25][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:25:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:25:25]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:25:25]||||| Sender socketClient version=1
[INFO:2023-3-14 15:25:25]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=351
[INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 361
additional: 5471
additional2: 361
additional3: 361
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 2
effectNum: 36
additional: 4765
additional2: 36
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201608
actEffect {
targetId: 5
effectType: 3
effectNum: 1420
additional: 4051
additional2: 1420
additional3: 1420
}
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 10
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301024
duration: 2
id: 12
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201608
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 5
effectType: 2
effectNum: 658
additional: 3393
additional2: 658
additional3: 658
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 13
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201408
actEffect {
targetId: 5
effectType: 2
effectNum: 507
additional: 2886
additional2: 507
additional3: 507
}
actEffect {
targetId: 5
effectType: 11
effectNum: 0
additional: 11
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41201408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 1
effectType: 2
effectNum: 52
additional: 4713
additional2: 52
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301015
duration: 2
id: 15
}
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 15
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 15
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:25:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10122849978507 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 36 1
[INFO:2023-3-14 15:25:25][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":361,
"additional":5471,
"additional2":361,
"additional3":361
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":36,
"additional":4765,
"additional2":36,
"additional3":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41201608,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1420,
"additional":4051,
"additional2":1420,
"additional3":1420
},
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":10
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301024,
"duration":2,
"id":12
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201608
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":658,
"additional":3393,
"additional2":658,
"additional3":658
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":13
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":507,
"additional":2886,
"additional2":507,
"additional3":507
},
{
"targetId":5,
"effectType":11,
"effectNum":0,
"additional":11
},
{
"targetId":5,
"effectType":5,
"effectNum":0
},
{
"targetId":4,
"effectType":8,
"effectNum":3,
"additional":41201408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":52,
"additional":4713,
"additional2":52,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301015,
"duration":2,
"id":15
}
}
],
"targetId":1
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":15,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":15
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":5471,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":361,
"effectNum":361,
"multipleEffectNum":0,
"effectType":2,
"additional2":361
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0
[INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:361/361 本段飘:361 本段扣血:361 本段扣盾:0
[INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5471/5832 剩余盾: 0
[WARN:2023-3-14 15:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":4765,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":36,
"multipleEffectNum":0,
"effectType":2,
"additional2":36
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:36/36 本段飘:36 本段扣血:36 本段扣盾:0
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4765/4801 剩余盾: 0
[WARN:2023-3-14 15:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201608,
"actEffect":
[
{
"additional":4051,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1420,
"effectNum":1420,
"multipleEffectNum":0,
"effectType":3,
"additional2":1420
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201608,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5471/5832 原来有盾: 0
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:284/1420 本段飘:284 本段扣血:284 本段扣盾:0
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5187/5832 剩余盾: 0
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5187/5832 原来有盾: 0
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:710/1420 本段飘:426 本段扣血:426 本段扣盾:0
[INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4761/5832 剩余盾: 0
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4761/5832 原来有盾: 0
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1420/1420 本段飘:710 本段扣血:710 本段扣盾:0
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4051/5832 剩余盾: 0
[WARN:2023-3-14 15:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010]
[INFO:2023-3-14 15:25:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024]
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200408,
"actEffect":
[
{
"additional":3393,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":658,
"effectNum":658,
"multipleEffectNum":0,
"effectType":2,
"additional2":658
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4051/5832 原来有盾: 0
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:131/658 本段飘:131 本段扣血:131 本段扣盾:0
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3920/5832 剩余盾: 0
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3920/5832 原来有盾: 0
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:262/658 本段飘:131 本段扣血:131 本段扣盾:0
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3789/5832 剩余盾: 0
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3789/5832 原来有盾: 0
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:393/658 本段飘:131 本段扣血:131 本段扣盾:0
[INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3658/5832 剩余盾: 0
[INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3658/5832 原来有盾: 0
[INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:524/658 本段飘:131 本段扣血:131 本段扣盾:0
[INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3527/5832 剩余盾: 0
[INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3527/5832 原来有盾: 0
[INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:658/658 本段飘:134 本段扣血:134 本段扣盾:0
[INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3393/5832 剩余盾: 0
[WARN:2023-3-14 15:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2023-3-14 15:25:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57
[INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201408,
"actEffect":
[
{
"additional":2886,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":507,
"effectNum":507,
"multipleEffectNum":0,
"effectType":2,
"additional2":507
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41201408,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3393/5832 原来有盾: 0
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:152/507 本段飘:152 本段扣血:152 本段扣盾:0
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3241/5832 剩余盾: 0
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3241/5832 原来有盾: 0
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:304/507 本段飘:152 本段扣血:152 本段扣盾:0
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3089/5832 剩余盾: 0
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3089/5832 原来有盾: 0
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:507/507 本段飘:203 本段扣血:203 本段扣盾:0
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2886/5832 剩余盾: 0
[WARN:2023-3-14 15:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41201408 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201408 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222151,
"actEffect":
[
{
"additional":4713,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":52,
"multipleEffectNum":0,
"effectType":2,
"additional2":52
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":15,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4765/4801 原来有盾: 0
[INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:15/52 本段飘:15 本段扣血:15 本段扣盾:0
[INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4750/4801 剩余盾: 0
[INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4750/4801 原来有盾: 0
[INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:30/52 本段飘:15 本段扣血:15 本段扣盾:0
[INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4735/4801 剩余盾: 0
[INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4735/4801 原来有盾: 0
[INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:52/52 本段飘:22 本段扣血:22 本段扣盾:0
[INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4713/4801 剩余盾: 0
[WARN:2023-3-14 15:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301015]
[WARN:2023-3-14 15:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":15,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1
[INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:15 buffId:301015 持续时间:1
[INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:25:31][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:25:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:25:31]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:25:31]||||| Sender socketClient version=1
[INFO:2023-3-14 15:25:31]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:25:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.067915800958872 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 37 1
[INFO:2023-3-14 15:25:31][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:25:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:25:31]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:25:31]||||| Sender socketClient version=1
[INFO:2023-3-14 15:25:31]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:25:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067205097526312 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 38 1
[INFO:2023-3-14 15:25:31][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:25:31][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:25:31][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:25:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:25:31]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:25:31]||||| Sender socketClient version=1
[INFO:2023-3-14 15:25:31]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=324
[INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200001
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 15
}
actEffect {
targetId: 1
effectType: 4
effectNum: 970
additional: 4801
}
actEffect {
targetId: 1
effectType: 8
effectNum: 3
additional: 41200001
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201609
actEffect {
targetId: 5
effectType: 2
effectNum: 939
additional: 1947
additional2: 939
additional3: 939
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41201609
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200409
actEffect {
targetId: 5
effectType: 3
effectNum: 1455
additional: 492
additional2: 1455
additional3: 1455
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41200409
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201407
actEffect {
targetId: 5
effectType: 2
effectNum: 298
additional: 194
additional2: 298
additional3: 298
}
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301016
duration: 1
id: 16
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 4
effectType: 2
effectNum: 49
additional: 3297
additional2: 49
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301015
duration: 2
id: 17
}
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 16
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 16
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 17
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 17
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:25:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084832901135087 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 39 1
[INFO:2023-3-14 15:25:31][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200001,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":15
},
{
"targetId":1,
"effectType":4,
"effectNum":970,
"additional":4801
},
{
"targetId":1,
"effectType":8,
"effectNum":3,
"additional":41200001
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41201609,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":939,
"additional":1947,
"additional2":939,
"additional3":939
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41201609
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200409,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1455,
"additional":492,
"additional2":1455,
"additional3":1455
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41200409
}
],
"targetId":5
},
{
"actorType":2,
"castorId":3,
"actorId":13,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41201407,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":298,
"additional":194,
"additional2":298,
"additional3":298
},
{
"targetId":5,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301016,
"duration":1,
"id":16
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":49,
"additional":3297,
"additional2":49,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301015,
"duration":2,
"id":17
}
}
],
"targetId":4
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":16,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":16
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":17,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":17
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41200001,
"actEffect":
[
{
"additional":15,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":4801,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":970,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":41200001,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3
[INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41
[INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 1[MyRole_1_1][1] 移除了一个 buff [301015]
[WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 4713 血
[INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 970 血
[INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 4801 血
[WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3
[INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3
[INFO:2023-3-14 15:25:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:25:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:25:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:25:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:25:32][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6
[INFO:2023-3-14 15:25:32][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201609,
"actEffect":
[
{
"additional":1947,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":939,
"effectNum":939,
"multipleEffectNum":0,
"effectType":2,
"additional2":939
},
{
"additional":41201609,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:25:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165
[INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194
[INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1
[INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203
[INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2886/5832 原来有盾: 0
[INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:939/939 本段飘:939 本段扣血:939 本段扣盾:0
[INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1947/5832 剩余盾: 0
[WARN:2023-3-14 15:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205
[INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1
[INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206
[INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210
[INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-3-14 15:25:37][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 939
[INFO:2023-3-14 15:25:37][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:25:37][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:25:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:25:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:25:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:25:37][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6
[INFO:2023-3-14 15:25:38][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:25:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200409,
"actEffect":
[
{
"additional":492,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1455,
"effectNum":1455,
"multipleEffectNum":0,
"effectType":3,
"additional2":1455
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:25:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:25:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134
[INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1947/5832 原来有盾: 0
[INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:218/1455 本段飘:218 本段扣血:218 本段扣盾:0
[INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1729/5832 剩余盾: 0
[INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1729/5832 原来有盾: 0
[INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:436/1455 本段飘:218 本段扣血:218 本段扣盾:0
[INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1511/5832 剩余盾: 0
[INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174
[INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1511/5832 原来有盾: 0
[INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:654/1455 本段飘:218 本段扣血:218 本段扣盾:0
[INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1293/5832 剩余盾: 0
[INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178
[INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1293/5832 原来有盾: 0
[INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:872/1455 本段飘:218 本段扣血:218 本段扣盾:0
[INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1075/5832 剩余盾: 0
[INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182
[INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1075/5832 原来有盾: 0
[INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1163/1455 本段飘:291 本段扣血:291 本段扣盾:0
[INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 784/5832 剩余盾: 0
[INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187
[INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 784/5832 原来有盾: 0
[INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1455/1455 本段飘:292 本段扣血:292 本段扣盾:0
[INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 492/5832 剩余盾: 0
[WARN:2023-3-14 15:25:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:25:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:25:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190
[INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1455
[INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1
[INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201407,
"actEffect":
[
{
"additional":194,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":298,
"effectNum":298,
"multipleEffectNum":0,
"effectType":2,
"additional2":298
},
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301016,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:25:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:25:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:25:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 492/5832 原来有盾: 0
[INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:298/298 本段飘:298 本段扣血:298 本段扣盾:0
[INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 194/5832 剩余盾: 0
[WARN:2023-3-14 15:25:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:25:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201407 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301016]
[WARN:2023-3-14 15:25:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:25:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:25:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:25:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:25:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:25:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:25:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:25:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222151,
"actEffect":
[
{
"additional":3297,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":49,
"multipleEffectNum":0,
"effectType":2,
"additional2":49
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":17,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:25:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:25:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:25:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:25:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:25:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3346/3346 原来有盾: 0
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:14/49 本段飘:14 本段扣血:14 本段扣盾:0
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3332/3346 剩余盾: 0
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3332/3346 原来有盾: 0
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:28/49 本段飘:14 本段扣血:14 本段扣盾:0
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3318/3346 剩余盾: 0
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3318/3346 原来有盾: 0
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:49/49 本段飘:21 本段扣血:21 本段扣盾:0
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3297/3346 剩余盾: 0
[WARN:2023-3-14 15:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301015]
[INFO:2023-3-14 15:25:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2023-3-14 15:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":16,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":17,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:16 buffId:301016
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:17 buffId:301015 持续时间:1
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:25:45][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:25:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:25:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:25:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:25:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:25:45]||||| Sender socketClient version=1
[INFO:2023-3-14 15:25:46]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:25:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10164479911327 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 42 1
[INFO:2023-3-14 15:25:46][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:25:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:25:46]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:25:46]||||| Sender socketClient version=1
[INFO:2023-3-14 15:25:46]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:25:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.083722500130534 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 43 1
[INFO:2023-3-14 15:25:46][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:25:46][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:25:46][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:25:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:25:46]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:25:46]||||| Sender socketClient version=1
[INFO:2023-3-14 15:25:46]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=90
[INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 351
additional: 0
additional2: 351
additional3: 351
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 17
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 17
}
targetId: 0
}
isFinish: true
}
[INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:25:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.1015399005264 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 44 1
[INFO:2023-3-14 15:25:46][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":351,
"additional":0,
"additional2":351,
"additional3":351
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":17,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":17
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":351,
"effectNum":351,
"multipleEffectNum":0,
"effectType":2,
"additional2":351
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 194/5832 原来有盾: 0
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:351/351 本段飘:351 本段扣血:351 本段扣盾:0
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0
[WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果
[WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-3-14 15:25:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":17,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:17 buffId:301015
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done
[INFO:2023-3-14 15:25:46][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:25:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:25:46]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:25:46]||||| Sender socketClient version=1
[INFO:2023-3-14 15:25:46]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:25:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.083853801712394 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 45 1
[INFO:2023-3-14 15:25:46][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-3-14 15:25:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:25:46]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:25:46]||||| Sender socketClient version=1
[INFO:2023-3-14 15:25:47]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 3
[INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:25:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.083914700895548 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 46 1
[INFO:2023-3-14 15:25:47][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:25:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:25:47]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-3-14 15:25:47]||||| Sender socketClient version=1
[INFO:2023-3-14 15:25:47]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 676
}
[INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:25:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 47 1
[INFO:2023-3-14 15:25:47][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:25:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:25:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113
[INFO:2023-3-14 15:25:47]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22
[INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 325
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:25:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 48 1
[INFO:2023-3-14 15:25:47]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 664
}
[INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:25:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 49 1
[INFO:2023-3-14 15:25:47][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:25:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:25:47]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22
[INFO:2023-3-14 15:25:47]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27
[INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 337
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:25:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 50 1
[INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000009
count: 241
lastUseTime: 1647328041000
composeCount: 0
}
[INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2023-3-14 15:25:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 51 1
[INFO:2023-3-14 15:25:48]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:25:48]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2023-3-14 15:25:48]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235
[INFO:2023-3-14 15:25:48]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:25:48]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116
[INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320002
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2000
baseAttr {
hp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678475340241
rank: 3
luck: 6
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
exp: 420400
state: 385
strengthenRate: 0
livingSks {
skillId: 40300001
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 1
skinId: 100001
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:25:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 52 1
[INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2016
baseAttr {
hp: 3465
atk: 466
def: 324
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678476699688
rank: 3
luck: 5
sks {
skillId: 41201607
strengthenLevel: 3
}
sks {
skillId: 41201608
strengthenLevel: 3
}
sks {
skillId: 41201609
strengthenLevel: 4
}
exp: 111494
state: 385
strengthenRate: 0
breakthroughCnt: 7
skinId: 100022
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:25:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 53 1
[INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1820003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2004
baseAttr {
hp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1679674487860
rank: 2
luck: 2
sks {
skillId: 41200407
strengthenLevel: 3
}
sks {
skillId: 41200408
strengthenLevel: 3
}
sks {
skillId: 41200409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300044
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100007
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:25:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 54 1
[INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1920004
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2014
baseAttr {
hp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678846625945
rank: 2
luck: 4
sks {
skillId: 41201407
strengthenLevel: 3
}
sks {
skillId: 41201408
strengthenLevel: 3
}
sks {
skillId: 41201409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100020
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:25:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 55 1
[INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 1500031
defineId: 702023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862520574
loveLevel: 0
}
equipInfoList {
uniqueId: 1500032
defineId: 703023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862520574
loveLevel: 0
}
equipInfoList {
uniqueId: 1500033
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862520574
loveLevel: 0
}
equipInfoList {
uniqueId: 1500034
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862520574
loveLevel: 0
}
[INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <---
[INFO:2023-3-14 15:25:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 56 1
[INFO:2023-3-14 15:25:48]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 1400
count: 99740600
}
[INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:25:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 57 1
[INFO:2023-3-14 15:25:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-3-14 15:25:49]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12
[INFO:2023-3-14 15:25:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 470844
[INFO:2023-3-14 15:25:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <---
[INFO:2023-3-14 15:25:49][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 58 1
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2023-3-14 15:25:49]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=154
[INFO:2023-3-14 15:25:49]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-3-14 15:25:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 240
heroExp: 0
heroExp: 726
heroExp: 0
heroExp: 0
dropBonus {
materilType: 7
materilId: 702023
change: 1
}
dropBonus {
materilType: 2
materilId: 2
change: 1400
}
dropBonus {
materilType: 7
materilId: 703023
change: 1
}
dropBonus {
materilType: 7
materilId: 703019
change: 2
}
exExp: 2904
hasGetBonus:
allDamage: 5989
itemAdditionShow {
itemAdditionShowGroup {
groupId: 4
source {
isFromHero: true
id: 0
heroId: 2000
num: 10
isRate: true
}
}
}
isReturnFight: false
teamDamage {
teamTypeId: 1
teamDamage: 5989
teamGetDamage: 137
unitDamages {
position: 1
damage: 712
getDamage: 88
unqiueId: 1320002
}
unitDamages {
position: 2
damage: 2359
getDamage: 0
unqiueId: 1320003
}
unitDamages {
position: 3
damage: 2113
getDamage: 0
unqiueId: 1820003
}
unitDamages {
position: 4
damage: 805
getDamage: 49
unqiueId: 1920004
}
}
[INFO:2023-3-14 15:25:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2023-3-14 15:25:49][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 59 1
[INFO:2023-3-14 15:25:49][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"5989",
"teamGetDamage":"137",
"unitDamages":
[
{
"position":1,
"damage":"712",
"getDamage":"88",
"unqiueId":"1320002"
},
{
"position":2,
"damage":"2359",
"getDamage":"0",
"unqiueId":"1320003"
},
{
"position":3,
"damage":"2113",
"getDamage":"0",
"unqiueId":"1820003"
},
{
"position":4,
"damage":"805",
"getDamage":"49",
"unqiueId":"1920004"
}
]
}
[INFO:2023-3-14 15:25:49][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2023-3-14 15:25:49][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本
[INFO:2023-3-14 15:25:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:25:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-3-14 15:25:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 2.3235708996654 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 60 1
[INFO:2023-3-14 15:25:49][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-3-14 15:25:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-3-14 15:25:51][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-3-14 15:25:51][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0
[INFO:2023-3-14 15:25:51][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-3-14 15:25:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:51][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:25:51][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:25:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:53][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:25:53][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:25:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:25:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2023-3-14 15:25:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:25:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:25:58]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:25:58]||||| Sender socketClient version=1
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000}
[INFO:2023-3-14 15:25:58]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:25:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:25:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:25:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.063835203647614 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 62 1
[INFO:2023-3-14 15:26:0][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
...
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:26:0][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb'
logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:26:0][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2023-3-14 15:26:0][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011
[INFO:2023-3-14 15:26:0][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:26:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:26:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:26:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:26:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:26:0][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:26:0][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:26:0][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:26:0]DestroyUnusedResources:104,2,time=,paths:
[INFO:2023-3-14 15:26:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:26:1][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2023-3-14 15:26:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:26:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:26:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2023-3-14 15:26:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-3-14 15:26:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:26:1]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-3-14 15:26:1]||||| Sender socketClient version=1
[INFO:2023-3-14 15:26:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:26:1]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-3-14 15:26:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-3-14 15:26:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-3-14 15:26:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.10694030113518 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 63 1
[INFO:2023-3-14 15:26:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1
[INFO:2023-3-14 15:26:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest
[INFO:2023-3-14 15:26:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:26:1][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil
[INFO:2023-3-14 15:26:1][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true
[INFO:2023-3-14 15:26:1][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded'
logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:26:1]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9
[INFO:2023-3-14 15:26:1]||||| Sender socketClient version=1
[INFO:2023-3-14 15:26:1][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:26:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:26:1]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120
[INFO:2023-3-14 15:26:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 50001
barrierId: 50001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50002
barrierId: 50002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
userBarrierList {
dungeonId: 50003
barrierId: 50003021
star: -1
hasGetBonus:
bestFightRound: 0
}
lastPlayBarrier {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
[INFO:2023-3-14 15:26:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <---
[INFO:2023-3-14 15:26:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.14745040051639 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 64 1
[INFO:2023-3-14 15:26:2][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:26:2]DestroyUnusedResources:0,1,time=,paths:
[WARN:2023-3-14 15:26:4][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011
[WARN:2023-3-14 15:26:4][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011
[INFO:2023-3-14 15:26:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:26:4][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:26:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:26:4][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:26:4][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2023-3-14 15:26:4][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:26:4][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2023-3-14 15:26:5][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:26:5][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:26:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2023-3-14 15:26:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2023-3-14 15:26:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003
barrierId: 50003011
formationId: 1
useDouble: true
[INFO:2023-3-14 15:26:6]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22
[INFO:2023-3-14 15:26:6]||||| Sender socketClient version=1
[INFO:2023-3-14 15:26:6]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27
[INFO:2023-3-14 15:26:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113
triggerId: 16
triggerId: 17
triggerId: 18
triggerId: 12
triggerId: 13
triggerId: 14
triggerId: 15
[INFO:2023-3-14 15:26:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2023-3-14 15:26:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.33730720356107 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 65 1
[INFO:2023-3-14 15:26:6][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-3-14 15:26:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-3-14 15:26:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 1000
[INFO:2023-3-14 15:26:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:26:6]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-3-14 15:26:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:26:6]||||| Sender socketClient version=1
[INFO:2023-3-14 15:26:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:26:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:26:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:26:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:26:6][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier'
logic/extensions/fb/agent/FbAgent:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-14 15:26:6][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2023-3-14 15:26:6][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:26:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:26:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:26:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:26:6][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-3-14 15:26:6]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-3-14 15:26:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:26:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-3-14 15:26:6][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.0855408962816 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 66 1
[INFO:2023-3-14 15:26:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:26:6][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:26:6][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:26:6]DestroyUnusedResources:50,2,time=,paths:
[INFO:2023-3-14 15:26:6][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011
[INFO:2023-3-14 15:26:6][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:26:6][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-3-14 15:26:6][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2023-3-14 15:26:6][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:26:6][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:26:6][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:26:6][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-3-14 15:26:6][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2
[INFO:2023-3-14 15:26:6][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:26:6][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:26:6][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-3-14 15:26:6][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:26:6][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011
[INFO:2023-3-14 15:26:6][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2023-3-14 15:26:6][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕!
[INFO:2023-3-14 15:26:6][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型
[INFO:2023-3-14 15:26:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui
[INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui
[INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui
[INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui
[INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型
[INFO:2023-3-14 15:26:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool
[INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"]
[INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型
[INFO:2023-3-14 15:26:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool
[INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"]
[INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型
[INFO:2023-3-14 15:26:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型
[INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型
[INFO:2023-3-14 15:26:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:26:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui
[INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui
[INFO:2023-3-14 15:26:7][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2023-3-14 15:26:7][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2023-3-14 15:26:7][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:26:7][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1
[INFO:2023-3-14 15:26:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest
[INFO:2023-3-14 15:26:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:26:7][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011
[INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil
[INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true
[INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true
[INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true
[INFO:2023-3-14 15:26:7]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9
[INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true
[INFO:2023-3-14 15:26:7]||||| Sender socketClient version=1
[INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true
[INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true
[INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true
[INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2
[INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1
[INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5
[INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4
[INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3
[INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6
[INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:26:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:26:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:26:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:26:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:26:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:26:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:26:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:26:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:26:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:7][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:26:7][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:26:7][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:26:7][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2023-3-14 15:26:8]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8
[INFO:2023-3-14 15:26:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:26:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <---
[INFO:2023-3-14 15:26:8][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.087073300033808 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 68 1
[INFO:2023-3-14 15:26:8][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4
[INFO:2023-3-14 15:26:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:8][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:26:9]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-3-14 15:26:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:9][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:26:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:26:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:26:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:26:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:26:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:26:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:26:11][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:11][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:11][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:26:11][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:26:11][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:11][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:11][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:26:11][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:11][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:11][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:26:11][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:26:11][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:12][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:26:12][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:12][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:12][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:12][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:26:12][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:26:12][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:12][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:12][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:26:12][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.075188723207 0 -2.3 -22.5 0 -2 1.4248112767935
[INFO:2023-3-14 15:26:12][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1
[INFO:2023-3-14 15:26:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:26:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:26:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:26:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:26:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:26:12][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:26:12][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:26:12][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:26:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:26:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:26:13]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-3-14 15:26:13]||||| Sender socketClient version=1
[INFO:2023-3-14 15:26:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:13]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-3-14 15:26:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.084334099665284 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 69 1
[INFO:2023-3-14 15:26:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:26:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-3-14 15:26:13]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:26:13]||||| Sender socketClient version=1
[INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:26:13]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:26:13]||||| Sender socketClient version=1
[INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2023-3-14 15:26:13]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668
[INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2000
skinId: 100001
position: 1
baseAttributes {
hp: 4801
thp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200000
position: 1
CD: 0
}
skillInfo {
skillId: 41200001
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41200003
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 6
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2016
skinId: 100022
position: 2
baseAttributes {
hp: 3465
thp: 3465
atk: 466
def: 324
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201607
position: 1
CD: 0
}
skillInfo {
skillId: 41201608
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201609
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 7
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2004
skinId: 100007
position: 3
baseAttributes {
hp: 3652
thp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 8
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2014
skinId: 100020
position: 4
baseAttributes {
hp: 3346
thp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201407
position: 1
CD: 0
}
skillInfo {
skillId: 41201408
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41201409
position: 3
CD: 2
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 9
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 23702
}
defender {
units {
id: 5
modelId: 22215
skinId: 130044
position: 4
baseAttributes {
hp: 5832
thp: 5832
atk: 208
def: 165
critic: 130
critic_dmg: 600
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222151
position: 1
CD: 0
}
skillInfo {
skillId: 42222152
position: 2
CD: 0
}
skillInfo {
skillId: 42222153
position: 3
CD: 2
maxCD: 4
}
skillInfo {
skillId: 42222154
position: 4
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
battleStep {
actorType: 1
castorId: 5
actorId: 42222152
actEffect {
targetId: 5
effectType: 5
effectNum: 10
buff {
buffId: 301010
duration: 10
id: 10
}
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301026
duration: 1
id: 11
}
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-3-14 15:26:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.089755499735475 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 70 1
[INFO:2023-3-14 15:26:13][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2000,
"skinId":100001,
"position":1,
"baseAttributes":
{
"hp":4801,
"thp":4801,
"atk":485,
"def":391,
"critic":80,
"critic_dmg":780,
"dodge":80,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200000,
"position":1,
"CD":0
},
{
"skillId":41200001,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41200003,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":6
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2016,
"skinId":100022,
"position":2,
"baseAttributes":
{
"hp":3465,
"thp":3465,
"atk":466,
"def":324,
"critic":145,
"critic_dmg":780,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201607,
"position":1,
"CD":0
},
{
"skillId":41201608,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201609,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":7
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2004,
"skinId":100007,
"position":3,
"baseAttributes":
{
"hp":3652,
"thp":3652,
"atk":420,
"def":362,
"critic":135,
"critic_dmg":660,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":8
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2014,
"skinId":100020,
"position":4,
"baseAttributes":
{
"hp":3346,
"thp":3346,
"atk":428,
"def":403,
"critic":80,
"critic_dmg":660,
"dodge":60,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201407,
"position":1,
"CD":0
},
{
"skillId":41201408,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41201409,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":9
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"23702"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":22215,
"skinId":130044,
"position":4,
"baseAttributes":
{
"hp":5832,
"thp":5832,
"atk":208,
"def":165,
"critic":130,
"critic_dmg":600,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222151,
"position":1,
"CD":0
},
{
"skillId":42222152,
"position":2,
"CD":0
},
{
"skillId":42222153,
"position":3,
"CD":2,
"maxCD":4
},
{
"skillId":42222154,
"position":4,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2023-3-14 15:26:13]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:26:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.14021970145404 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 71 1
[INFO:2023-3-14 15:26:13][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:26:13][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-3-14 15:26:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:26:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2
[INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222152,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":10,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":10,
"id":10,
"buffId":301010,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:26:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:26:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-3-14 15:26:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010]
[INFO:2023-3-14 15:26:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-3-14 15:26:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step
[INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2
[INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301026,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:26:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:26:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:26:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026]
[WARN:2023-3-14 15:26:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done
[INFO:2023-3-14 15:26:15][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:26:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:26:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:26:15]||||| Sender socketClient version=1
[INFO:2023-3-14 15:26:15]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:26:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10080689936876 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 72 1
[INFO:2023-3-14 15:26:15][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:26:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:26:15]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:26:15]||||| Sender socketClient version=1
[INFO:2023-3-14 15:26:15]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:26:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.10127020068467 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 73 1
[INFO:2023-3-14 15:26:15][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:26:15][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:26:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:26:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:26:15][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:26:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:26:15]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:26:15]||||| Sender socketClient version=1
[INFO:2023-3-14 15:26:15]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=313
[INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 369
additional: 5463
additional2: 369
additional3: 369
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 2
effectNum: 37
additional: 4764
additional2: 37
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201608
actEffect {
targetId: 5
effectType: 2
effectNum: 825
additional: 4638
additional2: 825
additional3: 825
}
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 10
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301024
duration: 2
id: 12
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201608
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 5
effectType: 2
effectNum: 639
additional: 3999
additional2: 639
additional3: 639
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 13
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201408
actEffect {
targetId: 5
effectType: 2
effectNum: 499
additional: 3500
additional2: 499
additional3: 499
}
actEffect {
targetId: 5
effectType: 11
effectNum: 0
additional: 11
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41201408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 3
effectType: 3
effectNum: 86
additional: 3566
additional2: 86
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:26:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10016659833491 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 74 1
[INFO:2023-3-14 15:26:15][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":369,
"additional":5463,
"additional2":369,
"additional3":369
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":37,
"additional":4764,
"additional2":37,
"additional3":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41201608,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":825,
"additional":4638,
"additional2":825,
"additional3":825
},
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":10
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301024,
"duration":2,
"id":12
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201608
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":639,
"additional":3999,
"additional2":639,
"additional3":639
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":13
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":499,
"additional":3500,
"additional2":499,
"additional3":499
},
{
"targetId":5,
"effectType":11,
"effectNum":0,
"additional":11
},
{
"targetId":5,
"effectType":5,
"effectNum":0
},
{
"targetId":4,
"effectType":8,
"effectNum":3,
"additional":41201408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":3,
"effectType":3,
"effectNum":86,
"additional":3566,
"additional2":86,
"additional3":0
}
],
"targetId":3
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":5463,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":369,
"effectNum":369,
"multipleEffectNum":0,
"effectType":2,
"additional2":369
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:26:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:26:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0
[INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:369/369 本段飘:369 本段扣血:369 本段扣盾:0
[INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5463/5832 剩余盾: 0
[WARN:2023-3-14 15:26:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":4764,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":37,
"multipleEffectNum":0,
"effectType":2,
"additional2":37
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:26:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:26:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:26:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0
[INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:37/37 本段飘:37 本段扣血:37 本段扣盾:0
[INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4764/4801 剩余盾: 0
[WARN:2023-3-14 15:26:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201608,
"actEffect":
[
{
"additional":4638,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":825,
"effectNum":825,
"multipleEffectNum":0,
"effectType":2,
"additional2":825
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201608,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:26:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:26:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:26:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5463/5832 原来有盾: 0
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:165/825 本段飘:165 本段扣血:165 本段扣盾:0
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5298/5832 剩余盾: 0
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5298/5832 原来有盾: 0
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:412/825 本段飘:247 本段扣血:247 本段扣盾:0
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5051/5832 剩余盾: 0
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5051/5832 原来有盾: 0
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:825/825 本段飘:413 本段扣血:413 本段扣盾:0
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4638/5832 剩余盾: 0
[WARN:2023-3-14 15:26:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:26:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010]
[INFO:2023-3-14 15:26:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024]
[INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:26:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200408,
"actEffect":
[
{
"additional":3999,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":639,
"effectNum":639,
"multipleEffectNum":0,
"effectType":2,
"additional2":639
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:26:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:26:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:26:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4638/5832 原来有盾: 0
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:127/639 本段飘:127 本段扣血:127 本段扣盾:0
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4511/5832 剩余盾: 0
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4511/5832 原来有盾: 0
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:254/639 本段飘:127 本段扣血:127 本段扣盾:0
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4384/5832 剩余盾: 0
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4384/5832 原来有盾: 0
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:381/639 本段飘:127 本段扣血:127 本段扣盾:0
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4257/5832 剩余盾: 0
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4257/5832 原来有盾: 0
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:508/639 本段飘:127 本段扣血:127 本段扣盾:0
[INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4130/5832 剩余盾: 0
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4130/5832 原来有盾: 0
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:639/639 本段飘:131 本段扣血:131 本段扣盾:0
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3999/5832 剩余盾: 0
[WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2023-3-14 15:26:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201408,
"actEffect":
[
{
"additional":3500,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":499,
"effectNum":499,
"multipleEffectNum":0,
"effectType":2,
"additional2":499
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41201408,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3999/5832 原来有盾: 0
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:149/499 本段飘:149 本段扣血:149 本段扣盾:0
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3850/5832 剩余盾: 0
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3850/5832 原来有盾: 0
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:298/499 本段飘:149 本段扣血:149 本段扣盾:0
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3701/5832 剩余盾: 0
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3701/5832 原来有盾: 0
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:499/499 本段飘:201 本段扣血:201 本段扣盾:0
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3500/5832 剩余盾: 0
[WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41201408 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201408 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:26:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2023-3-14 15:26:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:26:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:26:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:26:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:26:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:26:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42222151,
"actEffect":
[
{
"additional":3566,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":86,
"multipleEffectNum":0,
"effectType":3,
"additional2":86
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:26:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:26:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:26:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:26:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 3652/3652 原来有盾: 0
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:25/86 本段飘:25 本段扣血:25 本段扣盾:0
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 3627/3652 剩余盾: 0
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 3627/3652 原来有盾: 0
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:50/86 本段飘:25 本段扣血:25 本段扣盾:0
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 3602/3652 剩余盾: 0
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 3602/3652 原来有盾: 0
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:86/86 本段飘:36 本段扣血:36 本段扣盾:0
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 3566/3652 剩余盾: 0
[WARN:2023-3-14 15:26:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:26:20][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:26:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:26:21]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:26:21]||||| Sender socketClient version=1
[INFO:2023-3-14 15:26:21]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:26:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084466401487589 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 76 1
[INFO:2023-3-14 15:26:21][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:26:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:26:21]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:26:21]||||| Sender socketClient version=1
[INFO:2023-3-14 15:26:21]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:26:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.084876500070095 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 77 1
[INFO:2023-3-14 15:26:21][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:26:21][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:26:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:26:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:26:21][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:26:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:26:21]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:26:21]||||| Sender socketClient version=1
[INFO:2023-3-14 15:26:21]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=269
[INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 359
additional: 3141
additional2: 359
additional3: 359
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201609
actEffect {
targetId: 5
effectType: 2
effectNum: 922
additional: 2219
additional2: 922
additional3: 922
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41201609
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200409
actEffect {
targetId: 5
effectType: 2
effectNum: 857
additional: 1362
additional2: 857
additional3: 857
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41200409
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201407
actEffect {
targetId: 5
effectType: 2
effectNum: 303
additional: 1059
additional2: 303
additional3: 303
}
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301016
duration: 1
id: 15
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 1
effectType: 2
effectNum: 52
additional: 4712
additional2: 52
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 15
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 15
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:26:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084733098745346 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 78 1
[INFO:2023-3-14 15:26:21][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":359,
"additional":3141,
"additional2":359,
"additional3":359
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41201609,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":922,
"additional":2219,
"additional2":922,
"additional3":922
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41201609
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200409,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":857,
"additional":1362,
"additional2":857,
"additional3":857
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41200409
}
],
"targetId":5
},
{
"actorType":2,
"castorId":3,
"actorId":13,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41201407,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":303,
"additional":1059,
"additional2":303,
"additional3":303
},
{
"targetId":5,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301016,
"duration":1,
"id":15
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":52,
"additional":4712,
"additional2":52,
"additional3":0
}
],
"targetId":1
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":15,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":15
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":3141,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":359,
"effectNum":359,
"multipleEffectNum":0,
"effectType":2,
"additional2":359
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:26:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:26:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3500/5832 原来有盾: 0
[INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:359/359 本段飘:359 本段扣血:359 本段扣盾:0
[INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3141/5832 剩余盾: 0
[WARN:2023-3-14 15:26:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6
[INFO:2023-3-14 15:26:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201609,
"actEffect":
[
{
"additional":2219,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":922,
"effectNum":922,
"multipleEffectNum":0,
"effectType":2,
"additional2":922
},
{
"additional":41201609,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:26:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:26:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:26:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:26:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:26:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:26:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165
[INFO:2023-3-14 15:26:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194
[INFO:2023-3-14 15:26:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:26:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1
[INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203
[INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3141/5832 原来有盾: 0
[INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:922/922 本段飘:922 本段扣血:922 本段扣盾:0
[INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2219/5832 剩余盾: 0
[WARN:2023-3-14 15:26:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:26:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:26:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205
[INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1
[INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206
[INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210
[INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 922
[INFO:2023-3-14 15:26:26][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:26:26][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:26:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:26:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:26:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:26:27][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6
[INFO:2023-3-14 15:26:28][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:26:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200409,
"actEffect":
[
{
"additional":1362,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":857,
"effectNum":857,
"multipleEffectNum":0,
"effectType":2,
"additional2":857
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:26:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:26:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:26:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:26:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:26:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2219/5832 原来有盾: 0
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:128/857 本段飘:128 本段扣血:128 本段扣盾:0
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2091/5832 剩余盾: 0
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2091/5832 原来有盾: 0
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:256/857 本段飘:128 本段扣血:128 本段扣盾:0
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1963/5832 剩余盾: 0
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1963/5832 原来有盾: 0
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:384/857 本段飘:128 本段扣血:128 本段扣盾:0
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1835/5832 剩余盾: 0
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1835/5832 原来有盾: 0
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:512/857 本段飘:128 本段扣血:128 本段扣盾:0
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1707/5832 剩余盾: 0
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1707/5832 原来有盾: 0
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:683/857 本段飘:171 本段扣血:171 本段扣盾:0
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1536/5832 剩余盾: 0
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1536/5832 原来有盾: 0
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:857/857 本段飘:174 本段扣血:174 本段扣盾:0
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1362/5832 剩余盾: 0
[WARN:2023-3-14 15:26:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:26:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:26:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:26:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190
[INFO:2023-3-14 15:26:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:26:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 857
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201407,
"actEffect":
[
{
"additional":1059,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":303,
"effectNum":303,
"multipleEffectNum":0,
"effectType":2,
"additional2":303
},
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":15,
"buffId":301016,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:26:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:26:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:26:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1362/5832 原来有盾: 0
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:303/303 本段飘:303 本段扣血:303 本段扣盾:0
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1059/5832 剩余盾: 0
[WARN:2023-3-14 15:26:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:26:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201407 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301016]
[WARN:2023-3-14 15:26:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222151,
"actEffect":
[
{
"additional":4712,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":52,
"multipleEffectNum":0,
"effectType":2,
"additional2":52
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:26:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:26:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-3-14 15:26:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:26:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4764/4801 原来有盾: 0
[INFO:2023-3-14 15:26:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:15/52 本段飘:15 本段扣血:15 本段扣盾:0
[INFO:2023-3-14 15:26:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4749/4801 剩余盾: 0
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4749/4801 原来有盾: 0
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:30/52 本段飘:15 本段扣血:15 本段扣盾:0
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4734/4801 剩余盾: 0
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4734/4801 原来有盾: 0
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:52/52 本段飘:22 本段扣血:22 本段扣盾:0
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4712/4801 剩余盾: 0
[WARN:2023-3-14 15:26:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":15,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:15 buffId:301016
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:26:35][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:26:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:26:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:26:35]||||| Sender socketClient version=1
[INFO:2023-3-14 15:26:35]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:26:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084015298634768 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 80 1
[INFO:2023-3-14 15:26:35][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:26:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:26:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:26:35]||||| Sender socketClient version=1
[INFO:2023-3-14 15:26:35]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:26:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.084077497944236 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 81 1
[INFO:2023-3-14 15:26:35][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:26:35][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:26:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:26:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:26:35][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:26:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:26:35]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:26:35]||||| Sender socketClient version=1
[INFO:2023-3-14 15:26:35]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=164
[INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 354
additional: 705
additional2: 354
additional3: 354
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201607
actEffect {
targetId: 5
effectType: 2
effectNum: 411
additional: 294
additional2: 411
additional3: 411
}
actEffect {
targetId: 2
effectType: 4
effectNum: 82
additional: 3465
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 5
effectType: 2
effectNum: 635
additional: 0
additional2: 635
additional3: 635
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 13
}
targetId: 0
}
isFinish: true
}
[INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:26:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084500797092915 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 82 1
[INFO:2023-3-14 15:26:35][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":354,
"additional":705,
"additional2":354,
"additional3":354
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41201607,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":411,
"additional":294,
"additional2":411,
"additional3":411
},
{
"targetId":2,
"effectType":4,
"effectNum":82,
"additional":3465
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200407,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":635,
"additional":0,
"additional2":635,
"additional3":635
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":13,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":13
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":705,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":354,
"effectNum":354,
"multipleEffectNum":0,
"effectType":2,
"additional2":354
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:26:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:26:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1059/5832 原来有盾: 0
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:354/354 本段飘:354 本段扣血:354 本段扣盾:0
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 705/5832 剩余盾: 0
[WARN:2023-3-14 15:26:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201607,
"actEffect":
[
{
"additional":294,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":411,
"effectNum":411,
"multipleEffectNum":0,
"effectType":2,
"additional2":411
},
{
"additional":3465,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":82,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:26:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:26:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:26:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 705/5832 原来有盾: 0
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:411/411 本段飘:411 本段扣血:411 本段扣盾:0
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 294/5832 剩余盾: 0
[WARN:2023-3-14 15:26:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:26:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3465 血
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 82 血
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3465 血
[WARN:2023-3-14 15:26:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:26:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":1}
[INFO:2023-3-14 15:26:36][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:26:36][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:26:36][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:26:36]DestroyUnusedResources:7,2,time=,paths:
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200407,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":635,
"effectNum":635,
"multipleEffectNum":0,
"effectType":2,
"additional2":635
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:26:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:26:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:26:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 294/5832 原来有盾: 0
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:635/635 本段飘:635 本段扣血:635 本段扣盾:0
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0
[WARN:2023-3-14 15:26:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:26:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:26:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:26:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-3-14 15:26:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果
[WARN:2023-3-14 15:26:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-3-14 15:26:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-3-14 15:26:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-3-14 15:26:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:13 buffId:301001
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done
[INFO:2023-3-14 15:26:37][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:26:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:26:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:26:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:26:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:26:37]||||| Sender socketClient version=1
[INFO:2023-3-14 15:26:37]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:26:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-3-14 15:26:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:26:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13343089818954 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 83 1
[INFO:2023-3-14 15:26:37][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-3-14 15:26:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:26:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:26:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:26:37]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:26:37]||||| Sender socketClient version=1
[INFO:2023-3-14 15:26:37]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:26:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 3
[INFO:2023-3-14 15:26:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:26:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13372500240803 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 84 1
[INFO:2023-3-14 15:26:37][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:26:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-3-14 15:26:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-3-14 15:26:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:26:37]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-3-14 15:26:37]||||| Sender socketClient version=1
[INFO:2023-3-14 15:26:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:26:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 652
}
[INFO:2023-3-14 15:26:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:26:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 85 1
[INFO:2023-3-14 15:26:38][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:26:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:26:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113
[INFO:2023-3-14 15:26:38]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22
[INFO:2023-3-14 15:26:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:26:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 349
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:26:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:26:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 86 1
[INFO:2023-3-14 15:26:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 640
}
[INFO:2023-3-14 15:26:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:26:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 87 1
[INFO:2023-3-14 15:26:38][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:26:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:26:38]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22
[INFO:2023-3-14 15:26:38]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27
[INFO:2023-3-14 15:26:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 361
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:26:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:26:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 88 1
[INFO:2023-3-14 15:26:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000009
count: 240
lastUseTime: 1647328041000
composeCount: 0
}
[INFO:2023-3-14 15:26:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2023-3-14 15:26:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 89 1
[INFO:2023-3-14 15:26:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:26:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2023-3-14 15:26:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235
[INFO:2023-3-14 15:26:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:26:39]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116
[INFO:2023-3-14 15:26:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320002
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2000
baseAttr {
hp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678475340241
rank: 3
luck: 6
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
exp: 420400
state: 385
strengthenRate: 0
livingSks {
skillId: 40300001
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 1
skinId: 100001
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:26:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:26:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 90 1
[INFO:2023-3-14 15:26:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2016
baseAttr {
hp: 3465
atk: 466
def: 324
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678476699688
rank: 3
luck: 5
sks {
skillId: 41201607
strengthenLevel: 3
}
sks {
skillId: 41201608
strengthenLevel: 3
}
sks {
skillId: 41201609
strengthenLevel: 4
}
exp: 112220
state: 385
strengthenRate: 0
breakthroughCnt: 7
skinId: 100022
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:26:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:26:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 91 1
[INFO:2023-3-14 15:26:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1820003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2004
baseAttr {
hp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1679674487860
rank: 2
luck: 2
sks {
skillId: 41200407
strengthenLevel: 3
}
sks {
skillId: 41200408
strengthenLevel: 3
}
sks {
skillId: 41200409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300044
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100007
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:26:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:26:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 92 1
[INFO:2023-3-14 15:26:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1920004
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2014
baseAttr {
hp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678846625945
rank: 2
luck: 4
sks {
skillId: 41201407
strengthenLevel: 3
}
sks {
skillId: 41201408
strengthenLevel: 3
}
sks {
skillId: 41201409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100020
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:26:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:26:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 93 1
[INFO:2023-3-14 15:26:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 1500035
defineId: 702023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862571446
loveLevel: 0
}
equipInfoList {
uniqueId: 1500036
defineId: 701019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862571446
loveLevel: 0
}
equipInfoList {
uniqueId: 1500037
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862571446
loveLevel: 0
}
equipInfoList {
uniqueId: 1500038
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862571446
loveLevel: 0
}
[INFO:2023-3-14 15:26:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <---
[INFO:2023-3-14 15:26:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 94 1
[INFO:2023-3-14 15:26:40]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2023-3-14 15:26:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 1400
count: 99742000
}
[INFO:2023-3-14 15:26:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:26:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 95 1
[INFO:2023-3-14 15:26:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-3-14 15:26:40]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12
[INFO:2023-3-14 15:26:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 471084
[INFO:2023-3-14 15:26:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <---
[INFO:2023-3-14 15:26:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 96 1
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-3-14 15:26:41]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=164
[INFO:2023-3-14 15:26:41]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-3-14 15:26:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 240
heroExp: 0
heroExp: 726
heroExp: 0
heroExp: 0
dropBonus {
materilType: 7
materilId: 702023
change: 1
}
dropBonus {
materilType: 7
materilId: 701019
change: 1
}
dropBonus {
materilType: 2
materilId: 2
change: 1400
}
dropBonus {
materilType: 7
materilId: 701023
change: 1
}
dropBonus {
materilType: 7
materilId: 703019
change: 1
}
exExp: 2904
hasGetBonus:
allDamage: 6173
itemAdditionShow {
itemAdditionShowGroup {
groupId: 4
source {
isFromHero: true
id: 0
heroId: 2000
num: 10
isRate: true
}
}
}
isReturnFight: false
teamDamage {
teamTypeId: 1
teamDamage: 6173
teamGetDamage: 175
unitDamages {
position: 1
damage: 1082
getDamage: 89
unqiueId: 1320002
}
unitDamages {
position: 2
damage: 2158
getDamage: 0
unqiueId: 1320003
}
unitDamages {
position: 3
damage: 2131
getDamage: 86
unqiueId: 1820003
}
unitDamages {
position: 4
damage: 802
getDamage: 0
unqiueId: 1920004
}
}
[INFO:2023-3-14 15:26:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2023-3-14 15:26:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 97 1
[INFO:2023-3-14 15:26:41][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"6173",
"teamGetDamage":"175",
"unitDamages":
[
{
"position":1,
"damage":"1082",
"getDamage":"89",
"unqiueId":"1320002"
},
{
"position":2,
"damage":"2158",
"getDamage":"0",
"unqiueId":"1320003"
},
{
"position":3,
"damage":"2131",
"getDamage":"86",
"unqiueId":"1820003"
},
{
"position":4,
"damage":"802",
"getDamage":"0",
"unqiueId":"1920004"
}
]
}
[INFO:2023-3-14 15:26:41][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2023-3-14 15:26:41][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本
[INFO:2023-3-14 15:26:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:26:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-3-14 15:26:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 3.4049892053008 移走了序号= 1 的消息,当前队列数量= 1 || 0 BattleResultReply 98 1
[INFO:2023-3-14 15:26:41][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-3-14 15:26:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-3-14 15:26:43][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-3-14 15:26:43][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0
[INFO:2023-3-14 15:26:43][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-3-14 15:26:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:43][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:26:43][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:26:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:45][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:26:45][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:26:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-3-14 15:26:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:26:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:26:51]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:26:51]||||| Sender socketClient version=1
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000}
[INFO:2023-3-14 15:26:51]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:26:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:26:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:26:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.20014770328999 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 101 1
[INFO:2023-3-14 15:26:53][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
...
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:26:53][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb'
logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:26:53][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2023-3-14 15:26:53][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011
[INFO:2023-3-14 15:26:53][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:26:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:26:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:26:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:26:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:26:53][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:26:53][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:26:53][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:26:53]DestroyUnusedResources:97,2,time=,paths:
[INFO:2023-3-14 15:26:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:26:53][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2023-3-14 15:26:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:26:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:26:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:26:54][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:26:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2023-3-14 15:26:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-3-14 15:26:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:26:54]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-3-14 15:26:54]||||| Sender socketClient version=1
[INFO:2023-3-14 15:26:54][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:26:54]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-3-14 15:26:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-3-14 15:26:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-3-14 15:26:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.13362880051136 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 102 1
[INFO:2023-3-14 15:26:54][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:26:54][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:26:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1
[INFO:2023-3-14 15:26:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest
[INFO:2023-3-14 15:26:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:26:54][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil
[INFO:2023-3-14 15:26:54]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9
[INFO:2023-3-14 15:26:54][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true
[INFO:2023-3-14 15:26:54]||||| Sender socketClient version=1
[INFO:2023-3-14 15:26:54][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded'
logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:26:54][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:26:54]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120
[INFO:2023-3-14 15:26:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 50001
barrierId: 50001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50002
barrierId: 50002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
userBarrierList {
dungeonId: 50003
barrierId: 50003021
star: -1
hasGetBonus:
bestFightRound: 0
}
lastPlayBarrier {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
[INFO:2023-3-14 15:26:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <---
[INFO:2023-3-14 15:26:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.13333119452 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 103 1
[INFO:2023-3-14 15:26:54][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:26:55][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2023-3-14 15:26:55][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:26:56][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:26:56]DestroyUnusedResources:0,1,time=,paths:
[WARN:2023-3-14 15:26:57][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011
[WARN:2023-3-14 15:26:57][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011
[INFO:2023-3-14 15:26:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:26:57][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[WARN:2023-3-14 15:26:58][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:26:58][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:26:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:26:58][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:26:58][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2023-3-14 15:26:58][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:26:58][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2023-3-14 15:26:58][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:26:58][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:26:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:26:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2023-3-14 15:26:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2023-3-14 15:26:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003
barrierId: 50003011
formationId: 1
useDouble: true
[INFO:2023-3-14 15:26:59]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22
[INFO:2023-3-14 15:26:59]||||| Sender socketClient version=1
[INFO:2023-3-14 15:27:0]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27
[INFO:2023-3-14 15:27:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113
triggerId: 16
triggerId: 17
triggerId: 18
triggerId: 12
triggerId: 13
triggerId: 14
triggerId: 15
[INFO:2023-3-14 15:27:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2023-3-14 15:27:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.60086930543184 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 104 1
[INFO:2023-3-14 15:27:0][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-3-14 15:27:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-3-14 15:27:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2023-3-14 15:27:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:27:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:27:0]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-3-14 15:27:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:27:0]||||| Sender socketClient version=1
[INFO:2023-3-14 15:27:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:27:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:27:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:27:0][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier'
logic/extensions/fb/agent/FbAgent:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-14 15:27:0][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2023-3-14 15:27:0][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:27:0][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:27:0][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:27:0][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:27:0][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-3-14 15:27:0]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-3-14 15:27:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:27:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-3-14 15:27:0][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13346340507269 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 105 1
[INFO:2023-3-14 15:27:0][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:27:0][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:27:0][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:27:0]DestroyUnusedResources:50,2,time=,paths:
[INFO:2023-3-14 15:27:0][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011
[INFO:2023-3-14 15:27:0][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:27:0][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-3-14 15:27:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2023-3-14 15:27:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:27:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:27:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:27:0][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-3-14 15:27:0][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2
[INFO:2023-3-14 15:27:0][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:27:0][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:27:0][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-3-14 15:27:0][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:27:0][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011
[INFO:2023-3-14 15:27:0][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2023-3-14 15:27:0][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕!
[INFO:2023-3-14 15:27:0][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2023-3-14 15:27:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型
[INFO:2023-3-14 15:27:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:27:1][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:27:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui
[INFO:2023-3-14 15:27:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui
[INFO:2023-3-14 15:27:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui
[INFO:2023-3-14 15:27:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui
[INFO:2023-3-14 15:27:1][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型
[INFO:2023-3-14 15:27:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool
[INFO:2023-3-14 15:27:2][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"]
[INFO:2023-3-14 15:27:2][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型
[INFO:2023-3-14 15:27:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool
[INFO:2023-3-14 15:27:2][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"]
[INFO:2023-3-14 15:27:2][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型
[INFO:2023-3-14 15:27:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型
[INFO:2023-3-14 15:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型
[INFO:2023-3-14 15:27:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:27:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui
[INFO:2023-3-14 15:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui
[INFO:2023-3-14 15:27:3][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2023-3-14 15:27:3][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2023-3-14 15:27:3][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:27:3][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1
[INFO:2023-3-14 15:27:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest
[INFO:2023-3-14 15:27:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:27:3][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011
[INFO:2023-3-14 15:27:3]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9
[INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil
[INFO:2023-3-14 15:27:3]||||| Sender socketClient version=1
[INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true
[INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true
[INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true
[INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true
[INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true
[INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true
[INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true
[INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2
[INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1
[INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5
[INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4
[INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3
[INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6
[INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:27:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:27:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:27:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:27:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:27:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:27:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:27:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:27:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:27:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:3][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:27:3][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:27:3][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:27:3][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2023-3-14 15:27:3]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8
[INFO:2023-3-14 15:27:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:27:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <---
[INFO:2023-3-14 15:27:3][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.13341379910707 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 107 1
[INFO:2023-3-14 15:27:4][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4
[INFO:2023-3-14 15:27:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:4][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2023-3-14 15:27:4][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:27:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:27:5][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:27:5]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-3-14 15:27:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:27:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:27:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:27:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:27:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:27:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:27:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:27:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:27:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:27:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:27:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:27:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:27:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:27:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:27:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:27:8][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.339842391014 0 -2.3 -22.5 0 -2 1.1601576089859
[INFO:2023-3-14 15:27:8][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1
[INFO:2023-3-14 15:27:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:27:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:27:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:27:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:27:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:27:8][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:27:8][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:27:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:27:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:27:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:27:9]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-3-14 15:27:9]||||| Sender socketClient version=1
[INFO:2023-3-14 15:27:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:9]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-3-14 15:27:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.13356589525938 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 108 1
[INFO:2023-3-14 15:27:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:27:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:9]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-3-14 15:27:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-3-14 15:27:9]||||| Sender socketClient version=1
[INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:27:9]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:27:9]||||| Sender socketClient version=1
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2023-3-14 15:27:9]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668
[INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2000
skinId: 100001
position: 1
baseAttributes {
hp: 4801
thp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200000
position: 1
CD: 0
}
skillInfo {
skillId: 41200001
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41200003
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 6
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2016
skinId: 100022
position: 2
baseAttributes {
hp: 3465
thp: 3465
atk: 466
def: 324
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201607
position: 1
CD: 0
}
skillInfo {
skillId: 41201608
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201609
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 7
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2004
skinId: 100007
position: 3
baseAttributes {
hp: 3652
thp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 8
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2014
skinId: 100020
position: 4
baseAttributes {
hp: 3346
thp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201407
position: 1
CD: 0
}
skillInfo {
skillId: 41201408
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41201409
position: 3
CD: 2
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 9
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 23702
}
defender {
units {
id: 5
modelId: 22215
skinId: 130044
position: 4
baseAttributes {
hp: 5832
thp: 5832
atk: 208
def: 165
critic: 130
critic_dmg: 600
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222151
position: 1
CD: 0
}
skillInfo {
skillId: 42222152
position: 2
CD: 0
}
skillInfo {
skillId: 42222153
position: 3
CD: 2
maxCD: 4
}
skillInfo {
skillId: 42222154
position: 4
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
battleStep {
actorType: 1
castorId: 5
actorId: 42222152
actEffect {
targetId: 5
effectType: 5
effectNum: 10
buff {
buffId: 301010
duration: 10
id: 10
}
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301026
duration: 1
id: 11
}
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-3-14 15:27:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.13375090062618 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 109 1
[INFO:2023-3-14 15:27:9][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2000,
"skinId":100001,
"position":1,
"baseAttributes":
{
"hp":4801,
"thp":4801,
"atk":485,
"def":391,
"critic":80,
"critic_dmg":780,
"dodge":80,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200000,
"position":1,
"CD":0
},
{
"skillId":41200001,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41200003,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":6
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2016,
"skinId":100022,
"position":2,
"baseAttributes":
{
"hp":3465,
"thp":3465,
"atk":466,
"def":324,
"critic":145,
"critic_dmg":780,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201607,
"position":1,
"CD":0
},
{
"skillId":41201608,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201609,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":7
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2004,
"skinId":100007,
"position":3,
"baseAttributes":
{
"hp":3652,
"thp":3652,
"atk":420,
"def":362,
"critic":135,
"critic_dmg":660,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":8
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2014,
"skinId":100020,
"position":4,
"baseAttributes":
{
"hp":3346,
"thp":3346,
"atk":428,
"def":403,
"critic":80,
"critic_dmg":660,
"dodge":60,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201407,
"position":1,
"CD":0
},
{
"skillId":41201408,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41201409,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":9
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"23702"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":22215,
"skinId":130044,
"position":4,
"baseAttributes":
{
"hp":5832,
"thp":5832,
"atk":208,
"def":165,
"critic":130,
"critic_dmg":600,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222151,
"position":1,
"CD":0
},
{
"skillId":42222152,
"position":2,
"CD":0
},
{
"skillId":42222153,
"position":3,
"CD":2,
"maxCD":4
},
{
"skillId":42222154,
"position":4,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2023-3-14 15:27:9]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:27:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.20041690021753 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 110 1
[INFO:2023-3-14 15:27:10][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:27:10][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-3-14 15:27:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:27:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:27:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2
[INFO:2023-3-14 15:27:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222152,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":10,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":10,
"id":10,
"buffId":301010,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:27:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:27:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2023-3-14 15:27:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:27:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:27:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-3-14 15:27:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-3-14 15:27:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:27:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010]
[INFO:2023-3-14 15:27:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-3-14 15:27:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step
[INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2
[INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301026,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:27:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:27:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:27:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026]
[WARN:2023-3-14 15:27:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done
[INFO:2023-3-14 15:27:11][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:27:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:27:11]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:27:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:27:11]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:27:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13333129882813 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 111 1
[INFO:2023-3-14 15:27:11][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:27:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:27:11]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:27:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:27:11]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:27:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13361009955406 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 112 1
[INFO:2023-3-14 15:27:11][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:27:11][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:27:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:27:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:27:11][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:27:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:27:11]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:27:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:27:11]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=313
[INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 360
additional: 5472
additional2: 360
additional3: 360
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 2
effectNum: 36
additional: 4765
additional2: 36
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201608
actEffect {
targetId: 5
effectType: 2
effectNum: 841
additional: 4631
additional2: 841
additional3: 841
}
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 10
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301024
duration: 2
id: 12
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201608
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 5
effectType: 2
effectNum: 646
additional: 3985
additional2: 646
additional3: 646
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 13
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201408
actEffect {
targetId: 5
effectType: 2
effectNum: 543
additional: 3442
additional2: 543
additional3: 543
}
actEffect {
targetId: 5
effectType: 11
effectNum: 0
additional: 11
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41201408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 1
effectType: 2
effectNum: 52
additional: 4713
additional2: 52
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:27:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13334750384092 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 113 1
[INFO:2023-3-14 15:27:11][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":360,
"additional":5472,
"additional2":360,
"additional3":360
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":36,
"additional":4765,
"additional2":36,
"additional3":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41201608,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":841,
"additional":4631,
"additional2":841,
"additional3":841
},
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":10
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301024,
"duration":2,
"id":12
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201608
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":646,
"additional":3985,
"additional2":646,
"additional3":646
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":13
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":543,
"additional":3442,
"additional2":543,
"additional3":543
},
{
"targetId":5,
"effectType":11,
"effectNum":0,
"additional":11
},
{
"targetId":5,
"effectType":5,
"effectNum":0
},
{
"targetId":4,
"effectType":8,
"effectNum":3,
"additional":41201408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":52,
"additional":4713,
"additional2":52,
"additional3":0
}
],
"targetId":1
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":5472,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":360,
"effectNum":360,
"multipleEffectNum":0,
"effectType":2,
"additional2":360
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:27:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:27:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:360/360 本段飘:360 本段扣血:360 本段扣盾:0
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5472/5832 剩余盾: 0
[WARN:2023-3-14 15:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":4765,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":36,
"multipleEffectNum":0,
"effectType":2,
"additional2":36
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:36/36 本段飘:36 本段扣血:36 本段扣盾:0
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4765/4801 剩余盾: 0
[WARN:2023-3-14 15:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201608,
"actEffect":
[
{
"additional":4631,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":841,
"effectNum":841,
"multipleEffectNum":0,
"effectType":2,
"additional2":841
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201608,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5472/5832 原来有盾: 0
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:168/841 本段飘:168 本段扣血:168 本段扣盾:0
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5304/5832 剩余盾: 0
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5304/5832 原来有盾: 0
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:420/841 本段飘:252 本段扣血:252 本段扣盾:0
[INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5052/5832 剩余盾: 0
[INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5052/5832 原来有盾: 0
[INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:841/841 本段飘:421 本段扣血:421 本段扣盾:0
[INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4631/5832 剩余盾: 0
[WARN:2023-3-14 15:27:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:27:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010]
[INFO:2023-3-14 15:27:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024]
[INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:27:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58
[INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200408,
"actEffect":
[
{
"additional":3985,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":646,
"effectNum":646,
"multipleEffectNum":0,
"effectType":2,
"additional2":646
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:27:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:27:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:27:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4631/5832 原来有盾: 0
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:129/646 本段飘:129 本段扣血:129 本段扣盾:0
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4502/5832 剩余盾: 0
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4502/5832 原来有盾: 0
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:258/646 本段飘:129 本段扣血:129 本段扣盾:0
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4373/5832 剩余盾: 0
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4373/5832 原来有盾: 0
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:387/646 本段飘:129 本段扣血:129 本段扣盾:0
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4244/5832 剩余盾: 0
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4244/5832 原来有盾: 0
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:516/646 本段飘:129 本段扣血:129 本段扣盾:0
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4115/5832 剩余盾: 0
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4115/5832 原来有盾: 0
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:646/646 本段飘:130 本段扣血:130 本段扣盾:0
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3985/5832 剩余盾: 0
[WARN:2023-3-14 15:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2023-3-14 15:27:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201408,
"actEffect":
[
{
"additional":3442,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":543,
"effectNum":543,
"multipleEffectNum":0,
"effectType":2,
"additional2":543
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41201408,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3985/5832 原来有盾: 0
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:162/543 本段飘:162 本段扣血:162 本段扣盾:0
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3823/5832 剩余盾: 0
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3823/5832 原来有盾: 0
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:324/543 本段飘:162 本段扣血:162 本段扣盾:0
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3661/5832 剩余盾: 0
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3661/5832 原来有盾: 0
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:543/543 本段飘:219 本段扣血:219 本段扣盾:0
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3442/5832 剩余盾: 0
[WARN:2023-3-14 15:27:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:27:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41201408 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201408 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:27:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222151,
"actEffect":
[
{
"additional":4713,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":52,
"multipleEffectNum":0,
"effectType":2,
"additional2":52
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:27:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:27:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-3-14 15:27:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:27:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4765/4801 原来有盾: 0
[INFO:2023-3-14 15:27:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:15/52 本段飘:15 本段扣血:15 本段扣盾:0
[INFO:2023-3-14 15:27:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4750/4801 剩余盾: 0
[INFO:2023-3-14 15:27:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:27:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4750/4801 原来有盾: 0
[INFO:2023-3-14 15:27:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:30/52 本段飘:15 本段扣血:15 本段扣盾:0
[INFO:2023-3-14 15:27:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4735/4801 剩余盾: 0
[INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4735/4801 原来有盾: 0
[INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:52/52 本段飘:22 本段扣血:22 本段扣盾:0
[INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4713/4801 剩余盾: 0
[WARN:2023-3-14 15:27:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1
[INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:27:17][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:27:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:27:17]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:27:17]||||| Sender socketClient version=1
[INFO:2023-3-14 15:27:17]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:27:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.1333339959383 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 115 1
[INFO:2023-3-14 15:27:17][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:27:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:27:17]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:27:17]||||| Sender socketClient version=1
[INFO:2023-3-14 15:27:17]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:27:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067089103162289 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 116 1
[INFO:2023-3-14 15:27:17][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:27:17][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:27:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:27:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:27:17][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:27:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:27:17]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:27:17]||||| Sender socketClient version=1
[INFO:2023-3-14 15:27:17]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=237
[INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 366
additional: 3076
additional2: 366
additional3: 366
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201609
actEffect {
targetId: 5
effectType: 3
effectNum: 1555
additional: 1521
additional2: 1555
additional3: 1555
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41201609
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200409
actEffect {
targetId: 5
effectType: 3
effectNum: 1507
additional: 14
additional2: 1507
additional3: 1507
}
actEffect {
targetId: 5
effectType: 11
effectNum: 0
additional: 11
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41200409
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201407
actEffect {
targetId: 5
effectType: 3
effectNum: 517
additional: 0
additional2: 517
additional3: 517
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 12
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: true
}
[INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:27:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13337429612875 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 117 1
[INFO:2023-3-14 15:27:17][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":366,
"additional":3076,
"additional2":366,
"additional3":366
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41201609,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1555,
"additional":1521,
"additional2":1555,
"additional3":1555
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41201609
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200409,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1507,
"additional":14,
"additional2":1507,
"additional3":1507
},
{
"targetId":5,
"effectType":11,
"effectNum":0,
"additional":11
},
{
"targetId":5,
"effectType":5,
"effectNum":0
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41200409
}
],
"targetId":5
},
{
"actorType":2,
"castorId":3,
"actorId":13,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41201407,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":517,
"additional":0,
"additional2":517,
"additional3":517
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":12
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6
[INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":3076,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":366,
"effectNum":366,
"multipleEffectNum":0,
"effectType":2,
"additional2":366
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:27:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:27:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3442/5832 原来有盾: 0
[INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:366/366 本段飘:366 本段扣血:366 本段扣盾:0
[INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3076/5832 剩余盾: 0
[WARN:2023-3-14 15:27:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step
[INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6
[INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6
[INFO:2023-3-14 15:27:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201609,
"actEffect":
[
{
"additional":1521,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1555,
"effectNum":1555,
"multipleEffectNum":0,
"effectType":3,
"additional2":1555
},
{
"additional":41201609,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:27:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:27:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:27:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165
[INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194
[INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1
[INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203
[INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3076/5832 原来有盾: 0
[INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1555/1555 本段飘:1555 本段扣血:1555 本段扣盾:0
[INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1521/5832 剩余盾: 0
[WARN:2023-3-14 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205
[INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1
[INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206
[INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210
[INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-3-14 15:27:26][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1555
[INFO:2023-3-14 15:27:26][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:27:26][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:27:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:27:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step
[INFO:2023-3-14 15:27:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6
[INFO:2023-3-14 15:27:26][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6
[INFO:2023-3-14 15:27:28][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:27:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200409,
"actEffect":
[
{
"additional":14,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1507,
"effectNum":1507,
"multipleEffectNum":0,
"effectType":3,
"additional2":1507
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:27:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:27:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1521/5832 原来有盾: 0
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:226/1507 本段飘:226 本段扣血:226 本段扣盾:0
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1295/5832 剩余盾: 0
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1295/5832 原来有盾: 0
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:452/1507 本段飘:226 本段扣血:226 本段扣盾:0
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1069/5832 剩余盾: 0
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1069/5832 原来有盾: 0
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:678/1507 本段飘:226 本段扣血:226 本段扣盾:0
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 843/5832 剩余盾: 0
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 843/5832 原来有盾: 0
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:904/1507 本段飘:226 本段扣血:226 本段扣盾:0
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 617/5832 剩余盾: 0
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 617/5832 原来有盾: 0
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1205/1507 本段飘:301 本段扣血:301 本段扣盾:0
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 316/5832 剩余盾: 0
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 316/5832 原来有盾: 0
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1507/1507 本段飘:302 本段扣血:302 本段扣盾:0
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 14/5832 剩余盾: 0
[WARN:2023-3-14 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41200409 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-3-14 15:27:34][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1507
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201407,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":517,
"effectNum":517,
"multipleEffectNum":0,
"effectType":3,
"additional2":517
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:27:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:27:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:27:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 14/5832 原来有盾: 0
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:517/517 本段飘:517 本段扣血:517 本段扣盾:0
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0
[WARN:2023-3-14 15:27:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:27:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:27:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-3-14 15:27:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2023-3-14 15:27:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果
[INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301024],不提示id不需要播放效果
[WARN:2023-3-14 15:27:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2023-3-14 15:27:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2023-3-14 15:27:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[INFO:2023-3-14 15:27:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-3-14 15:27:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-3-14 15:27:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:27:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done
[INFO:2023-3-14 15:27:36][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:27:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:27:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:27:36]||||| Sender socketClient version=1
[INFO:2023-3-14 15:27:36]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:27:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.1336173042655 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 120 1
[INFO:2023-3-14 15:27:36][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-3-14 15:27:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:27:36]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:27:36]||||| Sender socketClient version=1
[INFO:2023-3-14 15:27:36]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 2
[INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:27:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13333319872618 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 121 1
[INFO:2023-3-14 15:27:36][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:27:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:27:36]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-3-14 15:27:36]||||| Sender socketClient version=1
[INFO:2023-3-14 15:27:36]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 628
}
[INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:27:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 122 1
[INFO:2023-3-14 15:27:36][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:27:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:27:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113
[INFO:2023-3-14 15:27:37]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22
[INFO:2023-3-14 15:27:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 373
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:27:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:27:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 123 1
[INFO:2023-3-14 15:27:37]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:27:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 616
}
[INFO:2023-3-14 15:27:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:27:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 124 1
[INFO:2023-3-14 15:27:37][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:27:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:27:38]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22
[INFO:2023-3-14 15:27:38]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27
[INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 385
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:27:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 125 1
[INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000009
count: 239
lastUseTime: 1647328041000
composeCount: 0
}
[INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2023-3-14 15:27:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 126 1
[INFO:2023-3-14 15:27:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:27:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2023-3-14 15:27:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235
[INFO:2023-3-14 15:27:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:27:38]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116
[INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320002
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2000
baseAttr {
hp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678475340241
rank: 3
luck: 6
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
exp: 420400
state: 385
strengthenRate: 0
livingSks {
skillId: 40300001
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 1
skinId: 100001
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:27:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 127 1
[INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2016
baseAttr {
hp: 3465
atk: 466
def: 324
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678476699688
rank: 3
luck: 5
sks {
skillId: 41201607
strengthenLevel: 3
}
sks {
skillId: 41201608
strengthenLevel: 3
}
sks {
skillId: 41201609
strengthenLevel: 4
}
exp: 112946
state: 385
strengthenRate: 0
breakthroughCnt: 7
skinId: 100022
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:27:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 0 1
[INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1820003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2004
baseAttr {
hp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1679674487860
rank: 2
luck: 2
sks {
skillId: 41200407
strengthenLevel: 3
}
sks {
skillId: 41200408
strengthenLevel: 3
}
sks {
skillId: 41200409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300044
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100007
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:27:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 1 1
[INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1920004
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2014
baseAttr {
hp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678846625945
rank: 2
luck: 4
sks {
skillId: 41201407
strengthenLevel: 3
}
sks {
skillId: 41201408
strengthenLevel: 3
}
sks {
skillId: 41201409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100020
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:27:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 2 1
[INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 1500039
defineId: 702023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862630770
loveLevel: 0
}
equipInfoList {
uniqueId: 1500040
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862630770
loveLevel: 0
}
equipInfoList {
uniqueId: 1500041
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862630770
loveLevel: 0
}
equipInfoList {
uniqueId: 1500042
defineId: 702019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862630770
loveLevel: 0
}
[INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <---
[INFO:2023-3-14 15:27:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 3 1
[INFO:2023-3-14 15:27:39]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2023-3-14 15:27:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 1400
count: 99743400
}
[INFO:2023-3-14 15:27:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:27:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 4 1
[INFO:2023-3-14 15:27:39][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-3-14 15:27:39]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12
[INFO:2023-3-14 15:27:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 471324
[INFO:2023-3-14 15:27:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <---
[INFO:2023-3-14 15:27:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 5 1
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-3-14 15:27:39]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=153
[INFO:2023-3-14 15:27:39]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-3-14 15:27:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 240
heroExp: 0
heroExp: 726
heroExp: 0
heroExp: 0
dropBonus {
materilType: 7
materilId: 702023
change: 1
}
dropBonus {
materilType: 2
materilId: 2
change: 1400
}
dropBonus {
materilType: 7
materilId: 703019
change: 2
}
dropBonus {
materilType: 7
materilId: 702019
change: 1
}
exExp: 2904
hasGetBonus:
allDamage: 6335
itemAdditionShow {
itemAdditionShowGroup {
groupId: 4
source {
isFromHero: true
id: 0
heroId: 2000
num: 10
isRate: true
}
}
}
isReturnFight: false
teamDamage {
teamTypeId: 1
teamDamage: 6335
teamGetDamage: 88
unitDamages {
position: 1
damage: 726
getDamage: 88
unqiueId: 1320002
}
unitDamages {
position: 2
damage: 2396
getDamage: 0
unqiueId: 1320003
}
unitDamages {
position: 3
damage: 2153
getDamage: 0
unqiueId: 1820003
}
unitDamages {
position: 4
damage: 1060
getDamage: 0
unqiueId: 1920004
}
}
[INFO:2023-3-14 15:27:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2023-3-14 15:27:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 6 1
[INFO:2023-3-14 15:27:39][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"6335",
"teamGetDamage":"88",
"unitDamages":
[
{
"position":1,
"damage":"726",
"getDamage":"88",
"unqiueId":"1320002"
},
{
"position":2,
"damage":"2396",
"getDamage":"0",
"unqiueId":"1320003"
},
{
"position":3,
"damage":"2153",
"getDamage":"0",
"unqiueId":"1820003"
},
{
"position":4,
"damage":"1060",
"getDamage":"0",
"unqiueId":"1920004"
}
]
}
[INFO:2023-3-14 15:27:39][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2023-3-14 15:27:39][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本
[INFO:2023-3-14 15:27:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:27:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-3-14 15:27:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 3.338151909411 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 7 1
[INFO:2023-3-14 15:27:39][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-3-14 15:27:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-3-14 15:27:41][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-3-14 15:27:41][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0
[INFO:2023-3-14 15:27:41][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-3-14 15:27:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:41][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:27:41][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:27:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:44][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:27:44][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:27:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2023-3-14 15:27:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:27:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:27:49]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:27:49]||||| Sender socketClient version=1
[INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2023-3-14 15:27:49]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:27:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:27:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:27:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.066662900149822 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 9 1
[INFO:2023-3-14 15:27:51][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
...
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:27:51][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb'
logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:27:51][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2023-3-14 15:27:51][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011
[INFO:2023-3-14 15:27:51][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:27:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:27:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:27:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:27:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:27:51][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:27:51][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:27:51][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:27:51]DestroyUnusedResources:102,2,time=,paths:
[INFO:2023-3-14 15:27:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:27:51][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2023-3-14 15:27:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:27:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:27:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:27:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:27:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2023-3-14 15:27:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-3-14 15:27:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:27:52]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-3-14 15:27:52]||||| Sender socketClient version=1
[INFO:2023-3-14 15:27:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:27:52]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-3-14 15:27:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-3-14 15:27:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-3-14 15:27:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.13333070278168 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 10 1
[INFO:2023-3-14 15:27:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:27:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:27:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1
[INFO:2023-3-14 15:27:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest
[INFO:2023-3-14 15:27:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:27:53][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil
[INFO:2023-3-14 15:27:53][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true
[INFO:2023-3-14 15:27:53]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9
[INFO:2023-3-14 15:27:53][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded'
logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:27:53]||||| Sender socketClient version=1
[INFO:2023-3-14 15:27:53][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:27:53]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120
[INFO:2023-3-14 15:27:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 50001
barrierId: 50001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50002
barrierId: 50002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
userBarrierList {
dungeonId: 50003
barrierId: 50003021
star: -1
hasGetBonus:
bestFightRound: 0
}
lastPlayBarrier {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
[INFO:2023-3-14 15:27:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <---
[INFO:2023-3-14 15:27:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.13333389908075 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 11 1
[INFO:2023-3-14 15:27:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:27:54][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2023-3-14 15:27:54][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:27:55][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:27:55]DestroyUnusedResources:0,1,time=,paths:
[WARN:2023-3-14 15:27:56][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011
[WARN:2023-3-14 15:27:56][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011
[INFO:2023-3-14 15:27:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:27:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[WARN:2023-3-14 15:27:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:27:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:27:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:27:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:27:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2023-3-14 15:27:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:27:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2023-3-14 15:27:57][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:27:57][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:27:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2023-3-14 15:27:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2023-3-14 15:27:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003
barrierId: 50003011
formationId: 1
useDouble: true
[INFO:2023-3-14 15:27:57]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22
[INFO:2023-3-14 15:27:57]||||| Sender socketClient version=1
[INFO:2023-3-14 15:27:58]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27
[INFO:2023-3-14 15:27:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113
triggerId: 16
triggerId: 17
triggerId: 18
triggerId: 12
triggerId: 13
triggerId: 14
triggerId: 15
[INFO:2023-3-14 15:27:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2023-3-14 15:27:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.60082940012217 移走了序号= 1 的消息,当前队列数量= 1 || 0 StartBarrierReply 12 1
[INFO:2023-3-14 15:27:58][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2023-3-14 15:27:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-3-14 15:27:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2023-3-14 15:27:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:27:58]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-3-14 15:27:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:27:58]||||| Sender socketClient version=1
[INFO:2023-3-14 15:27:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:27:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:27:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:27:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:27:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:27:58][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier'
logic/extensions/fb/agent/FbAgent:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-14 15:27:58][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2023-3-14 15:27:58][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:27:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:27:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:27:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:27:58][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-3-14 15:27:58]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-3-14 15:27:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:27:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-3-14 15:27:58][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.1336585059762 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 14 1
[INFO:2023-3-14 15:27:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:27:58][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:27:58][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:27:58]DestroyUnusedResources:50,2,time=,paths:
[INFO:2023-3-14 15:27:59][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011
[INFO:2023-3-14 15:27:59][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:27:59][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-3-14 15:27:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2023-3-14 15:27:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:27:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:27:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:27:59][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-3-14 15:27:59][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2
[INFO:2023-3-14 15:27:59][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:27:59][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:27:59][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-3-14 15:27:59][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:27:59][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011
[INFO:2023-3-14 15:27:59][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2023-3-14 15:27:59][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕!
[INFO:2023-3-14 15:27:59][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2023-3-14 15:27:59][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型
[INFO:2023-3-14 15:28:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:28:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:28:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui
[INFO:2023-3-14 15:28:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui
[INFO:2023-3-14 15:28:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui
[INFO:2023-3-14 15:28:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui
[INFO:2023-3-14 15:28:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型
[INFO:2023-3-14 15:28:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool
[INFO:2023-3-14 15:28:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"]
[INFO:2023-3-14 15:28:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型
[INFO:2023-3-14 15:28:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool
[INFO:2023-3-14 15:28:1][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"]
[INFO:2023-3-14 15:28:1][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型
[INFO:2023-3-14 15:28:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:28:1][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:28:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型
[INFO:2023-3-14 15:28:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型
[INFO:2023-3-14 15:28:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:28:2][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:28:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:28:2][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:28:2][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui
[INFO:2023-3-14 15:28:2][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui
[INFO:2023-3-14 15:28:2][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2023-3-14 15:28:2][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2023-3-14 15:28:2][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:28:2][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1
[INFO:2023-3-14 15:28:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest
[INFO:2023-3-14 15:28:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:28:2][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011
[INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil
[INFO:2023-3-14 15:28:2]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9
[INFO:2023-3-14 15:28:2]||||| Sender socketClient version=1
[INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true
[INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true
[INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true
[INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true
[INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true
[INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true
[INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true
[INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2
[INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1
[INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5
[INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4
[INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3
[INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6
[INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:28:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:28:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:28:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:28:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:28:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:28:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:28:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:28:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:28:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:2][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:28:2][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:28:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:28:2][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2023-3-14 15:28:2]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8
[INFO:2023-3-14 15:28:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:28:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <---
[INFO:2023-3-14 15:28:2][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.1333306953311 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 15 1
[INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4
[INFO:2023-3-14 15:28:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:3][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2023-3-14 15:28:3][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:28:3][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:3][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:28:4][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:28:4]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-3-14 15:28:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:28:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:28:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:28:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:28:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:28:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:28:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:28:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:28:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:28:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:28:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:28:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:28:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:28:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:28:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:28:7][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.339303147793 0 -2.3 -22.5 0 -2 1.1606968522072
[INFO:2023-3-14 15:28:7][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1
[INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:28:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:28:7][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:28:7][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:28:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:28:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:28:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:28:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 2
[INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:28:8]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-3-14 15:28:8]||||| Sender socketClient version=1
[INFO:2023-3-14 15:28:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:8]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-3-14 15:28:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.20089849829674 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 17 1
[INFO:2023-3-14 15:28:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:28:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-3-14 15:28:8]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-3-14 15:28:8]||||| Sender socketClient version=1
[INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:28:8]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:28:8]||||| Sender socketClient version=1
[INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-3-14 15:28:8]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668
[INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2000
skinId: 100001
position: 1
baseAttributes {
hp: 4801
thp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200000
position: 1
CD: 0
}
skillInfo {
skillId: 41200001
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41200003
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 6
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2016
skinId: 100022
position: 2
baseAttributes {
hp: 3465
thp: 3465
atk: 466
def: 324
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201607
position: 1
CD: 0
}
skillInfo {
skillId: 41201608
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201609
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 7
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2004
skinId: 100007
position: 3
baseAttributes {
hp: 3652
thp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 8
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2014
skinId: 100020
position: 4
baseAttributes {
hp: 3346
thp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201407
position: 1
CD: 0
}
skillInfo {
skillId: 41201408
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41201409
position: 3
CD: 2
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 9
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 23702
}
defender {
units {
id: 5
modelId: 22215
skinId: 130044
position: 4
baseAttributes {
hp: 5832
thp: 5832
atk: 208
def: 165
critic: 130
critic_dmg: 600
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222151
position: 1
CD: 0
}
skillInfo {
skillId: 42222152
position: 2
CD: 0
}
skillInfo {
skillId: 42222153
position: 3
CD: 2
maxCD: 4
}
skillInfo {
skillId: 42222154
position: 4
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
battleStep {
actorType: 1
castorId: 5
actorId: 42222152
actEffect {
targetId: 5
effectType: 5
effectNum: 10
buff {
buffId: 301010
duration: 10
id: 10
}
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301026
duration: 1
id: 11
}
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-3-14 15:28:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.13386680185795 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 18 1
[INFO:2023-3-14 15:28:8][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2000,
"skinId":100001,
"position":1,
"baseAttributes":
{
"hp":4801,
"thp":4801,
"atk":485,
"def":391,
"critic":80,
"critic_dmg":780,
"dodge":80,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200000,
"position":1,
"CD":0
},
{
"skillId":41200001,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41200003,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":6
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2016,
"skinId":100022,
"position":2,
"baseAttributes":
{
"hp":3465,
"thp":3465,
"atk":466,
"def":324,
"critic":145,
"critic_dmg":780,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201607,
"position":1,
"CD":0
},
{
"skillId":41201608,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201609,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":7
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2004,
"skinId":100007,
"position":3,
"baseAttributes":
{
"hp":3652,
"thp":3652,
"atk":420,
"def":362,
"critic":135,
"critic_dmg":660,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":8
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2014,
"skinId":100020,
"position":4,
"baseAttributes":
{
"hp":3346,
"thp":3346,
"atk":428,
"def":403,
"critic":80,
"critic_dmg":660,
"dodge":60,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201407,
"position":1,
"CD":0
},
{
"skillId":41201408,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41201409,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":9
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"23702"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":22215,
"skinId":130044,
"position":4,
"baseAttributes":
{
"hp":5832,
"thp":5832,
"atk":208,
"def":165,
"critic":130,
"critic_dmg":600,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222151,
"position":1,
"CD":0
},
{
"skillId":42222152,
"position":2,
"CD":0
},
{
"skillId":42222153,
"position":3,
"CD":2,
"maxCD":4
},
{
"skillId":42222154,
"position":4,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2023-3-14 15:28:8]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:28:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.20053169876337 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 19 1
[INFO:2023-3-14 15:28:8][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:28:8][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-3-14 15:28:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:28:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:28:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2
[INFO:2023-3-14 15:28:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222152,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":10,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":10,
"id":10,
"buffId":301010,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:28:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:28:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2023-3-14 15:28:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:28:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:28:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-3-14 15:28:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-3-14 15:28:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:28:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010]
[INFO:2023-3-14 15:28:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-3-14 15:28:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:28:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:28:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:28:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step
[INFO:2023-3-14 15:28:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2
[INFO:2023-3-14 15:28:9][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301026,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:28:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:28:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:28:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:28:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026]
[WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done
[INFO:2023-3-14 15:28:10][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:28:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:28:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:28:10]||||| Sender socketClient version=1
[INFO:2023-3-14 15:28:10]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:28:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066667400300503 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 20 1
[INFO:2023-3-14 15:28:10][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:28:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:28:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:28:10]||||| Sender socketClient version=1
[INFO:2023-3-14 15:28:10]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:28:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066789597272873 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 21 1
[INFO:2023-3-14 15:28:10][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:28:10][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:28:10][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:28:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:28:10]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:28:10]||||| Sender socketClient version=1
[INFO:2023-3-14 15:28:10]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=333
[INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 379
additional: 5453
additional2: 379
additional3: 379
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 2
effectNum: 38
additional: 4763
additional2: 38
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201608
actEffect {
targetId: 5
effectType: 2
effectNum: 861
additional: 4592
additional2: 861
additional3: 861
}
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 10
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301024
duration: 2
id: 12
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201608
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 5
effectType: 2
effectNum: 651
additional: 3941
additional2: 651
additional3: 651
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 13
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201408
actEffect {
targetId: 5
effectType: 2
effectNum: 549
additional: 3392
additional2: 549
additional3: 549
}
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41201408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 4
effectType: 2
effectNum: 49
additional: 3297
additional2: 49
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301015
duration: 2
id: 14
}
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 14
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 14
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:28:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066818296909332 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 22 1
[INFO:2023-3-14 15:28:10][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":379,
"additional":5453,
"additional2":379,
"additional3":379
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":38,
"additional":4763,
"additional2":38,
"additional3":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41201608,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":861,
"additional":4592,
"additional2":861,
"additional3":861
},
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":10
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301024,
"duration":2,
"id":12
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201608
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":651,
"additional":3941,
"additional2":651,
"additional3":651
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":13
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":549,
"additional":3392,
"additional2":549,
"additional3":549
},
{
"targetId":4,
"effectType":8,
"effectNum":3,
"additional":41201408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":49,
"additional":3297,
"additional2":49,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301015,
"duration":2,
"id":14
}
}
],
"targetId":4
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":14,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":14
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":5453,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":379,
"effectNum":379,
"multipleEffectNum":0,
"effectType":2,
"additional2":379
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:379/379 本段飘:379 本段扣血:379 本段扣盾:0
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5453/5832 剩余盾: 0
[WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":4763,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":38,
"multipleEffectNum":0,
"effectType":2,
"additional2":38
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:38/38 本段飘:38 本段扣血:38 本段扣盾:0
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4763/4801 剩余盾: 0
[WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201608,
"actEffect":
[
{
"additional":4592,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":861,
"effectNum":861,
"multipleEffectNum":0,
"effectType":2,
"additional2":861
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201608,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15
[INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5453/5832 原来有盾: 0
[INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:172/861 本段飘:172 本段扣血:172 本段扣盾:0
[INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5281/5832 剩余盾: 0
[INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5281/5832 原来有盾: 0
[INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:430/861 本段飘:258 本段扣血:258 本段扣盾:0
[INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5023/5832 剩余盾: 0
[INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5023/5832 原来有盾: 0
[INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:861/861 本段飘:431 本段扣血:431 本段扣盾:0
[INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4592/5832 剩余盾: 0
[WARN:2023-3-14 15:28:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:28:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010]
[INFO:2023-3-14 15:28:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024]
[INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:28:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58
[INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200408,
"actEffect":
[
{
"additional":3941,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":651,
"effectNum":651,
"multipleEffectNum":0,
"effectType":2,
"additional2":651
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4592/5832 原来有盾: 0
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:130/651 本段飘:130 本段扣血:130 本段扣盾:0
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4462/5832 剩余盾: 0
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4462/5832 原来有盾: 0
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:260/651 本段飘:130 本段扣血:130 本段扣盾:0
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4332/5832 剩余盾: 0
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4332/5832 原来有盾: 0
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:390/651 本段飘:130 本段扣血:130 本段扣盾:0
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4202/5832 剩余盾: 0
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4202/5832 原来有盾: 0
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:520/651 本段飘:130 本段扣血:130 本段扣盾:0
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4072/5832 剩余盾: 0
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4072/5832 原来有盾: 0
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:651/651 本段飘:131 本段扣血:131 本段扣盾:0
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3941/5832 剩余盾: 0
[WARN:2023-3-14 15:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2023-3-14 15:28:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57
[INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201408,
"actEffect":
[
{
"additional":3392,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":549,
"effectNum":549,
"multipleEffectNum":0,
"effectType":2,
"additional2":549
},
{
"additional":41201408,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:28:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:28:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:28:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39
[INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3941/5832 原来有盾: 0
[INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:164/549 本段飘:164 本段扣血:164 本段扣盾:0
[INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3777/5832 剩余盾: 0
[INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3777/5832 原来有盾: 0
[INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:328/549 本段飘:164 本段扣血:164 本段扣盾:0
[INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3613/5832 剩余盾: 0
[INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3613/5832 原来有盾: 0
[INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:549/549 本段飘:221 本段扣血:221 本段扣盾:0
[INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3392/5832 剩余盾: 0
[WARN:2023-3-14 15:28:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:28:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:28:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:28:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2023-3-14 15:28:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:28:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:28:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:28:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:28:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:28:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222151,
"actEffect":
[
{
"additional":3297,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":49,
"multipleEffectNum":0,
"effectType":2,
"additional2":49
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":14,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:28:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:28:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3346/3346 原来有盾: 0
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:14/49 本段飘:14 本段扣血:14 本段扣盾:0
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3332/3346 剩余盾: 0
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3332/3346 原来有盾: 0
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:28/49 本段飘:14 本段扣血:14 本段扣盾:0
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3318/3346 剩余盾: 0
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3318/3346 原来有盾: 0
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:49/49 本段飘:21 本段扣血:21 本段扣盾:0
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3297/3346 剩余盾: 0
[WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301015]
[INFO:2023-3-14 15:28:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:14 buffId:301015 持续时间:1
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:28:15][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:28:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:28:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:28:15]||||| Sender socketClient version=1
[INFO:2023-3-14 15:28:15]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:28:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066666796803474 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 23 1
[INFO:2023-3-14 15:28:15][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:28:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:28:15]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:28:15]||||| Sender socketClient version=1
[INFO:2023-3-14 15:28:15]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:28:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066666603088379 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 24 1
[INFO:2023-3-14 15:28:15][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:28:15][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:28:15][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:28:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:28:15]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:28:15]||||| Sender socketClient version=1
[INFO:2023-3-14 15:28:15]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=286
[INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200001
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 14
}
actEffect {
targetId: 4
effectType: 4
effectNum: 970
additional: 3346
}
actEffect {
targetId: 1
effectType: 8
effectNum: 3
additional: 41200001
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201609
actEffect {
targetId: 5
effectType: 2
effectNum: 908
additional: 2484
additional2: 908
additional3: 908
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41201609
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200409
actEffect {
targetId: 5
effectType: 3
effectNum: 1459
additional: 1025
additional2: 1459
additional3: 1459
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41200409
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201407
actEffect {
targetId: 5
effectType: 2
effectNum: 322
additional: 703
additional2: 322
additional3: 322
}
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301016
duration: 1
id: 15
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 1
effectType: 3
effectNum: 80
additional: 4683
additional2: 80
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 15
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 15
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:28:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066667199134827 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 25 1
[INFO:2023-3-14 15:28:15][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200001,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":14
},
{
"targetId":4,
"effectType":4,
"effectNum":970,
"additional":3346
},
{
"targetId":1,
"effectType":8,
"effectNum":3,
"additional":41200001
}
],
"targetId":4
},
{
"actorType":1,
"castorId":2,
"actorId":41201609,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":908,
"additional":2484,
"additional2":908,
"additional3":908
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41201609
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200409,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1459,
"additional":1025,
"additional2":1459,
"additional3":1459
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41200409
}
],
"targetId":5
},
{
"actorType":2,
"castorId":3,
"actorId":13,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41201407,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":322,
"additional":703,
"additional2":322,
"additional3":322
},
{
"targetId":5,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301016,
"duration":1,
"id":15
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":1,
"effectType":3,
"effectNum":80,
"additional":4683,
"additional2":80,
"additional3":0
}
],
"targetId":1
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":15,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":15
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41200001,
"actEffect":
[
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":3346,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":970,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":41200001,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41
[INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-3-14 15:28:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 4[MyRole_4_4][4] 移除了一个 buff [301015]
[INFO:2023-3-14 15:28:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-3-14 15:28:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-3-14 15:28:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3297 血
[INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 970 血
[INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 3346 血
[WARN:2023-3-14 15:28:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[WARN:2023-3-14 15:28:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3
[INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:28:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3
[INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6
[INFO:2023-3-14 15:28:18][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201609,
"actEffect":
[
{
"additional":2484,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":908,
"effectNum":908,
"multipleEffectNum":0,
"effectType":2,
"additional2":908
},
{
"additional":41201609,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:28:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:28:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:28:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:28:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:28:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:28:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165
[INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194
[INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1
[INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203
[INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3392/5832 原来有盾: 0
[INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:908/908 本段飘:908 本段扣血:908 本段扣盾:0
[INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2484/5832 剩余盾: 0
[WARN:2023-3-14 15:28:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:28:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:28:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205
[INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1
[INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206
[INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210
[INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-3-14 15:28:24][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 908
[INFO:2023-3-14 15:28:24][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:28:24][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:28:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:28:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:28:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:28:24][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6
[INFO:2023-3-14 15:28:26][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:28:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200409,
"actEffect":
[
{
"additional":1025,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1459,
"effectNum":1459,
"multipleEffectNum":0,
"effectType":3,
"additional2":1459
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:28:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:28:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:28:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:28:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:28:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2484/5832 原来有盾: 0
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:218/1459 本段飘:218 本段扣血:218 本段扣盾:0
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2266/5832 剩余盾: 0
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2266/5832 原来有盾: 0
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:436/1459 本段飘:218 本段扣血:218 本段扣盾:0
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2048/5832 剩余盾: 0
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2048/5832 原来有盾: 0
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:654/1459 本段飘:218 本段扣血:218 本段扣盾:0
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1830/5832 剩余盾: 0
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1830/5832 原来有盾: 0
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:872/1459 本段飘:218 本段扣血:218 本段扣盾:0
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1612/5832 剩余盾: 0
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1612/5832 原来有盾: 0
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1163/1459 本段飘:291 本段扣血:291 本段扣盾:0
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1321/5832 剩余盾: 0
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1321/5832 原来有盾: 0
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1459/1459 本段飘:296 本段扣血:296 本段扣盾:0
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1025/5832 剩余盾: 0
[WARN:2023-3-14 15:28:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:28:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:28:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190
[INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:28:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1459
[INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1
[INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201407,
"actEffect":
[
{
"additional":703,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":322,
"effectNum":322,
"multipleEffectNum":0,
"effectType":2,
"additional2":322
},
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":15,
"buffId":301016,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1025/5832 原来有盾: 0
[INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:322/322 本段飘:322 本段扣血:322 本段扣盾:0
[INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 703/5832 剩余盾: 0
[WARN:2023-3-14 15:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201407 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301016]
[WARN:2023-3-14 15:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:28:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:28:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:28:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:28:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:28:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222151,
"actEffect":
[
{
"additional":4683,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":80,
"multipleEffectNum":0,
"effectType":3,
"additional2":80
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:28:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:28:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4763/4801 原来有盾: 0
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:24/80 本段飘:24 本段扣血:24 本段扣盾:0
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4739/4801 剩余盾: 0
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4739/4801 原来有盾: 0
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:48/80 本段飘:24 本段扣血:24 本段扣盾:0
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4715/4801 剩余盾: 0
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4715/4801 原来有盾: 0
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:80/80 本段飘:32 本段扣血:32 本段扣盾:0
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4683/4801 剩余盾: 0
[WARN:2023-3-14 15:28:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":15,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:15 buffId:301016
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:28:35][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:28:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:28:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:28:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:28:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:28:35]||||| Sender socketClient version=1
[INFO:2023-3-14 15:28:35]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:28:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:28:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:28:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066666699945927 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 28 1
[INFO:2023-3-14 15:28:35][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:28:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:28:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:28:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:28:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:28:35]||||| Sender socketClient version=1
[INFO:2023-3-14 15:28:35]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:28:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2023-3-14 15:28:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:28:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13375530391932 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 29 1
[INFO:2023-3-14 15:28:35][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:28:35][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:28:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:28:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:28:35][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:28:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:28:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:28:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:28:35]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:28:35]||||| Sender socketClient version=1
[INFO:2023-3-14 15:28:36]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=112
[INFO:2023-3-14 15:28:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 3
effectNum: 640
additional: 63
additional2: 640
additional3: 640
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201607
actEffect {
targetId: 5
effectType: 3
effectNum: 747
additional: 0
additional2: 747
additional3: 747
}
actEffect {
targetId: 2
effectType: 4
effectNum: 149
additional: 3465
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: true
}
[INFO:2023-3-14 15:28:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:28:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13333400338888 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 30 1
[INFO:2023-3-14 15:28:36][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":640,
"additional":63,
"additional2":640,
"additional3":640
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41201607,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":747,
"additional":0,
"additional2":747,
"additional3":747
},
{
"targetId":2,
"effectType":4,
"effectNum":149,
"additional":3465
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3
[INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":63,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":640,
"effectNum":640,
"multipleEffectNum":0,
"effectType":3,
"additional2":640
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:28:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:28:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 703/5832 原来有盾: 0
[INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:640/640 本段飘:640 本段扣血:640 本段扣盾:0
[INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 63/5832 剩余盾: 0
[WARN:2023-3-14 15:28:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step
[INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3
[INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201607,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":747,
"effectNum":747,
"multipleEffectNum":0,
"effectType":3,
"additional2":747
},
{
"additional":3465,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":149,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:28:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:28:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:28:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 63/5832 原来有盾: 0
[INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:747/747 本段飘:747 本段扣血:747 本段扣盾:0
[INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0
[WARN:2023-3-14 15:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3465 血
[INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 149 血
[INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3465 血
[WARN:2023-3-14 15:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step
[INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3
[INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-3-14 15:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果
[WARN:2023-3-14 15:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-3-14 15:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-3-14 15:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-3-14 15:28:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done
[INFO:2023-3-14 15:28:37][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:28:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:28:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:28:37]||||| Sender socketClient version=1
[INFO:2023-3-14 15:28:37]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:28:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066786400973797 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 31 1
[INFO:2023-3-14 15:28:37][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-3-14 15:28:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:28:37]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:28:37]||||| Sender socketClient version=1
[INFO:2023-3-14 15:28:37]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 3
[INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:28:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066848501563072 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 32 1
[INFO:2023-3-14 15:28:37][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:28:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:28:37]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-3-14 15:28:37]||||| Sender socketClient version=1
[INFO:2023-3-14 15:28:37]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 604
}
[INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:28:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 33 1
[INFO:2023-3-14 15:28:37][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:28:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:28:37]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22
[INFO:2023-3-14 15:28:37]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 397
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:28:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 34 1
[INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 592
}
[INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:28:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 35 1
[INFO:2023-3-14 15:28:37][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:28:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:28:37]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22
[INFO:2023-3-14 15:28:37]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27
[INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 409
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:28:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 36 1
[INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000009
count: 238
lastUseTime: 1647328041000
composeCount: 0
}
[INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2023-3-14 15:28:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 37 1
[INFO:2023-3-14 15:28:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:28:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2023-3-14 15:28:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235
[INFO:2023-3-14 15:28:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:28:38]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116
[INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320002
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2000
baseAttr {
hp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678475340241
rank: 3
luck: 6
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
exp: 420400
state: 385
strengthenRate: 0
livingSks {
skillId: 40300001
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 1
skinId: 100001
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:28:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 38 1
[INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2016
baseAttr {
hp: 3465
atk: 466
def: 324
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678476699688
rank: 3
luck: 5
sks {
skillId: 41201607
strengthenLevel: 3
}
sks {
skillId: 41201608
strengthenLevel: 3
}
sks {
skillId: 41201609
strengthenLevel: 4
}
exp: 113672
state: 385
strengthenRate: 0
breakthroughCnt: 7
skinId: 100022
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:28:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 39 1
[INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1820003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2004
baseAttr {
hp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1679674487860
rank: 2
luck: 2
sks {
skillId: 41200407
strengthenLevel: 3
}
sks {
skillId: 41200408
strengthenLevel: 3
}
sks {
skillId: 41200409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300044
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100007
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:28:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 40 1
[INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1920004
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2014
baseAttr {
hp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678846625945
rank: 2
luck: 4
sks {
skillId: 41201407
strengthenLevel: 3
}
sks {
skillId: 41201408
strengthenLevel: 3
}
sks {
skillId: 41201409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100020
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:28:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 41 1
[INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 1500043
defineId: 702023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862690817
loveLevel: 0
}
equipInfoList {
uniqueId: 1500044
defineId: 701019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862690817
loveLevel: 0
}
equipInfoList {
uniqueId: 1500045
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862690817
loveLevel: 0
}
equipInfoList {
uniqueId: 1500046
defineId: 702019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862690817
loveLevel: 0
}
[INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <---
[INFO:2023-3-14 15:28:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 42 1
[INFO:2023-3-14 15:28:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113
[INFO:2023-3-14 15:28:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 1400
count: 99744800
}
[INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:28:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 43 1
[INFO:2023-3-14 15:28:38][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-3-14 15:28:38]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12
[INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 471564
[INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <---
[INFO:2023-3-14 15:28:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 44 1
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:28:38]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=164
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:28:38]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000}
[INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 240
heroExp: 0
heroExp: 726
heroExp: 0
heroExp: 0
dropBonus {
materilType: 7
materilId: 702023
change: 1
}
dropBonus {
materilType: 7
materilId: 701019
change: 1
}
dropBonus {
materilType: 2
materilId: 2
change: 1400
}
dropBonus {
materilType: 7
materilId: 701023
change: 1
}
dropBonus {
materilType: 7
materilId: 702019
change: 1
}
exExp: 2904
hasGetBonus:
allDamage: 6516
itemAdditionShow {
itemAdditionShowGroup {
groupId: 4
source {
isFromHero: true
id: 0
heroId: 2000
num: 10
isRate: true
}
}
}
isReturnFight: false
teamDamage {
teamTypeId: 1
teamDamage: 6516
teamGetDamage: 167
unitDamages {
position: 1
damage: 1019
getDamage: 118
unqiueId: 1320002
}
unitDamages {
position: 2
damage: 2516
getDamage: 0
unqiueId: 1320003
}
unitDamages {
position: 3
damage: 2110
getDamage: 0
unqiueId: 1820003
}
unitDamages {
position: 4
damage: 871
getDamage: 49
unqiueId: 1920004
}
}
[INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2023-3-14 15:28:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 45 1
[INFO:2023-3-14 15:28:38][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"6516",
"teamGetDamage":"167",
"unitDamages":
[
{
"position":1,
"damage":"1019",
"getDamage":"118",
"unqiueId":"1320002"
},
{
"position":2,
"damage":"2516",
"getDamage":"0",
"unqiueId":"1320003"
},
{
"position":3,
"damage":"2110",
"getDamage":"0",
"unqiueId":"1820003"
},
{
"position":4,
"damage":"871",
"getDamage":"49",
"unqiueId":"1920004"
}
]
}
[INFO:2023-3-14 15:28:38][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2023-3-14 15:28:38][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本
[INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-3-14 15:28:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.86847099661827 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 46 1
[INFO:2023-3-14 15:28:38][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-3-14 15:28:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-3-14 15:28:41][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-3-14 15:28:41][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0
[INFO:2023-3-14 15:28:41][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-3-14 15:28:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:41][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:28:41][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:28:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:43][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:28:43][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:28:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2023-3-14 15:28:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:28:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:28:49]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:28:49]||||| Sender socketClient version=1
[INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000}
[INFO:2023-3-14 15:28:49]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:28:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:28:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:28:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13333319872618 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 48 1
[INFO:2023-3-14 15:28:50][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
...
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:28:50][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb'
logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:28:50][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2023-3-14 15:28:50][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011
[INFO:2023-3-14 15:28:50][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:28:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:28:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:28:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:28:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:28:50][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:28:50][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:28:50][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:28:51]DestroyUnusedResources:105,2,time=,paths:
[INFO:2023-3-14 15:28:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:28:51][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2023-3-14 15:28:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:28:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:28:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:28:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:28:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2023-3-14 15:28:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-3-14 15:28:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:28:52]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-3-14 15:28:52]||||| Sender socketClient version=1
[INFO:2023-3-14 15:28:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:28:52]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-3-14 15:28:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-3-14 15:28:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-3-14 15:28:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.13377170264721 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetMysteryStoreInfoReply 49 1
[INFO:2023-3-14 15:28:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:28:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:28:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1
[INFO:2023-3-14 15:28:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest
[INFO:2023-3-14 15:28:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:28:52][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil
[INFO:2023-3-14 15:28:52][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true
[INFO:2023-3-14 15:28:52][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded'
logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:28:52]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9
[INFO:2023-3-14 15:28:52]||||| Sender socketClient version=1
[INFO:2023-3-14 15:28:52][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:28:52]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120
[INFO:2023-3-14 15:28:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 50001
barrierId: 50001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50002
barrierId: 50002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
userBarrierList {
dungeonId: 50003
barrierId: 50003021
star: -1
hasGetBonus:
bestFightRound: 0
}
lastPlayBarrier {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
[INFO:2023-3-14 15:28:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <---
[INFO:2023-3-14 15:28:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.13362149894238 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 51 1
[INFO:2023-3-14 15:28:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:28:53][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2023-3-14 15:28:53][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:28:54][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:28:54]DestroyUnusedResources:0,1,time=,paths:
[WARN:2023-3-14 15:28:55][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011
[WARN:2023-3-14 15:28:55][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011
[INFO:2023-3-14 15:28:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:28:55][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[WARN:2023-3-14 15:28:55][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:28:55][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:28:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:28:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:28:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2023-3-14 15:28:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:28:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2023-3-14 15:28:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:28:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:28:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2023-3-14 15:28:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2023-3-14 15:28:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003
barrierId: 50003011
formationId: 1
useDouble: true
[INFO:2023-3-14 15:28:57]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22
[INFO:2023-3-14 15:28:57]||||| Sender socketClient version=1
[INFO:2023-3-14 15:28:57]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27
[INFO:2023-3-14 15:28:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113
triggerId: 16
triggerId: 17
triggerId: 18
triggerId: 12
triggerId: 13
triggerId: 14
triggerId: 15
[INFO:2023-3-14 15:28:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2023-3-14 15:28:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.66733550280333 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 52 1
[INFO:2023-3-14 15:28:58][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-3-14 15:28:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-3-14 15:28:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2023-3-14 15:28:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:28:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:28:58]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-3-14 15:28:58]||||| Sender socketClient version=1
[INFO:2023-3-14 15:28:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:28:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:28:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:28:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:28:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:28:58][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier'
logic/extensions/fb/agent/FbAgent:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-14 15:28:58][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2023-3-14 15:28:58][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:28:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:28:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:28:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:28:58][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-3-14 15:28:58]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-3-14 15:28:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:28:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-3-14 15:28:58][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13333360105753 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 53 1
[INFO:2023-3-14 15:28:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:28:58][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:28:58][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:28:58]DestroyUnusedResources:50,2,time=,paths:
[INFO:2023-3-14 15:28:58][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011
[INFO:2023-3-14 15:28:58][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:28:58][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-3-14 15:28:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2023-3-14 15:28:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:28:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:28:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:28:58][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-3-14 15:28:58][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2
[INFO:2023-3-14 15:28:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:28:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:28:58][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-3-14 15:28:58][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:28:58][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011
[INFO:2023-3-14 15:28:58][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2023-3-14 15:28:58][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕!
[INFO:2023-3-14 15:28:58][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2023-3-14 15:28:58][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型
[INFO:2023-3-14 15:28:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:28:59][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:28:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui
[INFO:2023-3-14 15:28:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui
[INFO:2023-3-14 15:28:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui
[INFO:2023-3-14 15:28:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui
[INFO:2023-3-14 15:28:59][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型
[INFO:2023-3-14 15:29:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool
[INFO:2023-3-14 15:29:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"]
[INFO:2023-3-14 15:29:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型
[INFO:2023-3-14 15:29:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool
[INFO:2023-3-14 15:29:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"]
[INFO:2023-3-14 15:29:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型
[INFO:2023-3-14 15:29:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:29:1][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:29:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型
[INFO:2023-3-14 15:29:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型
[INFO:2023-3-14 15:29:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:29:1][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:29:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:29:1][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:29:1][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui
[INFO:2023-3-14 15:29:1][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui
[INFO:2023-3-14 15:29:1][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2023-3-14 15:29:1][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2023-3-14 15:29:1][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:29:1][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1
[INFO:2023-3-14 15:29:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest
[INFO:2023-3-14 15:29:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:29:1][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011
[INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil
[INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true
[INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true
[INFO:2023-3-14 15:29:1]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9
[INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true
[INFO:2023-3-14 15:29:1]||||| Sender socketClient version=1
[INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true
[INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true
[INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true
[INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true
[INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2
[INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1
[INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5
[INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4
[INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3
[INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6
[INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:29:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:29:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:29:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:29:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:29:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:29:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:29:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:29:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:29:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:1][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:29:1][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:29:1][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:29:1][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2023-3-14 15:29:1]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8
[INFO:2023-3-14 15:29:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:29:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <---
[INFO:2023-3-14 15:29:1][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.13354060053825 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 54 1
[INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4
[INFO:2023-3-14 15:29:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:2][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2023-3-14 15:29:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:29:3][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:3][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:3][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:29:3][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:29:3]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-3-14 15:29:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:29:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:29:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:29:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:29:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:29:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:29:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:29:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:29:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:29:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:29:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:29:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:29:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:29:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:29:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:29:6][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.264794421196 0 -2.3 -22.5 0 -2 1.235205578804
[INFO:2023-3-14 15:29:6][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1
[INFO:2023-3-14 15:29:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:29:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:29:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:29:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:29:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:29:6][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:29:6][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:29:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:29:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:29:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:29:7]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-3-14 15:29:7]||||| Sender socketClient version=1
[INFO:2023-3-14 15:29:7]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-3-14 15:29:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.066667102277279 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 56 1
[INFO:2023-3-14 15:29:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:29:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:29:7]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-3-14 15:29:7]||||| Sender socketClient version=1
[INFO:2023-3-14 15:29:7]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:29:7]||||| Sender socketClient version=1
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-3-14 15:29:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:7]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668
[INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2000
skinId: 100001
position: 1
baseAttributes {
hp: 4801
thp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200000
position: 1
CD: 0
}
skillInfo {
skillId: 41200001
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41200003
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 6
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2016
skinId: 100022
position: 2
baseAttributes {
hp: 3465
thp: 3465
atk: 466
def: 324
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201607
position: 1
CD: 0
}
skillInfo {
skillId: 41201608
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201609
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 7
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2004
skinId: 100007
position: 3
baseAttributes {
hp: 3652
thp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 8
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2014
skinId: 100020
position: 4
baseAttributes {
hp: 3346
thp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201407
position: 1
CD: 0
}
skillInfo {
skillId: 41201408
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41201409
position: 3
CD: 2
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 9
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 23702
}
defender {
units {
id: 5
modelId: 22215
skinId: 130044
position: 4
baseAttributes {
hp: 5832
thp: 5832
atk: 208
def: 165
critic: 130
critic_dmg: 600
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222151
position: 1
CD: 0
}
skillInfo {
skillId: 42222152
position: 2
CD: 0
}
skillInfo {
skillId: 42222153
position: 3
CD: 2
maxCD: 4
}
skillInfo {
skillId: 42222154
position: 4
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
battleStep {
actorType: 1
castorId: 5
actorId: 42222152
actEffect {
targetId: 5
effectType: 5
effectNum: 10
buff {
buffId: 301010
duration: 10
id: 10
}
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301026
duration: 1
id: 11
}
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-3-14 15:29:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.066667303442955 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 57 1
[INFO:2023-3-14 15:29:7][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2000,
"skinId":100001,
"position":1,
"baseAttributes":
{
"hp":4801,
"thp":4801,
"atk":485,
"def":391,
"critic":80,
"critic_dmg":780,
"dodge":80,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200000,
"position":1,
"CD":0
},
{
"skillId":41200001,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41200003,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":6
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2016,
"skinId":100022,
"position":2,
"baseAttributes":
{
"hp":3465,
"thp":3465,
"atk":466,
"def":324,
"critic":145,
"critic_dmg":780,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201607,
"position":1,
"CD":0
},
{
"skillId":41201608,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201609,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":7
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2004,
"skinId":100007,
"position":3,
"baseAttributes":
{
"hp":3652,
"thp":3652,
"atk":420,
"def":362,
"critic":135,
"critic_dmg":660,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":8
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2014,
"skinId":100020,
"position":4,
"baseAttributes":
{
"hp":3346,
"thp":3346,
"atk":428,
"def":403,
"critic":80,
"critic_dmg":660,
"dodge":60,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201407,
"position":1,
"CD":0
},
{
"skillId":41201408,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41201409,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":9
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"23702"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":22215,
"skinId":130044,
"position":4,
"baseAttributes":
{
"hp":5832,
"thp":5832,
"atk":208,
"def":165,
"critic":130,
"critic_dmg":600,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222151,
"position":1,
"CD":0
},
{
"skillId":42222152,
"position":2,
"CD":0
},
{
"skillId":42222153,
"position":3,
"CD":2,
"maxCD":4
},
{
"skillId":42222154,
"position":4,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2023-3-14 15:29:7]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:29:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13342470675707 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 58 1
[INFO:2023-3-14 15:29:7][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:29:7][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-3-14 15:29:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:29:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:29:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2
[INFO:2023-3-14 15:29:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222152,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":10,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":10,
"id":10,
"buffId":301010,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:29:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:29:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2023-3-14 15:29:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:29:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:29:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-3-14 15:29:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-3-14 15:29:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:29:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010]
[INFO:2023-3-14 15:29:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-3-14 15:29:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:29:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:29:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:29:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step
[INFO:2023-3-14 15:29:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2
[INFO:2023-3-14 15:29:8][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301026,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:29:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:29:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:29:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:29:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026]
[WARN:2023-3-14 15:29:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:29:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:29:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done
[INFO:2023-3-14 15:29:9][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:29:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:29:9]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:29:9]||||| Sender socketClient version=1
[INFO:2023-3-14 15:29:9]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:29:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13354239612818 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 59 1
[INFO:2023-3-14 15:29:9][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:29:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:29:9]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:29:9]||||| Sender socketClient version=1
[INFO:2023-3-14 15:29:9]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:29:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13370589911938 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 60 1
[INFO:2023-3-14 15:29:9][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:29:9][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:29:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:29:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:29:9][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:29:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:29:9]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:29:9]||||| Sender socketClient version=1
[INFO:2023-3-14 15:29:9]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=333
[INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 372
additional: 5460
additional2: 372
additional3: 372
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 2
effectNum: 38
additional: 4763
additional2: 38
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201608
actEffect {
targetId: 5
effectType: 2
effectNum: 857
additional: 4603
additional2: 857
additional3: 857
}
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 10
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301024
duration: 2
id: 12
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201608
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 5
effectType: 2
effectNum: 656
additional: 3947
additional2: 656
additional3: 656
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 13
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201408
actEffect {
targetId: 5
effectType: 2
effectNum: 513
additional: 3434
additional2: 513
additional3: 513
}
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41201408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 4
effectType: 2
effectNum: 52
additional: 3294
additional2: 52
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301015
duration: 2
id: 14
}
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 14
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 14
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:29:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.1337004005909 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 61 1
[INFO:2023-3-14 15:29:9][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":372,
"additional":5460,
"additional2":372,
"additional3":372
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":38,
"additional":4763,
"additional2":38,
"additional3":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41201608,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":857,
"additional":4603,
"additional2":857,
"additional3":857
},
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":10
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301024,
"duration":2,
"id":12
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201608
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":656,
"additional":3947,
"additional2":656,
"additional3":656
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":13
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":513,
"additional":3434,
"additional2":513,
"additional3":513
},
{
"targetId":4,
"effectType":8,
"effectNum":3,
"additional":41201408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":52,
"additional":3294,
"additional2":52,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301015,
"duration":2,
"id":14
}
}
],
"targetId":4
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":14,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":14
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:29:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:29:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":5460,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":372,
"effectNum":372,
"multipleEffectNum":0,
"effectType":2,
"additional2":372
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:29:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:29:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:29:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:29:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:29:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:29:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:372/372 本段飘:372 本段扣血:372 本段扣盾:0
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5460/5832 剩余盾: 0
[WARN:2023-3-14 15:29:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":4763,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":38,
"multipleEffectNum":0,
"effectType":2,
"additional2":38
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:29:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:29:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:29:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:38/38 本段飘:38 本段扣血:38 本段扣盾:0
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4763/4801 剩余盾: 0
[WARN:2023-3-14 15:29:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201608,
"actEffect":
[
{
"additional":4603,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":857,
"effectNum":857,
"multipleEffectNum":0,
"effectType":2,
"additional2":857
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201608,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:29:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:29:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:29:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5460/5832 原来有盾: 0
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:171/857 本段飘:171 本段扣血:171 本段扣盾:0
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5289/5832 剩余盾: 0
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5289/5832 原来有盾: 0
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:428/857 本段飘:257 本段扣血:257 本段扣盾:0
[INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5032/5832 剩余盾: 0
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5032/5832 原来有盾: 0
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:857/857 本段飘:429 本段扣血:429 本段扣盾:0
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4603/5832 剩余盾: 0
[WARN:2023-3-14 15:29:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:29:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010]
[INFO:2023-3-14 15:29:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024]
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:29:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200408,
"actEffect":
[
{
"additional":3947,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":656,
"effectNum":656,
"multipleEffectNum":0,
"effectType":2,
"additional2":656
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:29:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:29:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:29:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4603/5832 原来有盾: 0
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:131/656 本段飘:131 本段扣血:131 本段扣盾:0
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4472/5832 剩余盾: 0
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4472/5832 原来有盾: 0
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:262/656 本段飘:131 本段扣血:131 本段扣盾:0
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4341/5832 剩余盾: 0
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4341/5832 原来有盾: 0
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:393/656 本段飘:131 本段扣血:131 本段扣盾:0
[INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4210/5832 剩余盾: 0
[INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4210/5832 原来有盾: 0
[INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:524/656 本段飘:131 本段扣血:131 本段扣盾:0
[INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4079/5832 剩余盾: 0
[INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4079/5832 原来有盾: 0
[INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:656/656 本段飘:132 本段扣血:132 本段扣盾:0
[INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3947/5832 剩余盾: 0
[WARN:2023-3-14 15:29:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:29:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2023-3-14 15:29:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:29:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57
[INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201408,
"actEffect":
[
{
"additional":3434,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":513,
"effectNum":513,
"multipleEffectNum":0,
"effectType":2,
"additional2":513
},
{
"additional":41201408,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:29:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:29:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:29:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3947/5832 原来有盾: 0
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:153/513 本段飘:153 本段扣血:153 本段扣盾:0
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3794/5832 剩余盾: 0
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3794/5832 原来有盾: 0
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:306/513 本段飘:153 本段扣血:153 本段扣盾:0
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3641/5832 剩余盾: 0
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3641/5832 原来有盾: 0
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:513/513 本段飘:207 本段扣血:207 本段扣盾:0
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3434/5832 剩余盾: 0
[WARN:2023-3-14 15:29:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:29:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:29:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222151,
"actEffect":
[
{
"additional":3294,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":52,
"multipleEffectNum":0,
"effectType":2,
"additional2":52
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":14,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:29:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:29:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:29:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3346/3346 原来有盾: 0
[INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:15/52 本段飘:15 本段扣血:15 本段扣盾:0
[INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3331/3346 剩余盾: 0
[INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3331/3346 原来有盾: 0
[INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:30/52 本段飘:15 本段扣血:15 本段扣盾:0
[INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3316/3346 剩余盾: 0
[INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3316/3346 原来有盾: 0
[INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:52/52 本段飘:22 本段扣血:22 本段扣盾:0
[INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3294/3346 剩余盾: 0
[WARN:2023-3-14 15:29:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:29:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301015]
[INFO:2023-3-14 15:29:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2023-3-14 15:29:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:14 buffId:301015 持续时间:1
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:29:15][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:29:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:29:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:29:15]||||| Sender socketClient version=1
[INFO:2023-3-14 15:29:15]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:29:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.1333319991827 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 63 1
[INFO:2023-3-14 15:29:15][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:29:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:29:15]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:29:15]||||| Sender socketClient version=1
[INFO:2023-3-14 15:29:15]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:29:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066666297614574 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 64 1
[INFO:2023-3-14 15:29:15][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:29:15][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:29:15][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:29:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:29:15]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:29:15]||||| Sender socketClient version=1
[INFO:2023-3-14 15:29:15]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=342
[INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200001
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 14
}
actEffect {
targetId: 4
effectType: 4
effectNum: 970
additional: 3346
}
actEffect {
targetId: 1
effectType: 8
effectNum: 3
additional: 41200001
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201609
actEffect {
targetId: 5
effectType: 2
effectNum: 863
additional: 2571
additional2: 863
additional3: 863
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41201609
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200409
actEffect {
targetId: 5
effectType: 2
effectNum: 914
additional: 1657
additional2: 914
additional3: 914
}
actEffect {
targetId: 5
effectType: 11
effectNum: 0
additional: 11
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41200409
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201407
actEffect {
targetId: 5
effectType: 2
effectNum: 297
additional: 1360
additional2: 297
additional3: 297
}
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301016
duration: 1
id: 16
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 1
effectType: 2
effectNum: 52
additional: 4711
additional2: 52
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301015
duration: 2
id: 17
}
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 16
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 16
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 17
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 17
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:29:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066667102277279 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 65 1
[INFO:2023-3-14 15:29:15][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200001,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":14
},
{
"targetId":4,
"effectType":4,
"effectNum":970,
"additional":3346
},
{
"targetId":1,
"effectType":8,
"effectNum":3,
"additional":41200001
}
],
"targetId":4
},
{
"actorType":1,
"castorId":2,
"actorId":41201609,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":863,
"additional":2571,
"additional2":863,
"additional3":863
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41201609
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200409,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":914,
"additional":1657,
"additional2":914,
"additional3":914
},
{
"targetId":5,
"effectType":11,
"effectNum":0,
"additional":11
},
{
"targetId":5,
"effectType":5,
"effectNum":0
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41200409
}
],
"targetId":5
},
{
"actorType":2,
"castorId":3,
"actorId":13,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41201407,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":297,
"additional":1360,
"additional2":297,
"additional3":297
},
{
"targetId":5,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301016,
"duration":1,
"id":16
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":52,
"additional":4711,
"additional2":52,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301015,
"duration":2,
"id":17
}
}
],
"targetId":1
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":16,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":16
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":17,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":17
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41200001,
"actEffect":
[
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":3346,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":970,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":41200001,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 4[MyRole_4_4][4] 移除了一个 buff [301015]
[INFO:2023-3-14 15:29:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3294 血
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 970 血
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 3346 血
[WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3
[INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3
[INFO:2023-3-14 15:29:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:29:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:29:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:29:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:29:16][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6
[INFO:2023-3-14 15:29:17][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201609,
"actEffect":
[
{
"additional":2571,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":863,
"effectNum":863,
"multipleEffectNum":0,
"effectType":2,
"additional2":863
},
{
"additional":41201609,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:29:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:29:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:29:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:29:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:29:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:29:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165
[INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194
[INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1
[INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203
[INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3434/5832 原来有盾: 0
[INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:863/863 本段飘:863 本段扣血:863 本段扣盾:0
[INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2571/5832 剩余盾: 0
[WARN:2023-3-14 15:29:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:29:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:29:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205
[INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1
[INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206
[INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210
[INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-3-14 15:29:23][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 863
[INFO:2023-3-14 15:29:23][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:29:23][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:29:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:29:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:29:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:29:24][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6
[INFO:2023-3-14 15:29:25][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:29:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200409,
"actEffect":
[
{
"additional":1657,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":914,
"effectNum":914,
"multipleEffectNum":0,
"effectType":2,
"additional2":914
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:29:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:29:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:29:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:29:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:29:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134
[INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2571/5832 原来有盾: 0
[INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:137/914 本段飘:137 本段扣血:137 本段扣盾:0
[INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2434/5832 剩余盾: 0
[INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2434/5832 原来有盾: 0
[INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:274/914 本段飘:137 本段扣血:137 本段扣盾:0
[INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2297/5832 剩余盾: 0
[INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174
[INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2297/5832 原来有盾: 0
[INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:411/914 本段飘:137 本段扣血:137 本段扣盾:0
[INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2160/5832 剩余盾: 0
[INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178
[INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2160/5832 原来有盾: 0
[INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:548/914 本段飘:137 本段扣血:137 本段扣盾:0
[INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2023/5832 剩余盾: 0
[INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182
[INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2023/5832 原来有盾: 0
[INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:730/914 本段飘:182 本段扣血:182 本段扣盾:0
[INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1841/5832 剩余盾: 0
[INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187
[INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1841/5832 原来有盾: 0
[INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:914/914 本段飘:184 本段扣血:184 本段扣盾:0
[INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1657/5832 剩余盾: 0
[WARN:2023-3-14 15:29:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:29:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41200409 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence
[INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:29:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190
[INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 914
[INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1
[INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201407,
"actEffect":
[
{
"additional":1360,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":297,
"effectNum":297,
"multipleEffectNum":0,
"effectType":2,
"additional2":297
},
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301016,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1657/5832 原来有盾: 0
[INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:297/297 本段飘:297 本段扣血:297 本段扣盾:0
[INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1360/5832 剩余盾: 0
[WARN:2023-3-14 15:29:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:29:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201407 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301016]
[WARN:2023-3-14 15:29:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222151,
"actEffect":
[
{
"additional":4711,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":52,
"multipleEffectNum":0,
"effectType":2,
"additional2":52
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":17,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:29:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:29:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:29:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4763/4801 原来有盾: 0
[INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:15/52 本段飘:15 本段扣血:15 本段扣盾:0
[INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4748/4801 剩余盾: 0
[INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4748/4801 原来有盾: 0
[INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:30/52 本段飘:15 本段扣血:15 本段扣盾:0
[INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4733/4801 剩余盾: 0
[INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4733/4801 原来有盾: 0
[INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:52/52 本段飘:22 本段扣血:22 本段扣盾:0
[INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4711/4801 剩余盾: 0
[WARN:2023-3-14 15:29:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:29:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301015]
[WARN:2023-3-14 15:29:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":16,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":17,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:16 buffId:301016
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:17 buffId:301015 持续时间:1
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:29:35][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:29:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:29:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:29:35]||||| Sender socketClient version=1
[INFO:2023-3-14 15:29:35]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:29:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066669203341007 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 67 1
[INFO:2023-3-14 15:29:35][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:29:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:29:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:29:35]||||| Sender socketClient version=1
[INFO:2023-3-14 15:29:35]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:29:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066665999591351 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 68 1
[INFO:2023-3-14 15:29:35][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:29:35][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:29:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:29:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:29:35][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:29:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:29:35]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:29:35]||||| Sender socketClient version=1
[INFO:2023-3-14 15:29:35]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=184
[INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 368
additional: 992
additional2: 368
additional3: 368
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201607
actEffect {
targetId: 5
effectType: 2
effectNum: 450
additional: 542
additional2: 450
additional3: 450
}
actEffect {
targetId: 2
effectType: 4
effectNum: 90
additional: 3465
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 5
effectType: 2
effectNum: 639
additional: 0
additional2: 639
additional3: 639
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 13
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 17
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 17
}
targetId: 0
}
isFinish: true
}
[INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:29:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066667497158051 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 69 1
[INFO:2023-3-14 15:29:35][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":368,
"additional":992,
"additional2":368,
"additional3":368
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41201607,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":450,
"additional":542,
"additional2":450,
"additional3":450
},
{
"targetId":2,
"effectType":4,
"effectNum":90,
"additional":3465
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200407,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":639,
"additional":0,
"additional2":639,
"additional3":639
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":13,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":13
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":17,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":17
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":992,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":368,
"effectNum":368,
"multipleEffectNum":0,
"effectType":2,
"additional2":368
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:29:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:29:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1360/5832 原来有盾: 0
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:368/368 本段飘:368 本段扣血:368 本段扣盾:0
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 992/5832 剩余盾: 0
[WARN:2023-3-14 15:29:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201607,
"actEffect":
[
{
"additional":542,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":450,
"effectNum":450,
"multipleEffectNum":0,
"effectType":2,
"additional2":450
},
{
"additional":3465,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":90,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:29:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:29:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:29:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 992/5832 原来有盾: 0
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:450/450 本段飘:450 本段扣血:450 本段扣盾:0
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 542/5832 剩余盾: 0
[WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3465 血
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 90 血
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3465 血
[WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200407,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":639,
"effectNum":639,
"multipleEffectNum":0,
"effectType":2,
"additional2":639
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 542/5832 原来有盾: 0
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:639/639 本段飘:639 本段扣血:639 本段扣盾:0
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0
[WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果
[WARN:2023-3-14 15:29:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-3-14 15:29:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-3-14 15:29:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-3-14 15:29:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-3-14 15:29:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-3-14 15:29:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:29:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step
[INFO:2023-3-14 15:29:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5
[INFO:2023-3-14 15:29:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":17,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:29:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:13 buffId:301001
[INFO:2023-3-14 15:29:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:17 buffId:301015
[INFO:2023-3-14 15:29:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:29:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done
[INFO:2023-3-14 15:29:37][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:29:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:29:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:29:37]||||| Sender socketClient version=1
[INFO:2023-3-14 15:29:37]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:29:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13363990187645 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 71 1
[INFO:2023-3-14 15:29:37][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-3-14 15:29:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:29:37]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:29:37]||||| Sender socketClient version=1
[INFO:2023-3-14 15:29:37]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 3
[INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:29:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13333410024643 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 72 1
[INFO:2023-3-14 15:29:37][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:29:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:29:37]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-3-14 15:29:37]||||| Sender socketClient version=1
[INFO:2023-3-14 15:29:37]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 580
}
[INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:29:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 73 1
[INFO:2023-3-14 15:29:37][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:29:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:29:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113
[INFO:2023-3-14 15:29:39]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22
[INFO:2023-3-14 15:29:39]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 421
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:29:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 74 1
[INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 568
}
[INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:29:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 75 1
[INFO:2023-3-14 15:29:39][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:29:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:29:39]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22
[INFO:2023-3-14 15:29:39]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27
[INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 433
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:29:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 76 1
[INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000009
count: 237
lastUseTime: 1647328041000
composeCount: 0
}
[INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2023-3-14 15:29:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 77 1
[INFO:2023-3-14 15:29:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:29:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2023-3-14 15:29:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235
[INFO:2023-3-14 15:29:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:29:39]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116
[INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320002
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2000
baseAttr {
hp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678475340241
rank: 3
luck: 6
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
exp: 420400
state: 385
strengthenRate: 0
livingSks {
skillId: 40300001
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 1
skinId: 100001
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:29:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 78 1
[INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2016
baseAttr {
hp: 3465
atk: 466
def: 324
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678476699688
rank: 3
luck: 5
sks {
skillId: 41201607
strengthenLevel: 3
}
sks {
skillId: 41201608
strengthenLevel: 3
}
sks {
skillId: 41201609
strengthenLevel: 4
}
exp: 114398
state: 385
strengthenRate: 0
breakthroughCnt: 7
skinId: 100022
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:29:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 79 1
[INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1820003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2004
baseAttr {
hp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1679674487860
rank: 2
luck: 2
sks {
skillId: 41200407
strengthenLevel: 3
}
sks {
skillId: 41200408
strengthenLevel: 3
}
sks {
skillId: 41200409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300044
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100007
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:29:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 80 1
[INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1920004
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2014
baseAttr {
hp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678846625945
rank: 2
luck: 4
sks {
skillId: 41201407
strengthenLevel: 3
}
sks {
skillId: 41201408
strengthenLevel: 3
}
sks {
skillId: 41201409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100020
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:29:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 81 1
[INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 1500047
defineId: 702023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862752153
loveLevel: 0
}
equipInfoList {
uniqueId: 1500048
defineId: 701019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862752153
loveLevel: 0
}
equipInfoList {
uniqueId: 1500049
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862752153
loveLevel: 0
}
equipInfoList {
uniqueId: 1500050
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862752153
loveLevel: 0
}
[INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <---
[INFO:2023-3-14 15:29:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 82 1
[INFO:2023-3-14 15:29:40]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2023-3-14 15:29:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 1400
count: 99746200
}
[INFO:2023-3-14 15:29:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:29:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 83 1
[INFO:2023-3-14 15:29:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-3-14 15:29:40]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12
[INFO:2023-3-14 15:29:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 471804
[INFO:2023-3-14 15:29:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <---
[INFO:2023-3-14 15:29:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 84 1
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2023-3-14 15:29:40]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=154
[INFO:2023-3-14 15:29:40]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-3-14 15:29:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 240
heroExp: 0
heroExp: 726
heroExp: 0
heroExp: 0
dropBonus {
materilType: 7
materilId: 702023
change: 1
}
dropBonus {
materilType: 7
materilId: 701019
change: 1
}
dropBonus {
materilType: 2
materilId: 2
change: 1400
}
dropBonus {
materilType: 7
materilId: 703019
change: 2
}
exExp: 2904
hasGetBonus:
allDamage: 5929
itemAdditionShow {
itemAdditionShowGroup {
groupId: 4
source {
isFromHero: true
id: 0
heroId: 2000
num: 10
isRate: true
}
}
}
isReturnFight: false
teamDamage {
teamTypeId: 1
teamDamage: 5929
teamGetDamage: 142
unitDamages {
position: 1
damage: 740
getDamage: 90
unqiueId: 1320002
}
unitDamages {
position: 2
damage: 2170
getDamage: 0
unqiueId: 1320003
}
unitDamages {
position: 3
damage: 2209
getDamage: 0
unqiueId: 1820003
}
unitDamages {
position: 4
damage: 810
getDamage: 52
unqiueId: 1920004
}
}
[INFO:2023-3-14 15:29:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2023-3-14 15:29:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 85 1
[INFO:2023-3-14 15:29:40][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"5929",
"teamGetDamage":"142",
"unitDamages":
[
{
"position":1,
"damage":"740",
"getDamage":"90",
"unqiueId":"1320002"
},
{
"position":2,
"damage":"2170",
"getDamage":"0",
"unqiueId":"1320003"
},
{
"position":3,
"damage":"2209",
"getDamage":"0",
"unqiueId":"1820003"
},
{
"position":4,
"damage":"810",
"getDamage":"52",
"unqiueId":"1920004"
}
]
}
[INFO:2023-3-14 15:29:40][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2023-3-14 15:29:40][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本
[INFO:2023-3-14 15:29:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:29:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-3-14 15:29:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 3.4845469817519 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 86 1
[INFO:2023-3-14 15:29:40][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-3-14 15:29:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-3-14 15:29:43][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-3-14 15:29:43][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0
[INFO:2023-3-14 15:29:43][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-3-14 15:29:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:43][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:29:43][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:29:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:29:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:29:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:29:43]DestroyUnusedResources:21,2,time=,paths:
[INFO:2023-3-14 15:29:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:45][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:29:45][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:29:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2023-3-14 15:29:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:29:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:29:50]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:29:50]||||| Sender socketClient version=1
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:29:51]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:29:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:29:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:29:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:29:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2023-3-14 15:29:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2023-3-14 15:29:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:29:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:29:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.073519997298717 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 88 1
[INFO:2023-3-14 15:29:52][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
...
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:29:52][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb'
logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:29:52][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2023-3-14 15:29:52][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011
[INFO:2023-3-14 15:29:52][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:29:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:29:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:29:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:29:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:29:52][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:29:52][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:29:52][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:29:52]DestroyUnusedResources:85,2,time=,paths:
[INFO:2023-3-14 15:29:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:29:53][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2023-3-14 15:29:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:29:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:29:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:29:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:29:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2023-3-14 15:29:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-3-14 15:29:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:29:53]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-3-14 15:29:53]||||| Sender socketClient version=1
[INFO:2023-3-14 15:29:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:29:53]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-3-14 15:29:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-3-14 15:29:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-3-14 15:29:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.13333220034838 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 89 1
[INFO:2023-3-14 15:29:54][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:29:54][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:29:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1
[INFO:2023-3-14 15:29:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest
[INFO:2023-3-14 15:29:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:29:54][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil
[INFO:2023-3-14 15:29:54][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true
[INFO:2023-3-14 15:29:54]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9
[INFO:2023-3-14 15:29:54]||||| Sender socketClient version=1
[INFO:2023-3-14 15:29:54][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded'
logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:29:54][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:29:54]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120
[INFO:2023-3-14 15:29:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 50001
barrierId: 50001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50002
barrierId: 50002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
userBarrierList {
dungeonId: 50003
barrierId: 50003021
star: -1
hasGetBonus:
bestFightRound: 0
}
lastPlayBarrier {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
[INFO:2023-3-14 15:29:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <---
[INFO:2023-3-14 15:29:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.13350110501051 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 90 1
[INFO:2023-3-14 15:29:54][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:29:55][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2023-3-14 15:29:55][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:29:56][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:29:56]DestroyUnusedResources:0,1,time=,paths:
[WARN:2023-3-14 15:29:57][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011
[WARN:2023-3-14 15:29:57][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011
[INFO:2023-3-14 15:29:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:29:57][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[WARN:2023-3-14 15:29:57][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:29:57][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:29:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:29:57][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:29:57][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2023-3-14 15:29:58][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:29:58][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2023-3-14 15:29:58][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:29:58][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:29:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2023-3-14 15:29:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2023-3-14 15:29:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003
barrierId: 50003011
formationId: 1
useDouble: true
[INFO:2023-3-14 15:29:59]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22
[INFO:2023-3-14 15:29:59]||||| Sender socketClient version=1
[INFO:2023-3-14 15:29:59]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27
[INFO:2023-3-14 15:29:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113
triggerId: 16
triggerId: 17
triggerId: 18
triggerId: 12
triggerId: 13
triggerId: 14
triggerId: 15
[INFO:2023-3-14 15:29:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2023-3-14 15:29:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.46722551435232 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 92 1
[INFO:2023-3-14 15:29:59][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-3-14 15:29:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-3-14 15:29:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 1000
[INFO:2023-3-14 15:29:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:29:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:29:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:29:59]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-3-14 15:29:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:29:59]||||| Sender socketClient version=1
[INFO:2023-3-14 15:29:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:29:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:29:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:29:59][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier'
logic/extensions/fb/agent/FbAgent:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-14 15:29:59][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2023-3-14 15:29:59][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:29:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:29:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:29:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:29:59][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-3-14 15:29:59]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-3-14 15:29:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:29:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-3-14 15:29:59][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13333329558372 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 93 1
[INFO:2023-3-14 15:29:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:29:59][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:29:59][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:29:59]DestroyUnusedResources:50,2,time=,paths:
[INFO:2023-3-14 15:30:0][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011
[INFO:2023-3-14 15:30:0][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:30:0][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-3-14 15:30:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2023-3-14 15:30:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:30:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:30:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:30:0][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-3-14 15:30:0][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2
[INFO:2023-3-14 15:30:0][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:30:0][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:30:0][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-3-14 15:30:0][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:30:0][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011
[INFO:2023-3-14 15:30:0][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2023-3-14 15:30:0][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕!
[INFO:2023-3-14 15:30:0][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2023-3-14 15:30:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型
[INFO:2023-3-14 15:30:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:30:1][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:30:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui
[INFO:2023-3-14 15:30:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui
[INFO:2023-3-14 15:30:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui
[INFO:2023-3-14 15:30:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui
[INFO:2023-3-14 15:30:1][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型
[INFO:2023-3-14 15:30:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool
[INFO:2023-3-14 15:30:1][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"]
[INFO:2023-3-14 15:30:1][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型
[INFO:2023-3-14 15:30:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool
[INFO:2023-3-14 15:30:2][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"]
[INFO:2023-3-14 15:30:2][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型
[INFO:2023-3-14 15:30:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:30:2][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:30:2][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型
[INFO:2023-3-14 15:30:2][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型
[INFO:2023-3-14 15:30:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:30:3][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:30:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:30:3][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:30:3][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui
[INFO:2023-3-14 15:30:3][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui
[INFO:2023-3-14 15:30:3][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2023-3-14 15:30:3][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2023-3-14 15:30:3][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:30:3][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1
[INFO:2023-3-14 15:30:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest
[INFO:2023-3-14 15:30:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:30:3][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011
[INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil
[INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true
[INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true
[INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true
[INFO:2023-3-14 15:30:3]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9
[INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true
[INFO:2023-3-14 15:30:3]||||| Sender socketClient version=1
[INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true
[INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true
[INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true
[INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2
[INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1
[INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5
[INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4
[INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3
[INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6
[INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:30:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:30:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:30:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:30:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:30:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:30:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:30:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:30:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:30:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:3][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:30:3][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:30:3][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:30:3][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2023-3-14 15:30:3]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8
[INFO:2023-3-14 15:30:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:30:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <---
[INFO:2023-3-14 15:30:3][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.13366560637951 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 94 1
[INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4
[INFO:2023-3-14 15:30:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:4][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2023-3-14 15:30:4][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:30:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:30:5][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:30:5]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-3-14 15:30:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:30:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:30:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:30:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:30:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:30:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:30:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:30:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:30:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:30:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:30:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:30:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:30:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:30:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:30:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:30:8][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1
[INFO:2023-3-14 15:30:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:30:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:30:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:30:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:30:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:30:8][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:30:8][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:30:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:30:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:30:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:30:9]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-3-14 15:30:9]||||| Sender socketClient version=1
[INFO:2023-3-14 15:30:9]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-3-14 15:30:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.066666997969151 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 95 1
[INFO:2023-3-14 15:30:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:30:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:30:9]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:30:9]||||| Sender socketClient version=1
[INFO:2023-3-14 15:30:9]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:30:9]||||| Sender socketClient version=1
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-3-14 15:30:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:9]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668
[INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2000
skinId: 100001
position: 1
baseAttributes {
hp: 4801
thp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200000
position: 1
CD: 0
}
skillInfo {
skillId: 41200001
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41200003
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 6
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2016
skinId: 100022
position: 2
baseAttributes {
hp: 3465
thp: 3465
atk: 466
def: 324
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201607
position: 1
CD: 0
}
skillInfo {
skillId: 41201608
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201609
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 7
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2004
skinId: 100007
position: 3
baseAttributes {
hp: 3652
thp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 8
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2014
skinId: 100020
position: 4
baseAttributes {
hp: 3346
thp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201407
position: 1
CD: 0
}
skillInfo {
skillId: 41201408
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41201409
position: 3
CD: 2
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 9
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 23702
}
defender {
units {
id: 5
modelId: 22215
skinId: 130044
position: 4
baseAttributes {
hp: 5832
thp: 5832
atk: 208
def: 165
critic: 130
critic_dmg: 600
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222151
position: 1
CD: 0
}
skillInfo {
skillId: 42222152
position: 2
CD: 0
}
skillInfo {
skillId: 42222153
position: 3
CD: 2
maxCD: 4
}
skillInfo {
skillId: 42222154
position: 4
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
battleStep {
actorType: 1
castorId: 5
actorId: 42222152
actEffect {
targetId: 5
effectType: 5
effectNum: 10
buff {
buffId: 301010
duration: 10
id: 10
}
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301026
duration: 1
id: 11
}
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-3-14 15:30:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.066758796572685 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 96 1
[INFO:2023-3-14 15:30:9][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2000,
"skinId":100001,
"position":1,
"baseAttributes":
{
"hp":4801,
"thp":4801,
"atk":485,
"def":391,
"critic":80,
"critic_dmg":780,
"dodge":80,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200000,
"position":1,
"CD":0
},
{
"skillId":41200001,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41200003,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":6
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2016,
"skinId":100022,
"position":2,
"baseAttributes":
{
"hp":3465,
"thp":3465,
"atk":466,
"def":324,
"critic":145,
"critic_dmg":780,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201607,
"position":1,
"CD":0
},
{
"skillId":41201608,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201609,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":7
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2004,
"skinId":100007,
"position":3,
"baseAttributes":
{
"hp":3652,
"thp":3652,
"atk":420,
"def":362,
"critic":135,
"critic_dmg":660,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":8
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2014,
"skinId":100020,
"position":4,
"baseAttributes":
{
"hp":3346,
"thp":3346,
"atk":428,
"def":403,
"critic":80,
"critic_dmg":660,
"dodge":60,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201407,
"position":1,
"CD":0
},
{
"skillId":41201408,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41201409,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":9
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"23702"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":22215,
"skinId":130044,
"position":4,
"baseAttributes":
{
"hp":5832,
"thp":5832,
"atk":208,
"def":165,
"critic":130,
"critic_dmg":600,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222151,
"position":1,
"CD":0
},
{
"skillId":42222152,
"position":2,
"CD":0
},
{
"skillId":42222153,
"position":3,
"CD":2,
"maxCD":4
},
{
"skillId":42222154,
"position":4,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2023-3-14 15:30:9]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:30:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13364259898663 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 97 1
[INFO:2023-3-14 15:30:9][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:30:9][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-3-14 15:30:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:30:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:30:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2
[INFO:2023-3-14 15:30:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222152,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":10,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":10,
"id":10,
"buffId":301010,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:30:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:30:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2023-3-14 15:30:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:30:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:30:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-3-14 15:30:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-3-14 15:30:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:30:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010]
[INFO:2023-3-14 15:30:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-3-14 15:30:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:30:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:30:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:30:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step
[INFO:2023-3-14 15:30:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2
[INFO:2023-3-14 15:30:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301026,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:30:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:30:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:30:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:30:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026]
[WARN:2023-3-14 15:30:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:30:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:30:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done
[INFO:2023-3-14 15:30:10][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:30:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:30:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:30:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:30:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:30:10]||||| Sender socketClient version=1
[INFO:2023-3-14 15:30:10]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:30:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:30:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:30:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066908203065395 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 99 1
[INFO:2023-3-14 15:30:10][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:30:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:30:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:30:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:30:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:30:10]||||| Sender socketClient version=1
[INFO:2023-3-14 15:30:11]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:30:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2023-3-14 15:30:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:30:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066664300858974 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 100 1
[INFO:2023-3-14 15:30:11][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:30:11][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:30:11][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:30:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:30:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:30:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:30:11]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:30:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:30:11]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=295
[INFO:2023-3-14 15:30:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 352
additional: 5480
additional2: 352
additional3: 352
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 2
effectNum: 36
additional: 4765
additional2: 36
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201608
actEffect {
targetId: 5
effectType: 2
effectNum: 867
additional: 4613
additional2: 867
additional3: 867
}
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 10
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301024
duration: 2
id: 12
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201608
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 5
effectType: 2
effectNum: 647
additional: 3966
additional2: 647
additional3: 647
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 13
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201408
actEffect {
targetId: 5
effectType: 2
effectNum: 511
additional: 3455
additional2: 511
additional3: 511
}
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41201408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 1
effectType: 2
effectNum: 48
additional: 4717
additional2: 48
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:30:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:30:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066666796803474 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 101 1
[INFO:2023-3-14 15:30:11][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":352,
"additional":5480,
"additional2":352,
"additional3":352
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":36,
"additional":4765,
"additional2":36,
"additional3":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41201608,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":867,
"additional":4613,
"additional2":867,
"additional3":867
},
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":10
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301024,
"duration":2,
"id":12
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201608
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":647,
"additional":3966,
"additional2":647,
"additional3":647
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":13
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":511,
"additional":3455,
"additional2":511,
"additional3":511
},
{
"targetId":4,
"effectType":8,
"effectNum":3,
"additional":41201408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":48,
"additional":4717,
"additional2":48,
"additional3":0
}
],
"targetId":1
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":5480,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":352,
"effectNum":352,
"multipleEffectNum":0,
"effectType":2,
"additional2":352
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:352/352 本段飘:352 本段扣血:352 本段扣盾:0
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5480/5832 剩余盾: 0
[WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":4765,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":36,
"multipleEffectNum":0,
"effectType":2,
"additional2":36
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:36/36 本段飘:36 本段扣血:36 本段扣盾:0
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4765/4801 剩余盾: 0
[WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201608,
"actEffect":
[
{
"additional":4613,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":867,
"effectNum":867,
"multipleEffectNum":0,
"effectType":2,
"additional2":867
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201608,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5480/5832 原来有盾: 0
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:173/867 本段飘:173 本段扣血:173 本段扣盾:0
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5307/5832 剩余盾: 0
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5307/5832 原来有盾: 0
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:433/867 本段飘:260 本段扣血:260 本段扣盾:0
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5047/5832 剩余盾: 0
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5047/5832 原来有盾: 0
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:867/867 本段飘:434 本段扣血:434 本段扣盾:0
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4613/5832 剩余盾: 0
[WARN:2023-3-14 15:30:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:30:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010]
[INFO:2023-3-14 15:30:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024]
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:30:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200408,
"actEffect":
[
{
"additional":3966,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":647,
"effectNum":647,
"multipleEffectNum":0,
"effectType":2,
"additional2":647
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:30:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:30:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:30:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4613/5832 原来有盾: 0
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:129/647 本段飘:129 本段扣血:129 本段扣盾:0
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4484/5832 剩余盾: 0
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4484/5832 原来有盾: 0
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:258/647 本段飘:129 本段扣血:129 本段扣盾:0
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4355/5832 剩余盾: 0
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4355/5832 原来有盾: 0
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:387/647 本段飘:129 本段扣血:129 本段扣盾:0
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4226/5832 剩余盾: 0
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4226/5832 原来有盾: 0
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:516/647 本段飘:129 本段扣血:129 本段扣盾:0
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4097/5832 剩余盾: 0
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4097/5832 原来有盾: 0
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:647/647 本段飘:131 本段扣血:131 本段扣盾:0
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3966/5832 剩余盾: 0
[WARN:2023-3-14 15:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2023-3-14 15:30:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201408,
"actEffect":
[
{
"additional":3455,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":511,
"effectNum":511,
"multipleEffectNum":0,
"effectType":2,
"additional2":511
},
{
"additional":41201408,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3966/5832 原来有盾: 0
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:153/511 本段飘:153 本段扣血:153 本段扣盾:0
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3813/5832 剩余盾: 0
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3813/5832 原来有盾: 0
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:306/511 本段飘:153 本段扣血:153 本段扣盾:0
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3660/5832 剩余盾: 0
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3660/5832 原来有盾: 0
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:511/511 本段飘:205 本段扣血:205 本段扣盾:0
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3455/5832 剩余盾: 0
[WARN:2023-3-14 15:30:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:30:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:30:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222151,
"actEffect":
[
{
"additional":4717,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":48,
"multipleEffectNum":0,
"effectType":2,
"additional2":48
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:30:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:30:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4765/4801 原来有盾: 0
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:14/48 本段飘:14 本段扣血:14 本段扣盾:0
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4751/4801 剩余盾: 0
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4751/4801 原来有盾: 0
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:28/48 本段飘:14 本段扣血:14 本段扣盾:0
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4737/4801 剩余盾: 0
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4737/4801 原来有盾: 0
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:48/48 本段飘:20 本段扣血:20 本段扣盾:0
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4717/4801 剩余盾: 0
[WARN:2023-3-14 15:30:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:30:16][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:30:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:30:16]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:30:16]||||| Sender socketClient version=1
[INFO:2023-3-14 15:30:16]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:30:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066822901368141 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 102 1
[INFO:2023-3-14 15:30:16][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:30:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:30:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:30:16]||||| Sender socketClient version=1
[INFO:2023-3-14 15:30:16]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:30:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067036300897598 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 103 1
[INFO:2023-3-14 15:30:16][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:30:16][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:30:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:30:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:30:16][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:30:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:30:16]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:30:16]||||| Sender socketClient version=1
[INFO:2023-3-14 15:30:16]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=325
[INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 370
additional: 3085
additional2: 370
additional3: 370
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201609
actEffect {
targetId: 5
effectType: 2
effectNum: 854
additional: 2231
additional2: 854
additional3: 854
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41201609
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200409
actEffect {
targetId: 5
effectType: 3
effectNum: 1485
additional: 746
additional2: 1485
additional3: 1485
}
actEffect {
targetId: 5
effectType: 11
effectNum: 0
additional: 11
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41200409
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201407
actEffect {
targetId: 5
effectType: 2
effectNum: 295
additional: 451
additional2: 295
additional3: 295
}
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301016
duration: 1
id: 15
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 4
effectType: 2
effectNum: 51
additional: 3295
additional2: 51
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301015
duration: 2
id: 16
}
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 15
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 16
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 16
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:30:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13349249958992 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 104 1
[INFO:2023-3-14 15:30:16][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":370,
"additional":3085,
"additional2":370,
"additional3":370
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41201609,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":854,
"additional":2231,
"additional2":854,
"additional3":854
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41201609
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200409,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1485,
"additional":746,
"additional2":1485,
"additional3":1485
},
{
"targetId":5,
"effectType":11,
"effectNum":0,
"additional":11
},
{
"targetId":5,
"effectType":5,
"effectNum":0
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41200409
}
],
"targetId":5
},
{
"actorType":2,
"castorId":3,
"actorId":13,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41201407,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":295,
"additional":451,
"additional2":295,
"additional3":295
},
{
"targetId":5,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301016,
"duration":1,
"id":15
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":51,
"additional":3295,
"additional2":51,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301015,
"duration":2,
"id":16
}
}
],
"targetId":4
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":15,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":16,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":16
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":3085,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":370,
"effectNum":370,
"multipleEffectNum":0,
"effectType":2,
"additional2":370
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:30:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:30:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3455/5832 原来有盾: 0
[INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:370/370 本段飘:370 本段扣血:370 本段扣盾:0
[INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3085/5832 剩余盾: 0
[WARN:2023-3-14 15:30:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6
[INFO:2023-3-14 15:30:18][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201609,
"actEffect":
[
{
"additional":2231,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":854,
"effectNum":854,
"multipleEffectNum":0,
"effectType":2,
"additional2":854
},
{
"additional":41201609,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:30:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:30:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:30:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:30:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:30:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165
[INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194
[INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1
[INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203
[INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3085/5832 原来有盾: 0
[INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:854/854 本段飘:854 本段扣血:854 本段扣盾:0
[INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2231/5832 剩余盾: 0
[WARN:2023-3-14 15:30:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:30:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:30:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205
[INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1
[INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206
[INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:30:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210
[INFO:2023-3-14 15:30:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-3-14 15:30:25][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 854
[INFO:2023-3-14 15:30:25][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:30:25][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:30:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:30:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:30:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:30:25][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6
[INFO:2023-3-14 15:30:27][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:30:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200409,
"actEffect":
[
{
"additional":746,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1485,
"effectNum":1485,
"multipleEffectNum":0,
"effectType":3,
"additional2":1485
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:30:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:30:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:30:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:30:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:30:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:30:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134
[INFO:2023-3-14 15:30:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2231/5832 原来有盾: 0
[INFO:2023-3-14 15:30:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:222/1485 本段飘:222 本段扣血:222 本段扣盾:0
[INFO:2023-3-14 15:30:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2009/5832 剩余盾: 0
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2009/5832 原来有盾: 0
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:444/1485 本段飘:222 本段扣血:222 本段扣盾:0
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1787/5832 剩余盾: 0
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1787/5832 原来有盾: 0
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:666/1485 本段飘:222 本段扣血:222 本段扣盾:0
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1565/5832 剩余盾: 0
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1565/5832 原来有盾: 0
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:888/1485 本段飘:222 本段扣血:222 本段扣盾:0
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1343/5832 剩余盾: 0
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1343/5832 原来有盾: 0
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1185/1485 本段飘:297 本段扣血:297 本段扣盾:0
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1046/5832 剩余盾: 0
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1046/5832 原来有盾: 0
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1485/1485 本段飘:300 本段扣血:300 本段扣盾:0
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 746/5832 剩余盾: 0
[WARN:2023-3-14 15:30:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:30:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41200409 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:30:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-3-14 15:30:33][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1485
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201407,
"actEffect":
[
{
"additional":451,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":295,
"effectNum":295,
"multipleEffectNum":0,
"effectType":2,
"additional2":295
},
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":15,
"buffId":301016,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 746/5832 原来有盾: 0
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:295/295 本段飘:295 本段扣血:295 本段扣盾:0
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 451/5832 剩余盾: 0
[WARN:2023-3-14 15:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201407 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301016]
[WARN:2023-3-14 15:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222151,
"actEffect":
[
{
"additional":3295,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":51,
"multipleEffectNum":0,
"effectType":2,
"additional2":51
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":16,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-3-14 15:30:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:30:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3346/3346 原来有盾: 0
[INFO:2023-3-14 15:30:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:15/51 本段飘:15 本段扣血:15 本段扣盾:0
[INFO:2023-3-14 15:30:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3331/3346 剩余盾: 0
[INFO:2023-3-14 15:30:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:30:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3331/3346 原来有盾: 0
[INFO:2023-3-14 15:30:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:30/51 本段飘:15 本段扣血:15 本段扣盾:0
[INFO:2023-3-14 15:30:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3316/3346 剩余盾: 0
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3316/3346 原来有盾: 0
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:51/51 本段飘:21 本段扣血:21 本段扣盾:0
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3295/3346 剩余盾: 0
[WARN:2023-3-14 15:30:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:30:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301015]
[INFO:2023-3-14 15:30:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2023-3-14 15:30:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":15,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":16,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:15 buffId:301016
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:16 buffId:301015 持续时间:1
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:30:36][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:30:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:30:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:30:36]||||| Sender socketClient version=1
[INFO:2023-3-14 15:30:36]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:30:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066667996346951 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 107 1
[INFO:2023-3-14 15:30:36][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:30:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:30:36]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:30:36]||||| Sender socketClient version=1
[INFO:2023-3-14 15:30:36]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:30:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066913701593876 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 108 1
[INFO:2023-3-14 15:30:36][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:30:36][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:30:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:30:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:30:36][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:30:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:30:36]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:30:36]||||| Sender socketClient version=1
[INFO:2023-3-14 15:30:36]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=180
[INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200001
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 16
}
actEffect {
targetId: 4
effectType: 4
effectNum: 970
additional: 3346
}
actEffect {
targetId: 1
effectType: 8
effectNum: 3
additional: 41200001
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201607
actEffect {
targetId: 5
effectType: 2
effectNum: 415
additional: 36
additional2: 415
additional3: 415
}
actEffect {
targetId: 2
effectType: 4
effectNum: 83
additional: 3465
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 5
effectType: 2
effectNum: 636
additional: 0
additional2: 636
additional3: 636
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 13
}
targetId: 0
}
isFinish: true
}
[INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:30:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13333160430193 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 109 1
[INFO:2023-3-14 15:30:36][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200001,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":16
},
{
"targetId":4,
"effectType":4,
"effectNum":970,
"additional":3346
},
{
"targetId":1,
"effectType":8,
"effectNum":3,
"additional":41200001
}
],
"targetId":4
},
{
"actorType":1,
"castorId":2,
"actorId":41201607,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":415,
"additional":36,
"additional2":415,
"additional3":415
},
{
"targetId":2,
"effectType":4,
"effectNum":83,
"additional":3465
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200407,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":636,
"additional":0,
"additional2":636,
"additional3":636
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":13,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":13
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41200001,
"actEffect":
[
{
"additional":16,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":3346,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":970,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":41200001,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:30:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:30:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:30:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[WARN:2023-3-14 15:30:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 4[MyRole_4_4][4] 移除了一个 buff [301015]
[INFO:2023-3-14 15:30:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3295 血
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 970 血
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 3346 血
[WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201607,
"actEffect":
[
{
"additional":36,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":415,
"effectNum":415,
"multipleEffectNum":0,
"effectType":2,
"additional2":415
},
{
"additional":3465,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":83,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 451/5832 原来有盾: 0
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:415/415 本段飘:415 本段扣血:415 本段扣盾:0
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 36/5832 剩余盾: 0
[WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3465 血
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 83 血
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3465 血
[WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200407,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":636,
"effectNum":636,
"multipleEffectNum":0,
"effectType":2,
"additional2":636
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 36/5832 原来有盾: 0
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:636/636 本段飘:636 本段扣血:636 本段扣盾:0
[INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0
[WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step
[INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5
[INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-3-14 15:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果
[WARN:2023-3-14 15:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-3-14 15:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-3-14 15:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-3-14 15:30:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step
[INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5
[INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:13 buffId:301001
[INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done
[INFO:2023-3-14 15:30:38][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:30:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:30:38]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:30:38]||||| Sender socketClient version=1
[INFO:2023-3-14 15:30:38]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:30:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066667400300503 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 110 1
[INFO:2023-3-14 15:30:38][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-3-14 15:30:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:30:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:30:38]||||| Sender socketClient version=1
[INFO:2023-3-14 15:30:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 3
[INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:30:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066791497170925 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 111 1
[INFO:2023-3-14 15:30:38][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:30:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:30:38]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-3-14 15:30:38]||||| Sender socketClient version=1
[INFO:2023-3-14 15:30:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 556
}
[INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:30:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 112 1
[INFO:2023-3-14 15:30:38][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:30:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:30:39]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22
[INFO:2023-3-14 15:30:39]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 445
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:30:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 113 1
[INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 544
}
[INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:30:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 114 1
[INFO:2023-3-14 15:30:39][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:30:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:30:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113
[INFO:2023-3-14 15:30:39]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22
[INFO:2023-3-14 15:30:39]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27
[INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 457
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:30:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 115 1
[INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000009
count: 236
lastUseTime: 1647328041000
composeCount: 0
}
[INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2023-3-14 15:30:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 116 1
[INFO:2023-3-14 15:30:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:30:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2023-3-14 15:30:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235
[INFO:2023-3-14 15:30:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:30:39]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116
[INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320002
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2000
baseAttr {
hp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678475340241
rank: 3
luck: 6
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
exp: 420400
state: 385
strengthenRate: 0
livingSks {
skillId: 40300001
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 1
skinId: 100001
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:30:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 117 1
[INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2016
baseAttr {
hp: 3465
atk: 466
def: 324
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678476699688
rank: 3
luck: 5
sks {
skillId: 41201607
strengthenLevel: 3
}
sks {
skillId: 41201608
strengthenLevel: 3
}
sks {
skillId: 41201609
strengthenLevel: 4
}
exp: 115124
state: 385
strengthenRate: 0
breakthroughCnt: 7
skinId: 100022
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:30:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 118 1
[INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1820003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2004
baseAttr {
hp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1679674487860
rank: 2
luck: 2
sks {
skillId: 41200407
strengthenLevel: 3
}
sks {
skillId: 41200408
strengthenLevel: 3
}
sks {
skillId: 41200409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300044
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100007
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:30:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 119 1
[INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1920004
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2014
baseAttr {
hp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678846625945
rank: 2
luck: 4
sks {
skillId: 41201407
strengthenLevel: 3
}
sks {
skillId: 41201408
strengthenLevel: 3
}
sks {
skillId: 41201409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100020
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:30:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 120 1
[INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 1500051
defineId: 701019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862812109
loveLevel: 0
}
equipInfoList {
uniqueId: 1500052
defineId: 701019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862812109
loveLevel: 0
}
equipInfoList {
uniqueId: 1500053
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862812109
loveLevel: 0
}
equipInfoList {
uniqueId: 1500054
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862812109
loveLevel: 0
}
[INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <---
[INFO:2023-3-14 15:30:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 121 1
[INFO:2023-3-14 15:30:39]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 1400
count: 99747600
}
[INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:30:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 122 1
[INFO:2023-3-14 15:30:39][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-3-14 15:30:40]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12
[INFO:2023-3-14 15:30:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 472044
[INFO:2023-3-14 15:30:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <---
[INFO:2023-3-14 15:30:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 123 1
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-3-14 15:30:40]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=144
[INFO:2023-3-14 15:30:40]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-3-14 15:30:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 240
heroExp: 0
heroExp: 726
heroExp: 0
heroExp: 0
dropBonus {
materilType: 7
materilId: 701019
change: 2
}
dropBonus {
materilType: 2
materilId: 2
change: 1400
}
dropBonus {
materilType: 7
materilId: 703019
change: 2
}
exExp: 2904
hasGetBonus:
allDamage: 6432
itemAdditionShow {
itemAdditionShowGroup {
groupId: 4
source {
isFromHero: true
id: 0
heroId: 2000
num: 10
isRate: true
}
}
}
isReturnFight: false
teamDamage {
teamTypeId: 1
teamDamage: 6432
teamGetDamage: 135
unitDamages {
position: 1
damage: 722
getDamage: 84
unqiueId: 1320002
}
unitDamages {
position: 2
damage: 2136
getDamage: 0
unqiueId: 1320003
}
unitDamages {
position: 3
damage: 2768
getDamage: 0
unqiueId: 1820003
}
unitDamages {
position: 4
damage: 806
getDamage: 51
unqiueId: 1920004
}
}
[INFO:2023-3-14 15:30:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2023-3-14 15:30:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 124 1
[INFO:2023-3-14 15:30:40][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"6432",
"teamGetDamage":"135",
"unitDamages":
[
{
"position":1,
"damage":"722",
"getDamage":"84",
"unqiueId":"1320002"
},
{
"position":2,
"damage":"2136",
"getDamage":"0",
"unqiueId":"1320003"
},
{
"position":3,
"damage":"2768",
"getDamage":"0",
"unqiueId":"1820003"
},
{
"position":4,
"damage":"806",
"getDamage":"51",
"unqiueId":"1920004"
}
]
}
[INFO:2023-3-14 15:30:40][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2023-3-14 15:30:40][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本
[INFO:2023-3-14 15:30:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:30:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-3-14 15:30:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 2.0686805918813 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 125 1
[INFO:2023-3-14 15:30:40][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-3-14 15:30:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-3-14 15:30:42][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-3-14 15:30:42][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0
[INFO:2023-3-14 15:30:42][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-3-14 15:30:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:43][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:30:43][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:30:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:45][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:30:45][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:30:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2023-3-14 15:30:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:30:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:30:50]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:30:50]||||| Sender socketClient version=1
[INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:30:50]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000}
[INFO:2023-3-14 15:30:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:30:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:30:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.066665098071098 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 127 1
[INFO:2023-3-14 15:30:52][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
...
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:30:52][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb'
logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:30:52][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2023-3-14 15:30:52][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011
[INFO:2023-3-14 15:30:52][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:30:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:30:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:30:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:30:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:30:52][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:30:52][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:30:52][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:30:52]DestroyUnusedResources:103,2,time=,paths:
[INFO:2023-3-14 15:30:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:30:53][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2023-3-14 15:30:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:30:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:30:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:30:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:30:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2023-3-14 15:30:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-3-14 15:30:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:30:53]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-3-14 15:30:53]||||| Sender socketClient version=1
[INFO:2023-3-14 15:30:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:30:53]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-3-14 15:30:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-3-14 15:30:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-3-14 15:30:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.1336221024394 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 1 1
[INFO:2023-3-14 15:30:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:30:54][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:30:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1
[INFO:2023-3-14 15:30:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest
[INFO:2023-3-14 15:30:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:30:54][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil
[INFO:2023-3-14 15:30:54][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true
[INFO:2023-3-14 15:30:54][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded'
logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:30:54]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9
[INFO:2023-3-14 15:30:54]||||| Sender socketClient version=1
[INFO:2023-3-14 15:30:54][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:30:54]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120
[INFO:2023-3-14 15:30:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 50001
barrierId: 50001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50002
barrierId: 50002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
userBarrierList {
dungeonId: 50003
barrierId: 50003021
star: -1
hasGetBonus:
bestFightRound: 0
}
lastPlayBarrier {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
[INFO:2023-3-14 15:30:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <---
[INFO:2023-3-14 15:30:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.13333350419998 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 2 1
[INFO:2023-3-14 15:30:54][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:30:55][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2023-3-14 15:30:55][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:30:56][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:30:56]DestroyUnusedResources:0,1,time=,paths:
[WARN:2023-3-14 15:30:57][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011
[WARN:2023-3-14 15:30:57][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011
[INFO:2023-3-14 15:30:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:30:57][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[WARN:2023-3-14 15:30:57][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:30:57][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:30:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:30:57][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:30:57][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2023-3-14 15:30:57][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:30:57][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2023-3-14 15:30:58][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:30:58][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:30:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2023-3-14 15:30:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2023-3-14 15:30:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003
barrierId: 50003011
formationId: 1
useDouble: true
[INFO:2023-3-14 15:30:59]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22
[INFO:2023-3-14 15:30:59]||||| Sender socketClient version=1
[INFO:2023-3-14 15:30:59]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27
[INFO:2023-3-14 15:30:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113
triggerId: 16
triggerId: 17
triggerId: 18
triggerId: 12
triggerId: 13
triggerId: 14
triggerId: 15
[INFO:2023-3-14 15:30:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2023-3-14 15:30:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.60095000267029 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 3 1
[INFO:2023-3-14 15:30:59][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-3-14 15:30:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-3-14 15:30:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2023-3-14 15:30:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:30:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:30:59]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-3-14 15:30:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:30:59]||||| Sender socketClient version=1
[INFO:2023-3-14 15:30:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:30:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:30:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:30:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:30:59][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier'
logic/extensions/fb/agent/FbAgent:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-14 15:30:59][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2023-3-14 15:30:59][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:30:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:30:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:30:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:30:59][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-3-14 15:30:59]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-3-14 15:30:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:30:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-3-14 15:30:59][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.066664300858974 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 4 1
[INFO:2023-3-14 15:30:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:30:59][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:30:59][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:30:59]DestroyUnusedResources:50,2,time=,paths:
[INFO:2023-3-14 15:31:0][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011
[INFO:2023-3-14 15:31:0][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:31:0][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-3-14 15:31:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2023-3-14 15:31:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:31:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:31:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:31:0][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-3-14 15:31:0][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2
[INFO:2023-3-14 15:31:0][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:31:0][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:31:0][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-3-14 15:31:0][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:31:0][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011
[INFO:2023-3-14 15:31:0][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2023-3-14 15:31:0][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕!
[INFO:2023-3-14 15:31:0][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2023-3-14 15:31:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型
[INFO:2023-3-14 15:31:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:31:1][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:31:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui
[INFO:2023-3-14 15:31:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui
[INFO:2023-3-14 15:31:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui
[INFO:2023-3-14 15:31:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui
[INFO:2023-3-14 15:31:1][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型
[INFO:2023-3-14 15:31:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool
[INFO:2023-3-14 15:31:1][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"]
[INFO:2023-3-14 15:31:1][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型
[INFO:2023-3-14 15:31:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool
[INFO:2023-3-14 15:31:2][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"]
[INFO:2023-3-14 15:31:2][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型
[INFO:2023-3-14 15:31:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:31:2][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:31:2][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型
[INFO:2023-3-14 15:31:2][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型
[INFO:2023-3-14 15:31:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:31:3][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:31:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:31:3][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:31:3][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui
[INFO:2023-3-14 15:31:3][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui
[INFO:2023-3-14 15:31:3][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2023-3-14 15:31:3][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2023-3-14 15:31:3][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:31:3][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1
[INFO:2023-3-14 15:31:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest
[INFO:2023-3-14 15:31:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:31:3][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011
[INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil
[INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true
[INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true
[INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true
[INFO:2023-3-14 15:31:3]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9
[INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true
[INFO:2023-3-14 15:31:3]||||| Sender socketClient version=1
[INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true
[INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true
[INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true
[INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2
[INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1
[INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5
[INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4
[INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3
[INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6
[INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:31:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:31:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:31:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:31:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:31:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:31:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:31:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:31:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:31:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:3][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:31:3][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:31:3][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:31:3][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2023-3-14 15:31:3]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8
[INFO:2023-3-14 15:31:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:31:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <---
[INFO:2023-3-14 15:31:3][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.13353040069342 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 5 1
[INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4
[INFO:2023-3-14 15:31:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:4][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2023-3-14 15:31:4][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:31:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:31:5][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:31:5]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-3-14 15:31:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:31:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:31:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:31:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:31:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:31:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:31:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:31:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:31:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:31:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:31:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:31:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:31:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:31:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:31:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:31:8][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.03623957634 0 -2.3 -22.5 0 -2 1.4637604236603
[INFO:2023-3-14 15:31:8][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1
[INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:31:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:31:8][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:31:8][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:31:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:31:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:31:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:31:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:31:9]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-3-14 15:31:9]||||| Sender socketClient version=1
[INFO:2023-3-14 15:31:9]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-3-14 15:31:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.066752500832081 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 7 1
[INFO:2023-3-14 15:31:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:31:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:31:9]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:31:9]||||| Sender socketClient version=1
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:31:9]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:31:9]||||| Sender socketClient version=1
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000}
[INFO:2023-3-14 15:31:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:9]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668
[INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2000
skinId: 100001
position: 1
baseAttributes {
hp: 4801
thp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200000
position: 1
CD: 0
}
skillInfo {
skillId: 41200001
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41200003
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 6
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2016
skinId: 100022
position: 2
baseAttributes {
hp: 3465
thp: 3465
atk: 466
def: 324
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201607
position: 1
CD: 0
}
skillInfo {
skillId: 41201608
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201609
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 7
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2004
skinId: 100007
position: 3
baseAttributes {
hp: 3652
thp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 8
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2014
skinId: 100020
position: 4
baseAttributes {
hp: 3346
thp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201407
position: 1
CD: 0
}
skillInfo {
skillId: 41201408
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41201409
position: 3
CD: 2
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 9
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 23702
}
defender {
units {
id: 5
modelId: 22215
skinId: 130044
position: 4
baseAttributes {
hp: 5832
thp: 5832
atk: 208
def: 165
critic: 130
critic_dmg: 600
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222151
position: 1
CD: 0
}
skillInfo {
skillId: 42222152
position: 2
CD: 0
}
skillInfo {
skillId: 42222153
position: 3
CD: 2
maxCD: 4
}
skillInfo {
skillId: 42222154
position: 4
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
battleStep {
actorType: 1
castorId: 5
actorId: 42222152
actEffect {
targetId: 5
effectType: 5
effectNum: 10
buff {
buffId: 301010
duration: 10
id: 10
}
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301026
duration: 1
id: 11
}
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-3-14 15:31:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.066665701568127 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 8 1
[INFO:2023-3-14 15:31:9][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2000,
"skinId":100001,
"position":1,
"baseAttributes":
{
"hp":4801,
"thp":4801,
"atk":485,
"def":391,
"critic":80,
"critic_dmg":780,
"dodge":80,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200000,
"position":1,
"CD":0
},
{
"skillId":41200001,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41200003,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":6
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2016,
"skinId":100022,
"position":2,
"baseAttributes":
{
"hp":3465,
"thp":3465,
"atk":466,
"def":324,
"critic":145,
"critic_dmg":780,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201607,
"position":1,
"CD":0
},
{
"skillId":41201608,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201609,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":7
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2004,
"skinId":100007,
"position":3,
"baseAttributes":
{
"hp":3652,
"thp":3652,
"atk":420,
"def":362,
"critic":135,
"critic_dmg":660,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":8
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2014,
"skinId":100020,
"position":4,
"baseAttributes":
{
"hp":3346,
"thp":3346,
"atk":428,
"def":403,
"critic":80,
"critic_dmg":660,
"dodge":60,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201407,
"position":1,
"CD":0
},
{
"skillId":41201408,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41201409,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":9
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"23702"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":22215,
"skinId":130044,
"position":4,
"baseAttributes":
{
"hp":5832,
"thp":5832,
"atk":208,
"def":165,
"critic":130,
"critic_dmg":600,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222151,
"position":1,
"CD":0
},
{
"skillId":42222152,
"position":2,
"CD":0
},
{
"skillId":42222153,
"position":3,
"CD":2,
"maxCD":4
},
{
"skillId":42222154,
"position":4,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2023-3-14 15:31:9]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:31:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13333319872618 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 9 1
[INFO:2023-3-14 15:31:9][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:31:9][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-3-14 15:31:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:31:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:31:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2
[INFO:2023-3-14 15:31:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222152,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":10,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":10,
"id":10,
"buffId":301010,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:31:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:31:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2023-3-14 15:31:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:31:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:31:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-3-14 15:31:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-3-14 15:31:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:31:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010]
[INFO:2023-3-14 15:31:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-3-14 15:31:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:31:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:31:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:31:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step
[INFO:2023-3-14 15:31:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2
[INFO:2023-3-14 15:31:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301026,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:31:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:31:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:31:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:31:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026]
[WARN:2023-3-14 15:31:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:31:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:31:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done
[INFO:2023-3-14 15:31:10][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:31:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:31:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:31:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:31:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:31:10]||||| Sender socketClient version=1
[INFO:2023-3-14 15:31:11]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:31:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:31:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:31:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26684550195932 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 10 1
[INFO:2023-3-14 15:31:11][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:31:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:31:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:31:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:31:11]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:31:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:31:12]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:31:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2023-3-14 15:31:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:31:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 1.8014708012342 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 11 1
[INFO:2023-3-14 15:31:12][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:31:12][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:31:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:31:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:31:12][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:31:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:31:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:31:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:31:12]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:31:12]||||| Sender socketClient version=1
[INFO:2023-3-14 15:31:14]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=313
[INFO:2023-3-14 15:31:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 365
additional: 5467
additional2: 365
additional3: 365
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 2
effectNum: 37
additional: 4764
additional2: 37
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201608
actEffect {
targetId: 5
effectType: 2
effectNum: 820
additional: 4647
additional2: 820
additional3: 820
}
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 10
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301024
duration: 2
id: 12
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201608
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 5
effectType: 2
effectNum: 644
additional: 4003
additional2: 644
additional3: 644
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 13
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201408
actEffect {
targetId: 5
effectType: 2
effectNum: 510
additional: 3493
additional2: 510
additional3: 510
}
actEffect {
targetId: 5
effectType: 11
effectNum: 0
additional: 11
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41201408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 2
effectType: 2
effectNum: 55
additional: 3410
additional2: 55
additional3: 0
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:31:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:31:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 1.7355680093169 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 12 1
[INFO:2023-3-14 15:31:14][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":365,
"additional":5467,
"additional2":365,
"additional3":365
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":37,
"additional":4764,
"additional2":37,
"additional3":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41201608,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":820,
"additional":4647,
"additional2":820,
"additional3":820
},
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":10
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301024,
"duration":2,
"id":12
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201608
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":644,
"additional":4003,
"additional2":644,
"additional3":644
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":13
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":510,
"additional":3493,
"additional2":510,
"additional3":510
},
{
"targetId":5,
"effectType":11,
"effectNum":0,
"additional":11
},
{
"targetId":5,
"effectType":5,
"effectNum":0
},
{
"targetId":4,
"effectType":8,
"effectNum":3,
"additional":41201408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":55,
"additional":3410,
"additional2":55,
"additional3":0
}
],
"targetId":2
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:31:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:31:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":5467,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":365,
"effectNum":365,
"multipleEffectNum":0,
"effectType":2,
"additional2":365
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:31:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:31:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:31:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:31:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:31:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:31:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:365/365 本段飘:365 本段扣血:365 本段扣盾:0
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5467/5832 剩余盾: 0
[WARN:2023-3-14 15:31:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":4764,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":37,
"multipleEffectNum":0,
"effectType":2,
"additional2":37
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:31:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:31:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:31:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:37/37 本段飘:37 本段扣血:37 本段扣盾:0
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4764/4801 剩余盾: 0
[WARN:2023-3-14 15:31:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201608,
"actEffect":
[
{
"additional":4647,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":820,
"effectNum":820,
"multipleEffectNum":0,
"effectType":2,
"additional2":820
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201608,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:31:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:31:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:31:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5467/5832 原来有盾: 0
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:164/820 本段飘:164 本段扣血:164 本段扣盾:0
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5303/5832 剩余盾: 0
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5303/5832 原来有盾: 0
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:410/820 本段飘:246 本段扣血:246 本段扣盾:0
[INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5057/5832 剩余盾: 0
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5057/5832 原来有盾: 0
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:820/820 本段飘:410 本段扣血:410 本段扣盾:0
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4647/5832 剩余盾: 0
[WARN:2023-3-14 15:31:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:31:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010]
[INFO:2023-3-14 15:31:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024]
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:31:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200408,
"actEffect":
[
{
"additional":4003,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":644,
"effectNum":644,
"multipleEffectNum":0,
"effectType":2,
"additional2":644
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:31:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:31:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:31:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4647/5832 原来有盾: 0
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:128/644 本段飘:128 本段扣血:128 本段扣盾:0
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4519/5832 剩余盾: 0
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4519/5832 原来有盾: 0
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:256/644 本段飘:128 本段扣血:128 本段扣盾:0
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4391/5832 剩余盾: 0
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4391/5832 原来有盾: 0
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:384/644 本段飘:128 本段扣血:128 本段扣盾:0
[INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4263/5832 剩余盾: 0
[INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4263/5832 原来有盾: 0
[INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:512/644 本段飘:128 本段扣血:128 本段扣盾:0
[INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4135/5832 剩余盾: 0
[INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4135/5832 原来有盾: 0
[INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:644/644 本段飘:132 本段扣血:132 本段扣盾:0
[INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4003/5832 剩余盾: 0
[WARN:2023-3-14 15:31:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:31:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2023-3-14 15:31:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:31:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57
[INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201408,
"actEffect":
[
{
"additional":3493,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":510,
"effectNum":510,
"multipleEffectNum":0,
"effectType":2,
"additional2":510
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41201408,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:31:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:31:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:31:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4003/5832 原来有盾: 0
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:153/510 本段飘:153 本段扣血:153 本段扣盾:0
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3850/5832 剩余盾: 0
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3850/5832 原来有盾: 0
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:306/510 本段飘:153 本段扣血:153 本段扣盾:0
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3697/5832 剩余盾: 0
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3697/5832 原来有盾: 0
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:510/510 本段飘:204 本段扣血:204 本段扣盾:0
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3493/5832 剩余盾: 0
[WARN:2023-3-14 15:31:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:31:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41201408 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201408 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:31:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222151,
"actEffect":
[
{
"additional":3410,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":55,
"multipleEffectNum":0,
"effectType":2,
"additional2":55
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:31:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:31:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3465/3465 原来有盾: 0
[INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:16/55 本段飘:16 本段扣血:16 本段扣盾:0
[INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3449/3465 剩余盾: 0
[INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3449/3465 原来有盾: 0
[INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:32/55 本段飘:16 本段扣血:16 本段扣盾:0
[INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3433/3465 剩余盾: 0
[INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3433/3465 原来有盾: 0
[INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:55/55 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3410/3465 剩余盾: 0
[WARN:2023-3-14 15:31:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:31:20][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:31:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:31:20]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:31:20]||||| Sender socketClient version=1
[INFO:2023-3-14 15:31:20]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:31:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066664196550846 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 14 1
[INFO:2023-3-14 15:31:20][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:31:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:31:20]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:31:20]||||| Sender socketClient version=1
[INFO:2023-3-14 15:31:20]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:31:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066667400300503 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 15 1
[INFO:2023-3-14 15:31:20][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:31:20][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:31:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:31:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:31:20][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:31:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:31:20]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:31:20]||||| Sender socketClient version=1
[INFO:2023-3-14 15:31:20]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=285
[INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 363
additional: 3130
additional2: 363
additional3: 363
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201609
actEffect {
targetId: 5
effectType: 2
effectNum: 850
additional: 2280
additional2: 850
additional3: 850
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41201609
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200409
actEffect {
targetId: 5
effectType: 2
effectNum: 860
additional: 1420
additional2: 860
additional3: 860
}
actEffect {
targetId: 5
effectType: 11
effectNum: 0
additional: 11
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41200409
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201407
actEffect {
targetId: 5
effectType: 2
effectNum: 318
additional: 1102
additional2: 318
additional3: 318
}
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301016
duration: 1
id: 16
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 3
effectType: 1
effectNum: 0
additional: 3652
additional2: 0
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 16
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 16
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:31:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066939696669579 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 16 1
[INFO:2023-3-14 15:31:20][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":363,
"additional":3130,
"additional2":363,
"additional3":363
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41201609,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":850,
"additional":2280,
"additional2":850,
"additional3":850
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41201609
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200409,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":860,
"additional":1420,
"additional2":860,
"additional3":860
},
{
"targetId":5,
"effectType":11,
"effectNum":0,
"additional":11
},
{
"targetId":5,
"effectType":5,
"effectNum":0
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41200409
}
],
"targetId":5
},
{
"actorType":2,
"castorId":3,
"actorId":13,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41201407,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":318,
"additional":1102,
"additional2":318,
"additional3":318
},
{
"targetId":5,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301016,
"duration":1,
"id":16
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":3,
"effectType":1,
"effectNum":0,
"additional":3652,
"additional2":0
}
],
"targetId":3
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":16,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":16
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":3130,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":363,
"effectNum":363,
"multipleEffectNum":0,
"effectType":2,
"additional2":363
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:31:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:31:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3493/5832 原来有盾: 0
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:363/363 本段飘:363 本段扣血:363 本段扣盾:0
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3130/5832 剩余盾: 0
[WARN:2023-3-14 15:31:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:31:21][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6
[INFO:2023-3-14 15:31:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201609,
"actEffect":
[
{
"additional":2280,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":850,
"effectNum":850,
"multipleEffectNum":0,
"effectType":2,
"additional2":850
},
{
"additional":41201609,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:31:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:31:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:31:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:31:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:31:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:31:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165
[INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194
[INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1
[INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203
[INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3130/5832 原来有盾: 0
[INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:850/850 本段飘:850 本段扣血:850 本段扣盾:0
[INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2280/5832 剩余盾: 0
[WARN:2023-3-14 15:31:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:31:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:31:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205
[INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1
[INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206
[INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210
[INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-3-14 15:31:28][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 850
[INFO:2023-3-14 15:31:28][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:31:28][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:31:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:31:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:31:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:31:29][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6
[INFO:2023-3-14 15:31:30][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:31:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200409,
"actEffect":
[
{
"additional":1420,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":860,
"effectNum":860,
"multipleEffectNum":0,
"effectType":2,
"additional2":860
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:31:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:31:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:31:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:31:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:31:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2280/5832 原来有盾: 0
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:129/860 本段飘:129 本段扣血:129 本段扣盾:0
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2151/5832 剩余盾: 0
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2151/5832 原来有盾: 0
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:258/860 本段飘:129 本段扣血:129 本段扣盾:0
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2022/5832 剩余盾: 0
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2022/5832 原来有盾: 0
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:386/860 本段飘:128 本段扣血:128 本段扣盾:0
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1894/5832 剩余盾: 0
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1894/5832 原来有盾: 0
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:515/860 本段飘:129 本段扣血:129 本段扣盾:0
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1765/5832 剩余盾: 0
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1765/5832 原来有盾: 0
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:687/860 本段飘:172 本段扣血:172 本段扣盾:0
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1593/5832 剩余盾: 0
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1593/5832 原来有盾: 0
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:860/860 本段飘:173 本段扣血:173 本段扣盾:0
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1420/5832 剩余盾: 0
[WARN:2023-3-14 15:31:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:31:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41200409 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:31:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:31:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190
[INFO:2023-3-14 15:31:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:31:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 860
[INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1
[INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201407,
"actEffect":
[
{
"additional":1102,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":318,
"effectNum":318,
"multipleEffectNum":0,
"effectType":2,
"additional2":318
},
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301016,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:31:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:31:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:31:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1420/5832 原来有盾: 0
[INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:318/318 本段飘:318 本段扣血:318 本段扣盾:0
[INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1102/5832 剩余盾: 0
[WARN:2023-3-14 15:31:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:31:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201407 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301016]
[WARN:2023-3-14 15:31:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:31:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:31:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:31:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:31:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:31:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:31:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:31:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42222151,
"actEffect":
[
{
"additional":3652,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:31:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:31:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:31:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:31:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[WARN:2023-3-14 15:31:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":16,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:16 buffId:301016
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:31:40][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:31:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:31:40]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:31:40]||||| Sender socketClient version=1
[INFO:2023-3-14 15:31:40]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:31:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.06696379929781 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 19 1
[INFO:2023-3-14 15:31:40][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:31:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:31:40]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:31:40]||||| Sender socketClient version=1
[INFO:2023-3-14 15:31:40]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:31:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066667102277279 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 20 1
[INFO:2023-3-14 15:31:40][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:31:40][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:31:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:31:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:31:40][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:31:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:31:40]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:31:40]||||| Sender socketClient version=1
[INFO:2023-3-14 15:31:40]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=163
[INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 3
effectNum: 642
additional: 460
additional2: 642
additional3: 642
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201607
actEffect {
targetId: 5
effectType: 2
effectNum: 447
additional: 13
additional2: 447
additional3: 447
}
actEffect {
targetId: 2
effectType: 4
effectNum: 89
additional: 3465
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 5
effectType: 2
effectNum: 639
additional: 0
additional2: 639
additional3: 639
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 13
}
targetId: 0
}
isFinish: true
}
[INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:31:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13333579897881 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 21 1
[INFO:2023-3-14 15:31:40][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":642,
"additional":460,
"additional2":642,
"additional3":642
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41201607,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":447,
"additional":13,
"additional2":447,
"additional3":447
},
{
"targetId":2,
"effectType":4,
"effectNum":89,
"additional":3465
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200407,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":639,
"additional":0,
"additional2":639,
"additional3":639
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":13,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":13
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":460,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":642,
"effectNum":642,
"multipleEffectNum":0,
"effectType":3,
"additional2":642
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:31:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:31:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1102/5832 原来有盾: 0
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:642/642 本段飘:642 本段扣血:642 本段扣盾:0
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 460/5832 剩余盾: 0
[WARN:2023-3-14 15:31:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201607,
"actEffect":
[
{
"additional":13,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":447,
"effectNum":447,
"multipleEffectNum":0,
"effectType":2,
"additional2":447
},
{
"additional":3465,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":89,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:31:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:31:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:31:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 460/5832 原来有盾: 0
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:447/447 本段飘:447 本段扣血:447 本段扣盾:0
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 13/5832 剩余盾: 0
[WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3410 血
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 89 血
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3465 血
[WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200407,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":639,
"effectNum":639,
"multipleEffectNum":0,
"effectType":2,
"additional2":639
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 13/5832 原来有盾: 0
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:639/639 本段飘:639 本段扣血:639 本段扣盾:0
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0
[WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果
[WARN:2023-3-14 15:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-3-14 15:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-3-14 15:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-3-14 15:31:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-3-14 15:31:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-3-14 15:31:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:31:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step
[INFO:2023-3-14 15:31:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5
[INFO:2023-3-14 15:31:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:31:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:13 buffId:301001
[INFO:2023-3-14 15:31:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:31:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done
[INFO:2023-3-14 15:31:42][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:31:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:31:42]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:31:42]||||| Sender socketClient version=1
[INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13354809582233 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 22 1
[INFO:2023-3-14 15:31:42][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-3-14 15:31:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:31:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:31:42]||||| Sender socketClient version=1
[INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 3
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13387289643288 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 23 1
[INFO:2023-3-14 15:31:42][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:31:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:31:42]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-3-14 15:31:42]||||| Sender socketClient version=1
[INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 532
}
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 24 1
[INFO:2023-3-14 15:31:42][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:31:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:31:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113
[INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22
[INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 469
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 25 1
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 520
}
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 26 1
[INFO:2023-3-14 15:31:42][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:31:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22
[INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 481
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 27 1
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000009
count: 235
lastUseTime: 1647328041000
composeCount: 0
}
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 28 1
[INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235
[INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320002
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2000
baseAttr {
hp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678475340241
rank: 3
luck: 6
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
exp: 420400
state: 385
strengthenRate: 0
livingSks {
skillId: 40300001
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 1
skinId: 100001
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 29 1
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2016
baseAttr {
hp: 3465
atk: 466
def: 324
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678476699688
rank: 3
luck: 5
sks {
skillId: 41201607
strengthenLevel: 3
}
sks {
skillId: 41201608
strengthenLevel: 3
}
sks {
skillId: 41201609
strengthenLevel: 4
}
exp: 115850
state: 385
strengthenRate: 0
breakthroughCnt: 7
skinId: 100022
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 30 1
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1820003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2004
baseAttr {
hp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1679674487860
rank: 2
luck: 2
sks {
skillId: 41200407
strengthenLevel: 3
}
sks {
skillId: 41200408
strengthenLevel: 3
}
sks {
skillId: 41200409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300044
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100007
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 31 1
[INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1920004
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2014
baseAttr {
hp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678846625945
rank: 2
luck: 4
sks {
skillId: 41201407
strengthenLevel: 3
}
sks {
skillId: 41201408
strengthenLevel: 3
}
sks {
skillId: 41201409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100020
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:31:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 32 1
[INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 1500055
defineId: 701019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862875734
loveLevel: 0
}
equipInfoList {
uniqueId: 1500056
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862875734
loveLevel: 0
}
equipInfoList {
uniqueId: 1500057
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862875734
loveLevel: 0
}
equipInfoList {
uniqueId: 1500058
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862875734
loveLevel: 0
}
[INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <---
[INFO:2023-3-14 15:31:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 33 1
[INFO:2023-3-14 15:31:43]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 1400
count: 99749000
}
[INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:31:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 34 1
[INFO:2023-3-14 15:31:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-3-14 15:31:43]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12
[INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 472284
[INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <---
[INFO:2023-3-14 15:31:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 35 1
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:31:43]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=153
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:31:43]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000}
[INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 240
heroExp: 0
heroExp: 726
heroExp: 0
heroExp: 0
dropBonus {
materilType: 7
materilId: 701019
change: 1
}
dropBonus {
materilType: 2
materilId: 2
change: 1400
}
dropBonus {
materilType: 7
materilId: 701023
change: 2
}
dropBonus {
materilType: 7
materilId: 703019
change: 1
}
exExp: 2904
hasGetBonus:
allDamage: 6458
itemAdditionShow {
itemAdditionShowGroup {
groupId: 4
source {
isFromHero: true
id: 0
heroId: 2000
num: 10
isRate: true
}
}
}
isReturnFight: false
teamDamage {
teamTypeId: 1
teamDamage: 6458
teamGetDamage: 92
unitDamages {
position: 1
damage: 1370
getDamage: 37
unqiueId: 1320002
}
unitDamages {
position: 2
damage: 2117
getDamage: 55
unqiueId: 1320003
}
unitDamages {
position: 3
damage: 2143
getDamage: 0
unqiueId: 1820003
}
unitDamages {
position: 4
damage: 828
getDamage: 0
unqiueId: 1920004
}
}
[INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2023-3-14 15:31:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 36 1
[INFO:2023-3-14 15:31:43][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"6458",
"teamGetDamage":"92",
"unitDamages":
[
{
"position":1,
"damage":"1370",
"getDamage":"37",
"unqiueId":"1320002"
},
{
"position":2,
"damage":"2117",
"getDamage":"55",
"unqiueId":"1320003"
},
{
"position":3,
"damage":"2143",
"getDamage":"0",
"unqiueId":"1820003"
},
{
"position":4,
"damage":"828",
"getDamage":"0",
"unqiueId":"1920004"
}
]
}
[INFO:2023-3-14 15:31:43][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2023-3-14 15:31:43][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本
[INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-3-14 15:31:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 1.147861905396 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 37 1
[INFO:2023-3-14 15:31:43][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-3-14 15:31:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-3-14 15:31:45][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-3-14 15:31:45][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0
[INFO:2023-3-14 15:31:45][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-3-14 15:31:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:45][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:31:45][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:31:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:48][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:31:48][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:31:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2023-3-14 15:31:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:31:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:31:53]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:31:53]||||| Sender socketClient version=1
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-3-14 15:31:53]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:31:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:31:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:31:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.066665299236774 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 39 1
[INFO:2023-3-14 15:31:55][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
...
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:31:55][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb'
logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:31:55][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2023-3-14 15:31:55][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011
[INFO:2023-3-14 15:31:55][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:31:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:31:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:31:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:31:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:31:55][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:31:55][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:31:55][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:31:55]DestroyUnusedResources:103,2,time=,paths:
[INFO:2023-3-14 15:31:55][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:31:55][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2023-3-14 15:31:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:55][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:31:55][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:31:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:31:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:31:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2023-3-14 15:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-3-14 15:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:31:56]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-3-14 15:31:56]||||| Sender socketClient version=1
[INFO:2023-3-14 15:31:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:31:56]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-3-14 15:31:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-3-14 15:31:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-3-14 15:31:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.13333389908075 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 40 1
[INFO:2023-3-14 15:31:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:31:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:31:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:31:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1
[INFO:2023-3-14 15:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest
[INFO:2023-3-14 15:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:31:56][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil
[INFO:2023-3-14 15:31:56][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true
[INFO:2023-3-14 15:31:56][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded'
logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:31:56]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9
[INFO:2023-3-14 15:31:56]||||| Sender socketClient version=1
[INFO:2023-3-14 15:31:56][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:31:57]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120
[INFO:2023-3-14 15:31:57][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:31:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 50001
barrierId: 50001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50002
barrierId: 50002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
userBarrierList {
dungeonId: 50003
barrierId: 50003021
star: -1
hasGetBonus:
bestFightRound: 0
}
lastPlayBarrier {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
[INFO:2023-3-14 15:31:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <---
[INFO:2023-3-14 15:31:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.20040210336447 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 41 1
[INFO:2023-3-14 15:31:57][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2023-3-14 15:31:57][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:31:59][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:31:59]DestroyUnusedResources:0,1,time=,paths:
[WARN:2023-3-14 15:32:0][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011
[WARN:2023-3-14 15:32:0][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011
[INFO:2023-3-14 15:32:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:32:0][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[WARN:2023-3-14 15:32:0][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:32:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:32:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:32:0][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:32:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2023-3-14 15:32:0][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:32:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2023-3-14 15:32:1][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:32:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:32:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2023-3-14 15:32:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2023-3-14 15:32:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003
barrierId: 50003011
formationId: 1
useDouble: true
[INFO:2023-3-14 15:32:1]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22
[INFO:2023-3-14 15:32:1]||||| Sender socketClient version=1
[INFO:2023-3-14 15:32:2]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27
[INFO:2023-3-14 15:32:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113
triggerId: 16
triggerId: 17
triggerId: 18
triggerId: 12
triggerId: 13
triggerId: 14
triggerId: 15
[INFO:2023-3-14 15:32:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2023-3-14 15:32:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.26709149777889 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 43 1
[INFO:2023-3-14 15:32:2][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-3-14 15:32:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-3-14 15:32:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 1000
[INFO:2023-3-14 15:32:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:32:2]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-3-14 15:32:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:32:2]||||| Sender socketClient version=1
[INFO:2023-3-14 15:32:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:32:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:32:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:32:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:32:2][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier'
logic/extensions/fb/agent/FbAgent:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-14 15:32:2][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2023-3-14 15:32:2][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:32:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:32:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:32:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:32:2][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-3-14 15:32:2]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-3-14 15:32:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:32:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-3-14 15:32:2][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13333690166473 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 44 1
[INFO:2023-3-14 15:32:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:32:2][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:32:2][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:32:2]DestroyUnusedResources:50,2,time=,paths:
[INFO:2023-3-14 15:32:2][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011
[INFO:2023-3-14 15:32:2][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:32:2][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-3-14 15:32:2][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2023-3-14 15:32:2][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:32:2][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:32:2][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:32:2][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-3-14 15:32:2][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2
[INFO:2023-3-14 15:32:2][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:32:2][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:32:2][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-3-14 15:32:2][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:32:2][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011
[INFO:2023-3-14 15:32:2][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2023-3-14 15:32:2][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕!
[INFO:2023-3-14 15:32:2][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2023-3-14 15:32:2][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型
[INFO:2023-3-14 15:32:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:32:3][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:32:3][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui
[INFO:2023-3-14 15:32:3][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui
[INFO:2023-3-14 15:32:3][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui
[INFO:2023-3-14 15:32:3][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui
[INFO:2023-3-14 15:32:3][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型
[INFO:2023-3-14 15:32:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool
[INFO:2023-3-14 15:32:4][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"]
[INFO:2023-3-14 15:32:4][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型
[INFO:2023-3-14 15:32:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool
[INFO:2023-3-14 15:32:4][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"]
[INFO:2023-3-14 15:32:4][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型
[INFO:2023-3-14 15:32:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:32:5][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:32:5][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型
[INFO:2023-3-14 15:32:5][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型
[INFO:2023-3-14 15:32:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:32:5][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:32:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:32:5][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:32:5][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui
[INFO:2023-3-14 15:32:5][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui
[INFO:2023-3-14 15:32:5][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2023-3-14 15:32:5][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2023-3-14 15:32:5][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:32:5][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1
[INFO:2023-3-14 15:32:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest
[INFO:2023-3-14 15:32:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:32:5][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011
[INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil
[INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true
[INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true
[INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true
[INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true
[INFO:2023-3-14 15:32:5]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9
[INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true
[INFO:2023-3-14 15:32:5]||||| Sender socketClient version=1
[INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true
[INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true
[INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2
[INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1
[INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5
[INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4
[INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3
[INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6
[INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:32:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:32:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:32:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:32:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:32:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:32:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:32:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:32:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:32:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:5][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:32:5][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:32:5][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:32:5][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2023-3-14 15:32:5]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8
[INFO:2023-3-14 15:32:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:32:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <---
[INFO:2023-3-14 15:32:5][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.13380149751902 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 45 1
[INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4
[INFO:2023-3-14 15:32:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:6][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2023-3-14 15:32:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:32:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:32:7][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:32:7]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-3-14 15:32:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:32:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:32:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:32:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:32:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:32:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:32:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:9][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:32:9][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:32:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:9][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:32:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:9][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:32:9][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:32:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:32:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:32:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:32:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:32:10][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.451176893711 0 -2.3 -22.5 0 -2 1.0488231062889
[INFO:2023-3-14 15:32:10][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1
[INFO:2023-3-14 15:32:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:32:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:32:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:32:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:32:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:32:10][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:32:10][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:32:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:32:11][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:32:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:32:11]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-3-14 15:32:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:32:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:11]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-3-14 15:32:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.13333430141211 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 47 1
[INFO:2023-3-14 15:32:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:32:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:32:11]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:32:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:32:11]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:32:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-3-14 15:32:11]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668
[INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2000
skinId: 100001
position: 1
baseAttributes {
hp: 4801
thp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200000
position: 1
CD: 0
}
skillInfo {
skillId: 41200001
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41200003
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 6
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2016
skinId: 100022
position: 2
baseAttributes {
hp: 3465
thp: 3465
atk: 466
def: 324
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201607
position: 1
CD: 0
}
skillInfo {
skillId: 41201608
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201609
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 7
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2004
skinId: 100007
position: 3
baseAttributes {
hp: 3652
thp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 8
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2014
skinId: 100020
position: 4
baseAttributes {
hp: 3346
thp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201407
position: 1
CD: 0
}
skillInfo {
skillId: 41201408
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41201409
position: 3
CD: 2
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 9
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 23702
}
defender {
units {
id: 5
modelId: 22215
skinId: 130044
position: 4
baseAttributes {
hp: 5832
thp: 5832
atk: 208
def: 165
critic: 130
critic_dmg: 600
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222151
position: 1
CD: 0
}
skillInfo {
skillId: 42222152
position: 2
CD: 0
}
skillInfo {
skillId: 42222153
position: 3
CD: 2
maxCD: 4
}
skillInfo {
skillId: 42222154
position: 4
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
battleStep {
actorType: 1
castorId: 5
actorId: 42222152
actEffect {
targetId: 5
effectType: 5
effectNum: 10
buff {
buffId: 301010
duration: 10
id: 10
}
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301026
duration: 1
id: 11
}
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-3-14 15:32:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.13333359360695 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 48 1
[INFO:2023-3-14 15:32:11][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2000,
"skinId":100001,
"position":1,
"baseAttributes":
{
"hp":4801,
"thp":4801,
"atk":485,
"def":391,
"critic":80,
"critic_dmg":780,
"dodge":80,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200000,
"position":1,
"CD":0
},
{
"skillId":41200001,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41200003,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":6
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2016,
"skinId":100022,
"position":2,
"baseAttributes":
{
"hp":3465,
"thp":3465,
"atk":466,
"def":324,
"critic":145,
"critic_dmg":780,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201607,
"position":1,
"CD":0
},
{
"skillId":41201608,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201609,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":7
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2004,
"skinId":100007,
"position":3,
"baseAttributes":
{
"hp":3652,
"thp":3652,
"atk":420,
"def":362,
"critic":135,
"critic_dmg":660,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":8
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2014,
"skinId":100020,
"position":4,
"baseAttributes":
{
"hp":3346,
"thp":3346,
"atk":428,
"def":403,
"critic":80,
"critic_dmg":660,
"dodge":60,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201407,
"position":1,
"CD":0
},
{
"skillId":41201408,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41201409,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":9
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"23702"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":22215,
"skinId":130044,
"position":4,
"baseAttributes":
{
"hp":5832,
"thp":5832,
"atk":208,
"def":165,
"critic":130,
"critic_dmg":600,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222151,
"position":1,
"CD":0
},
{
"skillId":42222152,
"position":2,
"CD":0
},
{
"skillId":42222153,
"position":3,
"CD":2,
"maxCD":4
},
{
"skillId":42222154,
"position":4,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2023-3-14 15:32:11]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:32:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.20000019669533 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 49 1
[INFO:2023-3-14 15:32:12][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:32:12][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-3-14 15:32:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:32:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:32:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2
[INFO:2023-3-14 15:32:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222152,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":10,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":10,
"id":10,
"buffId":301010,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:32:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:32:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2023-3-14 15:32:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:32:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:32:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-3-14 15:32:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-3-14 15:32:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:32:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010]
[INFO:2023-3-14 15:32:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-3-14 15:32:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step
[INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2
[INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301026,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:32:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:32:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:32:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026]
[WARN:2023-3-14 15:32:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done
[INFO:2023-3-14 15:32:13][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:32:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:32:13]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:32:13]||||| Sender socketClient version=1
[INFO:2023-3-14 15:32:13]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:32:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.067230701446533 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 50 1
[INFO:2023-3-14 15:32:13][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:32:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:32:13]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:32:13]||||| Sender socketClient version=1
[INFO:2023-3-14 15:32:13]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:32:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066664800047874 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 51 1
[INFO:2023-3-14 15:32:13][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:32:13][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:32:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:32:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:32:13][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:32:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:32:13]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:32:13]||||| Sender socketClient version=1
[INFO:2023-3-14 15:32:13]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=351
[INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 345
additional: 5487
additional2: 345
additional3: 345
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 2
effectNum: 35
additional: 4766
additional2: 35
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201608
actEffect {
targetId: 5
effectType: 3
effectNum: 1500
additional: 3987
additional2: 1500
additional3: 1500
}
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 10
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301024
duration: 2
id: 12
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201608
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 5
effectType: 2
effectNum: 663
additional: 3324
additional2: 663
additional3: 663
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 13
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201408
actEffect {
targetId: 5
effectType: 2
effectNum: 547
additional: 2777
additional2: 547
additional3: 547
}
actEffect {
targetId: 5
effectType: 11
effectNum: 0
additional: 11
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41201408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 2
effectType: 2
effectNum: 58
additional: 3407
additional2: 58
additional3: 0
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301015
duration: 2
id: 15
}
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 15
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 15
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:32:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066666796803474 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 52 1
[INFO:2023-3-14 15:32:13][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":345,
"additional":5487,
"additional2":345,
"additional3":345
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":35,
"additional":4766,
"additional2":35,
"additional3":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41201608,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1500,
"additional":3987,
"additional2":1500,
"additional3":1500
},
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":10
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301024,
"duration":2,
"id":12
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201608
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":663,
"additional":3324,
"additional2":663,
"additional3":663
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":13
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":547,
"additional":2777,
"additional2":547,
"additional3":547
},
{
"targetId":5,
"effectType":11,
"effectNum":0,
"additional":11
},
{
"targetId":5,
"effectType":5,
"effectNum":0
},
{
"targetId":4,
"effectType":8,
"effectNum":3,
"additional":41201408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":58,
"additional":3407,
"additional2":58,
"additional3":0
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301015,
"duration":2,
"id":15
}
}
],
"targetId":2
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":15,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":15
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":5487,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":345,
"effectNum":345,
"multipleEffectNum":0,
"effectType":2,
"additional2":345
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:32:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:32:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:32:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0
[INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:345/345 本段飘:345 本段扣血:345 本段扣盾:0
[INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5487/5832 剩余盾: 0
[WARN:2023-3-14 15:32:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":4766,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":35,
"multipleEffectNum":0,
"effectType":2,
"additional2":35
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:32:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:32:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:32:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:35/35 本段飘:35 本段扣血:35 本段扣盾:0
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4766/4801 剩余盾: 0
[WARN:2023-3-14 15:32:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201608,
"actEffect":
[
{
"additional":3987,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1500,
"effectNum":1500,
"multipleEffectNum":0,
"effectType":3,
"additional2":1500
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201608,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:32:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:32:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:32:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:32:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5487/5832 原来有盾: 0
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:300/1500 本段飘:300 本段扣血:300 本段扣盾:0
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5187/5832 剩余盾: 0
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:32:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5187/5832 原来有盾: 0
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:750/1500 本段飘:450 本段扣血:450 本段扣盾:0
[INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4737/5832 剩余盾: 0
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:32:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4737/5832 原来有盾: 0
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1500/1500 本段飘:750 本段扣血:750 本段扣盾:0
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3987/5832 剩余盾: 0
[WARN:2023-3-14 15:32:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:32:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010]
[INFO:2023-3-14 15:32:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024]
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:32:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200408,
"actEffect":
[
{
"additional":3324,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":663,
"effectNum":663,
"multipleEffectNum":0,
"effectType":2,
"additional2":663
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:32:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:32:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:32:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:32:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3987/5832 原来有盾: 0
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:132/663 本段飘:132 本段扣血:132 本段扣盾:0
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3855/5832 剩余盾: 0
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:32:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3855/5832 原来有盾: 0
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:264/663 本段飘:132 本段扣血:132 本段扣盾:0
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3723/5832 剩余盾: 0
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:32:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3723/5832 原来有盾: 0
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:396/663 本段飘:132 本段扣血:132 本段扣盾:0
[INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3591/5832 剩余盾: 0
[INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:32:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3591/5832 原来有盾: 0
[INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:528/663 本段飘:132 本段扣血:132 本段扣盾:0
[INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3459/5832 剩余盾: 0
[INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:32:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3459/5832 原来有盾: 0
[INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:663/663 本段飘:135 本段扣血:135 本段扣盾:0
[INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3324/5832 剩余盾: 0
[WARN:2023-3-14 15:32:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:32:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2023-3-14 15:32:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:32:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57
[INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201408,
"actEffect":
[
{
"additional":2777,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":547,
"effectNum":547,
"multipleEffectNum":0,
"effectType":2,
"additional2":547
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41201408,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:32:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:32:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:32:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:32:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3324/5832 原来有盾: 0
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:164/547 本段飘:164 本段扣血:164 本段扣盾:0
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3160/5832 剩余盾: 0
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:32:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3160/5832 原来有盾: 0
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:328/547 本段飘:164 本段扣血:164 本段扣盾:0
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2996/5832 剩余盾: 0
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:32:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2996/5832 原来有盾: 0
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:547/547 本段飘:219 本段扣血:219 本段扣盾:0
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2777/5832 剩余盾: 0
[WARN:2023-3-14 15:32:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:32:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41201408 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201408 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:32:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222151,
"actEffect":
[
{
"additional":3407,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":58,
"multipleEffectNum":0,
"effectType":2,
"additional2":58
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":15,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:32:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:32:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:32:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:32:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3465/3465 原来有盾: 0
[INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:17/58 本段飘:17 本段扣血:17 本段扣盾:0
[INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3448/3465 剩余盾: 0
[INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:32:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3448/3465 原来有盾: 0
[INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:34/58 本段飘:17 本段扣血:17 本段扣盾:0
[INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3431/3465 剩余盾: 0
[INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:32:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3431/3465 原来有盾: 0
[INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:58/58 本段飘:24 本段扣血:24 本段扣盾:0
[INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3407/3465 剩余盾: 0
[WARN:2023-3-14 15:32:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:32:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301015]
[INFO:2023-3-14 15:32:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2023-3-14 15:32:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":15,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:15 buffId:301015 持续时间:1
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:32:19][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:32:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:32:19]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:32:19]||||| Sender socketClient version=1
[INFO:2023-3-14 15:32:19]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:32:19][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066669799387455 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 53 1
[INFO:2023-3-14 15:32:19][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:32:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:32:19]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:32:19]||||| Sender socketClient version=1
[INFO:2023-3-14 15:32:19]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:32:19][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066910997033119 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 54 1
[INFO:2023-3-14 15:32:19][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:32:19][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:32:19][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:32:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:32:19]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:32:19]||||| Sender socketClient version=1
[INFO:2023-3-14 15:32:19]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=237
[INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200001
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 15
}
actEffect {
targetId: 2
effectType: 4
effectNum: 970
additional: 3465
}
actEffect {
targetId: 1
effectType: 8
effectNum: 3
additional: 41200001
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201609
actEffect {
targetId: 5
effectType: 3
effectNum: 1662
additional: 1115
additional2: 1662
additional3: 1662
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41201609
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200409
actEffect {
targetId: 5
effectType: 2
effectNum: 845
additional: 270
additional2: 845
additional3: 845
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41200409
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201407
actEffect {
targetId: 5
effectType: 2
effectNum: 301
additional: 0
additional2: 301
additional3: 301
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 12
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: true
}
[INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:32:19][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13353169709444 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 55 1
[INFO:2023-3-14 15:32:19][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200001,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":15
},
{
"targetId":2,
"effectType":4,
"effectNum":970,
"additional":3465
},
{
"targetId":1,
"effectType":8,
"effectNum":3,
"additional":41200001
}
],
"targetId":2
},
{
"actorType":1,
"castorId":2,
"actorId":41201609,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1662,
"additional":1115,
"additional2":1662,
"additional3":1662
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41201609
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200409,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":845,
"additional":270,
"additional2":845,
"additional3":845
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41200409
}
],
"targetId":5
},
{
"actorType":2,
"castorId":3,
"actorId":13,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41201407,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":301,
"additional":0,
"additional2":301,
"additional3":301
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":12
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41200001,
"actEffect":
[
{
"additional":15,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":3465,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":970,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":41200001,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 2[MyRole_2_2][2] 移除了一个 buff [301015]
[INFO:2023-3-14 15:32:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3407 血
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 970 血
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3465 血
[WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3
[INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3
[INFO:2023-3-14 15:32:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:32:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:32:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step
[INFO:2023-3-14 15:32:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6
[INFO:2023-3-14 15:32:20][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6
[INFO:2023-3-14 15:32:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201609,
"actEffect":
[
{
"additional":1115,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1662,
"effectNum":1662,
"multipleEffectNum":0,
"effectType":3,
"additional2":1662
},
{
"additional":41201609,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:32:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:32:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:32:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:32:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:32:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:32:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165
[INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194
[INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1
[INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203
[INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:32:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2777/5832 原来有盾: 0
[INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1662/1662 本段飘:1662 本段扣血:1662 本段扣盾:0
[INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1115/5832 剩余盾: 0
[WARN:2023-3-14 15:32:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:32:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:32:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205
[INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1
[INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206
[INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210
[INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-3-14 15:32:27][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1662
[INFO:2023-3-14 15:32:27][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:32:27][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:32:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:32:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step
[INFO:2023-3-14 15:32:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6
[INFO:2023-3-14 15:32:28][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6
[INFO:2023-3-14 15:32:30][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:32:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200409,
"actEffect":
[
{
"additional":270,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":845,
"effectNum":845,
"multipleEffectNum":0,
"effectType":2,
"additional2":845
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:32:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:32:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:32:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:32:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:32:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:32:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134
[INFO:2023-3-14 15:32:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:32:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1115/5832 原来有盾: 0
[INFO:2023-3-14 15:32:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:126/845 本段飘:126 本段扣血:126 本段扣盾:0
[INFO:2023-3-14 15:32:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 989/5832 剩余盾: 0
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:32:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 989/5832 原来有盾: 0
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:252/845 本段飘:126 本段扣血:126 本段扣盾:0
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 863/5832 剩余盾: 0
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:32:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 863/5832 原来有盾: 0
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:378/845 本段飘:126 本段扣血:126 本段扣盾:0
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 737/5832 剩余盾: 0
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:32:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 737/5832 原来有盾: 0
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:504/845 本段飘:126 本段扣血:126 本段扣盾:0
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 611/5832 剩余盾: 0
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:32:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 611/5832 原来有盾: 0
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:673/845 本段飘:169 本段扣血:169 本段扣盾:0
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 442/5832 剩余盾: 0
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:32:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 442/5832 原来有盾: 0
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:845/845 本段飘:172 本段扣血:172 本段扣盾:0
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 270/5832 剩余盾: 0
[WARN:2023-3-14 15:32:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:32:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:32:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-3-14 15:32:36][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 845
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201407,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":301,
"effectNum":301,
"multipleEffectNum":0,
"effectType":2,
"additional2":301
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 270/5832 原来有盾: 0
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:301/301 本段飘:301 本段扣血:301 本段扣盾:0
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0
[WARN:2023-3-14 15:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-3-14 15:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2023-3-14 15:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301024],不提示id不需要播放效果
[WARN:2023-3-14 15:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2023-3-14 15:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2023-3-14 15:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-3-14 15:32:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done
[INFO:2023-3-14 15:32:37][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:32:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:32:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:32:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:32:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:32:37]||||| Sender socketClient version=1
[INFO:2023-3-14 15:32:37]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13378709554672 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 58 1
[INFO:2023-3-14 15:32:38][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-3-14 15:32:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:32:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:32:38]||||| Sender socketClient version=1
[INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 2
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13346339762211 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 59 1
[INFO:2023-3-14 15:32:38][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:32:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:32:38]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-3-14 15:32:38]||||| Sender socketClient version=1
[INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 508
}
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 60 1
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22
[INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 493
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 61 1
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 496
}
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 62 1
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22
[INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=53,cmd=14,status=0,size=14
[INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 505
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 63 1
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}info {
id: 2
expiredTime: 0
}
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CustomizedGiftBagPush <---
[INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 53 14 || 0 CustomizedGiftBagPush 64 1
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000009
count: 234
lastUseTime: 1647328041000
composeCount: 0
}
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 65 1
[INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235
[INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320002
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2000
baseAttr {
hp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678475340241
rank: 3
luck: 6
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
exp: 420400
state: 385
strengthenRate: 0
livingSks {
skillId: 40300001
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 1
skinId: 100001
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 66 1
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2016
baseAttr {
hp: 3465
atk: 466
def: 324
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678476699688
rank: 3
luck: 5
sks {
skillId: 41201607
strengthenLevel: 3
}
sks {
skillId: 41201608
strengthenLevel: 3
}
sks {
skillId: 41201609
strengthenLevel: 4
}
exp: 116576
state: 385
strengthenRate: 0
breakthroughCnt: 7
skinId: 100022
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 67 1
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1820003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2004
baseAttr {
hp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1679674487860
rank: 2
luck: 2
sks {
skillId: 41200407
strengthenLevel: 3
}
sks {
skillId: 41200408
strengthenLevel: 3
}
sks {
skillId: 41200409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300044
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100007
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 68 1
[INFO:2023-3-14 15:32:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1920004
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2014
baseAttr {
hp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678846625945
rank: 2
luck: 4
sks {
skillId: 41201407
strengthenLevel: 3
}
sks {
skillId: 41201408
strengthenLevel: 3
}
sks {
skillId: 41201409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100020
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 69 1
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 1500059
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862931315
loveLevel: 0
}
equipInfoList {
uniqueId: 1500060
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862931315
loveLevel: 0
}
equipInfoList {
uniqueId: 1500061
defineId: 702019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862931315
loveLevel: 0
}
equipInfoList {
uniqueId: 1500062
defineId: 702019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862931315
loveLevel: 0
}
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <---
[INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 70 1
[INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 1400
count: 99750400
}
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 71 1
[INFO:2023-3-14 15:32:38][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 472524
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <---
[INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 72 1
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=143
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 240
heroExp: 0
heroExp: 726
heroExp: 0
heroExp: 0
dropBonus {
materilType: 2
materilId: 2
change: 1400
}
dropBonus {
materilType: 7
materilId: 701023
change: 2
}
dropBonus {
materilType: 7
materilId: 702019
change: 2
}
exExp: 2904
hasGetBonus:
allDamage: 5863
itemAdditionShow {
itemAdditionShowGroup {
groupId: 4
source {
isFromHero: true
id: 0
heroId: 2000
num: 10
isRate: true
}
}
}
isReturnFight: false
teamDamage {
teamTypeId: 1
teamDamage: 5863
teamGetDamage: 93
unitDamages {
position: 1
damage: 345
getDamage: 35
unqiueId: 1320002
}
unitDamages {
position: 2
damage: 3162
getDamage: 58
unqiueId: 1320003
}
unitDamages {
position: 3
damage: 1508
getDamage: 0
unqiueId: 1820003
}
unitDamages {
position: 4
damage: 848
getDamage: 0
unqiueId: 1920004
}
}
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 73 1
[INFO:2023-3-14 15:32:38][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"5863",
"teamGetDamage":"93",
"unitDamages":
[
{
"position":1,
"damage":"345",
"getDamage":"35",
"unqiueId":"1320002"
},
{
"position":2,
"damage":"3162",
"getDamage":"58",
"unqiueId":"1320003"
},
{
"position":3,
"damage":"1508",
"getDamage":"0",
"unqiueId":"1820003"
},
{
"position":4,
"damage":"848",
"getDamage":"0",
"unqiueId":"1920004"
}
]
}
[INFO:2023-3-14 15:32:38][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2023-3-14 15:32:38][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.73501189798117 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 74 1
[INFO:2023-3-14 15:32:38][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-3-14 15:32:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-3-14 15:32:41][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-3-14 15:32:41][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0
[INFO:2023-3-14 15:32:41][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-3-14 15:32:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:41][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:32:41][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:32:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:43][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:32:43][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:32:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2023-3-14 15:32:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:32:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:32:49]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:32:49]||||| Sender socketClient version=1
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000}
[INFO:2023-3-14 15:32:49]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:32:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:32:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:32:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13721880316734 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 76 1
[INFO:2023-3-14 15:32:51][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
...
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:32:51][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb'
logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:32:51][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2023-3-14 15:32:51][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011
[INFO:2023-3-14 15:32:51][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:32:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:32:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:32:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:32:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:32:51][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:32:51][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:32:51][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:32:51]DestroyUnusedResources:102,2,time=,paths:
[INFO:2023-3-14 15:32:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:32:51][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2023-3-14 15:32:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:32:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:32:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:32:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:32:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2023-3-14 15:32:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-3-14 15:32:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:32:52]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-3-14 15:32:52]||||| Sender socketClient version=1
[INFO:2023-3-14 15:32:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:32:52]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-3-14 15:32:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-3-14 15:32:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-3-14 15:32:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.13333380222321 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 77 1
[INFO:2023-3-14 15:32:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:32:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:32:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1
[INFO:2023-3-14 15:32:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest
[INFO:2023-3-14 15:32:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:32:52][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil
[INFO:2023-3-14 15:32:52]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9
[INFO:2023-3-14 15:32:52]||||| Sender socketClient version=1
[INFO:2023-3-14 15:32:52][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true
[INFO:2023-3-14 15:32:52][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded'
logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:32:52][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:32:53]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120
[INFO:2023-3-14 15:32:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:32:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 50001
barrierId: 50001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50002
barrierId: 50002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
userBarrierList {
dungeonId: 50003
barrierId: 50003021
star: -1
hasGetBonus:
bestFightRound: 0
}
lastPlayBarrier {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
[INFO:2023-3-14 15:32:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <---
[INFO:2023-3-14 15:32:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.20039200037718 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 78 1
[INFO:2023-3-14 15:32:53][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2023-3-14 15:32:53][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:32:54][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:32:54]DestroyUnusedResources:0,1,time=,paths:
[WARN:2023-3-14 15:32:56][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011
[WARN:2023-3-14 15:32:56][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011
[INFO:2023-3-14 15:32:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:32:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[WARN:2023-3-14 15:32:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:32:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:32:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:32:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:32:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2023-3-14 15:32:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:32:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2023-3-14 15:32:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:32:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:32:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2023-3-14 15:32:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2023-3-14 15:32:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003
barrierId: 50003011
formationId: 1
useDouble: true
[INFO:2023-3-14 15:32:57]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22
[INFO:2023-3-14 15:32:57]||||| Sender socketClient version=1
[INFO:2023-3-14 15:32:57]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27
[INFO:2023-3-14 15:32:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113
triggerId: 16
triggerId: 17
triggerId: 18
triggerId: 12
triggerId: 13
triggerId: 14
triggerId: 15
[INFO:2023-3-14 15:32:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2023-3-14 15:32:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.26718380302191 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 80 1
[INFO:2023-3-14 15:32:58][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-3-14 15:32:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-3-14 15:32:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 1000
[INFO:2023-3-14 15:32:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:32:58]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-3-14 15:32:58]||||| Sender socketClient version=1
[INFO:2023-3-14 15:32:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:32:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:32:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:32:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:32:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:32:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:32:58][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier'
logic/extensions/fb/agent/FbAgent:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-14 15:32:58][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2023-3-14 15:32:58][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:32:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:32:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:32:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:32:58][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-3-14 15:32:58]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-3-14 15:32:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:32:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-3-14 15:32:58][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13349340111017 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 81 1
[INFO:2023-3-14 15:32:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:32:58][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:32:58][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:32:58]DestroyUnusedResources:50,2,time=,paths:
[INFO:2023-3-14 15:32:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:32:58][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:32:58][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:32:58]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-3-14 15:32:58][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011
[INFO:2023-3-14 15:32:58][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:32:58][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-3-14 15:32:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2023-3-14 15:32:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:32:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:32:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:32:58][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-3-14 15:32:58][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2
[INFO:2023-3-14 15:32:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:32:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:32:58][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-3-14 15:32:58][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:32:59][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011
[INFO:2023-3-14 15:32:59][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2023-3-14 15:32:59][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕!
[INFO:2023-3-14 15:32:59][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2023-3-14 15:32:59][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型
[INFO:2023-3-14 15:33:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:33:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:33:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui
[INFO:2023-3-14 15:33:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui
[INFO:2023-3-14 15:33:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui
[INFO:2023-3-14 15:33:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui
[INFO:2023-3-14 15:33:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型
[INFO:2023-3-14 15:33:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool
[INFO:2023-3-14 15:33:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"]
[INFO:2023-3-14 15:33:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型
[INFO:2023-3-14 15:33:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool
[INFO:2023-3-14 15:33:1][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"]
[INFO:2023-3-14 15:33:1][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型
[INFO:2023-3-14 15:33:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:33:1][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:33:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型
[INFO:2023-3-14 15:33:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型
[INFO:2023-3-14 15:33:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:33:1][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:33:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:33:1][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:33:2][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui
[INFO:2023-3-14 15:33:2][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui
[INFO:2023-3-14 15:33:2][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2023-3-14 15:33:2][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2023-3-14 15:33:2][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:33:2][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1
[INFO:2023-3-14 15:33:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest
[INFO:2023-3-14 15:33:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:33:2][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011
[INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil
[INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true
[INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true
[INFO:2023-3-14 15:33:2]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9
[INFO:2023-3-14 15:33:2]||||| Sender socketClient version=1
[INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true
[INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true
[INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true
[INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true
[INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true
[INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2
[INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1
[INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5
[INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4
[INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3
[INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6
[INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:33:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:33:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:33:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:33:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:33:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:33:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:33:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:33:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:33:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:2][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:33:2][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:33:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:33:2][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2023-3-14 15:33:2]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8
[INFO:2023-3-14 15:33:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:33:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <---
[INFO:2023-3-14 15:33:2][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.13333419710398 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 82 1
[INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4
[INFO:2023-3-14 15:33:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:3][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2023-3-14 15:33:3][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:33:3][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:3][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:3][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:33:4][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:33:4]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-3-14 15:33:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:33:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:33:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:33:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:33:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:33:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:33:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:33:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:33:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:33:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:33:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:33:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:33:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:33:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:33:7][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.187913906574 0 -2.3 -22.5 0 -2 1.3120860934257
[INFO:2023-3-14 15:33:7][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:33:7][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:33:7][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:33:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:33:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:33:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-3-14 15:33:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-3-14 15:33:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:33:7]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-3-14 15:33:7]||||| Sender socketClient version=1
[INFO:2023-3-14 15:33:7]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2023-3-14 15:33:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:33:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-3-14 15:33:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.066675901412964 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 84 1
[INFO:2023-3-14 15:33:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-3-14 15:33:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-3-14 15:33:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:33:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-3-14 15:33:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:33:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:33:7]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:33:7]||||| Sender socketClient version=1
[INFO:2023-3-14 15:33:7]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:33:7]||||| Sender socketClient version=1
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:33:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:33:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:33:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:33:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-3-14 15:33:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-3-14 15:33:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:8]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668
[INFO:2023-3-14 15:33:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2000
skinId: 100001
position: 1
baseAttributes {
hp: 4801
thp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200000
position: 1
CD: 0
}
skillInfo {
skillId: 41200001
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41200003
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 6
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2016
skinId: 100022
position: 2
baseAttributes {
hp: 3465
thp: 3465
atk: 466
def: 324
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201607
position: 1
CD: 0
}
skillInfo {
skillId: 41201608
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201609
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 7
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2004
skinId: 100007
position: 3
baseAttributes {
hp: 3652
thp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 8
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2014
skinId: 100020
position: 4
baseAttributes {
hp: 3346
thp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201407
position: 1
CD: 0
}
skillInfo {
skillId: 41201408
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41201409
position: 3
CD: 2
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 9
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 23702
}
defender {
units {
id: 5
modelId: 22215
skinId: 130044
position: 4
baseAttributes {
hp: 5832
thp: 5832
atk: 208
def: 165
critic: 130
critic_dmg: 600
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222151
position: 1
CD: 0
}
skillInfo {
skillId: 42222152
position: 2
CD: 0
}
skillInfo {
skillId: 42222153
position: 3
CD: 2
maxCD: 4
}
skillInfo {
skillId: 42222154
position: 4
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
battleStep {
actorType: 1
castorId: 5
actorId: 42222152
actEffect {
targetId: 5
effectType: 5
effectNum: 10
buff {
buffId: 301010
duration: 10
id: 10
}
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301026
duration: 1
id: 11
}
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:33:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-3-14 15:33:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.06671079993248 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 85 1
[INFO:2023-3-14 15:33:8][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2000,
"skinId":100001,
"position":1,
"baseAttributes":
{
"hp":4801,
"thp":4801,
"atk":485,
"def":391,
"critic":80,
"critic_dmg":780,
"dodge":80,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200000,
"position":1,
"CD":0
},
{
"skillId":41200001,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41200003,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":6
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2016,
"skinId":100022,
"position":2,
"baseAttributes":
{
"hp":3465,
"thp":3465,
"atk":466,
"def":324,
"critic":145,
"critic_dmg":780,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201607,
"position":1,
"CD":0
},
{
"skillId":41201608,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201609,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":7
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2004,
"skinId":100007,
"position":3,
"baseAttributes":
{
"hp":3652,
"thp":3652,
"atk":420,
"def":362,
"critic":135,
"critic_dmg":660,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":8
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2014,
"skinId":100020,
"position":4,
"baseAttributes":
{
"hp":3346,
"thp":3346,
"atk":428,
"def":403,
"critic":80,
"critic_dmg":660,
"dodge":60,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201407,
"position":1,
"CD":0
},
{
"skillId":41201408,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41201409,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":9
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"23702"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":22215,
"skinId":130044,
"position":4,
"baseAttributes":
{
"hp":5832,
"thp":5832,
"atk":208,
"def":165,
"critic":130,
"critic_dmg":600,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222151,
"position":1,
"CD":0
},
{
"skillId":42222152,
"position":2,
"CD":0
},
{
"skillId":42222153,
"position":3,
"CD":2,
"maxCD":4
},
{
"skillId":42222154,
"position":4,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2023-3-14 15:33:8]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:33:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:33:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:33:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13353560119867 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 86 1
[INFO:2023-3-14 15:33:8][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:33:8][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-3-14 15:33:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:33:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:33:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2
[INFO:2023-3-14 15:33:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222152,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":10,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":10,
"id":10,
"buffId":301010,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2023-3-14 15:33:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:33:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:33:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-3-14 15:33:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-3-14 15:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:33:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010]
[INFO:2023-3-14 15:33:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-3-14 15:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:33:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:33:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:33:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step
[INFO:2023-3-14 15:33:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2
[INFO:2023-3-14 15:33:9][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301026,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:33:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:33:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:33:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:33:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026]
[WARN:2023-3-14 15:33:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:33:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:33:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done
[INFO:2023-3-14 15:33:9][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:33:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:33:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:33:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:33:9]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:33:9]||||| Sender socketClient version=1
[INFO:2023-3-14 15:33:9]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:33:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:33:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:33:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13350990414619 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 87 1
[INFO:2023-3-14 15:33:9][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:33:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:33:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:33:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:33:9]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:33:9]||||| Sender socketClient version=1
[INFO:2023-3-14 15:33:9]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:33:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2023-3-14 15:33:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:33:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13364240527153 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 88 1
[INFO:2023-3-14 15:33:9][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:33:9][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:33:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:33:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:33:9][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:33:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:33:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:33:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:33:9]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:33:9]||||| Sender socketClient version=1
[INFO:2023-3-14 15:33:10]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=313
[INFO:2023-3-14 15:33:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 370
additional: 5462
additional2: 370
additional3: 370
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 2
effectNum: 37
additional: 4764
additional2: 37
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201608
actEffect {
targetId: 5
effectType: 3
effectNum: 1411
additional: 4051
additional2: 1411
additional3: 1411
}
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 10
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301024
duration: 2
id: 12
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201608
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 5
effectType: 2
effectNum: 647
additional: 3404
additional2: 647
additional3: 647
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 13
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201408
actEffect {
targetId: 5
effectType: 2
effectNum: 536
additional: 2868
additional2: 536
additional3: 536
}
actEffect {
targetId: 5
effectType: 11
effectNum: 0
additional: 11
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41201408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 2
effectType: 3
effectNum: 91
additional: 3374
additional2: 91
additional3: 0
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:33:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:33:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13365069776773 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 89 1
[INFO:2023-3-14 15:33:10][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":370,
"additional":5462,
"additional2":370,
"additional3":370
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":37,
"additional":4764,
"additional2":37,
"additional3":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41201608,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1411,
"additional":4051,
"additional2":1411,
"additional3":1411
},
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":10
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301024,
"duration":2,
"id":12
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201608
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":647,
"additional":3404,
"additional2":647,
"additional3":647
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":13
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":536,
"additional":2868,
"additional2":536,
"additional3":536
},
{
"targetId":5,
"effectType":11,
"effectNum":0,
"additional":11
},
{
"targetId":5,
"effectType":5,
"effectNum":0
},
{
"targetId":4,
"effectType":8,
"effectNum":3,
"additional":41201408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":2,
"effectType":3,
"effectNum":91,
"additional":3374,
"additional2":91,
"additional3":0
}
],
"targetId":2
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":5462,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":370,
"effectNum":370,
"multipleEffectNum":0,
"effectType":2,
"additional2":370
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:370/370 本段飘:370 本段扣血:370 本段扣盾:0
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5462/5832 剩余盾: 0
[WARN:2023-3-14 15:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":4764,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":37,
"multipleEffectNum":0,
"effectType":2,
"additional2":37
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:37/37 本段飘:37 本段扣血:37 本段扣盾:0
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4764/4801 剩余盾: 0
[WARN:2023-3-14 15:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201608,
"actEffect":
[
{
"additional":4051,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1411,
"effectNum":1411,
"multipleEffectNum":0,
"effectType":3,
"additional2":1411
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201608,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5462/5832 原来有盾: 0
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:282/1411 本段飘:282 本段扣血:282 本段扣盾:0
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5180/5832 剩余盾: 0
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5180/5832 原来有盾: 0
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:705/1411 本段飘:423 本段扣血:423 本段扣盾:0
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4757/5832 剩余盾: 0
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4757/5832 原来有盾: 0
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1411/1411 本段飘:706 本段扣血:706 本段扣盾:0
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4051/5832 剩余盾: 0
[WARN:2023-3-14 15:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010]
[INFO:2023-3-14 15:33:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024]
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200408,
"actEffect":
[
{
"additional":3404,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":647,
"effectNum":647,
"multipleEffectNum":0,
"effectType":2,
"additional2":647
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4051/5832 原来有盾: 0
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:129/647 本段飘:129 本段扣血:129 本段扣盾:0
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3922/5832 剩余盾: 0
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3922/5832 原来有盾: 0
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:258/647 本段飘:129 本段扣血:129 本段扣盾:0
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3793/5832 剩余盾: 0
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3793/5832 原来有盾: 0
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:387/647 本段飘:129 本段扣血:129 本段扣盾:0
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3664/5832 剩余盾: 0
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3664/5832 原来有盾: 0
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:516/647 本段飘:129 本段扣血:129 本段扣盾:0
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3535/5832 剩余盾: 0
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3535/5832 原来有盾: 0
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:647/647 本段飘:131 本段扣血:131 本段扣盾:0
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3404/5832 剩余盾: 0
[WARN:2023-3-14 15:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2023-3-14 15:33:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201408,
"actEffect":
[
{
"additional":2868,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":536,
"effectNum":536,
"multipleEffectNum":0,
"effectType":2,
"additional2":536
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41201408,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3404/5832 原来有盾: 0
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:160/536 本段飘:160 本段扣血:160 本段扣盾:0
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3244/5832 剩余盾: 0
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3244/5832 原来有盾: 0
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:320/536 本段飘:160 本段扣血:160 本段扣盾:0
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3084/5832 剩余盾: 0
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3084/5832 原来有盾: 0
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:536/536 本段飘:216 本段扣血:216 本段扣盾:0
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2868/5832 剩余盾: 0
[WARN:2023-3-14 15:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41201408 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201408 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222151,
"actEffect":
[
{
"additional":3374,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":91,
"multipleEffectNum":0,
"effectType":3,
"additional2":91
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3465/3465 原来有盾: 0
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:27/91 本段飘:27 本段扣血:27 本段扣盾:0
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3438/3465 剩余盾: 0
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3438/3465 原来有盾: 0
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:54/91 本段飘:27 本段扣血:27 本段扣盾:0
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3411/3465 剩余盾: 0
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3411/3465 原来有盾: 0
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:91/91 本段飘:37 本段扣血:37 本段扣盾:0
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3374/3465 剩余盾: 0
[WARN:2023-3-14 15:33:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:33:15][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:33:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:33:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:33:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:33:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:33:15]||||| Sender socketClient version=1
[INFO:2023-3-14 15:33:15]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:33:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:33:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:33:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13370160013437 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 90 1
[INFO:2023-3-14 15:33:15][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:33:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:33:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:33:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:33:15]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:33:15]||||| Sender socketClient version=1
[INFO:2023-3-14 15:33:15]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:33:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2023-3-14 15:33:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:33:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13349179923534 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 91 1
[INFO:2023-3-14 15:33:15][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:33:15][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:33:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:33:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:33:15][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:33:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:33:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:33:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:33:15]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:33:15]||||| Sender socketClient version=1
[INFO:2023-3-14 15:33:16]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=307
[INFO:2023-3-14 15:33:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 370
additional: 2498
additional2: 370
additional3: 370
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201609
actEffect {
targetId: 5
effectType: 2
effectNum: 919
additional: 1579
additional2: 919
additional3: 919
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41201609
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200409
actEffect {
targetId: 5
effectType: 2
effectNum: 903
additional: 676
additional2: 903
additional3: 903
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41200409
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201407
actEffect {
targetId: 5
effectType: 2
effectNum: 317
additional: 359
additional2: 317
additional3: 317
}
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301016
duration: 1
id: 15
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 1
effectType: 2
effectNum: 53
additional: 4711
additional2: 53
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301015
duration: 2
id: 16
}
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 15
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 16
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 16
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:33:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:33:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13333420455456 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 92 1
[INFO:2023-3-14 15:33:16][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":370,
"additional":2498,
"additional2":370,
"additional3":370
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41201609,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":919,
"additional":1579,
"additional2":919,
"additional3":919
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41201609
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200409,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":903,
"additional":676,
"additional2":903,
"additional3":903
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41200409
}
],
"targetId":5
},
{
"actorType":2,
"castorId":3,
"actorId":13,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41201407,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":317,
"additional":359,
"additional2":317,
"additional3":317
},
{
"targetId":5,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301016,
"duration":1,
"id":15
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":53,
"additional":4711,
"additional2":53,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301015,
"duration":2,
"id":16
}
}
],
"targetId":1
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":15,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":16,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":16
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":2498,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":370,
"effectNum":370,
"multipleEffectNum":0,
"effectType":2,
"additional2":370
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:33:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:33:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2868/5832 原来有盾: 0
[INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:370/370 本段飘:370 本段扣血:370 本段扣盾:0
[INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2498/5832 剩余盾: 0
[WARN:2023-3-14 15:33:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6
[INFO:2023-3-14 15:33:18][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201609,
"actEffect":
[
{
"additional":1579,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":919,
"effectNum":919,
"multipleEffectNum":0,
"effectType":2,
"additional2":919
},
{
"additional":41201609,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:33:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:33:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:33:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:33:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:33:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:33:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165
[INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194
[INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1
[INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203
[INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2498/5832 原来有盾: 0
[INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:919/919 本段飘:919 本段扣血:919 本段扣盾:0
[INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1579/5832 剩余盾: 0
[WARN:2023-3-14 15:33:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:33:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:33:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205
[INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1
[INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206
[INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210
[INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-3-14 15:33:24][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 919
[INFO:2023-3-14 15:33:24][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:33:24][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:33:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:33:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:33:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:33:24][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6
[INFO:2023-3-14 15:33:26][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:33:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200409,
"actEffect":
[
{
"additional":676,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":903,
"effectNum":903,
"multipleEffectNum":0,
"effectType":2,
"additional2":903
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:33:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:33:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:33:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:33:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:33:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1579/5832 原来有盾: 0
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:135/903 本段飘:135 本段扣血:135 本段扣盾:0
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1444/5832 剩余盾: 0
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1444/5832 原来有盾: 0
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:270/903 本段飘:135 本段扣血:135 本段扣盾:0
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1309/5832 剩余盾: 0
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1309/5832 原来有盾: 0
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:405/903 本段飘:135 本段扣血:135 本段扣盾:0
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1174/5832 剩余盾: 0
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1174/5832 原来有盾: 0
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:540/903 本段飘:135 本段扣血:135 本段扣盾:0
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1039/5832 剩余盾: 0
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1039/5832 原来有盾: 0
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:720/903 本段飘:180 本段扣血:180 本段扣盾:0
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 859/5832 剩余盾: 0
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 859/5832 原来有盾: 0
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:903/903 本段飘:183 本段扣血:183 本段扣盾:0
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 676/5832 剩余盾: 0
[WARN:2023-3-14 15:33:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:33:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:33:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190
[INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:33:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 903
[INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1
[INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201407,
"actEffect":
[
{
"additional":359,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":317,
"effectNum":317,
"multipleEffectNum":0,
"effectType":2,
"additional2":317
},
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":15,
"buffId":301016,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:33:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:33:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:33:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 676/5832 原来有盾: 0
[INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:317/317 本段飘:317 本段扣血:317 本段扣盾:0
[INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 359/5832 剩余盾: 0
[WARN:2023-3-14 15:33:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:33:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201407 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301016]
[WARN:2023-3-14 15:33:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:33:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:33:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:33:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:33:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:33:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222151,
"actEffect":
[
{
"additional":4711,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":53,
"multipleEffectNum":0,
"effectType":2,
"additional2":53
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":16,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:33:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:33:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:33:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:33:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:33:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4764/4801 原来有盾: 0
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:15/53 本段飘:15 本段扣血:15 本段扣盾:0
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4749/4801 剩余盾: 0
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4749/4801 原来有盾: 0
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:30/53 本段飘:15 本段扣血:15 本段扣盾:0
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4734/4801 剩余盾: 0
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4734/4801 原来有盾: 0
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:53/53 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4711/4801 剩余盾: 0
[WARN:2023-3-14 15:33:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:33:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301015]
[WARN:2023-3-14 15:33:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":15,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":16,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:15 buffId:301016
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:16 buffId:301015 持续时间:1
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:33:35][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:33:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:33:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:33:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:33:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:33:35]||||| Sender socketClient version=1
[INFO:2023-3-14 15:33:35]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:33:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:33:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:33:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.20064849406481 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 95 1
[INFO:2023-3-14 15:33:35][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:33:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:33:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:33:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:33:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:33:35]||||| Sender socketClient version=1
[INFO:2023-3-14 15:33:36]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:33:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2023-3-14 15:33:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:33:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.20086449384689 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 96 1
[INFO:2023-3-14 15:33:36][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:33:36][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:33:36][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:33:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:33:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:33:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:33:36]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:33:36]||||| Sender socketClient version=1
[INFO:2023-3-14 15:33:36]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=129
[INFO:2023-3-14 15:33:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200001
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 16
}
actEffect {
targetId: 1
effectType: 4
effectNum: 970
additional: 4801
}
actEffect {
targetId: 1
effectType: 8
effectNum: 3
additional: 41200001
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201607
actEffect {
targetId: 5
effectType: 2
effectNum: 430
additional: 0
additional2: 430
additional3: 430
}
actEffect {
targetId: 2
effectType: 4
effectNum: 86
additional: 3460
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: true
}
[INFO:2023-3-14 15:33:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:33:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.20028279721737 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 97 1
[INFO:2023-3-14 15:33:36][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200001,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":16
},
{
"targetId":1,
"effectType":4,
"effectNum":970,
"additional":4801
},
{
"targetId":1,
"effectType":8,
"effectNum":3,
"additional":41200001
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41201607,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":430,
"additional":0,
"additional2":430,
"additional3":430
},
{
"targetId":2,
"effectType":4,
"effectNum":86,
"additional":3460
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3
[INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41200001,
"actEffect":
[
{
"additional":16,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":4801,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":970,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":41200001,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3
[INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41
[INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 1[MyRole_1_1][1] 移除了一个 buff [301015]
[WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 4711 血
[INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 970 血
[INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 4801 血
[WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3
[INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201607,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":430,
"effectNum":430,
"multipleEffectNum":0,
"effectType":2,
"additional2":430
},
{
"additional":3460,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":86,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 359/5832 原来有盾: 0
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:430/430 本段飘:430 本段扣血:430 本段扣盾:0
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0
[WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3374 血
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 86 血
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3460 血
[WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果
[WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-3-14 15:33:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done
[INFO:2023-3-14 15:33:37][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:33:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:33:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:33:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:33:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:33:37]||||| Sender socketClient version=1
[INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.20000229775906 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 98 1
[INFO:2023-3-14 15:33:38][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-3-14 15:33:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:33:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:33:38]||||| Sender socketClient version=1
[INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 3
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13371209800243 移走了序号= 1 的消息,当前队列数量= 1 || 0 EndRoundReply 99 1
[INFO:2023-3-14 15:33:38][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:33:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 2
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:33:38]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-3-14 15:33:38]||||| Sender socketClient version=1
[INFO:2023-3-14 15:33:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113
[INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 484
}
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 101 1
[INFO:2023-3-14 15:33:38][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:33:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22
[INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 517
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 102 1
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 472
}
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 103 1
[INFO:2023-3-14 15:33:38][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:33:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22
[INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 529
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 104 1
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000009
count: 233
lastUseTime: 1647328041000
composeCount: 0
}
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 105 1
[INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235
[INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320002
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2000
baseAttr {
hp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678475340241
rank: 3
luck: 6
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
exp: 420400
state: 385
strengthenRate: 0
livingSks {
skillId: 40300001
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 1
skinId: 100001
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 106 1
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2016
baseAttr {
hp: 3465
atk: 466
def: 324
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678476699688
rank: 3
luck: 5
sks {
skillId: 41201607
strengthenLevel: 3
}
sks {
skillId: 41201608
strengthenLevel: 3
}
sks {
skillId: 41201609
strengthenLevel: 4
}
exp: 117302
state: 385
strengthenRate: 0
breakthroughCnt: 7
skinId: 100022
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 107 1
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1820003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2004
baseAttr {
hp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1679674487860
rank: 2
luck: 2
sks {
skillId: 41200407
strengthenLevel: 3
}
sks {
skillId: 41200408
strengthenLevel: 3
}
sks {
skillId: 41200409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300044
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100007
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 108 1
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1920004
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2014
baseAttr {
hp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678846625945
rank: 2
luck: 4
sks {
skillId: 41201407
strengthenLevel: 3
}
sks {
skillId: 41201408
strengthenLevel: 3
}
sks {
skillId: 41201409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100020
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 109 1
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 1500063
defineId: 702023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862991531
loveLevel: 0
}
equipInfoList {
uniqueId: 1500064
defineId: 702023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862991531
loveLevel: 0
}
equipInfoList {
uniqueId: 1500065
defineId: 703023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862991531
loveLevel: 0
}
equipInfoList {
uniqueId: 1500066
defineId: 702019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678862991531
loveLevel: 0
}
[INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <---
[INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 110 1
[INFO:2023-3-14 15:33:39]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2023-3-14 15:33:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 1400
count: 99751800
}
[INFO:2023-3-14 15:33:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:33:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 111 1
[INFO:2023-3-14 15:33:39][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-3-14 15:33:39]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12
[INFO:2023-3-14 15:33:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 472764
[INFO:2023-3-14 15:33:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <---
[INFO:2023-3-14 15:33:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 112 1
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:33:39]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=154
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:33:39]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-3-14 15:33:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 240
heroExp: 0
heroExp: 726
heroExp: 0
heroExp: 0
dropBonus {
materilType: 7
materilId: 702023
change: 2
}
dropBonus {
materilType: 2
materilId: 2
change: 1400
}
dropBonus {
materilType: 7
materilId: 703023
change: 1
}
dropBonus {
materilType: 7
materilId: 702019
change: 1
}
exExp: 2904
hasGetBonus:
allDamage: 5903
itemAdditionShow {
itemAdditionShowGroup {
groupId: 4
source {
isFromHero: true
id: 0
heroId: 2000
num: 10
isRate: true
}
}
}
isReturnFight: false
teamDamage {
teamTypeId: 1
teamDamage: 5903
teamGetDamage: 181
unitDamages {
position: 1
damage: 740
getDamage: 90
unqiueId: 1320002
}
unitDamages {
position: 2
damage: 2760
getDamage: 91
unqiueId: 1320003
}
unitDamages {
position: 3
damage: 1550
getDamage: 0
unqiueId: 1820003
}
unitDamages {
position: 4
damage: 853
getDamage: 0
unqiueId: 1920004
}
}
[INFO:2023-3-14 15:33:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2023-3-14 15:33:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 113 1
[INFO:2023-3-14 15:33:39][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"5903",
"teamGetDamage":"181",
"unitDamages":
[
{
"position":1,
"damage":"740",
"getDamage":"90",
"unqiueId":"1320002"
},
{
"position":2,
"damage":"2760",
"getDamage":"91",
"unqiueId":"1320003"
},
{
"position":3,
"damage":"1550",
"getDamage":"0",
"unqiueId":"1820003"
},
{
"position":4,
"damage":"853",
"getDamage":"0",
"unqiueId":"1920004"
}
]
}
[INFO:2023-3-14 15:33:39][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2023-3-14 15:33:39][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本
[INFO:2023-3-14 15:33:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:33:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-3-14 15:33:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 1.001141294837 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 114 1
[INFO:2023-3-14 15:33:39][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-3-14 15:33:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-3-14 15:33:41][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-3-14 15:33:41][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0
[INFO:2023-3-14 15:33:41][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-3-14 15:33:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:41][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:33:41][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:33:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:43][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:33:43][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:33:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2023-3-14 15:33:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:33:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:33:49]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:33:49]||||| Sender socketClient version=1
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2023-3-14 15:33:49]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:33:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:33:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:33:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.066666297614574 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 115 1
[INFO:2023-3-14 15:33:51][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
...
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:33:51][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb'
logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:33:51][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2023-3-14 15:33:51][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011
[INFO:2023-3-14 15:33:51][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:33:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:33:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:33:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:33:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:33:51][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:33:51][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:33:51][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:33:51]DestroyUnusedResources:104,2,time=,paths:
[INFO:2023-3-14 15:33:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:33:51][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2023-3-14 15:33:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:33:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:33:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:33:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:33:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2023-3-14 15:33:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-3-14 15:33:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:33:52]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-3-14 15:33:52]||||| Sender socketClient version=1
[INFO:2023-3-14 15:33:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:33:52]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-3-14 15:33:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-3-14 15:33:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-3-14 15:33:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.13333670049906 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 117 1
[INFO:2023-3-14 15:33:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:33:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:33:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1
[INFO:2023-3-14 15:33:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest
[INFO:2023-3-14 15:33:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:33:52][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil
[INFO:2023-3-14 15:33:52][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true
[INFO:2023-3-14 15:33:52]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9
[INFO:2023-3-14 15:33:52]||||| Sender socketClient version=1
[INFO:2023-3-14 15:33:52][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded'
logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:33:52][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:33:52]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120
[INFO:2023-3-14 15:33:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 50001
barrierId: 50001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50002
barrierId: 50002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
userBarrierList {
dungeonId: 50003
barrierId: 50003021
star: -1
hasGetBonus:
bestFightRound: 0
}
lastPlayBarrier {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
[INFO:2023-3-14 15:33:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <---
[INFO:2023-3-14 15:33:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.13333389908075 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 118 1
[INFO:2023-3-14 15:33:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:33:53][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2023-3-14 15:33:53][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:33:54][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:33:54]DestroyUnusedResources:0,1,time=,paths:
[WARN:2023-3-14 15:33:55][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011
[WARN:2023-3-14 15:33:55][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011
[INFO:2023-3-14 15:33:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:33:55][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[WARN:2023-3-14 15:33:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:33:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:33:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:33:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:33:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2023-3-14 15:33:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:33:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2023-3-14 15:33:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:33:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:33:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2023-3-14 15:33:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2023-3-14 15:33:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003
barrierId: 50003011
formationId: 1
useDouble: true
[INFO:2023-3-14 15:33:57]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22
[INFO:2023-3-14 15:33:57]||||| Sender socketClient version=1
[INFO:2023-3-14 15:33:57]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27
[INFO:2023-3-14 15:33:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113
triggerId: 16
triggerId: 17
triggerId: 18
triggerId: 12
triggerId: 13
triggerId: 14
triggerId: 15
[INFO:2023-3-14 15:33:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2023-3-14 15:33:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.26676659286022 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 119 1
[INFO:2023-3-14 15:33:57][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-3-14 15:33:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-3-14 15:33:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2023-3-14 15:33:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:33:57]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-3-14 15:33:57]||||| Sender socketClient version=1
[INFO:2023-3-14 15:33:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:33:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:33:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:33:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:33:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:33:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:33:57][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier'
logic/extensions/fb/agent/FbAgent:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-14 15:33:57][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2023-3-14 15:33:57][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:33:57][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:33:57][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:33:57][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:33:57][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-3-14 15:33:58]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-3-14 15:33:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:33:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-3-14 15:33:58][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13346629589796 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 120 1
[INFO:2023-3-14 15:33:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:33:58][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:33:58][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:33:58]DestroyUnusedResources:50,2,time=,paths:
[INFO:2023-3-14 15:33:58][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011
[INFO:2023-3-14 15:33:58][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:33:58][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-3-14 15:33:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2023-3-14 15:33:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:33:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:33:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:33:58][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-3-14 15:33:58][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2
[INFO:2023-3-14 15:33:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:33:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:33:58][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-3-14 15:33:58][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:33:58][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011
[INFO:2023-3-14 15:33:58][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2023-3-14 15:33:58][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕!
[INFO:2023-3-14 15:33:58][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2023-3-14 15:33:58][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型
[INFO:2023-3-14 15:33:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:33:59][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:33:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui
[INFO:2023-3-14 15:33:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui
[INFO:2023-3-14 15:33:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui
[INFO:2023-3-14 15:33:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui
[INFO:2023-3-14 15:33:59][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型
[INFO:2023-3-14 15:34:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool
[INFO:2023-3-14 15:34:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"]
[INFO:2023-3-14 15:34:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型
[INFO:2023-3-14 15:34:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool
[INFO:2023-3-14 15:34:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"]
[INFO:2023-3-14 15:34:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型
[INFO:2023-3-14 15:34:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:34:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:34:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型
[INFO:2023-3-14 15:34:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型
[INFO:2023-3-14 15:34:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:34:1][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:34:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:34:1][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:34:1][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui
[INFO:2023-3-14 15:34:1][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui
[INFO:2023-3-14 15:34:1][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2023-3-14 15:34:1][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2023-3-14 15:34:1][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:34:1][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1
[INFO:2023-3-14 15:34:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest
[INFO:2023-3-14 15:34:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:34:1][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011
[INFO:2023-3-14 15:34:1]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9
[INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil
[INFO:2023-3-14 15:34:1]||||| Sender socketClient version=1
[INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true
[INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true
[INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true
[INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true
[INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true
[INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true
[INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true
[INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2
[INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1
[INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5
[INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4
[INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3
[INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6
[INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:34:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:34:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:34:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:34:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:34:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:34:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:34:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:34:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:34:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:1][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:34:1][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:34:1][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:34:1][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2023-3-14 15:34:1]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8
[INFO:2023-3-14 15:34:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:34:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <---
[INFO:2023-3-14 15:34:1][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.13333160430193 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 122 1
[INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4
[INFO:2023-3-14 15:34:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:2][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2023-3-14 15:34:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:34:3][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:3][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:3][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:34:3][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:34:3]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-3-14 15:34:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:34:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:34:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:34:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:34:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:34:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:34:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:34:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:34:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:34:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:34:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:34:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:34:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:34:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:34:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:34:6][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.396249783039 0 -2.3 -22.5 0 -2 1.1037502169609
[INFO:2023-3-14 15:34:6][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1
[INFO:2023-3-14 15:34:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:34:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:34:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:34:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:34:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:34:6][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:34:6][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:34:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:34:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:34:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:34:7]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-3-14 15:34:7]||||| Sender socketClient version=1
[INFO:2023-3-14 15:34:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:7]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-3-14 15:34:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.1333310008049 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 123 1
[INFO:2023-3-14 15:34:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:34:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:34:7]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:34:7]||||| Sender socketClient version=1
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:34:7]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:34:7]||||| Sender socketClient version=1
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-3-14 15:34:7]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668
[INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2000
skinId: 100001
position: 1
baseAttributes {
hp: 4801
thp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200000
position: 1
CD: 0
}
skillInfo {
skillId: 41200001
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41200003
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 6
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2016
skinId: 100022
position: 2
baseAttributes {
hp: 3465
thp: 3465
atk: 466
def: 324
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201607
position: 1
CD: 0
}
skillInfo {
skillId: 41201608
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201609
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 7
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2004
skinId: 100007
position: 3
baseAttributes {
hp: 3652
thp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 8
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2014
skinId: 100020
position: 4
baseAttributes {
hp: 3346
thp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201407
position: 1
CD: 0
}
skillInfo {
skillId: 41201408
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41201409
position: 3
CD: 2
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 9
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 23702
}
defender {
units {
id: 5
modelId: 22215
skinId: 130044
position: 4
baseAttributes {
hp: 5832
thp: 5832
atk: 208
def: 165
critic: 130
critic_dmg: 600
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222151
position: 1
CD: 0
}
skillInfo {
skillId: 42222152
position: 2
CD: 0
}
skillInfo {
skillId: 42222153
position: 3
CD: 2
maxCD: 4
}
skillInfo {
skillId: 42222154
position: 4
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
battleStep {
actorType: 1
castorId: 5
actorId: 42222152
actEffect {
targetId: 5
effectType: 5
effectNum: 10
buff {
buffId: 301010
duration: 10
id: 10
}
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301026
duration: 1
id: 11
}
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-3-14 15:34:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.13333370536566 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 124 1
[INFO:2023-3-14 15:34:7][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2000,
"skinId":100001,
"position":1,
"baseAttributes":
{
"hp":4801,
"thp":4801,
"atk":485,
"def":391,
"critic":80,
"critic_dmg":780,
"dodge":80,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200000,
"position":1,
"CD":0
},
{
"skillId":41200001,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41200003,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":6
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2016,
"skinId":100022,
"position":2,
"baseAttributes":
{
"hp":3465,
"thp":3465,
"atk":466,
"def":324,
"critic":145,
"critic_dmg":780,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201607,
"position":1,
"CD":0
},
{
"skillId":41201608,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201609,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":7
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2004,
"skinId":100007,
"position":3,
"baseAttributes":
{
"hp":3652,
"thp":3652,
"atk":420,
"def":362,
"critic":135,
"critic_dmg":660,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":8
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2014,
"skinId":100020,
"position":4,
"baseAttributes":
{
"hp":3346,
"thp":3346,
"atk":428,
"def":403,
"critic":80,
"critic_dmg":660,
"dodge":60,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201407,
"position":1,
"CD":0
},
{
"skillId":41201408,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41201409,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":9
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"23702"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":22215,
"skinId":130044,
"position":4,
"baseAttributes":
{
"hp":5832,
"thp":5832,
"atk":208,
"def":165,
"critic":130,
"critic_dmg":600,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222151,
"position":1,
"CD":0
},
{
"skillId":42222152,
"position":2,
"CD":0
},
{
"skillId":42222153,
"position":3,
"CD":2,
"maxCD":4
},
{
"skillId":42222154,
"position":4,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2023-3-14 15:34:7]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:34:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.26666800677776 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 125 1
[INFO:2023-3-14 15:34:7][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:34:7][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-3-14 15:34:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:34:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:34:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2
[INFO:2023-3-14 15:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222152,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":10,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":10,
"id":10,
"buffId":301010,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:34:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:34:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2023-3-14 15:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-3-14 15:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-3-14 15:34:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:34:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010]
[INFO:2023-3-14 15:34:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-3-14 15:34:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step
[INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2
[INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301026,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:34:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:34:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:34:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026]
[WARN:2023-3-14 15:34:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done
[INFO:2023-3-14 15:34:9][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:34:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:34:9]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:34:9]||||| Sender socketClient version=1
[INFO:2023-3-14 15:34:9]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:34:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066820502281189 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 126 1
[INFO:2023-3-14 15:34:9][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:34:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:34:9]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:34:9]||||| Sender socketClient version=1
[INFO:2023-3-14 15:34:9]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:34:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.1333329975605 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 127 1
[INFO:2023-3-14 15:34:9][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:34:9][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:34:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:34:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:34:9][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:34:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:34:9]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:34:9]||||| Sender socketClient version=1
[INFO:2023-3-14 15:34:9]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=313
[INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 363
additional: 5469
additional2: 363
additional3: 363
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 2
effectNum: 37
additional: 4764
additional2: 37
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201608
actEffect {
targetId: 5
effectType: 2
effectNum: 843
additional: 4626
additional2: 843
additional3: 843
}
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 10
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301024
duration: 2
id: 12
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201608
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 5
effectType: 2
effectNum: 688
additional: 3938
additional2: 688
additional3: 688
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 13
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201408
actEffect {
targetId: 5
effectType: 2
effectNum: 542
additional: 3396
additional2: 542
additional3: 542
}
actEffect {
targetId: 5
effectType: 11
effectNum: 0
additional: 11
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41201408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 2
effectType: 2
effectNum: 59
additional: 3406
additional2: 59
additional3: 0
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:34:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13374630361795 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 0 1
[INFO:2023-3-14 15:34:9][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":363,
"additional":5469,
"additional2":363,
"additional3":363
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":37,
"additional":4764,
"additional2":37,
"additional3":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41201608,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":843,
"additional":4626,
"additional2":843,
"additional3":843
},
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":10
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301024,
"duration":2,
"id":12
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201608
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":688,
"additional":3938,
"additional2":688,
"additional3":688
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":13
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":542,
"additional":3396,
"additional2":542,
"additional3":542
},
{
"targetId":5,
"effectType":11,
"effectNum":0,
"additional":11
},
{
"targetId":5,
"effectType":5,
"effectNum":0
},
{
"targetId":4,
"effectType":8,
"effectNum":3,
"additional":41201408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":59,
"additional":3406,
"additional2":59,
"additional3":0
}
],
"targetId":2
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":5469,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":363,
"effectNum":363,
"multipleEffectNum":0,
"effectType":2,
"additional2":363
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:34:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:34:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:363/363 本段飘:363 本段扣血:363 本段扣盾:0
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5469/5832 剩余盾: 0
[WARN:2023-3-14 15:34:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":4764,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":37,
"multipleEffectNum":0,
"effectType":2,
"additional2":37
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:34:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:34:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:34:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:37/37 本段飘:37 本段扣血:37 本段扣盾:0
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4764/4801 剩余盾: 0
[WARN:2023-3-14 15:34:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201608,
"actEffect":
[
{
"additional":4626,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":843,
"effectNum":843,
"multipleEffectNum":0,
"effectType":2,
"additional2":843
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201608,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:34:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:34:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:34:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5469/5832 原来有盾: 0
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:168/843 本段飘:168 本段扣血:168 本段扣盾:0
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5301/5832 剩余盾: 0
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5301/5832 原来有盾: 0
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:420/843 本段飘:252 本段扣血:252 本段扣盾:0
[INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5049/5832 剩余盾: 0
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5049/5832 原来有盾: 0
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:843/843 本段飘:423 本段扣血:423 本段扣盾:0
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4626/5832 剩余盾: 0
[WARN:2023-3-14 15:34:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:34:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010]
[INFO:2023-3-14 15:34:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024]
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:34:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200408,
"actEffect":
[
{
"additional":3938,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":688,
"effectNum":688,
"multipleEffectNum":0,
"effectType":2,
"additional2":688
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:34:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:34:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:34:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4626/5832 原来有盾: 0
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:137/688 本段飘:137 本段扣血:137 本段扣盾:0
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4489/5832 剩余盾: 0
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4489/5832 原来有盾: 0
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:274/688 本段飘:137 本段扣血:137 本段扣盾:0
[INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4352/5832 剩余盾: 0
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4352/5832 原来有盾: 0
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:411/688 本段飘:137 本段扣血:137 本段扣盾:0
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4215/5832 剩余盾: 0
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4215/5832 原来有盾: 0
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:548/688 本段飘:137 本段扣血:137 本段扣盾:0
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4078/5832 剩余盾: 0
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4078/5832 原来有盾: 0
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:688/688 本段飘:140 本段扣血:140 本段扣盾:0
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3938/5832 剩余盾: 0
[WARN:2023-3-14 15:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2023-3-14 15:34:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201408,
"actEffect":
[
{
"additional":3396,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":542,
"effectNum":542,
"multipleEffectNum":0,
"effectType":2,
"additional2":542
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41201408,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3938/5832 原来有盾: 0
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:162/542 本段飘:162 本段扣血:162 本段扣盾:0
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3776/5832 剩余盾: 0
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3776/5832 原来有盾: 0
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:324/542 本段飘:162 本段扣血:162 本段扣盾:0
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3614/5832 剩余盾: 0
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3614/5832 原来有盾: 0
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:542/542 本段飘:218 本段扣血:218 本段扣盾:0
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3396/5832 剩余盾: 0
[WARN:2023-3-14 15:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41201408 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201408 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42222151,
"actEffect":
[
{
"additional":3406,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":59,
"multipleEffectNum":0,
"effectType":2,
"additional2":59
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3465/3465 原来有盾: 0
[INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:17/59 本段飘:17 本段扣血:17 本段扣盾:0
[INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3448/3465 剩余盾: 0
[INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3448/3465 原来有盾: 0
[INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:34/59 本段飘:17 本段扣血:17 本段扣盾:0
[INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3431/3465 剩余盾: 0
[INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3431/3465 原来有盾: 0
[INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:59/59 本段飘:25 本段扣血:25 本段扣盾:0
[INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3406/3465 剩余盾: 0
[WARN:2023-3-14 15:34:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1
[INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:34:15][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:34:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:34:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:34:15]||||| Sender socketClient version=1
[INFO:2023-3-14 15:34:15]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:34:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13395670056343 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 2 1
[INFO:2023-3-14 15:34:15][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:34:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:34:15]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:34:15]||||| Sender socketClient version=1
[INFO:2023-3-14 15:34:15]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:34:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13377969712019 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 3 1
[INFO:2023-3-14 15:34:15][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:34:15][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:34:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:34:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:34:15][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:34:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:34:15]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:34:15]||||| Sender socketClient version=1
[INFO:2023-3-14 15:34:15]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=287
[INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 373
additional: 3023
additional2: 373
additional3: 373
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201609
actEffect {
targetId: 5
effectType: 2
effectNum: 861
additional: 2162
additional2: 861
additional3: 861
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41201609
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200409
actEffect {
targetId: 5
effectType: 2
effectNum: 921
additional: 1241
additional2: 921
additional3: 921
}
actEffect {
targetId: 5
effectType: 11
effectNum: 0
additional: 11
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41200409
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201407
actEffect {
targetId: 5
effectType: 2
effectNum: 295
additional: 946
additional2: 295
additional3: 295
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 4
effectType: 2
effectNum: 51
additional: 3295
additional2: 51
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301015
duration: 2
id: 16
}
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 16
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 16
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:34:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.1334927007556 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 4 1
[INFO:2023-3-14 15:34:15][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":373,
"additional":3023,
"additional2":373,
"additional3":373
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41201609,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":861,
"additional":2162,
"additional2":861,
"additional3":861
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41201609
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200409,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":921,
"additional":1241,
"additional2":921,
"additional3":921
},
{
"targetId":5,
"effectType":11,
"effectNum":0,
"additional":11
},
{
"targetId":5,
"effectType":5,
"effectNum":0
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41200409
}
],
"targetId":5
},
{
"actorType":2,
"castorId":3,
"actorId":13,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41201407,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":295,
"additional":946,
"additional2":295,
"additional3":295
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":51,
"additional":3295,
"additional2":51,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301015,
"duration":2,
"id":16
}
}
],
"targetId":4
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":16,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":16
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":3023,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":373,
"effectNum":373,
"multipleEffectNum":0,
"effectType":2,
"additional2":373
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:34:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:34:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3396/5832 原来有盾: 0
[INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:373/373 本段飘:373 本段扣血:373 本段扣盾:0
[INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3023/5832 剩余盾: 0
[WARN:2023-3-14 15:34:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6
[INFO:2023-3-14 15:34:17][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201609,
"actEffect":
[
{
"additional":2162,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":861,
"effectNum":861,
"multipleEffectNum":0,
"effectType":2,
"additional2":861
},
{
"additional":41201609,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:34:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:34:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:34:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:34:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:34:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165
[INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194
[INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1
[INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203
[INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3023/5832 原来有盾: 0
[INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:861/861 本段飘:861 本段扣血:861 本段扣盾:0
[INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2162/5832 剩余盾: 0
[WARN:2023-3-14 15:34:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:34:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:34:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205
[INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1
[INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206
[INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:34:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210
[INFO:2023-3-14 15:34:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-3-14 15:34:24][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 861
[INFO:2023-3-14 15:34:24][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:34:24][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:34:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:34:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:34:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:34:24][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6
[INFO:2023-3-14 15:34:26][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:34:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200409,
"actEffect":
[
{
"additional":1241,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":921,
"effectNum":921,
"multipleEffectNum":0,
"effectType":2,
"additional2":921
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:34:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:34:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:34:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:34:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:34:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:34:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134
[INFO:2023-3-14 15:34:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2162/5832 原来有盾: 0
[INFO:2023-3-14 15:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:138/921 本段飘:138 本段扣血:138 本段扣盾:0
[INFO:2023-3-14 15:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2024/5832 剩余盾: 0
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2024/5832 原来有盾: 0
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:276/921 本段飘:138 本段扣血:138 本段扣盾:0
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1886/5832 剩余盾: 0
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1886/5832 原来有盾: 0
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:414/921 本段飘:138 本段扣血:138 本段扣盾:0
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1748/5832 剩余盾: 0
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1748/5832 原来有盾: 0
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:552/921 本段飘:138 本段扣血:138 本段扣盾:0
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1610/5832 剩余盾: 0
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1610/5832 原来有盾: 0
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:736/921 本段飘:184 本段扣血:184 本段扣盾:0
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1426/5832 剩余盾: 0
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1426/5832 原来有盾: 0
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:921/921 本段飘:185 本段扣血:185 本段扣盾:0
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1241/5832 剩余盾: 0
[WARN:2023-3-14 15:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41200409 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-3-14 15:34:32][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 921
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201407,
"actEffect":
[
{
"additional":946,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":295,
"effectNum":295,
"multipleEffectNum":0,
"effectType":2,
"additional2":295
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:34:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:34:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1241/5832 原来有盾: 0
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:295/295 本段飘:295 本段扣血:295 本段扣盾:0
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 946/5832 剩余盾: 0
[WARN:2023-3-14 15:34:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222151,
"actEffect":
[
{
"additional":3295,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":51,
"multipleEffectNum":0,
"effectType":2,
"additional2":51
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":16,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:34:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:34:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:34:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3346/3346 原来有盾: 0
[INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:15/51 本段飘:15 本段扣血:15 本段扣盾:0
[INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3331/3346 剩余盾: 0
[INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3331/3346 原来有盾: 0
[INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:30/51 本段飘:15 本段扣血:15 本段扣盾:0
[INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3316/3346 剩余盾: 0
[INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3316/3346 原来有盾: 0
[INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:51/51 本段飘:21 本段扣血:21 本段扣盾:0
[INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3295/3346 剩余盾: 0
[WARN:2023-3-14 15:34:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:34:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301015]
[INFO:2023-3-14 15:34:34][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2023-3-14 15:34:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:34:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:34:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:34:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":16,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024
[INFO:2023-3-14 15:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:16 buffId:301015 持续时间:1
[INFO:2023-3-14 15:34:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:34:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:34:35][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:34:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:34:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:34:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:34:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:34:35]||||| Sender socketClient version=1
[INFO:2023-3-14 15:34:35]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:34:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:34:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:34:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.19998100399971 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 7 1
[INFO:2023-3-14 15:34:35][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:34:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:34:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:34:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:34:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:34:35]||||| Sender socketClient version=1
[INFO:2023-3-14 15:34:35]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:34:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2023-3-14 15:34:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:34:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.20031730085611 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 8 1
[INFO:2023-3-14 15:34:35][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:34:35][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:34:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:34:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:34:35][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:34:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:34:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:34:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:34:35]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:34:35]||||| Sender socketClient version=1
[INFO:2023-3-14 15:34:36]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=181
[INFO:2023-3-14 15:34:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200001
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 16
}
actEffect {
targetId: 4
effectType: 4
effectNum: 970
additional: 3346
}
actEffect {
targetId: 1
effectType: 8
effectNum: 3
additional: 41200001
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201607
actEffect {
targetId: 5
effectType: 2
effectNum: 423
additional: 523
additional2: 423
additional3: 423
}
actEffect {
targetId: 2
effectType: 4
effectNum: 84
additional: 3465
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 5
effectType: 3
effectNum: 881
additional: 0
additional2: 881
additional3: 881
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 13
}
targetId: 0
}
isFinish: true
}
[INFO:2023-3-14 15:34:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:34:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.5339874997735 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 9 1
[INFO:2023-3-14 15:34:36][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200001,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":16
},
{
"targetId":4,
"effectType":4,
"effectNum":970,
"additional":3346
},
{
"targetId":1,
"effectType":8,
"effectNum":3,
"additional":41200001
}
],
"targetId":4
},
{
"actorType":1,
"castorId":2,
"actorId":41201607,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":423,
"additional":523,
"additional2":423,
"additional3":423
},
{
"targetId":2,
"effectType":4,
"effectNum":84,
"additional":3465
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200407,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":881,
"additional":0,
"additional2":881,
"additional3":881
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":13,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":13
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5
[INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41200001,
"actEffect":
[
{
"additional":16,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":3346,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":970,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":41200001,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[WARN:2023-3-14 15:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3
[INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41
[INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-3-14 15:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 4[MyRole_4_4][4] 移除了一个 buff [301015]
[INFO:2023-3-14 15:34:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-3-14 15:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-3-14 15:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3295 血
[INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 970 血
[INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 3346 血
[WARN:2023-3-14 15:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[WARN:2023-3-14 15:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3
[INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201607,
"actEffect":
[
{
"additional":523,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":423,
"effectNum":423,
"multipleEffectNum":0,
"effectType":2,
"additional2":423
},
{
"additional":3465,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":84,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 946/5832 原来有盾: 0
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:423/423 本段飘:423 本段扣血:423 本段扣盾:0
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 523/5832 剩余盾: 0
[WARN:2023-3-14 15:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3406 血
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 84 血
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3465 血
[WARN:2023-3-14 15:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200407,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":881,
"effectNum":881,
"multipleEffectNum":0,
"effectType":3,
"additional2":881
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 523/5832 原来有盾: 0
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:881/881 本段飘:881 本段扣血:881 本段扣盾:0
[INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0
[WARN:2023-3-14 15:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step
[INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5
[INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-3-14 15:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果
[WARN:2023-3-14 15:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-3-14 15:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-3-14 15:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-3-14 15:34:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step
[INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5
[INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:13 buffId:301001
[INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done
[INFO:2023-3-14 15:34:38][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:34:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:34:38]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:34:38]||||| Sender socketClient version=1
[INFO:2023-3-14 15:34:38]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:34:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13342750072479 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 10 1
[INFO:2023-3-14 15:34:38][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-3-14 15:34:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:34:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:34:38]||||| Sender socketClient version=1
[INFO:2023-3-14 15:34:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 3
[INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:34:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13333749771118 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 11 1
[INFO:2023-3-14 15:34:38][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:34:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:34:38]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-3-14 15:34:38]||||| Sender socketClient version=1
[INFO:2023-3-14 15:34:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 460
}
[INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:34:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 12 1
[INFO:2023-3-14 15:34:38][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:34:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113
[INFO:2023-3-14 15:34:41]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22
[INFO:2023-3-14 15:34:41]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:34:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 541
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:34:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:34:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 13 1
[INFO:2023-3-14 15:34:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 448
}
[INFO:2023-3-14 15:34:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:34:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 14 1
[INFO:2023-3-14 15:34:41][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:34:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:34:42]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22
[INFO:2023-3-14 15:34:42]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27
[INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 553
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:34:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 15 1
[INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000009
count: 232
lastUseTime: 1647328041000
composeCount: 0
}
[INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2023-3-14 15:34:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 16 1
[INFO:2023-3-14 15:34:42]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:34:42]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2023-3-14 15:34:42]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235
[INFO:2023-3-14 15:34:42]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:34:42]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116
[INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320002
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2000
baseAttr {
hp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678475340241
rank: 3
luck: 6
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
exp: 420400
state: 385
strengthenRate: 0
livingSks {
skillId: 40300001
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 1
skinId: 100001
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:34:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 17 1
[INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2016
baseAttr {
hp: 3465
atk: 466
def: 324
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678476699688
rank: 3
luck: 5
sks {
skillId: 41201607
strengthenLevel: 3
}
sks {
skillId: 41201608
strengthenLevel: 3
}
sks {
skillId: 41201609
strengthenLevel: 4
}
exp: 118028
state: 385
strengthenRate: 0
breakthroughCnt: 7
skinId: 100022
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:34:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 18 1
[INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1820003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2004
baseAttr {
hp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1679674487860
rank: 2
luck: 2
sks {
skillId: 41200407
strengthenLevel: 3
}
sks {
skillId: 41200408
strengthenLevel: 3
}
sks {
skillId: 41200409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300044
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100007
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:34:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 19 1
[INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1920004
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2014
baseAttr {
hp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678846625945
rank: 2
luck: 4
sks {
skillId: 41201407
strengthenLevel: 3
}
sks {
skillId: 41201408
strengthenLevel: 3
}
sks {
skillId: 41201409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100020
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:34:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 20 1
[INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 1500067
defineId: 701019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678863054838
loveLevel: 0
}
equipInfoList {
uniqueId: 1500068
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678863054838
loveLevel: 0
}
equipInfoList {
uniqueId: 1500069
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678863054838
loveLevel: 0
}
equipInfoList {
uniqueId: 1500070
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678863054838
loveLevel: 0
}
[INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <---
[INFO:2023-3-14 15:34:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 21 1
[INFO:2023-3-14 15:34:43]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2023-3-14 15:34:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 1400
count: 99753200
}
[INFO:2023-3-14 15:34:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:34:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 22 1
[INFO:2023-3-14 15:34:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-3-14 15:34:43]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12
[INFO:2023-3-14 15:34:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 473004
[INFO:2023-3-14 15:34:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <---
[INFO:2023-3-14 15:34:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 23 1
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-3-14 15:34:43]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=154
[INFO:2023-3-14 15:34:43]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-3-14 15:34:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 240
heroExp: 0
heroExp: 726
heroExp: 0
heroExp: 0
dropBonus {
materilType: 7
materilId: 701019
change: 1
}
dropBonus {
materilType: 2
materilId: 2
change: 1400
}
dropBonus {
materilType: 7
materilId: 701023
change: 2
}
dropBonus {
materilType: 7
materilId: 703019
change: 1
}
exExp: 2904
hasGetBonus:
allDamage: 6190
itemAdditionShow {
itemAdditionShowGroup {
groupId: 4
source {
isFromHero: true
id: 0
heroId: 2000
num: 10
isRate: true
}
}
}
isReturnFight: false
teamDamage {
teamTypeId: 1
teamDamage: 6190
teamGetDamage: 147
unitDamages {
position: 1
damage: 736
getDamage: 37
unqiueId: 1320002
}
unitDamages {
position: 2
damage: 2127
getDamage: 59
unqiueId: 1320003
}
unitDamages {
position: 3
damage: 2490
getDamage: 0
unqiueId: 1820003
}
unitDamages {
position: 4
damage: 837
getDamage: 51
unqiueId: 1920004
}
}
[INFO:2023-3-14 15:34:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2023-3-14 15:34:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 24 1
[INFO:2023-3-14 15:34:43][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"6190",
"teamGetDamage":"147",
"unitDamages":
[
{
"position":1,
"damage":"736",
"getDamage":"37",
"unqiueId":"1320002"
},
{
"position":2,
"damage":"2127",
"getDamage":"59",
"unqiueId":"1320003"
},
{
"position":3,
"damage":"2490",
"getDamage":"0",
"unqiueId":"1820003"
},
{
"position":4,
"damage":"837",
"getDamage":"51",
"unqiueId":"1920004"
}
]
}
[INFO:2023-3-14 15:34:43][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2023-3-14 15:34:43][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本
[INFO:2023-3-14 15:34:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:34:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-3-14 15:34:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 5.2088622897863 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 25 1
[INFO:2023-3-14 15:34:43][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-3-14 15:34:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-3-14 15:34:45][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-3-14 15:34:45][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0
[INFO:2023-3-14 15:34:45][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-3-14 15:34:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:46][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:34:46][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:34:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:48][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:34:48][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:34:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2023-3-14 15:34:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:34:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:34:53]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:34:53]||||| Sender socketClient version=1
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000}
[INFO:2023-3-14 15:34:53]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:34:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:34:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:34:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.1333895996213 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 27 1
[INFO:2023-3-14 15:34:55][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
...
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:34:55][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb'
logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-14 15:34:55][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2023-3-14 15:34:55][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011
[INFO:2023-3-14 15:34:55][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:34:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:34:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:34:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:34:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:34:55][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:34:55][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:34:55][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:34:55]DestroyUnusedResources:103,2,time=,paths:
[INFO:2023-3-14 15:34:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:34:56][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2023-3-14 15:34:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:34:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:34:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:34:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:34:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2023-3-14 15:34:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-3-14 15:34:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:34:56]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-3-14 15:34:56]||||| Sender socketClient version=1
[INFO:2023-3-14 15:34:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:34:56]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-3-14 15:34:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-3-14 15:34:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-3-14 15:34:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.20048589259386 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 29 1
[INFO:2023-3-14 15:34:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:34:57][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:34:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:34:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1
[INFO:2023-3-14 15:34:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest
[INFO:2023-3-14 15:34:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:34:57][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil
[INFO:2023-3-14 15:34:57][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true
[INFO:2023-3-14 15:34:57][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded'
logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:34:57]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9
[INFO:2023-3-14 15:34:57]||||| Sender socketClient version=1
[INFO:2023-3-14 15:34:57][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:34:57][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:34:57]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120
[INFO:2023-3-14 15:34:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 50001
barrierId: 50001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50002
barrierId: 50002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
userBarrierList {
dungeonId: 50003
barrierId: 50003021
star: -1
hasGetBonus:
bestFightRound: 0
}
lastPlayBarrier {
dungeonId: 50003
barrierId: 50003011
star: 8
hasGetBonus:
bestFightRound: 2
}
[INFO:2023-3-14 15:34:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <---
[INFO:2023-3-14 15:34:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.26681970059872 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 30 1
[INFO:2023-3-14 15:34:58][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2023-3-14 15:34:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:34:59][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:34:59]DestroyUnusedResources:0,1,time=,paths:
[WARN:2023-3-14 15:35:0][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011
[WARN:2023-3-14 15:35:0][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011
[INFO:2023-3-14 15:35:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:35:0][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[WARN:2023-3-14 15:35:0][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:35:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2023-3-14 15:35:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-3-14 15:35:0][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:35:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2023-3-14 15:35:0][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:35:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2023-3-14 15:35:1][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2023-3-14 15:35:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2023-3-14 15:35:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2023-3-14 15:35:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2023-3-14 15:35:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003
barrierId: 50003011
formationId: 1
useDouble: true
[INFO:2023-3-14 15:35:2]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22
[INFO:2023-3-14 15:35:2]||||| Sender socketClient version=1
[INFO:2023-3-14 15:35:2]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27
[INFO:2023-3-14 15:35:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113
triggerId: 16
triggerId: 17
triggerId: 18
triggerId: 12
triggerId: 13
triggerId: 14
triggerId: 15
[INFO:2023-3-14 15:35:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2023-3-14 15:35:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.33410860598087 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 31 1
[INFO:2023-3-14 15:35:2][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-3-14 15:35:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-3-14 15:35:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 1000
[INFO:2023-3-14 15:35:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:2]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-3-14 15:35:2]||||| Sender socketClient version=1
[INFO:2023-3-14 15:35:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:35:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:35:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:35:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:35:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:35:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{}
[INFO:2023-3-14 15:35:2][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier'
logic/extensions/fb/agent/FbAgent:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-14 15:35:2][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2023-3-14 15:35:2][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-14 15:35:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:35:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:35:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:35:2][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-3-14 15:35:2]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-3-14 15:35:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:35:2][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-3-14 15:35:2][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:35:2]DestroyUnusedResources:50,2,time=,paths:
[INFO:2023-3-14 15:35:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:35:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-3-14 15:35:2][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.20026699453592 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 32 1
[INFO:2023-3-14 15:35:2][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011
[INFO:2023-3-14 15:35:2][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:35:2][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-3-14 15:35:2][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2023-3-14 15:35:2][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:35:2][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:35:2][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:35:2][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-3-14 15:35:2][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2
[INFO:2023-3-14 15:35:2][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:35:2][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-14 15:35:2][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-3-14 15:35:2][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:35:2][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011
[INFO:2023-3-14 15:35:2][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2023-3-14 15:35:3][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕!
[INFO:2023-3-14 15:35:3][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2023-3-14 15:35:3][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型
[INFO:2023-3-14 15:35:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:35:3][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:35:4][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui
[INFO:2023-3-14 15:35:4][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui
[INFO:2023-3-14 15:35:4][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui
[INFO:2023-3-14 15:35:4][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui
[INFO:2023-3-14 15:35:4][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型
[INFO:2023-3-14 15:35:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool
[INFO:2023-3-14 15:35:4][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"]
[INFO:2023-3-14 15:35:4][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型
[INFO:2023-3-14 15:35:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool
[INFO:2023-3-14 15:35:4][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"]
[INFO:2023-3-14 15:35:4][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型
[INFO:2023-3-14 15:35:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2023-3-14 15:35:5][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2023-3-14 15:35:5][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型
[INFO:2023-3-14 15:35:5][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型
[INFO:2023-3-14 15:35:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:35:5][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:35:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool
[INFO:2023-3-14 15:35:5][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"]
[INFO:2023-3-14 15:35:5][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui
[INFO:2023-3-14 15:35:5][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui
[INFO:2023-3-14 15:35:5][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2023-3-14 15:35:5][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2023-3-14 15:35:5][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:35:5][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1
[INFO:2023-3-14 15:35:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest
[INFO:2023-3-14 15:35:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:35:5][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011
[INFO:2023-3-14 15:35:5]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9
[INFO:2023-3-14 15:35:5]||||| Sender socketClient version=1
[INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil
[INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true
[INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true
[INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true
[INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true
[INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true
[INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true
[INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true
[INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2
[INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1
[INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5
[INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4
[INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3
[INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6
[INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p
[INFO:2023-3-14 15:35:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:35:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:35:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:35:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:35:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:35:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:35:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:35:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:35:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:5][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0
[INFO:2023-3-14 15:35:5][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-14 15:35:5][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:35:5][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2023-3-14 15:35:6]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8
[INFO:2023-3-14 15:35:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:35:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <---
[INFO:2023-3-14 15:35:6][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.20075490325689 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 33 1
[INFO:2023-3-14 15:35:6][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4
[INFO:2023-3-14 15:35:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:7][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2023-3-14 15:35:7][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-3-14 15:35:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:35:8][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-3-14 15:35:8]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-3-14 15:35:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13
[INFO:2023-3-14 15:35:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:35:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:35:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:35:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14
[INFO:2023-3-14 15:35:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:9][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:35:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:9][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:35:9][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15
[INFO:2023-3-14 15:35:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:9][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:35:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:35:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16
[INFO:2023-3-14 15:35:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:35:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:35:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17
[INFO:2023-3-14 15:35:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:35:10][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.022272360325 0 -2.3 -22.5 0 -2 1.4777276396751
[INFO:2023-3-14 15:35:10][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1
[INFO:2023-3-14 15:35:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:35:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:35:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:35:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:35:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-3-14 15:35:11][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:35:11][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-14 15:35:11][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18
[INFO:2023-3-14 15:35:11][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2023-3-14 15:35:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-3-14 15:35:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-3-14 15:35:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:35:11]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-3-14 15:35:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:35:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:11]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2023-3-14 15:35:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:35:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-3-14 15:35:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.20000050216913 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 35 1
[INFO:2023-3-14 15:35:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-3-14 15:35:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-3-14 15:35:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:35:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-3-14 15:35:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:35:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:35:11]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-3-14 15:35:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:35:11]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:35:11]||||| Sender socketClient version=1
[INFO:2023-3-14 15:35:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:35:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:35:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:35:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:35:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:35:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:35:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:35:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:35:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:35:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:35:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-3-14 15:35:12]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668
[INFO:2023-3-14 15:35:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2000
skinId: 100001
position: 1
baseAttributes {
hp: 4801
thp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200000
position: 1
CD: 0
}
skillInfo {
skillId: 41200001
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41200003
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 6
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2016
skinId: 100022
position: 2
baseAttributes {
hp: 3465
thp: 3465
atk: 466
def: 324
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201607
position: 1
CD: 0
}
skillInfo {
skillId: 41201608
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201609
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 7
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2004
skinId: 100007
position: 3
baseAttributes {
hp: 3652
thp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 8
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2014
skinId: 100020
position: 4
baseAttributes {
hp: 3346
thp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201407
position: 1
CD: 0
}
skillInfo {
skillId: 41201408
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41201409
position: 3
CD: 2
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 9
}
battleUnitType: 1
userId: 23702
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 23702
}
defender {
units {
id: 5
modelId: 22215
skinId: 130044
position: 4
baseAttributes {
hp: 5832
thp: 5832
atk: 208
def: 165
critic: 130
critic_dmg: 600
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222151
position: 1
CD: 0
}
skillInfo {
skillId: 42222152
position: 2
CD: 0
}
skillInfo {
skillId: 42222153
position: 3
CD: 2
maxCD: 4
}
skillInfo {
skillId: 42222154
position: 4
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
battleStep {
actorType: 1
castorId: 5
actorId: 42222152
actEffect {
targetId: 5
effectType: 5
effectNum: 10
buff {
buffId: 301010
duration: 10
id: 10
}
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301026
duration: 1
id: 11
}
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:35:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-3-14 15:35:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.13333690166473 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 36 1
[INFO:2023-3-14 15:35:12][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2000,
"skinId":100001,
"position":1,
"baseAttributes":
{
"hp":4801,
"thp":4801,
"atk":485,
"def":391,
"critic":80,
"critic_dmg":780,
"dodge":80,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200000,
"position":1,
"CD":0
},
{
"skillId":41200001,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41200003,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":6
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2016,
"skinId":100022,
"position":2,
"baseAttributes":
{
"hp":3465,
"thp":3465,
"atk":466,
"def":324,
"critic":145,
"critic_dmg":780,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201607,
"position":1,
"CD":0
},
{
"skillId":41201608,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201609,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":7
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2004,
"skinId":100007,
"position":3,
"baseAttributes":
{
"hp":3652,
"thp":3652,
"atk":420,
"def":362,
"critic":135,
"critic_dmg":660,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":8
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2014,
"skinId":100020,
"position":4,
"baseAttributes":
{
"hp":3346,
"thp":3346,
"atk":428,
"def":403,
"critic":80,
"critic_dmg":660,
"dodge":60,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201407,
"position":1,
"CD":0
},
{
"skillId":41201408,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41201409,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":9
}
],
"battleUnitType":1,
"userId":"23702",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"23702"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":22215,
"skinId":130044,
"position":4,
"baseAttributes":
{
"hp":5832,
"thp":5832,
"atk":208,
"def":165,
"critic":130,
"critic_dmg":600,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222151,
"position":1,
"CD":0
},
{
"skillId":42222152,
"position":2,
"CD":0
},
{
"skillId":42222153,
"position":3,
"CD":2,
"maxCD":4
},
{
"skillId":42222154,
"position":4,
"CD":0
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2023-3-14 15:35:12]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:35:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:35:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:35:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.26721000671387 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 37 1
[INFO:2023-3-14 15:35:12][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-14 15:35:12][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-3-14 15:35:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:35:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:35:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2
[INFO:2023-3-14 15:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42222152,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":10,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":10,
"id":10,
"buffId":301010,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2023-3-14 15:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-3-14 15:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-3-14 15:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:35:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010]
[INFO:2023-3-14 15:35:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-3-14 15:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:35:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:35:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step
[INFO:2023-3-14 15:35:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2
[INFO:2023-3-14 15:35:13][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301026,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:35:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:35:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:35:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:35:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026]
[WARN:2023-3-14 15:35:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:35:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:35:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done
[INFO:2023-3-14 15:35:13][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:35:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:35:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:35:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:35:13]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:35:13]||||| Sender socketClient version=1
[INFO:2023-3-14 15:35:13]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:35:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:35:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:35:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.20015570521355 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 38 1
[INFO:2023-3-14 15:35:13][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:35:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:35:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:35:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:35:13]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:35:13]||||| Sender socketClient version=1
[INFO:2023-3-14 15:35:14]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:35:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2023-3-14 15:35:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:35:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.20052850246429 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 39 1
[INFO:2023-3-14 15:35:14][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:35:14][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:35:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:35:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:35:14][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:35:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:35:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:35:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:35:14]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:35:14]||||| Sender socketClient version=1
[INFO:2023-3-14 15:35:14]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=313
[INFO:2023-3-14 15:35:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 349
additional: 5483
additional2: 349
additional3: 349
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 2
effectNum: 35
additional: 4766
additional2: 35
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201608
actEffect {
targetId: 5
effectType: 2
effectNum: 821
additional: 4662
additional2: 821
additional3: 821
}
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 10
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301024
duration: 2
id: 12
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201608
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 5
effectType: 2
effectNum: 661
additional: 4001
additional2: 661
additional3: 661
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 13
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201408
actEffect {
targetId: 5
effectType: 2
effectNum: 505
additional: 3496
additional2: 505
additional3: 505
}
actEffect {
targetId: 5
effectType: 11
effectNum: 0
additional: 11
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41201408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 1
effectType: 2
effectNum: 51
additional: 4715
additional2: 51
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:35:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:35:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.20002879947424 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 40 1
[INFO:2023-3-14 15:35:14][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":349,
"additional":5483,
"additional2":349,
"additional3":349
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":35,
"additional":4766,
"additional2":35,
"additional3":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41201608,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":821,
"additional":4662,
"additional2":821,
"additional3":821
},
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":10
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301024,
"duration":2,
"id":12
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201608
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":661,
"additional":4001,
"additional2":661,
"additional3":661
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":13
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41201408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":505,
"additional":3496,
"additional2":505,
"additional3":505
},
{
"targetId":5,
"effectType":11,
"effectNum":0,
"additional":11
},
{
"targetId":5,
"effectType":5,
"effectNum":0
},
{
"targetId":4,
"effectType":8,
"effectNum":3,
"additional":41201408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":51,
"additional":4715,
"additional2":51,
"additional3":0
}
],
"targetId":1
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":5483,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":349,
"effectNum":349,
"multipleEffectNum":0,
"effectType":2,
"additional2":349
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0
[INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:349/349 本段飘:349 本段扣血:349 本段扣盾:0
[INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5483/5832 剩余盾: 0
[WARN:2023-3-14 15:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":4766,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":35,
"multipleEffectNum":0,
"effectType":2,
"additional2":35
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0
[INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:35/35 本段飘:35 本段扣血:35 本段扣盾:0
[INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4766/4801 剩余盾: 0
[WARN:2023-3-14 15:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201608,
"actEffect":
[
{
"additional":4662,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":821,
"effectNum":821,
"multipleEffectNum":0,
"effectType":2,
"additional2":821
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201608,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15
[INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5483/5832 原来有盾: 0
[INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:164/821 本段飘:164 本段扣血:164 本段扣盾:0
[INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5319/5832 剩余盾: 0
[INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5319/5832 原来有盾: 0
[INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:410/821 本段飘:246 本段扣血:246 本段扣盾:0
[INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5073/5832 剩余盾: 0
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5073/5832 原来有盾: 0
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:821/821 本段飘:411 本段扣血:411 本段扣盾:0
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4662/5832 剩余盾: 0
[WARN:2023-3-14 15:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010]
[INFO:2023-3-14 15:35:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024]
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200408,
"actEffect":
[
{
"additional":4001,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":661,
"effectNum":661,
"multipleEffectNum":0,
"effectType":2,
"additional2":661
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4662/5832 原来有盾: 0
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:132/661 本段飘:132 本段扣血:132 本段扣盾:0
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4530/5832 剩余盾: 0
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4530/5832 原来有盾: 0
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:264/661 本段飘:132 本段扣血:132 本段扣盾:0
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4398/5832 剩余盾: 0
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4398/5832 原来有盾: 0
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:396/661 本段飘:132 本段扣血:132 本段扣盾:0
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4266/5832 剩余盾: 0
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4266/5832 原来有盾: 0
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:528/661 本段飘:132 本段扣血:132 本段扣盾:0
[INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4134/5832 剩余盾: 0
[INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4134/5832 原来有盾: 0
[INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:661/661 本段飘:133 本段扣血:133 本段扣盾:0
[INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4001/5832 剩余盾: 0
[WARN:2023-3-14 15:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2023-3-14 15:35:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57
[INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201408,
"actEffect":
[
{
"additional":3496,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":505,
"effectNum":505,
"multipleEffectNum":0,
"effectType":2,
"additional2":505
},
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41201408,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-14 15:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39
[INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4001/5832 原来有盾: 0
[INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:151/505 本段飘:151 本段扣血:151 本段扣盾:0
[INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3850/5832 剩余盾: 0
[INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3850/5832 原来有盾: 0
[INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:302/505 本段飘:151 本段扣血:151 本段扣盾:0
[INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3699/5832 剩余盾: 0
[INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3699/5832 原来有盾: 0
[INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:505/505 本段飘:203 本段扣血:203 本段扣盾:0
[INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3496/5832 剩余盾: 0
[WARN:2023-3-14 15:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41201408 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence
[INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201408 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222151,
"actEffect":
[
{
"additional":4715,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":51,
"multipleEffectNum":0,
"effectType":2,
"additional2":51
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4766/4801 原来有盾: 0
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:15/51 本段飘:15 本段扣血:15 本段扣盾:0
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4751/4801 剩余盾: 0
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4751/4801 原来有盾: 0
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:30/51 本段飘:15 本段扣血:15 本段扣盾:0
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4736/4801 剩余盾: 0
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4736/4801 原来有盾: 0
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:51/51 本段飘:21 本段扣血:21 本段扣盾:0
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4715/4801 剩余盾: 0
[WARN:2023-3-14 15:35:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:35:19][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:35:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:35:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:35:19][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:35:19]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:35:19]||||| Sender socketClient version=1
[INFO:2023-3-14 15:35:20]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:35:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:35:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:35:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.20043510198593 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 42 1
[INFO:2023-3-14 15:35:20][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:35:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:35:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:35:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:35:20]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:35:20]||||| Sender socketClient version=1
[INFO:2023-3-14 15:35:20]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:35:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2023-3-14 15:35:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:35:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.2003284022212 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 43 1
[INFO:2023-3-14 15:35:20][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:35:20][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:35:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:35:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:35:20][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:35:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:35:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:35:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:35:20]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:35:20]||||| Sender socketClient version=1
[INFO:2023-3-14 15:35:20]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=307
[INFO:2023-3-14 15:35:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200000
actEffect {
targetId: 5
effectType: 2
effectNum: 373
additional: 3123
additional2: 373
additional3: 373
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201609
actEffect {
targetId: 5
effectType: 2
effectNum: 897
additional: 2226
additional2: 897
additional3: 897
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41201609
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200409
actEffect {
targetId: 5
effectType: 2
effectNum: 878
additional: 1348
additional2: 878
additional3: 878
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41200409
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41201407
actEffect {
targetId: 5
effectType: 2
effectNum: 321
additional: 1027
additional2: 321
additional3: 321
}
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301016
duration: 1
id: 15
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42222151
actEffect {
targetId: 4
effectType: 2
effectNum: 49
additional: 3297
additional2: 49
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301015
duration: 2
id: 16
}
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 5
actorId: 12
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 15
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 16
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 16
}
targetId: 0
}
isFinish: false
}
[INFO:2023-3-14 15:35:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:35:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.2003064006567 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 44 1
[INFO:2023-3-14 15:35:20][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200000,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":373,
"additional":3123,
"additional2":373,
"additional3":373
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41201609,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":897,
"additional":2226,
"additional2":897,
"additional3":897
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41201609
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200409,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":878,
"additional":1348,
"additional2":878,
"additional3":878
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41200409
}
],
"targetId":5
},
{
"actorType":2,
"castorId":3,
"actorId":13,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41201407,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":321,
"additional":1027,
"additional2":321,
"additional3":321
},
{
"targetId":5,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301016,
"duration":1,
"id":15
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":42222151,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":49,
"additional":3297,
"additional2":49,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301015,
"duration":2,
"id":16
}
}
],
"targetId":4
},
{
"actorType":2,
"castorId":5,
"actorId":12,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":15,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":16,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":16
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-3-14 15:35:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-14 15:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200000,
"actEffect":
[
{
"additional":3123,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":373,
"effectNum":373,
"multipleEffectNum":0,
"effectType":2,
"additional2":373
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:35:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:35:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3496/5832 原来有盾: 0
[INFO:2023-3-14 15:35:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:373/373 本段飘:373 本段扣血:373 本段扣盾:0
[INFO:2023-3-14 15:35:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3123/5832 剩余盾: 0
[WARN:2023-3-14 15:35:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:35:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:35:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:35:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-14 15:35:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-14 15:35:21][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6
[INFO:2023-3-14 15:35:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201609,
"actEffect":
[
{
"additional":2226,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":897,
"effectNum":897,
"multipleEffectNum":0,
"effectType":2,
"additional2":897
},
{
"additional":41201609,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:35:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:35:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:35:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:35:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:35:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:35:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165
[INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194
[INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1
[INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203
[INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3123/5832 原来有盾: 0
[INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:897/897 本段飘:897 本段扣血:897 本段扣盾:0
[INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2226/5832 剩余盾: 0
[WARN:2023-3-14 15:35:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:35:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:35:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205
[INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1
[INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206
[INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210
[INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-3-14 15:35:28][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 897
[INFO:2023-3-14 15:35:28][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:35:28][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-14 15:35:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:35:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-14 15:35:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-14 15:35:29][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6
[INFO:2023-3-14 15:35:30][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-3-14 15:35:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200409,
"actEffect":
[
{
"additional":1348,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":878,
"effectNum":878,
"multipleEffectNum":0,
"effectType":2,
"additional2":878
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:35:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:35:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:35:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:35:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2023-3-14 15:35:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134
[INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2226/5832 原来有盾: 0
[INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:131/878 本段飘:131 本段扣血:131 本段扣盾:0
[INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2095/5832 剩余盾: 0
[INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2095/5832 原来有盾: 0
[INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:262/878 本段飘:131 本段扣血:131 本段扣盾:0
[INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1964/5832 剩余盾: 0
[INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174
[INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1964/5832 原来有盾: 0
[INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:393/878 本段飘:131 本段扣血:131 本段扣盾:0
[INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1833/5832 剩余盾: 0
[INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178
[INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1833/5832 原来有盾: 0
[INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:524/878 本段飘:131 本段扣血:131 本段扣盾:0
[INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1702/5832 剩余盾: 0
[INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182
[INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1702/5832 原来有盾: 0
[INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:699/878 本段飘:175 本段扣血:175 本段扣盾:0
[INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1527/5832 剩余盾: 0
[INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187
[INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1527/5832 原来有盾: 0
[INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:878/878 本段飘:179 本段扣血:179 本段扣盾:0
[INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1348/5832 剩余盾: 0
[WARN:2023-3-14 15:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190
[INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 878
[INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1
[INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201407,
"actEffect":
[
{
"additional":1027,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":321,
"effectNum":321,
"multipleEffectNum":0,
"effectType":2,
"additional2":321
},
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":15,
"buffId":301016,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-14 15:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1348/5832 原来有盾: 0
[INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:321/321 本段飘:321 本段扣血:321 本段扣盾:0
[INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1027/5832 剩余盾: 0
[WARN:2023-3-14 15:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201407 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301016]
[WARN:2023-3-14 15:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42222151,
"actEffect":
[
{
"additional":3297,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":49,
"multipleEffectNum":0,
"effectType":2,
"additional2":49
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":16,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-14 15:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3346/3346 原来有盾: 0
[INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:14/49 本段飘:14 本段扣血:14 本段扣盾:0
[INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3332/3346 剩余盾: 0
[INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77
[INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3332/3346 原来有盾: 0
[INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:28/49 本段飘:14 本段扣血:14 本段扣盾:0
[INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3318/3346 剩余盾: 0
[INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3318/3346 原来有盾: 0
[INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:49/49 本段飘:21 本段扣血:21 本段扣盾:0
[INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3297/3346 剩余盾: 0
[WARN:2023-3-14 15:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301015]
[INFO:2023-3-14 15:35:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2023-3-14 15:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":15,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":16,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024
[INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:15 buffId:301016
[INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:16 buffId:301015 持续时间:1
[INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-14 15:35:40][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:35:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:35:40]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:35:40]||||| Sender socketClient version=1
[INFO:2023-3-14 15:35:40]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:35:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13333330303431 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 47 1
[INFO:2023-3-14 15:35:40][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-14 15:35:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:35:40]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:35:40]||||| Sender socketClient version=1
[INFO:2023-3-14 15:35:40]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:35:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13361530005932 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 48 1
[INFO:2023-3-14 15:35:40][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:35:40][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-3-14 15:35:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-14 15:35:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-3-14 15:35:40][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-14 15:35:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-14 15:35:40]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-14 15:35:40]||||| Sender socketClient version=1
[INFO:2023-3-14 15:35:40]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=181
[INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200001
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 16
}
actEffect {
targetId: 4
effectType: 4
effectNum: 970
additional: 3346
}
actEffect {
targetId: 1
effectType: 8
effectNum: 3
additional: 41200001
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201607
actEffect {
targetId: 5
effectType: 2
effectNum: 429
additional: 598
additional2: 429
additional3: 429
}
actEffect {
targetId: 2
effectType: 4
effectNum: 85
additional: 3465
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 5
effectType: 2
effectNum: 640
additional: 0
additional2: 640
additional3: 640
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 13
}
targetId: 0
}
isFinish: true
}
[INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-14 15:35:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13345540314913 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 49 1
[INFO:2023-3-14 15:35:40][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200001,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":16
},
{
"targetId":4,
"effectType":4,
"effectNum":970,
"additional":3346
},
{
"targetId":1,
"effectType":8,
"effectNum":3,
"additional":41200001
}
],
"targetId":4
},
{
"actorType":1,
"castorId":2,
"actorId":41201607,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":429,
"additional":598,
"additional2":429,
"additional3":429
},
{
"targetId":2,
"effectType":4,
"effectNum":85,
"additional":3465
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200407,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":640,
"additional":0,
"additional2":640,
"additional3":640
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":13,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":13
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5
[INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41200001,
"actEffect":
[
{
"additional":16,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":3346,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":970,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":41200001,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-14 15:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-14 15:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[WARN:2023-3-14 15:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3
[INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26
[INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 4[MyRole_4_4][4] 移除了一个 buff [301015]
[INFO:2023-3-14 15:35:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3297 血
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 970 血
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 3346 血
[WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201607,
"actEffect":
[
{
"additional":598,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":429,
"effectNum":429,
"multipleEffectNum":0,
"effectType":2,
"additional2":429
},
{
"additional":3465,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":85,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1027/5832 原来有盾: 0
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:429/429 本段飘:429 本段扣血:429 本段扣盾:0
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 598/5832 剩余盾: 0
[WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3465 血
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 85 血
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3465 血
[WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200407,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":640,
"effectNum":640,
"multipleEffectNum":0,
"effectType":2,
"additional2":640
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 598/5832 原来有盾: 0
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:640/640 本段飘:640 本段扣血:640 本段扣盾:0
[INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0
[WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step
[INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5
[INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-3-14 15:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-14 15:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-14 15:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-3-14 15:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果
[WARN:2023-3-14 15:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-3-14 15:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-3-14 15:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-3-14 15:35:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step
[INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5
[INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:13 buffId:301001
[INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done
[INFO:2023-3-14 15:35:42][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-14 15:35:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-14 15:35:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-14 15:35:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:35:42]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-14 15:35:42]||||| Sender socketClient version=1
[INFO:2023-3-14 15:35:42]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-14 15:35:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-3-14 15:35:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-14 15:35:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13367860019207 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 50 1
[INFO:2023-3-14 15:35:42][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-3-14 15:35:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-14 15:35:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-14 15:35:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:35:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-14 15:35:42]||||| Sender socketClient version=1
[INFO:2023-3-14 15:35:42]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2023-3-14 15:35:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 3
[INFO:2023-3-14 15:35:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-14 15:35:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.20033309608698 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 51 1
[INFO:2023-3-14 15:35:42][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-14 15:35:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-3-14 15:35:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-3-14 15:35:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:35:42]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-3-14 15:35:42]||||| Sender socketClient version=1
[INFO:2023-3-14 15:35:43]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:35:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 436
}
[INFO:2023-3-14 15:35:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:35:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 52 1
[INFO:2023-3-14 15:35:43][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:35:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:35:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113
[INFO:2023-3-14 15:35:43]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22
[INFO:2023-3-14 15:35:43]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2023-3-14 15:35:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 565
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:35:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:35:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 53 1
[INFO:2023-3-14 15:35:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 424
}
[INFO:2023-3-14 15:35:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:35:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 54 1
[INFO:2023-3-14 15:35:43][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:35:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:35:44]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22
[INFO:2023-3-14 15:35:44]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27
[INFO:2023-3-14 15:35:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 577
hasFinished: false
donCount: 0
}
[INFO:2023-3-14 15:35:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-3-14 15:35:44][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 55 1
[INFO:2023-3-14 15:35:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000009
count: 231
lastUseTime: 1647328041000
composeCount: 0
}
[INFO:2023-3-14 15:35:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2023-3-14 15:35:44][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 56 1
[INFO:2023-3-14 15:35:45]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:35:45]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2023-3-14 15:35:45]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235
[INFO:2023-3-14 15:35:45]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2023-3-14 15:35:45]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116
[INFO:2023-3-14 15:35:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320002
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2000
baseAttr {
hp: 4801
atk: 485
def: 391
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678475340241
rank: 3
luck: 6
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
exp: 420400
state: 385
strengthenRate: 0
livingSks {
skillId: 40300001
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 1
skinId: 100001
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:35:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:35:45][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 57 1
[INFO:2023-3-14 15:35:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1320003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2016
baseAttr {
hp: 3465
atk: 466
def: 324
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678476699688
rank: 3
luck: 5
sks {
skillId: 41201607
strengthenLevel: 3
}
sks {
skillId: 41201608
strengthenLevel: 3
}
sks {
skillId: 41201609
strengthenLevel: 4
}
exp: 118754
state: 385
strengthenRate: 0
breakthroughCnt: 7
skinId: 100022
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:35:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:35:45][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 58 1
[INFO:2023-3-14 15:35:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1820003
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2004
baseAttr {
hp: 3652
atk: 420
def: 362
critic: 135
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1679674487860
rank: 2
luck: 2
sks {
skillId: 41200407
strengthenLevel: 3
}
sks {
skillId: 41200408
strengthenLevel: 3
}
sks {
skillId: 41200409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300044
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100007
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:35:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:35:45][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 59 1
[INFO:2023-3-14 15:35:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1920004
isInFormation: true
masterPlayerID: 23702
heroTypeIdx: 2014
baseAttr {
hp: 3346
atk: 428
def: 403
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1678846625945
rank: 2
luck: 4
sks {
skillId: 41201407
strengthenLevel: 3
}
sks {
skillId: 41201408
strengthenLevel: 3
}
sks {
skillId: 41201409
strengthenLevel: 4
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100020
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-14 15:35:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-14 15:35:45][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 60 1
[INFO:2023-3-14 15:35:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 1500071
defineId: 702023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678863116670
loveLevel: 0
}
equipInfoList {
uniqueId: 1500072
defineId: 703019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678863116670
loveLevel: 0
}
equipInfoList {
uniqueId: 1500073
defineId: 702019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678863116670
loveLevel: 0
}
equipInfoList {
uniqueId: 1500074
defineId: 702019
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1678863116670
loveLevel: 0
}
[INFO:2023-3-14 15:35:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <---
[INFO:2023-3-14 15:35:45][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 61 1
[INFO:2023-3-14 15:35:47]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2023-3-14 15:35:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 1400
count: 99754600
}
[INFO:2023-3-14 15:35:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-14 15:35:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 62 1
[INFO:2023-3-14 15:35:47][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-3-14 15:35:47]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12
[INFO:2023-3-14 15:35:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 473244
[INFO:2023-3-14 15:35:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <---
[INFO:2023-3-14 15:35:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 63 1
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-3-14 15:35:47]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=154
[INFO:2023-3-14 15:35:47]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2023-3-14 15:35:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 240
heroExp: 0
heroExp: 726
heroExp: 0
heroExp: 0
dropBonus {
materilType: 7
materilId: 702023
change: 1
}
dropBonus {
materilType: 2
materilId: 2
change: 1400
}
dropBonus {
materilType: 7
materilId: 703019
change: 1
}
dropBonus {
materilType: 7
materilId: 702019
change: 2
}
exExp: 2904
hasGetBonus:
allDamage: 5874
itemAdditionShow {
itemAdditionShowGroup {
groupId: 4
source {
isFromHero: true
id: 0
heroId: 2000
num: 10
isRate: true
}
}
}
isReturnFight: false
teamDamage {
teamTypeId: 1
teamDamage: 5874
teamGetDamage: 135
unitDamages {
position: 1
damage: 722
getDamage: 86
unqiueId: 1320002
}
unitDamages {
position: 2
damage: 2147
getDamage: 0
unqiueId: 1320003
}
unitDamages {
position: 3
damage: 2179
getDamage: 0
unqiueId: 1820003
}
unitDamages {
position: 4
damage: 826
getDamage: 49
unqiueId: 1920004
}
}
[INFO:2023-3-14 15:35:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2023-3-14 15:35:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 64 1
[INFO:2023-3-14 15:35:47][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"5874",
"teamGetDamage":"135",
"unitDamages":
[
{
"position":1,
"damage":"722",
"getDamage":"86",
"unqiueId":"1320002"
},
{
"position":2,
"damage":"2147",
"getDamage":"0",
"unqiueId":"1320003"
},
{
"position":3,
"damage":"2179",
"getDamage":"0",
"unqiueId":"1820003"
},
{
"position":4,
"damage":"826",
"getDamage":"49",
"unqiueId":"1920004"
}
]
}
[INFO:2023-3-14 15:35:48][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2023-3-14 15:35:48][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本
[INFO:2023-3-14 15:35:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:35:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-3-14 15:35:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 5.0753291100264 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 65 1
[INFO:2023-3-14 15:35:48][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-3-14 15:35:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-3-14 15:35:50][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-3-14 15:35:50][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0
[INFO:2023-3-14 15:35:50][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-3-14 15:35:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:50][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:35:50][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-3-14 15:35:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:52][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:35:52][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-3-14 15:35:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-14 15:35:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2023-3-14 15:35:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-14 15:35:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-14 15:35:58]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-14 15:35:58]||||| Sender socketClient version=1
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-3-14 15:35:58]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211
[INFO:2023-3-14 15:35:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10012
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10013
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10021
startTime: 1678827600000
endTime: 1679068799000
}
activityInfos {
id: 10024
startTime: 1583338200000
endTime: 1710777599000
}
activityInfos {
id: 10111
startTime: 1678827600000
endTime: 1679673599000
}
activityInfos {
id: 10148
startTime: 1583338200000
endTime: 1710777599000
}
[INFO:2023-3-14 15:35:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-14 15:35:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13352909684181 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 67 1
[INFO:2023-3-14 15:35:59][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
...
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function