[INFO:2023-3-14 15:13:33]PJG Start [INFO:2023-3-14 15:13:33]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.0 [INFO:2023-3-14 15:13:33]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0 [INFO:2023-3-14 15:13:33]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0 [INFO:2023-3-14 15:13:33]AoUnityStarter Start [INFO:2023-3-14 15:13:33]Start App [INFO:2023-3-14 15:13:33]ResourceCache.Instance.resLoadMode=Direct [INFO:2023-3-14 15:13:33]ResourceCache.Instance.isLuaBundle=False [INFO:2023-3-14 15:13:33]AoUnityStarter StartLua [INFO:2023-3-14 15:13:34][tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse [INFO:2023-3-14 15:13:34][tolua.lua:12]:os: Windows, arch: x64 [INFO:2023-3-14 15:13:34][bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started... [INFO:2023-3-14 15:13:34][bootstrap/BootstrapHelper.lua:73]:{closure}=======================百田渠道包======================= [WARN:2023-3-14 15:13:34][@bootstrap/BootstrapLauncher.lua:177]:{start}非腾讯渠道 初始化 Bugly [INFO:2023-3-14 15:13:34][bootstrap/BootstrapHelper.lua:412]:{initBugly}bugly 开启监听c#的异常!! [INFO:2023-3-14 15:13:34]GameDevice isFront = False [INFO:2023-3-14 15:23:2]GameDevice isFront = True [INFO:2023-3-14 15:23:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:hideTransition, [param]:{} [INFO:2023-3-14 15:23:2][bootstrap/check/CheckMgr.lua:270]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-en 4 0 0 com.baitian.unity.editor [INFO:2023-3-14 15:23:2]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.0 [INFO:2023-3-14 15:23:2]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0 [INFO:2023-3-14 15:23:2]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0 [INFO:2023-3-14 15:23:3]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 0.0.0 [INFO:2023-3-14 15:23:3][bootstrap/check/CheckMgr.lua:282]:{closure}CheckMgr:onRequestRemoteVersionSuccess review zoneId false 0 [INFO:2023-3-14 15:23:3][bootstrap/BootstrapLauncherBase.lua:109]:{start}BootstrapLauncherBase start [INFO:2023-3-14 15:23:3][bootstrap/BootstrapLauncher.lua:393]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2023-3-14 15:23:3][bootstrap/BootstrapLauncherBase.lua:102]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2023-3-14 15:23:4][framework/LogicLauncherBase.lua:59]:{start}LogicLauncherBase start [INFO:2023-3-14 15:23:4][logic/logicLauncher/LogicLauncher.lua:10]:{onStart}is img preload:false [INFO:2023-3-14 15:23:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:setServerUrl, [param]:{"serverUrl":"http:\/\/10.17.1.98:8998\/"} [INFO:2023-3-14 15:23:5][framework/LogicLauncherBase.lua:53]:{onStart}LogicLauncherBase onStart [INFO:2023-3-14 15:23:6][bootstrap/performance/PerformanceMgr.lua:122]:{setResourcesMode}默认高端机 [INFO:2023-3-14 15:23:6][bootstrap/performance/PerformanceMgr.lua:177]:{setResourcesMode}缓冲区路径 = C:/Users/lijunying/AppData/LocalLow/Unity/baiao_pjg_upg_1 [INFO:2023-3-14 15:23:6][bootstrap/performance/PerformanceMgr.lua:178]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2023-3-14 15:23:6][bootstrap/performance/PerformanceMgr.lua:182]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -1 0 [INFO:2023-3-14 15:23:6][bootstrap/performance/PerformanceMgr.lua:190]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2023-3-14 15:23:6][bootstrap/performance/PerformanceMgr.lua:194]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1024 0 [INFO:2023-3-14 15:23:7][bootstrap/BootstrapHelper.lua:338]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2023-3-14 15:23:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1 [INFO:2023-3-14 15:23:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:clearNotifications, [param]:{} [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -110493161 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -110406761 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -88151561 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -88065161 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -87978761 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -84522761 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -84436361 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -84349961 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -84695561 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -84609161 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -81498761 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -81412361 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -81325961 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -81239561 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -81153161 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -81066761 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -80980361 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -80893961 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -80807561 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -80721161 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -80634761 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -80548361 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -80461961 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -80375561 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -80289161 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -80202761 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -80116361 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -80029961 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -79943561 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -79857161 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -79770761 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -79684361 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -79597961 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -79511561 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -79425161 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -79338761 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -79252361 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -79165961 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -79079561 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -78993161 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -79338761 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -79252361 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -79165961 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -78474761 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -78388361 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -78301961 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -78215561 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -78129161 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -78042761 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -77956361 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -77869961 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -77783561 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -77697161 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -77610761 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -77524361 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -77437961 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -77351561 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -77265161 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -77178761 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -77092361 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -77005961 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -76919561 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -76833161 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -76746761 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -76660361 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -76833161 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -76746761 [INFO:2023-3-14 15:23:7][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -75623561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -75537161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -75450761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -72599561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -70871561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -70785161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -70007561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -69921161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -68452361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -67156361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -64650761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -63959561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -62490761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -62404361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -62317961 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -62231561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -61540361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -59898761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -59812361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -59121161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -57393161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -56269961 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -56183561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -54541961 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -54455561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -53764361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -53677961 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -53591561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -52122761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -52036361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -51949961 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -51258761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -49703561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -49617161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -49530761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -48839561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -48753161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -48666761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -48580361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -48493961 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -48407561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -48321161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -48234761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -48148361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -48061961 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -47975561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -47889161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -47802761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -47716361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -47629961 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -47543561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -47457161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -47370761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -47284361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -47197961 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -47111561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -47025161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -46938761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -47111561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -47025161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -46938761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -46420361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -44865161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -44778761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -44692361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -43396361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -41841161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -41754761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -41668361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -40977161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -39421961 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -39335561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -39249161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -38557961 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -37002761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -36916361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -36829961 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -35706761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -33373961 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -33287561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -33201161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -32509961 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -30954761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -30868361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -30781961 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -30090761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -28535561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -28449161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -28362761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -27671561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -26116361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -26029961 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -25943561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -25252361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -26375561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -26289161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -26202761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -26116361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -26029961 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -25943561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -25857161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -25770761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -25684361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -25597961 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -25511561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -25425161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -25338761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -25252361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -25165961 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -25079561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -24993161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -24906761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -24820361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -24733961 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -24647561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -24561161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -24474761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -24388361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -24301961 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -24215561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -24129161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -24042761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -23956361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -23869961 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -23783561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -23697161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -23610761 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -23524361 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -22833161 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -21277961 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -21191561 [INFO:2023-3-14 15:23:8][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -21105161 [INFO:2023-3-14 15:23:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":1,"notifyIds":"1003#1004#1007#1008#1009#1010#1019"} [INFO:2023-3-14 15:23:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":2,"notifyIds":"1001#1002#1005#1006#1014#1023#1024#1025#1027#1028#1029#1032#1033#1034#1037#1038#1039#1041#1042#1043#1045#1046#1047#1048#1049#1050#1053#1054#1055#1058#1059#1060#1063#1064#1065#1068#1069#1070#1073#1074#1075#1078#1079#1080#1083#1084#1085#1088#1089#1090#1093#1094#1095#1098#1099#1100#1103#1104#1105#1108#1109#1110#1113#1114#1115#1118#1119#1120#1123#1124#1125#1128#1129#1130#1133#1134#1135#1138#1139#1140#1143#1144#1145"} [INFO:2023-3-14 15:23:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":3,"notifyIds":"1011#1012#1013#1016#1017#1018#1020#1021"} [INFO:2023-3-14 15:23:8][logic/common/state/kr/KRGameStateMgr.lua:19]:{_createGoogleBackBtnLogic}谷歌推荐的back按键处理逻辑初始化成功! [INFO:2023-3-14 15:23:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:8][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:26]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 0 [INFO:2023-3-14 15:23:8][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:67]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.1.98:8998/noticeinfo/v2/getNoticeInfo.json [INFO:2023-3-14 15:23:8][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.1.98:8998/noticeinfo/v2/getNoticeInfo.json?packageVersion=-1&channelId=112&zoneId=201&appCode=swy-gpios-kr&isOutSide=1&version=-1 [INFO:2023-3-14 15:23:8][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:71]:{closure}NoticeWebController 使用http测试数据 isSuccess = true msg = {"code":0,"popups":null,"data":{"code":0,"detail":null,"value":{"1":[{"flag":"1","moduleCode":"1","level":1212,"id":600,"title":"韩国utc+9","url":"https://noticemgr-zctest.100bt.com/staticpage/index.html?id=600&appCode=swy-gpios-kr×tamp=1677726323997","isAlter":1,"order":1}]}}} [WARN:2023-3-14 15:23:8][@logic/extensions/noticeweb/model/NoticeWebModel.lua:81]:{_initContent}id = 600 flag = 1 moduleCode = 1 title = 韩国utc+9 url = https://noticemgr-zctest.100bt.com/staticpage/index.html?id=600&appCode=swy-gpios-kr×tamp=1677726323997 order = 1 [INFO:2023-3-14 15:23:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:8][logic/extensions/noticeweb/model/NoticeWebModel.lua:138]:{getNoticeJson}getNoticeJson content = id = 600 flag = 1 moduleCode = 1 title = 韩国utc+9 url = https://noticemgr-zctest.100bt.com/staticpage/index.html?id=600&appCode=swy-gpios-kr×tamp=1677726323997 order = 1 [INFO:2023-3-14 15:23:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:openNoticeView, [param]:{"x":364,"y":141,"noticeBoardItemList":"[{\"order\":1,\"title\":\"韩国utc+9\",\"id\":600,\"url\":\"https:\\\/\\\/noticemgr-zctest.100bt.com\\\/staticpage\\\/index.html?id=600&appCode=swy-gpios-kr×tamp=1677726323997\",\"flag\":1,\"moduleCode\":1}]","height":492,"width":776} [INFO:2023-3-14 15:23:8][logic/extensions/noticeweb/controller/NoticeWebController.lua:100]:{openNoticeView}NoticeWebController:openNoticeView x = 364 y = 141 width = 776 height= 492 count = 1 [INFO:2023-3-14 15:23:8][logic/extensions/noticeweb/controller/NoticeWebController.lua:163]:{openWebView}NoticeWebController:openWebView x = 364 y = 141 width = 776 height = 492 noticeType = 1 index = 1 [INFO:2023-3-14 15:23:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:8][logic/extensions/noticeweb/view/NoticeWebCell.lua:59]:{onSelect}NoticeWebCell onSelect isSelected = true self._mo = 韩国utc+9 [INFO:2023-3-14 15:23:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0} [INFO:2023-3-14 15:23:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:closeNoticeView, [param]:{} [INFO:2023-3-14 15:23:9][logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = 0 [INFO:2023-3-14 15:23:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:10][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=ljy18 [INFO:2023-3-14 15:23:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-3-14 15:23:10][logic/extensions/login/agent/kr/KRLoginAgent.lua:200]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://43.156.128.30/login0.jsp?account=ljy18&platformId=0 [INFO:2023-3-14 15:23:10][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"e0f12e4d-300c-495a-93d6-f4059ee9968f"} [INFO:2023-3-14 15:23:10][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 e0f12e4d-300c-495a-93d6-f4059ee9968f [INFO:2023-3-14 15:23:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-3-14 15:23:10][logic/extensions/login/agent/kr/KRLoginAgent.lua:42]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.156.128.30/login.jsp?btSessionId=e0f12e4d-300c-495a-93d6-f4059ee9968f&clientVersion=0.0.0&sysType=0&language=en [INFO:2023-3-14 15:23:10][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:23:10][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":3,"isAdmin":false,"resultCode":0,"sessionId":"b6110b1e-074e-44cf-ac42-e7f6e031cb88","userName":"0_ljy18","zoneInfo":{"id":301,"name":"东南亚(周)","prefix":"","state":1}} [INFO:2023-3-14 15:23:11][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2023-3-14 15:23:11][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1678778591 [INFO:2023-3-14 15:23:11][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2023-3-14 15:23:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-3-14 15:23:11][logic/extensions/login/agent/kr/KRLoginAgent.lua:179]:{sendWebStartRequest}http-进入游戏url===== http://43.156.128.30/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.156.128.30\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":301,"sessionId":"b6110b1e-074e-44cf-ac42-e7f6e031cb88","openKey":""}} [INFO:2023-3-14 15:23:11][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.156.128.30/startgame.jsp?pfKey=&pf=&zoneId=301&sessionId=b6110b1e-074e-44cf-ac42-e7f6e031cb88&openKey= [INFO:2023-3-14 15:23:11][logic/extensions/login/agent/kr/KRLoginAgent.lua:183]:{closure}http-进入游戏返回数据========= {"ip":"43.156.128.30","isAdmin":false,"pid":301001,"port":9003,"resultCode":0,"state":1} [INFO:2023-3-14 15:23:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:11][logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=43.156.128.30,port=9003 [INFO:2023-3-14 15:23:11][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.156.128.30 9003 [INFO:2023-3-14 15:23:11]==============link network is ipv4============ [INFO:2023-3-14 15:23:11]1 status:Connecting [INFO:2023-3-14 15:23:11]1 Connect,ip=43.156.128.30,port=9003,verson=0 [INFO:2023-3-14 15:23:11][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2023-3-14 15:23:11][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2023-3-14 15:23:11]1 AsyncConnectCallBack call by system,connectingVersion=0 [INFO:2023-3-14 15:23:11]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2023-3-14 15:23:11]1 Same version,socket.Connected=True [INFO:2023-3-14 15:23:11]1 Do EndConnect [INFO:2023-3-14 15:23:11]1 Do EndConnect Done [INFO:2023-3-14 15:23:11]1 status:Connected [INFO:2023-3-14 15:23:11]1 ConnectSucc True [INFO:2023-3-14 15:23:11][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=57 [INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18 [INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=16 [INFO:2023-3-14 15:23:11][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 20 } [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1 [INFO:2023-3-14 15:23:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.08485689945519 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1 [INFO:2023-3-14 15:23:11][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2023-3-14 15:23:11][logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2 [INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6 [INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7 [INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10 [INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=1733 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 1320002 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2000 baseAttr { hp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678475340241 rank: 3 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 420400 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1320003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2016 baseAttr { hp: 3412 atk: 460 def: 319 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678476699688 rank: 3 luck: 5 sks { skillId: 41201607 strengthenLevel: 3 } sks { skillId: 41201608 strengthenLevel: 3 } sks { skillId: 41201609 strengthenLevel: 4 } exp: 109316 state: 385 strengthenRate: 0 breakthroughCnt: 7 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1920005 isInFormation: false masterPlayerID: 23702 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678846992147 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1820003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2004 baseAttr { hp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679674487860 rank: 2 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1920004 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2014 baseAttr { hp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678846625945 rank: 2 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1820002 isInFormation: false masterPlayerID: 23702 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679674444079 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1920036 isInFormation: false masterPlayerID: 23702 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678848235028 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1820004 isInFormation: false masterPlayerID: 23702 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679674550606 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.084820000454783 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1 [INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=1813 [INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=257 [INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=432 [INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=1223 [INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=301 [INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=966 [INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8 [INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 23702 name: 이승규 gender: 1 portrait: 11100002 exp: 470124 signature: chefTitle: 0 roleNum: 6 heroRate: 11.8 dungeonCount: 13 longWarCount: 0 serialLoginDays: 1 totalLoginDays: 5 heroCharCover: 2000 frame: 11110001 touchCountLeft: 5 registerTime: 1678475323 lastLogoutTime: 1678848323 birthday: pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1678475340 autoChangeDaily: false } isReturn: false mentorRoleId: 0 settingInfos { settingId: 1 isOpen: true } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } currencyInfo { currencyId: 2 count: 99736400 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 0 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 736 lastRecoverTime: 1678862164137 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 0 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 0 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 0 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 0 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 0 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 40 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 0 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 0 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 0 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 1679691600000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 1679691600000 } currencyInfo { currencyId: 26 count: 0 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 0 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1678845964137 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1678475317000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 20 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: 0 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: 0 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } guideInfo { guideId: 53 stepId: 0 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: false } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 106 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 120 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 144 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 3001 isOpen: true } openInfo { id: 3003 isOpen: true } openInfo { id: 3005 isOpen: true } [INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=16 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.15278160013258 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1 [INFO:2023-3-14 15:23:11][logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-03-14 15:32:45","roleExp":470124,"serverId":"301","registerTime":1678475323,"lastLogoutTime":"2023-03-15 10:45:23","roleId":"23702","roleCTime":1678475323,"type":2,"roleName":"이승규","serverName":"东南亚(周)","roleLevel":60} [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2023-03-14 15:32:45","roleExp":470124,"serverId":"301","registerTime":1678475323,"lastLogoutTime":"2023-03-15 10:45:23","roleId":"23702","roleCTime":1678475323,"type":2,"roleName":"이승규","serverName":"东南亚(周)","roleLevel":60} [INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 20001 state: 1 name: Monster team typeId: 2 } formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 1320002 } formationHeros { index: 1 typeId: 1 heroUniqueId: 1320003 } formationHeros { index: 2 typeId: 1 heroUniqueId: 1820003 } formationHeros { index: 3 typeId: 1 heroUniqueId: 1920004 } state: 1 name: Team 1 typeId: 1 } formationInfoList { formationId: 20002 state: 1 name: Vicious team typeId: 2 } formationInfoList { formationId: 2 state: 1 name: Team 2 typeId: 1 } formationInfoList { formationId: 3 state: 1 name: Team 3 typeId: 1 } formationInfoList { formationId: 4 state: 1 name: Team 4 typeId: 1 } formationInfoList { formationId: 5 state: 1 name: Team 5 typeId: 1 } formationInfoList { formationId: 6 state: 1 name: Team 6 typeId: 1 } formationInfoList { formationId: 7 state: 1 name: Team 7 typeId: 1 } formationInfoList { formationId: 8 state: 1 name: Team 8 typeId: 1 } formationInfoList { formationId: 9 state: 2 name: Team 9 typeId: 1 } formationInfoList { formationId: 10 state: 2 name: Team 10 typeId: 1 } [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.15278160013258 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2016 exp: 0 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018012 voice: 1018009 voice: 1018023 voice: 1018006 voice: 1018004 voice: 1018003 infos: 1000102 unreadInfos: 1000102 usingSkinId: 100022 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 3 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 0 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000012 voice: 1000009 voice: 1000023 voice: 1000004 voice: 1000003 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 1 maxRank: 3 maxLevel: 60 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 0 injuredNum: 0 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004009 voice: 1004023 voice: 1004006 voice: 1004004 voice: 1004003 infos: 1000030 unreadInfos: 1000030 usingSkinId: 100007 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 2 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 40 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2014 exp: 0 injuredNum: 0 voice: 1013023 voice: 1013004 voice: 1013003 voice: 1013015 voice: 1013014 voice: 1013013 voice: 1013012 voice: 1013009 voice: 1013008 infos: 1000090 unreadInfos: 1000090 usingSkinId: 100020 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 2 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.15278160013258 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1 [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:23:11][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-3-14 15:23:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8 [INFO:2023-3-14 15:23:11]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1400021 defineId: 702019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847390069 loveLevel: 0 } equipInfoList { uniqueId: 1400020 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847390069 loveLevel: 0 } equipInfoList { uniqueId: 1400023 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847427053 loveLevel: 0 } equipInfoList { uniqueId: 1400022 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847427053 loveLevel: 0 } equipInfoList { uniqueId: 1400017 defineId: 702019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847353097 loveLevel: 0 } equipInfoList { uniqueId: 1400016 defineId: 702023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847353097 loveLevel: 0 } equipInfoList { uniqueId: 1400019 defineId: 701019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847390069 loveLevel: 0 } equipInfoList { uniqueId: 1400018 defineId: 701019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847390069 loveLevel: 0 } equipInfoList { uniqueId: 1400025 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847427053 loveLevel: 0 } equipInfoList { uniqueId: 1400024 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847427053 loveLevel: 0 } equipInfoList { uniqueId: 1400005 defineId: 702019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847074919 loveLevel: 0 } equipInfoList { uniqueId: 1400004 defineId: 703023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847074919 loveLevel: 0 } equipInfoList { uniqueId: 1400007 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847227600 loveLevel: 0 } equipInfoList { uniqueId: 1400006 defineId: 701019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847227600 loveLevel: 0 } equipInfoList { uniqueId: 1400003 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847074919 loveLevel: 0 } equipInfoList { uniqueId: 1400002 defineId: 701019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847074919 loveLevel: 0 } equipInfoList { uniqueId: 1400013 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847311464 loveLevel: 0 } equipInfoList { uniqueId: 1400012 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847311464 loveLevel: 0 } equipInfoList { uniqueId: 1400015 defineId: 702023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847353097 loveLevel: 0 } equipInfoList { uniqueId: 1400014 defineId: 702023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847353097 loveLevel: 0 } equipInfoList { uniqueId: 1400009 defineId: 702019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847227600 loveLevel: 0 } equipInfoList { uniqueId: 1400008 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847227600 loveLevel: 0 } equipInfoList { uniqueId: 1400011 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847311464 loveLevel: 0 } equipInfoList { uniqueId: 1400010 defineId: 701019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678847311464 loveLevel: 0 } equipInfoList { uniqueId: 1500020 defineId: 702019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678860312845 loveLevel: 0 } equipInfoList { uniqueId: 1500018 defineId: 703023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678860312845 loveLevel: 0 } equipInfoList { uniqueId: 1500019 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678860312845 loveLevel: 0 } equipInfoList { uniqueId: 1500016 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678860251942 loveLevel: 0 } equipInfoList { uniqueId: 1500017 defineId: 701019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678860312845 loveLevel: 0 } equipInfoList { uniqueId: 1500006 defineId: 703023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678860152355 loveLevel: 0 } equipInfoList { uniqueId: 1500007 defineId: 703023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678860152355 loveLevel: 0 } equipInfoList { uniqueId: 1300001 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678864014000 loveLevel: 0 } equipInfoList { uniqueId: 1500004 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678860101408 loveLevel: 0 } equipInfoList { uniqueId: 1500005 defineId: 702023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678860152355 loveLevel: 0 } equipInfoList { uniqueId: 1500002 defineId: 703023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678860101408 loveLevel: 0 } equipInfoList { uniqueId: 1500003 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678860101408 loveLevel: 0 } equipInfoList { uniqueId: 1500001 defineId: 702023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678860101408 loveLevel: 0 } equipInfoList { uniqueId: 1500014 defineId: 701019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678860251942 loveLevel: 0 } equipInfoList { uniqueId: 1500015 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678860251942 loveLevel: 0 } equipInfoList { uniqueId: 1500012 defineId: 702019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678860202163 loveLevel: 0 } equipInfoList { uniqueId: 1500013 defineId: 702023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678860251942 loveLevel: 0 } equipInfoList { uniqueId: 1500010 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678860202163 loveLevel: 0 } equipInfoList { uniqueId: 1500011 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678860202163 loveLevel: 0 } equipInfoList { uniqueId: 1500008 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678860152355 loveLevel: 0 } equipInfoList { uniqueId: 1500009 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678860202163 loveLevel: 0 } [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.22020010091364 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11190024 count: 1 lastUseTime: 1646939317000 composeCount: 0 } dataList { itemId: 11240014 count: 2 lastUseTime: 1647310968547 composeCount: 0 } dataList { itemId: 11040002 count: 15 lastUseTime: 1646940700000 composeCount: 0 } dataList { itemId: 11240004 count: 2 lastUseTime: 1647310964546 composeCount: 0 } dataList { itemId: 10000008 count: 3 lastUseTime: 1647310599122 composeCount: 0 } dataList { itemId: 10000009 count: 244 lastUseTime: 1647328041000 composeCount: 0 } dataList { itemId: 11050009 count: 15 lastUseTime: 1646940700000 composeCount: 0 } dataList { itemId: 11050010 count: 390 lastUseTime: 1647310961868 composeCount: 0 } dataList { itemId: 11050013 count: 55 lastUseTime: 1646940700000 composeCount: 0 } dataList { itemId: 11050014 count: 360 lastUseTime: 1647310956445 composeCount: 0 } dataList { itemId: 11050001 count: 55 lastUseTime: 1647310599684 composeCount: 0 } dataList { itemId: 11070001 count: 1000 lastUseTime: 1647310599122 composeCount: 0 } dataList { itemId: 11050002 count: 270 lastUseTime: 1647310956207 composeCount: 0 } dataList { itemId: 11240016 count: 5 lastUseTime: 1647310954713 composeCount: 0 } dataList { itemId: 11050005 count: 25 lastUseTime: 1647310599684 composeCount: 0 } dataList { itemId: 11050006 count: 90 lastUseTime: 1647310972094 composeCount: 0 } [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.22020010091364 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.22020010091364 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.23718080110848 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.23718080110848 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 7530 totalPayCount: 7530 } [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 12 1 [INFO:2023-3-14 15:23:11][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.25413580052555 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 13 1 [INFO:2023-3-14 15:23:11][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz [INFO:2023-3-14 15:23:11][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650 [INFO:2023-3-14 15:23:11][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1] [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: Editor sdkVersion: 1.0.0.0 sdkType: 0 imsi: 00000000 imei: 00000000 gameVersionName: 0.0.0 gameVersionCode: 0 gamepackageName: com.baitian.unity.editor densityDpi: 240 displayScreenWidth: 720 displayScreenHeight: 1280 networkInfo: WIFI sysVersion: 1 othersdkVersion: channelId: 0 pushRegisterId: cpuHardware: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz memory: 0 gLRender: NVIDIA GeForce GTX 1650 gLVersion: Direct3D 11.0 [level 11.1] startFromGameCenter: false } [INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=46,cmd=1,size=220 [INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:11][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:11][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作=========== [INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:11]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2023-3-14 15:23:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:11][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher:240: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController:128: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-14 15:23:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:11][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:23:11][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 3 [INFO:2023-3-14 15:23:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2023-3-14 15:23:11][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1 [INFO:2023-3-14 15:23:11][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:23:11][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:23:11][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:23:11]DestroyUnusedResources:17,2,time=,paths: [INFO:2023-3-14 15:23:12][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=8 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=40 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=472 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.55562399514019 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 15 1 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.55562399514019 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 16 1 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 0 cookBookId: 0 num: 0 beginTime: 1678846599623 endTime: 1678846599623 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.55562399514019 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 17 1 [INFO:2023-3-14 15:23:12][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:23:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:23:12][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-3-14 15:23:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1197 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=8 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=14 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=38 [INFO:2023-3-14 15:23:12][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-3-14 15:23:12][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=20 [INFO:2023-3-14 15:23:12][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.77240228839219 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 18 1 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1678864017 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000065 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679674487 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000017 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1678864017 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679674487 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000004 state: 0 heroUniqueId: 0 heroId: 2003 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679674444 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000105 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679674487 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000073 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1678846625 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000075 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1678864017 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000108 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1678846625 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000063 state: 0 heroUniqueId: 0 heroId: 9999 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1678846992 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000015 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1678846625 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2016 isUnLocked: true dailyCount: 0 expireTime: 1678914000 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1678914000 } heroCounts { heroId: 2003 isUnLocked: true dailyCount: 0 expireTime: 1679691600 } heroCounts { heroId: 2004 isUnLocked: true dailyCount: 0 expireTime: 1679691600 } heroCounts { heroId: 2014 isUnLocked: true dailyCount: 0 expireTime: 1678914000 } heroCounts { heroId: 9999 isUnLocked: true dailyCount: 0 expireTime: 1678914000 } [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.77240228839219 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 19 1 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2016 value: 1 time: 0 } infos { id: 2000 value: 1 time: 0 } infos { id: 2003 value: 1 time: 0 } infos { id: 2004 value: 1 time: 0 } infos { id: 2014 value: 1 time: 0 } infos { id: 9999 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 11 replaceAll: false } redDotInfos { defineId: 268 replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 276 replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1678914000 } replaceAll: false } redDotInfos { defineId: 286 replaceAll: false } redDotInfos { defineId: 32 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 33 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 289 replaceAll: false } redDotInfos { defineId: 34 replaceAll: false } redDotInfos { defineId: 552 replaceAll: false } redDotInfos { defineId: 296 replaceAll: false } redDotInfos { defineId: 297 replaceAll: false } redDotInfos { defineId: 298 replaceAll: false } redDotInfos { defineId: 43 replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1678867200 } replaceAll: false } redDotInfos { defineId: 45 replaceAll: false } redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1678953600 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 52 infos { id: 10001 value: 1 time: 1678896000 } infos { id: 10004 value: 1 time: 0 } infos { id: 10011 value: 1 time: 1678872600 } infos { id: 10012 value: 1 time: 0 } infos { id: 10013 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 569 replaceAll: false } redDotInfos { defineId: 570 replaceAll: false } redDotInfos { defineId: 61 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 573 replaceAll: false } redDotInfos { defineId: 62 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 319 replaceAll: false } redDotInfos { defineId: 322 replaceAll: false } redDotInfos { defineId: 326 replaceAll: false } redDotInfos { defineId: 327 replaceAll: false } redDotInfos { defineId: 72 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 81 infos { id: 1 value: 1 time: 0 } infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 83 replaceAll: false } redDotInfos { defineId: 339 infos { id: 0 value: 1 time: 1678914000 } replaceAll: false } redDotInfos { defineId: 88 replaceAll: false } redDotInfos { defineId: 89 replaceAll: false } redDotInfos { defineId: 90 replaceAll: false } redDotInfos { defineId: 93 replaceAll: false } redDotInfos { defineId: 99 replaceAll: false } redDotInfos { defineId: 355 replaceAll: false } redDotInfos { defineId: 100 replaceAll: false } redDotInfos { defineId: 101 infos { id: 1320002 value: 1 time: 0 } infos { id: 1320003 value: 1 time: 0 } infos { id: 1820003 value: 1 time: 0 } infos { id: 1920004 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 107 infos { id: 10024 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 108 replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 624 replaceAll: false } redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 121 replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 126 infos { id: 2 value: 0 time: 1679241599 } infos { id: 4 value: 0 time: 1679259600 } replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 131 replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 132 replaceAll: false } redDotInfos { defineId: 133 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 137 replaceAll: false } redDotInfos { defineId: 138 replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 142 replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 143 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 144 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 145 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 148 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 infos { id: 10005 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 infos { id: 0 value: 5 time: 1678872600 } replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1678896000 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 175 infos { id: 0 value: 1 time: 1678914010 } replaceAll: false } redDotInfos { defineId: 176 replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 replaceAll: false } redDotInfos { defineId: 183 replaceAll: false } redDotInfos { defineId: 184 replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1678914000 } replaceAll: false } redDotInfos { defineId: 506 replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.77240228839219 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 20 1 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.78906938806176 移走了序号= 1 的消息,当前队列数量= 5 || 0 LoadFriendInfosReply 21 1 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}createSNCount: 0 leaveTime: 0 leaveReason: 2 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.78906938806176 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetReply 22 1 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 0.78906938806176 移走了序号= 1 的消息,当前队列数量= 3 || 0 GuildGetJoinOfflineReply 23 1 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos { skinId: 140011 expirySeconds: 0 isView: false } skinInfos { skinId: 140188 expirySeconds: 0 isView: false } skinInfos { skinId: 140028 expirySeconds: 0 isView: false } [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.80607318878174 移走了序号= 1 的消息,当前队列数量= 2 || 0 HeroCharacterSkinReply 24 1 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 7 usingIds: 10 usingIds: 13 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 0.80607318878174 移走了序号= 1 的消息,当前队列数量= 1 || 0 LoadingBgGetReply 25 1 [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:12][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-14 15:23:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4 [INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:12][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 1 当前队列数量= 6 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTaskInfosRequest [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}typeIds: 6 [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 12 当前队列数量= 7 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GrowTaskTypeRequest [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 8 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=45,cmd=1,size=11 [INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 9 [INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=45,cmd=12,size=9 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-3-14 15:23:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 10 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:12][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2023-3-14 15:23:12][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 11 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 12 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 13 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 14 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 15 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 16 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.19617019593716 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetMonthCardInfoReply 27 1 [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 16 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-3-14 15:23:12]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-3-14 15:23:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=8 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=45,cmd=1,status=0,size=217 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=45,cmd=12,status=0,size=44 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3431 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.26761269569397 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetWeeklyCardInfoReply 28 1 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.26761269569397 移走了序号= 1 的消息,当前队列数量= 14 || 0 ReconnectBattleInfoReply 29 1 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.26761269569397 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleReply 30 1 [INFO:2023-3-14 15:23:12][logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.28723959624767 移走了序号= 1 的消息,当前队列数量= 12 || 0 MentorAllInfoReply 31 1 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 65000115 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000114 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000113 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000112 progress: 1 hasFinished: false donCount: 0 } taskInfos { id: 65000111 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000110 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000109 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000108 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000107 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000106 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000105 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000104 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000103 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 65000102 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 65000101 progress: 1 hasFinished: false donCount: 1 } activityInfos { typeId: 6 defineId: 4 value: 0 expiryTime: 537496662 } [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTaskInfosReply <--- [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 1 所需时间单位秒 = 0.28723959624767 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetTaskInfosReply 32 1 [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}types { typeId: 1 isGained: false } types { typeId: 2 isGained: false } types { typeId: 3 isGained: false } types { typeId: 4 isGained: false } types { typeId: 5 isGained: false } types { typeId: 6 isGained: false } [INFO:2023-3-14 15:23:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GrowTaskTypeReply <--- [INFO:2023-3-14 15:23:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 12 所需时间单位秒 = 0.28723959624767 移走了序号= 1 的消息,当前队列数量= 10 || 0 GrowTaskTypeReply 33 1 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=420 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=30 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=62 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=8 [INFO:2023-3-14 15:23:12][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-14 15:23:12]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 4 } infos { topupId: 8302 buyCount: 0 } infos { topupId: 8303 buyCount: 0 } infos { topupId: 8304 buyCount: 0 } infos { topupId: 8305 buyCount: 0 } infos { topupId: 8306 buyCount: 0 } infos { topupId: 8307 buyCount: 0 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 2 } infos { topupId: 8310 buyCount: 0 } infos { topupId: 8311 buyCount: 1 } infos { topupId: 8312 buyCount: 0 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 8603 buyCount: 0 } infos { topupId: 8604 buyCount: 0 } infos { topupId: 8605 buyCount: 0 } infos { topupId: 8606 buyCount: 0 } infos { topupId: 8607 buyCount: 0 } infos { topupId: 8608 buyCount: 0 } infos { topupId: 8701 buyCount: 0 } infos { topupId: 8702 buyCount: 0 } infos { topupId: 8703 buyCount: 0 } infos { topupId: 8704 buyCount: 0 } infos { topupId: 8705 buyCount: 0 } infos { topupId: 8706 buyCount: 0 } infos { topupId: 8707 buyCount: 0 } infos { topupId: 8801 buyCount: 0 } infos { topupId: 8802 buyCount: 0 } infos { topupId: 8803 buyCount: 0 } infos { topupId: 8804 buyCount: 0 } infos { topupId: 8805 buyCount: 0 } infos { topupId: 8806 buyCount: 0 } infos { topupId: 8807 buyCount: 0 } infos { topupId: 8808 buyCount: 0 } infos { topupId: 8809 buyCount: 0 } infos { topupId: 8810 buyCount: 0 } infos { topupId: 8811 buyCount: 0 } infos { topupId: 8812 buyCount: 0 } infos { topupId: 8813 buyCount: 0 } infos { topupId: 8814 buyCount: 0 } infos { topupId: 8815 buyCount: 0 } infos { topupId: 8901 buyCount: 0 } infos { topupId: 8902 buyCount: 0 } infos { topupId: 8903 buyCount: 0 } infos { topupId: 8904 buyCount: 0 } infos { topupId: 4809 buyCount: 0 } infos { topupId: 8905 buyCount: 0 } infos { topupId: 8906 buyCount: 0 } infos { topupId: 6901 buyCount: 0 } infos { topupId: 6902 buyCount: 0 } infos { topupId: 6903 buyCount: 0 } infos { topupId: 6904 buyCount: 0 } infos { topupId: 6905 buyCount: 0 } infos { topupId: 6906 buyCount: 0 } infos { topupId: 6907 buyCount: 0 } infos { topupId: 6908 buyCount: 0 } infos { topupId: 4905 buyCount: 0 } infos { topupId: 9001 buyCount: 0 } infos { topupId: 4906 buyCount: 0 } infos { topupId: 9002 buyCount: 0 } infos { topupId: 4907 buyCount: 0 } infos { topupId: 9003 buyCount: 0 } infos { topupId: 4908 buyCount: 0 } infos { topupId: 9004 buyCount: 0 } infos { topupId: 4909 buyCount: 0 } infos { topupId: 9005 buyCount: 0 } infos { topupId: 4910 buyCount: 0 } infos { topupId: 9006 buyCount: 0 } infos { topupId: 4911 buyCount: 0 } infos { topupId: 9007 buyCount: 0 } infos { topupId: 9008 buyCount: 0 } infos { topupId: 9009 buyCount: 0 } infos { topupId: 9010 buyCount: 0 } infos { topupId: 9011 buyCount: 0 } infos { topupId: 9012 buyCount: 0 } infos { topupId: 9013 buyCount: 0 } infos { topupId: 9014 buyCount: 0 } infos { topupId: 9015 buyCount: 0 } infos { topupId: 7001 buyCount: 0 } infos { topupId: 7002 buyCount: 0 } infos { 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的消息,当前队列数量= 8 || 0 GetGiftBagInfoReply 35 1 [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 9 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:13]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-3-14 15:23:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.44503809511662 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetActivityInfosReply 36 1 [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 9 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 10 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 11 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 12 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:13]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2023-3-14 15:23:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:13]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-3-14 15:23:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:13]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2023-3-14 15:23:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:13]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 [INFO:2023-3-14 15:23:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:13][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 3 当前队列数量= 13 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 26 stepId: 13401 [INFO:2023-3-14 15:23:13][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_26_13401 BattleGuideActionWaitBattleEvent [INFO:2023-3-14 15:23:13]==> Sender Auto Serialize Message,extId=48,cmd=3,size=14 [INFO:2023-3-14 15:23:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 3 当前队列数量= 14 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 24 stepId: 13201 [INFO:2023-3-14 15:23:13][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_24_13201 SpecialGuideActionBattleAssist [INFO:2023-3-14 15:23:13]==> Sender Auto Serialize Message,extId=48,cmd=3,size=14 [INFO:2023-3-14 15:23:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 3 当前队列数量= 15 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 53 stepId: 10901 [INFO:2023-3-14 15:23:13]==> Sender Auto Serialize Message,extId=48,cmd=3,size=14 [INFO:2023-3-14 15:23:13][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_53_10901 GuideActionFindGO [INFO:2023-3-14 15:23:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:13][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_53_10901 GuideActionPlayAudio [INFO:2023-3-14 15:23:13][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_53_10901 GuideActionOpenMask [INFO:2023-3-14 15:23:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:13][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_53_10901 GuideActionOpenArrow [INFO:2023-3-14 15:23:13][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_53_10901 GuideActionOpenInstruction [INFO:2023-3-14 15:23:13][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_53_10901 WaitGuideActionClickMask [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.59755359590054 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetJinyumantangInfoReply 37 1 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 18 expiredTime: 1678863950922 } infos { id: 19 expiredTime: 1678863948462 } [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 0.59755359590054 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetCustomizedGiftBagInfoReply 38 1 [INFO:2023-3-14 15:23:13]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 2 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 51 } summonPools { poolId: 4 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 51 } [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.59755359590054 移走了序号= 1 的消息,当前队列数量= 12 || 0 SummonPoolReply 39 1 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.62643229588866 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetUnReadNewspaperReply 40 1 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.62643229588866 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetMysteryStoreInfoReply 41 1 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.62643229588866 移走了序号= 1 的消息,当前队列数量= 9 || 0 Get137InfosReply 42 1 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 736 lastRecoverTime: 1678862164137 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.44692940078676 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetCurrencyInfoReply 43 1 [INFO:2023-3-14 15:23:13][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:23:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.1980615016073 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetStoreFreeGiftBagInfoReply 44 1 [INFO:2023-3-14 15:23:13][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-14 15:23:13][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-14 15:23:13]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=187 [INFO:2023-3-14 15:23:13]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=572 [INFO:2023-3-14 15:23:13]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=17 [INFO:2023-3-14 15:23:13]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 1 recommendHero: 2003 recommendHero: 2008 recommendHero: 2025 recommendHero: 2001 recommendHero: 2002 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2015 recommendHero: 2013 recommendHero: 2019 recommendHero: 2024 recommendHero: 2016 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2020 recommendHero: 2055 recommendHero: 2033 recommendHero: 2035 recommendHero: 2021 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2003 recommendHero: 2008 recommendHero: 2040 recommendHero: 2038 recommendHero: 2044 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2026 recommendHero: 2050 recommendHero: 2036 recommendHero: 2000 recommendHero: 2056 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2004 recommendHero: 2054 recommendHero: 2039 recommendHero: 2043 recommendHero: 2013 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2009 recommendHero: 2055 recommendHero: 2025 recommendHero: 2032 recommendHero: 2004 } maxUnlockTeam: 4 exploreTime: 0 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.24850470200181 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetExploreInfosReply 45 1 [INFO:2023-3-14 15:23:13][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:23:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.10 } infos { day: 2 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.11 } infos { day: 3 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.12 } infos { day: 4 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.13 } infos { day: 5 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.14 } infos { day: 6 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.15 lunarFestival: Awakening of Insects } infos { day: 7 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.16 } infos { day: 8 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.17 } infos { day: 9 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.18 } infos { day: 10 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.19 } infos { day: 11 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.20 } infos { day: 12 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.21 } infos { day: 13 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.22 } infos { day: 14 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.23 } infos { day: 15 hasSignIn: false luckLevel: 1 drawIds: 78 drawIds: 62 drawIds: 82 drawIds: 67 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.24 } serverTime: 1678862366235 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.24850470200181 移走了序号= 1 的消息,当前队列数量= 5 || 0 Get103InfosReply 46 1 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 3101 updateTime: 1678862364 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.24850470200181 移走了序号= 1 的消息,当前队列数量= 4 || 0 Get107InfoReply 47 1 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 12 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.26545710116625 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get105InfoReply 48 1 [INFO:2023-3-14 15:23:13]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <--- [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 3 所需时间单位秒 = 0.31632409989834 移走了序号= 1 的消息,当前队列数量= 2 || 0 GuideStartReply 49 1 [INFO:2023-3-14 15:23:13]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8 [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <--- [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 3 所需时间单位秒 = 0.38299879990518 移走了序号= 1 的消息,当前队列数量= 1 || 0 GuideStartReply 50 1 [INFO:2023-3-14 15:23:13]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8 [INFO:2023-3-14 15:23:13][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:23:13][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <--- [INFO:2023-3-14 15:23:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 3 所需时间单位秒 = 0.46640989929438 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuideStartReply 51 1 [INFO:2023-3-14 15:23:14][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:23:14]DestroyUnusedResources:2,2,time=,paths: [INFO:2023-3-14 15:23:15][logic/extensions/guide/view/kr/KRGuideMaskView.lua:8]:{closure}数据统计-强制新手引导结束 [WARN:2023-3-14 15:23:15][@logic/extensions/guide/view/GuideMaskView.lua:344]:{_onClickBtnJump}点击了指引跳过按钮!!!!!当前指引:53_10901 [INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 4 当前队列数量= 1 [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideEndRequest [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 24 stepId: 13201 skip: 1 [INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 3 当前队列数量= 2 [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest [INFO:2023-3-14 15:23:15]==> Sender Auto Serialize Message,extId=48,cmd=4,size=16 [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 24 stepId: 13202 [INFO:2023-3-14 15:23:15]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:15]==> Sender Auto Serialize Message,extId=48,cmd=3,size=14 [INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 4 当前队列数量= 3 [INFO:2023-3-14 15:23:15]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideEndRequest [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 24 stepId: 13202 skip: 1 [INFO:2023-3-14 15:23:15][logic/extensions/guide/controller/GuideController.lua:126]:{oneKeyFinishGuides}One key finish guides [INFO:2023-3-14 15:23:15][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/guide/controller/GuideController:131: One key finish guides 24 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/guide/controller/GuideController:131: in function 'oneKeyFinishGuides' logic/extensions/guide/view/GuideMaskView:361: in function '_onClickBtnJump' logic/extensions/guide/view/kr/KRGuideMaskView:9: in function [INFO:2023-3-14 15:23:15][logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_24_13202 [INFO:2023-3-14 15:23:15]==> Sender Auto Serialize Message,extId=48,cmd=4,size=16 [INFO:2023-3-14 15:23:15]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 4 [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 24 stepId: 13202 [INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 4 当前队列数量= 5 [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideEndRequest [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 26 stepId: 13401 skip: 1 [INFO:2023-3-14 15:23:15]==> Sender Auto Serialize Message,extId=48,cmd=1,size=14 [INFO:2023-3-14 15:23:15]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:15][logic/extensions/guide/controller/GuideController.lua:126]:{oneKeyFinishGuides}One key finish guides [INFO:2023-3-14 15:23:15]==> Sender Auto Serialize Message,extId=48,cmd=4,size=16 [INFO:2023-3-14 15:23:15]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:15][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/guide/controller/GuideController:131: One key finish guides 26 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/guide/controller/GuideController:131: in function 'oneKeyFinishGuides' logic/extensions/guide/view/GuideMaskView:361: in function '_onClickBtnJump' logic/extensions/guide/view/kr/KRGuideMaskView:9: in function [INFO:2023-3-14 15:23:15][logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_26_13401 [INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 6 [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 26 stepId: 13401 [INFO:2023-3-14 15:23:15][logic/extensions/guide/controller/GuideController.lua:126]:{oneKeyFinishGuides}One key finish guides [INFO:2023-3-14 15:23:15]==> Sender Auto Serialize Message,extId=48,cmd=1,size=14 [INFO:2023-3-14 15:23:15]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:15][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/guide/controller/GuideController:131: One key finish guides 53 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/guide/controller/GuideController:131: in function 'oneKeyFinishGuides' logic/extensions/guide/view/GuideMaskView:361: in function '_onClickBtnJump' logic/extensions/guide/view/kr/KRGuideMaskView:9: in function [INFO:2023-3-14 15:23:15][logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_53_14602 [INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 7 [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 53 stepId: 14602 [INFO:2023-3-14 15:23:15][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_53_10901 GuideActionFindGO [INFO:2023-3-14 15:23:15][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_53_10901 GuideActionPlayAudio [INFO:2023-3-14 15:23:15]==> Sender Auto Serialize Message,extId=48,cmd=1,size=14 [INFO:2023-3-14 15:23:15]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:15][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_53_10901 GuideActionOpenMask [INFO:2023-3-14 15:23:15][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_53_10901 GuideActionOpenArrow [INFO:2023-3-14 15:23:15][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_53_10901 GuideActionOpenInstruction [INFO:2023-3-14 15:23:15][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_53_10901 WaitGuideActionClickMask [INFO:2023-3-14 15:23:15][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_24_13201 SpecialGuideActionBattleAssist [INFO:2023-3-14 15:23:15][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_26_13401 BattleGuideActionWaitBattleEvent [INFO:2023-3-14 15:23:15][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_26_13401 GuideActionOpenSystemHelp [INFO:2023-3-14 15:23:15]<== Receiver Message, socketClient version=1,extId=48,cmd=4,status=0,size=8 [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideEndReply <--- [INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 4 所需时间单位秒 = 0.20648930221796 移走了序号= 1 的消息,当前队列数量= 6 || 0 GuideEndReply 52 1 [INFO:2023-3-14 15:23:15]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8 [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <--- [INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 3 所需时间单位秒 = 0.3241130001843 移走了序号= 1 的消息,当前队列数量= 5 || 0 GuideStartReply 53 1 [INFO:2023-3-14 15:23:15]<== Receiver Message, socketClient version=1,extId=48,cmd=4,status=0,size=8 [INFO:2023-3-14 15:23:15]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=23 [INFO:2023-3-14 15:23:15]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8 [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideEndReply <--- [INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 4 所需时间单位秒 = 0.40870390087366 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuideEndReply 54 1 [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos { guideId: 24 stepId: -1 } [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <--- [INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 55 1 [INFO:2023-3-14 15:23:15][logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_24_-1 [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <--- [INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.40870390087366 移走了序号= 1 的消息,当前队列数量= 3 || 0 FinishGuideReply 56 1 [INFO:2023-3-14 15:23:15]<== Receiver Message, socketClient version=1,extId=48,cmd=4,status=0,size=8 [INFO:2023-3-14 15:23:15]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=23 [INFO:2023-3-14 15:23:15]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8 [INFO:2023-3-14 15:23:15]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=23 [INFO:2023-3-14 15:23:15]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8 [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideEndReply <--- [INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 4 所需时间单位秒 = 0.49318090267479 移走了序号= 1 的消息,当前队列数量= 2 || 0 GuideEndReply 57 1 [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos { guideId: 26 stepId: -1 } [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <--- [INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 58 1 [INFO:2023-3-14 15:23:15][logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_26_-1 [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <--- [INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.49318090267479 移走了序号= 1 的消息,当前队列数量= 1 || 0 FinishGuideReply 59 1 [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos { guideId: 53 stepId: -1 } [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <--- [INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 60 1 [INFO:2023-3-14 15:23:15][logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_53_-1 [ERROR:2023-3-14 15:23:15]15:23:15.824-419: [@logic/extensions/guide/controller/GuideController.lua:386]:{_tLogEndGuide}guide_53_14604 还没发开始 stack traceback: logic/extensions/guide/controller/GuideController:320: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/guide/agent/GuideAgent:53: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211) Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34) Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153) Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190) Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231) Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184) [ERROR:2023-3-14 15:23:15]15:23:15.824-419: [@logic/extensions/guide/controller/GuideController.lua:386]:{_tLogEndGuide}guide_53_14604 还没发开始 stack traceback: logic/extensions/guide/controller/GuideController:320: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/guide/agent/GuideAgent:53: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211) Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34) Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153) Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190) Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231) Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184) [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <--- [INFO:2023-3-14 15:23:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.51016440242529 移走了序号= 1 的消息,当前队列数量= 0 || 0 FinishGuideReply 61 1 [INFO:2023-3-14 15:23:15][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbEnterOperController:143: in function '_startEnterFbScene' logic/extensions/fb/controller/FbEnterOperController:43: in function 'enterMainFbScene' logic/extensions/fb/facade/FbFacade:7: in function 'enterFbSelectScene' logic/extensions/main/view/MainView:303: in function [INFO:2023-3-14 15:23:15][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-3-14 15:23:15][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:23:15][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:23:16][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:23:16][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:23:16][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:23:16]DestroyUnusedResources:28,2,time=,paths: [INFO:2023-3-14 15:23:16][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-3-14 15:23:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:16][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:49: in function '_onZonesLoadFinish' logic/scene/fbselect/factory/FbSelectSceneFactory:129: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-3-14 15:23:16][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:23:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-3-14 15:23:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:23:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:16]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:23:16]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:16]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-14 15:23:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:23:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:23:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.099674303084612 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 62 1 [INFO:2023-3-14 15:23:17][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:23:17]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-14 15:23:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:21][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 56 [INFO:2023-3-14 15:23:21]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-14 15:23:21]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:21]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-14 15:23:21][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.06955829821527 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 63 1 [INFO:2023-3-14 15:23:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1 [INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest [INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 70 1 当前队列数量= 2 [INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetConsumeItemRequest [INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:21]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9 [INFO:2023-3-14 15:23:21]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:21]==> Sender Auto Serialize Message,extId=70,cmd=1,size=9 [INFO:2023-3-14 15:23:21]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:21]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120 [INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: -1 hasGetBonus: bestFightRound: 0 } lastPlayBarrier { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } [INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <--- [INFO:2023-3-14 15:23:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.078350698575377 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetEquipDungeonReply 64 1 [INFO:2023-3-14 15:23:21]<== Receiver Message, socketClient version=1,extId=70,cmd=1,status=0,size=8 [INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetConsumeItemReply <--- [INFO:2023-3-14 15:23:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 70 1 所需时间单位秒 = 0.13300839811563 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetConsumeItemReply 65 1 [INFO:2023-3-14 15:23:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1 [INFO:2023-3-14 15:23:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2023-3-14 15:23:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1 id: 50003011 [INFO:2023-3-14 15:23:22]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16 [INFO:2023-3-14 15:23:22]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:22]<== Receiver Message, socketClient version=1,extId=52,cmd=2,status=0,size=668 [INFO:2023-3-14 15:23:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: 15203 name: 伊樱彤 level: 100 type: 2 logoutTime: 1676463476000 cd: 0 hero { heroId: 420004 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 20701 name: 伊凌伽 level: 36 type: 2 logoutTime: 1678848946923 cd: 0 hero { heroId: 1170004 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 24201 name: 伊柔丽 level: 50 type: 2 logoutTime: 1678864150000 cd: 0 hero { heroId: 1370002 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 15201 name: zh1 level: 30 type: 2 logoutTime: 1678827256000 cd: 0 hero { heroId: 420002 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 129 contractUnlock: false contractLevel: 0 } } aidInfos { id: 14701 name: 伊可琦 level: 100 type: 2 logoutTime: 1678846765000 cd: 0 hero { heroId: 370002 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 3 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 20703 name: ko1 level: 28 type: 2 logoutTime: 0 cd: 0 hero { heroId: 970006 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 401 contractUnlock: false contractLevel: 0 } } aidInfos { id: 26202 name: 伊芫络 level: 60 type: 2 logoutTime: 1678950155000 cd: 0 hero { heroId: 1570004 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 25701 name: 伊媚妍 level: 36 type: 2 logoutTime: 1678865011000 cd: 0 hero { heroId: 1520054 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 3 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } [INFO:2023-3-14 15:23:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2023-3-14 15:23:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.10061429999769 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 66 1 [INFO:2023-3-14 15:23:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 1 [INFO:2023-3-14 15:23:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2023-3-14 15:23:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2023-3-14 15:23:22]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2023-3-14 15:23:22]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:22]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=64 [INFO:2023-3-14 15:23:22]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10 [INFO:2023-3-14 15:23:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 1320002 } formationHeros { index: 1 typeId: 1 heroUniqueId: 1320003 } formationHeros { index: 2 typeId: 1 heroUniqueId: 1820003 } formationHeros { index: 3 typeId: 1 heroUniqueId: 1920004 } state: 1 name: Team 1 typeId: 1 } [INFO:2023-3-14 15:23:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2023-3-14 15:23:22][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 67 1 [INFO:2023-3-14 15:23:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2023-3-14 15:23:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2023-3-14 15:23:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.13339160382748 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 68 1 [INFO:2023-3-14 15:23:23][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:23:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 20 当前队列数量= 1 [INFO:2023-3-14 15:23:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetIllustrationsRequest [INFO:2023-3-14 15:23:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1 [INFO:2023-3-14 15:23:33]==> Sender Auto Serialize Message,extId=20,cmd=20,size=11 [INFO:2023-3-14 15:23:33]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:33][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/fb/controller/FbSweepController:137: FbSweepController.beginSweep -> ; 5; 50003011; 0; false; true stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/fb/controller/FbSweepController:137: in function 'beginSweep' logic/extensions/fb/view/sweep/FbSweepSettingView:213: in function '_startSweep' logic/extensions/fb/view/sweep/FbSweepSettingView:187: in function [INFO:2023-3-14 15:23:33]<== Receiver Message, socketClient version=1,extId=20,cmd=20,status=0,size=24 [INFO:2023-3-14 15:23:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}illustrations { type: 1 ids: 1 ids: 17 ids: 2 ids: 5 ids: 41 ids: 30 } [INFO:2023-3-14 15:23:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetIllustrationsReply <--- [INFO:2023-3-14 15:23:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 20 所需时间单位秒 = 0.1227143984288 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetIllustrationsReply 70 1 [WARN:2023-3-14 15:23:33][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011 [WARN:2023-3-14 15:23:33][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011 [WARN:2023-3-14 15:23:33][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2023-3-14 15:23:33][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:23:33][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:23:34][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:23:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-3-14 15:23:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-3-14 15:23:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003 barrierId: 50003011 formationId: 1 useDouble: true [INFO:2023-3-14 15:23:34]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22 [INFO:2023-3-14 15:23:34]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:34]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27 [INFO:2023-3-14 15:23:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113 triggerId: 16 triggerId: 17 triggerId: 18 triggerId: 12 triggerId: 13 triggerId: 14 triggerId: 15 [INFO:2023-3-14 15:23:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-3-14 15:23:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.21923309750855 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 72 1 [INFO:2023-3-14 15:23:34][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-14 15:23:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-14 15:23:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 11000 [INFO:2023-3-14 15:23:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:34]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-14 15:23:34]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:23:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:23:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:23:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:23:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:23:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:23:34][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-14 15:23:34][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-3-14 15:23:34][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:23:34][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:23:34][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:23:34][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:23:34]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-14 15:23:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-14 15:23:34][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.078971901908517 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 73 1 [INFO:2023-3-14 15:23:34][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:23:34][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:23:34][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:23:34]DestroyUnusedResources:51,2,time=,paths: [INFO:2023-3-14 15:23:35][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011 [INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:23:35][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-3-14 15:23:35][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:23:35][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011 [INFO:2023-3-14 15:23:35][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-3-14 15:23:35][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕! [INFO:2023-3-14 15:23:35][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型 [INFO:2023-3-14 15:23:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui [INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui [INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui [INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型 [INFO:2023-3-14 15:23:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool [INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"] [INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2023-3-14 15:23:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2023-3-14 15:23:35][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型 [INFO:2023-3-14 15:23:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:23:36][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:23:36][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型 [INFO:2023-3-14 15:23:36][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型 [INFO:2023-3-14 15:23:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:23:36][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:23:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:23:36][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:23:36][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui [INFO:2023-3-14 15:23:36][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui [INFO:2023-3-14 15:23:36][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-3-14 15:23:36][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-3-14 15:23:36][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:23:36][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2023-3-14 15:23:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2023-3-14 15:23:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:36][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011 [INFO:2023-3-14 15:23:36]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2023-3-14 15:23:36]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil [INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true [INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true [INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true [INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true [INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true [INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true [INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true [INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2 [INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1 [INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5 [INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4 [INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3 [INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6 [INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:23:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:23:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:23:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:23:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:23:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:23:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:23:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:23:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:23:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:36][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:23:36][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:23:36][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:23:36][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-3-14 15:23:36]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2023-3-14 15:23:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2023-3-14 15:23:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.09707960113883 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 74 1 [INFO:2023-3-14 15:23:36][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4 [INFO:2023-3-14 15:23:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:37][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:23:37]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-14 15:23:37][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:37][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:38][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:23:38][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:38][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:38][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:23:38][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:23:38][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:38][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:38][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:23:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:38][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:38][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:38][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:23:38][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:23:39][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:39][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:39][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:23:39][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:39][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:39][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:23:39][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:23:39][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:39][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:39][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:23:40][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:40][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:23:40][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:40][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:23:40][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:40][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:23:40][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:40][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:40][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:40][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:23:40][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:23:40][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:40][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:40][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:23:41][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.022084218264 0 -2.3 -22.5 0 -2 1.4779157817364 [INFO:2023-3-14 15:23:41][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1 [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:23:41][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:23:41][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:23:41][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:23:41][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:23:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-3-14 15:23:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-3-14 15:23:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:41]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-3-14 15:23:41]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:41]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-3-14 15:23:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-3-14 15:23:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.10167410038412 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 75 1 [INFO:2023-3-14 15:23:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-3-14 15:23:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-3-14 15:23:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-3-14 15:23:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:23:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:23:41]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-3-14 15:23:41]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:23:41]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:23:41]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:23:41][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-3-14 15:23:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000} [INFO:2023-3-14 15:23:42]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668 [INFO:2023-3-14 15:23:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2000 skinId: 100001 position: 1 baseAttributes { hp: 4801 thp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200000 position: 1 CD: 0 } skillInfo { skillId: 41200001 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200003 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 6 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2016 skinId: 100022 position: 2 baseAttributes { hp: 3412 thp: 3412 atk: 460 def: 319 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201607 position: 1 CD: 0 } skillInfo { skillId: 41201608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201609 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 7 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 3652 thp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2014 skinId: 100020 position: 4 baseAttributes { hp: 3346 thp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 23702 } defender { units { id: 5 modelId: 22215 skinId: 130044 position: 4 baseAttributes { hp: 5832 thp: 5832 atk: 208 def: 165 critic: 130 critic_dmg: 600 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222151 position: 1 CD: 0 } skillInfo { skillId: 42222152 position: 2 CD: 0 } skillInfo { skillId: 42222153 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 42222154 position: 4 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 1 castorId: 5 actorId: 42222152 actEffect { targetId: 5 effectType: 5 effectNum: 10 buff { buffId: 301010 duration: 10 id: 10 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301026 duration: 1 id: 11 } } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:23:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-3-14 15:23:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.10966159962118 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 76 1 [INFO:2023-3-14 15:23:42][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2000, "skinId":100001, "position":1, "baseAttributes": { "hp":4801, "thp":4801, "atk":485, "def":391, "critic":80, "critic_dmg":780, "dodge":80, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200000, "position":1, "CD":0 }, { "skillId":41200001, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200003, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":6 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2016, "skinId":100022, "position":2, "baseAttributes": { "hp":3412, "thp":3412, "atk":460, "def":319, "critic":145, "critic_dmg":780, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201607, "position":1, "CD":0 }, { "skillId":41201608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201609, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":7 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":3652, "thp":3652, "atk":420, "def":362, "critic":135, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2014, "skinId":100020, "position":4, "baseAttributes": { "hp":3346, "thp":3346, "atk":428, "def":403, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "23702" ] }, "defender": { "units": [ { "id":5, "modelId":22215, "skinId":130044, "position":4, "baseAttributes": { "hp":5832, "thp":5832, "atk":208, "def":165, "critic":130, "critic_dmg":600, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222151, "position":1, "CD":0 }, { "skillId":42222152, "position":2, "CD":0 }, { "skillId":42222153, "position":3, "CD":2, "maxCD":4 }, { "skillId":42222154, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-3-14 15:23:42]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:23:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:23:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:23:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.19380649738014 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 77 1 [INFO:2023-3-14 15:23:42][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:23:42][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-3-14 15:23:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:23:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:23:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-3-14 15:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222152, "actEffect": [ { "additional":0, "targetId":5, "effectNum":10, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":10, "id":10, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-3-14 15:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-3-14 15:23:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:23:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010] [INFO:2023-3-14 15:23:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301026, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026] [WARN:2023-3-14 15:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-3-14 15:23:43][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:23:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:43]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:23:43]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:43]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:23:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084280399605632 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 78 1 [INFO:2023-3-14 15:23:43][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:23:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:43]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:23:43]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:43]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:23:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067393898963928 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 79 1 [INFO:2023-3-14 15:23:43][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:23:43][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:23:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:23:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:23:43][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:23:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:23:43]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:23:43]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:43]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=351 [INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 373 additional: 5459 additional2: 373 additional3: 373 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 38 additional: 4763 additional2: 38 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201608 actEffect { targetId: 5 effectType: 2 effectNum: 847 additional: 4612 additional2: 847 additional3: 847 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 10 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201608 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 669 additional: 3943 additional2: 669 additional3: 669 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 512 additional: 3431 additional2: 512 additional3: 512 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 11 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 2 effectType: 2 effectNum: 57 additional: 3355 additional2: 57 additional3: 0 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 15 } } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 15 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:23:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:23:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.067575700581074 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 80 1 [INFO:2023-3-14 15:23:43][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":373, "additional":5459, "additional2":373, "additional3":373 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":38, "additional":4763, "additional2":38, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201608, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":847, "additional":4612, "additional2":847, "additional3":847 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":10 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201608 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":669, "additional":3943, "additional2":669, "additional3":669 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":13 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":512, "additional":3431, "additional2":512, "additional3":512 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":11 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":4, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":57, "additional":3355, "additional2":57, "additional3":0 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":15 } } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":15, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":5459, "targetId":5, "multipleEffectNumReal":0, "additional3":373, "effectNum":373, "multipleEffectNum":0, "effectType":2, "additional2":373 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:23:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:373/373 本段飘:373 本段扣血:373 本段扣盾:0 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5459/5832 剩余盾: 0 [WARN:2023-3-14 15:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":4763, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":38, "multipleEffectNum":0, "effectType":2, "additional2":38 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:38/38 本段飘:38 本段扣血:38 本段扣盾:0 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4763/4801 剩余盾: 0 [WARN:2023-3-14 15:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201608, "actEffect": [ { "additional":4612, "targetId":5, "multipleEffectNumReal":0, "additional3":847, "effectNum":847, "multipleEffectNum":0, "effectType":2, "additional2":847 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201608, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5459/5832 原来有盾: 0 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:169/847 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5290/5832 剩余盾: 0 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5290/5832 原来有盾: 0 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:423/847 本段飘:254 本段扣血:254 本段扣盾:0 [INFO:2023-3-14 15:23:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5036/5832 剩余盾: 0 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5036/5832 原来有盾: 0 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:847/847 本段飘:424 本段扣血:424 本段扣盾:0 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4612/5832 剩余盾: 0 [WARN:2023-3-14 15:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010] [INFO:2023-3-14 15:23:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024] [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":3943, "targetId":5, "multipleEffectNumReal":0, "additional3":669, "effectNum":669, "multipleEffectNum":0, "effectType":2, "additional2":669 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4612/5832 原来有盾: 0 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:133/669 本段飘:133 本段扣血:133 本段扣盾:0 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4479/5832 剩余盾: 0 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4479/5832 原来有盾: 0 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:266/669 本段飘:133 本段扣血:133 本段扣盾:0 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4346/5832 剩余盾: 0 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4346/5832 原来有盾: 0 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:399/669 本段飘:133 本段扣血:133 本段扣盾:0 [INFO:2023-3-14 15:23:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4213/5832 剩余盾: 0 [INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4213/5832 原来有盾: 0 [INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:532/669 本段飘:133 本段扣血:133 本段扣盾:0 [INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4080/5832 剩余盾: 0 [INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4080/5832 原来有盾: 0 [INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:669/669 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3943/5832 剩余盾: 0 [WARN:2023-3-14 15:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-3-14 15:23:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":3431, "targetId":5, "multipleEffectNumReal":0, "additional3":512, "effectNum":512, "multipleEffectNum":0, "effectType":2, "additional2":512 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:23:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3943/5832 原来有盾: 0 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:153/512 本段飘:153 本段扣血:153 本段扣盾:0 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3790/5832 剩余盾: 0 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3790/5832 原来有盾: 0 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:306/512 本段飘:153 本段扣血:153 本段扣盾:0 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3637/5832 剩余盾: 0 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3637/5832 原来有盾: 0 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:512/512 本段飘:206 本段扣血:206 本段扣盾:0 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3431/5832 剩余盾: 0 [WARN:2023-3-14 15:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41201408 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201408 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222151, "actEffect": [ { "additional":3355, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":57, "multipleEffectNum":0, "effectType":2, "additional2":57 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:23:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3412/3412 原来有盾: 0 [INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:17/57 本段飘:17 本段扣血:17 本段扣盾:0 [INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3395/3412 剩余盾: 0 [INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3395/3412 原来有盾: 0 [INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:34/57 本段飘:17 本段扣血:17 本段扣盾:0 [INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3378/3412 剩余盾: 0 [INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3378/3412 原来有盾: 0 [INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:57/57 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3355/3412 剩余盾: 0 [WARN:2023-3-14 15:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301015] [INFO:2023-3-14 15:23:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-3-14 15:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:23:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1 [INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:15 buffId:301015 持续时间:1 [INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:23:49][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:23:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:49]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:23:49]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:49]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:23:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13457830063999 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 82 1 [INFO:2023-3-14 15:23:49][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:23:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:23:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:23:49]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:49]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:23:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.10077919997275 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 83 1 [INFO:2023-3-14 15:23:49][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:23:49][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:23:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:23:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:23:49][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:23:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:23:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:23:49]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:23:49]||||| Sender socketClient version=1 [INFO:2023-3-14 15:23:49]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=286 [INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200001 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 15 } actEffect { targetId: 2 effectType: 4 effectNum: 970 additional: 3412 } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41200001 } targetId: 2 } battleStep { actorType: 1 castorId: 2 actorId: 41201609 actEffect { targetId: 5 effectType: 2 effectNum: 889 additional: 2542 additional2: 889 additional3: 889 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201609 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 886 additional: 1656 additional2: 886 additional3: 886 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 306 additional: 1350 additional2: 306 additional3: 306 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 4 effectType: 2 effectNum: 49 additional: 3297 additional2: 49 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 16 } } targetId: 4 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 16 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 16 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:23:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:23:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10138680040836 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 84 1 [INFO:2023-3-14 15:23:49][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200001, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":15 }, { "targetId":2, "effectType":4, "effectNum":970, "additional":3412 }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41200001 } ], "targetId":2 }, { "actorType":1, "castorId":2, "actorId":41201609, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":889, "additional":2542, "additional2":889, "additional3":889 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201609 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":886, "additional":1656, "additional2":886, "additional3":886 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":306, "additional":1350, "additional2":306, "additional3":306 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":49, "additional":3297, "additional2":49, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":16 } } ], "targetId":4 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":16, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":16 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41200001, "actEffect": [ { "additional":15, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":3412, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":970, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200001, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2023-3-14 15:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:23:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 2[MyRole_2_2][2] 移除了一个 buff [301015] [INFO:2023-3-14 15:23:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3355 血 [INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 970 血 [INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3412 血 [WARN:2023-3-14 15:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [WARN:2023-3-14 15:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:23:50][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6 [INFO:2023-3-14 15:23:51][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201609, "actEffect": [ { "additional":2542, "targetId":5, "multipleEffectNumReal":0, "additional3":889, "effectNum":889, "multipleEffectNum":0, "effectType":2, "additional2":889 }, { "additional":41201609, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:23:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:23:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:23:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:23:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:23:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:23:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165 [INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194 [INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1 [INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203 [INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:23:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3431/5832 原来有盾: 0 [INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:889/889 本段飘:889 本段扣血:889 本段扣盾:0 [INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2542/5832 剩余盾: 0 [WARN:2023-3-14 15:23:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:23:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:23:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1 [INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210 [INFO:2023-3-14 15:23:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-3-14 15:23:55][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 889 [INFO:2023-3-14 15:23:55][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:23:55][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:23:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:23:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:23:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:23:55][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2023-3-14 15:23:56][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:23:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":1656, "targetId":5, "multipleEffectNumReal":0, "additional3":886, "effectNum":886, "multipleEffectNum":0, "effectType":2, "additional2":886 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:23:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:23:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:23:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:23:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:23:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2542/5832 原来有盾: 0 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:132/886 本段飘:132 本段扣血:132 本段扣盾:0 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2410/5832 剩余盾: 0 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2410/5832 原来有盾: 0 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:264/886 本段飘:132 本段扣血:132 本段扣盾:0 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2278/5832 剩余盾: 0 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2278/5832 原来有盾: 0 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:396/886 本段飘:132 本段扣血:132 本段扣盾:0 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2146/5832 剩余盾: 0 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2146/5832 原来有盾: 0 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:528/886 本段飘:132 本段扣血:132 本段扣盾:0 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2014/5832 剩余盾: 0 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2014/5832 原来有盾: 0 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:705/886 本段飘:177 本段扣血:177 本段扣盾:0 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1837/5832 剩余盾: 0 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1837/5832 原来有盾: 0 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:886/886 本段飘:181 本段扣血:181 本段扣盾:0 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1656/5832 剩余盾: 0 [WARN:2023-3-14 15:24:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:24:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:24:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:24:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-3-14 15:24:1][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 886 [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1 [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":1350, "targetId":5, "multipleEffectNumReal":0, "additional3":306, "effectNum":306, "multipleEffectNum":0, "effectType":2, "additional2":306 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1656/5832 原来有盾: 0 [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:306/306 本段飘:306 本段扣血:306 本段扣盾:0 [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1350/5832 剩余盾: 0 [WARN:2023-3-14 15:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222151, "actEffect": [ { "additional":3297, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":49, "multipleEffectNum":0, "effectType":2, "additional2":49 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":16, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:24:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3346/3346 原来有盾: 0 [INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:14/49 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3332/3346 剩余盾: 0 [INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3332/3346 原来有盾: 0 [INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:28/49 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3318/3346 剩余盾: 0 [INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3318/3346 原来有盾: 0 [INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:49/49 本段飘:21 本段扣血:21 本段扣盾:0 [INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3297/3346 剩余盾: 0 [WARN:2023-3-14 15:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301015] [INFO:2023-3-14 15:24:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-3-14 15:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:24:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024 [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:16 buffId:301015 持续时间:1 [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:24:4][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:24:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:4]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:24:4]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:4]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:24:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10100180096924 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 86 1 [INFO:2023-3-14 15:24:4][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:24:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:4]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:24:4]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:4]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:24:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.084666000679135 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 87 1 [INFO:2023-3-14 15:24:4][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:24:4][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:24:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:24:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:24:4][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:24:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:24:4]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:24:4]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:4]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=185 [INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 379 additional: 971 additional2: 379 additional3: 379 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201607 actEffect { targetId: 5 effectType: 3 effectNum: 786 additional: 185 additional2: 786 additional3: 786 } actEffect { targetId: 2 effectType: 4 effectNum: 157 additional: 3412 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 5 effectType: 3 effectNum: 860 additional: 0 additional2: 860 additional3: 860 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 16 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } isFinish: true } [INFO:2023-3-14 15:24:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:24:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084346801042557 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 88 1 [INFO:2023-3-14 15:24:4][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":379, "additional":971, "additional2":379, "additional3":379 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201607, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":786, "additional":185, "additional2":786, "additional3":786 }, { "targetId":2, "effectType":4, "effectNum":157, "additional":3412 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":860, "additional":0, "additional2":860, "additional3":860 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":16, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5 [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":971, "targetId":5, "multipleEffectNumReal":0, "additional3":379, "effectNum":379, "multipleEffectNum":0, "effectType":2, "additional2":379 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1350/5832 原来有盾: 0 [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:379/379 本段飘:379 本段扣血:379 本段扣盾:0 [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 971/5832 剩余盾: 0 [WARN:2023-3-14 15:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5 [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201607, "actEffect": [ { "additional":185, "targetId":5, "multipleEffectNumReal":0, "additional3":786, "effectNum":786, "multipleEffectNum":0, "effectType":3, "additional2":786 }, { "additional":3412, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":157, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:24:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 971/5832 原来有盾: 0 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:786/786 本段飘:786 本段扣血:786 本段扣盾:0 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 185/5832 剩余盾: 0 [WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3412 血 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 157 血 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3412 血 [WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":860, "effectNum":860, "multipleEffectNum":0, "effectType":3, "additional2":860 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 185/5832 原来有盾: 0 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:860/860 本段飘:860 本段扣血:860 本段扣盾:0 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0 [WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-3-14 15:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:24:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果 [WARN:2023-3-14 15:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-3-14 15:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-3-14 15:24:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-14 15:24:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-14 15:24:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step [INFO:2023-3-14 15:24:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5 [INFO:2023-3-14 15:24:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:24:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:13 buffId:301001 [INFO:2023-3-14 15:24:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:16 buffId:301015 [INFO:2023-3-14 15:24:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done [INFO:2023-3-14 15:24:6][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:24:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 2 [INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:6]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:24:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:6]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:24:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.15231890045106 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 90 1 [INFO:2023-3-14 15:24:6][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-3-14 15:24:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:6]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:24:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:6]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:24:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.10119020007551 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 91 1 [INFO:2023-3-14 15:24:6][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:24:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:6]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-3-14 15:24:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:6]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 724 } [INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:24:6][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 92 1 [INFO:2023-3-14 15:24:6][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:24:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:24:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113 [INFO:2023-3-14 15:24:6]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=36 [INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 277 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 277 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:24:6][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 93 1 [INFO:2023-3-14 15:24:6]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 712 } [INFO:2023-3-14 15:24:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:24:6][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 94 1 [INFO:2023-3-14 15:24:6][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:24:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:24:7]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=36 [INFO:2023-3-14 15:24:7]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-14 15:24:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 289 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 289 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:24:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:24:7][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 95 1 [INFO:2023-3-14 15:24:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 243 lastUseTime: 1647328041000 composeCount: 0 } [INFO:2023-3-14 15:24:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-14 15:24:7][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 96 1 [INFO:2023-3-14 15:24:8]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:24:8]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-14 15:24:8]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-14 15:24:8]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:24:8]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116 [INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320002 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2000 baseAttr { hp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678475340241 rank: 3 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 420400 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:24:8][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 97 1 [INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2016 baseAttr { hp: 3412 atk: 460 def: 319 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678476699688 rank: 3 luck: 5 sks { skillId: 41201607 strengthenLevel: 3 } sks { skillId: 41201608 strengthenLevel: 3 } sks { skillId: 41201609 strengthenLevel: 4 } exp: 110042 state: 385 strengthenRate: 0 breakthroughCnt: 7 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:24:8][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 98 1 [INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1820003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2004 baseAttr { hp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679674487860 rank: 2 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:24:8][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 99 1 [INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1920004 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2014 baseAttr { hp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678846625945 rank: 2 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:24:8][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 100 1 [INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1500023 defineId: 702023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862419700 loveLevel: 0 } equipInfoList { uniqueId: 1500024 defineId: 701019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862419700 loveLevel: 0 } equipInfoList { uniqueId: 1500025 defineId: 701019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862419700 loveLevel: 0 } equipInfoList { uniqueId: 1500026 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862419700 loveLevel: 0 } [INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <--- [INFO:2023-3-14 15:24:8][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 101 1 [INFO:2023-3-14 15:24:8]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=54 [INFO:2023-3-14 15:24:8]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-14 15:24:8]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=64 [INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 101 infos { id: 1920005 value: 0 time: 0 } infos { id: 1820002 value: 0 time: 0 } infos { id: 1920036 value: 0 time: 0 } infos { id: 1820004 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-14 15:24:8][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 102 1 [INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1400 count: 99737800 } [INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:24:8][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 103 1 [INFO:2023-3-14 15:24:8][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 1320002 value: 0 time: 0 } infos { id: 1920005 value: 0 time: 0 } infos { id: 1820002 value: 0 time: 0 } infos { id: 1920036 value: 0 time: 0 } infos { id: 1820004 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-14 15:24:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-14 15:24:8][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 104 1 [INFO:2023-3-14 15:24:9]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2023-3-14 15:24:9]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2023-3-14 15:24:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 470364 [INFO:2023-3-14 15:24:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-3-14 15:24:9][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 105 1 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:24:9][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-3-14 15:24:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000} [INFO:2023-3-14 15:24:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 81 infos { id: 2 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-14 15:24:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-14 15:24:9][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 106 1 [INFO:2023-3-14 15:24:9]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=154 [INFO:2023-3-14 15:24:9]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-3-14 15:24:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 726 heroExp: 0 heroExp: 0 dropBonus { materilType: 7 materilId: 702023 change: 1 } dropBonus { materilType: 7 materilId: 701019 change: 2 } dropBonus { materilType: 2 materilId: 2 change: 1400 } dropBonus { materilType: 7 materilId: 701023 change: 1 } exExp: 2904 hasGetBonus: allDamage: 6507 itemAdditionShow { itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2000 num: 10 isRate: true } } } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 6507 teamGetDamage: 144 unitDamages { position: 1 damage: 752 getDamage: 38 unqiueId: 1320002 } unitDamages { position: 2 damage: 2522 getDamage: 57 unqiueId: 1320003 } unitDamages { position: 3 damage: 2415 getDamage: 0 unqiueId: 1820003 } unitDamages { position: 4 damage: 818 getDamage: 49 unqiueId: 1920004 } } [INFO:2023-3-14 15:24:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-3-14 15:24:9][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 107 1 [INFO:2023-3-14 15:24:9][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"6507", "teamGetDamage":"144", "unitDamages": [ { "position":1, "damage":"752", "getDamage":"38", "unqiueId":"1320002" }, { "position":2, "damage":"2522", "getDamage":"57", "unqiueId":"1320003" }, { "position":3, "damage":"2415", "getDamage":"0", "unqiueId":"1820003" }, { "position":4, "damage":"818", "getDamage":"49", "unqiueId":"1920004" } ] } [INFO:2023-3-14 15:24:9][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-3-14 15:24:9][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本 [INFO:2023-3-14 15:24:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-3-14 15:24:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 2.9433174990118 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 108 1 [INFO:2023-3-14 15:24:9][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-3-14 15:24:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-3-14 15:24:11][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-3-14 15:24:11][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0 [INFO:2023-3-14 15:24:11][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-3-14 15:24:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:11][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:24:11][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:24:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:13][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:24:13][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:24:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-3-14 15:24:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:24:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:24:18]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:24:18]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:24:18][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-3-14 15:24:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2023-3-14 15:24:18]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:24:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:24:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:24:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.1311672963202 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 110 1 [INFO:2023-3-14 15:24:20][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function ... logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:24:20][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:24:20][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-3-14 15:24:20][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011 [INFO:2023-3-14 15:24:20][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:24:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:24:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:24:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:24:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:24:20][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:24:20][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:24:20][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:24:20]DestroyUnusedResources:103,2,time=,paths: [INFO:2023-3-14 15:24:21][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:24:21][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-3-14 15:24:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:21][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:24:21][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:24:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-3-14 15:24:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:24:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:21]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:24:21]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:21][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:24:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:21]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-14 15:24:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 2 [INFO:2023-3-14 15:24:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest [INFO:2023-3-14 15:24:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:21][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil [INFO:2023-3-14 15:24:21][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true [INFO:2023-3-14 15:24:21][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:24:21]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9 [INFO:2023-3-14 15:24:21]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:21][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:24:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:24:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:24:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.22643740475178 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetMysteryStoreInfoReply 111 1 [INFO:2023-3-14 15:24:21][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:24:21]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120 [INFO:2023-3-14 15:24:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: -1 hasGetBonus: bestFightRound: 0 } lastPlayBarrier { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } [INFO:2023-3-14 15:24:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <--- [INFO:2023-3-14 15:24:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.2043851017952 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 112 1 [INFO:2023-3-14 15:24:22][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:24:22]DestroyUnusedResources:0,1,time=,paths: [WARN:2023-3-14 15:24:24][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011 [WARN:2023-3-14 15:24:24][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011 [INFO:2023-3-14 15:24:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:24:24][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:24:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:24:24][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:24:24][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:24:24][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:24:24][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:24:25][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:24:25][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:24:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-3-14 15:24:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-3-14 15:24:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003 barrierId: 50003011 formationId: 1 useDouble: true [INFO:2023-3-14 15:24:26]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22 [INFO:2023-3-14 15:24:26]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:27]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27 [INFO:2023-3-14 15:24:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113 triggerId: 16 triggerId: 17 triggerId: 18 triggerId: 12 triggerId: 13 triggerId: 14 triggerId: 15 [INFO:2023-3-14 15:24:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-3-14 15:24:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 1.4138783048838 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 113 1 [INFO:2023-3-14 15:24:27][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-14 15:24:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-14 15:24:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 3000 [INFO:2023-3-14 15:24:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:27]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-14 15:24:27]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:24:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:24:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:24:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:24:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:24:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:24:27][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-14 15:24:27][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-3-14 15:24:27][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:24:27][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:24:27][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:24:27][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:24:27][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:24:27]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-14 15:24:27][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:24:27][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:24:27][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:24:27]DestroyUnusedResources:50,2,time=,paths: [INFO:2023-3-14 15:24:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-14 15:24:27][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13364179991186 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 114 1 [INFO:2023-3-14 15:24:27][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011 [INFO:2023-3-14 15:24:27][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:24:27][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-3-14 15:24:27][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-3-14 15:24:27][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:24:27][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:24:27][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:24:27][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-3-14 15:24:27][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-3-14 15:24:27][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:24:27][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:24:27][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-3-14 15:24:27][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:24:27][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011 [INFO:2023-3-14 15:24:27][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-3-14 15:24:28][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕! [INFO:2023-3-14 15:24:28][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型 [INFO:2023-3-14 15:24:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui [INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui [INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui [INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型 [INFO:2023-3-14 15:24:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool [INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"] [INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2023-3-14 15:24:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型 [INFO:2023-3-14 15:24:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型 [INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型 [INFO:2023-3-14 15:24:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:24:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui [INFO:2023-3-14 15:24:28][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui [INFO:2023-3-14 15:24:28][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-3-14 15:24:29][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-3-14 15:24:29][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:24:29][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2023-3-14 15:24:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2023-3-14 15:24:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:29][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011 [INFO:2023-3-14 15:24:29]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2023-3-14 15:24:29]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil [INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true [INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true [INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true [INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true [INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true [INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true [INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true [INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2 [INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1 [INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5 [INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4 [INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3 [INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6 [INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:24:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:24:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:24:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:24:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:24:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:24:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:24:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:24:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:24:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:29][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:24:29][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:24:29][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:24:29][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-3-14 15:24:29][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4 [INFO:2023-3-14 15:24:29]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2023-3-14 15:24:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2023-3-14 15:24:29][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.18295050412416 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 116 1 [INFO:2023-3-14 15:24:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:30][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:24:30]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-14 15:24:30][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:30][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:30][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:24:30][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:30][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:31][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:24:31][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:24:31][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:31][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:31][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:24:31][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:31][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:31][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:24:31][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:24:31][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:31][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:31][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:24:32][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:32][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:32][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:24:32][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:24:32][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:32][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:32][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:24:32][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:32][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:24:32][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:32][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:24:33][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:33][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:33][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:24:33][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:33][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:33][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:24:33][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:24:33][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:33][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:33][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:24:33][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.053225454688 0 -2.3 -22.5 0 -2 1.4467745453119 [INFO:2023-3-14 15:24:33][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1 [INFO:2023-3-14 15:24:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:24:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:24:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:24:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:24:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:24:33][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:24:33][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:24:33][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:24:34][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:24:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:34]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-3-14 15:24:34]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:34]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-3-14 15:24:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.11789479851723 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 117 1 [INFO:2023-3-14 15:24:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:24:34]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:34]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:24:34]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:24:34]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:24:34][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-3-14 15:24:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2023-3-14 15:24:34]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668 [INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2000 skinId: 100001 position: 1 baseAttributes { hp: 4801 thp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200000 position: 1 CD: 0 } skillInfo { skillId: 41200001 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200003 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 6 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2016 skinId: 100022 position: 2 baseAttributes { hp: 3412 thp: 3412 atk: 460 def: 319 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201607 position: 1 CD: 0 } skillInfo { skillId: 41201608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201609 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 7 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 3652 thp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2014 skinId: 100020 position: 4 baseAttributes { hp: 3346 thp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 23702 } defender { units { id: 5 modelId: 22215 skinId: 130044 position: 4 baseAttributes { hp: 5832 thp: 5832 atk: 208 def: 165 critic: 130 critic_dmg: 600 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222151 position: 1 CD: 0 } skillInfo { skillId: 42222152 position: 2 CD: 0 } skillInfo { skillId: 42222153 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 42222154 position: 4 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 1 castorId: 5 actorId: 42222152 actEffect { targetId: 5 effectType: 5 effectNum: 10 buff { buffId: 301010 duration: 10 id: 10 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301026 duration: 1 id: 11 } } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-3-14 15:24:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.085833501070738 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 118 1 [INFO:2023-3-14 15:24:34][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2000, "skinId":100001, "position":1, "baseAttributes": { "hp":4801, "thp":4801, "atk":485, "def":391, "critic":80, "critic_dmg":780, "dodge":80, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200000, "position":1, "CD":0 }, { "skillId":41200001, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200003, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":6 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2016, "skinId":100022, "position":2, "baseAttributes": { "hp":3412, "thp":3412, "atk":460, "def":319, "critic":145, "critic_dmg":780, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201607, "position":1, "CD":0 }, { "skillId":41201608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201609, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":7 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":3652, "thp":3652, "atk":420, "def":362, "critic":135, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2014, "skinId":100020, "position":4, "baseAttributes": { "hp":3346, "thp":3346, "atk":428, "def":403, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "23702" ] }, "defender": { "units": [ { "id":5, "modelId":22215, "skinId":130044, "position":4, "baseAttributes": { "hp":5832, "thp":5832, "atk":208, "def":165, "critic":130, "critic_dmg":600, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222151, "position":1, "CD":0 }, { "skillId":42222152, "position":2, "CD":0 }, { "skillId":42222153, "position":3, "CD":2, "maxCD":4 }, { "skillId":42222154, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-3-14 15:24:34]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:24:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:24:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13685080036521 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 119 1 [INFO:2023-3-14 15:24:34][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:24:34][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-3-14 15:24:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:24:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:24:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-3-14 15:24:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222152, "actEffect": [ { "additional":0, "targetId":5, "effectNum":10, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":10, "id":10, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-3-14 15:24:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:24:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:24:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-3-14 15:24:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:24:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010] [INFO:2023-3-14 15:24:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301026, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026] [WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-3-14 15:24:36][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:24:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:24:36]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:36]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:24:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.067316198721528 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 120 1 [INFO:2023-3-14 15:24:36][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:24:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:36]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:24:36]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:36]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:24:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.050770800560713 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 121 1 [INFO:2023-3-14 15:24:36][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:24:36][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:24:36][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:24:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:24:36]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:24:36]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:36]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=313 [INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 373 additional: 5459 additional2: 373 additional3: 373 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 38 additional: 4763 additional2: 38 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201608 actEffect { targetId: 5 effectType: 2 effectNum: 810 additional: 4649 additional2: 810 additional3: 810 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 10 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201608 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 638 additional: 4011 additional2: 638 additional3: 638 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 550 additional: 3461 additional2: 550 additional3: 550 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 11 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 1 effectType: 2 effectNum: 52 additional: 4711 additional2: 52 additional3: 0 } targetId: 1 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:24:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:24:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.067424401640892 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 122 1 [INFO:2023-3-14 15:24:36][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":373, "additional":5459, "additional2":373, "additional3":373 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":38, "additional":4763, "additional2":38, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201608, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":810, "additional":4649, "additional2":810, "additional3":810 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":10 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201608 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":638, "additional":4011, "additional2":638, "additional3":638 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":13 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":550, "additional":3461, "additional2":550, "additional3":550 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":11 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":4, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":52, "additional":4711, "additional2":52, "additional3":0 } ], "targetId":1 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":5459, "targetId":5, "multipleEffectNumReal":0, "additional3":373, "effectNum":373, "multipleEffectNum":0, "effectType":2, "additional2":373 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:373/373 本段飘:373 本段扣血:373 本段扣盾:0 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5459/5832 剩余盾: 0 [WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":4763, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":38, "multipleEffectNum":0, "effectType":2, "additional2":38 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:38/38 本段飘:38 本段扣血:38 本段扣盾:0 [INFO:2023-3-14 15:24:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4763/4801 剩余盾: 0 [WARN:2023-3-14 15:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201608, "actEffect": [ { "additional":4649, "targetId":5, "multipleEffectNumReal":0, "additional3":810, "effectNum":810, "multipleEffectNum":0, "effectType":2, "additional2":810 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201608, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5459/5832 原来有盾: 0 [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:162/810 本段飘:162 本段扣血:162 本段扣盾:0 [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5297/5832 剩余盾: 0 [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5297/5832 原来有盾: 0 [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:405/810 本段飘:243 本段扣血:243 本段扣盾:0 [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5054/5832 剩余盾: 0 [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5054/5832 原来有盾: 0 [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:810/810 本段飘:405 本段扣血:405 本段扣盾:0 [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4649/5832 剩余盾: 0 [WARN:2023-3-14 15:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010] [INFO:2023-3-14 15:24:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024] [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2023-3-14 15:24:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":4011, "targetId":5, "multipleEffectNumReal":0, "additional3":638, "effectNum":638, "multipleEffectNum":0, "effectType":2, "additional2":638 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4649/5832 原来有盾: 0 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:127/638 本段飘:127 本段扣血:127 本段扣盾:0 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4522/5832 剩余盾: 0 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4522/5832 原来有盾: 0 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:254/638 本段飘:127 本段扣血:127 本段扣盾:0 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4395/5832 剩余盾: 0 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4395/5832 原来有盾: 0 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:381/638 本段飘:127 本段扣血:127 本段扣盾:0 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4268/5832 剩余盾: 0 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4268/5832 原来有盾: 0 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:508/638 本段飘:127 本段扣血:127 本段扣盾:0 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4141/5832 剩余盾: 0 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4141/5832 原来有盾: 0 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:638/638 本段飘:130 本段扣血:130 本段扣盾:0 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4011/5832 剩余盾: 0 [WARN:2023-3-14 15:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-3-14 15:24:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-14 15:24:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":3461, "targetId":5, "multipleEffectNumReal":0, "additional3":550, "effectNum":550, "multipleEffectNum":0, "effectType":2, "additional2":550 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4011/5832 原来有盾: 0 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:165/550 本段飘:165 本段扣血:165 本段扣盾:0 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3846/5832 剩余盾: 0 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3846/5832 原来有盾: 0 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:330/550 本段飘:165 本段扣血:165 本段扣盾:0 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3681/5832 剩余盾: 0 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3681/5832 原来有盾: 0 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:550/550 本段飘:220 本段扣血:220 本段扣盾:0 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3461/5832 剩余盾: 0 [WARN:2023-3-14 15:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41201408 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201408 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-14 15:24:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-3-14 15:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:24:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:24:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222151, "actEffect": [ { "additional":4711, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":52, "multipleEffectNum":0, "effectType":2, "additional2":52 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:24:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4763/4801 原来有盾: 0 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:15/52 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4748/4801 剩余盾: 0 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4748/4801 原来有盾: 0 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:30/52 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4733/4801 剩余盾: 0 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4733/4801 原来有盾: 0 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:52/52 本段飘:22 本段扣血:22 本段扣盾:0 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4711/4801 剩余盾: 0 [WARN:2023-3-14 15:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:24:41][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:24:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:24:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:24:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:41]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:24:41]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:42]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:24:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:24:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:24:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13475509919226 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 124 1 [INFO:2023-3-14 15:24:42][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:24:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:24:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:24:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:24:42]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:42]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:24:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-3-14 15:24:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:24:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13473049923778 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 125 1 [INFO:2023-3-14 15:24:42][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:24:42][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:24:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:24:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:24:42][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:24:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:24:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:24:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:24:42]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:24:42]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:42]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=307 [INFO:2023-3-14 15:24:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 359 additional: 3102 additional2: 359 additional3: 359 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201609 actEffect { targetId: 5 effectType: 2 effectNum: 899 additional: 2203 additional2: 899 additional3: 899 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201609 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 5 effectType: 3 effectNum: 1434 additional: 769 additional2: 1434 additional3: 1434 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 303 additional: 466 additional2: 303 additional3: 303 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 15 } } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 2 effectType: 2 effectNum: 55 additional: 3357 additional2: 55 additional3: 0 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 16 } } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 15 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 16 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 16 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:24:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:24:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.15202810056508 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 126 1 [INFO:2023-3-14 15:24:42][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":359, "additional":3102, "additional2":359, "additional3":359 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201609, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":899, "additional":2203, "additional2":899, "additional3":899 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201609 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1434, "additional":769, "additional2":1434, "additional3":1434 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":303, "additional":466, "additional2":303, "additional3":303 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":15 } } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":55, "additional":3357, "additional2":55, "additional3":0 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":16 } } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":15, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":16, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":16 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":3102, "targetId":5, "multipleEffectNumReal":0, "additional3":359, "effectNum":359, "multipleEffectNum":0, "effectType":2, "additional2":359 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3461/5832 原来有盾: 0 [INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:359/359 本段飘:359 本段扣血:359 本段扣盾:0 [INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3102/5832 剩余盾: 0 [WARN:2023-3-14 15:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:24:42][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6 [INFO:2023-3-14 15:24:43][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201609, "actEffect": [ { "additional":2203, "targetId":5, "multipleEffectNumReal":0, "additional3":899, "effectNum":899, "multipleEffectNum":0, "effectType":2, "additional2":899 }, { "additional":41201609, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:24:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:24:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:24:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165 [INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194 [INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1 [INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203 [INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3102/5832 原来有盾: 0 [INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:899/899 本段飘:899 本段扣血:899 本段扣盾:0 [INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2203/5832 剩余盾: 0 [WARN:2023-3-14 15:24:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:24:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:24:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1 [INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210 [INFO:2023-3-14 15:24:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-3-14 15:24:48][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 899 [INFO:2023-3-14 15:24:48][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:24:48][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:24:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:24:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:24:48][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2023-3-14 15:24:49][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:24:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":769, "targetId":5, "multipleEffectNumReal":0, "additional3":1434, "effectNum":1434, "multipleEffectNum":0, "effectType":3, "additional2":1434 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:24:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:24:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2203/5832 原来有盾: 0 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:215/1434 本段飘:215 本段扣血:215 本段扣盾:0 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1988/5832 剩余盾: 0 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1988/5832 原来有盾: 0 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:430/1434 本段飘:215 本段扣血:215 本段扣盾:0 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773/5832 剩余盾: 0 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773/5832 原来有盾: 0 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:645/1434 本段飘:215 本段扣血:215 本段扣盾:0 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1558/5832 剩余盾: 0 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1558/5832 原来有盾: 0 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:860/1434 本段飘:215 本段扣血:215 本段扣盾:0 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1343/5832 剩余盾: 0 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1343/5832 原来有盾: 0 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1146/1434 本段飘:286 本段扣血:286 本段扣盾:0 [INFO:2023-3-14 15:24:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1057/5832 剩余盾: 0 [INFO:2023-3-14 15:24:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2023-3-14 15:24:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1057/5832 原来有盾: 0 [INFO:2023-3-14 15:24:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1434/1434 本段飘:288 本段扣血:288 本段扣盾:0 [INFO:2023-3-14 15:24:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 769/5832 剩余盾: 0 [WARN:2023-3-14 15:24:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:24:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:24:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:24:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:24:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-3-14 15:24:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:24:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1434 [INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1 [INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":466, "targetId":5, "multipleEffectNumReal":0, "additional3":303, "effectNum":303, "multipleEffectNum":0, "effectType":2, "additional2":303 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 769/5832 原来有盾: 0 [INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:303/303 本段飘:303 本段扣血:303 本段扣盾:0 [INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 466/5832 剩余盾: 0 [WARN:2023-3-14 15:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201407 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301016] [WARN:2023-3-14 15:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:24:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:24:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:24:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222151, "actEffect": [ { "additional":3357, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":55, "multipleEffectNum":0, "effectType":2, "additional2":55 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":16, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:24:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3412/3412 原来有盾: 0 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:16/55 本段飘:16 本段扣血:16 本段扣盾:0 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3396/3412 剩余盾: 0 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3396/3412 原来有盾: 0 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:32/55 本段飘:16 本段扣血:16 本段扣盾:0 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3380/3412 剩余盾: 0 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3380/3412 原来有盾: 0 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:55/55 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3357/3412 剩余盾: 0 [WARN:2023-3-14 15:24:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:24:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301015] [INFO:2023-3-14 15:24:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-3-14 15:24:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:15 buffId:301016 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:16 buffId:301015 持续时间:1 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:24:56][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:24:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:24:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:24:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:56]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:24:56]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:56]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:24:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:24:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:24:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.067395199090242 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 0 1 [INFO:2023-3-14 15:24:56][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:24:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:24:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:24:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:56]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:24:56]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:56]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:24:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-3-14 15:24:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:24:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.084499100223184 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 1 1 [INFO:2023-3-14 15:24:56][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:24:56][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:24:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:24:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:24:56][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:24:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:24:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:24:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:24:56]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:24:56]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:56]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=130 [INFO:2023-3-14 15:24:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200001 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 16 } actEffect { targetId: 2 effectType: 4 effectNum: 970 additional: 3412 } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41200001 } targetId: 2 } battleStep { actorType: 1 castorId: 2 actorId: 41201607 actEffect { targetId: 5 effectType: 3 effectNum: 772 additional: 0 additional2: 772 additional3: 772 } actEffect { targetId: 2 effectType: 4 effectNum: 154 additional: 3412 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2023-3-14 15:24:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:24:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084149099886417 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 2 1 [INFO:2023-3-14 15:24:57][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200001, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":16 }, { "targetId":2, "effectType":4, "effectNum":970, "additional":3412 }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41200001 } ], "targetId":2 }, { "actorType":1, "castorId":2, "actorId":41201607, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":772, "additional":0, "additional2":772, "additional3":772 }, { "targetId":2, "effectType":4, "effectNum":154, "additional":3412 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41200001, "actEffect": [ { "additional":16, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":3412, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":970, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200001, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 2[MyRole_2_2][2] 移除了一个 buff [301015] [INFO:2023-3-14 15:24:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3357 血 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 970 血 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3412 血 [WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201607, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":772, "effectNum":772, "multipleEffectNum":0, "effectType":3, "additional2":772 }, { "additional":3412, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":154, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 466/5832 原来有盾: 0 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:772/772 本段飘:772 本段扣血:772 本段扣盾:0 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0 [WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3412 血 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 154 血 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3412 血 [WARN:2023-3-14 15:24:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:24:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:24:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:24:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step [INFO:2023-3-14 15:24:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3 [INFO:2023-3-14 15:24:58][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-3-14 15:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:24:58][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果 [WARN:2023-3-14 15:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-3-14 15:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-3-14 15:24:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-14 15:24:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-14 15:24:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:24:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done [INFO:2023-3-14 15:24:58][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:24:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:58]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:24:58]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:58]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.11773100122809 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 3 1 [INFO:2023-3-14 15:24:58][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-3-14 15:24:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:58]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:24:58]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:58]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.10108249820769 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 4 1 [INFO:2023-3-14 15:24:58][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:24:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:58]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-3-14 15:24:58]||||| Sender socketClient version=1 [INFO:2023-3-14 15:24:58]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 700 } [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 5 1 [INFO:2023-3-14 15:24:58][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:24:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:24:58]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=36 [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 301 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 300 hasFinished: false donCount: 1 } [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 6 1 [INFO:2023-3-14 15:24:58]<== Receiver Message, socketClient version=1,extId=113,cmd=5,status=0,size=10 [INFO:2023-3-14 15:24:58]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=24 [INFO:2023-3-14 15:24:58]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}canLightCount: 2 [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LightCountUpdatePush <--- [INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 113 5 || 0 LightCountUpdatePush 7 1 [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 623 infos { id: 10456 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 8 1 [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 688 } [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 9 1 [INFO:2023-3-14 15:24:58][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:24:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:24:58]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:24:58]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 313 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 10 1 [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 242 lastUseTime: 1647328041000 composeCount: 0 } [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 11 1 [INFO:2023-3-14 15:24:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113 [INFO:2023-3-14 15:24:58]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:24:58]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320002 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2000 baseAttr { hp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678475340241 rank: 3 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 420400 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:24:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:24:58][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 12 1 [INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2016 baseAttr { hp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678476699688 rank: 3 luck: 5 sks { skillId: 41201607 strengthenLevel: 3 } sks { skillId: 41201608 strengthenLevel: 3 } sks { skillId: 41201609 strengthenLevel: 4 } exp: 110768 state: 385 strengthenRate: 0 breakthroughCnt: 7 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:24:59][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 13 1 [INFO:2023-3-14 15:24:59]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=83 [INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2016 exp: 0 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018012 voice: 1018009 voice: 1018023 voice: 1018006 voice: 1018004 voice: 1018003 infos: 1000102 unreadInfos: 1000102 usingSkinId: 100022 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 3 maxLevel: 41 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-14 15:24:59][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 14 1 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000} [INFO:2023-3-14 15:24:59]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-14 15:24:59]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:24:59]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116 [INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1820003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2004 baseAttr { hp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679674487860 rank: 2 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:24:59][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 15 1 [INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1920004 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2014 baseAttr { hp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678846625945 rank: 2 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:24:59][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 16 1 [INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1500027 defineId: 702023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862471744 loveLevel: 0 } equipInfoList { uniqueId: 1500028 defineId: 701019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862471744 loveLevel: 0 } equipInfoList { uniqueId: 1500029 defineId: 703023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862471744 loveLevel: 0 } equipInfoList { uniqueId: 1500030 defineId: 702019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862471744 loveLevel: 0 } [INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <--- [INFO:2023-3-14 15:24:59][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 17 1 [INFO:2023-3-14 15:24:59]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1400 count: 99739200 } [INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:24:59][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 18 1 [INFO:2023-3-14 15:24:59][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-14 15:24:59]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 470604 [INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-3-14 15:24:59][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 19 1 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:24:59][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-3-14 15:24:59]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2023-3-14 15:24:59]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=164 [INFO:2023-3-14 15:24:59]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 726 heroExp: 0 heroExp: 0 dropBonus { materilType: 7 materilId: 702023 change: 1 } dropBonus { materilType: 7 materilId: 701019 change: 1 } dropBonus { materilType: 2 materilId: 2 change: 1400 } dropBonus { materilType: 7 materilId: 703023 change: 1 } dropBonus { materilType: 7 materilId: 702019 change: 1 } exExp: 2904 hasGetBonus: allDamage: 6138 itemAdditionShow { itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2000 num: 10 isRate: true } } } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 6138 teamGetDamage: 145 unitDamages { position: 1 damage: 732 getDamage: 90 unqiueId: 1320002 } unitDamages { position: 2 damage: 2481 getDamage: 55 unqiueId: 1320003 } unitDamages { position: 3 damage: 2072 getDamage: 0 unqiueId: 1820003 } unitDamages { position: 4 damage: 853 getDamage: 0 unqiueId: 1920004 } } [INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-3-14 15:24:59][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 20 1 [INFO:2023-3-14 15:24:59][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"6138", "teamGetDamage":"145", "unitDamages": [ { "position":1, "damage":"732", "getDamage":"90", "unqiueId":"1320002" }, { "position":2, "damage":"2481", "getDamage":"55", "unqiueId":"1320003" }, { "position":3, "damage":"2072", "getDamage":"0", "unqiueId":"1820003" }, { "position":4, "damage":"853", "getDamage":"0", "unqiueId":"1920004" } ] } [INFO:2023-3-14 15:24:59][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-3-14 15:24:59][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本 [INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:24:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-3-14 15:24:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.96349379979074 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 21 1 [INFO:2023-3-14 15:24:59][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-3-14 15:25:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-3-14 15:25:1][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-3-14 15:25:1][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0 [INFO:2023-3-14 15:25:1][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-3-14 15:25:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:1][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:25:1][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:25:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:3][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:25:3][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:25:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-3-14 15:25:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:25:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:25:9]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:25:9]||||| Sender socketClient version=1 [INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:25:9][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-3-14 15:25:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2023-3-14 15:25:9]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:25:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:25:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:25:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.096938902512193 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 23 1 [INFO:2023-3-14 15:25:10][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function ... logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:25:10][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:25:10][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-3-14 15:25:10][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011 [INFO:2023-3-14 15:25:10][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:25:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:25:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:25:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:25:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:25:10][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:25:10][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:25:10][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:25:10]DestroyUnusedResources:106,2,time=,paths: [INFO:2023-3-14 15:25:11][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:25:11][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-3-14 15:25:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:11][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:25:11][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:25:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-3-14 15:25:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:25:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:25:11]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:25:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:25:11][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:25:11]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-14 15:25:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:25:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:25:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.08913379907608 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 24 1 [INFO:2023-3-14 15:25:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1 [INFO:2023-3-14 15:25:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest [INFO:2023-3-14 15:25:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:25:11][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil [INFO:2023-3-14 15:25:11]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9 [INFO:2023-3-14 15:25:11][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true [INFO:2023-3-14 15:25:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:25:11][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:25:11][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:25:11][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:25:11]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120 [INFO:2023-3-14 15:25:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: -1 hasGetBonus: bestFightRound: 0 } lastPlayBarrier { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } [INFO:2023-3-14 15:25:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <--- [INFO:2023-3-14 15:25:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.12177190184593 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 25 1 [INFO:2023-3-14 15:25:12][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:25:12]DestroyUnusedResources:0,1,time=,paths: [WARN:2023-3-14 15:25:14][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011 [WARN:2023-3-14 15:25:14][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011 [INFO:2023-3-14 15:25:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:25:14][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:25:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:25:14][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:25:14][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:25:15][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:25:15][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:25:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-3-14 15:25:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-3-14 15:25:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003 barrierId: 50003011 formationId: 1 useDouble: true [INFO:2023-3-14 15:25:15]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22 [INFO:2023-3-14 15:25:15]||||| Sender socketClient version=1 [INFO:2023-3-14 15:25:16]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27 [INFO:2023-3-14 15:25:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113 triggerId: 16 triggerId: 17 triggerId: 18 triggerId: 12 triggerId: 13 triggerId: 14 triggerId: 15 [INFO:2023-3-14 15:25:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-3-14 15:25:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.60638490319252 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 27 1 [INFO:2023-3-14 15:25:16][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-14 15:25:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-14 15:25:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2023-3-14 15:25:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:16]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-14 15:25:16]||||| Sender socketClient version=1 [INFO:2023-3-14 15:25:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:25:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:25:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:25:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:25:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:25:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:25:16][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-14 15:25:16][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-3-14 15:25:16][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:25:16][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:25:16][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:25:16][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:25:16][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:25:16]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-14 15:25:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:25:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-14 15:25:16][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.083780998364091 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 28 1 [INFO:2023-3-14 15:25:16][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:25:16][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:25:16][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:25:16]DestroyUnusedResources:50,2,time=,paths: [INFO:2023-3-14 15:25:17][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011 [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:25:17][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-3-14 15:25:17][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:25:17][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011 [INFO:2023-3-14 15:25:17][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-3-14 15:25:17][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕! [INFO:2023-3-14 15:25:17][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型 [INFO:2023-3-14 15:25:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型 [INFO:2023-3-14 15:25:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"] [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2023-3-14 15:25:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型 [INFO:2023-3-14 15:25:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型 [INFO:2023-3-14 15:25:17][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型 [INFO:2023-3-14 15:25:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:25:18][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:25:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:25:18][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:25:18][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui [INFO:2023-3-14 15:25:18][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui [INFO:2023-3-14 15:25:18][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-3-14 15:25:18][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-3-14 15:25:18][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:25:18][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2023-3-14 15:25:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2023-3-14 15:25:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:25:18][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011 [INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil [INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true [INFO:2023-3-14 15:25:18]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true [INFO:2023-3-14 15:25:18]||||| Sender socketClient version=1 [INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true [INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true [INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true [INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true [INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true [INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2 [INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1 [INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5 [INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4 [INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3 [INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6 [INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:25:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:25:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:25:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:25:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:25:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:25:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:25:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:25:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:25:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:18][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:25:18][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:25:18][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:25:18][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-3-14 15:25:18]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2023-3-14 15:25:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:25:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2023-3-14 15:25:18][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.10391610302031 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 29 1 [INFO:2023-3-14 15:25:18][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4 [INFO:2023-3-14 15:25:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:19][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:25:19]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-14 15:25:19][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:19][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:19][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:25:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:25:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:25:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:25:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:25:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:25:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:25:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:21][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:25:21][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:25:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:21][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:25:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:21][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:25:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:21][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:25:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:22][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:25:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:22][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:25:22][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:25:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:22][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:25:22][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.128247109056 0 -2.3 -22.5 0 -2 1.3717528909445 [INFO:2023-3-14 15:25:22][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1 [INFO:2023-3-14 15:25:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:25:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:25:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:25:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:25:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:25:22][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:25:22][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:25:22][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:25:23][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:25:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:25:23]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-3-14 15:25:23]||||| Sender socketClient version=1 [INFO:2023-3-14 15:25:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:23]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-3-14 15:25:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.10173789784312 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 30 1 [INFO:2023-3-14 15:25:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:25:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-3-14 15:25:23]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:25:23]||||| Sender socketClient version=1 [INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:25:23]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:25:23]||||| Sender socketClient version=1 [INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:25:23][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-14 15:25:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-3-14 15:25:23]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668 [INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2000 skinId: 100001 position: 1 baseAttributes { hp: 4801 thp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200000 position: 1 CD: 0 } skillInfo { skillId: 41200001 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200003 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 6 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2016 skinId: 100022 position: 2 baseAttributes { hp: 3465 thp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201607 position: 1 CD: 0 } skillInfo { skillId: 41201608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201609 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 7 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 3652 thp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2014 skinId: 100020 position: 4 baseAttributes { hp: 3346 thp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 23702 } defender { units { id: 5 modelId: 22215 skinId: 130044 position: 4 baseAttributes { hp: 5832 thp: 5832 atk: 208 def: 165 critic: 130 critic_dmg: 600 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222151 position: 1 CD: 0 } skillInfo { skillId: 42222152 position: 2 CD: 0 } skillInfo { skillId: 42222153 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 42222154 position: 4 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 1 castorId: 5 actorId: 42222152 actEffect { targetId: 5 effectType: 5 effectNum: 10 buff { buffId: 301010 duration: 10 id: 10 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301026 duration: 1 id: 11 } } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-3-14 15:25:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.087743800133467 移走了序号= 1 的消息,当前队列数量= 2 || 0 EnterBattleReply 31 1 [INFO:2023-3-14 15:25:23][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2000, "skinId":100001, "position":1, "baseAttributes": { "hp":4801, "thp":4801, "atk":485, "def":391, "critic":80, "critic_dmg":780, "dodge":80, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200000, "position":1, "CD":0 }, { "skillId":41200001, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200003, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":6 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2016, "skinId":100022, "position":2, "baseAttributes": { "hp":3465, "thp":3465, "atk":466, "def":324, "critic":145, "critic_dmg":780, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201607, "position":1, "CD":0 }, { "skillId":41201608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201609, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":7 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":3652, "thp":3652, "atk":420, "def":362, "critic":135, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2014, "skinId":100020, "position":4, "baseAttributes": { "hp":3346, "thp":3346, "atk":428, "def":403, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "23702" ] }, "defender": { "units": [ { "id":5, "modelId":22215, "skinId":130044, "position":4, "baseAttributes": { "hp":5832, "thp":5832, "atk":208, "def":165, "critic":130, "critic_dmg":600, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222151, "position":1, "CD":0 }, { "skillId":42222152, "position":2, "CD":0 }, { "skillId":42222153, "position":3, "CD":2, "maxCD":4 }, { "skillId":42222154, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-3-14 15:25:23]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:25:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:25:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.17173290066421 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 32 1 [INFO:2023-3-14 15:25:23][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:25:23][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-3-14 15:25:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:25:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:25:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-3-14 15:25:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222152, "actEffect": [ { "additional":0, "targetId":5, "effectNum":10, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":10, "id":10, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:25:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:25:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-3-14 15:25:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:25:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:25:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-3-14 15:25:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:25:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:25:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010] [INFO:2023-3-14 15:25:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:25:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301026, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026] [WARN:2023-3-14 15:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-3-14 15:25:25][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:25:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:25:25]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:25:25]||||| Sender socketClient version=1 [INFO:2023-3-14 15:25:25]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:25:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.1005148999393 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 34 1 [INFO:2023-3-14 15:25:25][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:25:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:25:25]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:25:25]||||| Sender socketClient version=1 [INFO:2023-3-14 15:25:25]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:25:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.11714720353484 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 35 1 [INFO:2023-3-14 15:25:25][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:25:25][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:25:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:25:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:25:25][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:25:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:25:25]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:25:25]||||| Sender socketClient version=1 [INFO:2023-3-14 15:25:25]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=351 [INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 361 additional: 5471 additional2: 361 additional3: 361 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 36 additional: 4765 additional2: 36 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201608 actEffect { targetId: 5 effectType: 3 effectNum: 1420 additional: 4051 additional2: 1420 additional3: 1420 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 10 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201608 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 658 additional: 3393 additional2: 658 additional3: 658 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 507 additional: 2886 additional2: 507 additional3: 507 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 11 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 1 effectType: 2 effectNum: 52 additional: 4713 additional2: 52 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 15 } } targetId: 1 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 15 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:25:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10122849978507 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 36 1 [INFO:2023-3-14 15:25:25][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":361, "additional":5471, "additional2":361, "additional3":361 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":36, "additional":4765, "additional2":36, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201608, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1420, "additional":4051, "additional2":1420, "additional3":1420 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":10 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201608 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":658, "additional":3393, "additional2":658, "additional3":658 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":13 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":507, "additional":2886, "additional2":507, "additional3":507 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":11 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":4, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":52, "additional":4713, "additional2":52, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":15 } } ], "targetId":1 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":15, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":5471, "targetId":5, "multipleEffectNumReal":0, "additional3":361, "effectNum":361, "multipleEffectNum":0, "effectType":2, "additional2":361 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0 [INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:361/361 本段飘:361 本段扣血:361 本段扣盾:0 [INFO:2023-3-14 15:25:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5471/5832 剩余盾: 0 [WARN:2023-3-14 15:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":4765, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":36, "multipleEffectNum":0, "effectType":2, "additional2":36 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0 [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:36/36 本段飘:36 本段扣血:36 本段扣盾:0 [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4765/4801 剩余盾: 0 [WARN:2023-3-14 15:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201608, "actEffect": [ { "additional":4051, "targetId":5, "multipleEffectNumReal":0, "additional3":1420, "effectNum":1420, "multipleEffectNum":0, "effectType":3, "additional2":1420 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201608, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5471/5832 原来有盾: 0 [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:284/1420 本段飘:284 本段扣血:284 本段扣盾:0 [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5187/5832 剩余盾: 0 [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5187/5832 原来有盾: 0 [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:710/1420 本段飘:426 本段扣血:426 本段扣盾:0 [INFO:2023-3-14 15:25:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4761/5832 剩余盾: 0 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4761/5832 原来有盾: 0 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1420/1420 本段飘:710 本段扣血:710 本段扣盾:0 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4051/5832 剩余盾: 0 [WARN:2023-3-14 15:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010] [INFO:2023-3-14 15:25:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024] [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":3393, "targetId":5, "multipleEffectNumReal":0, "additional3":658, "effectNum":658, "multipleEffectNum":0, "effectType":2, "additional2":658 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4051/5832 原来有盾: 0 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:131/658 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3920/5832 剩余盾: 0 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3920/5832 原来有盾: 0 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:262/658 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3789/5832 剩余盾: 0 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3789/5832 原来有盾: 0 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:393/658 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:25:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3658/5832 剩余盾: 0 [INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3658/5832 原来有盾: 0 [INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:524/658 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3527/5832 剩余盾: 0 [INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3527/5832 原来有盾: 0 [INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:658/658 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3393/5832 剩余盾: 0 [WARN:2023-3-14 15:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-3-14 15:25:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":2886, "targetId":5, "multipleEffectNumReal":0, "additional3":507, "effectNum":507, "multipleEffectNum":0, "effectType":2, "additional2":507 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:25:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3393/5832 原来有盾: 0 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:152/507 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3241/5832 剩余盾: 0 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3241/5832 原来有盾: 0 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:304/507 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3089/5832 剩余盾: 0 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3089/5832 原来有盾: 0 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:507/507 本段飘:203 本段扣血:203 本段扣盾:0 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2886/5832 剩余盾: 0 [WARN:2023-3-14 15:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41201408 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201408 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222151, "actEffect": [ { "additional":4713, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":52, "multipleEffectNum":0, "effectType":2, "additional2":52 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:25:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4765/4801 原来有盾: 0 [INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:15/52 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4750/4801 剩余盾: 0 [INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4750/4801 原来有盾: 0 [INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:30/52 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4735/4801 剩余盾: 0 [INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4735/4801 原来有盾: 0 [INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:52/52 本段飘:22 本段扣血:22 本段扣盾:0 [INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4713/4801 剩余盾: 0 [WARN:2023-3-14 15:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301015] [WARN:2023-3-14 15:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:25:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1 [INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:15 buffId:301015 持续时间:1 [INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:25:31][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:25:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:25:31]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:25:31]||||| Sender socketClient version=1 [INFO:2023-3-14 15:25:31]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:25:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.067915800958872 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 37 1 [INFO:2023-3-14 15:25:31][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:25:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:25:31]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:25:31]||||| Sender socketClient version=1 [INFO:2023-3-14 15:25:31]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:25:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067205097526312 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 38 1 [INFO:2023-3-14 15:25:31][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:25:31][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:25:31][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:25:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:25:31]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:25:31]||||| Sender socketClient version=1 [INFO:2023-3-14 15:25:31]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=324 [INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200001 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 15 } actEffect { targetId: 1 effectType: 4 effectNum: 970 additional: 4801 } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41200001 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41201609 actEffect { targetId: 5 effectType: 2 effectNum: 939 additional: 1947 additional2: 939 additional3: 939 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201609 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 5 effectType: 3 effectNum: 1455 additional: 492 additional2: 1455 additional3: 1455 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 298 additional: 194 additional2: 298 additional3: 298 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 16 } } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 4 effectType: 2 effectNum: 49 additional: 3297 additional2: 49 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 17 } } targetId: 4 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 16 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 17 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:25:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:25:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084832901135087 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 39 1 [INFO:2023-3-14 15:25:31][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200001, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":15 }, { "targetId":1, "effectType":4, "effectNum":970, "additional":4801 }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41200001 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41201609, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":939, "additional":1947, "additional2":939, "additional3":939 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201609 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1455, "additional":492, "additional2":1455, "additional3":1455 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":298, "additional":194, "additional2":298, "additional3":298 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":16 } } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":49, "additional":3297, "additional2":49, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":17 } } ], "targetId":4 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":16, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":17 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41200001, "actEffect": [ { "additional":15, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":4801, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":970, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200001, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 1[MyRole_1_1][1] 移除了一个 buff [301015] [WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 4713 血 [INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 970 血 [INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 4801 血 [WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:25:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:25:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:25:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:25:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:25:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:25:32][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6 [INFO:2023-3-14 15:25:32][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201609, "actEffect": [ { "additional":1947, "targetId":5, "multipleEffectNumReal":0, "additional3":939, "effectNum":939, "multipleEffectNum":0, "effectType":2, "additional2":939 }, { "additional":41201609, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:25:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:25:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165 [INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194 [INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1 [INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203 [INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2886/5832 原来有盾: 0 [INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:939/939 本段飘:939 本段扣血:939 本段扣盾:0 [INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1947/5832 剩余盾: 0 [WARN:2023-3-14 15:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1 [INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210 [INFO:2023-3-14 15:25:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-3-14 15:25:37][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 939 [INFO:2023-3-14 15:25:37][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:25:37][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:25:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:25:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:25:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:25:37][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2023-3-14 15:25:38][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:25:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":492, "targetId":5, "multipleEffectNumReal":0, "additional3":1455, "effectNum":1455, "multipleEffectNum":0, "effectType":3, "additional2":1455 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:25:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:25:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1947/5832 原来有盾: 0 [INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:218/1455 本段飘:218 本段扣血:218 本段扣盾:0 [INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1729/5832 剩余盾: 0 [INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1729/5832 原来有盾: 0 [INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:436/1455 本段飘:218 本段扣血:218 本段扣盾:0 [INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1511/5832 剩余盾: 0 [INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1511/5832 原来有盾: 0 [INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:654/1455 本段飘:218 本段扣血:218 本段扣盾:0 [INFO:2023-3-14 15:25:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1293/5832 剩余盾: 0 [INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1293/5832 原来有盾: 0 [INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:872/1455 本段飘:218 本段扣血:218 本段扣盾:0 [INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1075/5832 剩余盾: 0 [INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1075/5832 原来有盾: 0 [INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1163/1455 本段飘:291 本段扣血:291 本段扣盾:0 [INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 784/5832 剩余盾: 0 [INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 784/5832 原来有盾: 0 [INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1455/1455 本段飘:292 本段扣血:292 本段扣盾:0 [INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 492/5832 剩余盾: 0 [WARN:2023-3-14 15:25:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:25:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:25:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:25:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1455 [INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1 [INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":194, "targetId":5, "multipleEffectNumReal":0, "additional3":298, "effectNum":298, "multipleEffectNum":0, "effectType":2, "additional2":298 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:25:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:25:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:25:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 492/5832 原来有盾: 0 [INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:298/298 本段飘:298 本段扣血:298 本段扣盾:0 [INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 194/5832 剩余盾: 0 [WARN:2023-3-14 15:25:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:25:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:25:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201407 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301016] [WARN:2023-3-14 15:25:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:25:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:25:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:25:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:25:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:25:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:25:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:25:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222151, "actEffect": [ { "additional":3297, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":49, "multipleEffectNum":0, "effectType":2, "additional2":49 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:25:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:25:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:25:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:25:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:25:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3346/3346 原来有盾: 0 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:14/49 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3332/3346 剩余盾: 0 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3332/3346 原来有盾: 0 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:28/49 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3318/3346 剩余盾: 0 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3318/3346 原来有盾: 0 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:49/49 本段飘:21 本段扣血:21 本段扣盾:0 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3297/3346 剩余盾: 0 [WARN:2023-3-14 15:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301015] [INFO:2023-3-14 15:25:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-3-14 15:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":17, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:16 buffId:301016 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:17 buffId:301015 持续时间:1 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:25:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:25:45][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:25:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:25:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:25:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:25:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:25:45]||||| Sender socketClient version=1 [INFO:2023-3-14 15:25:46]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:25:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10164479911327 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 42 1 [INFO:2023-3-14 15:25:46][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:25:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:25:46]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:25:46]||||| Sender socketClient version=1 [INFO:2023-3-14 15:25:46]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:25:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.083722500130534 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 43 1 [INFO:2023-3-14 15:25:46][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:25:46][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:25:46][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:25:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:25:46]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:25:46]||||| Sender socketClient version=1 [INFO:2023-3-14 15:25:46]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=90 [INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 351 additional: 0 additional2: 351 additional3: 351 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 17 } targetId: 0 } isFinish: true } [INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:25:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.1015399005264 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 44 1 [INFO:2023-3-14 15:25:46][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":351, "additional":0, "additional2":351, "additional3":351 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":17 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3 [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":351, "effectNum":351, "multipleEffectNum":0, "effectType":2, "additional2":351 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 194/5832 原来有盾: 0 [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:351/351 本段飘:351 本段扣血:351 本段扣盾:0 [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0 [WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3 [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果 [WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-3-14 15:25:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-14 15:25:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3 [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":17, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:17 buffId:301015 [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:25:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done [INFO:2023-3-14 15:25:46][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:25:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:25:46]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:25:46]||||| Sender socketClient version=1 [INFO:2023-3-14 15:25:46]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:25:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.083853801712394 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 45 1 [INFO:2023-3-14 15:25:46][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-3-14 15:25:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:25:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:25:46]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:25:46]||||| Sender socketClient version=1 [INFO:2023-3-14 15:25:47]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:25:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.083914700895548 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 46 1 [INFO:2023-3-14 15:25:47][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:25:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:25:47]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-3-14 15:25:47]||||| Sender socketClient version=1 [INFO:2023-3-14 15:25:47]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 676 } [INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:25:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 47 1 [INFO:2023-3-14 15:25:47][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:25:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:25:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113 [INFO:2023-3-14 15:25:47]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 325 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:25:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 48 1 [INFO:2023-3-14 15:25:47]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 664 } [INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:25:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 49 1 [INFO:2023-3-14 15:25:47][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:25:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:25:47]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:25:47]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 337 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:25:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 50 1 [INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 241 lastUseTime: 1647328041000 composeCount: 0 } [INFO:2023-3-14 15:25:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-14 15:25:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 51 1 [INFO:2023-3-14 15:25:48]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:25:48]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-14 15:25:48]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-14 15:25:48]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:25:48]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116 [INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320002 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2000 baseAttr { hp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678475340241 rank: 3 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 420400 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:25:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 52 1 [INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2016 baseAttr { hp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678476699688 rank: 3 luck: 5 sks { skillId: 41201607 strengthenLevel: 3 } sks { skillId: 41201608 strengthenLevel: 3 } sks { skillId: 41201609 strengthenLevel: 4 } exp: 111494 state: 385 strengthenRate: 0 breakthroughCnt: 7 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:25:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 53 1 [INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1820003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2004 baseAttr { hp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679674487860 rank: 2 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:25:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 54 1 [INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1920004 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2014 baseAttr { hp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678846625945 rank: 2 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:25:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 55 1 [INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1500031 defineId: 702023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862520574 loveLevel: 0 } equipInfoList { uniqueId: 1500032 defineId: 703023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862520574 loveLevel: 0 } equipInfoList { uniqueId: 1500033 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862520574 loveLevel: 0 } equipInfoList { uniqueId: 1500034 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862520574 loveLevel: 0 } [INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <--- [INFO:2023-3-14 15:25:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 56 1 [INFO:2023-3-14 15:25:48]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1400 count: 99740600 } [INFO:2023-3-14 15:25:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:25:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 57 1 [INFO:2023-3-14 15:25:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-14 15:25:49]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2023-3-14 15:25:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 470844 [INFO:2023-3-14 15:25:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-3-14 15:25:49][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 58 1 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:25:49][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-3-14 15:25:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2023-3-14 15:25:49]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=154 [INFO:2023-3-14 15:25:49]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-3-14 15:25:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 726 heroExp: 0 heroExp: 0 dropBonus { materilType: 7 materilId: 702023 change: 1 } dropBonus { materilType: 2 materilId: 2 change: 1400 } dropBonus { materilType: 7 materilId: 703023 change: 1 } dropBonus { materilType: 7 materilId: 703019 change: 2 } exExp: 2904 hasGetBonus: allDamage: 5989 itemAdditionShow { itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2000 num: 10 isRate: true } } } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 5989 teamGetDamage: 137 unitDamages { position: 1 damage: 712 getDamage: 88 unqiueId: 1320002 } unitDamages { position: 2 damage: 2359 getDamage: 0 unqiueId: 1320003 } unitDamages { position: 3 damage: 2113 getDamage: 0 unqiueId: 1820003 } unitDamages { position: 4 damage: 805 getDamage: 49 unqiueId: 1920004 } } [INFO:2023-3-14 15:25:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-3-14 15:25:49][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 59 1 [INFO:2023-3-14 15:25:49][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"5989", "teamGetDamage":"137", "unitDamages": [ { "position":1, "damage":"712", "getDamage":"88", "unqiueId":"1320002" }, { "position":2, "damage":"2359", "getDamage":"0", "unqiueId":"1320003" }, { "position":3, "damage":"2113", "getDamage":"0", "unqiueId":"1820003" }, { "position":4, "damage":"805", "getDamage":"49", "unqiueId":"1920004" } ] } [INFO:2023-3-14 15:25:49][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-3-14 15:25:49][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本 [INFO:2023-3-14 15:25:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:25:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-3-14 15:25:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 2.3235708996654 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 60 1 [INFO:2023-3-14 15:25:49][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-3-14 15:25:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-3-14 15:25:51][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-3-14 15:25:51][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0 [INFO:2023-3-14 15:25:51][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-3-14 15:25:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:51][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:25:51][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:25:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:53][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:25:53][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:25:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:25:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-3-14 15:25:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:25:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:25:58]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:25:58]||||| Sender socketClient version=1 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:25:58][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-3-14 15:25:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2023-3-14 15:25:58]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:25:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:25:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:25:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.063835203647614 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 62 1 [INFO:2023-3-14 15:26:0][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function ... logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:26:0][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:26:0][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-3-14 15:26:0][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011 [INFO:2023-3-14 15:26:0][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:26:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:26:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:26:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:26:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:26:0][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:26:0][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:26:0][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:26:0]DestroyUnusedResources:104,2,time=,paths: [INFO:2023-3-14 15:26:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:26:1][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-3-14 15:26:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:26:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:26:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-3-14 15:26:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:26:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:26:1]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:26:1]||||| Sender socketClient version=1 [INFO:2023-3-14 15:26:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:26:1]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-14 15:26:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:26:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:26:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.10694030113518 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 63 1 [INFO:2023-3-14 15:26:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1 [INFO:2023-3-14 15:26:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest [INFO:2023-3-14 15:26:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:26:1][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil [INFO:2023-3-14 15:26:1][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true [INFO:2023-3-14 15:26:1][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:26:1]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9 [INFO:2023-3-14 15:26:1]||||| Sender socketClient version=1 [INFO:2023-3-14 15:26:1][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:26:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:26:1]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120 [INFO:2023-3-14 15:26:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: -1 hasGetBonus: bestFightRound: 0 } lastPlayBarrier { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } [INFO:2023-3-14 15:26:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <--- [INFO:2023-3-14 15:26:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.14745040051639 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 64 1 [INFO:2023-3-14 15:26:2][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:26:2]DestroyUnusedResources:0,1,time=,paths: [WARN:2023-3-14 15:26:4][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011 [WARN:2023-3-14 15:26:4][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011 [INFO:2023-3-14 15:26:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:26:4][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:26:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:26:4][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:26:4][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:26:4][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:26:4][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:26:5][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:26:5][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:26:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-3-14 15:26:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-3-14 15:26:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003 barrierId: 50003011 formationId: 1 useDouble: true [INFO:2023-3-14 15:26:6]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22 [INFO:2023-3-14 15:26:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:26:6]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27 [INFO:2023-3-14 15:26:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113 triggerId: 16 triggerId: 17 triggerId: 18 triggerId: 12 triggerId: 13 triggerId: 14 triggerId: 15 [INFO:2023-3-14 15:26:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-3-14 15:26:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.33730720356107 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 65 1 [INFO:2023-3-14 15:26:6][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-14 15:26:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-14 15:26:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2023-3-14 15:26:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:26:6]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-14 15:26:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:26:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:26:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:26:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:26:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:26:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:26:6][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-14 15:26:6][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-3-14 15:26:6][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:26:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:26:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:26:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:26:6][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:26:6]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-14 15:26:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:26:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-14 15:26:6][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.0855408962816 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 66 1 [INFO:2023-3-14 15:26:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:26:6][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:26:6][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:26:6]DestroyUnusedResources:50,2,time=,paths: [INFO:2023-3-14 15:26:6][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011 [INFO:2023-3-14 15:26:6][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:26:6][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-3-14 15:26:6][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-3-14 15:26:6][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:26:6][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:26:6][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:26:6][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-3-14 15:26:6][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-3-14 15:26:6][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:26:6][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:26:6][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-3-14 15:26:6][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:26:6][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011 [INFO:2023-3-14 15:26:6][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-3-14 15:26:6][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕! [INFO:2023-3-14 15:26:6][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型 [INFO:2023-3-14 15:26:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui [INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui [INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui [INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型 [INFO:2023-3-14 15:26:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool [INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"] [INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2023-3-14 15:26:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型 [INFO:2023-3-14 15:26:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型 [INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型 [INFO:2023-3-14 15:26:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:26:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui [INFO:2023-3-14 15:26:7][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui [INFO:2023-3-14 15:26:7][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-3-14 15:26:7][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-3-14 15:26:7][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:26:7][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2023-3-14 15:26:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2023-3-14 15:26:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:26:7][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011 [INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil [INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true [INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true [INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true [INFO:2023-3-14 15:26:7]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true [INFO:2023-3-14 15:26:7]||||| Sender socketClient version=1 [INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true [INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true [INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true [INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2 [INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1 [INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5 [INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4 [INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3 [INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6 [INFO:2023-3-14 15:26:7][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:26:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:26:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:26:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:26:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:26:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:26:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:26:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:26:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:26:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:7][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:26:7][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:26:7][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:26:7][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-3-14 15:26:8]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2023-3-14 15:26:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:26:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2023-3-14 15:26:8][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.087073300033808 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 68 1 [INFO:2023-3-14 15:26:8][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4 [INFO:2023-3-14 15:26:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:8][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:26:9]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-14 15:26:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:9][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:26:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:26:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:26:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:26:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:26:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:26:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:26:11][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:11][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:11][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:26:11][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:26:11][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:11][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:11][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:26:11][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:11][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:11][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:26:11][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:26:11][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:12][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:26:12][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:12][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:12][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:12][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:26:12][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:26:12][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:12][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:12][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:26:12][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.075188723207 0 -2.3 -22.5 0 -2 1.4248112767935 [INFO:2023-3-14 15:26:12][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1 [INFO:2023-3-14 15:26:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:26:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:26:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:26:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:26:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:26:12][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:26:12][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:26:12][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:26:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:26:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:26:13]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-3-14 15:26:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:26:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:13]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-3-14 15:26:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.084334099665284 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 69 1 [INFO:2023-3-14 15:26:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:26:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-3-14 15:26:13]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:26:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:26:13]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:26:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:26:13][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-3-14 15:26:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2023-3-14 15:26:13]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668 [INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2000 skinId: 100001 position: 1 baseAttributes { hp: 4801 thp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200000 position: 1 CD: 0 } skillInfo { skillId: 41200001 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200003 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 6 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2016 skinId: 100022 position: 2 baseAttributes { hp: 3465 thp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201607 position: 1 CD: 0 } skillInfo { skillId: 41201608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201609 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 7 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 3652 thp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2014 skinId: 100020 position: 4 baseAttributes { hp: 3346 thp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 23702 } defender { units { id: 5 modelId: 22215 skinId: 130044 position: 4 baseAttributes { hp: 5832 thp: 5832 atk: 208 def: 165 critic: 130 critic_dmg: 600 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222151 position: 1 CD: 0 } skillInfo { skillId: 42222152 position: 2 CD: 0 } skillInfo { skillId: 42222153 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 42222154 position: 4 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 1 castorId: 5 actorId: 42222152 actEffect { targetId: 5 effectType: 5 effectNum: 10 buff { buffId: 301010 duration: 10 id: 10 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301026 duration: 1 id: 11 } } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-3-14 15:26:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.089755499735475 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 70 1 [INFO:2023-3-14 15:26:13][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2000, "skinId":100001, "position":1, "baseAttributes": { "hp":4801, "thp":4801, "atk":485, "def":391, "critic":80, "critic_dmg":780, "dodge":80, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200000, "position":1, "CD":0 }, { "skillId":41200001, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200003, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":6 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2016, "skinId":100022, "position":2, "baseAttributes": { "hp":3465, "thp":3465, "atk":466, "def":324, "critic":145, "critic_dmg":780, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201607, "position":1, "CD":0 }, { "skillId":41201608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201609, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":7 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":3652, "thp":3652, "atk":420, "def":362, "critic":135, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2014, "skinId":100020, "position":4, "baseAttributes": { "hp":3346, "thp":3346, "atk":428, "def":403, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "23702" ] }, "defender": { "units": [ { "id":5, "modelId":22215, "skinId":130044, "position":4, "baseAttributes": { "hp":5832, "thp":5832, "atk":208, "def":165, "critic":130, "critic_dmg":600, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222151, "position":1, "CD":0 }, { "skillId":42222152, "position":2, "CD":0 }, { "skillId":42222153, "position":3, "CD":2, "maxCD":4 }, { "skillId":42222154, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-3-14 15:26:13]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:26:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:26:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.14021970145404 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 71 1 [INFO:2023-3-14 15:26:13][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:26:13][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-3-14 15:26:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:26:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222152, "actEffect": [ { "additional":0, "targetId":5, "effectNum":10, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":10, "id":10, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:26:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:26:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:26:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010] [INFO:2023-3-14 15:26:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:26:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301026, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:26:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:26:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:26:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:26:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026] [WARN:2023-3-14 15:26:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-3-14 15:26:15][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:26:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:26:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:26:15]||||| Sender socketClient version=1 [INFO:2023-3-14 15:26:15]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:26:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10080689936876 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 72 1 [INFO:2023-3-14 15:26:15][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:26:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:26:15]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:26:15]||||| Sender socketClient version=1 [INFO:2023-3-14 15:26:15]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:26:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.10127020068467 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 73 1 [INFO:2023-3-14 15:26:15][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:26:15][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:26:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:26:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:26:15][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:26:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:26:15]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:26:15]||||| Sender socketClient version=1 [INFO:2023-3-14 15:26:15]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=313 [INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 369 additional: 5463 additional2: 369 additional3: 369 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 37 additional: 4764 additional2: 37 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201608 actEffect { targetId: 5 effectType: 2 effectNum: 825 additional: 4638 additional2: 825 additional3: 825 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 10 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201608 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 639 additional: 3999 additional2: 639 additional3: 639 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 499 additional: 3500 additional2: 499 additional3: 499 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 11 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 3 effectType: 3 effectNum: 86 additional: 3566 additional2: 86 additional3: 0 } targetId: 3 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:26:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:26:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10016659833491 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 74 1 [INFO:2023-3-14 15:26:15][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":369, "additional":5463, "additional2":369, "additional3":369 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":37, "additional":4764, "additional2":37, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201608, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":825, "additional":4638, "additional2":825, "additional3":825 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":10 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201608 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":639, "additional":3999, "additional2":639, "additional3":639 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":13 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":499, "additional":3500, "additional2":499, "additional3":499 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":11 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":4, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":3, "effectType":3, "effectNum":86, "additional":3566, "additional2":86, "additional3":0 } ], "targetId":3 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":5463, "targetId":5, "multipleEffectNumReal":0, "additional3":369, "effectNum":369, "multipleEffectNum":0, "effectType":2, "additional2":369 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:26:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:26:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0 [INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:369/369 本段飘:369 本段扣血:369 本段扣盾:0 [INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5463/5832 剩余盾: 0 [WARN:2023-3-14 15:26:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":4764, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":37, "multipleEffectNum":0, "effectType":2, "additional2":37 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:26:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:26:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:26:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0 [INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:37/37 本段飘:37 本段扣血:37 本段扣盾:0 [INFO:2023-3-14 15:26:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4764/4801 剩余盾: 0 [WARN:2023-3-14 15:26:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201608, "actEffect": [ { "additional":4638, "targetId":5, "multipleEffectNumReal":0, "additional3":825, "effectNum":825, "multipleEffectNum":0, "effectType":2, "additional2":825 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201608, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:26:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:26:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:26:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5463/5832 原来有盾: 0 [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:165/825 本段飘:165 本段扣血:165 本段扣盾:0 [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5298/5832 剩余盾: 0 [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5298/5832 原来有盾: 0 [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:412/825 本段飘:247 本段扣血:247 本段扣盾:0 [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5051/5832 剩余盾: 0 [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5051/5832 原来有盾: 0 [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:825/825 本段飘:413 本段扣血:413 本段扣盾:0 [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4638/5832 剩余盾: 0 [WARN:2023-3-14 15:26:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:26:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010] [INFO:2023-3-14 15:26:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024] [INFO:2023-3-14 15:26:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:26:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":3999, "targetId":5, "multipleEffectNumReal":0, "additional3":639, "effectNum":639, "multipleEffectNum":0, "effectType":2, "additional2":639 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:26:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:26:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:26:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4638/5832 原来有盾: 0 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:127/639 本段飘:127 本段扣血:127 本段扣盾:0 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4511/5832 剩余盾: 0 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4511/5832 原来有盾: 0 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:254/639 本段飘:127 本段扣血:127 本段扣盾:0 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4384/5832 剩余盾: 0 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4384/5832 原来有盾: 0 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:381/639 本段飘:127 本段扣血:127 本段扣盾:0 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4257/5832 剩余盾: 0 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4257/5832 原来有盾: 0 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:508/639 本段飘:127 本段扣血:127 本段扣盾:0 [INFO:2023-3-14 15:26:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4130/5832 剩余盾: 0 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4130/5832 原来有盾: 0 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:639/639 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3999/5832 剩余盾: 0 [WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-3-14 15:26:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":3500, "targetId":5, "multipleEffectNumReal":0, "additional3":499, "effectNum":499, "multipleEffectNum":0, "effectType":2, "additional2":499 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3999/5832 原来有盾: 0 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:149/499 本段飘:149 本段扣血:149 本段扣盾:0 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3850/5832 剩余盾: 0 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3850/5832 原来有盾: 0 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:298/499 本段飘:149 本段扣血:149 本段扣盾:0 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3701/5832 剩余盾: 0 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3701/5832 原来有盾: 0 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:499/499 本段飘:201 本段扣血:201 本段扣盾:0 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3500/5832 剩余盾: 0 [WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41201408 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201408 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-14 15:26:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:26:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:26:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-3-14 15:26:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:26:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:26:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:26:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:26:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:26:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42222151, "actEffect": [ { "additional":3566, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":86, "multipleEffectNum":0, "effectType":3, "additional2":86 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:26:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:26:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:26:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:26:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 3652/3652 原来有盾: 0 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:25/86 本段飘:25 本段扣血:25 本段扣盾:0 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 3627/3652 剩余盾: 0 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 3627/3652 原来有盾: 0 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:50/86 本段飘:25 本段扣血:25 本段扣盾:0 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 3602/3652 剩余盾: 0 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 3602/3652 原来有盾: 0 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:86/86 本段飘:36 本段扣血:36 本段扣盾:0 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 3566/3652 剩余盾: 0 [WARN:2023-3-14 15:26:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:26:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:26:20][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:26:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:26:21]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:26:21]||||| Sender socketClient version=1 [INFO:2023-3-14 15:26:21]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:26:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084466401487589 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 76 1 [INFO:2023-3-14 15:26:21][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:26:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:26:21]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:26:21]||||| Sender socketClient version=1 [INFO:2023-3-14 15:26:21]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:26:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.084876500070095 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 77 1 [INFO:2023-3-14 15:26:21][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:26:21][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:26:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:26:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:26:21][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:26:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:26:21]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:26:21]||||| Sender socketClient version=1 [INFO:2023-3-14 15:26:21]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=269 [INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 359 additional: 3141 additional2: 359 additional3: 359 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201609 actEffect { targetId: 5 effectType: 2 effectNum: 922 additional: 2219 additional2: 922 additional3: 922 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201609 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 857 additional: 1362 additional2: 857 additional3: 857 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 303 additional: 1059 additional2: 303 additional3: 303 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 15 } } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 1 effectType: 2 effectNum: 52 additional: 4712 additional2: 52 additional3: 0 } targetId: 1 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 15 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:26:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:26:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084733098745346 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 78 1 [INFO:2023-3-14 15:26:21][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":359, "additional":3141, "additional2":359, "additional3":359 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201609, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":922, "additional":2219, "additional2":922, "additional3":922 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201609 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":857, "additional":1362, "additional2":857, "additional3":857 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":303, "additional":1059, "additional2":303, "additional3":303 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":15 } } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":52, "additional":4712, "additional2":52, "additional3":0 } ], "targetId":1 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":15, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":3141, "targetId":5, "multipleEffectNumReal":0, "additional3":359, "effectNum":359, "multipleEffectNum":0, "effectType":2, "additional2":359 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:26:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:26:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3500/5832 原来有盾: 0 [INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:359/359 本段飘:359 本段扣血:359 本段扣盾:0 [INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3141/5832 剩余盾: 0 [WARN:2023-3-14 15:26:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:26:21][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6 [INFO:2023-3-14 15:26:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201609, "actEffect": [ { "additional":2219, "targetId":5, "multipleEffectNumReal":0, "additional3":922, "effectNum":922, "multipleEffectNum":0, "effectType":2, "additional2":922 }, { "additional":41201609, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:26:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:26:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:26:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:26:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:26:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:26:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165 [INFO:2023-3-14 15:26:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194 [INFO:2023-3-14 15:26:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:26:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1 [INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203 [INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3141/5832 原来有盾: 0 [INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:922/922 本段飘:922 本段扣血:922 本段扣盾:0 [INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2219/5832 剩余盾: 0 [WARN:2023-3-14 15:26:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:26:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:26:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1 [INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210 [INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-3-14 15:26:26][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 922 [INFO:2023-3-14 15:26:26][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:26:26][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:26:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:26:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:26:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:26:27][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2023-3-14 15:26:28][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:26:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":1362, "targetId":5, "multipleEffectNumReal":0, "additional3":857, "effectNum":857, "multipleEffectNum":0, "effectType":2, "additional2":857 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:26:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:26:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:26:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:26:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:26:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2219/5832 原来有盾: 0 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:128/857 本段飘:128 本段扣血:128 本段扣盾:0 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2091/5832 剩余盾: 0 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2091/5832 原来有盾: 0 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:256/857 本段飘:128 本段扣血:128 本段扣盾:0 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1963/5832 剩余盾: 0 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1963/5832 原来有盾: 0 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:384/857 本段飘:128 本段扣血:128 本段扣盾:0 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1835/5832 剩余盾: 0 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1835/5832 原来有盾: 0 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:512/857 本段飘:128 本段扣血:128 本段扣盾:0 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1707/5832 剩余盾: 0 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1707/5832 原来有盾: 0 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:683/857 本段飘:171 本段扣血:171 本段扣盾:0 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1536/5832 剩余盾: 0 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1536/5832 原来有盾: 0 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:857/857 本段飘:174 本段扣血:174 本段扣盾:0 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1362/5832 剩余盾: 0 [WARN:2023-3-14 15:26:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:26:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:26:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:26:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:26:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-3-14 15:26:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:26:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 857 [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1 [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":1059, "targetId":5, "multipleEffectNumReal":0, "additional3":303, "effectNum":303, "multipleEffectNum":0, "effectType":2, "additional2":303 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:26:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:26:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:26:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1362/5832 原来有盾: 0 [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:303/303 本段飘:303 本段扣血:303 本段扣盾:0 [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1059/5832 剩余盾: 0 [WARN:2023-3-14 15:26:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:26:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201407 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301016] [WARN:2023-3-14 15:26:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222151, "actEffect": [ { "additional":4712, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":52, "multipleEffectNum":0, "effectType":2, "additional2":52 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:26:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:26:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:26:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-14 15:26:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:26:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4764/4801 原来有盾: 0 [INFO:2023-3-14 15:26:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:15/52 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:26:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4749/4801 剩余盾: 0 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4749/4801 原来有盾: 0 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:30/52 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4734/4801 剩余盾: 0 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4734/4801 原来有盾: 0 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:52/52 本段飘:22 本段扣血:22 本段扣盾:0 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4712/4801 剩余盾: 0 [WARN:2023-3-14 15:26:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:15 buffId:301016 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:26:35][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:26:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:26:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:26:35]||||| Sender socketClient version=1 [INFO:2023-3-14 15:26:35]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:26:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.084015298634768 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 80 1 [INFO:2023-3-14 15:26:35][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:26:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:26:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:26:35]||||| Sender socketClient version=1 [INFO:2023-3-14 15:26:35]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:26:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.084077497944236 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 81 1 [INFO:2023-3-14 15:26:35][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:26:35][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:26:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:26:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:26:35][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:26:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:26:35]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:26:35]||||| Sender socketClient version=1 [INFO:2023-3-14 15:26:35]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=164 [INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 354 additional: 705 additional2: 354 additional3: 354 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201607 actEffect { targetId: 5 effectType: 2 effectNum: 411 additional: 294 additional2: 411 additional3: 411 } actEffect { targetId: 2 effectType: 4 effectNum: 82 additional: 3465 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 5 effectType: 2 effectNum: 635 additional: 0 additional2: 635 additional3: 635 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } isFinish: true } [INFO:2023-3-14 15:26:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:26:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084500797092915 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 82 1 [INFO:2023-3-14 15:26:35][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":354, "additional":705, "additional2":354, "additional3":354 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201607, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":411, "additional":294, "additional2":411, "additional3":411 }, { "targetId":2, "effectType":4, "effectNum":82, "additional":3465 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":635, "additional":0, "additional2":635, "additional3":635 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":705, "targetId":5, "multipleEffectNumReal":0, "additional3":354, "effectNum":354, "multipleEffectNum":0, "effectType":2, "additional2":354 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:26:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:26:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:26:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1059/5832 原来有盾: 0 [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:354/354 本段飘:354 本段扣血:354 本段扣盾:0 [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 705/5832 剩余盾: 0 [WARN:2023-3-14 15:26:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5 [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201607, "actEffect": [ { "additional":294, "targetId":5, "multipleEffectNumReal":0, "additional3":411, "effectNum":411, "multipleEffectNum":0, "effectType":2, "additional2":411 }, { "additional":3465, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":82, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:26:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:26:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:26:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 705/5832 原来有盾: 0 [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:411/411 本段飘:411 本段扣血:411 本段扣盾:0 [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 294/5832 剩余盾: 0 [WARN:2023-3-14 15:26:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:26:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3465 血 [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 82 血 [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3465 血 [WARN:2023-3-14 15:26:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:26:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:26:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":1} [INFO:2023-3-14 15:26:36][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:26:36][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:26:36][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:26:36]DestroyUnusedResources:7,2,time=,paths: [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5 [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":635, "effectNum":635, "multipleEffectNum":0, "effectType":2, "additional2":635 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:26:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:26:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:26:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 294/5832 原来有盾: 0 [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:635/635 本段飘:635 本段扣血:635 本段扣盾:0 [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0 [WARN:2023-3-14 15:26:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5 [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:26:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:26:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:26:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-3-14 15:26:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果 [WARN:2023-3-14 15:26:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:26:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-3-14 15:26:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-14 15:26:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5 [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:13 buffId:301001 [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:26:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done [INFO:2023-3-14 15:26:37][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:26:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:26:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:26:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:26:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:26:37]||||| Sender socketClient version=1 [INFO:2023-3-14 15:26:37]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:26:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-3-14 15:26:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:26:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13343089818954 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 83 1 [INFO:2023-3-14 15:26:37][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-3-14 15:26:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:26:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:26:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:26:37]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:26:37]||||| Sender socketClient version=1 [INFO:2023-3-14 15:26:37]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:26:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2023-3-14 15:26:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:26:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13372500240803 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 84 1 [INFO:2023-3-14 15:26:37][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:26:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-3-14 15:26:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-3-14 15:26:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:26:37]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-3-14 15:26:37]||||| Sender socketClient version=1 [INFO:2023-3-14 15:26:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:26:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 652 } [INFO:2023-3-14 15:26:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:26:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 85 1 [INFO:2023-3-14 15:26:38][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:26:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:26:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113 [INFO:2023-3-14 15:26:38]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:26:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:26:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 349 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:26:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:26:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 86 1 [INFO:2023-3-14 15:26:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 640 } [INFO:2023-3-14 15:26:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:26:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 87 1 [INFO:2023-3-14 15:26:38][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:26:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:26:38]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:26:38]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-14 15:26:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 361 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:26:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:26:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 88 1 [INFO:2023-3-14 15:26:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 240 lastUseTime: 1647328041000 composeCount: 0 } [INFO:2023-3-14 15:26:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-14 15:26:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 89 1 [INFO:2023-3-14 15:26:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:26:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-14 15:26:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-14 15:26:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:26:39]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116 [INFO:2023-3-14 15:26:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320002 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2000 baseAttr { hp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678475340241 rank: 3 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 420400 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:26:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:26:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 90 1 [INFO:2023-3-14 15:26:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2016 baseAttr { hp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678476699688 rank: 3 luck: 5 sks { skillId: 41201607 strengthenLevel: 3 } sks { skillId: 41201608 strengthenLevel: 3 } sks { skillId: 41201609 strengthenLevel: 4 } exp: 112220 state: 385 strengthenRate: 0 breakthroughCnt: 7 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:26:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:26:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 91 1 [INFO:2023-3-14 15:26:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1820003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2004 baseAttr { hp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679674487860 rank: 2 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:26:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:26:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 92 1 [INFO:2023-3-14 15:26:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1920004 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2014 baseAttr { hp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678846625945 rank: 2 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:26:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:26:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 93 1 [INFO:2023-3-14 15:26:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1500035 defineId: 702023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862571446 loveLevel: 0 } equipInfoList { uniqueId: 1500036 defineId: 701019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862571446 loveLevel: 0 } equipInfoList { uniqueId: 1500037 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862571446 loveLevel: 0 } equipInfoList { uniqueId: 1500038 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862571446 loveLevel: 0 } [INFO:2023-3-14 15:26:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <--- [INFO:2023-3-14 15:26:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 94 1 [INFO:2023-3-14 15:26:40]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-14 15:26:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1400 count: 99742000 } [INFO:2023-3-14 15:26:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:26:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 95 1 [INFO:2023-3-14 15:26:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-14 15:26:40]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2023-3-14 15:26:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 471084 [INFO:2023-3-14 15:26:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-3-14 15:26:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 96 1 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:26:40][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-14 15:26:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-3-14 15:26:41]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=164 [INFO:2023-3-14 15:26:41]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-3-14 15:26:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 726 heroExp: 0 heroExp: 0 dropBonus { materilType: 7 materilId: 702023 change: 1 } dropBonus { materilType: 7 materilId: 701019 change: 1 } dropBonus { materilType: 2 materilId: 2 change: 1400 } dropBonus { materilType: 7 materilId: 701023 change: 1 } dropBonus { materilType: 7 materilId: 703019 change: 1 } exExp: 2904 hasGetBonus: allDamage: 6173 itemAdditionShow { itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2000 num: 10 isRate: true } } } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 6173 teamGetDamage: 175 unitDamages { position: 1 damage: 1082 getDamage: 89 unqiueId: 1320002 } unitDamages { position: 2 damage: 2158 getDamage: 0 unqiueId: 1320003 } unitDamages { position: 3 damage: 2131 getDamage: 86 unqiueId: 1820003 } unitDamages { position: 4 damage: 802 getDamage: 0 unqiueId: 1920004 } } [INFO:2023-3-14 15:26:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-3-14 15:26:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 97 1 [INFO:2023-3-14 15:26:41][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"6173", "teamGetDamage":"175", "unitDamages": [ { "position":1, "damage":"1082", "getDamage":"89", "unqiueId":"1320002" }, { "position":2, "damage":"2158", "getDamage":"0", "unqiueId":"1320003" }, { "position":3, "damage":"2131", "getDamage":"86", "unqiueId":"1820003" }, { "position":4, "damage":"802", "getDamage":"0", "unqiueId":"1920004" } ] } [INFO:2023-3-14 15:26:41][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-3-14 15:26:41][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本 [INFO:2023-3-14 15:26:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:26:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-3-14 15:26:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 3.4049892053008 移走了序号= 1 的消息,当前队列数量= 1 || 0 BattleResultReply 98 1 [INFO:2023-3-14 15:26:41][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-3-14 15:26:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-3-14 15:26:43][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-3-14 15:26:43][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0 [INFO:2023-3-14 15:26:43][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-3-14 15:26:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:43][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:26:43][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:26:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:45][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:26:45][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:26:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-3-14 15:26:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:26:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:26:51]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:26:51]||||| Sender socketClient version=1 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:26:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-3-14 15:26:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000} [INFO:2023-3-14 15:26:51]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:26:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:26:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:26:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.20014770328999 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 101 1 [INFO:2023-3-14 15:26:53][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function ... logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:26:53][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:26:53][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-3-14 15:26:53][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011 [INFO:2023-3-14 15:26:53][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:26:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:26:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:26:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:26:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:26:53][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:26:53][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:26:53][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:26:53]DestroyUnusedResources:97,2,time=,paths: [INFO:2023-3-14 15:26:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:26:53][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-3-14 15:26:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:26:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:26:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:26:54][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:26:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-3-14 15:26:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:26:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:26:54]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:26:54]||||| Sender socketClient version=1 [INFO:2023-3-14 15:26:54][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:26:54]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-14 15:26:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:26:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:26:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.13362880051136 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 102 1 [INFO:2023-3-14 15:26:54][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:26:54][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:26:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1 [INFO:2023-3-14 15:26:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest [INFO:2023-3-14 15:26:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:26:54][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil [INFO:2023-3-14 15:26:54]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9 [INFO:2023-3-14 15:26:54][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true [INFO:2023-3-14 15:26:54]||||| Sender socketClient version=1 [INFO:2023-3-14 15:26:54][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:26:54][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:26:54]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120 [INFO:2023-3-14 15:26:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: -1 hasGetBonus: bestFightRound: 0 } lastPlayBarrier { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } [INFO:2023-3-14 15:26:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <--- [INFO:2023-3-14 15:26:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.13333119452 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 103 1 [INFO:2023-3-14 15:26:54][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:26:55][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:26:55][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:26:56][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:26:56]DestroyUnusedResources:0,1,time=,paths: [WARN:2023-3-14 15:26:57][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011 [WARN:2023-3-14 15:26:57][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011 [INFO:2023-3-14 15:26:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:26:57][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2023-3-14 15:26:58][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:26:58][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:26:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:26:58][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:26:58][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:26:58][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:26:58][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:26:58][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:26:58][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:26:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:26:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-3-14 15:26:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-3-14 15:26:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003 barrierId: 50003011 formationId: 1 useDouble: true [INFO:2023-3-14 15:26:59]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22 [INFO:2023-3-14 15:26:59]||||| Sender socketClient version=1 [INFO:2023-3-14 15:27:0]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27 [INFO:2023-3-14 15:27:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113 triggerId: 16 triggerId: 17 triggerId: 18 triggerId: 12 triggerId: 13 triggerId: 14 triggerId: 15 [INFO:2023-3-14 15:27:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-3-14 15:27:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.60086930543184 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 104 1 [INFO:2023-3-14 15:27:0][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-14 15:27:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-14 15:27:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2023-3-14 15:27:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:27:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:27:0]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-14 15:27:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:27:0]||||| Sender socketClient version=1 [INFO:2023-3-14 15:27:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:27:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:27:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:27:0][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-14 15:27:0][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-3-14 15:27:0][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:27:0][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:27:0][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:27:0][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:27:0][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:27:0]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-14 15:27:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:27:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-14 15:27:0][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13346340507269 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 105 1 [INFO:2023-3-14 15:27:0][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:27:0][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:27:0][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:27:0]DestroyUnusedResources:50,2,time=,paths: [INFO:2023-3-14 15:27:0][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011 [INFO:2023-3-14 15:27:0][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:27:0][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-3-14 15:27:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-3-14 15:27:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:27:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:27:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:27:0][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-3-14 15:27:0][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-3-14 15:27:0][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:27:0][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:27:0][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-3-14 15:27:0][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:27:0][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011 [INFO:2023-3-14 15:27:0][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-3-14 15:27:0][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕! [INFO:2023-3-14 15:27:0][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-3-14 15:27:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型 [INFO:2023-3-14 15:27:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:27:1][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:27:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui [INFO:2023-3-14 15:27:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui [INFO:2023-3-14 15:27:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2023-3-14 15:27:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui [INFO:2023-3-14 15:27:1][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型 [INFO:2023-3-14 15:27:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool [INFO:2023-3-14 15:27:2][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"] [INFO:2023-3-14 15:27:2][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2023-3-14 15:27:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2023-3-14 15:27:2][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2023-3-14 15:27:2][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型 [INFO:2023-3-14 15:27:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型 [INFO:2023-3-14 15:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型 [INFO:2023-3-14 15:27:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:27:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui [INFO:2023-3-14 15:27:3][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui [INFO:2023-3-14 15:27:3][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-3-14 15:27:3][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-3-14 15:27:3][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:27:3][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2023-3-14 15:27:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2023-3-14 15:27:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:27:3][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011 [INFO:2023-3-14 15:27:3]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil [INFO:2023-3-14 15:27:3]||||| Sender socketClient version=1 [INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true [INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true [INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true [INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true [INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true [INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true [INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true [INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2 [INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1 [INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5 [INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4 [INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3 [INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6 [INFO:2023-3-14 15:27:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:27:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:27:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:27:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:27:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:27:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:27:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:27:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:27:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:27:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:3][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:27:3][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:27:3][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:27:3][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-3-14 15:27:3]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2023-3-14 15:27:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:27:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2023-3-14 15:27:3][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.13341379910707 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 107 1 [INFO:2023-3-14 15:27:4][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4 [INFO:2023-3-14 15:27:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:4][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:27:4][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:27:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:27:5][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:27:5]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-14 15:27:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:27:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:27:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:27:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:27:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:27:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:27:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:27:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:27:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:27:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:27:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:27:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:27:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:27:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:27:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:27:8][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.339842391014 0 -2.3 -22.5 0 -2 1.1601576089859 [INFO:2023-3-14 15:27:8][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1 [INFO:2023-3-14 15:27:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:27:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:27:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:27:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:27:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:27:8][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:27:8][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:27:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:27:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:27:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:27:9]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-3-14 15:27:9]||||| Sender socketClient version=1 [INFO:2023-3-14 15:27:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:9]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-3-14 15:27:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.13356589525938 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 108 1 [INFO:2023-3-14 15:27:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:27:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:9]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-3-14 15:27:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-3-14 15:27:9]||||| Sender socketClient version=1 [INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:27:9]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:27:9]||||| Sender socketClient version=1 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:27:9][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-3-14 15:27:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2023-3-14 15:27:9]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668 [INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2000 skinId: 100001 position: 1 baseAttributes { hp: 4801 thp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200000 position: 1 CD: 0 } skillInfo { skillId: 41200001 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200003 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 6 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2016 skinId: 100022 position: 2 baseAttributes { hp: 3465 thp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201607 position: 1 CD: 0 } skillInfo { skillId: 41201608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201609 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 7 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 3652 thp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2014 skinId: 100020 position: 4 baseAttributes { hp: 3346 thp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 23702 } defender { units { id: 5 modelId: 22215 skinId: 130044 position: 4 baseAttributes { hp: 5832 thp: 5832 atk: 208 def: 165 critic: 130 critic_dmg: 600 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222151 position: 1 CD: 0 } skillInfo { skillId: 42222152 position: 2 CD: 0 } skillInfo { skillId: 42222153 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 42222154 position: 4 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 1 castorId: 5 actorId: 42222152 actEffect { targetId: 5 effectType: 5 effectNum: 10 buff { buffId: 301010 duration: 10 id: 10 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301026 duration: 1 id: 11 } } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-3-14 15:27:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.13375090062618 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 109 1 [INFO:2023-3-14 15:27:9][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2000, "skinId":100001, "position":1, "baseAttributes": { "hp":4801, "thp":4801, "atk":485, "def":391, "critic":80, "critic_dmg":780, "dodge":80, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200000, "position":1, "CD":0 }, { "skillId":41200001, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200003, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":6 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2016, "skinId":100022, "position":2, "baseAttributes": { "hp":3465, "thp":3465, "atk":466, "def":324, "critic":145, "critic_dmg":780, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201607, "position":1, "CD":0 }, { "skillId":41201608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201609, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":7 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":3652, "thp":3652, "atk":420, "def":362, "critic":135, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2014, "skinId":100020, "position":4, "baseAttributes": { "hp":3346, "thp":3346, "atk":428, "def":403, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "23702" ] }, "defender": { "units": [ { "id":5, "modelId":22215, "skinId":130044, "position":4, "baseAttributes": { "hp":5832, "thp":5832, "atk":208, "def":165, "critic":130, "critic_dmg":600, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222151, "position":1, "CD":0 }, { "skillId":42222152, "position":2, "CD":0 }, { "skillId":42222153, "position":3, "CD":2, "maxCD":4 }, { "skillId":42222154, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-3-14 15:27:9]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:27:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:27:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.20041690021753 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 110 1 [INFO:2023-3-14 15:27:10][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:27:10][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-3-14 15:27:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:27:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:27:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-3-14 15:27:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222152, "actEffect": [ { "additional":0, "targetId":5, "effectNum":10, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":10, "id":10, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:27:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:27:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-3-14 15:27:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:27:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:27:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-3-14 15:27:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:27:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:27:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010] [INFO:2023-3-14 15:27:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:27:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301026, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:27:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:27:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:27:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026] [WARN:2023-3-14 15:27:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-3-14 15:27:11][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:27:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:27:11]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:27:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:27:11]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:27:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13333129882813 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 111 1 [INFO:2023-3-14 15:27:11][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:27:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:27:11]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:27:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:27:11]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:27:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13361009955406 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 112 1 [INFO:2023-3-14 15:27:11][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:27:11][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:27:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:27:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:27:11][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:27:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:27:11]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:27:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:27:11]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=313 [INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 360 additional: 5472 additional2: 360 additional3: 360 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 36 additional: 4765 additional2: 36 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201608 actEffect { targetId: 5 effectType: 2 effectNum: 841 additional: 4631 additional2: 841 additional3: 841 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 10 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201608 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 646 additional: 3985 additional2: 646 additional3: 646 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 543 additional: 3442 additional2: 543 additional3: 543 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 11 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 1 effectType: 2 effectNum: 52 additional: 4713 additional2: 52 additional3: 0 } targetId: 1 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:27:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:27:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13334750384092 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 113 1 [INFO:2023-3-14 15:27:11][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":360, "additional":5472, "additional2":360, "additional3":360 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":36, "additional":4765, "additional2":36, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201608, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":841, "additional":4631, "additional2":841, "additional3":841 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":10 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201608 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":646, "additional":3985, "additional2":646, "additional3":646 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":13 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":543, "additional":3442, "additional2":543, "additional3":543 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":11 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":4, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":52, "additional":4713, "additional2":52, "additional3":0 } ], "targetId":1 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":5472, "targetId":5, "multipleEffectNumReal":0, "additional3":360, "effectNum":360, "multipleEffectNum":0, "effectType":2, "additional2":360 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:27:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:27:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:27:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:360/360 本段飘:360 本段扣血:360 本段扣盾:0 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5472/5832 剩余盾: 0 [WARN:2023-3-14 15:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":4765, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":36, "multipleEffectNum":0, "effectType":2, "additional2":36 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:36/36 本段飘:36 本段扣血:36 本段扣盾:0 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4765/4801 剩余盾: 0 [WARN:2023-3-14 15:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201608, "actEffect": [ { "additional":4631, "targetId":5, "multipleEffectNumReal":0, "additional3":841, "effectNum":841, "multipleEffectNum":0, "effectType":2, "additional2":841 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201608, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5472/5832 原来有盾: 0 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:168/841 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5304/5832 剩余盾: 0 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5304/5832 原来有盾: 0 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:420/841 本段飘:252 本段扣血:252 本段扣盾:0 [INFO:2023-3-14 15:27:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5052/5832 剩余盾: 0 [INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5052/5832 原来有盾: 0 [INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:841/841 本段飘:421 本段扣血:421 本段扣盾:0 [INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4631/5832 剩余盾: 0 [WARN:2023-3-14 15:27:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:27:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010] [INFO:2023-3-14 15:27:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024] [INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:27:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":3985, "targetId":5, "multipleEffectNumReal":0, "additional3":646, "effectNum":646, "multipleEffectNum":0, "effectType":2, "additional2":646 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:27:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:27:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:27:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:27:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4631/5832 原来有盾: 0 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:129/646 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4502/5832 剩余盾: 0 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4502/5832 原来有盾: 0 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:258/646 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4373/5832 剩余盾: 0 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4373/5832 原来有盾: 0 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:387/646 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4244/5832 剩余盾: 0 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4244/5832 原来有盾: 0 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:516/646 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4115/5832 剩余盾: 0 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4115/5832 原来有盾: 0 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:646/646 本段飘:130 本段扣血:130 本段扣盾:0 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3985/5832 剩余盾: 0 [WARN:2023-3-14 15:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-3-14 15:27:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":3442, "targetId":5, "multipleEffectNumReal":0, "additional3":543, "effectNum":543, "multipleEffectNum":0, "effectType":2, "additional2":543 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:27:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:27:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3985/5832 原来有盾: 0 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:162/543 本段飘:162 本段扣血:162 本段扣盾:0 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3823/5832 剩余盾: 0 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3823/5832 原来有盾: 0 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:324/543 本段飘:162 本段扣血:162 本段扣盾:0 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3661/5832 剩余盾: 0 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3661/5832 原来有盾: 0 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:543/543 本段飘:219 本段扣血:219 本段扣盾:0 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3442/5832 剩余盾: 0 [WARN:2023-3-14 15:27:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:27:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41201408 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201408 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:27:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222151, "actEffect": [ { "additional":4713, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":52, "multipleEffectNum":0, "effectType":2, "additional2":52 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:27:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:27:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:27:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-14 15:27:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:27:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4765/4801 原来有盾: 0 [INFO:2023-3-14 15:27:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:15/52 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:27:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4750/4801 剩余盾: 0 [INFO:2023-3-14 15:27:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:27:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4750/4801 原来有盾: 0 [INFO:2023-3-14 15:27:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:30/52 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:27:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4735/4801 剩余盾: 0 [INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4735/4801 原来有盾: 0 [INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:52/52 本段飘:22 本段扣血:22 本段扣盾:0 [INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4713/4801 剩余盾: 0 [WARN:2023-3-14 15:27:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1 [INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:27:17][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:27:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:27:17]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:27:17]||||| Sender socketClient version=1 [INFO:2023-3-14 15:27:17]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:27:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.1333339959383 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 115 1 [INFO:2023-3-14 15:27:17][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:27:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:27:17]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:27:17]||||| Sender socketClient version=1 [INFO:2023-3-14 15:27:17]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:27:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067089103162289 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 116 1 [INFO:2023-3-14 15:27:17][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:27:17][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:27:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:27:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:27:17][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:27:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:27:17]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:27:17]||||| Sender socketClient version=1 [INFO:2023-3-14 15:27:17]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=237 [INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 366 additional: 3076 additional2: 366 additional3: 366 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201609 actEffect { targetId: 5 effectType: 3 effectNum: 1555 additional: 1521 additional2: 1555 additional3: 1555 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201609 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 5 effectType: 3 effectNum: 1507 additional: 14 additional2: 1507 additional3: 1507 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 11 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41201407 actEffect { targetId: 5 effectType: 3 effectNum: 517 additional: 0 additional2: 517 additional3: 517 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2023-3-14 15:27:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:27:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13337429612875 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 117 1 [INFO:2023-3-14 15:27:17][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":366, "additional":3076, "additional2":366, "additional3":366 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201609, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1555, "additional":1521, "additional2":1555, "additional3":1555 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201609 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1507, "additional":14, "additional2":1507, "additional3":1507 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":11 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":517, "additional":0, "additional2":517, "additional3":517 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":3076, "targetId":5, "multipleEffectNumReal":0, "additional3":366, "effectNum":366, "multipleEffectNum":0, "effectType":2, "additional2":366 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:27:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:27:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:27:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3442/5832 原来有盾: 0 [INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:366/366 本段飘:366 本段扣血:366 本段扣盾:0 [INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3076/5832 剩余盾: 0 [WARN:2023-3-14 15:27:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2023-3-14 15:27:18][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6 [INFO:2023-3-14 15:27:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201609, "actEffect": [ { "additional":1521, "targetId":5, "multipleEffectNumReal":0, "additional3":1555, "effectNum":1555, "multipleEffectNum":0, "effectType":3, "additional2":1555 }, { "additional":41201609, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:27:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:27:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:27:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:27:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165 [INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194 [INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1 [INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203 [INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3076/5832 原来有盾: 0 [INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1555/1555 本段飘:1555 本段扣血:1555 本段扣盾:0 [INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1521/5832 剩余盾: 0 [WARN:2023-3-14 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:27:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1 [INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210 [INFO:2023-3-14 15:27:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-3-14 15:27:26][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1555 [INFO:2023-3-14 15:27:26][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:27:26][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:27:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:27:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2023-3-14 15:27:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2023-3-14 15:27:26][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2023-3-14 15:27:28][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:27:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":14, "targetId":5, "multipleEffectNumReal":0, "additional3":1507, "effectNum":1507, "multipleEffectNum":0, "effectType":3, "additional2":1507 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:27:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:27:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:27:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1521/5832 原来有盾: 0 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:226/1507 本段飘:226 本段扣血:226 本段扣盾:0 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1295/5832 剩余盾: 0 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1295/5832 原来有盾: 0 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:452/1507 本段飘:226 本段扣血:226 本段扣盾:0 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1069/5832 剩余盾: 0 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1069/5832 原来有盾: 0 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:678/1507 本段飘:226 本段扣血:226 本段扣盾:0 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 843/5832 剩余盾: 0 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 843/5832 原来有盾: 0 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:904/1507 本段飘:226 本段扣血:226 本段扣盾:0 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 617/5832 剩余盾: 0 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 617/5832 原来有盾: 0 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1205/1507 本段飘:301 本段扣血:301 本段扣盾:0 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 316/5832 剩余盾: 0 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 316/5832 原来有盾: 0 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1507/1507 本段飘:302 本段扣血:302 本段扣盾:0 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 14/5832 剩余盾: 0 [WARN:2023-3-14 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41200409 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:27:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:27:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-3-14 15:27:34][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1507 [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1 [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":517, "effectNum":517, "multipleEffectNum":0, "effectType":3, "additional2":517 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:27:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:27:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:27:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 14/5832 原来有盾: 0 [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:517/517 本段飘:517 本段扣血:517 本段扣盾:0 [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0 [WARN:2023-3-14 15:27:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:27:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:27:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-3-14 15:27:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2023-3-14 15:27:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果 [INFO:2023-3-14 15:27:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301024],不提示id不需要播放效果 [WARN:2023-3-14 15:27:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-3-14 15:27:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2023-3-14 15:27:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2023-3-14 15:27:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-14 15:27:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-14 15:27:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:27:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2023-3-14 15:27:36][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:27:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:27:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:27:36]||||| Sender socketClient version=1 [INFO:2023-3-14 15:27:36]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:27:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.1336173042655 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 120 1 [INFO:2023-3-14 15:27:36][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-3-14 15:27:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:27:36]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:27:36]||||| Sender socketClient version=1 [INFO:2023-3-14 15:27:36]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:27:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13333319872618 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 121 1 [INFO:2023-3-14 15:27:36][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:27:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:27:36]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-3-14 15:27:36]||||| Sender socketClient version=1 [INFO:2023-3-14 15:27:36]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 628 } [INFO:2023-3-14 15:27:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:27:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 122 1 [INFO:2023-3-14 15:27:36][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:27:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:27:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113 [INFO:2023-3-14 15:27:37]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:27:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 373 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:27:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:27:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 123 1 [INFO:2023-3-14 15:27:37]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:27:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 616 } [INFO:2023-3-14 15:27:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:27:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 124 1 [INFO:2023-3-14 15:27:37][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:27:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:27:38]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:27:38]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 385 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:27:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 125 1 [INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 239 lastUseTime: 1647328041000 composeCount: 0 } [INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-14 15:27:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 126 1 [INFO:2023-3-14 15:27:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:27:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-14 15:27:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-14 15:27:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:27:38]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116 [INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320002 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2000 baseAttr { hp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678475340241 rank: 3 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 420400 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:27:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 127 1 [INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2016 baseAttr { hp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678476699688 rank: 3 luck: 5 sks { skillId: 41201607 strengthenLevel: 3 } sks { skillId: 41201608 strengthenLevel: 3 } sks { skillId: 41201609 strengthenLevel: 4 } exp: 112946 state: 385 strengthenRate: 0 breakthroughCnt: 7 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:27:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 0 1 [INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1820003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2004 baseAttr { hp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679674487860 rank: 2 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:27:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 1 1 [INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1920004 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2014 baseAttr { hp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678846625945 rank: 2 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:27:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 2 1 [INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1500039 defineId: 702023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862630770 loveLevel: 0 } equipInfoList { uniqueId: 1500040 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862630770 loveLevel: 0 } equipInfoList { uniqueId: 1500041 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862630770 loveLevel: 0 } equipInfoList { uniqueId: 1500042 defineId: 702019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862630770 loveLevel: 0 } [INFO:2023-3-14 15:27:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <--- [INFO:2023-3-14 15:27:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 3 1 [INFO:2023-3-14 15:27:39]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-14 15:27:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1400 count: 99743400 } [INFO:2023-3-14 15:27:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:27:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 4 1 [INFO:2023-3-14 15:27:39][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-14 15:27:39]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2023-3-14 15:27:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 471324 [INFO:2023-3-14 15:27:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-3-14 15:27:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 5 1 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:27:39][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-14 15:27:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-3-14 15:27:39]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=153 [INFO:2023-3-14 15:27:39]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-3-14 15:27:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 726 heroExp: 0 heroExp: 0 dropBonus { materilType: 7 materilId: 702023 change: 1 } dropBonus { materilType: 2 materilId: 2 change: 1400 } dropBonus { materilType: 7 materilId: 703019 change: 2 } dropBonus { materilType: 7 materilId: 702019 change: 1 } exExp: 2904 hasGetBonus: allDamage: 6335 itemAdditionShow { itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2000 num: 10 isRate: true } } } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 6335 teamGetDamage: 88 unitDamages { position: 1 damage: 726 getDamage: 88 unqiueId: 1320002 } unitDamages { position: 2 damage: 2396 getDamage: 0 unqiueId: 1320003 } unitDamages { position: 3 damage: 2153 getDamage: 0 unqiueId: 1820003 } unitDamages { position: 4 damage: 1060 getDamage: 0 unqiueId: 1920004 } } [INFO:2023-3-14 15:27:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-3-14 15:27:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 6 1 [INFO:2023-3-14 15:27:39][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"6335", "teamGetDamage":"88", "unitDamages": [ { "position":1, "damage":"726", "getDamage":"88", "unqiueId":"1320002" }, { "position":2, "damage":"2396", "getDamage":"0", "unqiueId":"1320003" }, { "position":3, "damage":"2153", "getDamage":"0", "unqiueId":"1820003" }, { "position":4, "damage":"1060", "getDamage":"0", "unqiueId":"1920004" } ] } [INFO:2023-3-14 15:27:39][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-3-14 15:27:39][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本 [INFO:2023-3-14 15:27:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:27:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-3-14 15:27:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 3.338151909411 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 7 1 [INFO:2023-3-14 15:27:39][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-3-14 15:27:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-3-14 15:27:41][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-3-14 15:27:41][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0 [INFO:2023-3-14 15:27:41][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-3-14 15:27:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:41][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:27:41][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:27:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:44][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:27:44][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:27:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-3-14 15:27:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:27:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:27:49]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:27:49]||||| Sender socketClient version=1 [INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:27:49][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-3-14 15:27:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2023-3-14 15:27:49]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:27:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:27:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:27:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.066662900149822 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 9 1 [INFO:2023-3-14 15:27:51][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function ... logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:27:51][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:27:51][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-3-14 15:27:51][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011 [INFO:2023-3-14 15:27:51][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:27:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:27:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:27:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:27:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:27:51][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:27:51][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:27:51][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:27:51]DestroyUnusedResources:102,2,time=,paths: [INFO:2023-3-14 15:27:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:27:51][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-3-14 15:27:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:27:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:27:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:27:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:27:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-3-14 15:27:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:27:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:27:52]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:27:52]||||| Sender socketClient version=1 [INFO:2023-3-14 15:27:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:27:52]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-14 15:27:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:27:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:27:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.13333070278168 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 10 1 [INFO:2023-3-14 15:27:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:27:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:27:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1 [INFO:2023-3-14 15:27:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest [INFO:2023-3-14 15:27:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:27:53][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil [INFO:2023-3-14 15:27:53][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true [INFO:2023-3-14 15:27:53]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9 [INFO:2023-3-14 15:27:53][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:27:53]||||| Sender socketClient version=1 [INFO:2023-3-14 15:27:53][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:27:53]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120 [INFO:2023-3-14 15:27:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: -1 hasGetBonus: bestFightRound: 0 } lastPlayBarrier { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } [INFO:2023-3-14 15:27:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <--- [INFO:2023-3-14 15:27:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.13333389908075 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 11 1 [INFO:2023-3-14 15:27:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:27:54][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:27:54][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:27:55][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:27:55]DestroyUnusedResources:0,1,time=,paths: [WARN:2023-3-14 15:27:56][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011 [WARN:2023-3-14 15:27:56][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011 [INFO:2023-3-14 15:27:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:27:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2023-3-14 15:27:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:27:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:27:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:27:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:27:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:27:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:27:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:27:57][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:27:57][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:27:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-3-14 15:27:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-3-14 15:27:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003 barrierId: 50003011 formationId: 1 useDouble: true [INFO:2023-3-14 15:27:57]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22 [INFO:2023-3-14 15:27:57]||||| Sender socketClient version=1 [INFO:2023-3-14 15:27:58]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27 [INFO:2023-3-14 15:27:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113 triggerId: 16 triggerId: 17 triggerId: 18 triggerId: 12 triggerId: 13 triggerId: 14 triggerId: 15 [INFO:2023-3-14 15:27:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-3-14 15:27:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.60082940012217 移走了序号= 1 的消息,当前队列数量= 1 || 0 StartBarrierReply 12 1 [INFO:2023-3-14 15:27:58][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2023-3-14 15:27:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-14 15:27:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2023-3-14 15:27:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:27:58]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-14 15:27:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:27:58]||||| Sender socketClient version=1 [INFO:2023-3-14 15:27:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:27:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:27:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:27:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:27:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:27:58][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-14 15:27:58][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-3-14 15:27:58][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:27:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:27:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:27:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:27:58][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:27:58]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-14 15:27:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:27:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-14 15:27:58][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.1336585059762 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 14 1 [INFO:2023-3-14 15:27:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:27:58][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:27:58][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:27:58]DestroyUnusedResources:50,2,time=,paths: [INFO:2023-3-14 15:27:59][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011 [INFO:2023-3-14 15:27:59][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:27:59][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-3-14 15:27:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-3-14 15:27:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:27:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:27:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:27:59][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-3-14 15:27:59][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-3-14 15:27:59][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:27:59][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:27:59][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-3-14 15:27:59][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:27:59][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011 [INFO:2023-3-14 15:27:59][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-3-14 15:27:59][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕! [INFO:2023-3-14 15:27:59][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-3-14 15:27:59][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型 [INFO:2023-3-14 15:28:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:28:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:28:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui [INFO:2023-3-14 15:28:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui [INFO:2023-3-14 15:28:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2023-3-14 15:28:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui [INFO:2023-3-14 15:28:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型 [INFO:2023-3-14 15:28:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool [INFO:2023-3-14 15:28:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"] [INFO:2023-3-14 15:28:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2023-3-14 15:28:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2023-3-14 15:28:1][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2023-3-14 15:28:1][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型 [INFO:2023-3-14 15:28:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:28:1][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:28:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型 [INFO:2023-3-14 15:28:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型 [INFO:2023-3-14 15:28:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:28:2][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:28:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:28:2][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:28:2][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui [INFO:2023-3-14 15:28:2][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui [INFO:2023-3-14 15:28:2][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-3-14 15:28:2][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-3-14 15:28:2][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:28:2][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2023-3-14 15:28:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2023-3-14 15:28:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:28:2][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011 [INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil [INFO:2023-3-14 15:28:2]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2023-3-14 15:28:2]||||| Sender socketClient version=1 [INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true [INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true [INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true [INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true [INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true [INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true [INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true [INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2 [INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1 [INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5 [INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4 [INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3 [INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6 [INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:28:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:28:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:28:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:28:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:28:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:28:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:28:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:28:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:28:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:2][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:28:2][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:28:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:28:2][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-3-14 15:28:2]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2023-3-14 15:28:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:28:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2023-3-14 15:28:2][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.1333306953311 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 15 1 [INFO:2023-3-14 15:28:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4 [INFO:2023-3-14 15:28:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:3][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:28:3][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:28:3][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:3][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:28:4][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:28:4]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-14 15:28:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:28:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:28:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:28:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:28:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:28:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:28:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:28:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:28:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:28:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:28:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:28:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:28:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:28:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:28:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:28:7][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.339303147793 0 -2.3 -22.5 0 -2 1.1606968522072 [INFO:2023-3-14 15:28:7][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1 [INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:28:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:28:7][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:28:7][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:28:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:28:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:28:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:28:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:28:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:28:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 2 [INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:28:8]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-3-14 15:28:8]||||| Sender socketClient version=1 [INFO:2023-3-14 15:28:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:8]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-3-14 15:28:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.20089849829674 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 17 1 [INFO:2023-3-14 15:28:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:28:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-3-14 15:28:8]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-3-14 15:28:8]||||| Sender socketClient version=1 [INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:28:8]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:28:8]||||| Sender socketClient version=1 [INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:28:8][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-14 15:28:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-3-14 15:28:8]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668 [INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2000 skinId: 100001 position: 1 baseAttributes { hp: 4801 thp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200000 position: 1 CD: 0 } skillInfo { skillId: 41200001 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200003 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 6 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2016 skinId: 100022 position: 2 baseAttributes { hp: 3465 thp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201607 position: 1 CD: 0 } skillInfo { skillId: 41201608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201609 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 7 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 3652 thp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2014 skinId: 100020 position: 4 baseAttributes { hp: 3346 thp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 23702 } defender { units { id: 5 modelId: 22215 skinId: 130044 position: 4 baseAttributes { hp: 5832 thp: 5832 atk: 208 def: 165 critic: 130 critic_dmg: 600 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222151 position: 1 CD: 0 } skillInfo { skillId: 42222152 position: 2 CD: 0 } skillInfo { skillId: 42222153 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 42222154 position: 4 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 1 castorId: 5 actorId: 42222152 actEffect { targetId: 5 effectType: 5 effectNum: 10 buff { buffId: 301010 duration: 10 id: 10 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301026 duration: 1 id: 11 } } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-3-14 15:28:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.13386680185795 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 18 1 [INFO:2023-3-14 15:28:8][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2000, "skinId":100001, "position":1, "baseAttributes": { "hp":4801, "thp":4801, "atk":485, "def":391, "critic":80, "critic_dmg":780, "dodge":80, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200000, "position":1, "CD":0 }, { "skillId":41200001, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200003, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":6 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2016, "skinId":100022, "position":2, "baseAttributes": { "hp":3465, "thp":3465, "atk":466, "def":324, "critic":145, "critic_dmg":780, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201607, "position":1, "CD":0 }, { "skillId":41201608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201609, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":7 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":3652, "thp":3652, "atk":420, "def":362, "critic":135, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2014, "skinId":100020, "position":4, "baseAttributes": { "hp":3346, "thp":3346, "atk":428, "def":403, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "23702" ] }, "defender": { "units": [ { "id":5, "modelId":22215, "skinId":130044, "position":4, "baseAttributes": { "hp":5832, "thp":5832, "atk":208, "def":165, "critic":130, "critic_dmg":600, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222151, "position":1, "CD":0 }, { "skillId":42222152, "position":2, "CD":0 }, { "skillId":42222153, "position":3, "CD":2, "maxCD":4 }, { "skillId":42222154, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-3-14 15:28:8]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:28:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:28:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.20053169876337 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 19 1 [INFO:2023-3-14 15:28:8][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:28:8][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-3-14 15:28:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:28:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:28:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-3-14 15:28:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222152, "actEffect": [ { "additional":0, "targetId":5, "effectNum":10, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":10, "id":10, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:28:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:28:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-3-14 15:28:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:28:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:28:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-3-14 15:28:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:28:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:28:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010] [INFO:2023-3-14 15:28:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:28:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:28:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:28:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:28:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-3-14 15:28:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-3-14 15:28:9][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301026, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:28:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:28:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:28:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:28:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026] [WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-3-14 15:28:10][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:28:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:28:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:28:10]||||| Sender socketClient version=1 [INFO:2023-3-14 15:28:10]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:28:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066667400300503 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 20 1 [INFO:2023-3-14 15:28:10][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:28:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:28:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:28:10]||||| Sender socketClient version=1 [INFO:2023-3-14 15:28:10]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:28:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066789597272873 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 21 1 [INFO:2023-3-14 15:28:10][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:28:10][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:28:10][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:28:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:28:10]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:28:10]||||| Sender socketClient version=1 [INFO:2023-3-14 15:28:10]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=333 [INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 379 additional: 5453 additional2: 379 additional3: 379 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 38 additional: 4763 additional2: 38 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201608 actEffect { targetId: 5 effectType: 2 effectNum: 861 additional: 4592 additional2: 861 additional3: 861 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 10 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201608 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 651 additional: 3941 additional2: 651 additional3: 651 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 549 additional: 3392 additional2: 549 additional3: 549 } actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 4 effectType: 2 effectNum: 49 additional: 3297 additional2: 49 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 14 } } targetId: 4 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 14 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:28:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:28:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066818296909332 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 22 1 [INFO:2023-3-14 15:28:10][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":379, "additional":5453, "additional2":379, "additional3":379 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":38, "additional":4763, "additional2":38, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201608, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":861, "additional":4592, "additional2":861, "additional3":861 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":10 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201608 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":651, "additional":3941, "additional2":651, "additional3":651 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":13 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":549, "additional":3392, "additional2":549, "additional3":549 }, { "targetId":4, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":49, "additional":3297, "additional2":49, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":14 } } ], "targetId":4 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":14, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":5453, "targetId":5, "multipleEffectNumReal":0, "additional3":379, "effectNum":379, "multipleEffectNum":0, "effectType":2, "additional2":379 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:379/379 本段飘:379 本段扣血:379 本段扣盾:0 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5453/5832 剩余盾: 0 [WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":4763, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":38, "multipleEffectNum":0, "effectType":2, "additional2":38 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:38/38 本段飘:38 本段扣血:38 本段扣盾:0 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4763/4801 剩余盾: 0 [WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201608, "actEffect": [ { "additional":4592, "targetId":5, "multipleEffectNumReal":0, "additional3":861, "effectNum":861, "multipleEffectNum":0, "effectType":2, "additional2":861 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201608, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:28:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:28:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5453/5832 原来有盾: 0 [INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:172/861 本段飘:172 本段扣血:172 本段扣盾:0 [INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5281/5832 剩余盾: 0 [INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5281/5832 原来有盾: 0 [INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:430/861 本段飘:258 本段扣血:258 本段扣盾:0 [INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5023/5832 剩余盾: 0 [INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5023/5832 原来有盾: 0 [INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:861/861 本段飘:431 本段扣血:431 本段扣盾:0 [INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4592/5832 剩余盾: 0 [WARN:2023-3-14 15:28:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:28:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010] [INFO:2023-3-14 15:28:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024] [INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:28:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2023-3-14 15:28:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":3941, "targetId":5, "multipleEffectNumReal":0, "additional3":651, "effectNum":651, "multipleEffectNum":0, "effectType":2, "additional2":651 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4592/5832 原来有盾: 0 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:130/651 本段飘:130 本段扣血:130 本段扣盾:0 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4462/5832 剩余盾: 0 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4462/5832 原来有盾: 0 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:260/651 本段飘:130 本段扣血:130 本段扣盾:0 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4332/5832 剩余盾: 0 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4332/5832 原来有盾: 0 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:390/651 本段飘:130 本段扣血:130 本段扣盾:0 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4202/5832 剩余盾: 0 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4202/5832 原来有盾: 0 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:520/651 本段飘:130 本段扣血:130 本段扣盾:0 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4072/5832 剩余盾: 0 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4072/5832 原来有盾: 0 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:651/651 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3941/5832 剩余盾: 0 [WARN:2023-3-14 15:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-3-14 15:28:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:28:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-3-14 15:28:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":3392, "targetId":5, "multipleEffectNumReal":0, "additional3":549, "effectNum":549, "multipleEffectNum":0, "effectType":2, "additional2":549 }, { "additional":41201408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:28:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:28:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:28:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3941/5832 原来有盾: 0 [INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:164/549 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3777/5832 剩余盾: 0 [INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3777/5832 原来有盾: 0 [INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:328/549 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3613/5832 剩余盾: 0 [INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3613/5832 原来有盾: 0 [INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:549/549 本段飘:221 本段扣血:221 本段扣盾:0 [INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3392/5832 剩余盾: 0 [WARN:2023-3-14 15:28:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:28:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:28:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:28:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:28:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-3-14 15:28:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:28:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:28:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:28:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:28:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:28:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222151, "actEffect": [ { "additional":3297, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":49, "multipleEffectNum":0, "effectType":2, "additional2":49 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:28:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:28:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:28:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3346/3346 原来有盾: 0 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:14/49 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3332/3346 剩余盾: 0 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3332/3346 原来有盾: 0 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:28/49 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3318/3346 剩余盾: 0 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3318/3346 原来有盾: 0 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:49/49 本段飘:21 本段扣血:21 本段扣盾:0 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3297/3346 剩余盾: 0 [WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301015] [INFO:2023-3-14 15:28:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:14 buffId:301015 持续时间:1 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:28:15][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:28:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:28:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:28:15]||||| Sender socketClient version=1 [INFO:2023-3-14 15:28:15]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:28:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066666796803474 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 23 1 [INFO:2023-3-14 15:28:15][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:28:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:28:15]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:28:15]||||| Sender socketClient version=1 [INFO:2023-3-14 15:28:15]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:28:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066666603088379 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 24 1 [INFO:2023-3-14 15:28:15][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:28:15][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:28:15][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:28:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:28:15]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:28:15]||||| Sender socketClient version=1 [INFO:2023-3-14 15:28:15]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=286 [INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200001 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 14 } actEffect { targetId: 4 effectType: 4 effectNum: 970 additional: 3346 } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41200001 } targetId: 4 } battleStep { actorType: 1 castorId: 2 actorId: 41201609 actEffect { targetId: 5 effectType: 2 effectNum: 908 additional: 2484 additional2: 908 additional3: 908 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201609 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 5 effectType: 3 effectNum: 1459 additional: 1025 additional2: 1459 additional3: 1459 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 322 additional: 703 additional2: 322 additional3: 322 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 15 } } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 1 effectType: 3 effectNum: 80 additional: 4683 additional2: 80 additional3: 0 } targetId: 1 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 15 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:28:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:28:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066667199134827 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 25 1 [INFO:2023-3-14 15:28:15][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200001, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":14 }, { "targetId":4, "effectType":4, "effectNum":970, "additional":3346 }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41200001 } ], "targetId":4 }, { "actorType":1, "castorId":2, "actorId":41201609, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":908, "additional":2484, "additional2":908, "additional3":908 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201609 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1459, "additional":1025, "additional2":1459, "additional3":1459 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":322, "additional":703, "additional2":322, "additional3":322 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":15 } } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":80, "additional":4683, "additional2":80, "additional3":0 } ], "targetId":1 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":15, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41200001, "actEffect": [ { "additional":14, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":3346, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":970, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200001, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2023-3-14 15:28:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:28:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:28:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 4[MyRole_4_4][4] 移除了一个 buff [301015] [INFO:2023-3-14 15:28:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:28:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:28:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3297 血 [INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 970 血 [INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 3346 血 [WARN:2023-3-14 15:28:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [WARN:2023-3-14 15:28:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:28:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:28:16][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6 [INFO:2023-3-14 15:28:18][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201609, "actEffect": [ { "additional":2484, "targetId":5, "multipleEffectNumReal":0, "additional3":908, "effectNum":908, "multipleEffectNum":0, "effectType":2, "additional2":908 }, { "additional":41201609, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:28:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:28:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:28:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:28:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:28:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:28:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165 [INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194 [INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1 [INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203 [INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3392/5832 原来有盾: 0 [INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:908/908 本段飘:908 本段扣血:908 本段扣盾:0 [INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2484/5832 剩余盾: 0 [WARN:2023-3-14 15:28:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:28:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:28:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1 [INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210 [INFO:2023-3-14 15:28:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-3-14 15:28:24][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 908 [INFO:2023-3-14 15:28:24][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:28:24][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:28:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:28:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:28:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:28:24][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2023-3-14 15:28:26][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:28:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":1025, "targetId":5, "multipleEffectNumReal":0, "additional3":1459, "effectNum":1459, "multipleEffectNum":0, "effectType":3, "additional2":1459 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:28:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:28:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:28:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:28:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:28:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2484/5832 原来有盾: 0 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:218/1459 本段飘:218 本段扣血:218 本段扣盾:0 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2266/5832 剩余盾: 0 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2266/5832 原来有盾: 0 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:436/1459 本段飘:218 本段扣血:218 本段扣盾:0 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2048/5832 剩余盾: 0 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2048/5832 原来有盾: 0 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:654/1459 本段飘:218 本段扣血:218 本段扣盾:0 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1830/5832 剩余盾: 0 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1830/5832 原来有盾: 0 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:872/1459 本段飘:218 本段扣血:218 本段扣盾:0 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1612/5832 剩余盾: 0 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1612/5832 原来有盾: 0 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1163/1459 本段飘:291 本段扣血:291 本段扣盾:0 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1321/5832 剩余盾: 0 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1321/5832 原来有盾: 0 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1459/1459 本段飘:296 本段扣血:296 本段扣盾:0 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1025/5832 剩余盾: 0 [WARN:2023-3-14 15:28:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:28:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:28:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-3-14 15:28:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:28:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1459 [INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1 [INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":703, "targetId":5, "multipleEffectNumReal":0, "additional3":322, "effectNum":322, "multipleEffectNum":0, "effectType":2, "additional2":322 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1025/5832 原来有盾: 0 [INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:322/322 本段飘:322 本段扣血:322 本段扣盾:0 [INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 703/5832 剩余盾: 0 [WARN:2023-3-14 15:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201407 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301016] [WARN:2023-3-14 15:28:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:28:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:28:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:28:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:28:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:28:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:28:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222151, "actEffect": [ { "additional":4683, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":80, "multipleEffectNum":0, "effectType":3, "additional2":80 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:28:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:28:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:28:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4763/4801 原来有盾: 0 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:24/80 本段飘:24 本段扣血:24 本段扣盾:0 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4739/4801 剩余盾: 0 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4739/4801 原来有盾: 0 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:48/80 本段飘:24 本段扣血:24 本段扣盾:0 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4715/4801 剩余盾: 0 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4715/4801 原来有盾: 0 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:80/80 本段飘:32 本段扣血:32 本段扣盾:0 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4683/4801 剩余盾: 0 [WARN:2023-3-14 15:28:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:15 buffId:301016 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:28:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:28:35][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:28:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:28:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:28:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:28:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:28:35]||||| Sender socketClient version=1 [INFO:2023-3-14 15:28:35]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:28:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:28:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:28:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066666699945927 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 28 1 [INFO:2023-3-14 15:28:35][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:28:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:28:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:28:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:28:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:28:35]||||| Sender socketClient version=1 [INFO:2023-3-14 15:28:35]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:28:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-3-14 15:28:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:28:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13375530391932 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 29 1 [INFO:2023-3-14 15:28:35][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:28:35][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:28:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:28:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:28:35][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:28:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:28:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:28:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:28:35]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:28:35]||||| Sender socketClient version=1 [INFO:2023-3-14 15:28:36]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=112 [INFO:2023-3-14 15:28:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 3 effectNum: 640 additional: 63 additional2: 640 additional3: 640 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201607 actEffect { targetId: 5 effectType: 3 effectNum: 747 additional: 0 additional2: 747 additional3: 747 } actEffect { targetId: 2 effectType: 4 effectNum: 149 additional: 3465 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2023-3-14 15:28:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:28:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13333400338888 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 30 1 [INFO:2023-3-14 15:28:36][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":640, "additional":63, "additional2":640, "additional3":640 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201607, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":747, "additional":0, "additional2":747, "additional3":747 }, { "targetId":2, "effectType":4, "effectNum":149, "additional":3465 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3 [INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":63, "targetId":5, "multipleEffectNumReal":0, "additional3":640, "effectNum":640, "multipleEffectNum":0, "effectType":3, "additional2":640 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:28:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:28:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 703/5832 原来有盾: 0 [INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:640/640 本段飘:640 本段扣血:640 本段扣盾:0 [INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 63/5832 剩余盾: 0 [WARN:2023-3-14 15:28:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step [INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3 [INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201607, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":747, "effectNum":747, "multipleEffectNum":0, "effectType":3, "additional2":747 }, { "additional":3465, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":149, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:28:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:28:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:28:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:28:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 63/5832 原来有盾: 0 [INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:747/747 本段飘:747 本段扣血:747 本段扣盾:0 [INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0 [WARN:2023-3-14 15:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3465 血 [INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 149 血 [INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3465 血 [WARN:2023-3-14 15:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step [INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3 [INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-3-14 15:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果 [WARN:2023-3-14 15:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-3-14 15:28:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-14 15:28:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:28:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done [INFO:2023-3-14 15:28:37][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:28:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:28:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:28:37]||||| Sender socketClient version=1 [INFO:2023-3-14 15:28:37]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:28:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066786400973797 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 31 1 [INFO:2023-3-14 15:28:37][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-3-14 15:28:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:28:37]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:28:37]||||| Sender socketClient version=1 [INFO:2023-3-14 15:28:37]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:28:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066848501563072 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 32 1 [INFO:2023-3-14 15:28:37][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:28:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:28:37]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-3-14 15:28:37]||||| Sender socketClient version=1 [INFO:2023-3-14 15:28:37]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 604 } [INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:28:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 33 1 [INFO:2023-3-14 15:28:37][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:28:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:28:37]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:28:37]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 397 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:28:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 34 1 [INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 592 } [INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:28:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 35 1 [INFO:2023-3-14 15:28:37][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:28:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:28:37]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:28:37]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 409 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:28:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 36 1 [INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 238 lastUseTime: 1647328041000 composeCount: 0 } [INFO:2023-3-14 15:28:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-14 15:28:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 37 1 [INFO:2023-3-14 15:28:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:28:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-14 15:28:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-14 15:28:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:28:38]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116 [INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320002 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2000 baseAttr { hp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678475340241 rank: 3 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 420400 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:28:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 38 1 [INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2016 baseAttr { hp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678476699688 rank: 3 luck: 5 sks { skillId: 41201607 strengthenLevel: 3 } sks { skillId: 41201608 strengthenLevel: 3 } sks { skillId: 41201609 strengthenLevel: 4 } exp: 113672 state: 385 strengthenRate: 0 breakthroughCnt: 7 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:28:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 39 1 [INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1820003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2004 baseAttr { hp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679674487860 rank: 2 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:28:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 40 1 [INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1920004 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2014 baseAttr { hp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678846625945 rank: 2 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:28:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 41 1 [INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1500043 defineId: 702023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862690817 loveLevel: 0 } equipInfoList { uniqueId: 1500044 defineId: 701019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862690817 loveLevel: 0 } equipInfoList { uniqueId: 1500045 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862690817 loveLevel: 0 } equipInfoList { uniqueId: 1500046 defineId: 702019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862690817 loveLevel: 0 } [INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <--- [INFO:2023-3-14 15:28:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 42 1 [INFO:2023-3-14 15:28:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113 [INFO:2023-3-14 15:28:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1400 count: 99744800 } [INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:28:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 43 1 [INFO:2023-3-14 15:28:38][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-14 15:28:38]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 471564 [INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-3-14 15:28:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 44 1 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:28:38]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=164 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:28:38]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:28:38][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-3-14 15:28:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 726 heroExp: 0 heroExp: 0 dropBonus { materilType: 7 materilId: 702023 change: 1 } dropBonus { materilType: 7 materilId: 701019 change: 1 } dropBonus { materilType: 2 materilId: 2 change: 1400 } dropBonus { materilType: 7 materilId: 701023 change: 1 } dropBonus { materilType: 7 materilId: 702019 change: 1 } exExp: 2904 hasGetBonus: allDamage: 6516 itemAdditionShow { itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2000 num: 10 isRate: true } } } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 6516 teamGetDamage: 167 unitDamages { position: 1 damage: 1019 getDamage: 118 unqiueId: 1320002 } unitDamages { position: 2 damage: 2516 getDamage: 0 unqiueId: 1320003 } unitDamages { position: 3 damage: 2110 getDamage: 0 unqiueId: 1820003 } unitDamages { position: 4 damage: 871 getDamage: 49 unqiueId: 1920004 } } [INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-3-14 15:28:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 45 1 [INFO:2023-3-14 15:28:38][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"6516", "teamGetDamage":"167", "unitDamages": [ { "position":1, "damage":"1019", "getDamage":"118", "unqiueId":"1320002" }, { "position":2, "damage":"2516", "getDamage":"0", "unqiueId":"1320003" }, { "position":3, "damage":"2110", "getDamage":"0", "unqiueId":"1820003" }, { "position":4, "damage":"871", "getDamage":"49", "unqiueId":"1920004" } ] } [INFO:2023-3-14 15:28:38][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-3-14 15:28:38][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本 [INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:28:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-3-14 15:28:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.86847099661827 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 46 1 [INFO:2023-3-14 15:28:38][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-3-14 15:28:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-3-14 15:28:41][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-3-14 15:28:41][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0 [INFO:2023-3-14 15:28:41][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-3-14 15:28:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:41][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:28:41][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:28:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:43][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:28:43][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:28:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-3-14 15:28:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:28:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:28:49]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:28:49]||||| Sender socketClient version=1 [INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:28:49][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-3-14 15:28:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2023-3-14 15:28:49]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:28:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:28:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:28:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13333319872618 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 48 1 [INFO:2023-3-14 15:28:50][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function ... logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:28:50][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:28:50][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-3-14 15:28:50][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011 [INFO:2023-3-14 15:28:50][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:28:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:28:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:28:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:28:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:28:50][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:28:50][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:28:50][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:28:51]DestroyUnusedResources:105,2,time=,paths: [INFO:2023-3-14 15:28:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:28:51][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-3-14 15:28:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:28:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:28:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:28:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:28:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-3-14 15:28:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:28:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:28:52]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:28:52]||||| Sender socketClient version=1 [INFO:2023-3-14 15:28:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:28:52]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-14 15:28:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:28:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:28:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.13377170264721 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetMysteryStoreInfoReply 49 1 [INFO:2023-3-14 15:28:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:28:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:28:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1 [INFO:2023-3-14 15:28:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest [INFO:2023-3-14 15:28:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:28:52][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil [INFO:2023-3-14 15:28:52][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true [INFO:2023-3-14 15:28:52][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:28:52]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9 [INFO:2023-3-14 15:28:52]||||| Sender socketClient version=1 [INFO:2023-3-14 15:28:52][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:28:52]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120 [INFO:2023-3-14 15:28:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: -1 hasGetBonus: bestFightRound: 0 } lastPlayBarrier { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } [INFO:2023-3-14 15:28:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <--- [INFO:2023-3-14 15:28:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.13362149894238 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 51 1 [INFO:2023-3-14 15:28:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:28:53][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:28:53][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:28:54][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:28:54]DestroyUnusedResources:0,1,time=,paths: [WARN:2023-3-14 15:28:55][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011 [WARN:2023-3-14 15:28:55][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011 [INFO:2023-3-14 15:28:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:28:55][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2023-3-14 15:28:55][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:28:55][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:28:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:28:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:28:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:28:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:28:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:28:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:28:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:28:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-3-14 15:28:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-3-14 15:28:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003 barrierId: 50003011 formationId: 1 useDouble: true [INFO:2023-3-14 15:28:57]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22 [INFO:2023-3-14 15:28:57]||||| Sender socketClient version=1 [INFO:2023-3-14 15:28:57]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27 [INFO:2023-3-14 15:28:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113 triggerId: 16 triggerId: 17 triggerId: 18 triggerId: 12 triggerId: 13 triggerId: 14 triggerId: 15 [INFO:2023-3-14 15:28:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-3-14 15:28:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.66733550280333 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 52 1 [INFO:2023-3-14 15:28:58][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-14 15:28:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-14 15:28:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2023-3-14 15:28:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:28:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:28:58]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-14 15:28:58]||||| Sender socketClient version=1 [INFO:2023-3-14 15:28:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:28:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:28:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:28:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:28:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:28:58][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-14 15:28:58][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-3-14 15:28:58][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:28:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:28:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:28:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:28:58][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:28:58]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-14 15:28:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:28:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-14 15:28:58][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13333360105753 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 53 1 [INFO:2023-3-14 15:28:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:28:58][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:28:58][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:28:58]DestroyUnusedResources:50,2,time=,paths: [INFO:2023-3-14 15:28:58][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011 [INFO:2023-3-14 15:28:58][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:28:58][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-3-14 15:28:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-3-14 15:28:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:28:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:28:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:28:58][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-3-14 15:28:58][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-3-14 15:28:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:28:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:28:58][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-3-14 15:28:58][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:28:58][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011 [INFO:2023-3-14 15:28:58][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-3-14 15:28:58][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕! [INFO:2023-3-14 15:28:58][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-3-14 15:28:58][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型 [INFO:2023-3-14 15:28:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:28:59][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:28:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui [INFO:2023-3-14 15:28:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui [INFO:2023-3-14 15:28:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2023-3-14 15:28:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui [INFO:2023-3-14 15:28:59][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型 [INFO:2023-3-14 15:29:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool [INFO:2023-3-14 15:29:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"] [INFO:2023-3-14 15:29:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2023-3-14 15:29:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2023-3-14 15:29:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2023-3-14 15:29:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型 [INFO:2023-3-14 15:29:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:29:1][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:29:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型 [INFO:2023-3-14 15:29:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型 [INFO:2023-3-14 15:29:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:29:1][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:29:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:29:1][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:29:1][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui [INFO:2023-3-14 15:29:1][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui [INFO:2023-3-14 15:29:1][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-3-14 15:29:1][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-3-14 15:29:1][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:29:1][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2023-3-14 15:29:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2023-3-14 15:29:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:29:1][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011 [INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil [INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true [INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true [INFO:2023-3-14 15:29:1]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true [INFO:2023-3-14 15:29:1]||||| Sender socketClient version=1 [INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true [INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true [INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true [INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true [INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2 [INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1 [INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5 [INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4 [INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3 [INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6 [INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:29:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:29:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:29:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:29:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:29:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:29:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:29:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:29:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:29:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:1][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:29:1][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:29:1][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:29:1][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-3-14 15:29:1]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2023-3-14 15:29:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:29:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2023-3-14 15:29:1][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.13354060053825 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 54 1 [INFO:2023-3-14 15:29:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4 [INFO:2023-3-14 15:29:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:2][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:29:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:29:3][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:3][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:3][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:29:3][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:29:3]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-14 15:29:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:29:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:29:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:29:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:29:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:29:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:29:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:29:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:29:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:29:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:29:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:29:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:29:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:29:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:29:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:29:6][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.264794421196 0 -2.3 -22.5 0 -2 1.235205578804 [INFO:2023-3-14 15:29:6][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1 [INFO:2023-3-14 15:29:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:29:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:29:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:29:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:29:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:29:6][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:29:6][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:29:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:29:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:29:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:29:7]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-3-14 15:29:7]||||| Sender socketClient version=1 [INFO:2023-3-14 15:29:7]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-3-14 15:29:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.066667102277279 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 56 1 [INFO:2023-3-14 15:29:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:29:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:29:7]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-3-14 15:29:7]||||| Sender socketClient version=1 [INFO:2023-3-14 15:29:7]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:29:7]||||| Sender socketClient version=1 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:29:7][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-14 15:29:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-3-14 15:29:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:7]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668 [INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2000 skinId: 100001 position: 1 baseAttributes { hp: 4801 thp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200000 position: 1 CD: 0 } skillInfo { skillId: 41200001 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200003 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 6 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2016 skinId: 100022 position: 2 baseAttributes { hp: 3465 thp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201607 position: 1 CD: 0 } skillInfo { skillId: 41201608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201609 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 7 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 3652 thp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2014 skinId: 100020 position: 4 baseAttributes { hp: 3346 thp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 23702 } defender { units { id: 5 modelId: 22215 skinId: 130044 position: 4 baseAttributes { hp: 5832 thp: 5832 atk: 208 def: 165 critic: 130 critic_dmg: 600 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222151 position: 1 CD: 0 } skillInfo { skillId: 42222152 position: 2 CD: 0 } skillInfo { skillId: 42222153 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 42222154 position: 4 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 1 castorId: 5 actorId: 42222152 actEffect { targetId: 5 effectType: 5 effectNum: 10 buff { buffId: 301010 duration: 10 id: 10 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301026 duration: 1 id: 11 } } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-3-14 15:29:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.066667303442955 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 57 1 [INFO:2023-3-14 15:29:7][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2000, "skinId":100001, "position":1, "baseAttributes": { "hp":4801, "thp":4801, "atk":485, "def":391, "critic":80, "critic_dmg":780, "dodge":80, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200000, "position":1, "CD":0 }, { "skillId":41200001, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200003, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":6 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2016, "skinId":100022, "position":2, "baseAttributes": { "hp":3465, "thp":3465, "atk":466, "def":324, "critic":145, "critic_dmg":780, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201607, "position":1, "CD":0 }, { "skillId":41201608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201609, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":7 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":3652, "thp":3652, "atk":420, "def":362, "critic":135, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2014, "skinId":100020, "position":4, "baseAttributes": { "hp":3346, "thp":3346, "atk":428, "def":403, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "23702" ] }, "defender": { "units": [ { "id":5, "modelId":22215, "skinId":130044, "position":4, "baseAttributes": { "hp":5832, "thp":5832, "atk":208, "def":165, "critic":130, "critic_dmg":600, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222151, "position":1, "CD":0 }, { "skillId":42222152, "position":2, "CD":0 }, { "skillId":42222153, "position":3, "CD":2, "maxCD":4 }, { "skillId":42222154, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-3-14 15:29:7]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:29:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:29:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13342470675707 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 58 1 [INFO:2023-3-14 15:29:7][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:29:7][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-3-14 15:29:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:29:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:29:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-3-14 15:29:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222152, "actEffect": [ { "additional":0, "targetId":5, "effectNum":10, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":10, "id":10, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:29:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:29:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-3-14 15:29:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:29:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:29:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-3-14 15:29:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:29:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:29:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010] [INFO:2023-3-14 15:29:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:29:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:29:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:29:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:29:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-3-14 15:29:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-3-14 15:29:8][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301026, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:29:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:29:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:29:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:29:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026] [WARN:2023-3-14 15:29:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:29:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:29:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-3-14 15:29:9][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:29:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:29:9]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:29:9]||||| Sender socketClient version=1 [INFO:2023-3-14 15:29:9]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:29:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13354239612818 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 59 1 [INFO:2023-3-14 15:29:9][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:29:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:29:9]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:29:9]||||| Sender socketClient version=1 [INFO:2023-3-14 15:29:9]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:29:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13370589911938 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 60 1 [INFO:2023-3-14 15:29:9][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:29:9][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:29:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:29:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:29:9][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:29:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:29:9]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:29:9]||||| Sender socketClient version=1 [INFO:2023-3-14 15:29:9]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=333 [INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 372 additional: 5460 additional2: 372 additional3: 372 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 38 additional: 4763 additional2: 38 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201608 actEffect { targetId: 5 effectType: 2 effectNum: 857 additional: 4603 additional2: 857 additional3: 857 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 10 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201608 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 656 additional: 3947 additional2: 656 additional3: 656 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 513 additional: 3434 additional2: 513 additional3: 513 } actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 4 effectType: 2 effectNum: 52 additional: 3294 additional2: 52 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 14 } } targetId: 4 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 14 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:29:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:29:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.1337004005909 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 61 1 [INFO:2023-3-14 15:29:9][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":372, "additional":5460, "additional2":372, "additional3":372 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":38, "additional":4763, "additional2":38, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201608, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":857, "additional":4603, "additional2":857, "additional3":857 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":10 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201608 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":656, "additional":3947, "additional2":656, "additional3":656 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":13 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":513, "additional":3434, "additional2":513, "additional3":513 }, { "targetId":4, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":52, "additional":3294, "additional2":52, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":14 } } ], "targetId":4 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":14, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:29:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:29:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":5460, "targetId":5, "multipleEffectNumReal":0, "additional3":372, "effectNum":372, "multipleEffectNum":0, "effectType":2, "additional2":372 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:29:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:29:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:29:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:29:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:29:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:29:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:372/372 本段飘:372 本段扣血:372 本段扣盾:0 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5460/5832 剩余盾: 0 [WARN:2023-3-14 15:29:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":4763, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":38, "multipleEffectNum":0, "effectType":2, "additional2":38 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:29:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:29:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:29:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:38/38 本段飘:38 本段扣血:38 本段扣盾:0 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4763/4801 剩余盾: 0 [WARN:2023-3-14 15:29:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201608, "actEffect": [ { "additional":4603, "targetId":5, "multipleEffectNumReal":0, "additional3":857, "effectNum":857, "multipleEffectNum":0, "effectType":2, "additional2":857 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201608, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:29:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:29:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:29:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5460/5832 原来有盾: 0 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:171/857 本段飘:171 本段扣血:171 本段扣盾:0 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5289/5832 剩余盾: 0 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5289/5832 原来有盾: 0 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:428/857 本段飘:257 本段扣血:257 本段扣盾:0 [INFO:2023-3-14 15:29:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5032/5832 剩余盾: 0 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5032/5832 原来有盾: 0 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:857/857 本段飘:429 本段扣血:429 本段扣盾:0 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4603/5832 剩余盾: 0 [WARN:2023-3-14 15:29:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:29:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010] [INFO:2023-3-14 15:29:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024] [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:29:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":3947, "targetId":5, "multipleEffectNumReal":0, "additional3":656, "effectNum":656, "multipleEffectNum":0, "effectType":2, "additional2":656 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:29:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:29:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:29:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4603/5832 原来有盾: 0 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:131/656 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4472/5832 剩余盾: 0 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4472/5832 原来有盾: 0 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:262/656 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4341/5832 剩余盾: 0 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4341/5832 原来有盾: 0 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:393/656 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:29:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4210/5832 剩余盾: 0 [INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4210/5832 原来有盾: 0 [INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:524/656 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4079/5832 剩余盾: 0 [INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4079/5832 原来有盾: 0 [INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:656/656 本段飘:132 本段扣血:132 本段扣盾:0 [INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3947/5832 剩余盾: 0 [WARN:2023-3-14 15:29:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:29:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-3-14 15:29:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:29:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":3434, "targetId":5, "multipleEffectNumReal":0, "additional3":513, "effectNum":513, "multipleEffectNum":0, "effectType":2, "additional2":513 }, { "additional":41201408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:29:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:29:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:29:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:29:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3947/5832 原来有盾: 0 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:153/513 本段飘:153 本段扣血:153 本段扣盾:0 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3794/5832 剩余盾: 0 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3794/5832 原来有盾: 0 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:306/513 本段飘:153 本段扣血:153 本段扣盾:0 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3641/5832 剩余盾: 0 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3641/5832 原来有盾: 0 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:513/513 本段飘:207 本段扣血:207 本段扣盾:0 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3434/5832 剩余盾: 0 [WARN:2023-3-14 15:29:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:29:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:29:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222151, "actEffect": [ { "additional":3294, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":52, "multipleEffectNum":0, "effectType":2, "additional2":52 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:29:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:29:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:29:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:29:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3346/3346 原来有盾: 0 [INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:15/52 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3331/3346 剩余盾: 0 [INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3331/3346 原来有盾: 0 [INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:30/52 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3316/3346 剩余盾: 0 [INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3316/3346 原来有盾: 0 [INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:52/52 本段飘:22 本段扣血:22 本段扣盾:0 [INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3294/3346 剩余盾: 0 [WARN:2023-3-14 15:29:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:29:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301015] [INFO:2023-3-14 15:29:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-3-14 15:29:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:29:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1 [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:14 buffId:301015 持续时间:1 [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:29:15][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:29:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:29:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:29:15]||||| Sender socketClient version=1 [INFO:2023-3-14 15:29:15]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:29:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.1333319991827 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 63 1 [INFO:2023-3-14 15:29:15][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:29:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:29:15]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:29:15]||||| Sender socketClient version=1 [INFO:2023-3-14 15:29:15]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:29:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066666297614574 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 64 1 [INFO:2023-3-14 15:29:15][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:29:15][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:29:15][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:29:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:29:15]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:29:15]||||| Sender socketClient version=1 [INFO:2023-3-14 15:29:15]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=342 [INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200001 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 14 } actEffect { targetId: 4 effectType: 4 effectNum: 970 additional: 3346 } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41200001 } targetId: 4 } battleStep { actorType: 1 castorId: 2 actorId: 41201609 actEffect { targetId: 5 effectType: 2 effectNum: 863 additional: 2571 additional2: 863 additional3: 863 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201609 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 914 additional: 1657 additional2: 914 additional3: 914 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 11 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 297 additional: 1360 additional2: 297 additional3: 297 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 16 } } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 1 effectType: 2 effectNum: 52 additional: 4711 additional2: 52 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 17 } } targetId: 1 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 16 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 17 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 17 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:29:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:29:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066667102277279 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 65 1 [INFO:2023-3-14 15:29:15][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200001, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":14 }, { "targetId":4, "effectType":4, "effectNum":970, "additional":3346 }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41200001 } ], "targetId":4 }, { "actorType":1, "castorId":2, "actorId":41201609, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":863, "additional":2571, "additional2":863, "additional3":863 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201609 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":914, "additional":1657, "additional2":914, "additional3":914 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":11 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":297, "additional":1360, "additional2":297, "additional3":297 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":16 } } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":52, "additional":4711, "additional2":52, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":17 } } ], "targetId":1 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":16, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":17, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":17 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41200001, "actEffect": [ { "additional":14, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":3346, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":970, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200001, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 4[MyRole_4_4][4] 移除了一个 buff [301015] [INFO:2023-3-14 15:29:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3294 血 [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 970 血 [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 3346 血 [WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:29:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:29:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:29:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:29:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:29:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:29:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:29:16][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6 [INFO:2023-3-14 15:29:17][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201609, "actEffect": [ { "additional":2571, "targetId":5, "multipleEffectNumReal":0, "additional3":863, "effectNum":863, "multipleEffectNum":0, "effectType":2, "additional2":863 }, { "additional":41201609, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:29:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:29:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:29:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:29:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:29:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:29:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165 [INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194 [INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1 [INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203 [INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3434/5832 原来有盾: 0 [INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:863/863 本段飘:863 本段扣血:863 本段扣盾:0 [INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2571/5832 剩余盾: 0 [WARN:2023-3-14 15:29:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:29:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:29:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1 [INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210 [INFO:2023-3-14 15:29:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-3-14 15:29:23][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 863 [INFO:2023-3-14 15:29:23][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:29:23][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:29:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:29:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:29:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:29:24][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2023-3-14 15:29:25][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:29:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":1657, "targetId":5, "multipleEffectNumReal":0, "additional3":914, "effectNum":914, "multipleEffectNum":0, "effectType":2, "additional2":914 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:29:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:29:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:29:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:29:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:29:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2571/5832 原来有盾: 0 [INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:137/914 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2434/5832 剩余盾: 0 [INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2434/5832 原来有盾: 0 [INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:274/914 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2297/5832 剩余盾: 0 [INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2297/5832 原来有盾: 0 [INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:411/914 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2160/5832 剩余盾: 0 [INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2160/5832 原来有盾: 0 [INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:548/914 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2023-3-14 15:29:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2023/5832 剩余盾: 0 [INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2023/5832 原来有盾: 0 [INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:730/914 本段飘:182 本段扣血:182 本段扣盾:0 [INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1841/5832 剩余盾: 0 [INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1841/5832 原来有盾: 0 [INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:914/914 本段飘:184 本段扣血:184 本段扣盾:0 [INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1657/5832 剩余盾: 0 [WARN:2023-3-14 15:29:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:29:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41200409 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence [INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:29:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:29:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 914 [INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1 [INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":1360, "targetId":5, "multipleEffectNumReal":0, "additional3":297, "effectNum":297, "multipleEffectNum":0, "effectType":2, "additional2":297 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:29:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:29:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1657/5832 原来有盾: 0 [INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:297/297 本段飘:297 本段扣血:297 本段扣盾:0 [INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1360/5832 剩余盾: 0 [WARN:2023-3-14 15:29:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:29:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201407 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301016] [WARN:2023-3-14 15:29:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222151, "actEffect": [ { "additional":4711, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":52, "multipleEffectNum":0, "effectType":2, "additional2":52 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:29:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:29:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:29:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:29:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4763/4801 原来有盾: 0 [INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:15/52 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4748/4801 剩余盾: 0 [INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4748/4801 原来有盾: 0 [INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:30/52 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4733/4801 剩余盾: 0 [INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4733/4801 原来有盾: 0 [INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:52/52 本段飘:22 本段扣血:22 本段扣盾:0 [INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4711/4801 剩余盾: 0 [WARN:2023-3-14 15:29:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:29:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301015] [WARN:2023-3-14 15:29:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:29:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":17, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:16 buffId:301016 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:17 buffId:301015 持续时间:1 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:29:35][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:29:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:29:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:29:35]||||| Sender socketClient version=1 [INFO:2023-3-14 15:29:35]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:29:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066669203341007 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 67 1 [INFO:2023-3-14 15:29:35][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:29:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:29:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:29:35]||||| Sender socketClient version=1 [INFO:2023-3-14 15:29:35]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:29:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066665999591351 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 68 1 [INFO:2023-3-14 15:29:35][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:29:35][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:29:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:29:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:29:35][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:29:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:29:35]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:29:35]||||| Sender socketClient version=1 [INFO:2023-3-14 15:29:35]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=184 [INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 368 additional: 992 additional2: 368 additional3: 368 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201607 actEffect { targetId: 5 effectType: 2 effectNum: 450 additional: 542 additional2: 450 additional3: 450 } actEffect { targetId: 2 effectType: 4 effectNum: 90 additional: 3465 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 5 effectType: 2 effectNum: 639 additional: 0 additional2: 639 additional3: 639 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 17 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 17 } targetId: 0 } isFinish: true } [INFO:2023-3-14 15:29:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:29:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066667497158051 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 69 1 [INFO:2023-3-14 15:29:35][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":368, "additional":992, "additional2":368, "additional3":368 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201607, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":450, "additional":542, "additional2":450, "additional3":450 }, { "targetId":2, "effectType":4, "effectNum":90, "additional":3465 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":639, "additional":0, "additional2":639, "additional3":639 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":17, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":17 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":992, "targetId":5, "multipleEffectNumReal":0, "additional3":368, "effectNum":368, "multipleEffectNum":0, "effectType":2, "additional2":368 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:29:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:29:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1360/5832 原来有盾: 0 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:368/368 本段飘:368 本段扣血:368 本段扣盾:0 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 992/5832 剩余盾: 0 [WARN:2023-3-14 15:29:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201607, "actEffect": [ { "additional":542, "targetId":5, "multipleEffectNumReal":0, "additional3":450, "effectNum":450, "multipleEffectNum":0, "effectType":2, "additional2":450 }, { "additional":3465, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":90, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:29:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:29:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:29:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:29:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 992/5832 原来有盾: 0 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:450/450 本段飘:450 本段扣血:450 本段扣盾:0 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 542/5832 剩余盾: 0 [WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3465 血 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 90 血 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3465 血 [WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":639, "effectNum":639, "multipleEffectNum":0, "effectType":2, "additional2":639 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 542/5832 原来有盾: 0 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:639/639 本段飘:639 本段扣血:639 本段扣盾:0 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0 [WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-3-14 15:29:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:29:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果 [WARN:2023-3-14 15:29:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:29:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-3-14 15:29:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-3-14 15:29:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-14 15:29:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-14 15:29:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:29:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step [INFO:2023-3-14 15:29:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5 [INFO:2023-3-14 15:29:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":17, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:29:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:13 buffId:301001 [INFO:2023-3-14 15:29:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:17 buffId:301015 [INFO:2023-3-14 15:29:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:29:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done [INFO:2023-3-14 15:29:37][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:29:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:29:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:29:37]||||| Sender socketClient version=1 [INFO:2023-3-14 15:29:37]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:29:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13363990187645 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 71 1 [INFO:2023-3-14 15:29:37][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-3-14 15:29:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:29:37]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:29:37]||||| Sender socketClient version=1 [INFO:2023-3-14 15:29:37]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:29:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13333410024643 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 72 1 [INFO:2023-3-14 15:29:37][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:29:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:29:37]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-3-14 15:29:37]||||| Sender socketClient version=1 [INFO:2023-3-14 15:29:37]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 580 } [INFO:2023-3-14 15:29:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:29:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 73 1 [INFO:2023-3-14 15:29:37][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:29:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:29:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113 [INFO:2023-3-14 15:29:39]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:29:39]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 421 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:29:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 74 1 [INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 568 } [INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:29:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 75 1 [INFO:2023-3-14 15:29:39][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:29:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:29:39]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:29:39]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 433 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:29:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 76 1 [INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 237 lastUseTime: 1647328041000 composeCount: 0 } [INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-14 15:29:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 77 1 [INFO:2023-3-14 15:29:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:29:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-14 15:29:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-14 15:29:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:29:39]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116 [INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320002 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2000 baseAttr { hp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678475340241 rank: 3 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 420400 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:29:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 78 1 [INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2016 baseAttr { hp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678476699688 rank: 3 luck: 5 sks { skillId: 41201607 strengthenLevel: 3 } sks { skillId: 41201608 strengthenLevel: 3 } sks { skillId: 41201609 strengthenLevel: 4 } exp: 114398 state: 385 strengthenRate: 0 breakthroughCnt: 7 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:29:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 79 1 [INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1820003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2004 baseAttr { hp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679674487860 rank: 2 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:29:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 80 1 [INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1920004 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2014 baseAttr { hp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678846625945 rank: 2 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:29:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 81 1 [INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1500047 defineId: 702023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862752153 loveLevel: 0 } equipInfoList { uniqueId: 1500048 defineId: 701019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862752153 loveLevel: 0 } equipInfoList { uniqueId: 1500049 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862752153 loveLevel: 0 } equipInfoList { uniqueId: 1500050 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862752153 loveLevel: 0 } [INFO:2023-3-14 15:29:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <--- [INFO:2023-3-14 15:29:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 82 1 [INFO:2023-3-14 15:29:40]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-14 15:29:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1400 count: 99746200 } [INFO:2023-3-14 15:29:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:29:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 83 1 [INFO:2023-3-14 15:29:40][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-14 15:29:40]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2023-3-14 15:29:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 471804 [INFO:2023-3-14 15:29:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-3-14 15:29:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 84 1 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:29:40][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-3-14 15:29:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2023-3-14 15:29:40]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=154 [INFO:2023-3-14 15:29:40]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-3-14 15:29:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 726 heroExp: 0 heroExp: 0 dropBonus { materilType: 7 materilId: 702023 change: 1 } dropBonus { materilType: 7 materilId: 701019 change: 1 } dropBonus { materilType: 2 materilId: 2 change: 1400 } dropBonus { materilType: 7 materilId: 703019 change: 2 } exExp: 2904 hasGetBonus: allDamage: 5929 itemAdditionShow { itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2000 num: 10 isRate: true } } } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 5929 teamGetDamage: 142 unitDamages { position: 1 damage: 740 getDamage: 90 unqiueId: 1320002 } unitDamages { position: 2 damage: 2170 getDamage: 0 unqiueId: 1320003 } unitDamages { position: 3 damage: 2209 getDamage: 0 unqiueId: 1820003 } unitDamages { position: 4 damage: 810 getDamage: 52 unqiueId: 1920004 } } [INFO:2023-3-14 15:29:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-3-14 15:29:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 85 1 [INFO:2023-3-14 15:29:40][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"5929", "teamGetDamage":"142", "unitDamages": [ { "position":1, "damage":"740", "getDamage":"90", "unqiueId":"1320002" }, { "position":2, "damage":"2170", "getDamage":"0", "unqiueId":"1320003" }, { "position":3, "damage":"2209", "getDamage":"0", "unqiueId":"1820003" }, { "position":4, "damage":"810", "getDamage":"52", "unqiueId":"1920004" } ] } [INFO:2023-3-14 15:29:40][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-3-14 15:29:40][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本 [INFO:2023-3-14 15:29:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:29:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-3-14 15:29:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 3.4845469817519 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 86 1 [INFO:2023-3-14 15:29:40][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-3-14 15:29:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-3-14 15:29:43][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-3-14 15:29:43][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0 [INFO:2023-3-14 15:29:43][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-3-14 15:29:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:43][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:29:43][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:29:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:29:43][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:29:43][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:29:43]DestroyUnusedResources:21,2,time=,paths: [INFO:2023-3-14 15:29:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:45][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:29:45][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:29:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-3-14 15:29:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:29:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:29:50]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:29:50]||||| Sender socketClient version=1 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:29:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:29:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:29:51]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:29:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:29:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:29:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:29:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:29:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-3-14 15:29:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2023-3-14 15:29:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:29:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:29:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.073519997298717 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 88 1 [INFO:2023-3-14 15:29:52][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function ... logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:29:52][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:29:52][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-3-14 15:29:52][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011 [INFO:2023-3-14 15:29:52][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:29:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:29:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:29:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:29:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:29:52][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:29:52][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:29:52][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:29:52]DestroyUnusedResources:85,2,time=,paths: [INFO:2023-3-14 15:29:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:29:53][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-3-14 15:29:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:29:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:29:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:29:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:29:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-3-14 15:29:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:29:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:29:53]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:29:53]||||| Sender socketClient version=1 [INFO:2023-3-14 15:29:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:29:53]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-14 15:29:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:29:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:29:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.13333220034838 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 89 1 [INFO:2023-3-14 15:29:54][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:29:54][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:29:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1 [INFO:2023-3-14 15:29:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest [INFO:2023-3-14 15:29:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:29:54][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil [INFO:2023-3-14 15:29:54][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true [INFO:2023-3-14 15:29:54]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9 [INFO:2023-3-14 15:29:54]||||| Sender socketClient version=1 [INFO:2023-3-14 15:29:54][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:29:54][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:29:54]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120 [INFO:2023-3-14 15:29:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: -1 hasGetBonus: bestFightRound: 0 } lastPlayBarrier { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } [INFO:2023-3-14 15:29:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <--- [INFO:2023-3-14 15:29:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.13350110501051 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 90 1 [INFO:2023-3-14 15:29:54][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:29:55][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:29:55][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:29:56][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:29:56]DestroyUnusedResources:0,1,time=,paths: [WARN:2023-3-14 15:29:57][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011 [WARN:2023-3-14 15:29:57][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011 [INFO:2023-3-14 15:29:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:29:57][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2023-3-14 15:29:57][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:29:57][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:29:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:29:57][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:29:57][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:29:58][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:29:58][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:29:58][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:29:58][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:29:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-3-14 15:29:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-3-14 15:29:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003 barrierId: 50003011 formationId: 1 useDouble: true [INFO:2023-3-14 15:29:59]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22 [INFO:2023-3-14 15:29:59]||||| Sender socketClient version=1 [INFO:2023-3-14 15:29:59]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27 [INFO:2023-3-14 15:29:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113 triggerId: 16 triggerId: 17 triggerId: 18 triggerId: 12 triggerId: 13 triggerId: 14 triggerId: 15 [INFO:2023-3-14 15:29:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-3-14 15:29:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.46722551435232 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 92 1 [INFO:2023-3-14 15:29:59][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-14 15:29:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-14 15:29:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2023-3-14 15:29:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:29:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:29:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:29:59]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-14 15:29:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:29:59]||||| Sender socketClient version=1 [INFO:2023-3-14 15:29:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:29:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:29:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:29:59][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-14 15:29:59][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-3-14 15:29:59][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:29:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:29:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:29:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:29:59][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:29:59]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-14 15:29:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:29:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-14 15:29:59][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13333329558372 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 93 1 [INFO:2023-3-14 15:29:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:29:59][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:29:59][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:29:59]DestroyUnusedResources:50,2,time=,paths: [INFO:2023-3-14 15:30:0][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011 [INFO:2023-3-14 15:30:0][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:30:0][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-3-14 15:30:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-3-14 15:30:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:30:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:30:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:30:0][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-3-14 15:30:0][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-3-14 15:30:0][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:30:0][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:30:0][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-3-14 15:30:0][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:30:0][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011 [INFO:2023-3-14 15:30:0][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-3-14 15:30:0][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕! [INFO:2023-3-14 15:30:0][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-3-14 15:30:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型 [INFO:2023-3-14 15:30:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:30:1][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:30:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui [INFO:2023-3-14 15:30:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui [INFO:2023-3-14 15:30:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2023-3-14 15:30:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui [INFO:2023-3-14 15:30:1][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型 [INFO:2023-3-14 15:30:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool [INFO:2023-3-14 15:30:1][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"] [INFO:2023-3-14 15:30:1][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2023-3-14 15:30:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2023-3-14 15:30:2][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2023-3-14 15:30:2][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型 [INFO:2023-3-14 15:30:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:30:2][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:30:2][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型 [INFO:2023-3-14 15:30:2][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型 [INFO:2023-3-14 15:30:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:30:3][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:30:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:30:3][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:30:3][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui [INFO:2023-3-14 15:30:3][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui [INFO:2023-3-14 15:30:3][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-3-14 15:30:3][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-3-14 15:30:3][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:30:3][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2023-3-14 15:30:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2023-3-14 15:30:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:30:3][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011 [INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil [INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true [INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true [INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true [INFO:2023-3-14 15:30:3]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true [INFO:2023-3-14 15:30:3]||||| Sender socketClient version=1 [INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true [INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true [INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true [INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2 [INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1 [INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5 [INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4 [INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3 [INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6 [INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:30:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:30:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:30:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:30:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:30:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:30:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:30:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:30:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:30:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:3][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:30:3][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:30:3][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:30:3][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-3-14 15:30:3]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2023-3-14 15:30:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:30:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2023-3-14 15:30:3][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.13366560637951 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 94 1 [INFO:2023-3-14 15:30:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4 [INFO:2023-3-14 15:30:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:4][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:30:4][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:30:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:30:5][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:30:5]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-14 15:30:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:30:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:30:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:30:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:30:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:30:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:30:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:30:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:30:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:30:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:30:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:30:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:30:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:30:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:30:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:30:8][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1 [INFO:2023-3-14 15:30:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:30:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:30:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:30:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:30:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:30:8][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:30:8][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:30:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:30:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:30:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:30:9]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-3-14 15:30:9]||||| Sender socketClient version=1 [INFO:2023-3-14 15:30:9]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-3-14 15:30:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.066666997969151 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 95 1 [INFO:2023-3-14 15:30:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:30:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:30:9]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:30:9]||||| Sender socketClient version=1 [INFO:2023-3-14 15:30:9]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:30:9]||||| Sender socketClient version=1 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:30:9][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-14 15:30:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-3-14 15:30:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:9]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668 [INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2000 skinId: 100001 position: 1 baseAttributes { hp: 4801 thp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200000 position: 1 CD: 0 } skillInfo { skillId: 41200001 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200003 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 6 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2016 skinId: 100022 position: 2 baseAttributes { hp: 3465 thp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201607 position: 1 CD: 0 } skillInfo { skillId: 41201608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201609 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 7 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 3652 thp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2014 skinId: 100020 position: 4 baseAttributes { hp: 3346 thp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 23702 } defender { units { id: 5 modelId: 22215 skinId: 130044 position: 4 baseAttributes { hp: 5832 thp: 5832 atk: 208 def: 165 critic: 130 critic_dmg: 600 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222151 position: 1 CD: 0 } skillInfo { skillId: 42222152 position: 2 CD: 0 } skillInfo { skillId: 42222153 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 42222154 position: 4 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 1 castorId: 5 actorId: 42222152 actEffect { targetId: 5 effectType: 5 effectNum: 10 buff { buffId: 301010 duration: 10 id: 10 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301026 duration: 1 id: 11 } } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-3-14 15:30:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.066758796572685 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 96 1 [INFO:2023-3-14 15:30:9][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2000, "skinId":100001, "position":1, "baseAttributes": { "hp":4801, "thp":4801, "atk":485, "def":391, "critic":80, "critic_dmg":780, "dodge":80, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200000, "position":1, "CD":0 }, { "skillId":41200001, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200003, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":6 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2016, "skinId":100022, "position":2, "baseAttributes": { "hp":3465, "thp":3465, "atk":466, "def":324, "critic":145, "critic_dmg":780, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201607, "position":1, "CD":0 }, { "skillId":41201608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201609, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":7 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":3652, "thp":3652, "atk":420, "def":362, "critic":135, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2014, "skinId":100020, "position":4, "baseAttributes": { "hp":3346, "thp":3346, "atk":428, "def":403, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "23702" ] }, "defender": { "units": [ { "id":5, "modelId":22215, "skinId":130044, "position":4, "baseAttributes": { "hp":5832, "thp":5832, "atk":208, "def":165, "critic":130, "critic_dmg":600, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222151, "position":1, "CD":0 }, { "skillId":42222152, "position":2, "CD":0 }, { "skillId":42222153, "position":3, "CD":2, "maxCD":4 }, { "skillId":42222154, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-3-14 15:30:9]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:30:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:30:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13364259898663 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 97 1 [INFO:2023-3-14 15:30:9][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:30:9][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-3-14 15:30:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:30:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:30:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-3-14 15:30:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222152, "actEffect": [ { "additional":0, "targetId":5, "effectNum":10, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":10, "id":10, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:30:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:30:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-3-14 15:30:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:30:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:30:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-3-14 15:30:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:30:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:30:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010] [INFO:2023-3-14 15:30:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:30:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:30:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:30:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:30:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-3-14 15:30:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-3-14 15:30:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301026, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:30:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:30:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:30:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:30:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026] [WARN:2023-3-14 15:30:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:30:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:30:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-3-14 15:30:10][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:30:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:30:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:30:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:30:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:30:10]||||| Sender socketClient version=1 [INFO:2023-3-14 15:30:10]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:30:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:30:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:30:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066908203065395 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 99 1 [INFO:2023-3-14 15:30:10][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:30:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:30:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:30:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:30:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:30:10]||||| Sender socketClient version=1 [INFO:2023-3-14 15:30:11]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:30:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-3-14 15:30:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:30:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066664300858974 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 100 1 [INFO:2023-3-14 15:30:11][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:30:11][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:30:11][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:30:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:30:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:30:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:30:11]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:30:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:30:11]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=295 [INFO:2023-3-14 15:30:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 352 additional: 5480 additional2: 352 additional3: 352 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 36 additional: 4765 additional2: 36 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201608 actEffect { targetId: 5 effectType: 2 effectNum: 867 additional: 4613 additional2: 867 additional3: 867 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 10 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201608 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 647 additional: 3966 additional2: 647 additional3: 647 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 511 additional: 3455 additional2: 511 additional3: 511 } actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 1 effectType: 2 effectNum: 48 additional: 4717 additional2: 48 additional3: 0 } targetId: 1 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:30:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:30:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066666796803474 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 101 1 [INFO:2023-3-14 15:30:11][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":352, "additional":5480, "additional2":352, "additional3":352 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":36, "additional":4765, "additional2":36, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201608, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":867, "additional":4613, "additional2":867, "additional3":867 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":10 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201608 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":647, "additional":3966, "additional2":647, "additional3":647 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":13 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":511, "additional":3455, "additional2":511, "additional3":511 }, { "targetId":4, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":48, "additional":4717, "additional2":48, "additional3":0 } ], "targetId":1 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":5480, "targetId":5, "multipleEffectNumReal":0, "additional3":352, "effectNum":352, "multipleEffectNum":0, "effectType":2, "additional2":352 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0 [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:352/352 本段飘:352 本段扣血:352 本段扣盾:0 [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5480/5832 剩余盾: 0 [WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":4765, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":36, "multipleEffectNum":0, "effectType":2, "additional2":36 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0 [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:36/36 本段飘:36 本段扣血:36 本段扣盾:0 [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4765/4801 剩余盾: 0 [WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201608, "actEffect": [ { "additional":4613, "targetId":5, "multipleEffectNumReal":0, "additional3":867, "effectNum":867, "multipleEffectNum":0, "effectType":2, "additional2":867 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201608, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:30:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:30:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5480/5832 原来有盾: 0 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:173/867 本段飘:173 本段扣血:173 本段扣盾:0 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5307/5832 剩余盾: 0 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5307/5832 原来有盾: 0 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:433/867 本段飘:260 本段扣血:260 本段扣盾:0 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5047/5832 剩余盾: 0 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5047/5832 原来有盾: 0 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:867/867 本段飘:434 本段扣血:434 本段扣盾:0 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4613/5832 剩余盾: 0 [WARN:2023-3-14 15:30:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:30:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010] [INFO:2023-3-14 15:30:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024] [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:30:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":3966, "targetId":5, "multipleEffectNumReal":0, "additional3":647, "effectNum":647, "multipleEffectNum":0, "effectType":2, "additional2":647 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:30:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:30:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:30:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:30:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4613/5832 原来有盾: 0 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:129/647 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4484/5832 剩余盾: 0 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4484/5832 原来有盾: 0 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:258/647 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4355/5832 剩余盾: 0 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4355/5832 原来有盾: 0 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:387/647 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4226/5832 剩余盾: 0 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4226/5832 原来有盾: 0 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:516/647 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4097/5832 剩余盾: 0 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4097/5832 原来有盾: 0 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:647/647 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3966/5832 剩余盾: 0 [WARN:2023-3-14 15:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-3-14 15:30:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":3455, "targetId":5, "multipleEffectNumReal":0, "additional3":511, "effectNum":511, "multipleEffectNum":0, "effectType":2, "additional2":511 }, { "additional":41201408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:30:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:30:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3966/5832 原来有盾: 0 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:153/511 本段飘:153 本段扣血:153 本段扣盾:0 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3813/5832 剩余盾: 0 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3813/5832 原来有盾: 0 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:306/511 本段飘:153 本段扣血:153 本段扣盾:0 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3660/5832 剩余盾: 0 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3660/5832 原来有盾: 0 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:511/511 本段飘:205 本段扣血:205 本段扣盾:0 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3455/5832 剩余盾: 0 [WARN:2023-3-14 15:30:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:30:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:30:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222151, "actEffect": [ { "additional":4717, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":48, "multipleEffectNum":0, "effectType":2, "additional2":48 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:30:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:30:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:30:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4765/4801 原来有盾: 0 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:14/48 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4751/4801 剩余盾: 0 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4751/4801 原来有盾: 0 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:28/48 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4737/4801 剩余盾: 0 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4737/4801 原来有盾: 0 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:48/48 本段飘:20 本段扣血:20 本段扣盾:0 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4717/4801 剩余盾: 0 [WARN:2023-3-14 15:30:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:30:16][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:30:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:30:16]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:30:16]||||| Sender socketClient version=1 [INFO:2023-3-14 15:30:16]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:30:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066822901368141 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 102 1 [INFO:2023-3-14 15:30:16][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:30:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:30:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:30:16]||||| Sender socketClient version=1 [INFO:2023-3-14 15:30:16]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:30:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067036300897598 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 103 1 [INFO:2023-3-14 15:30:16][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:30:16][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:30:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:30:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:30:16][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:30:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:30:16]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:30:16]||||| Sender socketClient version=1 [INFO:2023-3-14 15:30:16]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=325 [INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 370 additional: 3085 additional2: 370 additional3: 370 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201609 actEffect { targetId: 5 effectType: 2 effectNum: 854 additional: 2231 additional2: 854 additional3: 854 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201609 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 5 effectType: 3 effectNum: 1485 additional: 746 additional2: 1485 additional3: 1485 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 11 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 295 additional: 451 additional2: 295 additional3: 295 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 15 } } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 4 effectType: 2 effectNum: 51 additional: 3295 additional2: 51 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 16 } } targetId: 4 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 15 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 16 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 16 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:30:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:30:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13349249958992 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 104 1 [INFO:2023-3-14 15:30:16][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":370, "additional":3085, "additional2":370, "additional3":370 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201609, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":854, "additional":2231, "additional2":854, "additional3":854 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201609 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1485, "additional":746, "additional2":1485, "additional3":1485 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":11 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":295, "additional":451, "additional2":295, "additional3":295 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":15 } } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":51, "additional":3295, "additional2":51, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":16 } } ], "targetId":4 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":15, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":16, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":16 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":3085, "targetId":5, "multipleEffectNumReal":0, "additional3":370, "effectNum":370, "multipleEffectNum":0, "effectType":2, "additional2":370 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:30:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:30:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:30:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3455/5832 原来有盾: 0 [INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:370/370 本段飘:370 本段扣血:370 本段扣盾:0 [INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3085/5832 剩余盾: 0 [WARN:2023-3-14 15:30:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:30:17][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6 [INFO:2023-3-14 15:30:18][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201609, "actEffect": [ { "additional":2231, "targetId":5, "multipleEffectNumReal":0, "additional3":854, "effectNum":854, "multipleEffectNum":0, "effectType":2, "additional2":854 }, { "additional":41201609, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:30:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:30:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:30:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:30:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:30:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165 [INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194 [INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1 [INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203 [INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3085/5832 原来有盾: 0 [INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:854/854 本段飘:854 本段扣血:854 本段扣盾:0 [INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2231/5832 剩余盾: 0 [WARN:2023-3-14 15:30:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:30:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:30:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1 [INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2023-3-14 15:30:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:30:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210 [INFO:2023-3-14 15:30:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-3-14 15:30:25][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 854 [INFO:2023-3-14 15:30:25][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:30:25][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:30:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:30:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:30:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:30:25][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2023-3-14 15:30:27][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:30:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":746, "targetId":5, "multipleEffectNumReal":0, "additional3":1485, "effectNum":1485, "multipleEffectNum":0, "effectType":3, "additional2":1485 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:30:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:30:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:30:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:30:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:30:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:30:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2023-3-14 15:30:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2231/5832 原来有盾: 0 [INFO:2023-3-14 15:30:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:222/1485 本段飘:222 本段扣血:222 本段扣盾:0 [INFO:2023-3-14 15:30:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2009/5832 剩余盾: 0 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2009/5832 原来有盾: 0 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:444/1485 本段飘:222 本段扣血:222 本段扣盾:0 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1787/5832 剩余盾: 0 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1787/5832 原来有盾: 0 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:666/1485 本段飘:222 本段扣血:222 本段扣盾:0 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1565/5832 剩余盾: 0 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1565/5832 原来有盾: 0 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:888/1485 本段飘:222 本段扣血:222 本段扣盾:0 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1343/5832 剩余盾: 0 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1343/5832 原来有盾: 0 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1185/1485 本段飘:297 本段扣血:297 本段扣盾:0 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1046/5832 剩余盾: 0 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1046/5832 原来有盾: 0 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1485/1485 本段飘:300 本段扣血:300 本段扣盾:0 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 746/5832 剩余盾: 0 [WARN:2023-3-14 15:30:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:30:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41200409 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:30:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:30:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-3-14 15:30:33][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1485 [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1 [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":451, "targetId":5, "multipleEffectNumReal":0, "additional3":295, "effectNum":295, "multipleEffectNum":0, "effectType":2, "additional2":295 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 746/5832 原来有盾: 0 [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:295/295 本段飘:295 本段扣血:295 本段扣盾:0 [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 451/5832 剩余盾: 0 [WARN:2023-3-14 15:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201407 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301016] [WARN:2023-3-14 15:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222151, "actEffect": [ { "additional":3295, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":51, "multipleEffectNum":0, "effectType":2, "additional2":51 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":16, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:30:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:30:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-3-14 15:30:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:30:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3346/3346 原来有盾: 0 [INFO:2023-3-14 15:30:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:15/51 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:30:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3331/3346 剩余盾: 0 [INFO:2023-3-14 15:30:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:30:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3331/3346 原来有盾: 0 [INFO:2023-3-14 15:30:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:30/51 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:30:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3316/3346 剩余盾: 0 [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3316/3346 原来有盾: 0 [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:51/51 本段飘:21 本段扣血:21 本段扣盾:0 [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3295/3346 剩余盾: 0 [WARN:2023-3-14 15:30:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:30:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301015] [INFO:2023-3-14 15:30:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-3-14 15:30:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024 [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:15 buffId:301016 [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:16 buffId:301015 持续时间:1 [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:30:36][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:30:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:30:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:30:36]||||| Sender socketClient version=1 [INFO:2023-3-14 15:30:36]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:30:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066667996346951 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 107 1 [INFO:2023-3-14 15:30:36][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:30:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:30:36]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:30:36]||||| Sender socketClient version=1 [INFO:2023-3-14 15:30:36]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:30:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066913701593876 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 108 1 [INFO:2023-3-14 15:30:36][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:30:36][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:30:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:30:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:30:36][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:30:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:30:36]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:30:36]||||| Sender socketClient version=1 [INFO:2023-3-14 15:30:36]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=180 [INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200001 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 16 } actEffect { targetId: 4 effectType: 4 effectNum: 970 additional: 3346 } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41200001 } targetId: 4 } battleStep { actorType: 1 castorId: 2 actorId: 41201607 actEffect { targetId: 5 effectType: 2 effectNum: 415 additional: 36 additional2: 415 additional3: 415 } actEffect { targetId: 2 effectType: 4 effectNum: 83 additional: 3465 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 5 effectType: 2 effectNum: 636 additional: 0 additional2: 636 additional3: 636 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } isFinish: true } [INFO:2023-3-14 15:30:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:30:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13333160430193 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 109 1 [INFO:2023-3-14 15:30:36][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200001, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":16 }, { "targetId":4, "effectType":4, "effectNum":970, "additional":3346 }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41200001 } ], "targetId":4 }, { "actorType":1, "castorId":2, "actorId":41201607, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":415, "additional":36, "additional2":415, "additional3":415 }, { "targetId":2, "effectType":4, "effectNum":83, "additional":3465 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":636, "additional":0, "additional2":636, "additional3":636 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5 [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41200001, "actEffect": [ { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":3346, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":970, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200001, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:30:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:30:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:30:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2023-3-14 15:30:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:30:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 4[MyRole_4_4][4] 移除了一个 buff [301015] [INFO:2023-3-14 15:30:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3295 血 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 970 血 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 3346 血 [WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201607, "actEffect": [ { "additional":36, "targetId":5, "multipleEffectNumReal":0, "additional3":415, "effectNum":415, "multipleEffectNum":0, "effectType":2, "additional2":415 }, { "additional":3465, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":83, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 451/5832 原来有盾: 0 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:415/415 本段飘:415 本段扣血:415 本段扣盾:0 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 36/5832 剩余盾: 0 [WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3465 血 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 83 血 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3465 血 [WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":636, "effectNum":636, "multipleEffectNum":0, "effectType":2, "additional2":636 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 36/5832 原来有盾: 0 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:636/636 本段飘:636 本段扣血:636 本段扣盾:0 [INFO:2023-3-14 15:30:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0 [WARN:2023-3-14 15:30:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step [INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5 [INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-3-14 15:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果 [WARN:2023-3-14 15:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-3-14 15:30:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-14 15:30:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step [INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5 [INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:13 buffId:301001 [INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:30:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done [INFO:2023-3-14 15:30:38][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:30:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:30:38]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:30:38]||||| Sender socketClient version=1 [INFO:2023-3-14 15:30:38]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:30:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066667400300503 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 110 1 [INFO:2023-3-14 15:30:38][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-3-14 15:30:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:30:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:30:38]||||| Sender socketClient version=1 [INFO:2023-3-14 15:30:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:30:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066791497170925 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 111 1 [INFO:2023-3-14 15:30:38][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:30:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:30:38]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-3-14 15:30:38]||||| Sender socketClient version=1 [INFO:2023-3-14 15:30:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 556 } [INFO:2023-3-14 15:30:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:30:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 112 1 [INFO:2023-3-14 15:30:38][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:30:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:30:39]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:30:39]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 445 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:30:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 113 1 [INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 544 } [INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:30:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 114 1 [INFO:2023-3-14 15:30:39][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:30:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:30:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113 [INFO:2023-3-14 15:30:39]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:30:39]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 457 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:30:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 115 1 [INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 236 lastUseTime: 1647328041000 composeCount: 0 } [INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-14 15:30:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 116 1 [INFO:2023-3-14 15:30:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:30:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-14 15:30:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-14 15:30:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:30:39]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116 [INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320002 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2000 baseAttr { hp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678475340241 rank: 3 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 420400 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:30:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 117 1 [INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2016 baseAttr { hp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678476699688 rank: 3 luck: 5 sks { skillId: 41201607 strengthenLevel: 3 } sks { skillId: 41201608 strengthenLevel: 3 } sks { skillId: 41201609 strengthenLevel: 4 } exp: 115124 state: 385 strengthenRate: 0 breakthroughCnt: 7 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:30:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 118 1 [INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1820003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2004 baseAttr { hp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679674487860 rank: 2 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:30:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 119 1 [INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1920004 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2014 baseAttr { hp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678846625945 rank: 2 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:30:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 120 1 [INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1500051 defineId: 701019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862812109 loveLevel: 0 } equipInfoList { uniqueId: 1500052 defineId: 701019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862812109 loveLevel: 0 } equipInfoList { uniqueId: 1500053 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862812109 loveLevel: 0 } equipInfoList { uniqueId: 1500054 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862812109 loveLevel: 0 } [INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <--- [INFO:2023-3-14 15:30:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 121 1 [INFO:2023-3-14 15:30:39]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1400 count: 99747600 } [INFO:2023-3-14 15:30:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:30:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 122 1 [INFO:2023-3-14 15:30:39][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-14 15:30:40]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2023-3-14 15:30:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 472044 [INFO:2023-3-14 15:30:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-3-14 15:30:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 123 1 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:30:40][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-14 15:30:40]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-3-14 15:30:40]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=144 [INFO:2023-3-14 15:30:40]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-3-14 15:30:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 726 heroExp: 0 heroExp: 0 dropBonus { materilType: 7 materilId: 701019 change: 2 } dropBonus { materilType: 2 materilId: 2 change: 1400 } dropBonus { materilType: 7 materilId: 703019 change: 2 } exExp: 2904 hasGetBonus: allDamage: 6432 itemAdditionShow { itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2000 num: 10 isRate: true } } } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 6432 teamGetDamage: 135 unitDamages { position: 1 damage: 722 getDamage: 84 unqiueId: 1320002 } unitDamages { position: 2 damage: 2136 getDamage: 0 unqiueId: 1320003 } unitDamages { position: 3 damage: 2768 getDamage: 0 unqiueId: 1820003 } unitDamages { position: 4 damage: 806 getDamage: 51 unqiueId: 1920004 } } [INFO:2023-3-14 15:30:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-3-14 15:30:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 124 1 [INFO:2023-3-14 15:30:40][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"6432", "teamGetDamage":"135", "unitDamages": [ { "position":1, "damage":"722", "getDamage":"84", "unqiueId":"1320002" }, { "position":2, "damage":"2136", "getDamage":"0", "unqiueId":"1320003" }, { "position":3, "damage":"2768", "getDamage":"0", "unqiueId":"1820003" }, { "position":4, "damage":"806", "getDamage":"51", "unqiueId":"1920004" } ] } [INFO:2023-3-14 15:30:40][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-3-14 15:30:40][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本 [INFO:2023-3-14 15:30:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:30:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-3-14 15:30:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 2.0686805918813 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 125 1 [INFO:2023-3-14 15:30:40][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-3-14 15:30:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-3-14 15:30:42][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-3-14 15:30:42][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0 [INFO:2023-3-14 15:30:42][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-3-14 15:30:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:43][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:30:43][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:30:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:45][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:30:45][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:30:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-3-14 15:30:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:30:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:30:50]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:30:50]||||| Sender socketClient version=1 [INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:30:50]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:30:50][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-3-14 15:30:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000} [INFO:2023-3-14 15:30:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:30:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:30:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.066665098071098 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 127 1 [INFO:2023-3-14 15:30:52][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function ... logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:30:52][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:30:52][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-3-14 15:30:52][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011 [INFO:2023-3-14 15:30:52][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:30:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:30:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:30:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:30:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:30:52][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:30:52][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:30:52][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:30:52]DestroyUnusedResources:103,2,time=,paths: [INFO:2023-3-14 15:30:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:30:53][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-3-14 15:30:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:30:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:30:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:30:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:30:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-3-14 15:30:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:30:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:30:53]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:30:53]||||| Sender socketClient version=1 [INFO:2023-3-14 15:30:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:30:53]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-14 15:30:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:30:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:30:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.1336221024394 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 1 1 [INFO:2023-3-14 15:30:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:30:54][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:30:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1 [INFO:2023-3-14 15:30:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest [INFO:2023-3-14 15:30:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:30:54][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil [INFO:2023-3-14 15:30:54][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true [INFO:2023-3-14 15:30:54][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:30:54]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9 [INFO:2023-3-14 15:30:54]||||| Sender socketClient version=1 [INFO:2023-3-14 15:30:54][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:30:54]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120 [INFO:2023-3-14 15:30:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: -1 hasGetBonus: bestFightRound: 0 } lastPlayBarrier { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } [INFO:2023-3-14 15:30:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <--- [INFO:2023-3-14 15:30:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.13333350419998 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 2 1 [INFO:2023-3-14 15:30:54][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:30:55][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:30:55][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:30:56][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:30:56]DestroyUnusedResources:0,1,time=,paths: [WARN:2023-3-14 15:30:57][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011 [WARN:2023-3-14 15:30:57][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011 [INFO:2023-3-14 15:30:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:30:57][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2023-3-14 15:30:57][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:30:57][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:30:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:30:57][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:30:57][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:30:57][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:30:57][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:30:58][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:30:58][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:30:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-3-14 15:30:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-3-14 15:30:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003 barrierId: 50003011 formationId: 1 useDouble: true [INFO:2023-3-14 15:30:59]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22 [INFO:2023-3-14 15:30:59]||||| Sender socketClient version=1 [INFO:2023-3-14 15:30:59]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27 [INFO:2023-3-14 15:30:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113 triggerId: 16 triggerId: 17 triggerId: 18 triggerId: 12 triggerId: 13 triggerId: 14 triggerId: 15 [INFO:2023-3-14 15:30:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-3-14 15:30:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.60095000267029 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 3 1 [INFO:2023-3-14 15:30:59][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-14 15:30:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-14 15:30:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2023-3-14 15:30:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:30:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:30:59]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-14 15:30:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:30:59]||||| Sender socketClient version=1 [INFO:2023-3-14 15:30:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:30:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:30:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:30:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:30:59][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-14 15:30:59][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-3-14 15:30:59][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:30:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:30:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:30:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:30:59][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:30:59]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-14 15:30:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:30:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-14 15:30:59][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.066664300858974 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 4 1 [INFO:2023-3-14 15:30:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:30:59][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:30:59][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:30:59]DestroyUnusedResources:50,2,time=,paths: [INFO:2023-3-14 15:31:0][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011 [INFO:2023-3-14 15:31:0][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:31:0][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-3-14 15:31:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-3-14 15:31:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:31:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:31:0][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:31:0][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-3-14 15:31:0][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-3-14 15:31:0][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:31:0][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:31:0][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-3-14 15:31:0][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:31:0][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011 [INFO:2023-3-14 15:31:0][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-3-14 15:31:0][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕! [INFO:2023-3-14 15:31:0][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-3-14 15:31:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型 [INFO:2023-3-14 15:31:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:31:1][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:31:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui [INFO:2023-3-14 15:31:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui [INFO:2023-3-14 15:31:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2023-3-14 15:31:1][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui [INFO:2023-3-14 15:31:1][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型 [INFO:2023-3-14 15:31:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool [INFO:2023-3-14 15:31:1][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"] [INFO:2023-3-14 15:31:1][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2023-3-14 15:31:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2023-3-14 15:31:2][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2023-3-14 15:31:2][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型 [INFO:2023-3-14 15:31:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:31:2][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:31:2][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型 [INFO:2023-3-14 15:31:2][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型 [INFO:2023-3-14 15:31:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:31:3][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:31:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:31:3][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:31:3][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui [INFO:2023-3-14 15:31:3][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui [INFO:2023-3-14 15:31:3][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-3-14 15:31:3][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-3-14 15:31:3][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:31:3][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2023-3-14 15:31:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2023-3-14 15:31:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:31:3][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011 [INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil [INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true [INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true [INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true [INFO:2023-3-14 15:31:3]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true [INFO:2023-3-14 15:31:3]||||| Sender socketClient version=1 [INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true [INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true [INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true [INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2 [INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1 [INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5 [INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4 [INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3 [INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6 [INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:31:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:31:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:31:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:31:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:31:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:31:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:31:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:31:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:31:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:3][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:31:3][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:31:3][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:31:3][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-3-14 15:31:3]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2023-3-14 15:31:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:31:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2023-3-14 15:31:3][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.13353040069342 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 5 1 [INFO:2023-3-14 15:31:3][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4 [INFO:2023-3-14 15:31:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:4][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:31:4][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:31:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:31:5][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:31:5]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-14 15:31:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:31:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:31:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:31:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:31:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:31:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:31:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:31:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:31:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:31:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:31:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:31:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:31:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:31:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:31:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:31:8][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.03623957634 0 -2.3 -22.5 0 -2 1.4637604236603 [INFO:2023-3-14 15:31:8][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1 [INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:31:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:31:8][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:31:8][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:31:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:31:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:31:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:31:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:31:9][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:31:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:31:9]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-3-14 15:31:9]||||| Sender socketClient version=1 [INFO:2023-3-14 15:31:9]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-3-14 15:31:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.066752500832081 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 7 1 [INFO:2023-3-14 15:31:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:31:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:31:9]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:31:9]||||| Sender socketClient version=1 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:31:9]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:31:9]||||| Sender socketClient version=1 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:31:9][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-3-14 15:31:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2023-3-14 15:31:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:9]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668 [INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2000 skinId: 100001 position: 1 baseAttributes { hp: 4801 thp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200000 position: 1 CD: 0 } skillInfo { skillId: 41200001 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200003 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 6 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2016 skinId: 100022 position: 2 baseAttributes { hp: 3465 thp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201607 position: 1 CD: 0 } skillInfo { skillId: 41201608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201609 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 7 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 3652 thp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2014 skinId: 100020 position: 4 baseAttributes { hp: 3346 thp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 23702 } defender { units { id: 5 modelId: 22215 skinId: 130044 position: 4 baseAttributes { hp: 5832 thp: 5832 atk: 208 def: 165 critic: 130 critic_dmg: 600 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222151 position: 1 CD: 0 } skillInfo { skillId: 42222152 position: 2 CD: 0 } skillInfo { skillId: 42222153 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 42222154 position: 4 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 1 castorId: 5 actorId: 42222152 actEffect { targetId: 5 effectType: 5 effectNum: 10 buff { buffId: 301010 duration: 10 id: 10 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301026 duration: 1 id: 11 } } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-3-14 15:31:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.066665701568127 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 8 1 [INFO:2023-3-14 15:31:9][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2000, "skinId":100001, "position":1, "baseAttributes": { "hp":4801, "thp":4801, "atk":485, "def":391, "critic":80, "critic_dmg":780, "dodge":80, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200000, "position":1, "CD":0 }, { "skillId":41200001, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200003, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":6 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2016, "skinId":100022, "position":2, "baseAttributes": { "hp":3465, "thp":3465, "atk":466, "def":324, "critic":145, "critic_dmg":780, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201607, "position":1, "CD":0 }, { "skillId":41201608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201609, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":7 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":3652, "thp":3652, "atk":420, "def":362, "critic":135, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2014, "skinId":100020, "position":4, "baseAttributes": { "hp":3346, "thp":3346, "atk":428, "def":403, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "23702" ] }, "defender": { "units": [ { "id":5, "modelId":22215, "skinId":130044, "position":4, "baseAttributes": { "hp":5832, "thp":5832, "atk":208, "def":165, "critic":130, "critic_dmg":600, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222151, "position":1, "CD":0 }, { "skillId":42222152, "position":2, "CD":0 }, { "skillId":42222153, "position":3, "CD":2, "maxCD":4 }, { "skillId":42222154, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-3-14 15:31:9]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:31:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:31:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13333319872618 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 9 1 [INFO:2023-3-14 15:31:9][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:31:9][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-3-14 15:31:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:31:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:31:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-3-14 15:31:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222152, "actEffect": [ { "additional":0, "targetId":5, "effectNum":10, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":10, "id":10, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:31:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:31:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-3-14 15:31:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:31:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:31:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-3-14 15:31:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:31:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:31:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010] [INFO:2023-3-14 15:31:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:31:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:31:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:31:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:31:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-3-14 15:31:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-3-14 15:31:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301026, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:31:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:31:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:31:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:31:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026] [WARN:2023-3-14 15:31:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:31:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:31:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-3-14 15:31:10][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:31:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:31:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:31:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:31:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:31:10]||||| Sender socketClient version=1 [INFO:2023-3-14 15:31:11]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:31:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:31:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:31:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26684550195932 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 10 1 [INFO:2023-3-14 15:31:11][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:31:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:31:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:31:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:31:11]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:31:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:31:12]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:31:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-3-14 15:31:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:31:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 1.8014708012342 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 11 1 [INFO:2023-3-14 15:31:12][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:31:12][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:31:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:31:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:31:12][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:31:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:31:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:31:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:31:12]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:31:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:31:14]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=313 [INFO:2023-3-14 15:31:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 365 additional: 5467 additional2: 365 additional3: 365 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 37 additional: 4764 additional2: 37 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201608 actEffect { targetId: 5 effectType: 2 effectNum: 820 additional: 4647 additional2: 820 additional3: 820 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 10 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201608 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 644 additional: 4003 additional2: 644 additional3: 644 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 510 additional: 3493 additional2: 510 additional3: 510 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 11 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 2 effectType: 2 effectNum: 55 additional: 3410 additional2: 55 additional3: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:31:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:31:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 1.7355680093169 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 12 1 [INFO:2023-3-14 15:31:14][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":365, "additional":5467, "additional2":365, "additional3":365 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":37, "additional":4764, "additional2":37, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201608, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":820, "additional":4647, "additional2":820, "additional3":820 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":10 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201608 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":644, "additional":4003, "additional2":644, "additional3":644 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":13 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":510, "additional":3493, "additional2":510, "additional3":510 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":11 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":4, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":55, "additional":3410, "additional2":55, "additional3":0 } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:31:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:31:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":5467, "targetId":5, "multipleEffectNumReal":0, "additional3":365, "effectNum":365, "multipleEffectNum":0, "effectType":2, "additional2":365 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:31:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:31:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:31:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:31:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:31:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:31:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:365/365 本段飘:365 本段扣血:365 本段扣盾:0 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5467/5832 剩余盾: 0 [WARN:2023-3-14 15:31:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":4764, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":37, "multipleEffectNum":0, "effectType":2, "additional2":37 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:31:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:31:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:31:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:37/37 本段飘:37 本段扣血:37 本段扣盾:0 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4764/4801 剩余盾: 0 [WARN:2023-3-14 15:31:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201608, "actEffect": [ { "additional":4647, "targetId":5, "multipleEffectNumReal":0, "additional3":820, "effectNum":820, "multipleEffectNum":0, "effectType":2, "additional2":820 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201608, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:31:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:31:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:31:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5467/5832 原来有盾: 0 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:164/820 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5303/5832 剩余盾: 0 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5303/5832 原来有盾: 0 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:410/820 本段飘:246 本段扣血:246 本段扣盾:0 [INFO:2023-3-14 15:31:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5057/5832 剩余盾: 0 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5057/5832 原来有盾: 0 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:820/820 本段飘:410 本段扣血:410 本段扣盾:0 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4647/5832 剩余盾: 0 [WARN:2023-3-14 15:31:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:31:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010] [INFO:2023-3-14 15:31:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024] [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:31:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":4003, "targetId":5, "multipleEffectNumReal":0, "additional3":644, "effectNum":644, "multipleEffectNum":0, "effectType":2, "additional2":644 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:31:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:31:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:31:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4647/5832 原来有盾: 0 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:128/644 本段飘:128 本段扣血:128 本段扣盾:0 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4519/5832 剩余盾: 0 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4519/5832 原来有盾: 0 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:256/644 本段飘:128 本段扣血:128 本段扣盾:0 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4391/5832 剩余盾: 0 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4391/5832 原来有盾: 0 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:384/644 本段飘:128 本段扣血:128 本段扣盾:0 [INFO:2023-3-14 15:31:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4263/5832 剩余盾: 0 [INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4263/5832 原来有盾: 0 [INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:512/644 本段飘:128 本段扣血:128 本段扣盾:0 [INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4135/5832 剩余盾: 0 [INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4135/5832 原来有盾: 0 [INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:644/644 本段飘:132 本段扣血:132 本段扣盾:0 [INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4003/5832 剩余盾: 0 [WARN:2023-3-14 15:31:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:31:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-3-14 15:31:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:31:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":3493, "targetId":5, "multipleEffectNumReal":0, "additional3":510, "effectNum":510, "multipleEffectNum":0, "effectType":2, "additional2":510 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:31:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:31:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:31:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:31:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4003/5832 原来有盾: 0 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:153/510 本段飘:153 本段扣血:153 本段扣盾:0 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3850/5832 剩余盾: 0 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3850/5832 原来有盾: 0 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:306/510 本段飘:153 本段扣血:153 本段扣盾:0 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3697/5832 剩余盾: 0 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3697/5832 原来有盾: 0 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:510/510 本段飘:204 本段扣血:204 本段扣盾:0 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3493/5832 剩余盾: 0 [WARN:2023-3-14 15:31:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:31:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41201408 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201408 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:31:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222151, "actEffect": [ { "additional":3410, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":55, "multipleEffectNum":0, "effectType":2, "additional2":55 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:31:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:31:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:31:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3465/3465 原来有盾: 0 [INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:16/55 本段飘:16 本段扣血:16 本段扣盾:0 [INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3449/3465 剩余盾: 0 [INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3449/3465 原来有盾: 0 [INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:32/55 本段飘:16 本段扣血:16 本段扣盾:0 [INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3433/3465 剩余盾: 0 [INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3433/3465 原来有盾: 0 [INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:55/55 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3410/3465 剩余盾: 0 [WARN:2023-3-14 15:31:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:31:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1 [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:31:20][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:31:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:31:20]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:31:20]||||| Sender socketClient version=1 [INFO:2023-3-14 15:31:20]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:31:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066664196550846 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 14 1 [INFO:2023-3-14 15:31:20][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:31:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:31:20]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:31:20]||||| Sender socketClient version=1 [INFO:2023-3-14 15:31:20]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:31:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066667400300503 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 15 1 [INFO:2023-3-14 15:31:20][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:31:20][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:31:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:31:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:31:20][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:31:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:31:20]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:31:20]||||| Sender socketClient version=1 [INFO:2023-3-14 15:31:20]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=285 [INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 363 additional: 3130 additional2: 363 additional3: 363 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201609 actEffect { targetId: 5 effectType: 2 effectNum: 850 additional: 2280 additional2: 850 additional3: 850 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201609 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 860 additional: 1420 additional2: 860 additional3: 860 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 11 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 318 additional: 1102 additional2: 318 additional3: 318 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 16 } } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 3 effectType: 1 effectNum: 0 additional: 3652 additional2: 0 } targetId: 3 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 16 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:31:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:31:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066939696669579 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 16 1 [INFO:2023-3-14 15:31:20][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":363, "additional":3130, "additional2":363, "additional3":363 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201609, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":850, "additional":2280, "additional2":850, "additional3":850 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201609 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":860, "additional":1420, "additional2":860, "additional3":860 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":11 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":318, "additional":1102, "additional2":318, "additional3":318 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":16 } } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":3, "effectType":1, "effectNum":0, "additional":3652, "additional2":0 } ], "targetId":3 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":16, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":3130, "targetId":5, "multipleEffectNumReal":0, "additional3":363, "effectNum":363, "multipleEffectNum":0, "effectType":2, "additional2":363 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:31:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:31:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3493/5832 原来有盾: 0 [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:363/363 本段飘:363 本段扣血:363 本段扣盾:0 [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3130/5832 剩余盾: 0 [WARN:2023-3-14 15:31:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:31:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:31:21][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6 [INFO:2023-3-14 15:31:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201609, "actEffect": [ { "additional":2280, "targetId":5, "multipleEffectNumReal":0, "additional3":850, "effectNum":850, "multipleEffectNum":0, "effectType":2, "additional2":850 }, { "additional":41201609, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:31:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:31:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:31:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:31:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:31:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:31:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165 [INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194 [INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1 [INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203 [INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3130/5832 原来有盾: 0 [INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:850/850 本段飘:850 本段扣血:850 本段扣盾:0 [INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2280/5832 剩余盾: 0 [WARN:2023-3-14 15:31:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:31:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:31:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1 [INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210 [INFO:2023-3-14 15:31:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-3-14 15:31:28][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 850 [INFO:2023-3-14 15:31:28][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:31:28][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:31:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:31:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:31:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:31:29][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2023-3-14 15:31:30][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:31:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":1420, "targetId":5, "multipleEffectNumReal":0, "additional3":860, "effectNum":860, "multipleEffectNum":0, "effectType":2, "additional2":860 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:31:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:31:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:31:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:31:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:31:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2280/5832 原来有盾: 0 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:129/860 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2151/5832 剩余盾: 0 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2151/5832 原来有盾: 0 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:258/860 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2022/5832 剩余盾: 0 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2022/5832 原来有盾: 0 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:386/860 本段飘:128 本段扣血:128 本段扣盾:0 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1894/5832 剩余盾: 0 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1894/5832 原来有盾: 0 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:515/860 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1765/5832 剩余盾: 0 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1765/5832 原来有盾: 0 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:687/860 本段飘:172 本段扣血:172 本段扣盾:0 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1593/5832 剩余盾: 0 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1593/5832 原来有盾: 0 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:860/860 本段飘:173 本段扣血:173 本段扣盾:0 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1420/5832 剩余盾: 0 [WARN:2023-3-14 15:31:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:31:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41200409 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-14 15:31:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:31:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:31:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-3-14 15:31:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:31:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 860 [INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1 [INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":1102, "targetId":5, "multipleEffectNumReal":0, "additional3":318, "effectNum":318, "multipleEffectNum":0, "effectType":2, "additional2":318 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:31:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:31:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:31:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1420/5832 原来有盾: 0 [INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:318/318 本段飘:318 本段扣血:318 本段扣盾:0 [INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1102/5832 剩余盾: 0 [WARN:2023-3-14 15:31:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:31:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:31:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201407 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301016] [WARN:2023-3-14 15:31:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:31:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:31:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:31:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:31:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:31:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:31:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:31:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42222151, "actEffect": [ { "additional":3652, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:31:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:31:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:31:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:31:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2023-3-14 15:31:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:31:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024 [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:16 buffId:301016 [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:31:40][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:31:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:31:40]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:31:40]||||| Sender socketClient version=1 [INFO:2023-3-14 15:31:40]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:31:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.06696379929781 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 19 1 [INFO:2023-3-14 15:31:40][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:31:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:31:40]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:31:40]||||| Sender socketClient version=1 [INFO:2023-3-14 15:31:40]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:31:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066667102277279 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 20 1 [INFO:2023-3-14 15:31:40][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:31:40][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:31:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:31:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:31:40][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:31:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:31:40]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:31:40]||||| Sender socketClient version=1 [INFO:2023-3-14 15:31:40]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=163 [INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 3 effectNum: 642 additional: 460 additional2: 642 additional3: 642 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201607 actEffect { targetId: 5 effectType: 2 effectNum: 447 additional: 13 additional2: 447 additional3: 447 } actEffect { targetId: 2 effectType: 4 effectNum: 89 additional: 3465 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 5 effectType: 2 effectNum: 639 additional: 0 additional2: 639 additional3: 639 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } isFinish: true } [INFO:2023-3-14 15:31:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:31:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13333579897881 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 21 1 [INFO:2023-3-14 15:31:40][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":642, "additional":460, "additional2":642, "additional3":642 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201607, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":447, "additional":13, "additional2":447, "additional3":447 }, { "targetId":2, "effectType":4, "effectNum":89, "additional":3465 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":639, "additional":0, "additional2":639, "additional3":639 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5 [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":460, "targetId":5, "multipleEffectNumReal":0, "additional3":642, "effectNum":642, "multipleEffectNum":0, "effectType":3, "additional2":642 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:31:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:31:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1102/5832 原来有盾: 0 [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:642/642 本段飘:642 本段扣血:642 本段扣盾:0 [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 460/5832 剩余盾: 0 [WARN:2023-3-14 15:31:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5 [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201607, "actEffect": [ { "additional":13, "targetId":5, "multipleEffectNumReal":0, "additional3":447, "effectNum":447, "multipleEffectNum":0, "effectType":2, "additional2":447 }, { "additional":3465, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":89, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:31:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:31:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:31:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:31:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 460/5832 原来有盾: 0 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:447/447 本段飘:447 本段扣血:447 本段扣盾:0 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 13/5832 剩余盾: 0 [WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3410 血 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 89 血 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3465 血 [WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":639, "effectNum":639, "multipleEffectNum":0, "effectType":2, "additional2":639 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 13/5832 原来有盾: 0 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:639/639 本段飘:639 本段扣血:639 本段扣盾:0 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0 [WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-3-14 15:31:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:31:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果 [WARN:2023-3-14 15:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-3-14 15:31:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-3-14 15:31:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-14 15:31:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-14 15:31:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:31:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step [INFO:2023-3-14 15:31:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5 [INFO:2023-3-14 15:31:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:31:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:13 buffId:301001 [INFO:2023-3-14 15:31:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:31:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done [INFO:2023-3-14 15:31:42][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:31:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:31:42]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:31:42]||||| Sender socketClient version=1 [INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13354809582233 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 22 1 [INFO:2023-3-14 15:31:42][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-3-14 15:31:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:31:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:31:42]||||| Sender socketClient version=1 [INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13387289643288 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 23 1 [INFO:2023-3-14 15:31:42][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:31:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:31:42]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-3-14 15:31:42]||||| Sender socketClient version=1 [INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 532 } [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 24 1 [INFO:2023-3-14 15:31:42][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:31:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:31:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113 [INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 469 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 25 1 [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 520 } [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 26 1 [INFO:2023-3-14 15:31:42][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:31:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 481 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 27 1 [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 235 lastUseTime: 1647328041000 composeCount: 0 } [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 28 1 [INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:31:42]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116 [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320002 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2000 baseAttr { hp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678475340241 rank: 3 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 420400 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 29 1 [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2016 baseAttr { hp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678476699688 rank: 3 luck: 5 sks { skillId: 41201607 strengthenLevel: 3 } sks { skillId: 41201608 strengthenLevel: 3 } sks { skillId: 41201609 strengthenLevel: 4 } exp: 115850 state: 385 strengthenRate: 0 breakthroughCnt: 7 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 30 1 [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1820003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2004 baseAttr { hp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679674487860 rank: 2 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:31:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:31:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 31 1 [INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1920004 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2014 baseAttr { hp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678846625945 rank: 2 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:31:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 32 1 [INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1500055 defineId: 701019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862875734 loveLevel: 0 } equipInfoList { uniqueId: 1500056 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862875734 loveLevel: 0 } equipInfoList { uniqueId: 1500057 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862875734 loveLevel: 0 } equipInfoList { uniqueId: 1500058 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862875734 loveLevel: 0 } [INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <--- [INFO:2023-3-14 15:31:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 33 1 [INFO:2023-3-14 15:31:43]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1400 count: 99749000 } [INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:31:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 34 1 [INFO:2023-3-14 15:31:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-14 15:31:43]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 472284 [INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-3-14 15:31:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 35 1 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:31:43]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=153 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:31:43]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:31:43][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-3-14 15:31:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 726 heroExp: 0 heroExp: 0 dropBonus { materilType: 7 materilId: 701019 change: 1 } dropBonus { materilType: 2 materilId: 2 change: 1400 } dropBonus { materilType: 7 materilId: 701023 change: 2 } dropBonus { materilType: 7 materilId: 703019 change: 1 } exExp: 2904 hasGetBonus: allDamage: 6458 itemAdditionShow { itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2000 num: 10 isRate: true } } } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 6458 teamGetDamage: 92 unitDamages { position: 1 damage: 1370 getDamage: 37 unqiueId: 1320002 } unitDamages { position: 2 damage: 2117 getDamage: 55 unqiueId: 1320003 } unitDamages { position: 3 damage: 2143 getDamage: 0 unqiueId: 1820003 } unitDamages { position: 4 damage: 828 getDamage: 0 unqiueId: 1920004 } } [INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-3-14 15:31:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 36 1 [INFO:2023-3-14 15:31:43][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"6458", "teamGetDamage":"92", "unitDamages": [ { "position":1, "damage":"1370", "getDamage":"37", "unqiueId":"1320002" }, { "position":2, "damage":"2117", "getDamage":"55", "unqiueId":"1320003" }, { "position":3, "damage":"2143", "getDamage":"0", "unqiueId":"1820003" }, { "position":4, "damage":"828", "getDamage":"0", "unqiueId":"1920004" } ] } [INFO:2023-3-14 15:31:43][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-3-14 15:31:43][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本 [INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:31:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-3-14 15:31:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 1.147861905396 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 37 1 [INFO:2023-3-14 15:31:43][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-3-14 15:31:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-3-14 15:31:45][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-3-14 15:31:45][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0 [INFO:2023-3-14 15:31:45][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-3-14 15:31:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:45][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:31:45][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:31:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:48][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:31:48][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:31:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-3-14 15:31:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:31:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:31:53]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:31:53]||||| Sender socketClient version=1 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:31:53][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-14 15:31:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-3-14 15:31:53]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:31:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:31:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:31:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.066665299236774 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 39 1 [INFO:2023-3-14 15:31:55][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function ... logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:31:55][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:31:55][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-3-14 15:31:55][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011 [INFO:2023-3-14 15:31:55][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:31:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:31:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:31:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:31:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:31:55][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:31:55][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:31:55][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:31:55]DestroyUnusedResources:103,2,time=,paths: [INFO:2023-3-14 15:31:55][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:31:55][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-3-14 15:31:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:55][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:31:55][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:31:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:31:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:31:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-3-14 15:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:31:56]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:31:56]||||| Sender socketClient version=1 [INFO:2023-3-14 15:31:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:31:56]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-14 15:31:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:31:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:31:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.13333389908075 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 40 1 [INFO:2023-3-14 15:31:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:31:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:31:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:31:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1 [INFO:2023-3-14 15:31:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest [INFO:2023-3-14 15:31:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:31:56][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil [INFO:2023-3-14 15:31:56][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true [INFO:2023-3-14 15:31:56][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:31:56]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9 [INFO:2023-3-14 15:31:56]||||| Sender socketClient version=1 [INFO:2023-3-14 15:31:56][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:31:57]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120 [INFO:2023-3-14 15:31:57][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:31:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: -1 hasGetBonus: bestFightRound: 0 } lastPlayBarrier { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } [INFO:2023-3-14 15:31:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <--- [INFO:2023-3-14 15:31:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.20040210336447 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 41 1 [INFO:2023-3-14 15:31:57][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:31:57][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:31:59][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:31:59]DestroyUnusedResources:0,1,time=,paths: [WARN:2023-3-14 15:32:0][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011 [WARN:2023-3-14 15:32:0][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011 [INFO:2023-3-14 15:32:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:32:0][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2023-3-14 15:32:0][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:32:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:32:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:32:0][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:32:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:32:0][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:32:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:32:1][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:32:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:32:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-3-14 15:32:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-3-14 15:32:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003 barrierId: 50003011 formationId: 1 useDouble: true [INFO:2023-3-14 15:32:1]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22 [INFO:2023-3-14 15:32:1]||||| Sender socketClient version=1 [INFO:2023-3-14 15:32:2]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27 [INFO:2023-3-14 15:32:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113 triggerId: 16 triggerId: 17 triggerId: 18 triggerId: 12 triggerId: 13 triggerId: 14 triggerId: 15 [INFO:2023-3-14 15:32:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-3-14 15:32:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.26709149777889 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 43 1 [INFO:2023-3-14 15:32:2][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-14 15:32:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-14 15:32:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2023-3-14 15:32:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:32:2]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-14 15:32:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:32:2]||||| Sender socketClient version=1 [INFO:2023-3-14 15:32:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:32:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:32:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:32:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:32:2][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-14 15:32:2][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-3-14 15:32:2][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:32:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:32:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:32:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:32:2][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:32:2]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-14 15:32:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:32:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-14 15:32:2][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13333690166473 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 44 1 [INFO:2023-3-14 15:32:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:32:2][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:32:2][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:32:2]DestroyUnusedResources:50,2,time=,paths: [INFO:2023-3-14 15:32:2][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011 [INFO:2023-3-14 15:32:2][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:32:2][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-3-14 15:32:2][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-3-14 15:32:2][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:32:2][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:32:2][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:32:2][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-3-14 15:32:2][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-3-14 15:32:2][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:32:2][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:32:2][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-3-14 15:32:2][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:32:2][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011 [INFO:2023-3-14 15:32:2][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-3-14 15:32:2][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕! [INFO:2023-3-14 15:32:2][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-3-14 15:32:2][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型 [INFO:2023-3-14 15:32:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:32:3][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:32:3][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui [INFO:2023-3-14 15:32:3][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui [INFO:2023-3-14 15:32:3][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2023-3-14 15:32:3][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui [INFO:2023-3-14 15:32:3][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型 [INFO:2023-3-14 15:32:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool [INFO:2023-3-14 15:32:4][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"] [INFO:2023-3-14 15:32:4][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2023-3-14 15:32:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2023-3-14 15:32:4][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2023-3-14 15:32:4][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型 [INFO:2023-3-14 15:32:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:32:5][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:32:5][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型 [INFO:2023-3-14 15:32:5][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型 [INFO:2023-3-14 15:32:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:32:5][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:32:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:32:5][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:32:5][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui [INFO:2023-3-14 15:32:5][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui [INFO:2023-3-14 15:32:5][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-3-14 15:32:5][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-3-14 15:32:5][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:32:5][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2023-3-14 15:32:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2023-3-14 15:32:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:32:5][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011 [INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil [INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true [INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true [INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true [INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true [INFO:2023-3-14 15:32:5]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true [INFO:2023-3-14 15:32:5]||||| Sender socketClient version=1 [INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true [INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true [INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2 [INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1 [INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5 [INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4 [INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3 [INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6 [INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:32:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:32:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:32:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:32:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:32:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:32:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:32:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:32:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:32:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:5][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:32:5][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:32:5][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:32:5][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-3-14 15:32:5]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2023-3-14 15:32:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:32:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2023-3-14 15:32:5][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.13380149751902 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 45 1 [INFO:2023-3-14 15:32:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4 [INFO:2023-3-14 15:32:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:6][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:32:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:32:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:32:7][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:32:7]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-14 15:32:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:32:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:32:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:32:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:32:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:32:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:32:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:9][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:32:9][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:32:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:9][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:32:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:9][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:32:9][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:32:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:32:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:32:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:32:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:32:10][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.451176893711 0 -2.3 -22.5 0 -2 1.0488231062889 [INFO:2023-3-14 15:32:10][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1 [INFO:2023-3-14 15:32:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:32:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:32:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:32:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:32:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:32:10][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:32:10][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:32:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:32:11][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:32:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:32:11]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-3-14 15:32:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:32:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:11]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-3-14 15:32:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.13333430141211 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 47 1 [INFO:2023-3-14 15:32:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:32:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:32:11]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:32:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:32:11]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:32:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:32:11][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-14 15:32:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-3-14 15:32:11]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668 [INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2000 skinId: 100001 position: 1 baseAttributes { hp: 4801 thp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200000 position: 1 CD: 0 } skillInfo { skillId: 41200001 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200003 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 6 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2016 skinId: 100022 position: 2 baseAttributes { hp: 3465 thp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201607 position: 1 CD: 0 } skillInfo { skillId: 41201608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201609 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 7 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 3652 thp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2014 skinId: 100020 position: 4 baseAttributes { hp: 3346 thp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 23702 } defender { units { id: 5 modelId: 22215 skinId: 130044 position: 4 baseAttributes { hp: 5832 thp: 5832 atk: 208 def: 165 critic: 130 critic_dmg: 600 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222151 position: 1 CD: 0 } skillInfo { skillId: 42222152 position: 2 CD: 0 } skillInfo { skillId: 42222153 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 42222154 position: 4 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 1 castorId: 5 actorId: 42222152 actEffect { targetId: 5 effectType: 5 effectNum: 10 buff { buffId: 301010 duration: 10 id: 10 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301026 duration: 1 id: 11 } } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-3-14 15:32:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.13333359360695 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 48 1 [INFO:2023-3-14 15:32:11][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2000, "skinId":100001, "position":1, "baseAttributes": { "hp":4801, "thp":4801, "atk":485, "def":391, "critic":80, "critic_dmg":780, "dodge":80, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200000, "position":1, "CD":0 }, { "skillId":41200001, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200003, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":6 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2016, "skinId":100022, "position":2, "baseAttributes": { "hp":3465, "thp":3465, "atk":466, "def":324, "critic":145, "critic_dmg":780, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201607, "position":1, "CD":0 }, { "skillId":41201608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201609, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":7 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":3652, "thp":3652, "atk":420, "def":362, "critic":135, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2014, "skinId":100020, "position":4, "baseAttributes": { "hp":3346, "thp":3346, "atk":428, "def":403, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "23702" ] }, "defender": { "units": [ { "id":5, "modelId":22215, "skinId":130044, "position":4, "baseAttributes": { "hp":5832, "thp":5832, "atk":208, "def":165, "critic":130, "critic_dmg":600, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222151, "position":1, "CD":0 }, { "skillId":42222152, "position":2, "CD":0 }, { "skillId":42222153, "position":3, "CD":2, "maxCD":4 }, { "skillId":42222154, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-3-14 15:32:11]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:32:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:32:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.20000019669533 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 49 1 [INFO:2023-3-14 15:32:12][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:32:12][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-3-14 15:32:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:32:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:32:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-3-14 15:32:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222152, "actEffect": [ { "additional":0, "targetId":5, "effectNum":10, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":10, "id":10, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:32:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:32:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-3-14 15:32:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:32:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:32:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-3-14 15:32:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:32:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:32:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010] [INFO:2023-3-14 15:32:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:32:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301026, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:32:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:32:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:32:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026] [WARN:2023-3-14 15:32:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-3-14 15:32:13][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:32:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:32:13]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:32:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:32:13]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:32:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.067230701446533 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 50 1 [INFO:2023-3-14 15:32:13][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:32:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:32:13]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:32:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:32:13]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:32:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066664800047874 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 51 1 [INFO:2023-3-14 15:32:13][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:32:13][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:32:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:32:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:32:13][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:32:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:32:13]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:32:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:32:13]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=351 [INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 345 additional: 5487 additional2: 345 additional3: 345 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 35 additional: 4766 additional2: 35 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201608 actEffect { targetId: 5 effectType: 3 effectNum: 1500 additional: 3987 additional2: 1500 additional3: 1500 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 10 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201608 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 663 additional: 3324 additional2: 663 additional3: 663 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 547 additional: 2777 additional2: 547 additional3: 547 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 11 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 2 effectType: 2 effectNum: 58 additional: 3407 additional2: 58 additional3: 0 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 15 } } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 15 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:32:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:32:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066666796803474 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 52 1 [INFO:2023-3-14 15:32:13][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":345, "additional":5487, "additional2":345, "additional3":345 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":35, "additional":4766, "additional2":35, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201608, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1500, "additional":3987, "additional2":1500, "additional3":1500 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":10 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201608 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":663, "additional":3324, "additional2":663, "additional3":663 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":13 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":547, "additional":2777, "additional2":547, "additional3":547 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":11 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":4, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":58, "additional":3407, "additional2":58, "additional3":0 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":15 } } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":15, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":5487, "targetId":5, "multipleEffectNumReal":0, "additional3":345, "effectNum":345, "multipleEffectNum":0, "effectType":2, "additional2":345 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:32:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:32:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:32:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0 [INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:345/345 本段飘:345 本段扣血:345 本段扣盾:0 [INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5487/5832 剩余盾: 0 [WARN:2023-3-14 15:32:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:32:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":4766, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":35, "multipleEffectNum":0, "effectType":2, "additional2":35 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:32:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:32:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:32:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0 [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:35/35 本段飘:35 本段扣血:35 本段扣盾:0 [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4766/4801 剩余盾: 0 [WARN:2023-3-14 15:32:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201608, "actEffect": [ { "additional":3987, "targetId":5, "multipleEffectNumReal":0, "additional3":1500, "effectNum":1500, "multipleEffectNum":0, "effectType":3, "additional2":1500 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201608, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:32:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:32:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:32:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:32:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5487/5832 原来有盾: 0 [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:300/1500 本段飘:300 本段扣血:300 本段扣盾:0 [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5187/5832 剩余盾: 0 [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:32:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5187/5832 原来有盾: 0 [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:750/1500 本段飘:450 本段扣血:450 本段扣盾:0 [INFO:2023-3-14 15:32:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4737/5832 剩余盾: 0 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:32:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4737/5832 原来有盾: 0 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1500/1500 本段飘:750 本段扣血:750 本段扣盾:0 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3987/5832 剩余盾: 0 [WARN:2023-3-14 15:32:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:32:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010] [INFO:2023-3-14 15:32:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024] [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:32:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":3324, "targetId":5, "multipleEffectNumReal":0, "additional3":663, "effectNum":663, "multipleEffectNum":0, "effectType":2, "additional2":663 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:32:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:32:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:32:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:32:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3987/5832 原来有盾: 0 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:132/663 本段飘:132 本段扣血:132 本段扣盾:0 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3855/5832 剩余盾: 0 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:32:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3855/5832 原来有盾: 0 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:264/663 本段飘:132 本段扣血:132 本段扣盾:0 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3723/5832 剩余盾: 0 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:32:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3723/5832 原来有盾: 0 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:396/663 本段飘:132 本段扣血:132 本段扣盾:0 [INFO:2023-3-14 15:32:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3591/5832 剩余盾: 0 [INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:32:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3591/5832 原来有盾: 0 [INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:528/663 本段飘:132 本段扣血:132 本段扣盾:0 [INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3459/5832 剩余盾: 0 [INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:32:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3459/5832 原来有盾: 0 [INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:663/663 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3324/5832 剩余盾: 0 [WARN:2023-3-14 15:32:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:32:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-3-14 15:32:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:32:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":2777, "targetId":5, "multipleEffectNumReal":0, "additional3":547, "effectNum":547, "multipleEffectNum":0, "effectType":2, "additional2":547 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:32:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:32:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:32:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:32:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:32:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3324/5832 原来有盾: 0 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:164/547 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3160/5832 剩余盾: 0 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:32:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3160/5832 原来有盾: 0 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:328/547 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2996/5832 剩余盾: 0 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:32:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2996/5832 原来有盾: 0 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:547/547 本段飘:219 本段扣血:219 本段扣盾:0 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2777/5832 剩余盾: 0 [WARN:2023-3-14 15:32:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:32:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41201408 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201408 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:32:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222151, "actEffect": [ { "additional":3407, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":58, "multipleEffectNum":0, "effectType":2, "additional2":58 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:32:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:32:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:32:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:32:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:32:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3465/3465 原来有盾: 0 [INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:17/58 本段飘:17 本段扣血:17 本段扣盾:0 [INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3448/3465 剩余盾: 0 [INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:32:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3448/3465 原来有盾: 0 [INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:34/58 本段飘:17 本段扣血:17 本段扣盾:0 [INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3431/3465 剩余盾: 0 [INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:32:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3431/3465 原来有盾: 0 [INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:58/58 本段飘:24 本段扣血:24 本段扣盾:0 [INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3407/3465 剩余盾: 0 [WARN:2023-3-14 15:32:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:32:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301015] [INFO:2023-3-14 15:32:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-3-14 15:32:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:32:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1 [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:15 buffId:301015 持续时间:1 [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:32:19][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:32:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:32:19]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:32:19]||||| Sender socketClient version=1 [INFO:2023-3-14 15:32:19]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:32:19][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066669799387455 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 53 1 [INFO:2023-3-14 15:32:19][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:32:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:32:19]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:32:19]||||| Sender socketClient version=1 [INFO:2023-3-14 15:32:19]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:32:19][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066910997033119 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 54 1 [INFO:2023-3-14 15:32:19][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:32:19][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:32:19][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:32:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:32:19]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:32:19]||||| Sender socketClient version=1 [INFO:2023-3-14 15:32:19]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=237 [INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200001 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 15 } actEffect { targetId: 2 effectType: 4 effectNum: 970 additional: 3465 } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41200001 } targetId: 2 } battleStep { actorType: 1 castorId: 2 actorId: 41201609 actEffect { targetId: 5 effectType: 3 effectNum: 1662 additional: 1115 additional2: 1662 additional3: 1662 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201609 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 845 additional: 270 additional2: 845 additional3: 845 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 301 additional: 0 additional2: 301 additional3: 301 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2023-3-14 15:32:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:32:19][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13353169709444 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 55 1 [INFO:2023-3-14 15:32:19][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200001, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":15 }, { "targetId":2, "effectType":4, "effectNum":970, "additional":3465 }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41200001 } ], "targetId":2 }, { "actorType":1, "castorId":2, "actorId":41201609, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1662, "additional":1115, "additional2":1662, "additional3":1662 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201609 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":845, "additional":270, "additional2":845, "additional3":845 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":301, "additional":0, "additional2":301, "additional3":301 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41200001, "actEffect": [ { "additional":15, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":3465, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":970, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200001, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 2[MyRole_2_2][2] 移除了一个 buff [301015] [INFO:2023-3-14 15:32:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3407 血 [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 970 血 [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3465 血 [WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:32:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:32:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:32:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:32:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:32:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2023-3-14 15:32:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2023-3-14 15:32:20][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6 [INFO:2023-3-14 15:32:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201609, "actEffect": [ { "additional":1115, "targetId":5, "multipleEffectNumReal":0, "additional3":1662, "effectNum":1662, "multipleEffectNum":0, "effectType":3, "additional2":1662 }, { "additional":41201609, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:32:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:32:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:32:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:32:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:32:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:32:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165 [INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194 [INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1 [INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203 [INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:32:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2777/5832 原来有盾: 0 [INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1662/1662 本段飘:1662 本段扣血:1662 本段扣盾:0 [INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1115/5832 剩余盾: 0 [WARN:2023-3-14 15:32:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:32:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:32:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1 [INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210 [INFO:2023-3-14 15:32:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-3-14 15:32:27][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1662 [INFO:2023-3-14 15:32:27][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:32:27][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:32:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:32:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2023-3-14 15:32:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2023-3-14 15:32:28][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2023-3-14 15:32:30][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:32:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":270, "targetId":5, "multipleEffectNumReal":0, "additional3":845, "effectNum":845, "multipleEffectNum":0, "effectType":2, "additional2":845 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:32:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:32:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:32:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:32:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:32:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:32:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2023-3-14 15:32:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:32:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1115/5832 原来有盾: 0 [INFO:2023-3-14 15:32:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:126/845 本段飘:126 本段扣血:126 本段扣盾:0 [INFO:2023-3-14 15:32:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 989/5832 剩余盾: 0 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:32:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 989/5832 原来有盾: 0 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:252/845 本段飘:126 本段扣血:126 本段扣盾:0 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 863/5832 剩余盾: 0 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:32:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 863/5832 原来有盾: 0 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:378/845 本段飘:126 本段扣血:126 本段扣盾:0 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 737/5832 剩余盾: 0 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:32:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 737/5832 原来有盾: 0 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:504/845 本段飘:126 本段扣血:126 本段扣盾:0 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 611/5832 剩余盾: 0 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:32:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 611/5832 原来有盾: 0 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:673/845 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 442/5832 剩余盾: 0 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:32:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 442/5832 原来有盾: 0 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:845/845 本段飘:172 本段扣血:172 本段扣盾:0 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 270/5832 剩余盾: 0 [WARN:2023-3-14 15:32:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:32:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:32:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:32:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-3-14 15:32:36][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 845 [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1 [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":301, "effectNum":301, "multipleEffectNum":0, "effectType":2, "additional2":301 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 270/5832 原来有盾: 0 [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:301/301 本段飘:301 本段扣血:301 本段扣盾:0 [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0 [WARN:2023-3-14 15:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-3-14 15:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2023-3-14 15:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果 [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301024],不提示id不需要播放效果 [WARN:2023-3-14 15:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-3-14 15:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2023-3-14 15:32:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-14 15:32:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:32:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2023-3-14 15:32:37][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:32:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:32:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:32:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:32:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:32:37]||||| Sender socketClient version=1 [INFO:2023-3-14 15:32:37]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13378709554672 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 58 1 [INFO:2023-3-14 15:32:38][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-3-14 15:32:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:32:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:32:38]||||| Sender socketClient version=1 [INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13346339762211 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 59 1 [INFO:2023-3-14 15:32:38][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:32:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:32:38]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-3-14 15:32:38]||||| Sender socketClient version=1 [INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 508 } [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 60 1 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 493 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 61 1 [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 496 } [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 62 1 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=53,cmd=14,status=0,size=14 [INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 505 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 63 1 [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}info { id: 2 expiredTime: 0 } [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CustomizedGiftBagPush <--- [INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 53 14 || 0 CustomizedGiftBagPush 64 1 [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 234 lastUseTime: 1647328041000 composeCount: 0 } [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 65 1 [INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116 [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320002 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2000 baseAttr { hp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678475340241 rank: 3 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 420400 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 66 1 [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2016 baseAttr { hp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678476699688 rank: 3 luck: 5 sks { skillId: 41201607 strengthenLevel: 3 } sks { skillId: 41201608 strengthenLevel: 3 } sks { skillId: 41201609 strengthenLevel: 4 } exp: 116576 state: 385 strengthenRate: 0 breakthroughCnt: 7 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 67 1 [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1820003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2004 baseAttr { hp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679674487860 rank: 2 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 68 1 [INFO:2023-3-14 15:32:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113 [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1920004 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2014 baseAttr { hp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678846625945 rank: 2 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 69 1 [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1500059 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862931315 loveLevel: 0 } equipInfoList { uniqueId: 1500060 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862931315 loveLevel: 0 } equipInfoList { uniqueId: 1500061 defineId: 702019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862931315 loveLevel: 0 } equipInfoList { uniqueId: 1500062 defineId: 702019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862931315 loveLevel: 0 } [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <--- [INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 70 1 [INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1400 count: 99750400 } [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 71 1 [INFO:2023-3-14 15:32:38][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 472524 [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 72 1 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=143 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:32:38]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:32:38][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-3-14 15:32:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 726 heroExp: 0 heroExp: 0 dropBonus { materilType: 2 materilId: 2 change: 1400 } dropBonus { materilType: 7 materilId: 701023 change: 2 } dropBonus { materilType: 7 materilId: 702019 change: 2 } exExp: 2904 hasGetBonus: allDamage: 5863 itemAdditionShow { itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2000 num: 10 isRate: true } } } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 5863 teamGetDamage: 93 unitDamages { position: 1 damage: 345 getDamage: 35 unqiueId: 1320002 } unitDamages { position: 2 damage: 3162 getDamage: 58 unqiueId: 1320003 } unitDamages { position: 3 damage: 1508 getDamage: 0 unqiueId: 1820003 } unitDamages { position: 4 damage: 848 getDamage: 0 unqiueId: 1920004 } } [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 73 1 [INFO:2023-3-14 15:32:38][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"5863", "teamGetDamage":"93", "unitDamages": [ { "position":1, "damage":"345", "getDamage":"35", "unqiueId":"1320002" }, { "position":2, "damage":"3162", "getDamage":"58", "unqiueId":"1320003" }, { "position":3, "damage":"1508", "getDamage":"0", "unqiueId":"1820003" }, { "position":4, "damage":"848", "getDamage":"0", "unqiueId":"1920004" } ] } [INFO:2023-3-14 15:32:38][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-3-14 15:32:38][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本 [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:32:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-3-14 15:32:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.73501189798117 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 74 1 [INFO:2023-3-14 15:32:38][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-3-14 15:32:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-3-14 15:32:41][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-3-14 15:32:41][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0 [INFO:2023-3-14 15:32:41][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-3-14 15:32:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:41][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:32:41][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:32:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:43][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:32:43][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:32:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-3-14 15:32:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:32:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:32:49]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:32:49]||||| Sender socketClient version=1 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:32:49][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-3-14 15:32:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2023-3-14 15:32:49]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:32:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:32:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:32:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13721880316734 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 76 1 [INFO:2023-3-14 15:32:51][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function ... logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:32:51][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:32:51][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-3-14 15:32:51][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011 [INFO:2023-3-14 15:32:51][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:32:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:32:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:32:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:32:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:32:51][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:32:51][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:32:51][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:32:51]DestroyUnusedResources:102,2,time=,paths: [INFO:2023-3-14 15:32:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:32:51][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-3-14 15:32:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:32:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:32:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:32:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:32:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-3-14 15:32:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:32:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:32:52]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:32:52]||||| Sender socketClient version=1 [INFO:2023-3-14 15:32:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:32:52]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-14 15:32:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:32:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:32:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.13333380222321 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 77 1 [INFO:2023-3-14 15:32:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:32:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:32:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1 [INFO:2023-3-14 15:32:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest [INFO:2023-3-14 15:32:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:32:52][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil [INFO:2023-3-14 15:32:52]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9 [INFO:2023-3-14 15:32:52]||||| Sender socketClient version=1 [INFO:2023-3-14 15:32:52][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true [INFO:2023-3-14 15:32:52][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:32:52][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:32:53]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120 [INFO:2023-3-14 15:32:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:32:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: -1 hasGetBonus: bestFightRound: 0 } lastPlayBarrier { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } [INFO:2023-3-14 15:32:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <--- [INFO:2023-3-14 15:32:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.20039200037718 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 78 1 [INFO:2023-3-14 15:32:53][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:32:53][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:32:54][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:32:54]DestroyUnusedResources:0,1,time=,paths: [WARN:2023-3-14 15:32:56][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011 [WARN:2023-3-14 15:32:56][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011 [INFO:2023-3-14 15:32:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:32:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2023-3-14 15:32:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:32:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:32:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:32:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:32:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:32:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:32:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:32:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:32:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:32:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-3-14 15:32:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-3-14 15:32:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003 barrierId: 50003011 formationId: 1 useDouble: true [INFO:2023-3-14 15:32:57]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22 [INFO:2023-3-14 15:32:57]||||| Sender socketClient version=1 [INFO:2023-3-14 15:32:57]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27 [INFO:2023-3-14 15:32:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113 triggerId: 16 triggerId: 17 triggerId: 18 triggerId: 12 triggerId: 13 triggerId: 14 triggerId: 15 [INFO:2023-3-14 15:32:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-3-14 15:32:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.26718380302191 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 80 1 [INFO:2023-3-14 15:32:58][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-14 15:32:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-14 15:32:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2023-3-14 15:32:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:32:58]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-14 15:32:58]||||| Sender socketClient version=1 [INFO:2023-3-14 15:32:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:32:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:32:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:32:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:32:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:32:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:32:58][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-14 15:32:58][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-3-14 15:32:58][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:32:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:32:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:32:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:32:58][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:32:58]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-14 15:32:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:32:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-14 15:32:58][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13349340111017 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 81 1 [INFO:2023-3-14 15:32:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:32:58][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:32:58][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:32:58]DestroyUnusedResources:50,2,time=,paths: [INFO:2023-3-14 15:32:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:32:58][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:32:58][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:32:58]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-14 15:32:58][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011 [INFO:2023-3-14 15:32:58][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:32:58][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-3-14 15:32:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-3-14 15:32:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:32:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:32:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:32:58][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-3-14 15:32:58][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-3-14 15:32:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:32:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:32:58][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-3-14 15:32:58][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:32:59][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011 [INFO:2023-3-14 15:32:59][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-3-14 15:32:59][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕! [INFO:2023-3-14 15:32:59][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-3-14 15:32:59][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型 [INFO:2023-3-14 15:33:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:33:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:33:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui [INFO:2023-3-14 15:33:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui [INFO:2023-3-14 15:33:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2023-3-14 15:33:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui [INFO:2023-3-14 15:33:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型 [INFO:2023-3-14 15:33:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool [INFO:2023-3-14 15:33:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"] [INFO:2023-3-14 15:33:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2023-3-14 15:33:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2023-3-14 15:33:1][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2023-3-14 15:33:1][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型 [INFO:2023-3-14 15:33:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:33:1][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:33:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型 [INFO:2023-3-14 15:33:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型 [INFO:2023-3-14 15:33:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:33:1][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:33:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:33:1][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:33:2][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui [INFO:2023-3-14 15:33:2][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui [INFO:2023-3-14 15:33:2][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-3-14 15:33:2][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-3-14 15:33:2][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:33:2][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2023-3-14 15:33:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2023-3-14 15:33:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:33:2][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011 [INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil [INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true [INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true [INFO:2023-3-14 15:33:2]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2023-3-14 15:33:2]||||| Sender socketClient version=1 [INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true [INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true [INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true [INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true [INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true [INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2 [INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1 [INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5 [INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4 [INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3 [INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6 [INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:33:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:33:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:33:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:33:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:33:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:33:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:33:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:33:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:33:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:2][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:33:2][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:33:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:33:2][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-3-14 15:33:2]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2023-3-14 15:33:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:33:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2023-3-14 15:33:2][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.13333419710398 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 82 1 [INFO:2023-3-14 15:33:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4 [INFO:2023-3-14 15:33:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:3][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:33:3][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:33:3][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:3][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:3][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:33:4][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:33:4]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-14 15:33:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:33:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:33:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:33:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:33:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:33:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:33:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:33:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:33:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:33:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:33:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:33:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:33:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:33:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:33:7][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.187913906574 0 -2.3 -22.5 0 -2 1.3120860934257 [INFO:2023-3-14 15:33:7][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1 [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:33:7][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:33:7][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:33:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:33:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:33:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-3-14 15:33:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-3-14 15:33:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:33:7]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-3-14 15:33:7]||||| Sender socketClient version=1 [INFO:2023-3-14 15:33:7]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-3-14 15:33:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:33:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-3-14 15:33:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.066675901412964 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 84 1 [INFO:2023-3-14 15:33:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-3-14 15:33:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-3-14 15:33:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:33:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-3-14 15:33:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:33:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:33:7]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:33:7]||||| Sender socketClient version=1 [INFO:2023-3-14 15:33:7]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:33:7]||||| Sender socketClient version=1 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:33:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:33:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:33:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:33:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:33:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:33:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:33:8][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-14 15:33:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-3-14 15:33:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:8]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668 [INFO:2023-3-14 15:33:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2000 skinId: 100001 position: 1 baseAttributes { hp: 4801 thp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200000 position: 1 CD: 0 } skillInfo { skillId: 41200001 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200003 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 6 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2016 skinId: 100022 position: 2 baseAttributes { hp: 3465 thp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201607 position: 1 CD: 0 } skillInfo { skillId: 41201608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201609 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 7 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 3652 thp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2014 skinId: 100020 position: 4 baseAttributes { hp: 3346 thp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 23702 } defender { units { id: 5 modelId: 22215 skinId: 130044 position: 4 baseAttributes { hp: 5832 thp: 5832 atk: 208 def: 165 critic: 130 critic_dmg: 600 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222151 position: 1 CD: 0 } skillInfo { skillId: 42222152 position: 2 CD: 0 } skillInfo { skillId: 42222153 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 42222154 position: 4 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 1 castorId: 5 actorId: 42222152 actEffect { targetId: 5 effectType: 5 effectNum: 10 buff { buffId: 301010 duration: 10 id: 10 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301026 duration: 1 id: 11 } } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:33:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-3-14 15:33:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.06671079993248 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 85 1 [INFO:2023-3-14 15:33:8][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2000, "skinId":100001, "position":1, "baseAttributes": { "hp":4801, "thp":4801, "atk":485, "def":391, "critic":80, "critic_dmg":780, "dodge":80, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200000, "position":1, "CD":0 }, { "skillId":41200001, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200003, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":6 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2016, "skinId":100022, "position":2, "baseAttributes": { "hp":3465, "thp":3465, "atk":466, "def":324, "critic":145, "critic_dmg":780, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201607, "position":1, "CD":0 }, { "skillId":41201608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201609, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":7 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":3652, "thp":3652, "atk":420, "def":362, "critic":135, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2014, "skinId":100020, "position":4, "baseAttributes": { "hp":3346, "thp":3346, "atk":428, "def":403, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "23702" ] }, "defender": { "units": [ { "id":5, "modelId":22215, "skinId":130044, "position":4, "baseAttributes": { "hp":5832, "thp":5832, "atk":208, "def":165, "critic":130, "critic_dmg":600, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222151, "position":1, "CD":0 }, { "skillId":42222152, "position":2, "CD":0 }, { "skillId":42222153, "position":3, "CD":2, "maxCD":4 }, { "skillId":42222154, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-3-14 15:33:8]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:33:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:33:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:33:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13353560119867 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 86 1 [INFO:2023-3-14 15:33:8][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:33:8][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-3-14 15:33:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:33:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:33:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-3-14 15:33:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222152, "actEffect": [ { "additional":0, "targetId":5, "effectNum":10, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":10, "id":10, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-3-14 15:33:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:33:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:33:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-3-14 15:33:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:33:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010] [INFO:2023-3-14 15:33:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:33:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:33:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:33:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:33:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-3-14 15:33:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-3-14 15:33:9][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301026, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:33:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:33:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:33:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:33:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026] [WARN:2023-3-14 15:33:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:33:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:33:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-3-14 15:33:9][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:33:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:33:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:33:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:33:9]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:33:9]||||| Sender socketClient version=1 [INFO:2023-3-14 15:33:9]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:33:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:33:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:33:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13350990414619 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 87 1 [INFO:2023-3-14 15:33:9][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:33:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:33:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:33:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:33:9]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:33:9]||||| Sender socketClient version=1 [INFO:2023-3-14 15:33:9]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:33:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-3-14 15:33:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:33:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13364240527153 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 88 1 [INFO:2023-3-14 15:33:9][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:33:9][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:33:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:33:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:33:9][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:33:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:33:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:33:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:33:9]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:33:9]||||| Sender socketClient version=1 [INFO:2023-3-14 15:33:10]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=313 [INFO:2023-3-14 15:33:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 370 additional: 5462 additional2: 370 additional3: 370 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 37 additional: 4764 additional2: 37 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201608 actEffect { targetId: 5 effectType: 3 effectNum: 1411 additional: 4051 additional2: 1411 additional3: 1411 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 10 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201608 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 647 additional: 3404 additional2: 647 additional3: 647 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 536 additional: 2868 additional2: 536 additional3: 536 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 11 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 2 effectType: 3 effectNum: 91 additional: 3374 additional2: 91 additional3: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:33:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:33:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13365069776773 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 89 1 [INFO:2023-3-14 15:33:10][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":370, "additional":5462, "additional2":370, "additional3":370 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":37, "additional":4764, "additional2":37, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201608, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1411, "additional":4051, "additional2":1411, "additional3":1411 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":10 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201608 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":647, "additional":3404, "additional2":647, "additional3":647 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":13 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":536, "additional":2868, "additional2":536, "additional3":536 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":11 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":4, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":2, "effectType":3, "effectNum":91, "additional":3374, "additional2":91, "additional3":0 } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":5462, "targetId":5, "multipleEffectNumReal":0, "additional3":370, "effectNum":370, "multipleEffectNum":0, "effectType":2, "additional2":370 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0 [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:370/370 本段飘:370 本段扣血:370 本段扣盾:0 [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5462/5832 剩余盾: 0 [WARN:2023-3-14 15:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":4764, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":37, "multipleEffectNum":0, "effectType":2, "additional2":37 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0 [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:37/37 本段飘:37 本段扣血:37 本段扣盾:0 [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4764/4801 剩余盾: 0 [WARN:2023-3-14 15:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201608, "actEffect": [ { "additional":4051, "targetId":5, "multipleEffectNumReal":0, "additional3":1411, "effectNum":1411, "multipleEffectNum":0, "effectType":3, "additional2":1411 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201608, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:33:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:33:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5462/5832 原来有盾: 0 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:282/1411 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5180/5832 剩余盾: 0 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5180/5832 原来有盾: 0 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:705/1411 本段飘:423 本段扣血:423 本段扣盾:0 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4757/5832 剩余盾: 0 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4757/5832 原来有盾: 0 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1411/1411 本段飘:706 本段扣血:706 本段扣盾:0 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4051/5832 剩余盾: 0 [WARN:2023-3-14 15:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010] [INFO:2023-3-14 15:33:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024] [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":3404, "targetId":5, "multipleEffectNumReal":0, "additional3":647, "effectNum":647, "multipleEffectNum":0, "effectType":2, "additional2":647 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:33:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:33:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4051/5832 原来有盾: 0 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:129/647 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3922/5832 剩余盾: 0 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3922/5832 原来有盾: 0 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:258/647 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3793/5832 剩余盾: 0 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3793/5832 原来有盾: 0 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:387/647 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3664/5832 剩余盾: 0 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3664/5832 原来有盾: 0 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:516/647 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3535/5832 剩余盾: 0 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3535/5832 原来有盾: 0 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:647/647 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3404/5832 剩余盾: 0 [WARN:2023-3-14 15:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-3-14 15:33:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":2868, "targetId":5, "multipleEffectNumReal":0, "additional3":536, "effectNum":536, "multipleEffectNum":0, "effectType":2, "additional2":536 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:33:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:33:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3404/5832 原来有盾: 0 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:160/536 本段飘:160 本段扣血:160 本段扣盾:0 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3244/5832 剩余盾: 0 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3244/5832 原来有盾: 0 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:320/536 本段飘:160 本段扣血:160 本段扣盾:0 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3084/5832 剩余盾: 0 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3084/5832 原来有盾: 0 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:536/536 本段飘:216 本段扣血:216 本段扣盾:0 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2868/5832 剩余盾: 0 [WARN:2023-3-14 15:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41201408 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201408 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222151, "actEffect": [ { "additional":3374, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":91, "multipleEffectNum":0, "effectType":3, "additional2":91 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:33:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:33:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3465/3465 原来有盾: 0 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:27/91 本段飘:27 本段扣血:27 本段扣盾:0 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3438/3465 剩余盾: 0 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3438/3465 原来有盾: 0 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:54/91 本段飘:27 本段扣血:27 本段扣盾:0 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3411/3465 剩余盾: 0 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3411/3465 原来有盾: 0 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:91/91 本段飘:37 本段扣血:37 本段扣盾:0 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3374/3465 剩余盾: 0 [WARN:2023-3-14 15:33:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:33:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:33:15][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:33:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:33:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:33:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:33:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:33:15]||||| Sender socketClient version=1 [INFO:2023-3-14 15:33:15]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:33:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:33:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:33:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13370160013437 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 90 1 [INFO:2023-3-14 15:33:15][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:33:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:33:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:33:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:33:15]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:33:15]||||| Sender socketClient version=1 [INFO:2023-3-14 15:33:15]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:33:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-3-14 15:33:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:33:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13349179923534 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 91 1 [INFO:2023-3-14 15:33:15][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:33:15][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:33:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:33:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:33:15][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:33:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:33:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:33:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:33:15]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:33:15]||||| Sender socketClient version=1 [INFO:2023-3-14 15:33:16]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=307 [INFO:2023-3-14 15:33:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 370 additional: 2498 additional2: 370 additional3: 370 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201609 actEffect { targetId: 5 effectType: 2 effectNum: 919 additional: 1579 additional2: 919 additional3: 919 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201609 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 903 additional: 676 additional2: 903 additional3: 903 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 317 additional: 359 additional2: 317 additional3: 317 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 15 } } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 1 effectType: 2 effectNum: 53 additional: 4711 additional2: 53 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 16 } } targetId: 1 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 15 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 16 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 16 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:33:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:33:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13333420455456 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 92 1 [INFO:2023-3-14 15:33:16][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":370, "additional":2498, "additional2":370, "additional3":370 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201609, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":919, "additional":1579, "additional2":919, "additional3":919 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201609 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":903, "additional":676, "additional2":903, "additional3":903 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":317, "additional":359, "additional2":317, "additional3":317 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":15 } } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":53, "additional":4711, "additional2":53, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":16 } } ], "targetId":1 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":15, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":16, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":16 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":2498, "targetId":5, "multipleEffectNumReal":0, "additional3":370, "effectNum":370, "multipleEffectNum":0, "effectType":2, "additional2":370 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:33:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:33:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2868/5832 原来有盾: 0 [INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:370/370 本段飘:370 本段扣血:370 本段扣盾:0 [INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2498/5832 剩余盾: 0 [WARN:2023-3-14 15:33:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:33:16][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6 [INFO:2023-3-14 15:33:18][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201609, "actEffect": [ { "additional":1579, "targetId":5, "multipleEffectNumReal":0, "additional3":919, "effectNum":919, "multipleEffectNum":0, "effectType":2, "additional2":919 }, { "additional":41201609, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:33:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:33:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:33:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:33:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:33:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:33:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165 [INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194 [INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1 [INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203 [INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2498/5832 原来有盾: 0 [INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:919/919 本段飘:919 本段扣血:919 本段扣盾:0 [INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1579/5832 剩余盾: 0 [WARN:2023-3-14 15:33:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:33:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:33:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1 [INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210 [INFO:2023-3-14 15:33:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-3-14 15:33:24][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 919 [INFO:2023-3-14 15:33:24][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:33:24][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:33:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:33:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:33:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:33:24][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2023-3-14 15:33:26][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:33:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":676, "targetId":5, "multipleEffectNumReal":0, "additional3":903, "effectNum":903, "multipleEffectNum":0, "effectType":2, "additional2":903 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:33:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:33:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:33:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:33:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:33:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1579/5832 原来有盾: 0 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:135/903 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1444/5832 剩余盾: 0 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1444/5832 原来有盾: 0 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:270/903 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1309/5832 剩余盾: 0 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1309/5832 原来有盾: 0 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:405/903 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1174/5832 剩余盾: 0 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1174/5832 原来有盾: 0 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:540/903 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1039/5832 剩余盾: 0 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1039/5832 原来有盾: 0 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:720/903 本段飘:180 本段扣血:180 本段扣盾:0 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 859/5832 剩余盾: 0 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 859/5832 原来有盾: 0 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:903/903 本段飘:183 本段扣血:183 本段扣盾:0 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 676/5832 剩余盾: 0 [WARN:2023-3-14 15:33:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:33:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:33:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-3-14 15:33:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:33:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 903 [INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1 [INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":359, "targetId":5, "multipleEffectNumReal":0, "additional3":317, "effectNum":317, "multipleEffectNum":0, "effectType":2, "additional2":317 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:33:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:33:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:33:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 676/5832 原来有盾: 0 [INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:317/317 本段飘:317 本段扣血:317 本段扣盾:0 [INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 359/5832 剩余盾: 0 [WARN:2023-3-14 15:33:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:33:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201407 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301016] [WARN:2023-3-14 15:33:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:33:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:33:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:33:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:33:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:33:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:33:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222151, "actEffect": [ { "additional":4711, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":53, "multipleEffectNum":0, "effectType":2, "additional2":53 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":16, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:33:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:33:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:33:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:33:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:33:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4764/4801 原来有盾: 0 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:15/53 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4749/4801 剩余盾: 0 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4749/4801 原来有盾: 0 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:30/53 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4734/4801 剩余盾: 0 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4734/4801 原来有盾: 0 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:53/53 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4711/4801 剩余盾: 0 [WARN:2023-3-14 15:33:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:33:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301015] [WARN:2023-3-14 15:33:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:15 buffId:301016 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:16 buffId:301015 持续时间:1 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:33:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:33:35][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:33:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:33:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:33:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:33:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:33:35]||||| Sender socketClient version=1 [INFO:2023-3-14 15:33:35]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:33:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:33:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:33:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.20064849406481 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 95 1 [INFO:2023-3-14 15:33:35][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:33:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:33:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:33:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:33:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:33:35]||||| Sender socketClient version=1 [INFO:2023-3-14 15:33:36]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:33:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-3-14 15:33:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:33:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.20086449384689 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 96 1 [INFO:2023-3-14 15:33:36][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:33:36][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:33:36][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:33:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:33:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:33:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:33:36]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:33:36]||||| Sender socketClient version=1 [INFO:2023-3-14 15:33:36]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=129 [INFO:2023-3-14 15:33:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200001 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 16 } actEffect { targetId: 1 effectType: 4 effectNum: 970 additional: 4801 } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41200001 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41201607 actEffect { targetId: 5 effectType: 2 effectNum: 430 additional: 0 additional2: 430 additional3: 430 } actEffect { targetId: 2 effectType: 4 effectNum: 86 additional: 3460 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2023-3-14 15:33:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:33:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.20028279721737 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 97 1 [INFO:2023-3-14 15:33:36][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200001, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":16 }, { "targetId":1, "effectType":4, "effectNum":970, "additional":4801 }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41200001 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41201607, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":430, "additional":0, "additional2":430, "additional3":430 }, { "targetId":2, "effectType":4, "effectNum":86, "additional":3460 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3 [INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41200001, "actEffect": [ { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":4801, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":970, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200001, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 1[MyRole_1_1][1] 移除了一个 buff [301015] [WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 4711 血 [INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 970 血 [INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 4801 血 [WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:33:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:33:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3 [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201607, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":430, "effectNum":430, "multipleEffectNum":0, "effectType":2, "additional2":430 }, { "additional":3460, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":86, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 359/5832 原来有盾: 0 [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:430/430 本段飘:430 本段扣血:430 本段扣盾:0 [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0 [WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3374 血 [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 86 血 [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3460 血 [WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3 [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果 [WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-3-14 15:33:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-14 15:33:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:33:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done [INFO:2023-3-14 15:33:37][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:33:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:33:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:33:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:33:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:33:37]||||| Sender socketClient version=1 [INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.20000229775906 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 98 1 [INFO:2023-3-14 15:33:38][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-3-14 15:33:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:33:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:33:38]||||| Sender socketClient version=1 [INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13371209800243 移走了序号= 1 的消息,当前队列数量= 1 || 0 EndRoundReply 99 1 [INFO:2023-3-14 15:33:38][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:33:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 2 [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:33:38]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-3-14 15:33:38]||||| Sender socketClient version=1 [INFO:2023-3-14 15:33:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113 [INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 484 } [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 101 1 [INFO:2023-3-14 15:33:38][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:33:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 517 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 102 1 [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 472 } [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 103 1 [INFO:2023-3-14 15:33:38][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:33:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 529 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 104 1 [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 233 lastUseTime: 1647328041000 composeCount: 0 } [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 105 1 [INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:33:38]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116 [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320002 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2000 baseAttr { hp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678475340241 rank: 3 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 420400 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 106 1 [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2016 baseAttr { hp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678476699688 rank: 3 luck: 5 sks { skillId: 41201607 strengthenLevel: 3 } sks { skillId: 41201608 strengthenLevel: 3 } sks { skillId: 41201609 strengthenLevel: 4 } exp: 117302 state: 385 strengthenRate: 0 breakthroughCnt: 7 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 107 1 [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1820003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2004 baseAttr { hp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679674487860 rank: 2 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 108 1 [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1920004 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2014 baseAttr { hp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678846625945 rank: 2 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 109 1 [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1500063 defineId: 702023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862991531 loveLevel: 0 } equipInfoList { uniqueId: 1500064 defineId: 702023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862991531 loveLevel: 0 } equipInfoList { uniqueId: 1500065 defineId: 703023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862991531 loveLevel: 0 } equipInfoList { uniqueId: 1500066 defineId: 702019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678862991531 loveLevel: 0 } [INFO:2023-3-14 15:33:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <--- [INFO:2023-3-14 15:33:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 110 1 [INFO:2023-3-14 15:33:39]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-14 15:33:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1400 count: 99751800 } [INFO:2023-3-14 15:33:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:33:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 111 1 [INFO:2023-3-14 15:33:39][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-14 15:33:39]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2023-3-14 15:33:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 472764 [INFO:2023-3-14 15:33:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-3-14 15:33:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 112 1 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:33:39]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=154 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:33:39]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:33:39][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-14 15:33:39]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-3-14 15:33:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 726 heroExp: 0 heroExp: 0 dropBonus { materilType: 7 materilId: 702023 change: 2 } dropBonus { materilType: 2 materilId: 2 change: 1400 } dropBonus { materilType: 7 materilId: 703023 change: 1 } dropBonus { materilType: 7 materilId: 702019 change: 1 } exExp: 2904 hasGetBonus: allDamage: 5903 itemAdditionShow { itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2000 num: 10 isRate: true } } } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 5903 teamGetDamage: 181 unitDamages { position: 1 damage: 740 getDamage: 90 unqiueId: 1320002 } unitDamages { position: 2 damage: 2760 getDamage: 91 unqiueId: 1320003 } unitDamages { position: 3 damage: 1550 getDamage: 0 unqiueId: 1820003 } unitDamages { position: 4 damage: 853 getDamage: 0 unqiueId: 1920004 } } [INFO:2023-3-14 15:33:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-3-14 15:33:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 113 1 [INFO:2023-3-14 15:33:39][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"5903", "teamGetDamage":"181", "unitDamages": [ { "position":1, "damage":"740", "getDamage":"90", "unqiueId":"1320002" }, { "position":2, "damage":"2760", "getDamage":"91", "unqiueId":"1320003" }, { "position":3, "damage":"1550", "getDamage":"0", "unqiueId":"1820003" }, { "position":4, "damage":"853", "getDamage":"0", "unqiueId":"1920004" } ] } [INFO:2023-3-14 15:33:39][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-3-14 15:33:39][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本 [INFO:2023-3-14 15:33:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:33:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-3-14 15:33:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 1.001141294837 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 114 1 [INFO:2023-3-14 15:33:39][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-3-14 15:33:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-3-14 15:33:41][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-3-14 15:33:41][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0 [INFO:2023-3-14 15:33:41][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-3-14 15:33:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:41][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:33:41][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:33:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:43][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:33:43][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:33:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-3-14 15:33:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:33:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:33:49]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:33:49]||||| Sender socketClient version=1 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:33:49][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-3-14 15:33:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2023-3-14 15:33:49]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:33:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:33:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:33:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.066666297614574 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 115 1 [INFO:2023-3-14 15:33:51][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function ... logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:33:51][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:33:51][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-3-14 15:33:51][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011 [INFO:2023-3-14 15:33:51][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:33:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:33:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:33:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:33:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:33:51][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:33:51][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:33:51][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:33:51]DestroyUnusedResources:104,2,time=,paths: [INFO:2023-3-14 15:33:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:33:51][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-3-14 15:33:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:33:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:33:51][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:33:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:33:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-3-14 15:33:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:33:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:33:52]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:33:52]||||| Sender socketClient version=1 [INFO:2023-3-14 15:33:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:33:52]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-14 15:33:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:33:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:33:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.13333670049906 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 117 1 [INFO:2023-3-14 15:33:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:33:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:33:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1 [INFO:2023-3-14 15:33:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest [INFO:2023-3-14 15:33:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:33:52][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil [INFO:2023-3-14 15:33:52][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true [INFO:2023-3-14 15:33:52]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9 [INFO:2023-3-14 15:33:52]||||| Sender socketClient version=1 [INFO:2023-3-14 15:33:52][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:33:52][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:33:52]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120 [INFO:2023-3-14 15:33:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: -1 hasGetBonus: bestFightRound: 0 } lastPlayBarrier { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } [INFO:2023-3-14 15:33:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <--- [INFO:2023-3-14 15:33:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.13333389908075 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 118 1 [INFO:2023-3-14 15:33:52][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:33:53][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:33:53][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:33:54][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:33:54]DestroyUnusedResources:0,1,time=,paths: [WARN:2023-3-14 15:33:55][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011 [WARN:2023-3-14 15:33:55][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011 [INFO:2023-3-14 15:33:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:33:55][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2023-3-14 15:33:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:33:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:33:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:33:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:33:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:33:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:33:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:33:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:33:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:33:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-3-14 15:33:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-3-14 15:33:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003 barrierId: 50003011 formationId: 1 useDouble: true [INFO:2023-3-14 15:33:57]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22 [INFO:2023-3-14 15:33:57]||||| Sender socketClient version=1 [INFO:2023-3-14 15:33:57]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27 [INFO:2023-3-14 15:33:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113 triggerId: 16 triggerId: 17 triggerId: 18 triggerId: 12 triggerId: 13 triggerId: 14 triggerId: 15 [INFO:2023-3-14 15:33:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-3-14 15:33:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.26676659286022 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 119 1 [INFO:2023-3-14 15:33:57][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-14 15:33:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-14 15:33:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2023-3-14 15:33:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:33:57]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-14 15:33:57]||||| Sender socketClient version=1 [INFO:2023-3-14 15:33:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:33:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:33:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:33:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:33:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:33:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:33:57][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-14 15:33:57][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-3-14 15:33:57][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:33:57][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:33:57][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:33:57][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:33:57][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:33:58]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-14 15:33:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:33:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-14 15:33:58][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13346629589796 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 120 1 [INFO:2023-3-14 15:33:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:33:58][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:33:58][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:33:58]DestroyUnusedResources:50,2,time=,paths: [INFO:2023-3-14 15:33:58][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011 [INFO:2023-3-14 15:33:58][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:33:58][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-3-14 15:33:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-3-14 15:33:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:33:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:33:58][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:33:58][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-3-14 15:33:58][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-3-14 15:33:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:33:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:33:58][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-3-14 15:33:58][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:33:58][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011 [INFO:2023-3-14 15:33:58][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-3-14 15:33:58][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕! [INFO:2023-3-14 15:33:58][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-3-14 15:33:58][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型 [INFO:2023-3-14 15:33:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:33:59][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:33:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui [INFO:2023-3-14 15:33:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui [INFO:2023-3-14 15:33:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2023-3-14 15:33:59][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui [INFO:2023-3-14 15:33:59][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型 [INFO:2023-3-14 15:34:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool [INFO:2023-3-14 15:34:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"] [INFO:2023-3-14 15:34:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2023-3-14 15:34:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2023-3-14 15:34:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2023-3-14 15:34:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型 [INFO:2023-3-14 15:34:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:34:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:34:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型 [INFO:2023-3-14 15:34:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型 [INFO:2023-3-14 15:34:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:34:1][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:34:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:34:1][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:34:1][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui [INFO:2023-3-14 15:34:1][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui [INFO:2023-3-14 15:34:1][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-3-14 15:34:1][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-3-14 15:34:1][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:34:1][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2023-3-14 15:34:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2023-3-14 15:34:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:34:1][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011 [INFO:2023-3-14 15:34:1]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil [INFO:2023-3-14 15:34:1]||||| Sender socketClient version=1 [INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true [INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true [INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true [INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true [INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true [INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true [INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true [INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2 [INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1 [INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5 [INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4 [INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3 [INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6 [INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:34:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:34:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:34:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:34:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:34:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:34:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:34:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:34:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:34:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:1][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:34:1][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:34:1][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:34:1][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-3-14 15:34:1]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2023-3-14 15:34:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:34:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2023-3-14 15:34:1][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.13333160430193 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 122 1 [INFO:2023-3-14 15:34:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4 [INFO:2023-3-14 15:34:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:2][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:34:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:34:3][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:3][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:3][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:34:3][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:34:3]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-14 15:34:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:34:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:34:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:34:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:34:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:34:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:4][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:34:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:4][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:34:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:34:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:34:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:34:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:34:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:5][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:34:5][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:34:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:34:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:34:6][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.396249783039 0 -2.3 -22.5 0 -2 1.1037502169609 [INFO:2023-3-14 15:34:6][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1 [INFO:2023-3-14 15:34:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:34:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:34:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:34:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:34:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:34:6][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:34:6][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:34:6][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:34:6][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:34:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:34:7]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-3-14 15:34:7]||||| Sender socketClient version=1 [INFO:2023-3-14 15:34:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:7]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-3-14 15:34:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.1333310008049 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 123 1 [INFO:2023-3-14 15:34:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:34:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:34:7]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:34:7]||||| Sender socketClient version=1 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:34:7]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:34:7]||||| Sender socketClient version=1 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:34:7][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-14 15:34:7]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-3-14 15:34:7]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668 [INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2000 skinId: 100001 position: 1 baseAttributes { hp: 4801 thp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200000 position: 1 CD: 0 } skillInfo { skillId: 41200001 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200003 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 6 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2016 skinId: 100022 position: 2 baseAttributes { hp: 3465 thp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201607 position: 1 CD: 0 } skillInfo { skillId: 41201608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201609 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 7 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 3652 thp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2014 skinId: 100020 position: 4 baseAttributes { hp: 3346 thp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 23702 } defender { units { id: 5 modelId: 22215 skinId: 130044 position: 4 baseAttributes { hp: 5832 thp: 5832 atk: 208 def: 165 critic: 130 critic_dmg: 600 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222151 position: 1 CD: 0 } skillInfo { skillId: 42222152 position: 2 CD: 0 } skillInfo { skillId: 42222153 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 42222154 position: 4 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 1 castorId: 5 actorId: 42222152 actEffect { targetId: 5 effectType: 5 effectNum: 10 buff { buffId: 301010 duration: 10 id: 10 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301026 duration: 1 id: 11 } } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-3-14 15:34:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.13333370536566 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 124 1 [INFO:2023-3-14 15:34:7][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2000, "skinId":100001, "position":1, "baseAttributes": { "hp":4801, "thp":4801, "atk":485, "def":391, "critic":80, "critic_dmg":780, "dodge":80, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200000, "position":1, "CD":0 }, { "skillId":41200001, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200003, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":6 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2016, "skinId":100022, "position":2, "baseAttributes": { "hp":3465, "thp":3465, "atk":466, "def":324, "critic":145, "critic_dmg":780, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201607, "position":1, "CD":0 }, { "skillId":41201608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201609, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":7 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":3652, "thp":3652, "atk":420, "def":362, "critic":135, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2014, "skinId":100020, "position":4, "baseAttributes": { "hp":3346, "thp":3346, "atk":428, "def":403, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "23702" ] }, "defender": { "units": [ { "id":5, "modelId":22215, "skinId":130044, "position":4, "baseAttributes": { "hp":5832, "thp":5832, "atk":208, "def":165, "critic":130, "critic_dmg":600, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222151, "position":1, "CD":0 }, { "skillId":42222152, "position":2, "CD":0 }, { "skillId":42222153, "position":3, "CD":2, "maxCD":4 }, { "skillId":42222154, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-3-14 15:34:7]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:34:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:34:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.26666800677776 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 125 1 [INFO:2023-3-14 15:34:7][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:34:7][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-3-14 15:34:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:34:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:34:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-3-14 15:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222152, "actEffect": [ { "additional":0, "targetId":5, "effectNum":10, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":10, "id":10, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:34:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:34:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-3-14 15:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-3-14 15:34:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:34:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:34:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010] [INFO:2023-3-14 15:34:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:34:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301026, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:34:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:34:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:34:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026] [WARN:2023-3-14 15:34:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-3-14 15:34:9][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:34:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:34:9]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:34:9]||||| Sender socketClient version=1 [INFO:2023-3-14 15:34:9]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:34:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066820502281189 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 126 1 [INFO:2023-3-14 15:34:9][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:34:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:34:9]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:34:9]||||| Sender socketClient version=1 [INFO:2023-3-14 15:34:9]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:34:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.1333329975605 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 127 1 [INFO:2023-3-14 15:34:9][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:34:9][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:34:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:34:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:34:9][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:34:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:34:9]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:34:9]||||| Sender socketClient version=1 [INFO:2023-3-14 15:34:9]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=313 [INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 363 additional: 5469 additional2: 363 additional3: 363 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 37 additional: 4764 additional2: 37 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201608 actEffect { targetId: 5 effectType: 2 effectNum: 843 additional: 4626 additional2: 843 additional3: 843 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 10 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201608 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 688 additional: 3938 additional2: 688 additional3: 688 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 542 additional: 3396 additional2: 542 additional3: 542 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 11 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 2 effectType: 2 effectNum: 59 additional: 3406 additional2: 59 additional3: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:34:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:34:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13374630361795 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 0 1 [INFO:2023-3-14 15:34:9][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":363, "additional":5469, "additional2":363, "additional3":363 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":37, "additional":4764, "additional2":37, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201608, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":843, "additional":4626, "additional2":843, "additional3":843 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":10 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201608 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":688, "additional":3938, "additional2":688, "additional3":688 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":13 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":542, "additional":3396, "additional2":542, "additional3":542 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":11 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":4, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":59, "additional":3406, "additional2":59, "additional3":0 } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":5469, "targetId":5, "multipleEffectNumReal":0, "additional3":363, "effectNum":363, "multipleEffectNum":0, "effectType":2, "additional2":363 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:34:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:34:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:34:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:363/363 本段飘:363 本段扣血:363 本段扣盾:0 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5469/5832 剩余盾: 0 [WARN:2023-3-14 15:34:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":4764, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":37, "multipleEffectNum":0, "effectType":2, "additional2":37 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:34:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:34:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:34:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:37/37 本段飘:37 本段扣血:37 本段扣盾:0 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4764/4801 剩余盾: 0 [WARN:2023-3-14 15:34:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201608, "actEffect": [ { "additional":4626, "targetId":5, "multipleEffectNumReal":0, "additional3":843, "effectNum":843, "multipleEffectNum":0, "effectType":2, "additional2":843 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201608, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:34:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:34:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:34:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5469/5832 原来有盾: 0 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:168/843 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5301/5832 剩余盾: 0 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5301/5832 原来有盾: 0 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:420/843 本段飘:252 本段扣血:252 本段扣盾:0 [INFO:2023-3-14 15:34:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5049/5832 剩余盾: 0 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5049/5832 原来有盾: 0 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:843/843 本段飘:423 本段扣血:423 本段扣盾:0 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4626/5832 剩余盾: 0 [WARN:2023-3-14 15:34:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:34:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010] [INFO:2023-3-14 15:34:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024] [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:34:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":3938, "targetId":5, "multipleEffectNumReal":0, "additional3":688, "effectNum":688, "multipleEffectNum":0, "effectType":2, "additional2":688 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:34:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:34:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:34:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4626/5832 原来有盾: 0 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:137/688 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4489/5832 剩余盾: 0 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4489/5832 原来有盾: 0 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:274/688 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2023-3-14 15:34:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4352/5832 剩余盾: 0 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4352/5832 原来有盾: 0 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:411/688 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4215/5832 剩余盾: 0 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4215/5832 原来有盾: 0 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:548/688 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4078/5832 剩余盾: 0 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4078/5832 原来有盾: 0 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:688/688 本段飘:140 本段扣血:140 本段扣盾:0 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3938/5832 剩余盾: 0 [WARN:2023-3-14 15:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-3-14 15:34:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":3396, "targetId":5, "multipleEffectNumReal":0, "additional3":542, "effectNum":542, "multipleEffectNum":0, "effectType":2, "additional2":542 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:34:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:34:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3938/5832 原来有盾: 0 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:162/542 本段飘:162 本段扣血:162 本段扣盾:0 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3776/5832 剩余盾: 0 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3776/5832 原来有盾: 0 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:324/542 本段飘:162 本段扣血:162 本段扣盾:0 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3614/5832 剩余盾: 0 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3614/5832 原来有盾: 0 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:542/542 本段飘:218 本段扣血:218 本段扣盾:0 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3396/5832 剩余盾: 0 [WARN:2023-3-14 15:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41201408 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201408 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222151, "actEffect": [ { "additional":3406, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":59, "multipleEffectNum":0, "effectType":2, "additional2":59 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:34:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:34:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3465/3465 原来有盾: 0 [INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:17/59 本段飘:17 本段扣血:17 本段扣盾:0 [INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3448/3465 剩余盾: 0 [INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3448/3465 原来有盾: 0 [INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:34/59 本段飘:17 本段扣血:17 本段扣盾:0 [INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3431/3465 剩余盾: 0 [INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3431/3465 原来有盾: 0 [INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:59/59 本段飘:25 本段扣血:25 本段扣盾:0 [INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3406/3465 剩余盾: 0 [WARN:2023-3-14 15:34:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:34:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1 [INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:34:15][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:34:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:34:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:34:15]||||| Sender socketClient version=1 [INFO:2023-3-14 15:34:15]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:34:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13395670056343 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 2 1 [INFO:2023-3-14 15:34:15][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:34:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:34:15]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:34:15]||||| Sender socketClient version=1 [INFO:2023-3-14 15:34:15]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:34:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13377969712019 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 3 1 [INFO:2023-3-14 15:34:15][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:34:15][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:34:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:34:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:34:15][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:34:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:34:15]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:34:15]||||| Sender socketClient version=1 [INFO:2023-3-14 15:34:15]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=287 [INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 373 additional: 3023 additional2: 373 additional3: 373 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201609 actEffect { targetId: 5 effectType: 2 effectNum: 861 additional: 2162 additional2: 861 additional3: 861 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201609 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 921 additional: 1241 additional2: 921 additional3: 921 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 11 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 295 additional: 946 additional2: 295 additional3: 295 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 4 effectType: 2 effectNum: 51 additional: 3295 additional2: 51 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 16 } } targetId: 4 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 16 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 16 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:34:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:34:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.1334927007556 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 4 1 [INFO:2023-3-14 15:34:15][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":373, "additional":3023, "additional2":373, "additional3":373 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201609, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":861, "additional":2162, "additional2":861, "additional3":861 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201609 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":921, "additional":1241, "additional2":921, "additional3":921 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":11 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":295, "additional":946, "additional2":295, "additional3":295 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":51, "additional":3295, "additional2":51, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":16 } } ], "targetId":4 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":16, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":16 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":3023, "targetId":5, "multipleEffectNumReal":0, "additional3":373, "effectNum":373, "multipleEffectNum":0, "effectType":2, "additional2":373 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:34:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:34:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:34:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3396/5832 原来有盾: 0 [INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:373/373 本段飘:373 本段扣血:373 本段扣盾:0 [INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3023/5832 剩余盾: 0 [WARN:2023-3-14 15:34:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:34:16][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6 [INFO:2023-3-14 15:34:17][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201609, "actEffect": [ { "additional":2162, "targetId":5, "multipleEffectNumReal":0, "additional3":861, "effectNum":861, "multipleEffectNum":0, "effectType":2, "additional2":861 }, { "additional":41201609, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:34:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:34:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:34:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:34:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:34:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165 [INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194 [INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1 [INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203 [INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3023/5832 原来有盾: 0 [INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:861/861 本段飘:861 本段扣血:861 本段扣盾:0 [INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2162/5832 剩余盾: 0 [WARN:2023-3-14 15:34:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:34:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:34:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1 [INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2023-3-14 15:34:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:34:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210 [INFO:2023-3-14 15:34:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-3-14 15:34:24][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 861 [INFO:2023-3-14 15:34:24][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:34:24][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:34:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:34:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:34:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:34:24][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2023-3-14 15:34:26][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:34:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":1241, "targetId":5, "multipleEffectNumReal":0, "additional3":921, "effectNum":921, "multipleEffectNum":0, "effectType":2, "additional2":921 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:34:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:34:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:34:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:34:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:34:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:34:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2023-3-14 15:34:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2162/5832 原来有盾: 0 [INFO:2023-3-14 15:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:138/921 本段飘:138 本段扣血:138 本段扣盾:0 [INFO:2023-3-14 15:34:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2024/5832 剩余盾: 0 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2024/5832 原来有盾: 0 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:276/921 本段飘:138 本段扣血:138 本段扣盾:0 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1886/5832 剩余盾: 0 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1886/5832 原来有盾: 0 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:414/921 本段飘:138 本段扣血:138 本段扣盾:0 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1748/5832 剩余盾: 0 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1748/5832 原来有盾: 0 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:552/921 本段飘:138 本段扣血:138 本段扣盾:0 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1610/5832 剩余盾: 0 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1610/5832 原来有盾: 0 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:736/921 本段飘:184 本段扣血:184 本段扣盾:0 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1426/5832 剩余盾: 0 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1426/5832 原来有盾: 0 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:921/921 本段飘:185 本段扣血:185 本段扣盾:0 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1241/5832 剩余盾: 0 [WARN:2023-3-14 15:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41200409 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:34:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:34:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-3-14 15:34:32][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 921 [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1 [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":946, "targetId":5, "multipleEffectNumReal":0, "additional3":295, "effectNum":295, "multipleEffectNum":0, "effectType":2, "additional2":295 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:34:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:34:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1241/5832 原来有盾: 0 [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:295/295 本段飘:295 本段扣血:295 本段扣盾:0 [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 946/5832 剩余盾: 0 [WARN:2023-3-14 15:34:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222151, "actEffect": [ { "additional":3295, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":51, "multipleEffectNum":0, "effectType":2, "additional2":51 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":16, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:34:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:34:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:34:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:34:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3346/3346 原来有盾: 0 [INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:15/51 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3331/3346 剩余盾: 0 [INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3331/3346 原来有盾: 0 [INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:30/51 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3316/3346 剩余盾: 0 [INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3316/3346 原来有盾: 0 [INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:51/51 本段飘:21 本段扣血:21 本段扣盾:0 [INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3295/3346 剩余盾: 0 [WARN:2023-3-14 15:34:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:34:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301015] [INFO:2023-3-14 15:34:34][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-3-14 15:34:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:34:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:34:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:34:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:34:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024 [INFO:2023-3-14 15:34:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:16 buffId:301015 持续时间:1 [INFO:2023-3-14 15:34:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:34:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:34:35][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:34:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:34:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:34:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:34:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:34:35]||||| Sender socketClient version=1 [INFO:2023-3-14 15:34:35]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:34:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:34:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:34:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.19998100399971 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 7 1 [INFO:2023-3-14 15:34:35][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:34:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:34:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:34:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:34:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:34:35]||||| Sender socketClient version=1 [INFO:2023-3-14 15:34:35]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:34:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-3-14 15:34:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:34:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.20031730085611 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 8 1 [INFO:2023-3-14 15:34:35][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:34:35][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:34:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:34:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:34:35][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:34:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:34:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:34:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:34:35]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:34:35]||||| Sender socketClient version=1 [INFO:2023-3-14 15:34:36]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=181 [INFO:2023-3-14 15:34:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200001 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 16 } actEffect { targetId: 4 effectType: 4 effectNum: 970 additional: 3346 } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41200001 } targetId: 4 } battleStep { actorType: 1 castorId: 2 actorId: 41201607 actEffect { targetId: 5 effectType: 2 effectNum: 423 additional: 523 additional2: 423 additional3: 423 } actEffect { targetId: 2 effectType: 4 effectNum: 84 additional: 3465 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 5 effectType: 3 effectNum: 881 additional: 0 additional2: 881 additional3: 881 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } isFinish: true } [INFO:2023-3-14 15:34:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:34:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.5339874997735 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 9 1 [INFO:2023-3-14 15:34:36][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200001, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":16 }, { "targetId":4, "effectType":4, "effectNum":970, "additional":3346 }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41200001 } ], "targetId":4 }, { "actorType":1, "castorId":2, "actorId":41201607, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":423, "additional":523, "additional2":423, "additional3":423 }, { "targetId":2, "effectType":4, "effectNum":84, "additional":3465 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":881, "additional":0, "additional2":881, "additional3":881 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5 [INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41200001, "actEffect": [ { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":3346, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":970, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200001, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2023-3-14 15:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 4[MyRole_4_4][4] 移除了一个 buff [301015] [INFO:2023-3-14 15:34:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3295 血 [INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 970 血 [INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 3346 血 [WARN:2023-3-14 15:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [WARN:2023-3-14 15:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:34:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:34:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201607, "actEffect": [ { "additional":523, "targetId":5, "multipleEffectNumReal":0, "additional3":423, "effectNum":423, "multipleEffectNum":0, "effectType":2, "additional2":423 }, { "additional":3465, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":84, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 946/5832 原来有盾: 0 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:423/423 本段飘:423 本段扣血:423 本段扣盾:0 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 523/5832 剩余盾: 0 [WARN:2023-3-14 15:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3406 血 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 84 血 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3465 血 [WARN:2023-3-14 15:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":881, "effectNum":881, "multipleEffectNum":0, "effectType":3, "additional2":881 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 523/5832 原来有盾: 0 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:881/881 本段飘:881 本段扣血:881 本段扣盾:0 [INFO:2023-3-14 15:34:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0 [WARN:2023-3-14 15:34:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step [INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5 [INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-3-14 15:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果 [WARN:2023-3-14 15:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-3-14 15:34:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-14 15:34:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step [INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5 [INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:13 buffId:301001 [INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done [INFO:2023-3-14 15:34:38][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:34:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:34:38]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:34:38]||||| Sender socketClient version=1 [INFO:2023-3-14 15:34:38]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:34:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13342750072479 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 10 1 [INFO:2023-3-14 15:34:38][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-3-14 15:34:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:34:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:34:38]||||| Sender socketClient version=1 [INFO:2023-3-14 15:34:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:34:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13333749771118 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 11 1 [INFO:2023-3-14 15:34:38][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:34:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:34:38]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-3-14 15:34:38]||||| Sender socketClient version=1 [INFO:2023-3-14 15:34:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 460 } [INFO:2023-3-14 15:34:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:34:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 12 1 [INFO:2023-3-14 15:34:38][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:34:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:34:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113 [INFO:2023-3-14 15:34:41]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:34:41]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:34:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 541 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:34:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:34:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 13 1 [INFO:2023-3-14 15:34:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 448 } [INFO:2023-3-14 15:34:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:34:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 14 1 [INFO:2023-3-14 15:34:41][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:34:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:34:42]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:34:42]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 553 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:34:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 15 1 [INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 232 lastUseTime: 1647328041000 composeCount: 0 } [INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-14 15:34:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 16 1 [INFO:2023-3-14 15:34:42]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:34:42]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-14 15:34:42]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-14 15:34:42]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:34:42]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116 [INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320002 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2000 baseAttr { hp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678475340241 rank: 3 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 420400 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:34:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 17 1 [INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2016 baseAttr { hp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678476699688 rank: 3 luck: 5 sks { skillId: 41201607 strengthenLevel: 3 } sks { skillId: 41201608 strengthenLevel: 3 } sks { skillId: 41201609 strengthenLevel: 4 } exp: 118028 state: 385 strengthenRate: 0 breakthroughCnt: 7 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:34:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 18 1 [INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1820003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2004 baseAttr { hp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679674487860 rank: 2 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:34:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 19 1 [INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1920004 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2014 baseAttr { hp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678846625945 rank: 2 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:34:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 20 1 [INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1500067 defineId: 701019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863054838 loveLevel: 0 } equipInfoList { uniqueId: 1500068 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863054838 loveLevel: 0 } equipInfoList { uniqueId: 1500069 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863054838 loveLevel: 0 } equipInfoList { uniqueId: 1500070 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863054838 loveLevel: 0 } [INFO:2023-3-14 15:34:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <--- [INFO:2023-3-14 15:34:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 21 1 [INFO:2023-3-14 15:34:43]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-14 15:34:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1400 count: 99753200 } [INFO:2023-3-14 15:34:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:34:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 22 1 [INFO:2023-3-14 15:34:43][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-14 15:34:43]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2023-3-14 15:34:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 473004 [INFO:2023-3-14 15:34:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-3-14 15:34:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 23 1 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:34:43][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-14 15:34:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-3-14 15:34:43]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=154 [INFO:2023-3-14 15:34:43]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-3-14 15:34:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 726 heroExp: 0 heroExp: 0 dropBonus { materilType: 7 materilId: 701019 change: 1 } dropBonus { materilType: 2 materilId: 2 change: 1400 } dropBonus { materilType: 7 materilId: 701023 change: 2 } dropBonus { materilType: 7 materilId: 703019 change: 1 } exExp: 2904 hasGetBonus: allDamage: 6190 itemAdditionShow { itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2000 num: 10 isRate: true } } } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 6190 teamGetDamage: 147 unitDamages { position: 1 damage: 736 getDamage: 37 unqiueId: 1320002 } unitDamages { position: 2 damage: 2127 getDamage: 59 unqiueId: 1320003 } unitDamages { position: 3 damage: 2490 getDamage: 0 unqiueId: 1820003 } unitDamages { position: 4 damage: 837 getDamage: 51 unqiueId: 1920004 } } [INFO:2023-3-14 15:34:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-3-14 15:34:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 24 1 [INFO:2023-3-14 15:34:43][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"6190", "teamGetDamage":"147", "unitDamages": [ { "position":1, "damage":"736", "getDamage":"37", "unqiueId":"1320002" }, { "position":2, "damage":"2127", "getDamage":"59", "unqiueId":"1320003" }, { "position":3, "damage":"2490", "getDamage":"0", "unqiueId":"1820003" }, { "position":4, "damage":"837", "getDamage":"51", "unqiueId":"1920004" } ] } [INFO:2023-3-14 15:34:43][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-3-14 15:34:43][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本 [INFO:2023-3-14 15:34:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:34:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-3-14 15:34:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 5.2088622897863 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 25 1 [INFO:2023-3-14 15:34:43][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-3-14 15:34:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-3-14 15:34:45][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-3-14 15:34:45][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0 [INFO:2023-3-14 15:34:45][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-3-14 15:34:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:46][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:34:46][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:34:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:48][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:34:48][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:34:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-3-14 15:34:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:34:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:34:53]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:34:53]||||| Sender socketClient version=1 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:34:53][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-3-14 15:34:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2023-3-14 15:34:53]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:34:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:34:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:34:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.1333895996213 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 27 1 [INFO:2023-3-14 15:34:55][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function ... logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:34:55][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:34:55][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-3-14 15:34:55][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011 [INFO:2023-3-14 15:34:55][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:34:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:34:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:34:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:34:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:34:55][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:34:55][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:34:55][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:34:55]DestroyUnusedResources:103,2,time=,paths: [INFO:2023-3-14 15:34:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:34:56][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-3-14 15:34:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:34:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:34:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:34:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:34:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-3-14 15:34:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:34:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:34:56]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:34:56]||||| Sender socketClient version=1 [INFO:2023-3-14 15:34:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:34:56]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-14 15:34:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:34:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:34:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.20048589259386 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 29 1 [INFO:2023-3-14 15:34:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:34:57][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:34:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:34:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1 [INFO:2023-3-14 15:34:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest [INFO:2023-3-14 15:34:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:34:57][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil [INFO:2023-3-14 15:34:57][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true [INFO:2023-3-14 15:34:57][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:34:57]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9 [INFO:2023-3-14 15:34:57]||||| Sender socketClient version=1 [INFO:2023-3-14 15:34:57][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:34:57][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:34:57]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120 [INFO:2023-3-14 15:34:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: -1 hasGetBonus: bestFightRound: 0 } lastPlayBarrier { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } [INFO:2023-3-14 15:34:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <--- [INFO:2023-3-14 15:34:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.26681970059872 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 30 1 [INFO:2023-3-14 15:34:58][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:34:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:34:59][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:34:59]DestroyUnusedResources:0,1,time=,paths: [WARN:2023-3-14 15:35:0][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011 [WARN:2023-3-14 15:35:0][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011 [INFO:2023-3-14 15:35:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:35:0][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2023-3-14 15:35:0][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:35:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:35:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:35:0][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:35:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:35:0][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:35:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:35:1][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:35:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:35:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-3-14 15:35:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-3-14 15:35:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003 barrierId: 50003011 formationId: 1 useDouble: true [INFO:2023-3-14 15:35:2]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22 [INFO:2023-3-14 15:35:2]||||| Sender socketClient version=1 [INFO:2023-3-14 15:35:2]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27 [INFO:2023-3-14 15:35:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113 triggerId: 16 triggerId: 17 triggerId: 18 triggerId: 12 triggerId: 13 triggerId: 14 triggerId: 15 [INFO:2023-3-14 15:35:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-3-14 15:35:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.33410860598087 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 31 1 [INFO:2023-3-14 15:35:2][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-14 15:35:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-14 15:35:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2023-3-14 15:35:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:2]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-14 15:35:2]||||| Sender socketClient version=1 [INFO:2023-3-14 15:35:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:35:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:35:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:35:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:35:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:35:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:35:2][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-14 15:35:2][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-3-14 15:35:2][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:35:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:35:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:35:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:35:2][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:35:2]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-14 15:35:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:35:2][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:35:2][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:35:2]DestroyUnusedResources:50,2,time=,paths: [INFO:2023-3-14 15:35:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:35:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-14 15:35:2][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.20026699453592 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 32 1 [INFO:2023-3-14 15:35:2][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011 [INFO:2023-3-14 15:35:2][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:35:2][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-3-14 15:35:2][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-3-14 15:35:2][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:35:2][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:35:2][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:35:2][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-3-14 15:35:2][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-3-14 15:35:2][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:35:2][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:35:2][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-3-14 15:35:2][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:35:2][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011 [INFO:2023-3-14 15:35:2][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-3-14 15:35:3][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕! [INFO:2023-3-14 15:35:3][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-3-14 15:35:3][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型 [INFO:2023-3-14 15:35:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:35:3][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:35:4][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui [INFO:2023-3-14 15:35:4][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui [INFO:2023-3-14 15:35:4][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2023-3-14 15:35:4][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui [INFO:2023-3-14 15:35:4][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型 [INFO:2023-3-14 15:35:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool [INFO:2023-3-14 15:35:4][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"] [INFO:2023-3-14 15:35:4][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2023-3-14 15:35:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2023-3-14 15:35:4][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2023-3-14 15:35:4][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型 [INFO:2023-3-14 15:35:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:35:5][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:35:5][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型 [INFO:2023-3-14 15:35:5][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型 [INFO:2023-3-14 15:35:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:35:5][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:35:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:35:5][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:35:5][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui [INFO:2023-3-14 15:35:5][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui [INFO:2023-3-14 15:35:5][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-3-14 15:35:5][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-3-14 15:35:5][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:35:5][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2023-3-14 15:35:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2023-3-14 15:35:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:35:5][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011 [INFO:2023-3-14 15:35:5]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2023-3-14 15:35:5]||||| Sender socketClient version=1 [INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil [INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true [INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true [INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true [INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true [INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true [INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true [INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true [INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2 [INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1 [INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5 [INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4 [INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3 [INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6 [INFO:2023-3-14 15:35:5][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:35:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:35:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:35:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:35:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:35:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:35:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:35:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:35:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:35:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:5][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:35:5][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:35:5][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:35:5][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-3-14 15:35:6]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2023-3-14 15:35:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:35:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2023-3-14 15:35:6][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.20075490325689 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 33 1 [INFO:2023-3-14 15:35:6][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4 [INFO:2023-3-14 15:35:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:7][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:35:7][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:35:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:7][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:7][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:35:8][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:35:8]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-14 15:35:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:35:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:35:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:35:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:8][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:35:8][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:35:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:9][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:35:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:9][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:35:9][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:35:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:9][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:35:9][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:35:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:35:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:35:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:35:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:35:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:35:10][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.022272360325 0 -2.3 -22.5 0 -2 1.4777276396751 [INFO:2023-3-14 15:35:10][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1 [INFO:2023-3-14 15:35:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:35:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:35:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:35:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:35:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:35:11][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:35:11][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:35:11][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:35:11][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:35:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-3-14 15:35:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-3-14 15:35:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:35:11]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-3-14 15:35:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:35:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:11]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-3-14 15:35:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:35:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-3-14 15:35:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.20000050216913 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 35 1 [INFO:2023-3-14 15:35:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-3-14 15:35:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-3-14 15:35:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:35:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-3-14 15:35:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:35:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:35:11]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-3-14 15:35:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:35:11]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:35:11]||||| Sender socketClient version=1 [INFO:2023-3-14 15:35:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:35:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:35:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:35:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:35:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:35:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:35:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:35:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:35:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:35:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:35:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:35:11][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:35:12][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-14 15:35:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-3-14 15:35:12]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668 [INFO:2023-3-14 15:35:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2000 skinId: 100001 position: 1 baseAttributes { hp: 4801 thp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200000 position: 1 CD: 0 } skillInfo { skillId: 41200001 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200003 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 6 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2016 skinId: 100022 position: 2 baseAttributes { hp: 3465 thp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201607 position: 1 CD: 0 } skillInfo { skillId: 41201608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201609 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 7 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 3652 thp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2014 skinId: 100020 position: 4 baseAttributes { hp: 3346 thp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 23702 } defender { units { id: 5 modelId: 22215 skinId: 130044 position: 4 baseAttributes { hp: 5832 thp: 5832 atk: 208 def: 165 critic: 130 critic_dmg: 600 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222151 position: 1 CD: 0 } skillInfo { skillId: 42222152 position: 2 CD: 0 } skillInfo { skillId: 42222153 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 42222154 position: 4 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 1 castorId: 5 actorId: 42222152 actEffect { targetId: 5 effectType: 5 effectNum: 10 buff { buffId: 301010 duration: 10 id: 10 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301026 duration: 1 id: 11 } } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:35:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-3-14 15:35:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.13333690166473 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 36 1 [INFO:2023-3-14 15:35:12][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2000, "skinId":100001, "position":1, "baseAttributes": { "hp":4801, "thp":4801, "atk":485, "def":391, "critic":80, "critic_dmg":780, "dodge":80, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200000, "position":1, "CD":0 }, { "skillId":41200001, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200003, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":6 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2016, "skinId":100022, "position":2, "baseAttributes": { "hp":3465, "thp":3465, "atk":466, "def":324, "critic":145, "critic_dmg":780, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201607, "position":1, "CD":0 }, { "skillId":41201608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201609, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":7 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":3652, "thp":3652, "atk":420, "def":362, "critic":135, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2014, "skinId":100020, "position":4, "baseAttributes": { "hp":3346, "thp":3346, "atk":428, "def":403, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "23702" ] }, "defender": { "units": [ { "id":5, "modelId":22215, "skinId":130044, "position":4, "baseAttributes": { "hp":5832, "thp":5832, "atk":208, "def":165, "critic":130, "critic_dmg":600, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222151, "position":1, "CD":0 }, { "skillId":42222152, "position":2, "CD":0 }, { "skillId":42222153, "position":3, "CD":2, "maxCD":4 }, { "skillId":42222154, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-3-14 15:35:12]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:35:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:35:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:35:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.26721000671387 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 37 1 [INFO:2023-3-14 15:35:12][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:35:12][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-3-14 15:35:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:35:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:35:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-3-14 15:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222152, "actEffect": [ { "additional":0, "targetId":5, "effectNum":10, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":10, "id":10, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-3-14 15:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-3-14 15:35:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:35:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010] [INFO:2023-3-14 15:35:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:35:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:35:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:35:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:35:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-3-14 15:35:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-3-14 15:35:13][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301026, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:35:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:35:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:35:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:35:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026] [WARN:2023-3-14 15:35:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:35:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:35:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-3-14 15:35:13][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:35:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:35:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:35:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:35:13]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:35:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:35:13]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:35:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:35:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:35:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.20015570521355 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 38 1 [INFO:2023-3-14 15:35:13][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:35:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:35:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:35:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:35:13]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:35:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:35:14]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:35:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-3-14 15:35:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:35:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.20052850246429 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 39 1 [INFO:2023-3-14 15:35:14][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:35:14][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:35:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:35:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:35:14][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:35:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:35:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:35:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:35:14]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:35:14]||||| Sender socketClient version=1 [INFO:2023-3-14 15:35:14]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=313 [INFO:2023-3-14 15:35:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 349 additional: 5483 additional2: 349 additional3: 349 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 35 additional: 4766 additional2: 35 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201608 actEffect { targetId: 5 effectType: 2 effectNum: 821 additional: 4662 additional2: 821 additional3: 821 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 10 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201608 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 661 additional: 4001 additional2: 661 additional3: 661 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 505 additional: 3496 additional2: 505 additional3: 505 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 11 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 1 effectType: 2 effectNum: 51 additional: 4715 additional2: 51 additional3: 0 } targetId: 1 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:35:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:35:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.20002879947424 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 40 1 [INFO:2023-3-14 15:35:14][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":349, "additional":5483, "additional2":349, "additional3":349 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":35, "additional":4766, "additional2":35, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201608, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":821, "additional":4662, "additional2":821, "additional3":821 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":10 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201608 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":661, "additional":4001, "additional2":661, "additional3":661 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":13 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":505, "additional":3496, "additional2":505, "additional3":505 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":11 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":4, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":51, "additional":4715, "additional2":51, "additional3":0 } ], "targetId":1 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":5483, "targetId":5, "multipleEffectNumReal":0, "additional3":349, "effectNum":349, "multipleEffectNum":0, "effectType":2, "additional2":349 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0 [INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:349/349 本段飘:349 本段扣血:349 本段扣盾:0 [INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5483/5832 剩余盾: 0 [WARN:2023-3-14 15:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":4766, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":35, "multipleEffectNum":0, "effectType":2, "additional2":35 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:35:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0 [INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:35/35 本段飘:35 本段扣血:35 本段扣盾:0 [INFO:2023-3-14 15:35:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4766/4801 剩余盾: 0 [WARN:2023-3-14 15:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201608, "actEffect": [ { "additional":4662, "targetId":5, "multipleEffectNumReal":0, "additional3":821, "effectNum":821, "multipleEffectNum":0, "effectType":2, "additional2":821 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201608, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5483/5832 原来有盾: 0 [INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:164/821 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5319/5832 剩余盾: 0 [INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5319/5832 原来有盾: 0 [INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:410/821 本段飘:246 本段扣血:246 本段扣盾:0 [INFO:2023-3-14 15:35:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5073/5832 剩余盾: 0 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5073/5832 原来有盾: 0 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:821/821 本段飘:411 本段扣血:411 本段扣盾:0 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4662/5832 剩余盾: 0 [WARN:2023-3-14 15:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010] [INFO:2023-3-14 15:35:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024] [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":4001, "targetId":5, "multipleEffectNumReal":0, "additional3":661, "effectNum":661, "multipleEffectNum":0, "effectType":2, "additional2":661 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4662/5832 原来有盾: 0 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:132/661 本段飘:132 本段扣血:132 本段扣盾:0 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4530/5832 剩余盾: 0 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4530/5832 原来有盾: 0 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:264/661 本段飘:132 本段扣血:132 本段扣盾:0 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4398/5832 剩余盾: 0 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4398/5832 原来有盾: 0 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:396/661 本段飘:132 本段扣血:132 本段扣盾:0 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4266/5832 剩余盾: 0 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4266/5832 原来有盾: 0 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:528/661 本段飘:132 本段扣血:132 本段扣盾:0 [INFO:2023-3-14 15:35:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4134/5832 剩余盾: 0 [INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4134/5832 原来有盾: 0 [INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:661/661 本段飘:133 本段扣血:133 本段扣盾:0 [INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4001/5832 剩余盾: 0 [WARN:2023-3-14 15:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-3-14 15:35:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":3496, "targetId":5, "multipleEffectNumReal":0, "additional3":505, "effectNum":505, "multipleEffectNum":0, "effectType":2, "additional2":505 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4001/5832 原来有盾: 0 [INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:151/505 本段飘:151 本段扣血:151 本段扣盾:0 [INFO:2023-3-14 15:35:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3850/5832 剩余盾: 0 [INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3850/5832 原来有盾: 0 [INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:302/505 本段飘:151 本段扣血:151 本段扣盾:0 [INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3699/5832 剩余盾: 0 [INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3699/5832 原来有盾: 0 [INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:505/505 本段飘:203 本段扣血:203 本段扣盾:0 [INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3496/5832 剩余盾: 0 [WARN:2023-3-14 15:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41201408 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence [INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201408 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222151, "actEffect": [ { "additional":4715, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":51, "multipleEffectNum":0, "effectType":2, "additional2":51 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:35:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:35:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4766/4801 原来有盾: 0 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:15/51 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4751/4801 剩余盾: 0 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4751/4801 原来有盾: 0 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:30/51 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4736/4801 剩余盾: 0 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4736/4801 原来有盾: 0 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:51/51 本段飘:21 本段扣血:21 本段扣盾:0 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4715/4801 剩余盾: 0 [WARN:2023-3-14 15:35:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:35:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:35:19][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:35:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:35:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:35:19][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:35:19]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:35:19]||||| Sender socketClient version=1 [INFO:2023-3-14 15:35:20]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:35:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:35:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:35:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.20043510198593 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 42 1 [INFO:2023-3-14 15:35:20][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:35:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:35:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:35:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:35:20]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:35:20]||||| Sender socketClient version=1 [INFO:2023-3-14 15:35:20]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:35:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-3-14 15:35:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:35:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.2003284022212 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 43 1 [INFO:2023-3-14 15:35:20][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:35:20][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:35:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:35:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:35:20][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:35:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:35:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:35:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:35:20]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:35:20]||||| Sender socketClient version=1 [INFO:2023-3-14 15:35:20]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=307 [INFO:2023-3-14 15:35:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 373 additional: 3123 additional2: 373 additional3: 373 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201609 actEffect { targetId: 5 effectType: 2 effectNum: 897 additional: 2226 additional2: 897 additional3: 897 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201609 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 878 additional: 1348 additional2: 878 additional3: 878 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 321 additional: 1027 additional2: 321 additional3: 321 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 15 } } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 4 effectType: 2 effectNum: 49 additional: 3297 additional2: 49 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 16 } } targetId: 4 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 15 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 16 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 16 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:35:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:35:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.2003064006567 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 44 1 [INFO:2023-3-14 15:35:20][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":373, "additional":3123, "additional2":373, "additional3":373 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201609, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":897, "additional":2226, "additional2":897, "additional3":897 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201609 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":878, "additional":1348, "additional2":878, "additional3":878 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":321, "additional":1027, "additional2":321, "additional3":321 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":15 } } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":49, "additional":3297, "additional2":49, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":16 } } ], "targetId":4 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":15, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":16, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":16 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:35:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":3123, "targetId":5, "multipleEffectNumReal":0, "additional3":373, "effectNum":373, "multipleEffectNum":0, "effectType":2, "additional2":373 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:35:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:35:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3496/5832 原来有盾: 0 [INFO:2023-3-14 15:35:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:373/373 本段飘:373 本段扣血:373 本段扣盾:0 [INFO:2023-3-14 15:35:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3123/5832 剩余盾: 0 [WARN:2023-3-14 15:35:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:35:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:35:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:35:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:35:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:35:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:35:21][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6 [INFO:2023-3-14 15:35:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201609, "actEffect": [ { "additional":2226, "targetId":5, "multipleEffectNumReal":0, "additional3":897, "effectNum":897, "multipleEffectNum":0, "effectType":2, "additional2":897 }, { "additional":41201609, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:35:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:35:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:35:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:35:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:35:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:35:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165 [INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194 [INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1 [INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203 [INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3123/5832 原来有盾: 0 [INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:897/897 本段飘:897 本段扣血:897 本段扣盾:0 [INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2226/5832 剩余盾: 0 [WARN:2023-3-14 15:35:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:35:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:35:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1 [INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210 [INFO:2023-3-14 15:35:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-3-14 15:35:28][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 897 [INFO:2023-3-14 15:35:28][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:35:28][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:35:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:35:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:35:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:35:29][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2023-3-14 15:35:30][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:35:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":1348, "targetId":5, "multipleEffectNumReal":0, "additional3":878, "effectNum":878, "multipleEffectNum":0, "effectType":2, "additional2":878 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:35:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:35:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:35:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:35:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:35:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2226/5832 原来有盾: 0 [INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:131/878 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2095/5832 剩余盾: 0 [INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2095/5832 原来有盾: 0 [INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:262/878 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1964/5832 剩余盾: 0 [INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1964/5832 原来有盾: 0 [INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:393/878 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1833/5832 剩余盾: 0 [INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1833/5832 原来有盾: 0 [INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:524/878 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:35:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1702/5832 剩余盾: 0 [INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1702/5832 原来有盾: 0 [INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:699/878 本段飘:175 本段扣血:175 本段扣盾:0 [INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1527/5832 剩余盾: 0 [INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1527/5832 原来有盾: 0 [INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:878/878 本段飘:179 本段扣血:179 本段扣盾:0 [INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1348/5832 剩余盾: 0 [WARN:2023-3-14 15:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:35:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:35:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 878 [INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1 [INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":1027, "targetId":5, "multipleEffectNumReal":0, "additional3":321, "effectNum":321, "multipleEffectNum":0, "effectType":2, "additional2":321 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:35:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:35:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1348/5832 原来有盾: 0 [INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:321/321 本段飘:321 本段扣血:321 本段扣盾:0 [INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1027/5832 剩余盾: 0 [WARN:2023-3-14 15:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201407 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301016] [WARN:2023-3-14 15:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222151, "actEffect": [ { "additional":3297, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":49, "multipleEffectNum":0, "effectType":2, "additional2":49 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":16, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:35:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:35:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3346/3346 原来有盾: 0 [INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:14/49 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3332/3346 剩余盾: 0 [INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3332/3346 原来有盾: 0 [INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:28/49 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3318/3346 剩余盾: 0 [INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3318/3346 原来有盾: 0 [INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:49/49 本段飘:21 本段扣血:21 本段扣盾:0 [INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3297/3346 剩余盾: 0 [WARN:2023-3-14 15:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301015] [INFO:2023-3-14 15:35:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-3-14 15:35:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:35:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024 [INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:15 buffId:301016 [INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:16 buffId:301015 持续时间:1 [INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:35:40][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:35:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:35:40]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:35:40]||||| Sender socketClient version=1 [INFO:2023-3-14 15:35:40]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:35:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13333330303431 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 47 1 [INFO:2023-3-14 15:35:40][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:35:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:35:40]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:35:40]||||| Sender socketClient version=1 [INFO:2023-3-14 15:35:40]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:35:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13361530005932 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 48 1 [INFO:2023-3-14 15:35:40][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:35:40][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:35:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:35:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:35:40][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:35:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:35:40]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:35:40]||||| Sender socketClient version=1 [INFO:2023-3-14 15:35:40]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=181 [INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200001 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 16 } actEffect { targetId: 4 effectType: 4 effectNum: 970 additional: 3346 } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41200001 } targetId: 4 } battleStep { actorType: 1 castorId: 2 actorId: 41201607 actEffect { targetId: 5 effectType: 2 effectNum: 429 additional: 598 additional2: 429 additional3: 429 } actEffect { targetId: 2 effectType: 4 effectNum: 85 additional: 3465 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 5 effectType: 2 effectNum: 640 additional: 0 additional2: 640 additional3: 640 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } isFinish: true } [INFO:2023-3-14 15:35:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:35:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13345540314913 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 49 1 [INFO:2023-3-14 15:35:40][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200001, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":16 }, { "targetId":4, "effectType":4, "effectNum":970, "additional":3346 }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41200001 } ], "targetId":4 }, { "actorType":1, "castorId":2, "actorId":41201607, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":429, "additional":598, "additional2":429, "additional3":429 }, { "targetId":2, "effectType":4, "effectNum":85, "additional":3465 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":640, "additional":0, "additional2":640, "additional3":640 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5 [INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41200001, "actEffect": [ { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":3346, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":970, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200001, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2023-3-14 15:35:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:35:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 4[MyRole_4_4][4] 移除了一个 buff [301015] [INFO:2023-3-14 15:35:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 3297 血 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 970 血 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 3346 血 [WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201607, "actEffect": [ { "additional":598, "targetId":5, "multipleEffectNumReal":0, "additional3":429, "effectNum":429, "multipleEffectNum":0, "effectType":2, "additional2":429 }, { "additional":3465, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":85, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1027/5832 原来有盾: 0 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:429/429 本段飘:429 本段扣血:429 本段扣盾:0 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 598/5832 剩余盾: 0 [WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3465 血 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 85 血 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3465 血 [WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":640, "effectNum":640, "multipleEffectNum":0, "effectType":2, "additional2":640 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 598/5832 原来有盾: 0 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:640/640 本段飘:640 本段扣血:640 本段扣盾:0 [INFO:2023-3-14 15:35:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0 [WARN:2023-3-14 15:35:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step [INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5 [INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-3-14 15:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果 [WARN:2023-3-14 15:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-3-14 15:35:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-14 15:35:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step [INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5 [INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:13 buffId:301001 [INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:35:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done [INFO:2023-3-14 15:35:42][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:35:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:35:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:35:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:35:42]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:35:42]||||| Sender socketClient version=1 [INFO:2023-3-14 15:35:42]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:35:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-3-14 15:35:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:35:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13367860019207 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 50 1 [INFO:2023-3-14 15:35:42][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-3-14 15:35:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:35:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:35:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:35:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:35:42]||||| Sender socketClient version=1 [INFO:2023-3-14 15:35:42]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:35:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2023-3-14 15:35:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:35:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.20033309608698 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 51 1 [INFO:2023-3-14 15:35:42][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:35:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-3-14 15:35:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-3-14 15:35:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:35:42]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-3-14 15:35:42]||||| Sender socketClient version=1 [INFO:2023-3-14 15:35:43]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:35:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 436 } [INFO:2023-3-14 15:35:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:35:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 52 1 [INFO:2023-3-14 15:35:43][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:35:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:35:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113 [INFO:2023-3-14 15:35:43]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:35:43]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:35:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 565 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:35:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:35:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 53 1 [INFO:2023-3-14 15:35:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 424 } [INFO:2023-3-14 15:35:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:35:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 54 1 [INFO:2023-3-14 15:35:43][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:35:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:35:44]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:35:44]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-14 15:35:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 577 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:35:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:35:44][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 55 1 [INFO:2023-3-14 15:35:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 231 lastUseTime: 1647328041000 composeCount: 0 } [INFO:2023-3-14 15:35:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-14 15:35:44][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 56 1 [INFO:2023-3-14 15:35:45]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:35:45]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-14 15:35:45]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-14 15:35:45]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:35:45]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116 [INFO:2023-3-14 15:35:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320002 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2000 baseAttr { hp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678475340241 rank: 3 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 420400 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:35:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:35:45][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 57 1 [INFO:2023-3-14 15:35:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2016 baseAttr { hp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678476699688 rank: 3 luck: 5 sks { skillId: 41201607 strengthenLevel: 3 } sks { skillId: 41201608 strengthenLevel: 3 } sks { skillId: 41201609 strengthenLevel: 4 } exp: 118754 state: 385 strengthenRate: 0 breakthroughCnt: 7 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:35:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:35:45][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 58 1 [INFO:2023-3-14 15:35:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1820003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2004 baseAttr { hp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679674487860 rank: 2 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:35:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:35:45][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 59 1 [INFO:2023-3-14 15:35:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1920004 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2014 baseAttr { hp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678846625945 rank: 2 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:35:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:35:45][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 60 1 [INFO:2023-3-14 15:35:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1500071 defineId: 702023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863116670 loveLevel: 0 } equipInfoList { uniqueId: 1500072 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863116670 loveLevel: 0 } equipInfoList { uniqueId: 1500073 defineId: 702019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863116670 loveLevel: 0 } equipInfoList { uniqueId: 1500074 defineId: 702019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863116670 loveLevel: 0 } [INFO:2023-3-14 15:35:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <--- [INFO:2023-3-14 15:35:45][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 61 1 [INFO:2023-3-14 15:35:47]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-14 15:35:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1400 count: 99754600 } [INFO:2023-3-14 15:35:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:35:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 62 1 [INFO:2023-3-14 15:35:47][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-14 15:35:47]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2023-3-14 15:35:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 473244 [INFO:2023-3-14 15:35:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-3-14 15:35:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 63 1 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:35:47][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-14 15:35:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-3-14 15:35:47]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=154 [INFO:2023-3-14 15:35:47]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-3-14 15:35:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 726 heroExp: 0 heroExp: 0 dropBonus { materilType: 7 materilId: 702023 change: 1 } dropBonus { materilType: 2 materilId: 2 change: 1400 } dropBonus { materilType: 7 materilId: 703019 change: 1 } dropBonus { materilType: 7 materilId: 702019 change: 2 } exExp: 2904 hasGetBonus: allDamage: 5874 itemAdditionShow { itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2000 num: 10 isRate: true } } } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 5874 teamGetDamage: 135 unitDamages { position: 1 damage: 722 getDamage: 86 unqiueId: 1320002 } unitDamages { position: 2 damage: 2147 getDamage: 0 unqiueId: 1320003 } unitDamages { position: 3 damage: 2179 getDamage: 0 unqiueId: 1820003 } unitDamages { position: 4 damage: 826 getDamage: 49 unqiueId: 1920004 } } [INFO:2023-3-14 15:35:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-3-14 15:35:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 64 1 [INFO:2023-3-14 15:35:47][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"5874", "teamGetDamage":"135", "unitDamages": [ { "position":1, "damage":"722", "getDamage":"86", "unqiueId":"1320002" }, { "position":2, "damage":"2147", "getDamage":"0", "unqiueId":"1320003" }, { "position":3, "damage":"2179", "getDamage":"0", "unqiueId":"1820003" }, { "position":4, "damage":"826", "getDamage":"49", "unqiueId":"1920004" } ] } [INFO:2023-3-14 15:35:48][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-3-14 15:35:48][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本 [INFO:2023-3-14 15:35:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:35:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-3-14 15:35:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 5.0753291100264 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 65 1 [INFO:2023-3-14 15:35:48][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-3-14 15:35:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-3-14 15:35:50][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-3-14 15:35:50][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0 [INFO:2023-3-14 15:35:50][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-3-14 15:35:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:50][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:35:50][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:35:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:52][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:35:52][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:35:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:35:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-3-14 15:35:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:35:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:35:58]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:35:58]||||| Sender socketClient version=1 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:35:58][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-14 15:35:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-3-14 15:35:58]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:35:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:35:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:35:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13352909684181 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 67 1 [INFO:2023-3-14 15:35:59][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function ... logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:35:59][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:35:59][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-3-14 15:35:59][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011 [INFO:2023-3-14 15:35:59][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:35:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:35:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:35:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:35:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:35:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:35:59][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:35:59][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:35:59]DestroyUnusedResources:104,2,time=,paths: [INFO:2023-3-14 15:36:0][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:36:0][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:36:0][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:36:0]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-14 15:36:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:36:0][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-3-14 15:36:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:36:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:36:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:36:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:36:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:36:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:36:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2 [INFO:2023-3-14 15:36:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:36:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:36:1]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:36:1]||||| Sender socketClient version=1 [INFO:2023-3-14 15:36:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:36:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:36:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 3 [INFO:2023-3-14 15:36:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest [INFO:2023-3-14 15:36:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:36:1][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil [INFO:2023-3-14 15:36:1]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9 [INFO:2023-3-14 15:36:1][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true [INFO:2023-3-14 15:36:1]||||| Sender socketClient version=1 [INFO:2023-3-14 15:36:1][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:36:1][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:36:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:36:2]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-14 15:36:2]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120 [INFO:2023-3-14 15:36:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:36:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:36:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.86816640943289 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetMysteryStoreInfoReply 69 1 [INFO:2023-3-14 15:36:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: -1 hasGetBonus: bestFightRound: 0 } lastPlayBarrier { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } [INFO:2023-3-14 15:36:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <--- [INFO:2023-3-14 15:36:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.40067610144615 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 70 1 [INFO:2023-3-14 15:36:2][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:36:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:36:3][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:36:3]DestroyUnusedResources:0,1,time=,paths: [WARN:2023-3-14 15:36:4][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011 [WARN:2023-3-14 15:36:4][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011 [INFO:2023-3-14 15:36:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:36:4][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2023-3-14 15:36:5][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:36:5][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:36:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:36:5][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:36:5][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:36:5][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:36:5][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:36:5][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:36:5][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:36:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-3-14 15:36:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-3-14 15:36:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003 barrierId: 50003011 formationId: 1 useDouble: true [INFO:2023-3-14 15:36:6]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22 [INFO:2023-3-14 15:36:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:36:6]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27 [INFO:2023-3-14 15:36:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113 triggerId: 16 triggerId: 17 triggerId: 18 triggerId: 12 triggerId: 13 triggerId: 14 triggerId: 15 [INFO:2023-3-14 15:36:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-3-14 15:36:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.26666779816151 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 71 1 [INFO:2023-3-14 15:36:6][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-14 15:36:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-14 15:36:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2023-3-14 15:36:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:36:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:36:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:36:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:36:6]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-14 15:36:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:36:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:36:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:36:6][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-14 15:36:6][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-3-14 15:36:6][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:36:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:36:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:36:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:36:6][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:36:6]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-14 15:36:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:36:6][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:36:6][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:36:6]DestroyUnusedResources:50,2,time=,paths: [INFO:2023-3-14 15:36:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:36:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-14 15:36:7][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.20013350248337 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 72 1 [INFO:2023-3-14 15:36:7][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011 [INFO:2023-3-14 15:36:7][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:36:7][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-3-14 15:36:7][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-3-14 15:36:7][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:36:7][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:36:7][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:36:7][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-3-14 15:36:7][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-3-14 15:36:7][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:36:7][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:36:7][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-3-14 15:36:7][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:36:7][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011 [INFO:2023-3-14 15:36:7][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-3-14 15:36:7][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕! [INFO:2023-3-14 15:36:7][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-3-14 15:36:7][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型 [INFO:2023-3-14 15:36:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:36:8][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:36:8][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui [INFO:2023-3-14 15:36:8][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui [INFO:2023-3-14 15:36:8][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2023-3-14 15:36:8][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui [INFO:2023-3-14 15:36:8][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型 [INFO:2023-3-14 15:36:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool [INFO:2023-3-14 15:36:8][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"] [INFO:2023-3-14 15:36:8][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2023-3-14 15:36:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2023-3-14 15:36:9][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2023-3-14 15:36:9][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型 [INFO:2023-3-14 15:36:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:36:9][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:36:9][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型 [INFO:2023-3-14 15:36:9][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型 [INFO:2023-3-14 15:36:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:36:10][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:36:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:36:10][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:36:10][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui [INFO:2023-3-14 15:36:10][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui [INFO:2023-3-14 15:36:10][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-3-14 15:36:10][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-3-14 15:36:10][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:36:10][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2023-3-14 15:36:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2023-3-14 15:36:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:36:10][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011 [INFO:2023-3-14 15:36:10][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil [INFO:2023-3-14 15:36:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true [INFO:2023-3-14 15:36:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true [INFO:2023-3-14 15:36:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true [INFO:2023-3-14 15:36:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true [INFO:2023-3-14 15:36:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true [INFO:2023-3-14 15:36:10]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2023-3-14 15:36:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true [INFO:2023-3-14 15:36:10]||||| Sender socketClient version=1 [INFO:2023-3-14 15:36:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true [INFO:2023-3-14 15:36:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2 [INFO:2023-3-14 15:36:10][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:36:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1 [INFO:2023-3-14 15:36:10][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:36:10][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:36:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5 [INFO:2023-3-14 15:36:10][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:36:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4 [INFO:2023-3-14 15:36:10][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:36:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3 [INFO:2023-3-14 15:36:10][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:36:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6 [INFO:2023-3-14 15:36:10][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:36:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:36:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:36:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:36:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:36:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:36:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:36:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:36:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:36:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:10][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:36:10][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:36:10][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:36:10][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-3-14 15:36:10]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2023-3-14 15:36:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:36:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2023-3-14 15:36:10][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.13355070352554 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 73 1 [INFO:2023-3-14 15:36:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4 [INFO:2023-3-14 15:36:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:11][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:36:11][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:36:11][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:12][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:12][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:36:12][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:36:12]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-14 15:36:12][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:12][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:12][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:36:12][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:36:12][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:12][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:12][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:36:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:13][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:36:13][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:36:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:13][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:36:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:13][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:36:13][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:36:14][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:14][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:14][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:36:14][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:14][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:14][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:36:14][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:36:14][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:14][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:14][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:36:14][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:14][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:14][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:36:15][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:36:15][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:15][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:15][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:36:15][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.198283207417 0 -2.3 -22.5 0 -2 1.3017167925835 [INFO:2023-3-14 15:36:15][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1 [INFO:2023-3-14 15:36:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:36:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:36:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:36:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:36:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:36:15][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:36:15][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:36:15][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:36:15][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:36:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-3-14 15:36:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-3-14 15:36:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:36:16]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-3-14 15:36:16]||||| Sender socketClient version=1 [INFO:2023-3-14 15:36:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:16]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-3-14 15:36:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:36:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-3-14 15:36:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.13356850296259 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 75 1 [INFO:2023-3-14 15:36:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-3-14 15:36:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-3-14 15:36:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:36:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-3-14 15:36:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:36:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:36:16]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:36:16]||||| Sender socketClient version=1 [INFO:2023-3-14 15:36:16]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:36:16]||||| Sender socketClient version=1 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:36:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:36:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:36:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:36:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:36:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:36:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:36:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:36:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:36:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:36:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:36:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:36:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:36:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:36:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:36:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:36:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:36:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:36:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:36:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:36:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:36:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:36:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:36:16][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-3-14 15:36:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000} [INFO:2023-3-14 15:36:16]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668 [INFO:2023-3-14 15:36:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2000 skinId: 100001 position: 1 baseAttributes { hp: 4801 thp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200000 position: 1 CD: 0 } skillInfo { skillId: 41200001 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200003 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 6 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2016 skinId: 100022 position: 2 baseAttributes { hp: 3465 thp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201607 position: 1 CD: 0 } skillInfo { skillId: 41201608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201609 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 7 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 3652 thp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2014 skinId: 100020 position: 4 baseAttributes { hp: 3346 thp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 23702 } defender { units { id: 5 modelId: 22215 skinId: 130044 position: 4 baseAttributes { hp: 5832 thp: 5832 atk: 208 def: 165 critic: 130 critic_dmg: 600 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222151 position: 1 CD: 0 } skillInfo { skillId: 42222152 position: 2 CD: 0 } skillInfo { skillId: 42222153 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 42222154 position: 4 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 1 castorId: 5 actorId: 42222152 actEffect { targetId: 5 effectType: 5 effectNum: 10 buff { buffId: 301010 duration: 10 id: 10 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301026 duration: 1 id: 11 } } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:36:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-3-14 15:36:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.20000019669533 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 76 1 [INFO:2023-3-14 15:36:16][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2000, "skinId":100001, "position":1, "baseAttributes": { "hp":4801, "thp":4801, "atk":485, "def":391, "critic":80, "critic_dmg":780, "dodge":80, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200000, "position":1, "CD":0 }, { "skillId":41200001, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200003, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":6 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2016, "skinId":100022, "position":2, "baseAttributes": { "hp":3465, "thp":3465, "atk":466, "def":324, "critic":145, "critic_dmg":780, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201607, "position":1, "CD":0 }, { "skillId":41201608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201609, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":7 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":3652, "thp":3652, "atk":420, "def":362, "critic":135, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2014, "skinId":100020, "position":4, "baseAttributes": { "hp":3346, "thp":3346, "atk":428, "def":403, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "23702" ] }, "defender": { "units": [ { "id":5, "modelId":22215, "skinId":130044, "position":4, "baseAttributes": { "hp":5832, "thp":5832, "atk":208, "def":165, "critic":130, "critic_dmg":600, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222151, "position":1, "CD":0 }, { "skillId":42222152, "position":2, "CD":0 }, { "skillId":42222153, "position":3, "CD":2, "maxCD":4 }, { "skillId":42222154, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-3-14 15:36:16]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:36:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:36:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:36:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.33352539688349 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 77 1 [INFO:2023-3-14 15:36:16][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:36:16][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-3-14 15:36:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:36:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:36:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-3-14 15:36:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222152, "actEffect": [ { "additional":0, "targetId":5, "effectNum":10, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":10, "id":10, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:36:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:36:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-3-14 15:36:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:36:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:36:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-3-14 15:36:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:36:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010] [INFO:2023-3-14 15:36:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:36:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:36:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:36:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-3-14 15:36:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-3-14 15:36:17][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301026, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:36:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:36:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026] [WARN:2023-3-14 15:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:36:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:36:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-3-14 15:36:18][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:36:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:36:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:36:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:36:18]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:36:18]||||| Sender socketClient version=1 [INFO:2023-3-14 15:36:18]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:36:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:36:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:36:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.1337876021862 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 78 1 [INFO:2023-3-14 15:36:18][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:36:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:36:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:36:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:36:18]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:36:18]||||| Sender socketClient version=1 [INFO:2023-3-14 15:36:18]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:36:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-3-14 15:36:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:36:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.20020339637995 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 79 1 [INFO:2023-3-14 15:36:18][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:36:18][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:36:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:36:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:36:18][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:36:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:36:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:36:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:36:18]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:36:18]||||| Sender socketClient version=1 [INFO:2023-3-14 15:36:18]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=333 [INFO:2023-3-14 15:36:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 347 additional: 5485 additional2: 347 additional3: 347 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 35 additional: 4766 additional2: 35 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201608 actEffect { targetId: 5 effectType: 2 effectNum: 810 additional: 4675 additional2: 810 additional3: 810 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 10 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201608 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 659 additional: 4016 additional2: 659 additional3: 659 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201408 actEffect { targetId: 5 effectType: 3 effectNum: 911 additional: 3105 additional2: 911 additional3: 911 } actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 1 effectType: 2 effectNum: 50 additional: 4716 additional2: 50 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 14 } } targetId: 1 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 14 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:36:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:36:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.20053179562092 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 80 1 [INFO:2023-3-14 15:36:18][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":347, "additional":5485, "additional2":347, "additional3":347 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":35, "additional":4766, "additional2":35, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201608, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":810, "additional":4675, "additional2":810, "additional3":810 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":10 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201608 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":659, "additional":4016, "additional2":659, "additional3":659 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":13 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":911, "additional":3105, "additional2":911, "additional3":911 }, { "targetId":4, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":50, "additional":4716, "additional2":50, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":14 } } ], "targetId":1 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":14, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:36:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:36:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":5485, "targetId":5, "multipleEffectNumReal":0, "additional3":347, "effectNum":347, "multipleEffectNum":0, "effectType":2, "additional2":347 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:36:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:36:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:36:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:347/347 本段飘:347 本段扣血:347 本段扣盾:0 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5485/5832 剩余盾: 0 [WARN:2023-3-14 15:36:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":4766, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":35, "multipleEffectNum":0, "effectType":2, "additional2":35 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:36:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:36:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:36:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:35/35 本段飘:35 本段扣血:35 本段扣盾:0 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4766/4801 剩余盾: 0 [WARN:2023-3-14 15:36:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201608, "actEffect": [ { "additional":4675, "targetId":5, "multipleEffectNumReal":0, "additional3":810, "effectNum":810, "multipleEffectNum":0, "effectType":2, "additional2":810 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201608, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:36:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:36:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:36:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5485/5832 原来有盾: 0 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:162/810 本段飘:162 本段扣血:162 本段扣盾:0 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5323/5832 剩余盾: 0 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5323/5832 原来有盾: 0 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:405/810 本段飘:243 本段扣血:243 本段扣盾:0 [INFO:2023-3-14 15:36:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5080/5832 剩余盾: 0 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5080/5832 原来有盾: 0 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:810/810 本段飘:405 本段扣血:405 本段扣盾:0 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4675/5832 剩余盾: 0 [WARN:2023-3-14 15:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010] [INFO:2023-3-14 15:36:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024] [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":4016, "targetId":5, "multipleEffectNumReal":0, "additional3":659, "effectNum":659, "multipleEffectNum":0, "effectType":2, "additional2":659 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4675/5832 原来有盾: 0 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:131/659 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4544/5832 剩余盾: 0 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4544/5832 原来有盾: 0 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:262/659 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:36:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4413/5832 剩余盾: 0 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4413/5832 原来有盾: 0 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:393/659 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4282/5832 剩余盾: 0 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4282/5832 原来有盾: 0 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:524/659 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4151/5832 剩余盾: 0 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4151/5832 原来有盾: 0 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:659/659 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4016/5832 剩余盾: 0 [WARN:2023-3-14 15:36:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:36:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-3-14 15:36:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:36:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":3105, "targetId":5, "multipleEffectNumReal":0, "additional3":911, "effectNum":911, "multipleEffectNum":0, "effectType":3, "additional2":911 }, { "additional":41201408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:36:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:36:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:36:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:36:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4016/5832 原来有盾: 0 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:273/911 本段飘:273 本段扣血:273 本段扣盾:0 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3743/5832 剩余盾: 0 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3743/5832 原来有盾: 0 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:546/911 本段飘:273 本段扣血:273 本段扣盾:0 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3470/5832 剩余盾: 0 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3470/5832 原来有盾: 0 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:911/911 本段飘:365 本段扣血:365 本段扣盾:0 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3105/5832 剩余盾: 0 [WARN:2023-3-14 15:36:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:36:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:36:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222151, "actEffect": [ { "additional":4716, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":50, "multipleEffectNum":0, "effectType":2, "additional2":50 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:36:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:36:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:36:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:36:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-14 15:36:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:36:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4766/4801 原来有盾: 0 [INFO:2023-3-14 15:36:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:15/50 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:36:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4751/4801 剩余盾: 0 [INFO:2023-3-14 15:36:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:36:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4751/4801 原来有盾: 0 [INFO:2023-3-14 15:36:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:30/50 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:36:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4736/4801 剩余盾: 0 [INFO:2023-3-14 15:36:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:36:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4736/4801 原来有盾: 0 [INFO:2023-3-14 15:36:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:50/50 本段飘:20 本段扣血:20 本段扣盾:0 [INFO:2023-3-14 15:36:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4716/4801 剩余盾: 0 [WARN:2023-3-14 15:36:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:36:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:36:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301015] [WARN:2023-3-14 15:36:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:36:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:36:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:36:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:36:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:36:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:36:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:36:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:36:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:36:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:36:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1 [INFO:2023-3-14 15:36:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:14 buffId:301015 持续时间:1 [INFO:2023-3-14 15:36:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:36:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:36:24][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:36:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:36:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:36:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:36:24]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:36:24]||||| Sender socketClient version=1 [INFO:2023-3-14 15:36:24]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:36:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:36:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:36:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.20050829648972 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 82 1 [INFO:2023-3-14 15:36:24][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:36:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:36:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:36:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:36:24]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:36:24]||||| Sender socketClient version=1 [INFO:2023-3-14 15:36:24]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:36:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-3-14 15:36:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:36:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.20038729906082 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 83 1 [INFO:2023-3-14 15:36:24][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:36:24][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:36:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:36:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:36:24][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:36:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:36:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:36:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:36:24]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:36:24]||||| Sender socketClient version=1 [INFO:2023-3-14 15:36:24]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=342 [INFO:2023-3-14 15:36:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200001 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 14 } actEffect { targetId: 1 effectType: 4 effectNum: 970 additional: 4801 } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41200001 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41201609 actEffect { targetId: 5 effectType: 2 effectNum: 888 additional: 2217 additional2: 888 additional3: 888 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201609 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 910 additional: 1307 additional2: 910 additional3: 910 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 11 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 300 additional: 1007 additional2: 300 additional3: 300 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 16 } } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 1 effectType: 2 effectNum: 50 additional: 4751 additional2: 50 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 17 } } targetId: 1 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 16 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 17 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 17 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:36:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:36:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.20029669255018 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 84 1 [INFO:2023-3-14 15:36:24][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200001, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":14 }, { "targetId":1, "effectType":4, "effectNum":970, "additional":4801 }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41200001 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41201609, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":888, "additional":2217, "additional2":888, "additional3":888 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201609 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":910, "additional":1307, "additional2":910, "additional3":910 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":11 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":300, "additional":1007, "additional2":300, "additional3":300 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":16 } } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":50, "additional":4751, "additional2":50, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":17 } } ], "targetId":1 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":16, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":17, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":17 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:36:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:36:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41200001, "actEffect": [ { "additional":14, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":4801, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":970, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200001, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:36:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:36:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:36:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2023-3-14 15:36:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-3-14 15:36:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:36:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-14 15:36:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:36:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:36:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2023-3-14 15:36:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:36:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:36:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 1[MyRole_1_1][1] 移除了一个 buff [301015] [WARN:2023-3-14 15:36:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:36:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:36:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 4716 血 [INFO:2023-3-14 15:36:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 970 血 [INFO:2023-3-14 15:36:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 4801 血 [WARN:2023-3-14 15:36:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [WARN:2023-3-14 15:36:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:36:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:36:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:36:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:36:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:36:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:36:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:36:25][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6 [INFO:2023-3-14 15:36:27][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201609, "actEffect": [ { "additional":2217, "targetId":5, "multipleEffectNumReal":0, "additional3":888, "effectNum":888, "multipleEffectNum":0, "effectType":2, "additional2":888 }, { "additional":41201609, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:36:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:36:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:36:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:36:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:36:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:36:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165 [INFO:2023-3-14 15:36:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194 [INFO:2023-3-14 15:36:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:36:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1 [INFO:2023-3-14 15:36:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203 [INFO:2023-3-14 15:36:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3105/5832 原来有盾: 0 [INFO:2023-3-14 15:36:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:888/888 本段飘:888 本段扣血:888 本段扣盾:0 [INFO:2023-3-14 15:36:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2217/5832 剩余盾: 0 [WARN:2023-3-14 15:36:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:36:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:36:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:36:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:36:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-3-14 15:36:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:36:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1 [INFO:2023-3-14 15:36:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2023-3-14 15:36:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:36:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210 [INFO:2023-3-14 15:36:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-3-14 15:36:33][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 888 [INFO:2023-3-14 15:36:33][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:36:33][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:36:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:36:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:36:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:36:33][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2023-3-14 15:36:35][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:36:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":1307, "targetId":5, "multipleEffectNumReal":0, "additional3":910, "effectNum":910, "multipleEffectNum":0, "effectType":2, "additional2":910 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:36:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:36:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:36:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:36:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:36:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2217/5832 原来有盾: 0 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:136/910 本段飘:136 本段扣血:136 本段扣盾:0 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2081/5832 剩余盾: 0 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2081/5832 原来有盾: 0 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:272/910 本段飘:136 本段扣血:136 本段扣盾:0 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1945/5832 剩余盾: 0 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1945/5832 原来有盾: 0 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:408/910 本段飘:136 本段扣血:136 本段扣盾:0 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1809/5832 剩余盾: 0 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1809/5832 原来有盾: 0 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:544/910 本段飘:136 本段扣血:136 本段扣盾:0 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1673/5832 剩余盾: 0 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1673/5832 原来有盾: 0 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:726/910 本段飘:182 本段扣血:182 本段扣盾:0 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1491/5832 剩余盾: 0 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1491/5832 原来有盾: 0 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:910/910 本段飘:184 本段扣血:184 本段扣盾:0 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1307/5832 剩余盾: 0 [WARN:2023-3-14 15:36:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:36:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41200409 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:36:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-3-14 15:36:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:36:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-3-14 15:36:42][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 910 [INFO:2023-3-14 15:36:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:36:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:36:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:36:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:36:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1 [INFO:2023-3-14 15:36:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:36:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:36:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:36:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":1007, "targetId":5, "multipleEffectNumReal":0, "additional3":300, "effectNum":300, "multipleEffectNum":0, "effectType":2, "additional2":300 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:36:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:36:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:36:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:36:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:36:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:36:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:36:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1307/5832 原来有盾: 0 [INFO:2023-3-14 15:36:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:300/300 本段飘:300 本段扣血:300 本段扣盾:0 [INFO:2023-3-14 15:36:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1007/5832 剩余盾: 0 [WARN:2023-3-14 15:36:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:36:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:36:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201407 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301016] [WARN:2023-3-14 15:36:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:36:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:36:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:36:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:36:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:36:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:36:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:36:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222151, "actEffect": [ { "additional":4751, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":50, "multipleEffectNum":0, "effectType":2, "additional2":50 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:36:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:36:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:36:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:36:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:36:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:15/50 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4786/4801 剩余盾: 0 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4786/4801 原来有盾: 0 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:30/50 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4771/4801 剩余盾: 0 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4771/4801 原来有盾: 0 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:50/50 本段飘:20 本段扣血:20 本段扣盾:0 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4751/4801 剩余盾: 0 [WARN:2023-3-14 15:36:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:36:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301015] [WARN:2023-3-14 15:36:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":17, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:16 buffId:301016 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:17 buffId:301015 持续时间:1 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:36:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:36:44][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:36:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:36:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:36:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:36:44]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:36:44]||||| Sender socketClient version=1 [INFO:2023-3-14 15:36:44]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:36:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:36:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:36:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13343159854412 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 86 1 [INFO:2023-3-14 15:36:44][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:36:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:36:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:36:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:36:44]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:36:44]||||| Sender socketClient version=1 [INFO:2023-3-14 15:36:44]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:36:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-3-14 15:36:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:36:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13349489867687 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 87 1 [INFO:2023-3-14 15:36:45][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:36:45][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:36:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:36:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:36:45][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:36:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:36:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:36:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:36:45]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:36:45]||||| Sender socketClient version=1 [INFO:2023-3-14 15:36:45]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=184 [INFO:2023-3-14 15:36:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 364 additional: 643 additional2: 364 additional3: 364 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201607 actEffect { targetId: 5 effectType: 2 effectNum: 442 additional: 201 additional2: 442 additional3: 442 } actEffect { targetId: 2 effectType: 4 effectNum: 88 additional: 3465 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 5 effectType: 2 effectNum: 649 additional: 0 additional2: 649 additional3: 649 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 17 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 17 } targetId: 0 } isFinish: true } [INFO:2023-3-14 15:36:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:36:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13368900120258 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 88 1 [INFO:2023-3-14 15:36:45][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":364, "additional":643, "additional2":364, "additional3":364 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201607, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":442, "additional":201, "additional2":442, "additional3":442 }, { "targetId":2, "effectType":4, "effectNum":88, "additional":3465 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":649, "additional":0, "additional2":649, "additional3":649 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":17, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":17 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-3-14 15:36:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5 [INFO:2023-3-14 15:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":643, "targetId":5, "multipleEffectNumReal":0, "additional3":364, "effectNum":364, "multipleEffectNum":0, "effectType":2, "additional2":364 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:36:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:36:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1007/5832 原来有盾: 0 [INFO:2023-3-14 15:36:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:364/364 本段飘:364 本段扣血:364 本段扣盾:0 [INFO:2023-3-14 15:36:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 643/5832 剩余盾: 0 [WARN:2023-3-14 15:36:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:36:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:36:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step [INFO:2023-3-14 15:36:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5 [INFO:2023-3-14 15:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201607, "actEffect": [ { "additional":201, "targetId":5, "multipleEffectNumReal":0, "additional3":442, "effectNum":442, "multipleEffectNum":0, "effectType":2, "additional2":442 }, { "additional":3465, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":88, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:36:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:36:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:36:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-3-14 15:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:36:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 643/5832 原来有盾: 0 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:442/442 本段飘:442 本段扣血:442 本段扣盾:0 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 201/5832 剩余盾: 0 [WARN:2023-3-14 15:36:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:36:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3465 血 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 88 血 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3465 血 [WARN:2023-3-14 15:36:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":649, "effectNum":649, "multipleEffectNum":0, "effectType":2, "additional2":649 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:36:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:36:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:36:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 201/5832 原来有盾: 0 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:649/649 本段飘:649 本段扣血:649 本段扣盾:0 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0 [WARN:2023-3-14 15:36:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:36:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:36:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:36:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-3-14 15:36:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果 [WARN:2023-3-14 15:36:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:36:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-3-14 15:36:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-14 15:36:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":17, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:13 buffId:301001 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:17 buffId:301015 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:36:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done [INFO:2023-3-14 15:36:46][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:36:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:36:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:36:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:36:46]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:36:46]||||| Sender socketClient version=1 [INFO:2023-3-14 15:36:47]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:36:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13333389908075 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 90 1 [INFO:2023-3-14 15:36:47][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-3-14 15:36:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:36:47]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:36:47]||||| Sender socketClient version=1 [INFO:2023-3-14 15:36:47]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:36:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13333529978991 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 91 1 [INFO:2023-3-14 15:36:47][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:36:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:36:47]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-3-14 15:36:47]||||| Sender socketClient version=1 [INFO:2023-3-14 15:36:47]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 412 } [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:36:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 92 1 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:36:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:36:47]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:36:47]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 589 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:36:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 93 1 [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 400 } [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:36:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 94 1 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:36:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:36:47]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:36:47]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 601 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:36:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 95 1 [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 230 lastUseTime: 1647328041000 composeCount: 0 } [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-14 15:36:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 96 1 [INFO:2023-3-14 15:36:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113 [INFO:2023-3-14 15:36:47]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:36:47]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-14 15:36:47]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-14 15:36:47]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:36:47]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116 [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320002 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2000 baseAttr { hp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678475340241 rank: 3 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 420400 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:36:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 97 1 [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2016 baseAttr { hp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678476699688 rank: 3 luck: 5 sks { skillId: 41201607 strengthenLevel: 3 } sks { skillId: 41201608 strengthenLevel: 3 } sks { skillId: 41201609 strengthenLevel: 4 } exp: 119480 state: 385 strengthenRate: 0 breakthroughCnt: 7 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:36:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 98 1 [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1820003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2004 baseAttr { hp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679674487860 rank: 2 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:36:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 99 1 [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1920004 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2014 baseAttr { hp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678846625945 rank: 2 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:36:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 100 1 [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1500075 defineId: 702023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863180338 loveLevel: 0 } equipInfoList { uniqueId: 1500076 defineId: 701019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863180338 loveLevel: 0 } equipInfoList { uniqueId: 1500077 defineId: 703023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863180338 loveLevel: 0 } equipInfoList { uniqueId: 1500078 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863180338 loveLevel: 0 } [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <--- [INFO:2023-3-14 15:36:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 101 1 [INFO:2023-3-14 15:36:47]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1400 count: 99756000 } [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:36:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 102 1 [INFO:2023-3-14 15:36:47][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-14 15:36:47]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 473484 [INFO:2023-3-14 15:36:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-3-14 15:36:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 103 1 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:36:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:36:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:36:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:36:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:36:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:36:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:36:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:36:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:36:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:36:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:36:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:36:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:36:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:36:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:36:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:36:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:36:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:36:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:36:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:36:48]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=165 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:36:48]<== Receiver Message, socketClient version=1,extId=53,cmd=14,status=0,size=14 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:36:48]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:36:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:36:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:36:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:36:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:36:48][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-3-14 15:36:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000} [INFO:2023-3-14 15:36:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 726 heroExp: 0 heroExp: 0 dropBonus { materilType: 7 materilId: 702023 change: 1 } dropBonus { materilType: 7 materilId: 701019 change: 1 } dropBonus { materilType: 2 materilId: 2 change: 1400 } dropBonus { materilType: 7 materilId: 703023 change: 1 } dropBonus { materilType: 7 materilId: 703019 change: 1 } exExp: 2904 hasGetBonus: allDamage: 6280 itemAdditionShow { itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2000 num: 10 isRate: true } } } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 6280 teamGetDamage: 135 unitDamages { position: 1 damage: 711 getDamage: 135 unqiueId: 1320002 } unitDamages { position: 2 damage: 2140 getDamage: 0 unqiueId: 1320003 } unitDamages { position: 3 damage: 2218 getDamage: 0 unqiueId: 1820003 } unitDamages { position: 4 damage: 1211 getDamage: 0 unqiueId: 1920004 } } [INFO:2023-3-14 15:36:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-3-14 15:36:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 104 1 [INFO:2023-3-14 15:36:48][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"6280", "teamGetDamage":"135", "unitDamages": [ { "position":1, "damage":"711", "getDamage":"135", "unqiueId":"1320002" }, { "position":2, "damage":"2140", "getDamage":"0", "unqiueId":"1320003" }, { "position":3, "damage":"2218", "getDamage":"0", "unqiueId":"1820003" }, { "position":4, "damage":"1211", "getDamage":"0", "unqiueId":"1920004" } ] } [INFO:2023-3-14 15:36:48][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-3-14 15:36:48][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本 [INFO:2023-3-14 15:36:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}info { id: 20 expiredTime: 0 } [INFO:2023-3-14 15:36:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CustomizedGiftBagPush <--- [INFO:2023-3-14 15:36:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 53 14 || 0 CustomizedGiftBagPush 105 1 [INFO:2023-3-14 15:36:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:36:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-3-14 15:36:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.86800509691238 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 106 1 [INFO:2023-3-14 15:36:48][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-3-14 15:36:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-3-14 15:36:50][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-3-14 15:36:50][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0 [INFO:2023-3-14 15:36:50][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-3-14 15:36:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:50][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:36:50][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:36:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:52][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:36:52][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:36:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:36:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-3-14 15:36:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:36:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:36:58]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:36:58]||||| Sender socketClient version=1 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:36:58][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-3-14 15:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000} [INFO:2023-3-14 15:36:58]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:36:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:36:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:36:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13361340016127 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 108 1 [INFO:2023-3-14 15:37:0][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function ... logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:37:0][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:37:0][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-3-14 15:37:0][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011 [INFO:2023-3-14 15:37:0][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:37:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:37:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:37:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:37:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:37:0][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:37:0][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:37:0][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:37:0]DestroyUnusedResources:105,2,time=,paths: [INFO:2023-3-14 15:37:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:37:0][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-3-14 15:37:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:37:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:37:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:37:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:37:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-3-14 15:37:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:37:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:37:1]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:37:1]||||| Sender socketClient version=1 [INFO:2023-3-14 15:37:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:37:1]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-14 15:37:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:37:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:37:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.13368589431047 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 109 1 [INFO:2023-3-14 15:37:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:37:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:37:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1 [INFO:2023-3-14 15:37:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest [INFO:2023-3-14 15:37:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:37:1][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil [INFO:2023-3-14 15:37:1][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true [INFO:2023-3-14 15:37:1]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9 [INFO:2023-3-14 15:37:1]||||| Sender socketClient version=1 [INFO:2023-3-14 15:37:1][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:37:1][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:37:1]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120 [INFO:2023-3-14 15:37:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: -1 hasGetBonus: bestFightRound: 0 } lastPlayBarrier { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } [INFO:2023-3-14 15:37:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <--- [INFO:2023-3-14 15:37:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.1333339959383 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 110 1 [INFO:2023-3-14 15:37:2][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:37:2][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:37:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:37:3][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:37:3]DestroyUnusedResources:0,1,time=,paths: [WARN:2023-3-14 15:37:5][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011 [WARN:2023-3-14 15:37:5][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011 [INFO:2023-3-14 15:37:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:37:5][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2023-3-14 15:37:5][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:37:5][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:37:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:37:5][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:37:5][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:37:5][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:37:5][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:37:5][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:37:5][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:37:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-3-14 15:37:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-3-14 15:37:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003 barrierId: 50003011 formationId: 1 useDouble: true [INFO:2023-3-14 15:37:6]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22 [INFO:2023-3-14 15:37:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:37:6]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27 [INFO:2023-3-14 15:37:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113 triggerId: 16 triggerId: 17 triggerId: 18 triggerId: 12 triggerId: 13 triggerId: 14 triggerId: 15 [INFO:2023-3-14 15:37:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-3-14 15:37:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.20025470852852 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 111 1 [INFO:2023-3-14 15:37:6][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-14 15:37:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-14 15:37:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2023-3-14 15:37:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:6]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-14 15:37:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:37:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:37:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:37:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:37:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:37:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:37:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:37:6][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-14 15:37:6][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-3-14 15:37:6][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:37:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:37:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:37:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:37:6][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:37:7]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-14 15:37:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:37:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-14 15:37:7][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.1333684027195 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 112 1 [INFO:2023-3-14 15:37:7][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:37:7][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:37:7][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:37:7]DestroyUnusedResources:50,2,time=,paths: [INFO:2023-3-14 15:37:7][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011 [INFO:2023-3-14 15:37:7][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:37:7][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-3-14 15:37:7][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-3-14 15:37:7][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:37:7][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:37:7][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:37:7][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-3-14 15:37:7][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-3-14 15:37:7][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:37:7][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:37:7][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-3-14 15:37:7][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:37:7][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011 [INFO:2023-3-14 15:37:7][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-3-14 15:37:7][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕! [INFO:2023-3-14 15:37:7][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-3-14 15:37:7][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型 [INFO:2023-3-14 15:37:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:37:8][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:37:8][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui [INFO:2023-3-14 15:37:8][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui [INFO:2023-3-14 15:37:8][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2023-3-14 15:37:8][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui [INFO:2023-3-14 15:37:8][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型 [INFO:2023-3-14 15:37:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool [INFO:2023-3-14 15:37:9][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"] [INFO:2023-3-14 15:37:9][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2023-3-14 15:37:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2023-3-14 15:37:9][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2023-3-14 15:37:9][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型 [INFO:2023-3-14 15:37:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:37:9][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:37:10][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型 [INFO:2023-3-14 15:37:10][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型 [INFO:2023-3-14 15:37:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:37:10][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:37:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:37:10][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:37:10][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui [INFO:2023-3-14 15:37:10][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui [INFO:2023-3-14 15:37:10][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-3-14 15:37:10][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-3-14 15:37:10][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:37:10][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2023-3-14 15:37:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2023-3-14 15:37:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:37:10][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011 [INFO:2023-3-14 15:37:10][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil [INFO:2023-3-14 15:37:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true [INFO:2023-3-14 15:37:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true [INFO:2023-3-14 15:37:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true [INFO:2023-3-14 15:37:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true [INFO:2023-3-14 15:37:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true [INFO:2023-3-14 15:37:10]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2023-3-14 15:37:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true [INFO:2023-3-14 15:37:10]||||| Sender socketClient version=1 [INFO:2023-3-14 15:37:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true [INFO:2023-3-14 15:37:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2 [INFO:2023-3-14 15:37:10][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:37:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1 [INFO:2023-3-14 15:37:10][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:37:10][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:37:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5 [INFO:2023-3-14 15:37:10][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:37:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4 [INFO:2023-3-14 15:37:10][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:37:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3 [INFO:2023-3-14 15:37:10][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:37:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6 [INFO:2023-3-14 15:37:10][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:37:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:37:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:37:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:37:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:37:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:37:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:37:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:37:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:37:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:10][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:37:10][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:37:10][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:37:10][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-3-14 15:37:10]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2023-3-14 15:37:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:37:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2023-3-14 15:37:10][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.20012990385294 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 114 1 [INFO:2023-3-14 15:37:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4 [INFO:2023-3-14 15:37:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:11][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:37:11][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:37:12][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:12][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:12][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:37:12][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:37:12]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-14 15:37:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:13][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:37:13][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:37:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:13][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:37:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:13][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:37:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:13][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:37:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:14][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:14][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:14][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:37:14][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:37:14][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:14][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:14][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:37:14][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:14][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:14][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:37:14][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:37:14][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:14][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:14][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:37:15][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:15][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:15][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:37:15][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:37:15][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:15][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:15][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:37:15][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.20320661068 0 -2.3 -22.5 0 -2 1.2967933893204 [INFO:2023-3-14 15:37:15][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1 [INFO:2023-3-14 15:37:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:37:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:37:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:37:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:37:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:37:15][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:37:15][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:37:15][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:37:16][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:37:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-3-14 15:37:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-3-14 15:37:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:37:16]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-3-14 15:37:16]||||| Sender socketClient version=1 [INFO:2023-3-14 15:37:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:16]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-3-14 15:37:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:37:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-3-14 15:37:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.13357280194759 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 115 1 [INFO:2023-3-14 15:37:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-3-14 15:37:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-3-14 15:37:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:37:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-3-14 15:37:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:37:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:37:16]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-3-14 15:37:16]||||| Sender socketClient version=1 [INFO:2023-3-14 15:37:16]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:37:16]||||| Sender socketClient version=1 [INFO:2023-3-14 15:37:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:37:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:37:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:37:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:37:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:37:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:37:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:37:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:37:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:37:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:37:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:37:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:37:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:37:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:37:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:37:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:37:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:37:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:37:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:37:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:37:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:37:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:37:16][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-14 15:37:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-3-14 15:37:16]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668 [INFO:2023-3-14 15:37:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2000 skinId: 100001 position: 1 baseAttributes { hp: 4801 thp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200000 position: 1 CD: 0 } skillInfo { skillId: 41200001 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200003 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 6 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2016 skinId: 100022 position: 2 baseAttributes { hp: 3465 thp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201607 position: 1 CD: 0 } skillInfo { skillId: 41201608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201609 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 7 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 3652 thp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2014 skinId: 100020 position: 4 baseAttributes { hp: 3346 thp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 23702 } defender { units { id: 5 modelId: 22215 skinId: 130044 position: 4 baseAttributes { hp: 5832 thp: 5832 atk: 208 def: 165 critic: 130 critic_dmg: 600 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222151 position: 1 CD: 0 } skillInfo { skillId: 42222152 position: 2 CD: 0 } skillInfo { skillId: 42222153 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 42222154 position: 4 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 1 castorId: 5 actorId: 42222152 actEffect { targetId: 5 effectType: 5 effectNum: 10 buff { buffId: 301010 duration: 10 id: 10 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301026 duration: 1 id: 11 } } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:37:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-3-14 15:37:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.13333459943533 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 116 1 [INFO:2023-3-14 15:37:16][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2000, "skinId":100001, "position":1, "baseAttributes": { "hp":4801, "thp":4801, "atk":485, "def":391, "critic":80, "critic_dmg":780, "dodge":80, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200000, "position":1, "CD":0 }, { "skillId":41200001, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200003, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":6 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2016, "skinId":100022, "position":2, "baseAttributes": { "hp":3465, "thp":3465, "atk":466, "def":324, "critic":145, "critic_dmg":780, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201607, "position":1, "CD":0 }, { "skillId":41201608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201609, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":7 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":3652, "thp":3652, "atk":420, "def":362, "critic":135, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2014, "skinId":100020, "position":4, "baseAttributes": { "hp":3346, "thp":3346, "atk":428, "def":403, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "23702" ] }, "defender": { "units": [ { "id":5, "modelId":22215, "skinId":130044, "position":4, "baseAttributes": { "hp":5832, "thp":5832, "atk":208, "def":165, "critic":130, "critic_dmg":600, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222151, "position":1, "CD":0 }, { "skillId":42222152, "position":2, "CD":0 }, { "skillId":42222153, "position":3, "CD":2, "maxCD":4 }, { "skillId":42222154, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-3-14 15:37:16]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:37:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:37:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:37:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.20009659975767 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 117 1 [INFO:2023-3-14 15:37:16][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:37:16][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-3-14 15:37:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:37:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:37:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-3-14 15:37:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222152, "actEffect": [ { "additional":0, "targetId":5, "effectNum":10, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":10, "id":10, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:37:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:37:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-3-14 15:37:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:37:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:37:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-3-14 15:37:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:37:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:37:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010] [INFO:2023-3-14 15:37:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:37:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:37:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:37:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:37:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-3-14 15:37:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-3-14 15:37:18][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301026, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:37:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:37:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:37:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:37:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026] [WARN:2023-3-14 15:37:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:37:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:37:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-3-14 15:37:18][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:37:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:37:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:37:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:37:18]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:37:18]||||| Sender socketClient version=1 [INFO:2023-3-14 15:37:18]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:37:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:37:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:37:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13333380222321 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 119 1 [INFO:2023-3-14 15:37:18][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:37:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:37:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:37:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:37:18]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:37:18]||||| Sender socketClient version=1 [INFO:2023-3-14 15:37:18]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:37:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-3-14 15:37:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:37:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13333659619093 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 120 1 [INFO:2023-3-14 15:37:18][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:37:18][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:37:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:37:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:37:18][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:37:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:37:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:37:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:37:18]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:37:18]||||| Sender socketClient version=1 [INFO:2023-3-14 15:37:18]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=333 [INFO:2023-3-14 15:37:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 374 additional: 5458 additional2: 374 additional3: 374 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 38 additional: 4763 additional2: 38 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201608 actEffect { targetId: 5 effectType: 2 effectNum: 799 additional: 4659 additional2: 799 additional3: 799 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 10 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201608 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 633 additional: 4026 additional2: 633 additional3: 633 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 520 additional: 3506 additional2: 520 additional3: 520 } actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 1 effectType: 3 effectNum: 85 additional: 4678 additional2: 85 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 14 } } targetId: 1 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 14 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:37:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:37:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.133490704 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 121 1 [INFO:2023-3-14 15:37:18][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":374, "additional":5458, "additional2":374, "additional3":374 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":38, "additional":4763, "additional2":38, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201608, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":799, "additional":4659, "additional2":799, "additional3":799 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":10 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201608 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":633, "additional":4026, "additional2":633, "additional3":633 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":13 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":520, "additional":3506, "additional2":520, "additional3":520 }, { "targetId":4, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":85, "additional":4678, "additional2":85, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":14 } } ], "targetId":1 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":14, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:37:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:37:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":5458, "targetId":5, "multipleEffectNumReal":0, "additional3":374, "effectNum":374, "multipleEffectNum":0, "effectType":2, "additional2":374 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:37:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:37:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:37:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:37:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:374/374 本段飘:374 本段扣血:374 本段扣盾:0 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5458/5832 剩余盾: 0 [WARN:2023-3-14 15:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":4763, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":38, "multipleEffectNum":0, "effectType":2, "additional2":38 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:38/38 本段飘:38 本段扣血:38 本段扣盾:0 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4763/4801 剩余盾: 0 [WARN:2023-3-14 15:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201608, "actEffect": [ { "additional":4659, "targetId":5, "multipleEffectNumReal":0, "additional3":799, "effectNum":799, "multipleEffectNum":0, "effectType":2, "additional2":799 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201608, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5458/5832 原来有盾: 0 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:159/799 本段飘:159 本段扣血:159 本段扣盾:0 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5299/5832 剩余盾: 0 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5299/5832 原来有盾: 0 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:398/799 本段飘:239 本段扣血:239 本段扣盾:0 [INFO:2023-3-14 15:37:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5060/5832 剩余盾: 0 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5060/5832 原来有盾: 0 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:799/799 本段飘:401 本段扣血:401 本段扣盾:0 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4659/5832 剩余盾: 0 [WARN:2023-3-14 15:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010] [INFO:2023-3-14 15:37:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024] [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":4026, "targetId":5, "multipleEffectNumReal":0, "additional3":633, "effectNum":633, "multipleEffectNum":0, "effectType":2, "additional2":633 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4659/5832 原来有盾: 0 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:126/633 本段飘:126 本段扣血:126 本段扣盾:0 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4533/5832 剩余盾: 0 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4533/5832 原来有盾: 0 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:252/633 本段飘:126 本段扣血:126 本段扣盾:0 [INFO:2023-3-14 15:37:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4407/5832 剩余盾: 0 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4407/5832 原来有盾: 0 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:378/633 本段飘:126 本段扣血:126 本段扣盾:0 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4281/5832 剩余盾: 0 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4281/5832 原来有盾: 0 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:504/633 本段飘:126 本段扣血:126 本段扣盾:0 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4155/5832 剩余盾: 0 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4155/5832 原来有盾: 0 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:633/633 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4026/5832 剩余盾: 0 [WARN:2023-3-14 15:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-3-14 15:37:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":3506, "targetId":5, "multipleEffectNumReal":0, "additional3":520, "effectNum":520, "multipleEffectNum":0, "effectType":2, "additional2":520 }, { "additional":41201408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:37:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:37:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4026/5832 原来有盾: 0 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:156/520 本段飘:156 本段扣血:156 本段扣盾:0 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3870/5832 剩余盾: 0 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3870/5832 原来有盾: 0 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:312/520 本段飘:156 本段扣血:156 本段扣盾:0 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3714/5832 剩余盾: 0 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3714/5832 原来有盾: 0 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:520/520 本段飘:208 本段扣血:208 本段扣盾:0 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3506/5832 剩余盾: 0 [WARN:2023-3-14 15:37:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:37:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:37:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222151, "actEffect": [ { "additional":4678, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":85, "multipleEffectNum":0, "effectType":3, "additional2":85 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:37:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:37:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:37:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:37:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-14 15:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4763/4801 原来有盾: 0 [INFO:2023-3-14 15:37:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:25/85 本段飘:25 本段扣血:25 本段扣盾:0 [INFO:2023-3-14 15:37:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4738/4801 剩余盾: 0 [INFO:2023-3-14 15:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4738/4801 原来有盾: 0 [INFO:2023-3-14 15:37:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:50/85 本段飘:25 本段扣血:25 本段扣盾:0 [INFO:2023-3-14 15:37:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4713/4801 剩余盾: 0 [INFO:2023-3-14 15:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4713/4801 原来有盾: 0 [INFO:2023-3-14 15:37:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:85/85 本段飘:35 本段扣血:35 本段扣盾:0 [INFO:2023-3-14 15:37:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4678/4801 剩余盾: 0 [WARN:2023-3-14 15:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:37:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301015] [WARN:2023-3-14 15:37:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:37:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:37:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:37:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:37:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:37:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:37:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:37:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:37:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:37:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1 [INFO:2023-3-14 15:37:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:14 buffId:301015 持续时间:1 [INFO:2023-3-14 15:37:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:37:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:37:24][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:37:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:37:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:37:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:37:24]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:37:24]||||| Sender socketClient version=1 [INFO:2023-3-14 15:37:24]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:37:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:37:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:37:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.20077150315046 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 122 1 [INFO:2023-3-14 15:37:24][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:37:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:37:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:37:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:37:24]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:37:24]||||| Sender socketClient version=1 [INFO:2023-3-14 15:37:24]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:37:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-3-14 15:37:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:37:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13392239809036 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 123 1 [INFO:2023-3-14 15:37:24][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:37:24][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:37:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:37:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:37:24][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:37:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:37:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:37:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:37:24]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:37:24]||||| Sender socketClient version=1 [INFO:2023-3-14 15:37:24]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=286 [INFO:2023-3-14 15:37:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200001 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 14 } actEffect { targetId: 1 effectType: 4 effectNum: 970 additional: 4801 } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41200001 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41201609 actEffect { targetId: 5 effectType: 2 effectNum: 896 additional: 2610 additional2: 896 additional3: 896 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201609 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 863 additional: 1747 additional2: 863 additional3: 863 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 297 additional: 1450 additional2: 297 additional3: 297 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 15 } } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 1 effectType: 2 effectNum: 53 additional: 4748 additional2: 53 additional3: 0 } targetId: 1 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 15 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:37:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:37:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13390019536018 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 124 1 [INFO:2023-3-14 15:37:24][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200001, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":14 }, { "targetId":1, "effectType":4, "effectNum":970, "additional":4801 }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41200001 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41201609, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":896, "additional":2610, "additional2":896, "additional3":896 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201609 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":863, "additional":1747, "additional2":863, "additional3":863 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":297, "additional":1450, "additional2":297, "additional3":297 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":15 } } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":53, "additional":4748, "additional2":53, "additional3":0 } ], "targetId":1 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":15, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:37:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:37:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41200001, "actEffect": [ { "additional":14, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":4801, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":970, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200001, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:37:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:37:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:37:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2023-3-14 15:37:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-3-14 15:37:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:37:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-14 15:37:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:37:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:37:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2023-3-14 15:37:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:37:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:37:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 1[MyRole_1_1][1] 移除了一个 buff [301015] [WARN:2023-3-14 15:37:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:37:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:37:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 4678 血 [INFO:2023-3-14 15:37:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 970 血 [INFO:2023-3-14 15:37:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 4801 血 [WARN:2023-3-14 15:37:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [WARN:2023-3-14 15:37:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:37:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:37:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:37:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:37:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:37:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:37:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:37:25][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6 [INFO:2023-3-14 15:37:27][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201609, "actEffect": [ { "additional":2610, "targetId":5, "multipleEffectNumReal":0, "additional3":896, "effectNum":896, "multipleEffectNum":0, "effectType":2, "additional2":896 }, { "additional":41201609, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:37:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:37:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:37:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:37:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:37:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165 [INFO:2023-3-14 15:37:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194 [INFO:2023-3-14 15:37:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:37:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1 [INFO:2023-3-14 15:37:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203 [INFO:2023-3-14 15:37:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3506/5832 原来有盾: 0 [INFO:2023-3-14 15:37:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:896/896 本段飘:896 本段扣血:896 本段扣盾:0 [INFO:2023-3-14 15:37:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2610/5832 剩余盾: 0 [WARN:2023-3-14 15:37:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:37:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:37:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:37:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:37:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-3-14 15:37:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:37:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1 [INFO:2023-3-14 15:37:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2023-3-14 15:37:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:37:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210 [INFO:2023-3-14 15:37:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-3-14 15:37:33][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 896 [INFO:2023-3-14 15:37:33][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:37:33][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:37:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:37:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:37:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:37:33][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2023-3-14 15:37:35][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":1747, "targetId":5, "multipleEffectNumReal":0, "additional3":863, "effectNum":863, "multipleEffectNum":0, "effectType":2, "additional2":863 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:37:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:37:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2610/5832 原来有盾: 0 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:129/863 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2481/5832 剩余盾: 0 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2481/5832 原来有盾: 0 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:258/863 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2352/5832 剩余盾: 0 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2352/5832 原来有盾: 0 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:387/863 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2223/5832 剩余盾: 0 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2223/5832 原来有盾: 0 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:516/863 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2094/5832 剩余盾: 0 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2094/5832 原来有盾: 0 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:688/863 本段飘:172 本段扣血:172 本段扣盾:0 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1922/5832 剩余盾: 0 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1922/5832 原来有盾: 0 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:863/863 本段飘:175 本段扣血:175 本段扣盾:0 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1747/5832 剩余盾: 0 [WARN:2023-3-14 15:37:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:37:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:37:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:37:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-3-14 15:37:41][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 863 [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1 [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":1450, "targetId":5, "multipleEffectNumReal":0, "additional3":297, "effectNum":297, "multipleEffectNum":0, "effectType":2, "additional2":297 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:37:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:37:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:37:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1747/5832 原来有盾: 0 [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:297/297 本段飘:297 本段扣血:297 本段扣盾:0 [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1450/5832 剩余盾: 0 [WARN:2023-3-14 15:37:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:37:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201407 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301016] [WARN:2023-3-14 15:37:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222151, "actEffect": [ { "additional":4748, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":53, "multipleEffectNum":0, "effectType":2, "additional2":53 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:37:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:37:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:37:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:15/53 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4786/4801 剩余盾: 0 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4786/4801 原来有盾: 0 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:30/53 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4771/4801 剩余盾: 0 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4771/4801 原来有盾: 0 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:53/53 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4748/4801 剩余盾: 0 [WARN:2023-3-14 15:37:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:15 buffId:301016 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:37:44][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:37:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:37:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:37:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:37:44]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:37:44]||||| Sender socketClient version=1 [INFO:2023-3-14 15:37:44]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:37:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:37:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:37:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13333420455456 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 127 1 [INFO:2023-3-14 15:37:44][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:37:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:37:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:37:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:37:44]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:37:44]||||| Sender socketClient version=1 [INFO:2023-3-14 15:37:44]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:37:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-3-14 15:37:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:37:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13398459553719 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 0 1 [INFO:2023-3-14 15:37:44][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:37:44][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:37:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:37:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:37:44][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:37:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:37:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:37:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:37:44]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:37:44]||||| Sender socketClient version=1 [INFO:2023-3-14 15:37:44]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=164 [INFO:2023-3-14 15:37:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 353 additional: 1097 additional2: 353 additional3: 353 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201607 actEffect { targetId: 5 effectType: 2 effectNum: 420 additional: 677 additional2: 420 additional3: 420 } actEffect { targetId: 2 effectType: 4 effectNum: 84 additional: 3465 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 5 effectType: 3 effectNum: 893 additional: 0 additional2: 893 additional3: 893 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } isFinish: true } [INFO:2023-3-14 15:37:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:37:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.06679479777813 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 1 1 [INFO:2023-3-14 15:37:44][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":353, "additional":1097, "additional2":353, "additional3":353 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201607, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":420, "additional":677, "additional2":420, "additional3":420 }, { "targetId":2, "effectType":4, "effectNum":84, "additional":3465 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":893, "additional":0, "additional2":893, "additional3":893 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":1097, "targetId":5, "multipleEffectNumReal":0, "additional3":353, "effectNum":353, "multipleEffectNum":0, "effectType":2, "additional2":353 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:37:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:37:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:37:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1450/5832 原来有盾: 0 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:353/353 本段飘:353 本段扣血:353 本段扣盾:0 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1097/5832 剩余盾: 0 [WARN:2023-3-14 15:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201607, "actEffect": [ { "additional":677, "targetId":5, "multipleEffectNumReal":0, "additional3":420, "effectNum":420, "multipleEffectNum":0, "effectType":2, "additional2":420 }, { "additional":3465, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":84, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1097/5832 原来有盾: 0 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:420/420 本段飘:420 本段扣血:420 本段扣盾:0 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 677/5832 剩余盾: 0 [WARN:2023-3-14 15:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3465 血 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 84 血 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3465 血 [WARN:2023-3-14 15:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":893, "effectNum":893, "multipleEffectNum":0, "effectType":3, "additional2":893 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 677/5832 原来有盾: 0 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:893/893 本段飘:893 本段扣血:893 本段扣盾:0 [INFO:2023-3-14 15:37:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0 [WARN:2023-3-14 15:37:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:37:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:37:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:37:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step [INFO:2023-3-14 15:37:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5 [INFO:2023-3-14 15:37:46][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:37:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:37:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:37:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-3-14 15:37:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:37:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果 [WARN:2023-3-14 15:37:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:37:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-3-14 15:37:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-3-14 15:37:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-14 15:37:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-14 15:37:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:37:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step [INFO:2023-3-14 15:37:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5 [INFO:2023-3-14 15:37:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:37:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:13 buffId:301001 [INFO:2023-3-14 15:37:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:37:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done [INFO:2023-3-14 15:37:46][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:37:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:37:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:37:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:37:46]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:37:46]||||| Sender socketClient version=1 [INFO:2023-3-14 15:37:46]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:37:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-3-14 15:37:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:37:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13333419710398 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 2 1 [INFO:2023-3-14 15:37:46][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-3-14 15:37:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:37:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:37:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:37:46]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:37:46]||||| Sender socketClient version=1 [INFO:2023-3-14 15:37:46]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:37:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2023-3-14 15:37:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:37:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066666401922703 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 3 1 [INFO:2023-3-14 15:37:46][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:37:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-3-14 15:37:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-3-14 15:37:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:37:46]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-3-14 15:37:46]||||| Sender socketClient version=1 [INFO:2023-3-14 15:37:46]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:37:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 388 } [INFO:2023-3-14 15:37:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:37:46][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 4 1 [INFO:2023-3-14 15:37:46][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:37:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:37:47]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:37:47]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 613 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:37:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 5 1 [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 376 } [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:37:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 6 1 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:37:47]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:37:47]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 625 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:37:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 7 1 [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 229 lastUseTime: 1647328041000 composeCount: 0 } [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-14 15:37:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 8 1 [INFO:2023-3-14 15:37:47]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:37:47]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-14 15:37:47]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-14 15:37:47]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:37:47]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116 [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320002 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2000 baseAttr { hp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678475340241 rank: 3 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 420400 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:37:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 9 1 [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2016 baseAttr { hp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678476699688 rank: 3 luck: 5 sks { skillId: 41201607 strengthenLevel: 3 } sks { skillId: 41201608 strengthenLevel: 3 } sks { skillId: 41201609 strengthenLevel: 4 } exp: 120206 state: 385 strengthenRate: 0 breakthroughCnt: 7 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:37:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 10 1 [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1820003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2004 baseAttr { hp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679674487860 rank: 2 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:37:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 11 1 [INFO:2023-3-14 15:37:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113 [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1920004 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2014 baseAttr { hp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678846625945 rank: 2 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:37:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 12 1 [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1500079 defineId: 702023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863239996 loveLevel: 0 } equipInfoList { uniqueId: 1500080 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863239996 loveLevel: 0 } equipInfoList { uniqueId: 1500081 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863239996 loveLevel: 0 } equipInfoList { uniqueId: 1500082 defineId: 702019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863239996 loveLevel: 0 } [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <--- [INFO:2023-3-14 15:37:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 13 1 [INFO:2023-3-14 15:37:47]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1400 count: 99757400 } [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:37:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 14 1 [INFO:2023-3-14 15:37:47][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-14 15:37:47]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 473724 [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-3-14 15:37:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 15 1 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:37:47][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-3-14 15:37:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2023-3-14 15:37:47]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=165 [INFO:2023-3-14 15:37:47]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 726 heroExp: 0 heroExp: 0 dropBonus { materilType: 7 materilId: 702023 change: 1 } dropBonus { materilType: 2 materilId: 2 change: 1400 } dropBonus { materilType: 7 materilId: 701023 change: 1 } dropBonus { materilType: 7 materilId: 703019 change: 1 } dropBonus { materilType: 7 materilId: 702019 change: 1 } exExp: 2904 hasGetBonus: allDamage: 6048 itemAdditionShow { itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2000 num: 10 isRate: true } } } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 6048 teamGetDamage: 176 unitDamages { position: 1 damage: 727 getDamage: 176 unqiueId: 1320002 } unitDamages { position: 2 damage: 2115 getDamage: 0 unqiueId: 1320003 } unitDamages { position: 3 damage: 2389 getDamage: 0 unqiueId: 1820003 } unitDamages { position: 4 damage: 817 getDamage: 0 unqiueId: 1920004 } } [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-3-14 15:37:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 16 1 [INFO:2023-3-14 15:37:47][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"6048", "teamGetDamage":"176", "unitDamages": [ { "position":1, "damage":"727", "getDamage":"176", "unqiueId":"1320002" }, { "position":2, "damage":"2115", "getDamage":"0", "unqiueId":"1320003" }, { "position":3, "damage":"2389", "getDamage":"0", "unqiueId":"1820003" }, { "position":4, "damage":"817", "getDamage":"0", "unqiueId":"1920004" } ] } [INFO:2023-3-14 15:37:47][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-3-14 15:37:47][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本 [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:37:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-3-14 15:37:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.86735428869724 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 17 1 [INFO:2023-3-14 15:37:47][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-3-14 15:37:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-3-14 15:37:50][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-3-14 15:37:50][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0 [INFO:2023-3-14 15:37:50][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-3-14 15:37:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:50][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:37:50][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:37:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:52][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:37:52][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:37:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:37:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-3-14 15:37:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:37:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:37:58]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:37:58]||||| Sender socketClient version=1 [INFO:2023-3-14 15:37:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:37:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:37:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:37:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:37:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:37:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:37:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:37:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:37:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:37:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:37:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:37:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:37:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:37:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:37:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:37:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:37:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:37:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:37:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:37:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:37:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:37:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:37:58][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-14 15:37:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-3-14 15:37:58]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:37:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:37:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:37:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13345509767532 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 19 1 [INFO:2023-3-14 15:37:59][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function ... logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:37:59][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:37:59][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-3-14 15:37:59][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011 [INFO:2023-3-14 15:37:59][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:37:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:37:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:37:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:37:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:38:0][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:38:0][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:38:0][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:38:0]DestroyUnusedResources:105,2,time=,paths: [INFO:2023-3-14 15:38:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:38:0][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-3-14 15:38:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:38:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:38:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:38:0][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:38:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-3-14 15:38:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:38:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:38:1]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:38:1]||||| Sender socketClient version=1 [INFO:2023-3-14 15:38:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:38:1]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-14 15:38:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:38:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:38:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.20046360045671 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 20 1 [INFO:2023-3-14 15:38:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:38:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:38:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1 [INFO:2023-3-14 15:38:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest [INFO:2023-3-14 15:38:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:38:1][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil [INFO:2023-3-14 15:38:1][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true [INFO:2023-3-14 15:38:1][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:38:1]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9 [INFO:2023-3-14 15:38:1]||||| Sender socketClient version=1 [INFO:2023-3-14 15:38:1][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:38:1]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120 [INFO:2023-3-14 15:38:1][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:38:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: -1 hasGetBonus: bestFightRound: 0 } lastPlayBarrier { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } [INFO:2023-3-14 15:38:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <--- [INFO:2023-3-14 15:38:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.2006446942687 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 21 1 [INFO:2023-3-14 15:38:2][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:38:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:38:3][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:38:3]DestroyUnusedResources:0,1,time=,paths: [WARN:2023-3-14 15:38:4][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011 [WARN:2023-3-14 15:38:4][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011 [INFO:2023-3-14 15:38:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:38:4][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2023-3-14 15:38:4][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:38:4][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:38:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:38:5][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:38:5][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:38:5][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:38:5][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:38:5][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:38:5][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:38:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-3-14 15:38:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-3-14 15:38:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003 barrierId: 50003011 formationId: 1 useDouble: true [INFO:2023-3-14 15:38:6]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22 [INFO:2023-3-14 15:38:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:38:6]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27 [INFO:2023-3-14 15:38:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113 triggerId: 16 triggerId: 17 triggerId: 18 triggerId: 12 triggerId: 13 triggerId: 14 triggerId: 15 [INFO:2023-3-14 15:38:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-3-14 15:38:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.20028469711542 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 23 1 [INFO:2023-3-14 15:38:6][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-14 15:38:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-14 15:38:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2023-3-14 15:38:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:6]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-14 15:38:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:38:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:38:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:38:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:38:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:38:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:38:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:38:6][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-14 15:38:6][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-3-14 15:38:6][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:38:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:38:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:38:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:38:6][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:38:6]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-14 15:38:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:38:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-14 15:38:6][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13349919766188 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 24 1 [INFO:2023-3-14 15:38:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:38:6][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:38:6][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:38:6]DestroyUnusedResources:50,2,time=,paths: [INFO:2023-3-14 15:38:7][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011 [INFO:2023-3-14 15:38:7][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:38:7][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-3-14 15:38:7][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-3-14 15:38:7][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:38:7][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:38:7][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:38:7][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-3-14 15:38:7][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-3-14 15:38:7][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:38:7][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:38:7][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-3-14 15:38:7][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:38:7][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011 [INFO:2023-3-14 15:38:7][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-3-14 15:38:7][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕! [INFO:2023-3-14 15:38:7][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-3-14 15:38:7][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型 [INFO:2023-3-14 15:38:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:38:8][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:38:8][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui [INFO:2023-3-14 15:38:8][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui [INFO:2023-3-14 15:38:8][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2023-3-14 15:38:8][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui [INFO:2023-3-14 15:38:8][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型 [INFO:2023-3-14 15:38:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool [INFO:2023-3-14 15:38:8][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"] [INFO:2023-3-14 15:38:8][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2023-3-14 15:38:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2023-3-14 15:38:9][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2023-3-14 15:38:9][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型 [INFO:2023-3-14 15:38:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:38:9][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:38:9][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型 [INFO:2023-3-14 15:38:9][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型 [INFO:2023-3-14 15:38:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:38:10][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:38:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:38:10][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:38:10][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui [INFO:2023-3-14 15:38:10][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui [INFO:2023-3-14 15:38:10][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-3-14 15:38:10][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-3-14 15:38:10][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:38:10][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2023-3-14 15:38:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2023-3-14 15:38:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:38:10][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011 [INFO:2023-3-14 15:38:10]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2023-3-14 15:38:10][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil [INFO:2023-3-14 15:38:10]||||| Sender socketClient version=1 [INFO:2023-3-14 15:38:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true [INFO:2023-3-14 15:38:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true [INFO:2023-3-14 15:38:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true [INFO:2023-3-14 15:38:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true [INFO:2023-3-14 15:38:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true [INFO:2023-3-14 15:38:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true [INFO:2023-3-14 15:38:10][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true [INFO:2023-3-14 15:38:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2 [INFO:2023-3-14 15:38:10][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:38:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1 [INFO:2023-3-14 15:38:10][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:38:10][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:38:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5 [INFO:2023-3-14 15:38:10][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:38:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4 [INFO:2023-3-14 15:38:10][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:38:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3 [INFO:2023-3-14 15:38:10][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:38:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6 [INFO:2023-3-14 15:38:10][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:38:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:38:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:38:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:38:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:38:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:38:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:38:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:38:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:38:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:10][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:38:10][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:38:10][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:38:10][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-3-14 15:38:10]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2023-3-14 15:38:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:38:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2023-3-14 15:38:10][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.13359470665455 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 25 1 [INFO:2023-3-14 15:38:10][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4 [INFO:2023-3-14 15:38:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:11][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:38:11][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:38:11][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:12][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:12][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:38:12][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:38:12]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-14 15:38:12][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:12][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:12][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:38:12][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:38:12][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:12][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:12][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:38:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:13][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:38:13][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:38:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:13][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:38:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:13][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:38:13][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:38:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:13][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:14][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:38:14][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:14][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:14][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:38:14][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:38:14][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:14][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:38:14][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:14][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:14][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:14][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:38:14][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:38:15][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:15][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:15][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:38:15][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.423792016506 0 -2.3 -22.5 0 -2 1.0762079834938 [INFO:2023-3-14 15:38:15][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1 [INFO:2023-3-14 15:38:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:38:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:38:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:38:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:38:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:38:15][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:38:15][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:38:15][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:38:15][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:38:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-3-14 15:38:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-3-14 15:38:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:38:16]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-3-14 15:38:16]||||| Sender socketClient version=1 [INFO:2023-3-14 15:38:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:16]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-3-14 15:38:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:38:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-3-14 15:38:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.13333799690008 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 27 1 [INFO:2023-3-14 15:38:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-3-14 15:38:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-3-14 15:38:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:38:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-3-14 15:38:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:38:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:38:16]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-3-14 15:38:16]||||| Sender socketClient version=1 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:38:16]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:38:16]||||| Sender socketClient version=1 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:38:16][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-14 15:38:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-3-14 15:38:16]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668 [INFO:2023-3-14 15:38:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2000 skinId: 100001 position: 1 baseAttributes { hp: 4801 thp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200000 position: 1 CD: 0 } skillInfo { skillId: 41200001 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200003 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 6 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2016 skinId: 100022 position: 2 baseAttributes { hp: 3465 thp: 3465 atk: 466 def: 324 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201607 position: 1 CD: 0 } skillInfo { skillId: 41201608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201609 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 7 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 3652 thp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2014 skinId: 100020 position: 4 baseAttributes { hp: 3346 thp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 23702 } defender { units { id: 5 modelId: 22215 skinId: 130044 position: 4 baseAttributes { hp: 5832 thp: 5832 atk: 208 def: 165 critic: 130 critic_dmg: 600 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222151 position: 1 CD: 0 } skillInfo { skillId: 42222152 position: 2 CD: 0 } skillInfo { skillId: 42222153 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 42222154 position: 4 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 1 castorId: 5 actorId: 42222152 actEffect { targetId: 5 effectType: 5 effectNum: 10 buff { buffId: 301010 duration: 10 id: 10 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301026 duration: 1 id: 11 } } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:38:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-3-14 15:38:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.13333089649677 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 28 1 [INFO:2023-3-14 15:38:16][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2000, "skinId":100001, "position":1, "baseAttributes": { "hp":4801, "thp":4801, "atk":485, "def":391, "critic":80, "critic_dmg":780, "dodge":80, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200000, "position":1, "CD":0 }, { "skillId":41200001, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200003, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":6 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2016, "skinId":100022, "position":2, "baseAttributes": { "hp":3465, "thp":3465, "atk":466, "def":324, "critic":145, "critic_dmg":780, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201607, "position":1, "CD":0 }, { "skillId":41201608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201609, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":7 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":3652, "thp":3652, "atk":420, "def":362, "critic":135, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2014, "skinId":100020, "position":4, "baseAttributes": { "hp":3346, "thp":3346, "atk":428, "def":403, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "23702" ] }, "defender": { "units": [ { "id":5, "modelId":22215, "skinId":130044, "position":4, "baseAttributes": { "hp":5832, "thp":5832, "atk":208, "def":165, "critic":130, "critic_dmg":600, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222151, "position":1, "CD":0 }, { "skillId":42222152, "position":2, "CD":0 }, { "skillId":42222153, "position":3, "CD":2, "maxCD":4 }, { "skillId":42222154, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-3-14 15:38:16]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:38:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:38:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:38:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.19999749958515 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 29 1 [INFO:2023-3-14 15:38:16][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:38:16][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-3-14 15:38:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:38:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:38:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-3-14 15:38:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222152, "actEffect": [ { "additional":0, "targetId":5, "effectNum":10, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":10, "id":10, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:38:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:38:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-3-14 15:38:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:38:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:38:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-3-14 15:38:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:38:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010] [INFO:2023-3-14 15:38:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:38:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:38:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:38:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-3-14 15:38:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-3-14 15:38:17][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301026, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:38:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:38:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026] [WARN:2023-3-14 15:38:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:38:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:38:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-3-14 15:38:18][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:38:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:38:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:38:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:38:18]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:38:18]||||| Sender socketClient version=1 [INFO:2023-3-14 15:38:18]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:38:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:38:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:38:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.1333334967494 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 30 1 [INFO:2023-3-14 15:38:18][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:38:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:38:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:38:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:38:18]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:38:18]||||| Sender socketClient version=1 [INFO:2023-3-14 15:38:18]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:38:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-3-14 15:38:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:38:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13337919861078 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 31 1 [INFO:2023-3-14 15:38:18][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:38:18][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:38:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:38:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:38:18][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:38:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:38:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:38:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:38:18]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:38:18]||||| Sender socketClient version=1 [INFO:2023-3-14 15:38:18]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=351 [INFO:2023-3-14 15:38:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 366 additional: 5466 additional2: 366 additional3: 366 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 37 additional: 4764 additional2: 37 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201608 actEffect { targetId: 5 effectType: 2 effectNum: 810 additional: 4656 additional2: 810 additional3: 810 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 10 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201608 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 655 additional: 4001 additional2: 655 additional3: 655 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 520 additional: 3481 additional2: 520 additional3: 520 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 11 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 2 effectType: 2 effectNum: 57 additional: 3408 additional2: 57 additional3: 0 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 15 } } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 15 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:38:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:38:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13333099335432 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 32 1 [INFO:2023-3-14 15:38:18][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":366, "additional":5466, "additional2":366, "additional3":366 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":37, "additional":4764, "additional2":37, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201608, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":810, "additional":4656, "additional2":810, "additional3":810 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":10 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201608 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":655, "additional":4001, "additional2":655, "additional3":655 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":13 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":520, "additional":3481, "additional2":520, "additional3":520 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":11 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":4, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":57, "additional":3408, "additional2":57, "additional3":0 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":15 } } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":15, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:38:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:38:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":5466, "targetId":5, "multipleEffectNumReal":0, "additional3":366, "effectNum":366, "multipleEffectNum":0, "effectType":2, "additional2":366 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:38:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:38:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:38:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:38:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:38:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:38:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:38:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:38:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0 [INFO:2023-3-14 15:38:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:366/366 本段飘:366 本段扣血:366 本段扣盾:0 [INFO:2023-3-14 15:38:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5466/5832 剩余盾: 0 [WARN:2023-3-14 15:38:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:38:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:38:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:38:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:38:18][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":4764, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":37, "multipleEffectNum":0, "effectType":2, "additional2":37 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:38:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:38:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:38:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0 [INFO:2023-3-14 15:38:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:37/37 本段飘:37 本段扣血:37 本段扣盾:0 [INFO:2023-3-14 15:38:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4764/4801 剩余盾: 0 [WARN:2023-3-14 15:38:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:38:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:38:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:38:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201608, "actEffect": [ { "additional":4656, "targetId":5, "multipleEffectNumReal":0, "additional3":810, "effectNum":810, "multipleEffectNum":0, "effectType":2, "additional2":810 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201608, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:38:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:38:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:38:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:38:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:38:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:38:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-3-14 15:38:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5466/5832 原来有盾: 0 [INFO:2023-3-14 15:38:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:162/810 本段飘:162 本段扣血:162 本段扣盾:0 [INFO:2023-3-14 15:38:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5304/5832 剩余盾: 0 [INFO:2023-3-14 15:38:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:38:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5304/5832 原来有盾: 0 [INFO:2023-3-14 15:38:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:405/810 本段飘:243 本段扣血:243 本段扣盾:0 [INFO:2023-3-14 15:38:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5061/5832 剩余盾: 0 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5061/5832 原来有盾: 0 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:810/810 本段飘:405 本段扣血:405 本段扣盾:0 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4656/5832 剩余盾: 0 [WARN:2023-3-14 15:38:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:38:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010] [INFO:2023-3-14 15:38:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024] [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:38:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":4001, "targetId":5, "multipleEffectNumReal":0, "additional3":655, "effectNum":655, "multipleEffectNum":0, "effectType":2, "additional2":655 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:38:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:38:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:38:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4656/5832 原来有盾: 0 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:131/655 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4525/5832 剩余盾: 0 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4525/5832 原来有盾: 0 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:262/655 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4394/5832 剩余盾: 0 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4394/5832 原来有盾: 0 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:393/655 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4263/5832 剩余盾: 0 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4263/5832 原来有盾: 0 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:523/655 本段飘:130 本段扣血:130 本段扣盾:0 [INFO:2023-3-14 15:38:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4133/5832 剩余盾: 0 [INFO:2023-3-14 15:38:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:38:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4133/5832 原来有盾: 0 [INFO:2023-3-14 15:38:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:655/655 本段飘:132 本段扣血:132 本段扣盾:0 [INFO:2023-3-14 15:38:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4001/5832 剩余盾: 0 [WARN:2023-3-14 15:38:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:38:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:38:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-3-14 15:38:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-14 15:38:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:38:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:38:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-3-14 15:38:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:38:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:38:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:38:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:38:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:38:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":3481, "targetId":5, "multipleEffectNumReal":0, "additional3":520, "effectNum":520, "multipleEffectNum":0, "effectType":2, "additional2":520 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:38:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:38:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:38:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:38:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:38:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:38:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2023-3-14 15:38:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4001/5832 原来有盾: 0 [INFO:2023-3-14 15:38:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:156/520 本段飘:156 本段扣血:156 本段扣盾:0 [INFO:2023-3-14 15:38:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3845/5832 剩余盾: 0 [INFO:2023-3-14 15:38:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-3-14 15:38:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3845/5832 原来有盾: 0 [INFO:2023-3-14 15:38:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:312/520 本段飘:156 本段扣血:156 本段扣盾:0 [INFO:2023-3-14 15:38:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3689/5832 剩余盾: 0 [INFO:2023-3-14 15:38:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-3-14 15:38:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3689/5832 原来有盾: 0 [INFO:2023-3-14 15:38:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:520/520 本段飘:208 本段扣血:208 本段扣盾:0 [INFO:2023-3-14 15:38:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3481/5832 剩余盾: 0 [WARN:2023-3-14 15:38:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:38:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:38:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41201408 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence [INFO:2023-3-14 15:38:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201408 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-14 15:38:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:38:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:38:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-3-14 15:38:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:38:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:38:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:38:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:38:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:38:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222151, "actEffect": [ { "additional":3408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":57, "multipleEffectNum":0, "effectType":2, "additional2":57 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:38:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:38:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:38:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:38:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:38:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-3-14 15:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3465/3465 原来有盾: 0 [INFO:2023-3-14 15:38:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:17/57 本段飘:17 本段扣血:17 本段扣盾:0 [INFO:2023-3-14 15:38:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3448/3465 剩余盾: 0 [INFO:2023-3-14 15:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3448/3465 原来有盾: 0 [INFO:2023-3-14 15:38:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:34/57 本段飘:17 本段扣血:17 本段扣盾:0 [INFO:2023-3-14 15:38:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3431/3465 剩余盾: 0 [INFO:2023-3-14 15:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3431/3465 原来有盾: 0 [INFO:2023-3-14 15:38:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:57/57 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2023-3-14 15:38:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3408/3465 剩余盾: 0 [WARN:2023-3-14 15:38:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:38:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:38:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301015] [INFO:2023-3-14 15:38:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-3-14 15:38:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:38:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:38:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:38:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:38:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:38:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:38:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:38:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1 [INFO:2023-3-14 15:38:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:15 buffId:301015 持续时间:1 [INFO:2023-3-14 15:38:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:38:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:38:24][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:38:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:38:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:38:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:38:24]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:38:24]||||| Sender socketClient version=1 [INFO:2023-3-14 15:38:24]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:38:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:38:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:38:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13369970023632 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 33 1 [INFO:2023-3-14 15:38:24][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:38:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:38:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:38:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:38:24]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:38:24]||||| Sender socketClient version=1 [INFO:2023-3-14 15:38:24]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:38:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-3-14 15:38:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:38:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13333640247583 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 34 1 [INFO:2023-3-14 15:38:24][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:38:24][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:38:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:38:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:38:24][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:38:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:38:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:38:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:38:24]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:38:24]||||| Sender socketClient version=1 [INFO:2023-3-14 15:38:24]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=324 [INFO:2023-3-14 15:38:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200001 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 15 } actEffect { targetId: 2 effectType: 4 effectNum: 970 additional: 3465 } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41200001 } targetId: 2 } battleStep { actorType: 1 castorId: 2 actorId: 41201609 actEffect { targetId: 5 effectType: 2 effectNum: 918 additional: 2563 additional2: 918 additional3: 918 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201609 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 837 additional: 1726 additional2: 837 additional3: 837 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 317 additional: 1409 additional2: 317 additional3: 317 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 16 } } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 1 effectType: 2 effectNum: 49 additional: 4715 additional2: 49 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 17 } } targetId: 1 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 16 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 17 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 17 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:38:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:38:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13348600268364 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 35 1 [INFO:2023-3-14 15:38:24][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200001, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":15 }, { "targetId":2, "effectType":4, "effectNum":970, "additional":3465 }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41200001 } ], "targetId":2 }, { "actorType":1, "castorId":2, "actorId":41201609, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":918, "additional":2563, "additional2":918, "additional3":918 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201609 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":837, "additional":1726, "additional2":837, "additional3":837 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":317, "additional":1409, "additional2":317, "additional3":317 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":16 } } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":49, "additional":4715, "additional2":49, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":17 } } ], "targetId":1 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":16, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":17, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":17 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:38:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:38:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41200001, "actEffect": [ { "additional":15, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":3465, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":970, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200001, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:38:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:38:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:38:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2023-3-14 15:38:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-3-14 15:38:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:38:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-3-14 15:38:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:38:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:38:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2023-3-14 15:38:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:38:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:38:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 2[MyRole_2_2][2] 移除了一个 buff [301015] [INFO:2023-3-14 15:38:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:38:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:38:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:38:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3408 血 [INFO:2023-3-14 15:38:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 970 血 [INFO:2023-3-14 15:38:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3465 血 [WARN:2023-3-14 15:38:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [WARN:2023-3-14 15:38:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:38:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:38:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:38:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:38:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:38:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:38:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:38:25][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6 [INFO:2023-3-14 15:38:26][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201609, "actEffect": [ { "additional":2563, "targetId":5, "multipleEffectNumReal":0, "additional3":918, "effectNum":918, "multipleEffectNum":0, "effectType":2, "additional2":918 }, { "additional":41201609, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:38:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:38:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:38:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:38:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:38:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:38:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165 [INFO:2023-3-14 15:38:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194 [INFO:2023-3-14 15:38:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:38:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1 [INFO:2023-3-14 15:38:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203 [INFO:2023-3-14 15:38:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3481/5832 原来有盾: 0 [INFO:2023-3-14 15:38:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:918/918 本段飘:918 本段扣血:918 本段扣盾:0 [INFO:2023-3-14 15:38:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2563/5832 剩余盾: 0 [WARN:2023-3-14 15:38:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:38:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:38:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:38:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:38:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-3-14 15:38:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:38:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1 [INFO:2023-3-14 15:38:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2023-3-14 15:38:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:38:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210 [INFO:2023-3-14 15:38:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-3-14 15:38:32][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 918 [INFO:2023-3-14 15:38:32][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:38:32][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:38:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:38:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:38:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:38:33][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2023-3-14 15:38:35][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:38:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":1726, "targetId":5, "multipleEffectNumReal":0, "additional3":837, "effectNum":837, "multipleEffectNum":0, "effectType":2, "additional2":837 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:38:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:38:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:38:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:38:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:38:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:38:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2023-3-14 15:38:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2563/5832 原来有盾: 0 [INFO:2023-3-14 15:38:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:125/837 本段飘:125 本段扣血:125 本段扣盾:0 [INFO:2023-3-14 15:38:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2438/5832 剩余盾: 0 [INFO:2023-3-14 15:38:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-3-14 15:38:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2438/5832 原来有盾: 0 [INFO:2023-3-14 15:38:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:250/837 本段飘:125 本段扣血:125 本段扣盾:0 [INFO:2023-3-14 15:38:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2313/5832 剩余盾: 0 [INFO:2023-3-14 15:38:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2023-3-14 15:38:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2313/5832 原来有盾: 0 [INFO:2023-3-14 15:38:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:375/837 本段飘:125 本段扣血:125 本段扣盾:0 [INFO:2023-3-14 15:38:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2188/5832 剩余盾: 0 [INFO:2023-3-14 15:38:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2023-3-14 15:38:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2188/5832 原来有盾: 0 [INFO:2023-3-14 15:38:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:500/837 本段飘:125 本段扣血:125 本段扣盾:0 [INFO:2023-3-14 15:38:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2063/5832 剩余盾: 0 [INFO:2023-3-14 15:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2023-3-14 15:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2063/5832 原来有盾: 0 [INFO:2023-3-14 15:38:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:667/837 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2023-3-14 15:38:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1896/5832 剩余盾: 0 [INFO:2023-3-14 15:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2023-3-14 15:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1896/5832 原来有盾: 0 [INFO:2023-3-14 15:38:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:837/837 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2023-3-14 15:38:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1726/5832 剩余盾: 0 [WARN:2023-3-14 15:38:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:38:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:38:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:38:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-3-14 15:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:38:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-3-14 15:38:41][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 837 [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1 [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":1409, "targetId":5, "multipleEffectNumReal":0, "additional3":317, "effectNum":317, "multipleEffectNum":0, "effectType":2, "additional2":317 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1726/5832 原来有盾: 0 [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:317/317 本段飘:317 本段扣血:317 本段扣盾:0 [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1409/5832 剩余盾: 0 [WARN:2023-3-14 15:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201407 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301016] [WARN:2023-3-14 15:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222151, "actEffect": [ { "additional":4715, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":49, "multipleEffectNum":0, "effectType":2, "additional2":49 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:38:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:38:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-14 15:38:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:38:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4764/4801 原来有盾: 0 [INFO:2023-3-14 15:38:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:14/49 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-14 15:38:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4750/4801 剩余盾: 0 [INFO:2023-3-14 15:38:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:38:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4750/4801 原来有盾: 0 [INFO:2023-3-14 15:38:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:28/49 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-14 15:38:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4736/4801 剩余盾: 0 [INFO:2023-3-14 15:38:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:38:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4736/4801 原来有盾: 0 [INFO:2023-3-14 15:38:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:49/49 本段飘:21 本段扣血:21 本段扣盾:0 [INFO:2023-3-14 15:38:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4715/4801 剩余盾: 0 [WARN:2023-3-14 15:38:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:38:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:38:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301015] [WARN:2023-3-14 15:38:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:38:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:38:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:38:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:38:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:38:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":17, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024 [INFO:2023-3-14 15:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:16 buffId:301016 [INFO:2023-3-14 15:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:17 buffId:301015 持续时间:1 [INFO:2023-3-14 15:38:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:38:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:38:44][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:38:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:38:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:38:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:38:44]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:38:44]||||| Sender socketClient version=1 [INFO:2023-3-14 15:38:44]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:38:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:38:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:38:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.1333310008049 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 38 1 [INFO:2023-3-14 15:38:44][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:38:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:38:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:38:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:38:44]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:38:44]||||| Sender socketClient version=1 [INFO:2023-3-14 15:38:44]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:38:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-3-14 15:38:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:38:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13338780403137 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 39 1 [INFO:2023-3-14 15:38:44][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:38:44][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:38:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:38:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:38:44][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:38:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:38:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:38:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:38:44]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:38:44]||||| Sender socketClient version=1 [INFO:2023-3-14 15:38:44]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=184 [INFO:2023-3-14 15:38:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 349 additional: 1060 additional2: 349 additional3: 349 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201607 actEffect { targetId: 5 effectType: 2 effectNum: 420 additional: 640 additional2: 420 additional3: 420 } actEffect { targetId: 2 effectType: 4 effectNum: 84 additional: 3465 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 5 effectType: 3 effectNum: 881 additional: 0 additional2: 881 additional3: 881 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 17 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 17 } targetId: 0 } isFinish: true } [INFO:2023-3-14 15:38:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:38:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13360330462456 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 40 1 [INFO:2023-3-14 15:38:44][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":349, "additional":1060, "additional2":349, "additional3":349 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201607, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":420, "additional":640, "additional2":420, "additional3":420 }, { "targetId":2, "effectType":4, "effectNum":84, "additional":3465 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":881, "additional":0, "additional2":881, "additional3":881 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":17, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":17 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-3-14 15:38:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5 [INFO:2023-3-14 15:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":1060, "targetId":5, "multipleEffectNumReal":0, "additional3":349, "effectNum":349, "multipleEffectNum":0, "effectType":2, "additional2":349 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:38:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:38:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:38:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1409/5832 原来有盾: 0 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:349/349 本段飘:349 本段扣血:349 本段扣盾:0 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1060/5832 剩余盾: 0 [WARN:2023-3-14 15:38:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201607, "actEffect": [ { "additional":640, "targetId":5, "multipleEffectNumReal":0, "additional3":420, "effectNum":420, "multipleEffectNum":0, "effectType":2, "additional2":420 }, { "additional":3465, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":84, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:38:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:38:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:38:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1060/5832 原来有盾: 0 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:420/420 本段飘:420 本段扣血:420 本段扣盾:0 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 640/5832 剩余盾: 0 [WARN:2023-3-14 15:38:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:38:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3465 血 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 84 血 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3465 血 [WARN:2023-3-14 15:38:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":881, "effectNum":881, "multipleEffectNum":0, "effectType":3, "additional2":881 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:38:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:38:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:38:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 640/5832 原来有盾: 0 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:881/881 本段飘:881 本段扣血:881 本段扣盾:0 [INFO:2023-3-14 15:38:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0 [WARN:2023-3-14 15:38:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:38:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:38:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:38:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step [INFO:2023-3-14 15:38:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5 [INFO:2023-3-14 15:38:46][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:38:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:38:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:38:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-3-14 15:38:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:38:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果 [WARN:2023-3-14 15:38:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:38:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-3-14 15:38:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-3-14 15:38:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-14 15:38:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-14 15:38:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:38:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step [INFO:2023-3-14 15:38:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5 [INFO:2023-3-14 15:38:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":17, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:38:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:13 buffId:301001 [INFO:2023-3-14 15:38:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:17 buffId:301015 [INFO:2023-3-14 15:38:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:38:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done [INFO:2023-3-14 15:38:46][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:38:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:38:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:38:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:38:46]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:38:46]||||| Sender socketClient version=1 [INFO:2023-3-14 15:38:46]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:38:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-3-14 15:38:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:38:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13333439826965 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 42 1 [INFO:2023-3-14 15:38:46][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-3-14 15:38:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:38:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:38:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:38:46]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:38:46]||||| Sender socketClient version=1 [INFO:2023-3-14 15:38:46]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:38:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2023-3-14 15:38:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:38:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13333339989185 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 43 1 [INFO:2023-3-14 15:38:46][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:38:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-3-14 15:38:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-3-14 15:38:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:38:46]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-3-14 15:38:46]||||| Sender socketClient version=1 [INFO:2023-3-14 15:38:46]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:38:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 364 } [INFO:2023-3-14 15:38:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:38:46][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 44 1 [INFO:2023-3-14 15:38:46][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:38:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:38:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113 [INFO:2023-3-14 15:38:50]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:38:50]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:38:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 637 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:38:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:38:50][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 45 1 [INFO:2023-3-14 15:38:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 352 } [INFO:2023-3-14 15:38:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:38:50][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 46 1 [INFO:2023-3-14 15:38:50][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:38:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:38:50]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:38:50]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-14 15:38:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 649 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:38:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:38:50][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 47 1 [INFO:2023-3-14 15:38:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 228 lastUseTime: 1647328041000 composeCount: 0 } [INFO:2023-3-14 15:38:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-14 15:38:50][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 48 1 [INFO:2023-3-14 15:38:51]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:38:51]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-14 15:38:51]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=83 [INFO:2023-3-14 15:38:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320002 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2000 baseAttr { hp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678475340241 rank: 3 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 420400 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:38:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:38:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 49 1 [INFO:2023-3-14 15:38:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2016 baseAttr { hp: 3519 atk: 472 def: 329 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678476699688 rank: 3 luck: 5 sks { skillId: 41201607 strengthenLevel: 3 } sks { skillId: 41201608 strengthenLevel: 3 } sks { skillId: 41201609 strengthenLevel: 4 } exp: 120932 state: 385 strengthenRate: 0 breakthroughCnt: 7 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:38:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:38:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 50 1 [INFO:2023-3-14 15:38:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2016 exp: 0 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018012 voice: 1018009 voice: 1018023 voice: 1018006 voice: 1018004 voice: 1018003 infos: 1000102 unreadInfos: 1000102 usingSkinId: 100022 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 3 maxLevel: 42 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-14 15:38:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-14 15:38:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 51 1 [INFO:2023-3-14 15:38:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:38:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:38:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:38:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:38:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:38:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:38:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:38:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:38:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-3-14 15:38:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2023-3-14 15:38:51]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-14 15:38:51]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:38:51]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116 [INFO:2023-3-14 15:38:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1820003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2004 baseAttr { hp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679674487860 rank: 2 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:38:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:38:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 52 1 [INFO:2023-3-14 15:38:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1920004 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2014 baseAttr { hp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678846625945 rank: 2 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:38:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:38:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 53 1 [INFO:2023-3-14 15:38:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1500083 defineId: 701019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863303381 loveLevel: 0 } equipInfoList { uniqueId: 1500084 defineId: 703023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863303381 loveLevel: 0 } equipInfoList { uniqueId: 1500085 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863303381 loveLevel: 0 } equipInfoList { uniqueId: 1500086 defineId: 702019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863303381 loveLevel: 0 } [INFO:2023-3-14 15:38:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <--- [INFO:2023-3-14 15:38:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 54 1 [INFO:2023-3-14 15:38:54]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-14 15:38:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1400 count: 99758800 } [INFO:2023-3-14 15:38:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:38:54][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 55 1 [INFO:2023-3-14 15:38:54][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-14 15:38:54]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2023-3-14 15:38:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 473964 [INFO:2023-3-14 15:38:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-3-14 15:38:54][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 56 1 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:38:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:38:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:38:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:38:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:38:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:38:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:38:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:38:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:38:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:38:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:38:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:38:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:38:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:38:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:38:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:38:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:38:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:38:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:38:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:38:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:38:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:38:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:38:54][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-3-14 15:38:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2023-3-14 15:38:55]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=164 [INFO:2023-3-14 15:38:55]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-3-14 15:38:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 726 heroExp: 0 heroExp: 0 dropBonus { materilType: 7 materilId: 701019 change: 1 } dropBonus { materilType: 2 materilId: 2 change: 1400 } dropBonus { materilType: 7 materilId: 703023 change: 1 } dropBonus { materilType: 7 materilId: 703019 change: 1 } dropBonus { materilType: 7 materilId: 702019 change: 1 } exExp: 2904 hasGetBonus: allDamage: 6073 itemAdditionShow { itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2000 num: 10 isRate: true } } } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 6073 teamGetDamage: 143 unitDamages { position: 1 damage: 715 getDamage: 86 unqiueId: 1320002 } unitDamages { position: 2 damage: 2148 getDamage: 57 unqiueId: 1320003 } unitDamages { position: 3 damage: 2373 getDamage: 0 unqiueId: 1820003 } unitDamages { position: 4 damage: 837 getDamage: 0 unqiueId: 1920004 } } [INFO:2023-3-14 15:38:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-3-14 15:38:55][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 57 1 [INFO:2023-3-14 15:38:55][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"6073", "teamGetDamage":"143", "unitDamages": [ { "position":1, "damage":"715", "getDamage":"86", "unqiueId":"1320002" }, { "position":2, "damage":"2148", "getDamage":"57", "unqiueId":"1320003" }, { "position":3, "damage":"2373", "getDamage":"0", "unqiueId":"1820003" }, { "position":4, "damage":"837", "getDamage":"0", "unqiueId":"1920004" } ] } [INFO:2023-3-14 15:38:55][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-3-14 15:38:55][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本 [INFO:2023-3-14 15:38:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:38:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-3-14 15:38:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 8.3450295105577 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 58 1 [INFO:2023-3-14 15:38:55][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-3-14 15:38:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-3-14 15:38:57][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-3-14 15:38:57][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0 [INFO:2023-3-14 15:38:57][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-3-14 15:38:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:57][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:38:57][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:38:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:38:59][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:38:59][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:39:3][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:39:3][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:39:3][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:39:3]DestroyUnusedResources:23,2,time=,paths: [INFO:2023-3-14 15:39:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-3-14 15:39:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:39:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:39:5]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:39:5]||||| Sender socketClient version=1 [INFO:2023-3-14 15:39:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:39:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:39:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:39:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:39:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:39:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:39:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:39:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:39:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:39:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:39:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:39:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:39:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:39:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:39:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:39:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:39:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:39:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:39:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:39:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:39:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:39:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:39:5][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-3-14 15:39:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000} [INFO:2023-3-14 15:39:5]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:39:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:39:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:39:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13349539786577 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 60 1 [INFO:2023-3-14 15:39:6][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function ... logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:39:6][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:39:6][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-3-14 15:39:6][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011 [INFO:2023-3-14 15:39:6][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:39:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:39:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:39:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:39:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:39:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:39:6][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:39:6][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:39:6]DestroyUnusedResources:83,2,time=,paths: [INFO:2023-3-14 15:39:7][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:39:7][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-3-14 15:39:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:7][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:39:7][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:39:7][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:39:7][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:39:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-3-14 15:39:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:39:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:39:7]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:39:7]||||| Sender socketClient version=1 [INFO:2023-3-14 15:39:8][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:39:8]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-14 15:39:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:39:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:39:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.20044720172882 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 61 1 [INFO:2023-3-14 15:39:8][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:39:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1 [INFO:2023-3-14 15:39:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest [INFO:2023-3-14 15:39:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:39:8][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil [INFO:2023-3-14 15:39:8][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true [INFO:2023-3-14 15:39:8]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9 [INFO:2023-3-14 15:39:8]||||| Sender socketClient version=1 [INFO:2023-3-14 15:39:8][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:39:8][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:39:8][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:39:8]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120 [INFO:2023-3-14 15:39:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: -1 hasGetBonus: bestFightRound: 0 } lastPlayBarrier { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } [INFO:2023-3-14 15:39:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <--- [INFO:2023-3-14 15:39:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.20074690133333 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetEquipDungeonReply 62 1 [INFO:2023-3-14 15:39:9][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:39:9][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:39:10][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:39:10]DestroyUnusedResources:0,1,time=,paths: [WARN:2023-3-14 15:39:11][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011 [WARN:2023-3-14 15:39:11][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011 [INFO:2023-3-14 15:39:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:39:11][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2023-3-14 15:39:11][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:39:11][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:39:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:39:11][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:39:11][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:39:12][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:39:12][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:39:12][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:39:12][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:39:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-3-14 15:39:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-3-14 15:39:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003 barrierId: 50003011 formationId: 1 useDouble: true [INFO:2023-3-14 15:39:13]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22 [INFO:2023-3-14 15:39:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:39:13]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27 [INFO:2023-3-14 15:39:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113 triggerId: 16 triggerId: 17 triggerId: 18 triggerId: 12 triggerId: 13 triggerId: 14 triggerId: 15 [INFO:2023-3-14 15:39:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-3-14 15:39:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.6676642075181 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 64 1 [INFO:2023-3-14 15:39:13][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-14 15:39:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-14 15:39:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2023-3-14 15:39:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:13]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-14 15:39:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:39:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:39:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:39:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:39:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:39:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:39:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:39:13][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-14 15:39:13][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-3-14 15:39:13][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:39:13][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:39:13][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:39:13][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:39:13][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:39:13]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-14 15:39:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:39:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-14 15:39:13][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13402280211449 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 65 1 [INFO:2023-3-14 15:39:14][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:39:14][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:39:14][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:39:14]DestroyUnusedResources:50,2,time=,paths: [INFO:2023-3-14 15:39:14][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011 [INFO:2023-3-14 15:39:14][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:39:14][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-3-14 15:39:14][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-3-14 15:39:14][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:39:14][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:39:14][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:39:14][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-3-14 15:39:14][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-3-14 15:39:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:39:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:39:14][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-3-14 15:39:14][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:39:14][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011 [INFO:2023-3-14 15:39:14][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-3-14 15:39:14][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕! [INFO:2023-3-14 15:39:14][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-3-14 15:39:14][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型 [INFO:2023-3-14 15:39:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:39:15][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:39:15][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui [INFO:2023-3-14 15:39:15][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui [INFO:2023-3-14 15:39:15][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2023-3-14 15:39:15][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui [INFO:2023-3-14 15:39:15][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型 [INFO:2023-3-14 15:39:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool [INFO:2023-3-14 15:39:15][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"] [INFO:2023-3-14 15:39:16][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2023-3-14 15:39:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2023-3-14 15:39:16][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2023-3-14 15:39:16][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型 [INFO:2023-3-14 15:39:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:39:16][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:39:16][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型 [INFO:2023-3-14 15:39:16][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型 [INFO:2023-3-14 15:39:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:39:17][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:39:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:39:17][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:39:17][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui [INFO:2023-3-14 15:39:17][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui [INFO:2023-3-14 15:39:17][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-3-14 15:39:17][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-3-14 15:39:17][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:39:17][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2023-3-14 15:39:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2023-3-14 15:39:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:39:17][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011 [INFO:2023-3-14 15:39:17][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil [INFO:2023-3-14 15:39:17][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true [INFO:2023-3-14 15:39:17][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true [INFO:2023-3-14 15:39:17][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true [INFO:2023-3-14 15:39:17][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true [INFO:2023-3-14 15:39:17][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true [INFO:2023-3-14 15:39:17][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true [INFO:2023-3-14 15:39:17]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2023-3-14 15:39:17][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true [INFO:2023-3-14 15:39:17]||||| Sender socketClient version=1 [INFO:2023-3-14 15:39:17][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2 [INFO:2023-3-14 15:39:17][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:39:17][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1 [INFO:2023-3-14 15:39:17][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:39:17][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:39:17][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5 [INFO:2023-3-14 15:39:17][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:39:17][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4 [INFO:2023-3-14 15:39:17][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:39:17][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3 [INFO:2023-3-14 15:39:17][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:39:17][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6 [INFO:2023-3-14 15:39:17][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:39:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:39:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:39:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:39:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:39:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:39:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:39:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:39:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:39:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:17][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:39:17][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:39:17][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:39:17][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-3-14 15:39:17]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2023-3-14 15:39:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:39:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2023-3-14 15:39:17][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.1338030025363 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 66 1 [INFO:2023-3-14 15:39:17][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4 [INFO:2023-3-14 15:39:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:18][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:39:18][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:39:19][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:19][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:19][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:39:19][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:39:19]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-14 15:39:19][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:19][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:19][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:39:19][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:39:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:39:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:39:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:39:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:39:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:39:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:39:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:21][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:39:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:21][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:39:21][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:39:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:21][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:39:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:22][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:39:22][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:39:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:22][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:39:22][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.284183216095 0 -2.3 -22.5 0 -2 1.215816783905 [INFO:2023-3-14 15:39:22][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1 [INFO:2023-3-14 15:39:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:39:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:39:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:39:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:39:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:39:22][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:39:22][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:39:22][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:39:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:39:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-3-14 15:39:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-3-14 15:39:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:39:23]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-3-14 15:39:23]||||| Sender socketClient version=1 [INFO:2023-3-14 15:39:23]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-3-14 15:39:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:39:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-3-14 15:39:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.06679379940033 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 68 1 [INFO:2023-3-14 15:39:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-3-14 15:39:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-3-14 15:39:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:39:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:23]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-3-14 15:39:23]||||| Sender socketClient version=1 [INFO:2023-3-14 15:39:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-3-14 15:39:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:39:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:39:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:39:23]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:39:23]||||| Sender socketClient version=1 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:39:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:39:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:39:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:39:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:39:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:39:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:39:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:39:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:39:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:39:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:39:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:39:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:39:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:39:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:39:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:39:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:39:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:39:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:39:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:39:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:39:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:39:23][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-3-14 15:39:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2023-3-14 15:39:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:23]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668 [INFO:2023-3-14 15:39:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2000 skinId: 100001 position: 1 baseAttributes { hp: 4801 thp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200000 position: 1 CD: 0 } skillInfo { skillId: 41200001 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200003 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 6 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2016 skinId: 100022 position: 2 baseAttributes { hp: 3519 thp: 3519 atk: 472 def: 329 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201607 position: 1 CD: 0 } skillInfo { skillId: 41201608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201609 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 7 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 3652 thp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2014 skinId: 100020 position: 4 baseAttributes { hp: 3346 thp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 23702 } defender { units { id: 5 modelId: 22215 skinId: 130044 position: 4 baseAttributes { hp: 5832 thp: 5832 atk: 208 def: 165 critic: 130 critic_dmg: 600 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222151 position: 1 CD: 0 } skillInfo { skillId: 42222152 position: 2 CD: 0 } skillInfo { skillId: 42222153 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 42222154 position: 4 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 1 castorId: 5 actorId: 42222152 actEffect { targetId: 5 effectType: 5 effectNum: 10 buff { buffId: 301010 duration: 10 id: 10 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301026 duration: 1 id: 11 } } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:39:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-3-14 15:39:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.066803500056267 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 69 1 [INFO:2023-3-14 15:39:23][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2000, "skinId":100001, "position":1, "baseAttributes": { "hp":4801, "thp":4801, "atk":485, "def":391, "critic":80, "critic_dmg":780, "dodge":80, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200000, "position":1, "CD":0 }, { "skillId":41200001, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200003, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":6 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2016, "skinId":100022, "position":2, "baseAttributes": { "hp":3519, "thp":3519, "atk":472, "def":329, "critic":145, "critic_dmg":780, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201607, "position":1, "CD":0 }, { "skillId":41201608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201609, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":7 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":3652, "thp":3652, "atk":420, "def":362, "critic":135, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2014, "skinId":100020, "position":4, "baseAttributes": { "hp":3346, "thp":3346, "atk":428, "def":403, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "23702" ] }, "defender": { "units": [ { "id":5, "modelId":22215, "skinId":130044, "position":4, "baseAttributes": { "hp":5832, "thp":5832, "atk":208, "def":165, "critic":130, "critic_dmg":600, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222151, "position":1, "CD":0 }, { "skillId":42222152, "position":2, "CD":0 }, { "skillId":42222153, "position":3, "CD":2, "maxCD":4 }, { "skillId":42222154, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-3-14 15:39:23]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:39:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:39:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:39:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13347110152245 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 70 1 [INFO:2023-3-14 15:39:23][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:39:23][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-3-14 15:39:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:39:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:39:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-3-14 15:39:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222152, "actEffect": [ { "additional":0, "targetId":5, "effectNum":10, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":10, "id":10, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:39:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:39:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-3-14 15:39:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:39:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:39:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-3-14 15:39:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:39:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:39:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010] [INFO:2023-3-14 15:39:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:39:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:39:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:39:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:39:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-3-14 15:39:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-3-14 15:39:24][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301026, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:39:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:39:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:39:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:39:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026] [WARN:2023-3-14 15:39:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:39:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:39:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-3-14 15:39:25][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:39:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:39:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:39:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:39:25]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:39:25]||||| Sender socketClient version=1 [INFO:2023-3-14 15:39:25]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:39:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:39:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:39:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13333699852228 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 71 1 [INFO:2023-3-14 15:39:25][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:39:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:39:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:39:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:39:25]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:39:25]||||| Sender socketClient version=1 [INFO:2023-3-14 15:39:25]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:39:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-3-14 15:39:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:39:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13396400213242 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 72 1 [INFO:2023-3-14 15:39:25][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:39:25][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:39:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:39:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:39:25][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:39:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:39:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:39:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:39:25]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:39:25]||||| Sender socketClient version=1 [INFO:2023-3-14 15:39:25]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=333 [INFO:2023-3-14 15:39:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 353 additional: 5479 additional2: 353 additional3: 353 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 36 additional: 4765 additional2: 36 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201608 actEffect { targetId: 5 effectType: 3 effectNum: 1477 additional: 4002 additional2: 1477 additional3: 1477 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 10 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201608 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 656 additional: 3346 additional2: 656 additional3: 656 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 551 additional: 2795 additional2: 551 additional3: 551 } actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 1 effectType: 3 effectNum: 80 additional: 4685 additional2: 80 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 14 } } targetId: 1 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 14 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:39:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:39:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13403169810772 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 73 1 [INFO:2023-3-14 15:39:25][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":353, "additional":5479, "additional2":353, "additional3":353 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":36, "additional":4765, "additional2":36, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201608, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1477, "additional":4002, "additional2":1477, "additional3":1477 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":10 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201608 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":656, "additional":3346, "additional2":656, "additional3":656 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":13 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":551, "additional":2795, "additional2":551, "additional3":551 }, { "targetId":4, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":80, "additional":4685, "additional2":80, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":14 } } ], "targetId":1 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":14, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:39:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:39:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":5479, "targetId":5, "multipleEffectNumReal":0, "additional3":353, "effectNum":353, "multipleEffectNum":0, "effectType":2, "additional2":353 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:39:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:39:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:39:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:39:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:39:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:39:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:39:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:39:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0 [INFO:2023-3-14 15:39:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:353/353 本段飘:353 本段扣血:353 本段扣盾:0 [INFO:2023-3-14 15:39:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5479/5832 剩余盾: 0 [WARN:2023-3-14 15:39:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:39:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:39:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:39:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:39:25][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":4765, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":36, "multipleEffectNum":0, "effectType":2, "additional2":36 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:39:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:39:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:39:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0 [INFO:2023-3-14 15:39:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:36/36 本段飘:36 本段扣血:36 本段扣盾:0 [INFO:2023-3-14 15:39:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4765/4801 剩余盾: 0 [WARN:2023-3-14 15:39:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:39:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:39:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:39:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201608, "actEffect": [ { "additional":4002, "targetId":5, "multipleEffectNumReal":0, "additional3":1477, "effectNum":1477, "multipleEffectNum":0, "effectType":3, "additional2":1477 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201608, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:39:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:39:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:39:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:39:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:39:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:39:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-3-14 15:39:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5479/5832 原来有盾: 0 [INFO:2023-3-14 15:39:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:295/1477 本段飘:295 本段扣血:295 本段扣盾:0 [INFO:2023-3-14 15:39:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5184/5832 剩余盾: 0 [INFO:2023-3-14 15:39:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:39:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5184/5832 原来有盾: 0 [INFO:2023-3-14 15:39:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:738/1477 本段飘:443 本段扣血:443 本段扣盾:0 [INFO:2023-3-14 15:39:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4741/5832 剩余盾: 0 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4741/5832 原来有盾: 0 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1477/1477 本段飘:739 本段扣血:739 本段扣盾:0 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4002/5832 剩余盾: 0 [WARN:2023-3-14 15:39:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:39:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010] [INFO:2023-3-14 15:39:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024] [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:39:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":3346, "targetId":5, "multipleEffectNumReal":0, "additional3":656, "effectNum":656, "multipleEffectNum":0, "effectType":2, "additional2":656 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:39:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:39:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:39:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4002/5832 原来有盾: 0 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:131/656 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3871/5832 剩余盾: 0 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3871/5832 原来有盾: 0 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:262/656 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3740/5832 剩余盾: 0 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3740/5832 原来有盾: 0 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:393/656 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3609/5832 剩余盾: 0 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3609/5832 原来有盾: 0 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:524/656 本段飘:131 本段扣血:131 本段扣盾:0 [INFO:2023-3-14 15:39:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3478/5832 剩余盾: 0 [INFO:2023-3-14 15:39:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:39:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3478/5832 原来有盾: 0 [INFO:2023-3-14 15:39:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:656/656 本段飘:132 本段扣血:132 本段扣盾:0 [INFO:2023-3-14 15:39:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3346/5832 剩余盾: 0 [WARN:2023-3-14 15:39:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:39:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:39:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-3-14 15:39:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-14 15:39:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:39:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:39:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-3-14 15:39:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:39:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:39:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:39:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:39:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:39:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":2795, "targetId":5, "multipleEffectNumReal":0, "additional3":551, "effectNum":551, "multipleEffectNum":0, "effectType":2, "additional2":551 }, { "additional":41201408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:39:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:39:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:39:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:39:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:39:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:39:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2023-3-14 15:39:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3346/5832 原来有盾: 0 [INFO:2023-3-14 15:39:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:165/551 本段飘:165 本段扣血:165 本段扣盾:0 [INFO:2023-3-14 15:39:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3181/5832 剩余盾: 0 [INFO:2023-3-14 15:39:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-3-14 15:39:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3181/5832 原来有盾: 0 [INFO:2023-3-14 15:39:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:330/551 本段飘:165 本段扣血:165 本段扣盾:0 [INFO:2023-3-14 15:39:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3016/5832 剩余盾: 0 [INFO:2023-3-14 15:39:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-3-14 15:39:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3016/5832 原来有盾: 0 [INFO:2023-3-14 15:39:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:551/551 本段飘:221 本段扣血:221 本段扣盾:0 [INFO:2023-3-14 15:39:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2795/5832 剩余盾: 0 [WARN:2023-3-14 15:39:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:39:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:39:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:39:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:39:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-3-14 15:39:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:39:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:39:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:39:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:39:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:39:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222151, "actEffect": [ { "additional":4685, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":80, "multipleEffectNum":0, "effectType":3, "additional2":80 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:39:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:39:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:39:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:39:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:39:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-14 15:39:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:39:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4765/4801 原来有盾: 0 [INFO:2023-3-14 15:39:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:24/80 本段飘:24 本段扣血:24 本段扣盾:0 [INFO:2023-3-14 15:39:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4741/4801 剩余盾: 0 [INFO:2023-3-14 15:39:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:39:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4741/4801 原来有盾: 0 [INFO:2023-3-14 15:39:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:48/80 本段飘:24 本段扣血:24 本段扣盾:0 [INFO:2023-3-14 15:39:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4717/4801 剩余盾: 0 [INFO:2023-3-14 15:39:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:39:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4717/4801 原来有盾: 0 [INFO:2023-3-14 15:39:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:80/80 本段飘:32 本段扣血:32 本段扣盾:0 [INFO:2023-3-14 15:39:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4685/4801 剩余盾: 0 [WARN:2023-3-14 15:39:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:39:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:39:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301015] [WARN:2023-3-14 15:39:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:39:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:39:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:39:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:39:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:39:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:39:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:39:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:39:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:39:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:39:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1 [INFO:2023-3-14 15:39:31][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:14 buffId:301015 持续时间:1 [INFO:2023-3-14 15:39:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:39:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:39:31][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:39:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:39:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:39:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:39:31]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:39:31]||||| Sender socketClient version=1 [INFO:2023-3-14 15:39:31]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:39:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:39:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:39:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13335940241814 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 75 1 [INFO:2023-3-14 15:39:31][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:39:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:39:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:39:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:39:31]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:39:31]||||| Sender socketClient version=1 [INFO:2023-3-14 15:39:31]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:39:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-3-14 15:39:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:39:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13333400338888 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 76 1 [INFO:2023-3-14 15:39:31][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:39:31][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:39:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:39:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:39:31][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:39:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:39:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:39:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:39:31]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:39:31]||||| Sender socketClient version=1 [INFO:2023-3-14 15:39:31]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=285 [INFO:2023-3-14 15:39:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200001 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 14 } actEffect { targetId: 1 effectType: 4 effectNum: 970 additional: 4801 } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41200001 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41201609 actEffect { targetId: 5 effectType: 3 effectNum: 1564 additional: 1231 additional2: 1564 additional3: 1564 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201609 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 848 additional: 383 additional2: 848 additional3: 848 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 306 additional: 77 additional2: 306 additional3: 306 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 4 effectType: 2 effectNum: 48 additional: 3298 additional2: 48 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 15 } } targetId: 4 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:39:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:39:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13335309922695 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 77 1 [INFO:2023-3-14 15:39:31][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200001, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":14 }, { "targetId":1, "effectType":4, "effectNum":970, "additional":4801 }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41200001 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41201609, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1564, "additional":1231, "additional2":1564, "additional3":1564 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201609 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":848, "additional":383, "additional2":848, "additional3":848 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":306, "additional":77, "additional2":306, "additional3":306 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":48, "additional":3298, "additional2":48, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":15 } } ], "targetId":4 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:39:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:39:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41200001, "actEffect": [ { "additional":14, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":4801, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":970, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200001, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:39:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:39:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:39:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2023-3-14 15:39:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-3-14 15:39:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:39:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-14 15:39:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:39:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:39:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2023-3-14 15:39:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:39:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:39:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 1[MyRole_1_1][1] 移除了一个 buff [301015] [WARN:2023-3-14 15:39:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:39:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:39:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 4685 血 [INFO:2023-3-14 15:39:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 970 血 [INFO:2023-3-14 15:39:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 4801 血 [WARN:2023-3-14 15:39:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [WARN:2023-3-14 15:39:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:39:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:39:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:39:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:39:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:39:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:39:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:39:32][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6 [INFO:2023-3-14 15:39:33][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201609, "actEffect": [ { "additional":1231, "targetId":5, "multipleEffectNumReal":0, "additional3":1564, "effectNum":1564, "multipleEffectNum":0, "effectType":3, "additional2":1564 }, { "additional":41201609, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:39:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:39:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:39:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:39:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:39:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:39:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165 [INFO:2023-3-14 15:39:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194 [INFO:2023-3-14 15:39:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:39:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1 [INFO:2023-3-14 15:39:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203 [INFO:2023-3-14 15:39:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2795/5832 原来有盾: 0 [INFO:2023-3-14 15:39:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1564/1564 本段飘:1564 本段扣血:1564 本段扣盾:0 [INFO:2023-3-14 15:39:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1231/5832 剩余盾: 0 [WARN:2023-3-14 15:39:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:39:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:39:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:39:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:39:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-3-14 15:39:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:39:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1 [INFO:2023-3-14 15:39:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2023-3-14 15:39:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:39:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210 [INFO:2023-3-14 15:39:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-3-14 15:39:39][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1564 [INFO:2023-3-14 15:39:39][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:39:39][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:39:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:39:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:39:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:39:40][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2023-3-14 15:39:42][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:39:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":383, "targetId":5, "multipleEffectNumReal":0, "additional3":848, "effectNum":848, "multipleEffectNum":0, "effectType":2, "additional2":848 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:39:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:39:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:39:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:39:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:39:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:39:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2023-3-14 15:39:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1231/5832 原来有盾: 0 [INFO:2023-3-14 15:39:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:127/848 本段飘:127 本段扣血:127 本段扣盾:0 [INFO:2023-3-14 15:39:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1104/5832 剩余盾: 0 [INFO:2023-3-14 15:39:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-3-14 15:39:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1104/5832 原来有盾: 0 [INFO:2023-3-14 15:39:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:254/848 本段飘:127 本段扣血:127 本段扣盾:0 [INFO:2023-3-14 15:39:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 977/5832 剩余盾: 0 [INFO:2023-3-14 15:39:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2023-3-14 15:39:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 977/5832 原来有盾: 0 [INFO:2023-3-14 15:39:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:381/848 本段飘:127 本段扣血:127 本段扣盾:0 [INFO:2023-3-14 15:39:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 850/5832 剩余盾: 0 [INFO:2023-3-14 15:39:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2023-3-14 15:39:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 850/5832 原来有盾: 0 [INFO:2023-3-14 15:39:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:508/848 本段飘:127 本段扣血:127 本段扣盾:0 [INFO:2023-3-14 15:39:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 723/5832 剩余盾: 0 [INFO:2023-3-14 15:39:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2023-3-14 15:39:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 723/5832 原来有盾: 0 [INFO:2023-3-14 15:39:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:677/848 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2023-3-14 15:39:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 554/5832 剩余盾: 0 [INFO:2023-3-14 15:39:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2023-3-14 15:39:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 554/5832 原来有盾: 0 [INFO:2023-3-14 15:39:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:848/848 本段飘:171 本段扣血:171 本段扣盾:0 [INFO:2023-3-14 15:39:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 383/5832 剩余盾: 0 [WARN:2023-3-14 15:39:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:39:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:39:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:39:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:39:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-3-14 15:39:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:39:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-3-14 15:39:48][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 848 [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1 [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":77, "targetId":5, "multipleEffectNumReal":0, "additional3":306, "effectNum":306, "multipleEffectNum":0, "effectType":2, "additional2":306 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:39:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:39:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 383/5832 原来有盾: 0 [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:306/306 本段飘:306 本段扣血:306 本段扣盾:0 [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 77/5832 剩余盾: 0 [WARN:2023-3-14 15:39:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42222151, "actEffect": [ { "additional":3298, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":48, "multipleEffectNum":0, "effectType":2, "additional2":48 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:39:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:39:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:39:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:39:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-3-14 15:39:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:39:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3346/3346 原来有盾: 0 [INFO:2023-3-14 15:39:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:14/48 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-14 15:39:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3332/3346 剩余盾: 0 [INFO:2023-3-14 15:39:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:39:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3332/3346 原来有盾: 0 [INFO:2023-3-14 15:39:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:28/48 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-14 15:39:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3318/3346 剩余盾: 0 [INFO:2023-3-14 15:39:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:39:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3318/3346 原来有盾: 0 [INFO:2023-3-14 15:39:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:48/48 本段飘:20 本段扣血:20 本段扣盾:0 [INFO:2023-3-14 15:39:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3298/3346 剩余盾: 0 [WARN:2023-3-14 15:39:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:39:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:39:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301015] [INFO:2023-3-14 15:39:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-3-14 15:39:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:39:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:39:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:39:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:39:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:39:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:39:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:39:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:39:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:39:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:39:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024 [INFO:2023-3-14 15:39:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:15 buffId:301015 持续时间:1 [INFO:2023-3-14 15:39:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:39:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:39:51][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:39:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:39:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:39:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:39:51]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:39:51]||||| Sender socketClient version=1 [INFO:2023-3-14 15:39:51]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:39:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:39:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:39:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13333250582218 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 79 1 [INFO:2023-3-14 15:39:51][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:39:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:39:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:39:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:39:51]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:39:51]||||| Sender socketClient version=1 [INFO:2023-3-14 15:39:51]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:39:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-3-14 15:39:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:39:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.20013449341059 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 80 1 [INFO:2023-3-14 15:39:51][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:39:51][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:39:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:39:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:39:51][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:39:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:39:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:39:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:39:51]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:39:51]||||| Sender socketClient version=1 [INFO:2023-3-14 15:39:51]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=90 [INFO:2023-3-14 15:39:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 359 additional: 0 additional2: 359 additional3: 359 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } isFinish: true } [INFO:2023-3-14 15:39:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:39:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.20019649714231 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 81 1 [INFO:2023-3-14 15:39:51][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":359, "additional":0, "additional2":359, "additional3":359 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-3-14 15:39:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3 [INFO:2023-3-14 15:39:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":359, "effectNum":359, "multipleEffectNum":0, "effectType":2, "additional2":359 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:39:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:39:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:39:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:39:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:39:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:39:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:39:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 77/5832 原来有盾: 0 [INFO:2023-3-14 15:39:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:359/359 本段飘:359 本段扣血:359 本段扣盾:0 [INFO:2023-3-14 15:39:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0 [WARN:2023-3-14 15:39:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:39:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:39:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:39:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:39:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:39:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step [INFO:2023-3-14 15:39:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3 [INFO:2023-3-14 15:39:52][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:39:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:39:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:39:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-3-14 15:39:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:39:52][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果 [WARN:2023-3-14 15:39:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:39:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-3-14 15:39:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-3-14 15:39:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-14 15:39:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-14 15:39:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:39:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step [INFO:2023-3-14 15:39:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3 [INFO:2023-3-14 15:39:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:39:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:15 buffId:301015 [INFO:2023-3-14 15:39:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:39:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done [INFO:2023-3-14 15:39:52][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:39:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:39:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:39:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:39:52]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:39:52]||||| Sender socketClient version=1 [INFO:2023-3-14 15:39:52]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:39:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-3-14 15:39:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:39:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13352460414171 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 83 1 [INFO:2023-3-14 15:39:52][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-3-14 15:39:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:39:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:39:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:39:52]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:39:52]||||| Sender socketClient version=1 [INFO:2023-3-14 15:39:52]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:39:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2023-3-14 15:39:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:39:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13379739969969 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 84 1 [INFO:2023-3-14 15:39:52][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:39:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-3-14 15:39:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-3-14 15:39:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:39:52]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-3-14 15:39:52]||||| Sender socketClient version=1 [INFO:2023-3-14 15:39:53]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 340 } [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:39:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 85 1 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:39:53]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:39:53]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 661 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:39:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 86 1 [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 328 } [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:39:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 87 1 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:39:53]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:39:53]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 673 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:39:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 88 1 [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 227 lastUseTime: 1647328041000 composeCount: 0 } [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-14 15:39:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 89 1 [INFO:2023-3-14 15:39:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113 [INFO:2023-3-14 15:39:53]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:39:53]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-14 15:39:53]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-14 15:39:53]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320002 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2000 baseAttr { hp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678475340241 rank: 3 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 420400 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:39:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 90 1 [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2016 baseAttr { hp: 3519 atk: 472 def: 329 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678476699688 rank: 3 luck: 5 sks { skillId: 41201607 strengthenLevel: 3 } sks { skillId: 41201608 strengthenLevel: 3 } sks { skillId: 41201609 strengthenLevel: 4 } exp: 121658 state: 385 strengthenRate: 0 breakthroughCnt: 7 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:39:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 91 1 [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1820003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2004 baseAttr { hp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679674487860 rank: 2 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:39:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 92 1 [INFO:2023-3-14 15:39:53]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116 [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1920004 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2014 baseAttr { hp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678846625945 rank: 2 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:39:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 93 1 [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1500087 defineId: 702023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863366054 loveLevel: 0 } equipInfoList { uniqueId: 1500088 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863366054 loveLevel: 0 } equipInfoList { uniqueId: 1500089 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863366054 loveLevel: 0 } equipInfoList { uniqueId: 1500090 defineId: 703019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863366054 loveLevel: 0 } [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <--- [INFO:2023-3-14 15:39:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 94 1 [INFO:2023-3-14 15:39:53]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1400 count: 99760200 } [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:39:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 95 1 [INFO:2023-3-14 15:39:53][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-14 15:39:53]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 474204 [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-3-14 15:39:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 96 1 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:39:53][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-3-14 15:39:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000} [INFO:2023-3-14 15:39:53]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=154 [INFO:2023-3-14 15:39:53]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 726 heroExp: 0 heroExp: 0 dropBonus { materilType: 7 materilId: 702023 change: 1 } dropBonus { materilType: 2 materilId: 2 change: 1400 } dropBonus { materilType: 7 materilId: 701023 change: 1 } dropBonus { materilType: 7 materilId: 703019 change: 2 } exExp: 2904 hasGetBonus: allDamage: 6114 itemAdditionShow { itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2000 num: 10 isRate: true } } } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 6114 teamGetDamage: 164 unitDamages { position: 1 damage: 712 getDamage: 116 unqiueId: 1320002 } unitDamages { position: 2 damage: 3041 getDamage: 0 unqiueId: 1320003 } unitDamages { position: 3 damage: 1504 getDamage: 0 unqiueId: 1820003 } unitDamages { position: 4 damage: 857 getDamage: 48 unqiueId: 1920004 } } [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-3-14 15:39:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 97 1 [INFO:2023-3-14 15:39:53][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"6114", "teamGetDamage":"164", "unitDamages": [ { "position":1, "damage":"712", "getDamage":"116", "unqiueId":"1320002" }, { "position":2, "damage":"3041", "getDamage":"0", "unqiueId":"1320003" }, { "position":3, "damage":"1504", "getDamage":"0", "unqiueId":"1820003" }, { "position":4, "damage":"857", "getDamage":"48", "unqiueId":"1920004" } ] } [INFO:2023-3-14 15:39:53][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-3-14 15:39:53][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本 [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:39:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-3-14 15:39:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.93537839502096 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 98 1 [INFO:2023-3-14 15:39:53][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-3-14 15:39:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-3-14 15:39:56][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-3-14 15:39:56][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0 [INFO:2023-3-14 15:39:56][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-3-14 15:39:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:56][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:39:56][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:39:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:39:58][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:39:58][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:40:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-3-14 15:40:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:40:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:40:4]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:40:4]||||| Sender socketClient version=1 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:40:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:40:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:40:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:40:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:40:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:40:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:40:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:40:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:40:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:40:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:40:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:40:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:40:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:40:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:40:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:40:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:40:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:40:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:40:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:40:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:40:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:40:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:40:4][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-3-14 15:40:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2023-3-14 15:40:4]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:40:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:40:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:40:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13350550085306 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 100 1 [INFO:2023-3-14 15:40:5][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function ... logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:40:5][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:40:5][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-3-14 15:40:5][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011 [INFO:2023-3-14 15:40:5][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:40:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:40:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:40:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:40:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:40:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:40:6][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:40:6][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:40:6]DestroyUnusedResources:103,2,time=,paths: [INFO:2023-3-14 15:40:6][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:40:6][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-3-14 15:40:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:6][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:40:6][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:40:6][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:40:6][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:40:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-3-14 15:40:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:40:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:40:7]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:40:7]||||| Sender socketClient version=1 [INFO:2023-3-14 15:40:7][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:40:7]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-14 15:40:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:40:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:40:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.20000070333481 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 101 1 [INFO:2023-3-14 15:40:7][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:40:7][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:40:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1 [INFO:2023-3-14 15:40:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest [INFO:2023-3-14 15:40:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:40:7][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil [INFO:2023-3-14 15:40:7][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true [INFO:2023-3-14 15:40:7][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:40:7]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9 [INFO:2023-3-14 15:40:7]||||| Sender socketClient version=1 [INFO:2023-3-14 15:40:7][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:40:7]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120 [INFO:2023-3-14 15:40:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: -1 hasGetBonus: bestFightRound: 0 } lastPlayBarrier { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } [INFO:2023-3-14 15:40:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <--- [INFO:2023-3-14 15:40:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.13336730003357 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 102 1 [INFO:2023-3-14 15:40:7][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:40:8][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:40:8][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:40:9][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:40:9]DestroyUnusedResources:0,1,time=,paths: [WARN:2023-3-14 15:40:10][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011 [WARN:2023-3-14 15:40:10][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011 [INFO:2023-3-14 15:40:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:40:10][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2023-3-14 15:40:10][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:40:10][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:40:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:40:11][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:40:11][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:40:11][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:40:11][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:40:11][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:40:11][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:40:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-3-14 15:40:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-3-14 15:40:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003 barrierId: 50003011 formationId: 1 useDouble: true [INFO:2023-3-14 15:40:12]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22 [INFO:2023-3-14 15:40:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:40:12]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27 [INFO:2023-3-14 15:40:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113 triggerId: 16 triggerId: 17 triggerId: 18 triggerId: 12 triggerId: 13 triggerId: 14 triggerId: 15 [INFO:2023-3-14 15:40:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-3-14 15:40:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.267393194139 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 103 1 [INFO:2023-3-14 15:40:12][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-14 15:40:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-14 15:40:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2023-3-14 15:40:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:40:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:40:12]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-14 15:40:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:40:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:40:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:40:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:40:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:40:12][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-14 15:40:12][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-3-14 15:40:12][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:40:12][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:40:12][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:40:12][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:40:12][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:40:12]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-14 15:40:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:40:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-14 15:40:12][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13373330235481 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 104 1 [INFO:2023-3-14 15:40:12][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:40:12][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:40:12][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:40:12]DestroyUnusedResources:50,2,time=,paths: [INFO:2023-3-14 15:40:13][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011 [INFO:2023-3-14 15:40:13][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:40:13][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-3-14 15:40:13][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-3-14 15:40:13][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:40:13][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:40:13][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:40:13][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-3-14 15:40:13][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-3-14 15:40:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:40:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:40:13][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-3-14 15:40:13][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:40:13][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011 [INFO:2023-3-14 15:40:13][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-3-14 15:40:13][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕! [INFO:2023-3-14 15:40:13][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-3-14 15:40:13][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型 [INFO:2023-3-14 15:40:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:40:14][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:40:14][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui [INFO:2023-3-14 15:40:14][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui [INFO:2023-3-14 15:40:14][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2023-3-14 15:40:14][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui [INFO:2023-3-14 15:40:14][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型 [INFO:2023-3-14 15:40:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool [INFO:2023-3-14 15:40:14][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"] [INFO:2023-3-14 15:40:14][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2023-3-14 15:40:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2023-3-14 15:40:15][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2023-3-14 15:40:15][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型 [INFO:2023-3-14 15:40:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:40:15][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:40:15][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型 [INFO:2023-3-14 15:40:15][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型 [INFO:2023-3-14 15:40:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:40:16][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:40:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:40:16][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:40:16][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui [INFO:2023-3-14 15:40:16][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui [INFO:2023-3-14 15:40:16][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-3-14 15:40:16][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-3-14 15:40:16][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:40:16][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2023-3-14 15:40:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2023-3-14 15:40:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:40:16][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011 [INFO:2023-3-14 15:40:16][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil [INFO:2023-3-14 15:40:16][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true [INFO:2023-3-14 15:40:16][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true [INFO:2023-3-14 15:40:16][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true [INFO:2023-3-14 15:40:16][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true [INFO:2023-3-14 15:40:16]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2023-3-14 15:40:16][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true [INFO:2023-3-14 15:40:16]||||| Sender socketClient version=1 [INFO:2023-3-14 15:40:16][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true [INFO:2023-3-14 15:40:16][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true [INFO:2023-3-14 15:40:16][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2 [INFO:2023-3-14 15:40:16][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:40:16][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1 [INFO:2023-3-14 15:40:16][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:40:16][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:40:16][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5 [INFO:2023-3-14 15:40:16][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:40:16][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4 [INFO:2023-3-14 15:40:16][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:40:16][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3 [INFO:2023-3-14 15:40:16][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:40:16][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6 [INFO:2023-3-14 15:40:16][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:40:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:40:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:40:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:40:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:40:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:40:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:40:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:40:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:40:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:16][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:40:16][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:40:16][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:40:16][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-3-14 15:40:16]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2023-3-14 15:40:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:40:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2023-3-14 15:40:16][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.13359089940786 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 106 1 [INFO:2023-3-14 15:40:16][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4 [INFO:2023-3-14 15:40:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:17][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:40:17][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:40:17][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:18][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:18][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:40:18][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:40:18]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-14 15:40:18][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:18][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:18][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:40:18][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:40:18][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:18][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:18][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:40:19][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:19][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:19][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:40:19][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:40:19][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:19][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:19][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:40:19][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:19][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:19][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:40:19][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:40:19][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:40:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:40:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:40:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:40:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:40:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:40:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:21][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:40:21][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.228731822968 0 -2.3 -22.5 0 -2 1.2712681770325 [INFO:2023-3-14 15:40:21][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1 [INFO:2023-3-14 15:40:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:40:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:40:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:40:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:40:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:40:21][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:40:21][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:40:21][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:40:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:40:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-3-14 15:40:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-3-14 15:40:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:40:22]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-3-14 15:40:22]||||| Sender socketClient version=1 [INFO:2023-3-14 15:40:22]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-3-14 15:40:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:40:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-3-14 15:40:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.066853798925877 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 107 1 [INFO:2023-3-14 15:40:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-3-14 15:40:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-3-14 15:40:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:40:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-3-14 15:40:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:40:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:40:22]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:40:22]||||| Sender socketClient version=1 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:40:22]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:40:22]||||| Sender socketClient version=1 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:40:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:40:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:40:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:40:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:40:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:40:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:40:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:40:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:40:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:40:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:40:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:40:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:40:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:40:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:40:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:40:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:40:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:40:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:40:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:40:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:40:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:40:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:40:22][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-3-14 15:40:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000} [INFO:2023-3-14 15:40:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:22]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668 [INFO:2023-3-14 15:40:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2000 skinId: 100001 position: 1 baseAttributes { hp: 4801 thp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200000 position: 1 CD: 0 } skillInfo { skillId: 41200001 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200003 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 6 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2016 skinId: 100022 position: 2 baseAttributes { hp: 3519 thp: 3519 atk: 472 def: 329 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201607 position: 1 CD: 0 } skillInfo { skillId: 41201608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201609 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 7 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 3652 thp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2014 skinId: 100020 position: 4 baseAttributes { hp: 3346 thp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 23702 } defender { units { id: 5 modelId: 22215 skinId: 130044 position: 4 baseAttributes { hp: 5832 thp: 5832 atk: 208 def: 165 critic: 130 critic_dmg: 600 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222151 position: 1 CD: 0 } skillInfo { skillId: 42222152 position: 2 CD: 0 } skillInfo { skillId: 42222153 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 42222154 position: 4 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 1 castorId: 5 actorId: 42222152 actEffect { targetId: 5 effectType: 5 effectNum: 10 buff { buffId: 301010 duration: 10 id: 10 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301026 duration: 1 id: 11 } } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:40:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-3-14 15:40:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.066665597259998 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 108 1 [INFO:2023-3-14 15:40:22][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2000, "skinId":100001, "position":1, "baseAttributes": { "hp":4801, "thp":4801, "atk":485, "def":391, "critic":80, "critic_dmg":780, "dodge":80, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200000, "position":1, "CD":0 }, { "skillId":41200001, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200003, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":6 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2016, "skinId":100022, "position":2, "baseAttributes": { "hp":3519, "thp":3519, "atk":472, "def":329, "critic":145, "critic_dmg":780, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201607, "position":1, "CD":0 }, { "skillId":41201608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201609, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":7 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":3652, "thp":3652, "atk":420, "def":362, "critic":135, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2014, "skinId":100020, "position":4, "baseAttributes": { "hp":3346, "thp":3346, "atk":428, "def":403, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "23702" ] }, "defender": { "units": [ { "id":5, "modelId":22215, "skinId":130044, "position":4, "baseAttributes": { "hp":5832, "thp":5832, "atk":208, "def":165, "critic":130, "critic_dmg":600, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222151, "position":1, "CD":0 }, { "skillId":42222152, "position":2, "CD":0 }, { "skillId":42222153, "position":3, "CD":2, "maxCD":4 }, { "skillId":42222154, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-3-14 15:40:22]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:40:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:40:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:40:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.13360999524593 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 109 1 [INFO:2023-3-14 15:40:22][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:40:22][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-3-14 15:40:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:40:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:40:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-3-14 15:40:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222152, "actEffect": [ { "additional":0, "targetId":5, "effectNum":10, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":10, "id":10, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:40:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:40:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-3-14 15:40:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:40:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:40:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-3-14 15:40:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:40:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:40:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010] [INFO:2023-3-14 15:40:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:40:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:40:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:40:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:40:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-3-14 15:40:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-3-14 15:40:23][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301026, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:40:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:40:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:40:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:40:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026] [WARN:2023-3-14 15:40:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:40:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:40:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-3-14 15:40:23][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:40:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:40:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:40:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:40:23]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:40:23]||||| Sender socketClient version=1 [INFO:2023-3-14 15:40:24]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:40:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:40:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:40:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13355489820242 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 110 1 [INFO:2023-3-14 15:40:24][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:40:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:40:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:40:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:40:24]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:40:24]||||| Sender socketClient version=1 [INFO:2023-3-14 15:40:24]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:40:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-3-14 15:40:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:40:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066847696900368 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 111 1 [INFO:2023-3-14 15:40:24][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:40:24][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:40:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:40:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:40:24][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:40:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:40:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:40:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:40:24]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:40:24]||||| Sender socketClient version=1 [INFO:2023-3-14 15:40:24]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=333 [INFO:2023-3-14 15:40:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 347 additional: 5485 additional2: 347 additional3: 347 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 35 additional: 4766 additional2: 35 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201608 actEffect { targetId: 5 effectType: 2 effectNum: 819 additional: 4666 additional2: 819 additional3: 819 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 10 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201608 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 667 additional: 3999 additional2: 667 additional3: 667 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 513 additional: 3486 additional2: 513 additional3: 513 } actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 1 effectType: 2 effectNum: 51 additional: 4715 additional2: 51 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 14 } } targetId: 1 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 14 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:40:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:40:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.067120999097824 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 112 1 [INFO:2023-3-14 15:40:24][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":347, "additional":5485, "additional2":347, "additional3":347 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":35, "additional":4766, "additional2":35, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201608, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":819, "additional":4666, "additional2":819, "additional3":819 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":10 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201608 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":667, "additional":3999, "additional2":667, "additional3":667 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":13 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":513, "additional":3486, "additional2":513, "additional3":513 }, { "targetId":4, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":51, "additional":4715, "additional2":51, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":14 } } ], "targetId":1 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":14, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":5485, "targetId":5, "multipleEffectNumReal":0, "additional3":347, "effectNum":347, "multipleEffectNum":0, "effectType":2, "additional2":347 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:40:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:40:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0 [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:347/347 本段飘:347 本段扣血:347 本段扣盾:0 [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5485/5832 剩余盾: 0 [WARN:2023-3-14 15:40:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":4766, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":35, "multipleEffectNum":0, "effectType":2, "additional2":35 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:40:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:40:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:40:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0 [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:35/35 本段飘:35 本段扣血:35 本段扣盾:0 [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4766/4801 剩余盾: 0 [WARN:2023-3-14 15:40:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201608, "actEffect": [ { "additional":4666, "targetId":5, "multipleEffectNumReal":0, "additional3":819, "effectNum":819, "multipleEffectNum":0, "effectType":2, "additional2":819 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201608, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:40:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:40:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:40:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:40:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:40:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:40:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-3-14 15:40:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5485/5832 原来有盾: 0 [INFO:2023-3-14 15:40:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:163/819 本段飘:163 本段扣血:163 本段扣盾:0 [INFO:2023-3-14 15:40:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5322/5832 剩余盾: 0 [INFO:2023-3-14 15:40:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:40:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5322/5832 原来有盾: 0 [INFO:2023-3-14 15:40:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:408/819 本段飘:245 本段扣血:245 本段扣盾:0 [INFO:2023-3-14 15:40:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5077/5832 剩余盾: 0 [INFO:2023-3-14 15:40:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:40:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5077/5832 原来有盾: 0 [INFO:2023-3-14 15:40:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:819/819 本段飘:411 本段扣血:411 本段扣盾:0 [INFO:2023-3-14 15:40:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4666/5832 剩余盾: 0 [WARN:2023-3-14 15:40:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:40:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:40:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010] [INFO:2023-3-14 15:40:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-3-14 15:40:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024] [INFO:2023-3-14 15:40:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:40:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:40:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2023-3-14 15:40:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":3999, "targetId":5, "multipleEffectNumReal":0, "additional3":667, "effectNum":667, "multipleEffectNum":0, "effectType":2, "additional2":667 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:40:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:40:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:40:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4666/5832 原来有盾: 0 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:133/667 本段飘:133 本段扣血:133 本段扣盾:0 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4533/5832 剩余盾: 0 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4533/5832 原来有盾: 0 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:266/667 本段飘:133 本段扣血:133 本段扣盾:0 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4400/5832 剩余盾: 0 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4400/5832 原来有盾: 0 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:399/667 本段飘:133 本段扣血:133 本段扣盾:0 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4267/5832 剩余盾: 0 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4267/5832 原来有盾: 0 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:532/667 本段飘:133 本段扣血:133 本段扣盾:0 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4134/5832 剩余盾: 0 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4134/5832 原来有盾: 0 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:667/667 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3999/5832 剩余盾: 0 [WARN:2023-3-14 15:40:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:40:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-3-14 15:40:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:40:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-3-14 15:40:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:40:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:40:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:40:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:40:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:40:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":3486, "targetId":5, "multipleEffectNumReal":0, "additional3":513, "effectNum":513, "multipleEffectNum":0, "effectType":2, "additional2":513 }, { "additional":41201408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:40:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:40:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:40:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:40:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:40:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:40:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2023-3-14 15:40:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3999/5832 原来有盾: 0 [INFO:2023-3-14 15:40:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:153/513 本段飘:153 本段扣血:153 本段扣盾:0 [INFO:2023-3-14 15:40:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3846/5832 剩余盾: 0 [INFO:2023-3-14 15:40:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-3-14 15:40:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3846/5832 原来有盾: 0 [INFO:2023-3-14 15:40:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:306/513 本段飘:153 本段扣血:153 本段扣盾:0 [INFO:2023-3-14 15:40:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3693/5832 剩余盾: 0 [INFO:2023-3-14 15:40:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-3-14 15:40:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3693/5832 原来有盾: 0 [INFO:2023-3-14 15:40:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:513/513 本段飘:207 本段扣血:207 本段扣盾:0 [INFO:2023-3-14 15:40:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3486/5832 剩余盾: 0 [WARN:2023-3-14 15:40:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:40:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:40:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:40:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:40:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-3-14 15:40:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:40:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:40:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:40:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:40:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:40:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222151, "actEffect": [ { "additional":4715, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":51, "multipleEffectNum":0, "effectType":2, "additional2":51 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:40:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:40:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:40:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:40:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:40:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4766/4801 原来有盾: 0 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:15/51 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4751/4801 剩余盾: 0 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4751/4801 原来有盾: 0 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:30/51 本段飘:15 本段扣血:15 本段扣盾:0 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4736/4801 剩余盾: 0 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4736/4801 原来有盾: 0 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:51/51 本段飘:21 本段扣血:21 本段扣盾:0 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4715/4801 剩余盾: 0 [WARN:2023-3-14 15:40:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:40:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222151 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301015] [WARN:2023-3-14 15:40:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:14 buffId:301015 持续时间:1 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:40:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:40:29][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:40:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:40:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:40:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:40:29]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:40:29]||||| Sender socketClient version=1 [INFO:2023-3-14 15:40:29]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:40:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:40:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:40:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066666997969151 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 114 1 [INFO:2023-3-14 15:40:29][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:40:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:40:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:40:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:40:29]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:40:29]||||| Sender socketClient version=1 [INFO:2023-3-14 15:40:30]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:40:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-3-14 15:40:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:40:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13375409692526 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 115 1 [INFO:2023-3-14 15:40:30][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:40:30][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:40:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:40:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:40:30][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:40:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:40:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:40:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:40:30]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:40:30]||||| Sender socketClient version=1 [INFO:2023-3-14 15:40:30]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=266 [INFO:2023-3-14 15:40:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200001 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 14 } actEffect { targetId: 1 effectType: 4 effectNum: 970 additional: 4801 } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41200001 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41201609 actEffect { targetId: 5 effectType: 2 effectNum: 889 additional: 2597 additional2: 889 additional3: 889 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201609 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 5 effectType: 3 effectNum: 1528 additional: 1069 additional2: 1528 additional3: 1528 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 11 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 294 additional: 775 additional2: 294 additional3: 294 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 3 effectType: 2 effectNum: 54 additional: 3598 additional2: 54 additional3: 0 } targetId: 3 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:40:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:40:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13366769999266 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 116 1 [INFO:2023-3-14 15:40:30][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200001, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":14 }, { "targetId":1, "effectType":4, "effectNum":970, "additional":4801 }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41200001 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41201609, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":889, "additional":2597, "additional2":889, "additional3":889 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201609 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1528, "additional":1069, "additional2":1528, "additional3":1528 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":11 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":294, "additional":775, "additional2":294, "additional3":294 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":54, "additional":3598, "additional2":54, "additional3":0 } ], "targetId":3 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:40:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:40:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41200001, "actEffect": [ { "additional":14, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":4801, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":970, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41200001, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:40:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:40:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:40:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [WARN:2023-3-14 15:40:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-3-14 15:40:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200001 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:40:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200001[10000108] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-14 15:40:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:40:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:40:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2023-3-14 15:40:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:40:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:40:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}1[MyRole_1_1][1] 用 41200001 的带来了一个 ,令到 1[MyRole_1_1][1] 移除了一个 buff [301015] [WARN:2023-3-14 15:40:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:40:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:40:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 4715 血 [INFO:2023-3-14 15:40:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 970 血 [INFO:2023-3-14 15:40:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 4801 血 [WARN:2023-3-14 15:40:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [WARN:2023-3-14 15:40:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:40:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200001 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:40:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-3-14 15:40:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:40:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:40:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:40:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:40:31][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6 [INFO:2023-3-14 15:40:32][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201609, "actEffect": [ { "additional":2597, "targetId":5, "multipleEffectNumReal":0, "additional3":889, "effectNum":889, "multipleEffectNum":0, "effectType":2, "additional2":889 }, { "additional":41201609, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:40:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:40:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:40:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:40:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:40:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:40:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165 [INFO:2023-3-14 15:40:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194 [INFO:2023-3-14 15:40:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:40:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1 [INFO:2023-3-14 15:40:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203 [INFO:2023-3-14 15:40:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3486/5832 原来有盾: 0 [INFO:2023-3-14 15:40:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:889/889 本段飘:889 本段扣血:889 本段扣盾:0 [INFO:2023-3-14 15:40:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2597/5832 剩余盾: 0 [WARN:2023-3-14 15:40:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:40:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:40:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:40:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:40:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-3-14 15:40:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:40:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1 [INFO:2023-3-14 15:40:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2023-3-14 15:40:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:40:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210 [INFO:2023-3-14 15:40:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-3-14 15:40:38][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 889 [INFO:2023-3-14 15:40:38][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:40:38][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:40:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:40:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:40:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:40:39][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2023-3-14 15:40:40][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:40:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":1069, "targetId":5, "multipleEffectNumReal":0, "additional3":1528, "effectNum":1528, "multipleEffectNum":0, "effectType":3, "additional2":1528 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:40:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:40:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:40:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:40:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:40:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2597/5832 原来有盾: 0 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:229/1528 本段飘:229 本段扣血:229 本段扣盾:0 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2368/5832 剩余盾: 0 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2368/5832 原来有盾: 0 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:458/1528 本段飘:229 本段扣血:229 本段扣盾:0 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2139/5832 剩余盾: 0 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2139/5832 原来有盾: 0 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:687/1528 本段飘:229 本段扣血:229 本段扣盾:0 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1910/5832 剩余盾: 0 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1910/5832 原来有盾: 0 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:916/1528 本段飘:229 本段扣血:229 本段扣盾:0 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1681/5832 剩余盾: 0 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1681/5832 原来有盾: 0 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1221/1528 本段飘:305 本段扣血:305 本段扣盾:0 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1376/5832 剩余盾: 0 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1376/5832 原来有盾: 0 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1528/1528 本段飘:307 本段扣血:307 本段扣盾:0 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1069/5832 剩余盾: 0 [WARN:2023-3-14 15:40:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:40:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41200409 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-14 15:40:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:40:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:40:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-3-14 15:40:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:40:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-3-14 15:40:47][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1528 [INFO:2023-3-14 15:40:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:40:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:40:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:40:47][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:40:47][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1 [INFO:2023-3-14 15:40:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:40:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:40:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:40:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":775, "targetId":5, "multipleEffectNumReal":0, "additional3":294, "effectNum":294, "multipleEffectNum":0, "effectType":2, "additional2":294 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:40:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:40:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:40:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:40:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:40:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:40:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1069/5832 原来有盾: 0 [INFO:2023-3-14 15:40:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:294/294 本段飘:294 本段扣血:294 本段扣盾:0 [INFO:2023-3-14 15:40:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 775/5832 剩余盾: 0 [WARN:2023-3-14 15:40:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:40:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:40:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:40:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:40:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:40:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:40:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42222151, "actEffect": [ { "additional":3598, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":54, "multipleEffectNum":0, "effectType":2, "additional2":54 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:40:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:40:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:40:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:40:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-3-14 15:40:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:40:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 3652/3652 原来有盾: 0 [INFO:2023-3-14 15:40:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:16/54 本段飘:16 本段扣血:16 本段扣盾:0 [INFO:2023-3-14 15:40:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 3636/3652 剩余盾: 0 [INFO:2023-3-14 15:40:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:40:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 3636/3652 原来有盾: 0 [INFO:2023-3-14 15:40:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:32/54 本段飘:16 本段扣血:16 本段扣盾:0 [INFO:2023-3-14 15:40:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 3620/3652 剩余盾: 0 [INFO:2023-3-14 15:40:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:40:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 3620/3652 原来有盾: 0 [INFO:2023-3-14 15:40:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:54/54 本段飘:22 本段扣血:22 本段扣盾:0 [INFO:2023-3-14 15:40:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 3598/3652 剩余盾: 0 [WARN:2023-3-14 15:40:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:40:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:40:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:40:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024 [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:40:50][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:40:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:40:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:40:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:40:50]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:40:50]||||| Sender socketClient version=1 [INFO:2023-3-14 15:40:50]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:40:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:40:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:40:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13351809978485 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 119 1 [INFO:2023-3-14 15:40:50][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:40:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:40:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:40:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:40:50]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:40:50]||||| Sender socketClient version=1 [INFO:2023-3-14 15:40:50]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:40:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-3-14 15:40:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:40:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13333369791508 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 120 1 [INFO:2023-3-14 15:40:50][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:40:50][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:40:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:40:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:40:50][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:40:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:40:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:40:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:40:50]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:40:50]||||| Sender socketClient version=1 [INFO:2023-3-14 15:40:50]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=112 [INFO:2023-3-14 15:40:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 346 additional: 429 additional2: 346 additional3: 346 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201607 actEffect { targetId: 5 effectType: 2 effectNum: 434 additional: 0 additional2: 434 additional3: 434 } actEffect { targetId: 2 effectType: 4 effectNum: 86 additional: 3519 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2023-3-14 15:40:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:40:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13333339989185 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 121 1 [INFO:2023-3-14 15:40:50][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":346, "additional":429, "additional2":346, "additional3":346 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201607, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":434, "additional":0, "additional2":434, "additional3":434 }, { "targetId":2, "effectType":4, "effectNum":86, "additional":3519 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3 [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":429, "targetId":5, "multipleEffectNumReal":0, "additional3":346, "effectNum":346, "multipleEffectNum":0, "effectType":2, "additional2":346 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:40:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:40:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 775/5832 原来有盾: 0 [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:346/346 本段飘:346 本段扣血:346 本段扣盾:0 [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 429/5832 剩余盾: 0 [WARN:2023-3-14 15:40:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3 [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201607, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":434, "effectNum":434, "multipleEffectNum":0, "effectType":2, "additional2":434 }, { "additional":3519, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":86, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:40:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:40:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:40:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:40:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:40:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2023-3-14 15:40:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:40:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:40:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 429/5832 原来有盾: 0 [INFO:2023-3-14 15:40:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:434/434 本段飘:434 本段扣血:434 本段扣盾:0 [INFO:2023-3-14 15:40:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0 [WARN:2023-3-14 15:40:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:40:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:40:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3519 血 [INFO:2023-3-14 15:40:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 86 血 [INFO:2023-3-14 15:40:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3519 血 [WARN:2023-3-14 15:40:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:40:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:40:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:40:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:40:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:40:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step [INFO:2023-3-14 15:40:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3 [INFO:2023-3-14 15:40:51][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:40:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:40:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:40:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-3-14 15:40:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:40:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果 [WARN:2023-3-14 15:40:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:40:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-3-14 15:40:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-3-14 15:40:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-14 15:40:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-14 15:40:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:40:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done [INFO:2023-3-14 15:40:51][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:40:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:40:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:40:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:40:51]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:40:51]||||| Sender socketClient version=1 [INFO:2023-3-14 15:40:51]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:40:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-3-14 15:40:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:40:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066823698580265 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 122 1 [INFO:2023-3-14 15:40:51][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-3-14 15:40:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:40:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:40:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:40:51]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:40:51]||||| Sender socketClient version=1 [INFO:2023-3-14 15:40:51]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:40:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2023-3-14 15:40:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:40:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066666200757027 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 123 1 [INFO:2023-3-14 15:40:51][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:40:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-3-14 15:40:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-3-14 15:40:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:40:51]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-3-14 15:40:51]||||| Sender socketClient version=1 [INFO:2023-3-14 15:40:52]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:40:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 316 } [INFO:2023-3-14 15:40:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:40:52][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 124 1 [INFO:2023-3-14 15:40:52][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:40:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:40:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113 [INFO:2023-3-14 15:40:52]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:40:52]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:40:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 685 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:40:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:40:52][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 125 1 [INFO:2023-3-14 15:40:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 304 } [INFO:2023-3-14 15:40:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:40:52][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 126 1 [INFO:2023-3-14 15:40:52][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:40:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:40:52]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:40:52]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-14 15:40:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 697 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:40:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:40:52][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 127 1 [INFO:2023-3-14 15:40:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 226 lastUseTime: 1647328041000 composeCount: 0 } [INFO:2023-3-14 15:40:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-14 15:40:52][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 0 1 [INFO:2023-3-14 15:40:53]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:40:53]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-14 15:40:53]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-14 15:40:53]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:40:53]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116 [INFO:2023-3-14 15:40:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320002 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2000 baseAttr { hp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678475340241 rank: 3 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 420400 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:40:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:40:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 1 1 [INFO:2023-3-14 15:40:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2016 baseAttr { hp: 3519 atk: 472 def: 329 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678476699688 rank: 3 luck: 5 sks { skillId: 41201607 strengthenLevel: 3 } sks { skillId: 41201608 strengthenLevel: 3 } sks { skillId: 41201609 strengthenLevel: 4 } exp: 122384 state: 385 strengthenRate: 0 breakthroughCnt: 7 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:40:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:40:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 2 1 [INFO:2023-3-14 15:40:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1820003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2004 baseAttr { hp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679674487860 rank: 2 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:40:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:40:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 3 1 [INFO:2023-3-14 15:40:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1920004 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2014 baseAttr { hp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678846625945 rank: 2 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:40:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:40:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 4 1 [INFO:2023-3-14 15:40:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1500091 defineId: 701019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863425501 loveLevel: 0 } equipInfoList { uniqueId: 1500092 defineId: 703023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863425501 loveLevel: 0 } equipInfoList { uniqueId: 1500093 defineId: 703023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863425501 loveLevel: 0 } equipInfoList { uniqueId: 1500094 defineId: 702019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863425501 loveLevel: 0 } [INFO:2023-3-14 15:40:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <--- [INFO:2023-3-14 15:40:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 5 1 [INFO:2023-3-14 15:40:53]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-14 15:40:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1400 count: 99761600 } [INFO:2023-3-14 15:40:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:40:53][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 6 1 [INFO:2023-3-14 15:40:53][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-14 15:40:54]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2023-3-14 15:40:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 474444 [INFO:2023-3-14 15:40:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-3-14 15:40:54][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 7 1 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:40:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:40:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:40:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:40:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:40:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:40:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:40:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:40:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:40:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:40:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:40:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:40:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:40:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:40:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:40:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:40:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:40:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:40:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:40:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:40:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:40:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:40:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:40:54][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-3-14 15:40:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2023-3-14 15:40:54]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=154 [INFO:2023-3-14 15:40:54]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-3-14 15:40:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 726 heroExp: 0 heroExp: 0 dropBonus { materilType: 7 materilId: 701019 change: 1 } dropBonus { materilType: 2 materilId: 2 change: 1400 } dropBonus { materilType: 7 materilId: 703023 change: 2 } dropBonus { materilType: 7 materilId: 702019 change: 1 } exExp: 2904 hasGetBonus: allDamage: 5837 itemAdditionShow { itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2000 num: 10 isRate: true } } } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 5837 teamGetDamage: 140 unitDamages { position: 1 damage: 693 getDamage: 86 unqiueId: 1320002 } unitDamages { position: 2 damage: 2142 getDamage: 0 unqiueId: 1320003 } unitDamages { position: 3 damage: 2195 getDamage: 54 unqiueId: 1820003 } unitDamages { position: 4 damage: 807 getDamage: 0 unqiueId: 1920004 } } [INFO:2023-3-14 15:40:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-3-14 15:40:54][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 8 1 [INFO:2023-3-14 15:40:54][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"5837", "teamGetDamage":"140", "unitDamages": [ { "position":1, "damage":"693", "getDamage":"86", "unqiueId":"1320002" }, { "position":2, "damage":"2142", "getDamage":"0", "unqiueId":"1320003" }, { "position":3, "damage":"2195", "getDamage":"54", "unqiueId":"1820003" }, { "position":4, "damage":"807", "getDamage":"0", "unqiueId":"1920004" } ] } [INFO:2023-3-14 15:40:54][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-3-14 15:40:54][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本 [INFO:2023-3-14 15:40:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:40:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-3-14 15:40:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 2.3397834971547 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 9 1 [INFO:2023-3-14 15:40:54][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-3-14 15:40:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-3-14 15:40:56][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-3-14 15:40:56][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0 [INFO:2023-3-14 15:40:56][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-3-14 15:40:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:56][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:40:56][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:40:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:40:58][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:40:58][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:41:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-3-14 15:41:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:41:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:41:4]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:41:4]||||| Sender socketClient version=1 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:41:4]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:41:4][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-3-14 15:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2023-3-14 15:41:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:41:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:41:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.066665597259998 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 11 1 [INFO:2023-3-14 15:41:6][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function ... logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:41:6][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-14 15:41:6][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-3-14 15:41:6][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011 [INFO:2023-3-14 15:41:6][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:41:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:41:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:41:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:41:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:41:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:41:6][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:41:6][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:41:6]DestroyUnusedResources:103,2,time=,paths: [INFO:2023-3-14 15:41:6][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:41:6][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-3-14 15:41:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:6][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:41:6][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:41:6][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:41:7][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:41:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-3-14 15:41:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:41:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:41:7]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:41:7]||||| Sender socketClient version=1 [INFO:2023-3-14 15:41:7][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:41:7]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-14 15:41:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:41:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:41:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.13377450406551 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 12 1 [INFO:2023-3-14 15:41:7][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:41:7][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:41:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1 [INFO:2023-3-14 15:41:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest [INFO:2023-3-14 15:41:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:41:7]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9 [INFO:2023-3-14 15:41:7][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil [INFO:2023-3-14 15:41:7]||||| Sender socketClient version=1 [INFO:2023-3-14 15:41:7][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() true [INFO:2023-3-14 15:41:7][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:41:7][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:41:7]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120 [INFO:2023-3-14 15:41:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: -1 hasGetBonus: bestFightRound: 0 } lastPlayBarrier { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } [INFO:2023-3-14 15:41:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <--- [INFO:2023-3-14 15:41:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.13357070088387 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 13 1 [INFO:2023-3-14 15:41:7][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:41:8][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:41:8][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:41:9][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:41:9]DestroyUnusedResources:0,1,time=,paths: [WARN:2023-3-14 15:41:10][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 50003011 [WARN:2023-3-14 15:41:10][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 5 barrierId = 50003011 [INFO:2023-3-14 15:41:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:41:10][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2023-3-14 15:41:11][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:41:11][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2023-3-14 15:41:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-3-14 15:41:11][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:41:11][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:41:11][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:41:11][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2023-3-14 15:41:11][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2023-3-14 15:41:11][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbequipinfoteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2023-3-14 15:41:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-3-14 15:41:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-3-14 15:41:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 50003 barrierId: 50003011 formationId: 1 useDouble: true [INFO:2023-3-14 15:41:12]==> Sender Auto Serialize Message,extId=31,cmd=2,size=22 [INFO:2023-3-14 15:41:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:41:13]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=27 [INFO:2023-3-14 15:41:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 50030113 triggerId: 16 triggerId: 17 triggerId: 18 triggerId: 12 triggerId: 13 triggerId: 14 triggerId: 15 [INFO:2023-3-14 15:41:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-3-14 15:41:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.60066640377045 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 15 1 [INFO:2023-3-14 15:41:13][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-14 15:41:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-14 15:41:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2023-3-14 15:41:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:41:13]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-14 15:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:41:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22215 isShaping:false skinId:130044 otherSkillId:nil skills:[42222151,42222152,42222153,42222154] otherSkills:null allSkillActions:[13004408,13004409,13004407] allNormalActions:{} [INFO:2023-3-14 15:41:13][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220011 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-14 15:41:13][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-3-14 15:41:13][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:41:13][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:41:13][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:41:13][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:41:13][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:41:13]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-14 15:41:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:41:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-14 15:41:13][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13335490226746 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 16 1 [INFO:2023-3-14 15:41:13][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:41:13][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:41:13][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:41:13]DestroyUnusedResources:50,2,time=,paths: [INFO:2023-3-14 15:41:13][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220011 [INFO:2023-3-14 15:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-3-14 15:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2000_1,加载的特效[总数=]13,路径=["effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-3-14 15:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2016_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-3-14 15:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-3-14 15:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_4_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=50030113_999_22215,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-14 15:41:13][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-3-14 15:41:13][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:41:13][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220011 [INFO:2023-3-14 15:41:13][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-3-14 15:41:13][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22001101个地图区域]加载完毕! [INFO:2023-3-14 15:41:13][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-3-14 15:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2000_1 ====== MyRole_2000_1 英雄的模型 [INFO:2023-3-14 15:41:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_hugen_skill3.prefab effect obj pool create effect/prefabs/atk_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/show_hugen_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_nmbby_skill1.prefab effect obj pool create effect/prefabs/show_hugen_skill2.prefab effect obj pool create effect/prefabs/hit_hugen_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:41:14][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2000_1 ====== MyRole_2000_1 英雄的特效总数[13],全部加载好的路径["effect\/prefabs\/hit_hugen_skill3.prefab","effect\/prefabs\/atk_hugen_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/show_hugen_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_hugen_skill2.prefab","effect\/prefabs\/hit_nmbby_skill1.prefab","effect\/prefabs\/show_hugen_skill2.prefab","effect\/prefabs\/hit_hugen_skill1.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:41:14][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2000_1 ====== MyRole_2000_1 英雄的头顶ui [INFO:2023-3-14 15:41:14][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2016_2 ====== MyRole_2016_2 英雄的头顶ui [INFO:2023-3-14 15:41:14][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2023-3-14 15:41:14][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_4 ====== MyRole_2014_4 英雄的头顶ui [INFO:2023-3-14 15:41:14][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2016_2 ====== MyRole_2016_2 英雄的模型 [INFO:2023-3-14 15:41:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_fulijishaoji_skill2.prefab effect obj pool create effect/prefabs/hit_fulijishaoji_skill1.prefab effect obj pool create effect/prefabs/show_fulijishaoji_skill1.prefab effect obj pool [INFO:2023-3-14 15:41:15][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2016_2 ====== MyRole_2016_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_fulijishaoji_skill2.prefab","effect\/prefabs\/show_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_fulijishaoji_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_fulijishaoji_skill2.prefab","effect\/prefabs\/hit_fulijishaoji_skill1.prefab","effect\/prefabs\/show_fulijishaoji_skill1.prefab"] [INFO:2023-3-14 15:41:15][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2023-3-14 15:41:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2023-3-14 15:41:15][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2023-3-14 15:41:15][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_4 ====== MyRole_2014_4 英雄的模型 [INFO:2023-3-14 15:41:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2023-3-14 15:41:16][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_4 ====== MyRole_2014_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2023-3-14 15:41:16][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的模型 [INFO:2023-3-14 15:41:16][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的模型 [INFO:2023-3-14 15:41:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:41:16][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:41:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lihongge_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_lihongge_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lihongge_skill1.prefab effect obj pool create effect/prefabs/show_lihongge_skill3.prefab effect obj pool create effect/prefabs/atk_lihongge_skill3.prefab effect obj pool [INFO:2023-3-14 15:41:16][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_lihongge_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_lihongge_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lihongge_skill1.prefab","effect\/prefabs\/show_lihongge_skill3.prefab","effect\/prefabs\/atk_lihongge_skill3.prefab"] [INFO:2023-3-14 15:41:16][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_4_22215 ====== Monster_50030113_4_22215 怪物的头顶ui [INFO:2023-3-14 15:41:16][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 50030113_999_22215 ====== Monster_50030113_999_22215 怪物的头顶ui [INFO:2023-3-14 15:41:16][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-3-14 15:41:16][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-3-14 15:41:16][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220011,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:41:16][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2023-3-14 15:41:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2023-3-14 15:41:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:41:16][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 50003011 [INFO:2023-3-14 15:41:16][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 7 zoneId: nil [INFO:2023-3-14 15:41:16][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 16 找到: true [INFO:2023-3-14 15:41:16][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 17 找到: true [INFO:2023-3-14 15:41:16][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 18 找到: true [INFO:2023-3-14 15:41:16]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2023-3-14 15:41:16]||||| Sender socketClient version=1 [INFO:2023-3-14 15:41:16][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 12 找到: true [INFO:2023-3-14 15:41:16][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 13 找到: true [INFO:2023-3-14 15:41:16][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 14 找到: true [INFO:2023-3-14 15:41:16][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 15 找到: true [INFO:2023-3-14 15:41:16][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 14 go: scene_s36_lianyi_p_2 [INFO:2023-3-14 15:41:16][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 14 触发器: scene_s36_lianyi_p_2 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:41:16][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 13 go: scene_s36_lianyi_p_1 [INFO:2023-3-14 15:41:16][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 13 触发器: scene_s36_lianyi_p_1 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:41:16][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 12 挂点: zdcj_miemielong zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:41:16][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 17 go: scene_s36_lianyi_p_5 [INFO:2023-3-14 15:41:16][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 17 触发器: scene_s36_lianyi_p_5 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:41:16][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 16 go: scene_s36_lianyi_p_4 [INFO:2023-3-14 15:41:16][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 16 触发器: scene_s36_lianyi_p_4 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:41:16][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 15 go: scene_s36_lianyi_p_3 [INFO:2023-3-14 15:41:16][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 15 触发器: scene_s36_lianyi_p_3 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:41:16][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 18 go: scene_s36_lianyi_p_6 [INFO:2023-3-14 15:41:16][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 18 触发器: scene_s36_lianyi_p_6 zoneId: 22001101 zoneName: g-s36_llhj_p [INFO:2023-3-14 15:41:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:41:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:41:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:41:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:41:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:41:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:41:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:41:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:41:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:16][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 50003011 0 [INFO:2023-3-14 15:41:16][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:41:16][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:41:16][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-3-14 15:41:16]<== Receiver Message, socketClient version=1,extId=46,cmd=9,status=0,size=8 [INFO:2023-3-14 15:41:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:41:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2023-3-14 15:41:16][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.13337360322475 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 17 1 [INFO:2023-3-14 15:41:17][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 12 go: SceneTrigger_12_4 [INFO:2023-3-14 15:41:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:17][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-14 15:41:17][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:41:18][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:18][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:18][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:41:18][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:41:18]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-14 15:41:19][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:19][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:19][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 13 [INFO:2023-3-14 15:41:19][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:41:19][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:19][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:19][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:41:19][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:19][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:19][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:41:19][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 14 [INFO:2023-3-14 15:41:19][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:41:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:41:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 15 [INFO:2023-3-14 15:41:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:41:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:20][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:41:20][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 16 [INFO:2023-3-14 15:41:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:21][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:41:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:21][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:41:21][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 17 [INFO:2023-3-14 15:41:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:21][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:21][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:41:21][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 50003011 1 0 -21.362888646126 0 -2.3 -22.5 0 -2 1.1371113538742 [INFO:2023-3-14 15:41:21][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 50003011 turnIndex: 1 [INFO:2023-3-14 15:41:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:41:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:41:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:41:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:41:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:41:21][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:41:21][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-14 15:41:22][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 18 [INFO:2023-3-14 15:41:22][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2000 isShaping:false skinId:100001 otherSkillId:nil skills:[41200000,41200001,41200003] otherSkills:[41200010] allSkillActions:[10000109,10000107,10000108] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2016 isShaping:false skinId:100022 otherSkillId:nil skills:[41201607,41201608,41201609] otherSkills:null allSkillActions:[10002308,10002309,10002307] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2023-3-14 15:41:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-3-14 15:41:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-3-14 15:41:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:41:22]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-3-14 15:41:22]||||| Sender socketClient version=1 [INFO:2023-3-14 15:41:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:22]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-3-14 15:41:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:41:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-3-14 15:41:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.13369689881802 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 19 1 [INFO:2023-3-14 15:41:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-3-14 15:41:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-3-14 15:41:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:41:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-3-14 15:41:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:41:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:41:22]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-3-14 15:41:22]||||| Sender socketClient version=1 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:41:22]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:41:22]||||| Sender socketClient version=1 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:41:22][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-3-14 15:41:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2023-3-14 15:41:22]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=668 [INFO:2023-3-14 15:41:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2000 skinId: 100001 position: 1 baseAttributes { hp: 4801 thp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200000 position: 1 CD: 0 } skillInfo { skillId: 41200001 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41200003 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 6 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2016 skinId: 100022 position: 2 baseAttributes { hp: 3519 thp: 3519 atk: 472 def: 329 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201607 position: 1 CD: 0 } skillInfo { skillId: 41201608 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201609 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 7 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 3652 thp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2014 skinId: 100020 position: 4 baseAttributes { hp: 3346 thp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 23702 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 23702 } defender { units { id: 5 modelId: 22215 skinId: 130044 position: 4 baseAttributes { hp: 5832 thp: 5832 atk: 208 def: 165 critic: 130 critic_dmg: 600 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222151 position: 1 CD: 0 } skillInfo { skillId: 42222152 position: 2 CD: 0 } skillInfo { skillId: 42222153 position: 3 CD: 2 maxCD: 4 } skillInfo { skillId: 42222154 position: 4 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { battleStep { actorType: 1 castorId: 5 actorId: 42222152 actEffect { targetId: 5 effectType: 5 effectNum: 10 buff { buffId: 301010 duration: 10 id: 10 } } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301026 duration: 1 id: 11 } } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:41:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-3-14 15:41:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.13333109766245 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 20 1 [INFO:2023-3-14 15:41:22][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2000, "skinId":100001, "position":1, "baseAttributes": { "hp":4801, "thp":4801, "atk":485, "def":391, "critic":80, "critic_dmg":780, "dodge":80, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200000, "position":1, "CD":0 }, { "skillId":41200001, "position":2, "CD":0, "maxCD":3 }, { "skillId":41200003, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":6 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2016, "skinId":100022, "position":2, "baseAttributes": { "hp":3519, "thp":3519, "atk":472, "def":329, "critic":145, "critic_dmg":780, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201607, "position":1, "CD":0 }, { "skillId":41201608, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201609, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":7 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":3652, "thp":3652, "atk":420, "def":362, "critic":135, "critic_dmg":660, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2014, "skinId":100020, "position":4, "baseAttributes": { "hp":3346, "thp":3346, "atk":428, "def":403, "critic":80, "critic_dmg":660, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"23702", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "23702" ] }, "defender": { "units": [ { "id":5, "modelId":22215, "skinId":130044, "position":4, "baseAttributes": { "hp":5832, "thp":5832, "atk":208, "def":165, "critic":130, "critic_dmg":600, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222151, "position":1, "CD":0 }, { "skillId":42222152, "position":2, "CD":0 }, { "skillId":42222153, "position":3, "CD":2, "maxCD":4 }, { "skillId":42222154, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-3-14 15:41:22]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:41:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:41:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:41:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.19999749958515 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 21 1 [INFO:2023-3-14 15:41:23][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-14 15:41:23][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-3-14 15:41:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:41:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:41:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2023-3-14 15:41:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":42222152, "actEffect": [ { "additional":0, "targetId":5, "effectNum":10, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":10, "id":10, "buffId":301010, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:41:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:41:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-3-14 15:41:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222152 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:41:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222152[13004408] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:41:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-3-14 15:41:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2023-3-14 15:41:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:41:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_50030113][4] 用 42222152 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301010] [INFO:2023-3-14 15:41:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-14 15:41:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:41:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:41:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:41:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2023-3-14 15:41:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2023-3-14 15:41:24][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301026, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:41:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:41:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:41:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:41:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_50030113][4] 增加了一个 buff [301026] [WARN:2023-3-14 15:41:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:41:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:41:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2023-3-14 15:41:24][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:41:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:41:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:41:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:41:24]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:41:24]||||| Sender socketClient version=1 [INFO:2023-3-14 15:41:24]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:41:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:41:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:41:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066802501678467 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 22 1 [INFO:2023-3-14 15:41:24][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:41:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:41:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:41:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:41:24]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:41:24]||||| Sender socketClient version=1 [INFO:2023-3-14 15:41:24]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:41:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-3-14 15:41:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:41:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13369540125132 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 23 1 [INFO:2023-3-14 15:41:24][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:41:24][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:41:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:41:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:41:24][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:41:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:41:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:41:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:41:24]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:41:24]||||| Sender socketClient version=1 [INFO:2023-3-14 15:41:24]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=313 [INFO:2023-3-14 15:41:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 372 additional: 5460 additional2: 372 additional3: 372 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 2 effectNum: 38 additional: 4763 additional2: 38 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201608 actEffect { targetId: 5 effectType: 2 effectNum: 842 additional: 4618 additional2: 842 additional3: 842 } actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 10 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301024 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201608 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 632 additional: 3986 additional2: 632 additional3: 632 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 499 additional: 3487 additional2: 499 additional3: 499 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 11 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 2 effectType: 2 effectNum: 55 additional: 3464 additional2: 55 additional3: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:41:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:41:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13380789756775 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 24 1 [INFO:2023-3-14 15:41:25][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":372, "additional":5460, "additional2":372, "additional3":372 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":38, "additional":4763, "additional2":38, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201608, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":842, "additional":4618, "additional2":842, "additional3":842 }, { "targetId":5, "effectType":6, "effectNum":0, "additional":10 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301024, "duration":2, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201608 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":632, "additional":3986, "additional2":632, "additional3":632 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":13 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":499, "additional":3487, "additional2":499, "additional3":499 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":11 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":4, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":55, "additional":3464, "additional2":55, "additional3":0 } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":5460, "targetId":5, "multipleEffectNumReal":0, "additional3":372, "effectNum":372, "multipleEffectNum":0, "effectType":2, "additional2":372 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5832/5832 原来有盾: 0 [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:372/372 本段飘:372 本段扣血:372 本段扣盾:0 [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5460/5832 剩余盾: 0 [WARN:2023-3-14 15:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":4763, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":38, "multipleEffectNum":0, "effectType":2, "additional2":38 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4801/4801 原来有盾: 0 [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:38/38 本段飘:38 本段扣血:38 本段扣盾:0 [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4763/4801 剩余盾: 0 [WARN:2023-3-14 15:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201608, "actEffect": [ { "additional":4618, "targetId":5, "multipleEffectNumReal":0, "additional3":842, "effectNum":842, "multipleEffectNum":0, "effectType":2, "additional2":842 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201608, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201608 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201608[10002308] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 15 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5460/5832 原来有盾: 0 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:168/842 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5292/5832 剩余盾: 0 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 26 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5292/5832 原来有盾: 0 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:420/842 本段飘:252 本段扣血:252 本段扣盾:0 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 5040/5832 剩余盾: 0 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 5040/5832 原来有盾: 0 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:842/842 本段飘:422 本段扣血:422 本段扣盾:0 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4618/5832 剩余盾: 0 [WARN:2023-3-14 15:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}2[MyRole_2_2][2] 用 41201608 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 移除了一个 buff [301010] [INFO:2023-3-14 15:41:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201608 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301024] [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201608 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":3986, "targetId":5, "multipleEffectNumReal":0, "additional3":632, "effectNum":632, "multipleEffectNum":0, "effectType":2, "additional2":632 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-14 15:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4618/5832 原来有盾: 0 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:126/632 本段飘:126 本段扣血:126 本段扣盾:0 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4492/5832 剩余盾: 0 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4492/5832 原来有盾: 0 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:252/632 本段飘:126 本段扣血:126 本段扣盾:0 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4366/5832 剩余盾: 0 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4366/5832 原来有盾: 0 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:378/632 本段飘:126 本段扣血:126 本段扣盾:0 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4240/5832 剩余盾: 0 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4240/5832 原来有盾: 0 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:504/632 本段飘:126 本段扣血:126 本段扣盾:0 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4114/5832 剩余盾: 0 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4114/5832 原来有盾: 0 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:632/632 本段飘:128 本段扣血:128 本段扣盾:0 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3986/5832 剩余盾: 0 [WARN:2023-3-14 15:41:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:41:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-3-14 15:41:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:41:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":3487, "targetId":5, "multipleEffectNumReal":0, "additional3":499, "effectNum":499, "multipleEffectNum":0, "effectType":2, "additional2":499 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:41:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:41:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:41:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:41:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3986/5832 原来有盾: 0 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:149/499 本段飘:149 本段扣血:149 本段扣盾:0 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3837/5832 剩余盾: 0 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3837/5832 原来有盾: 0 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:298/499 本段飘:149 本段扣血:149 本段扣盾:0 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3688/5832 剩余盾: 0 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3688/5832 原来有盾: 0 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:499/499 本段飘:201 本段扣血:201 本段扣盾:0 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3487/5832 剩余盾: 0 [WARN:2023-3-14 15:41:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:41:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41201408 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201408 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41201408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:41:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222151, "actEffect": [ { "additional":3464, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":55, "multipleEffectNum":0, "effectType":2, "additional2":55 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:41:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:41:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:41:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3519/3519 原来有盾: 0 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:16/55 本段飘:16 本段扣血:16 本段扣盾:0 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3503/3519 剩余盾: 0 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3503/3519 原来有盾: 0 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:32/55 本段飘:16 本段扣血:16 本段扣盾:0 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3487/3519 剩余盾: 0 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3487/3519 原来有盾: 0 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:55/55 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3464/3519 剩余盾: 0 [WARN:2023-3-14 15:41:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:12 buffId:301024 持续时间:1 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:41:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:41:30][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:41:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:41:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:41:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:41:30]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:41:30]||||| Sender socketClient version=1 [INFO:2023-3-14 15:41:30]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:41:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:41:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:41:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13333699852228 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 25 1 [INFO:2023-3-14 15:41:30][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:41:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:41:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:41:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:41:30]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:41:30]||||| Sender socketClient version=1 [INFO:2023-3-14 15:41:30]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:41:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-3-14 15:41:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:41:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13346590101719 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 26 1 [INFO:2023-3-14 15:41:30][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:41:30][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:41:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:41:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:41:30][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:41:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:41:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:41:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:41:30]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:41:30]||||| Sender socketClient version=1 [INFO:2023-3-14 15:41:30]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=287 [INFO:2023-3-14 15:41:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 364 additional: 3123 additional2: 364 additional3: 364 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201609 actEffect { targetId: 5 effectType: 2 effectNum: 916 additional: 2207 additional2: 916 additional3: 916 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201609 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 839 additional: 1368 additional2: 839 additional3: 839 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 11 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 302 additional: 1066 additional2: 302 additional3: 302 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 16 } } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42222151 actEffect { targetId: 2 effectType: 2 effectNum: 56 additional: 3408 additional2: 56 additional3: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 12 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 16 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } isFinish: false } [INFO:2023-3-14 15:41:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:41:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13333459943533 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 27 1 [INFO:2023-3-14 15:41:31][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":364, "additional":3123, "additional2":364, "additional3":364 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201609, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":916, "additional":2207, "additional2":916, "additional3":916 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201609 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":839, "additional":1368, "additional2":839, "additional3":839 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":11 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":302, "additional":1066, "additional2":302, "additional3":302 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":16 } } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42222151, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":56, "additional":3408, "additional2":56, "additional3":0 } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":12, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":16, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-3-14 15:41:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-14 15:41:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":3123, "targetId":5, "multipleEffectNumReal":0, "additional3":364, "effectNum":364, "multipleEffectNum":0, "effectType":2, "additional2":364 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:41:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:41:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:41:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:41:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:41:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:41:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:41:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:41:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3487/5832 原来有盾: 0 [INFO:2023-3-14 15:41:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:364/364 本段飘:364 本段扣血:364 本段扣盾:0 [INFO:2023-3-14 15:41:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3123/5832 剩余盾: 0 [WARN:2023-3-14 15:41:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:41:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:41:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-14 15:41:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-14 15:41:31][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/fljsj/fljsj6 [INFO:2023-3-14 15:41:33][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201609, "actEffect": [ { "additional":2207, "targetId":5, "multipleEffectNumReal":0, "additional3":916, "effectNum":916, "multipleEffectNum":0, "effectType":2, "additional2":916 }, { "additional":41201609, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:41:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:41:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:41:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:41:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201609 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:41:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201609[10002309] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:41:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165 [INFO:2023-3-14 15:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 194 [INFO:2023-3-14 15:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.2 0.2 1 [INFO:2023-3-14 15:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 203 [INFO:2023-3-14 15:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3123/5832 原来有盾: 0 [INFO:2023-3-14 15:41:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:916/916 本段飘:916 本段扣血:916 本段扣盾:0 [INFO:2023-3-14 15:41:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2207/5832 剩余盾: 0 [WARN:2023-3-14 15:41:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:41:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:41:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201609 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:41:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-3-14 15:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-3-14 15:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.8 0.8 1 [INFO:2023-3-14 15:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2023-3-14 15:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210 [INFO:2023-3-14 15:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-3-14 15:41:39][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 916 [INFO:2023-3-14 15:41:39][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:41:39][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-14 15:41:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:41:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-14 15:41:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-14 15:41:39][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2023-3-14 15:41:41][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-3-14 15:41:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":1368, "targetId":5, "multipleEffectNumReal":0, "additional3":839, "effectNum":839, "multipleEffectNum":0, "effectType":2, "additional2":839 }, { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:41:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-14 15:41:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:41:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-14 15:41:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2023-3-14 15:41:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2023-3-14 15:41:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0} [INFO:2023-3-14 15:41:44][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/fb/controller/FbSweepController:274: FbSweepController.endSweep -> code:; 2 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/fb/controller/FbSweepController:274: in function 'endSweep' logic/extensions/fb/view/sweep/FbSweepResultView:155: in function [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2207/5832 原来有盾: 0 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:125/839 本段飘:125 本段扣血:125 本段扣盾:0 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2082/5832 剩余盾: 0 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2082/5832 原来有盾: 0 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:250/839 本段飘:125 本段扣血:125 本段扣盾:0 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1957/5832 剩余盾: 0 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1957/5832 原来有盾: 0 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:375/839 本段飘:125 本段扣血:125 本段扣盾:0 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1832/5832 剩余盾: 0 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1832/5832 原来有盾: 0 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:500/839 本段飘:125 本段扣血:125 本段扣盾:0 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1707/5832 剩余盾: 0 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1707/5832 原来有盾: 0 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:667/839 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1540/5832 剩余盾: 0 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1540/5832 原来有盾: 0 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:839/839 本段飘:172 本段扣血:172 本段扣盾:0 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1368/5832 剩余盾: 0 [WARN:2023-3-14 15:41:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:41:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41200409 导致 5[Monster_5_4_50030113][4] 触发了buff效果: [301026] Immune to Stun/Sleep/Silence [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 5[Monster_5_4_50030113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-14 15:41:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:41:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-3-14 15:41:46][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 839 [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301001 持续时间:1 [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":1066, "targetId":5, "multipleEffectNumReal":0, "additional3":302, "effectNum":302, "multipleEffectNum":0, "effectType":2, "additional2":302 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-14 15:41:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:41:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:41:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1368/5832 原来有盾: 0 [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:302/302 本段飘:302 本段扣血:302 本段扣盾:0 [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1066/5832 剩余盾: 0 [WARN:2023-3-14 15:41:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:41:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41201407 ,令到 5[Monster_5_4_50030113][4] 增加了一个 buff [301016] [WARN:2023-3-14 15:41:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42222151, "actEffect": [ { "additional":3408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":56, "multipleEffectNum":0, "effectType":2, "additional2":56 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-14 15:41:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:41:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222151 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:41:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_50030113][4] 用 42222151[13004407] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-3-14 15:41:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2023-3-14 15:41:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3464/3519 原来有盾: 0 [INFO:2023-3-14 15:41:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:16/56 本段飘:16 本段扣血:16 本段扣盾:0 [INFO:2023-3-14 15:41:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3448/3519 剩余盾: 0 [INFO:2023-3-14 15:41:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 77 [INFO:2023-3-14 15:41:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3448/3519 原来有盾: 0 [INFO:2023-3-14 15:41:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:32/56 本段飘:16 本段扣血:16 本段扣盾:0 [INFO:2023-3-14 15:41:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3432/3519 剩余盾: 0 [INFO:2023-3-14 15:41:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85 [INFO:2023-3-14 15:41:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3432/3519 原来有盾: 0 [INFO:2023-3-14 15:41:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:56/56 本段飘:24 本段扣血:24 本段扣盾:0 [INFO:2023-3-14 15:41:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3408/3519 剩余盾: 0 [WARN:2023-3-14 15:41:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2023-3-14 15:41:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:41:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2023-3-14 15:41:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:12 buffId:301024 [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:16 buffId:301016 [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-14 15:41:49][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:41:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:41:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:41:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:41:49]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:41:49]||||| Sender socketClient version=1 [INFO:2023-3-14 15:41:49]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:41:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-14 15:41:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:41:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.067494701594114 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 30 1 [INFO:2023-3-14 15:41:49][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-14 15:41:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:41:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:41:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:41:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:41:49]||||| Sender socketClient version=1 [INFO:2023-3-14 15:41:49]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:41:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-3-14 15:41:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:41:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067337600514293 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 31 1 [INFO:2023-3-14 15:41:49][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:41:49][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-3-14 15:41:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-14 15:41:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-3-14 15:41:49][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-14 15:41:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-14 15:41:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-14 15:41:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-14 15:41:49]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-14 15:41:49]||||| Sender socketClient version=1 [INFO:2023-3-14 15:41:49]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=164 [INFO:2023-3-14 15:41:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200000 actEffect { targetId: 5 effectType: 2 effectNum: 372 additional: 694 additional2: 372 additional3: 372 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201607 actEffect { targetId: 5 effectType: 2 effectNum: 432 additional: 262 additional2: 432 additional3: 432 } actEffect { targetId: 2 effectType: 4 effectNum: 86 additional: 3494 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 5 effectType: 2 effectNum: 662 additional: 0 additional2: 662 additional3: 662 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } isFinish: true } [INFO:2023-3-14 15:41:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-14 15:41:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.067092999815941 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 32 1 [INFO:2023-3-14 15:41:49][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200000, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":372, "additional":694, "additional2":372, "additional3":372 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201607, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":432, "additional":262, "additional2":432, "additional3":432 }, { "targetId":2, "effectType":4, "effectNum":86, "additional":3494 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":662, "additional":0, "additional2":662, "additional3":662 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5 [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200000, "actEffect": [ { "additional":694, "targetId":5, "multipleEffectNumReal":0, "additional3":372, "effectNum":372, "multipleEffectNum":0, "effectType":2, "additional2":372 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-14 15:41:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:41:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200000 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200000[10000107] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1066/5832 原来有盾: 0 [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:372/372 本段飘:372 本段扣血:372 本段扣盾:0 [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 694/5832 剩余盾: 0 [WARN:2023-3-14 15:41:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5 [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201607, "actEffect": [ { "additional":262, "targetId":5, "multipleEffectNumReal":0, "additional3":432, "effectNum":432, "multipleEffectNum":0, "effectType":2, "additional2":432 }, { "additional":3494, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":86, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-14 15:41:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:41:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-14 15:41:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201607 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201607[10002307] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 694/5832 原来有盾: 0 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:432/432 本段飘:432 本段扣血:432 本段扣盾:0 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 262/5832 剩余盾: 0 [WARN:2023-3-14 15:41:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-14 15:41:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3408 血 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 86 血 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 3494 血 [WARN:2023-3-14 15:41:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":662, "effectNum":662, "multipleEffectNum":0, "effectType":2, "additional2":662 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-14 15:41:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-14 15:41:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_50030113][4] 一下 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-14 15:41:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 262/5832 原来有盾: 0 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:662/662 本段飘:662 本段扣血:662 本段扣盾:0 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/5832 剩余盾: 0 [WARN:2023-3-14 15:41:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-14 15:41:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-14 15:41:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-14 15:41:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-3-14 15:41:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-14 15:41:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_4_50030113][4] 覆盖移除了一个 buff[301026],不提示id不需要播放效果 [WARN:2023-3-14 15:41:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-3-14 15:41:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-3-14 15:41:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-3-14 15:41:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-3-14 15:41:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-3-14 15:41:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:41:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step [INFO:2023-3-14 15:41:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5 [INFO:2023-3-14 15:41:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-14 15:41:51][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:13 buffId:301001 [INFO:2023-3-14 15:41:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-3-14 15:41:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done [INFO:2023-3-14 15:41:51][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-14 15:41:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-14 15:41:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-14 15:41:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:41:51]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-14 15:41:51]||||| Sender socketClient version=1 [INFO:2023-3-14 15:41:51]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-14 15:41:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-3-14 15:41:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-14 15:41:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.06705280020833 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 33 1 [INFO:2023-3-14 15:41:51][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-3-14 15:41:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-14 15:41:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-14 15:41:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:41:51]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-14 15:41:51]||||| Sender socketClient version=1 [INFO:2023-3-14 15:41:51]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2023-3-14 15:41:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2023-3-14 15:41:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-14 15:41:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.067818000912666 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 34 1 [INFO:2023-3-14 15:41:51][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-14 15:41:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-3-14 15:41:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-3-14 15:41:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:41:51]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-3-14 15:41:51]||||| Sender socketClient version=1 [INFO:2023-3-14 15:41:51]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:41:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 292 } [INFO:2023-3-14 15:41:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:41:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 35 1 [INFO:2023-3-14 15:41:51][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:41:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:41:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_4_50030113 [INFO:2023-3-14 15:41:52]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:41:52]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17 [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 709 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:41:52][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 36 1 [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 280 } [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:41:52][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 37 1 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:41:52]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=22 [INFO:2023-3-14 15:41:52]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=27 [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 721 hasFinished: false donCount: 0 } [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-3-14 15:41:52][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 38 1 [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 225 lastUseTime: 1647328041000 composeCount: 0 } [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-14 15:41:52][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 39 1 [INFO:2023-3-14 15:41:52]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:41:52]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-14 15:41:52]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2023-3-14 15:41:52]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2023-3-14 15:41:52]<== Receiver Message, socketClient version=1,extId=51,cmd=2,status=0,size=116 [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320002 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2000 baseAttr { hp: 4801 atk: 485 def: 391 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678475340241 rank: 3 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 420400 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:41:52][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 40 1 [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1320003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2016 baseAttr { hp: 3519 atk: 472 def: 329 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678476699688 rank: 3 luck: 5 sks { skillId: 41201607 strengthenLevel: 3 } sks { skillId: 41201608 strengthenLevel: 3 } sks { skillId: 41201609 strengthenLevel: 4 } exp: 123110 state: 385 strengthenRate: 0 breakthroughCnt: 7 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:41:52][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 41 1 [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1820003 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2004 baseAttr { hp: 3652 atk: 420 def: 362 critic: 135 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679674487860 rank: 2 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:41:52][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 42 1 [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1920004 isInFormation: true masterPlayerID: 23702 heroTypeIdx: 2014 baseAttr { hp: 3346 atk: 428 def: 403 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1678846625945 rank: 2 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-14 15:41:52][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 43 1 [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 1500095 defineId: 701019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863484999 loveLevel: 0 } equipInfoList { uniqueId: 1500096 defineId: 701019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863484999 loveLevel: 0 } equipInfoList { uniqueId: 1500097 defineId: 702019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863484999 loveLevel: 0 } equipInfoList { uniqueId: 1500098 defineId: 702019 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1678863484999 loveLevel: 0 } [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoUpdatePush <--- [INFO:2023-3-14 15:41:52][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 51 2 || 0 EquipInfoUpdatePush 44 1 [INFO:2023-3-14 15:41:52]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1400 count: 99763000 } [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:41:52][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 45 1 [INFO:2023-3-14 15:41:52][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-14 15:41:52]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12 [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 474684 [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-3-14 15:41:52][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 46 1 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:41:52][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-3-14 15:41:52]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2023-3-14 15:41:52]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=144 [INFO:2023-3-14 15:41:52]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 240 heroExp: 0 heroExp: 726 heroExp: 0 heroExp: 0 dropBonus { materilType: 7 materilId: 701019 change: 2 } dropBonus { materilType: 2 materilId: 2 change: 1400 } dropBonus { materilType: 7 materilId: 702019 change: 2 } exExp: 2904 hasGetBonus: allDamage: 6232 itemAdditionShow { itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2000 num: 10 isRate: true } } } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 6232 teamGetDamage: 149 unitDamages { position: 1 damage: 1108 getDamage: 38 unqiueId: 1320002 } unitDamages { position: 2 damage: 2190 getDamage: 111 unqiueId: 1320003 } unitDamages { position: 3 damage: 2133 getDamage: 0 unqiueId: 1820003 } unitDamages { position: 4 damage: 801 getDamage: 0 unqiueId: 1920004 } } [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-3-14 15:41:52][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 47 1 [INFO:2023-3-14 15:41:52][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"6232", "teamGetDamage":"149", "unitDamages": [ { "position":1, "damage":"1108", "getDamage":"38", "unqiueId":"1320002" }, { "position":2, "damage":"2190", "getDamage":"111", "unqiueId":"1320003" }, { "position":3, "damage":"2133", "getDamage":"0", "unqiueId":"1820003" }, { "position":4, "damage":"801", "getDamage":"0", "unqiueId":"1920004" } ] } [INFO:2023-3-14 15:41:52][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-3-14 15:41:52][logic/extensions/fb/controller/kr/KRFbController.lua:56]:{onFbResultInfo}数据统计-进入副本类型为 5 的副本 [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:41:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-3-14 15:41:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 1.3817599955946 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 48 1 [INFO:2023-3-14 15:41:52][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-3-14 15:41:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-3-14 15:41:54][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-3-14 15:41:54][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 50003011 0 [INFO:2023-3-14 15:41:54][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-3-14 15:41:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:54][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:41:54][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-3-14 15:41:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:41:56][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:41:56][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-3-14 15:41:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:42:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:42:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-3-14 15:42:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-14 15:42:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:42:0]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-14 15:42:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:42:0]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-14 15:42:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-14 15:42:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-14 15:42:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-14 15:42:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-14 15:42:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-14 15:42:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-14 15:42:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-14 15:42:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-14 15:42:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-14 15:42:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-14 15:42:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-14 15:42:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-14 15:42:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-14 15:42:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-14 15:42:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-14 15:42:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-14 15:42:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-14 15:42:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-14 15:42:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-14 15:42:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-14 15:42:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-3-14 15:42:0][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-3-14 15:42:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-3-14 15:42:0]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=211 [INFO:2023-3-14 15:42:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10012 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10013 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10021 startTime: 1678827600000 endTime: 1679068799000 } activityInfos { id: 10024 startTime: 1583338200000 endTime: 1710777599000 } activityInfos { id: 10111 startTime: 1678827600000 endTime: 1679673599000 } activityInfos { id: 10148 startTime: 1583338200000 endTime: 1710777599000 } [INFO:2023-3-14 15:42:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-14 15:42:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.066533900797367 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 50 1 [INFO:2023-3-14 15:42:1][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 5; 50003011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function [INFO:2023-3-14 15:42:1][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function [INFO:2023-3-14 15:42:1][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-3-14 15:42:1][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220011 [INFO:2023-3-14 15:42:1][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:42:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:42:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:42:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:42:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-3-14 15:42:1][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:42:1][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:42:1][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:42:1]DestroyUnusedResources:105,2,time=,paths: [INFO:2023-3-14 15:42:1][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-3-14 15:42:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:42:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-3-14 15:42:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:42:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:1]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:42:1]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:1]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-14 15:42:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:42:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:42:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.089838398620486 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 51 1 [INFO:2023-3-14 15:42:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:42:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:42:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:42:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:42:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 10 当前队列数量= 1 [INFO:2023-3-14 15:42:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEquipDungeonRequest [INFO:2023-3-14 15:42:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:2][logic/extensions/fb/config/FbSceneViewConfig.lua:264]:{closure}TCL: 170tryOpenFbEquipmentGiftView nil [INFO:2023-3-14 15:42:2][logic/extensions/fb/config/FbSceneViewConfig.lua:266]:{closure}TCL: FbSweepModel.instance:isSweeping() false [INFO:2023-3-14 15:42:2][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-14 15:42:2]==> Sender Auto Serialize Message,extId=31,cmd=10,size=9 [INFO:2023-3-14 15:42:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:42:2]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:2]<== Receiver Message, socketClient version=1,extId=31,cmd=10,status=0,size=120 [INFO:2023-3-14 15:42:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 50003 barrierId: 50003021 star: -1 hasGetBonus: bestFightRound: 0 } lastPlayBarrier { dungeonId: 50003 barrierId: 50003011 star: 8 hasGetBonus: bestFightRound: 2 } [INFO:2023-3-14 15:42:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEquipDungeonReply <--- [INFO:2023-3-14 15:42:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 10 所需时间单位秒 = 0.097813200205564 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetEquipDungeonReply 52 1 [INFO:2023-3-14 15:42:3][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:42:3]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-3-14 15:42:3][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-14 15:42:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-14 15:42:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 11 time: 1121000 [INFO:2023-3-14 15:42:3]==> Sender Auto Serialize Message,extId=46,cmd=2,size=15 [INFO:2023-3-14 15:42:3]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:3]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-14 15:42:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-14 15:42:3][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.067478198558092 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 53 1 [INFO:2023-3-14 15:42:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:42:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-3-14 15:42:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:42:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:4]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:42:4]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:4]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-14 15:42:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:42:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:42:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.084943000227213 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 54 1 [INFO:2023-3-14 15:42:4][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:42:5][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/extensions/common/controller/CommonController:50: in function 'handleBackScene' logic/scene/fbselect/animator/FbSelectSceneAnimator:52: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/view/FbSelectView:257: in function [INFO:2023-3-14 15:42:5][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-3-14 15:42:5][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-14 15:42:5][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:42:5][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:42:5][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:42:5][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-3-14 15:42:5][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:42:5]DestroyUnusedResources:37,2,time=,paths: [INFO:2023-3-14 15:42:5][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-3-14 15:42:5][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-3-14 15:42:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:42:5][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-3-14 15:42:5][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [WARN:2023-3-14 15:42:5][@logic/extensions/pandora/controller/PandoraPanelController.lua:94]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2023-3-14 15:42:5][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:6]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-3-14 15:42:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:6]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-3-14 15:42:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:6][logic/extensions/battle/controller/BattleReconnectMgr.lua:122]:{startup}已经启动重连: 2 [INFO:2023-3-14 15:42:6][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-3-14 15:42:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 3 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:6]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 4 [INFO:2023-3-14 15:42:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 5 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-3-14 15:42:6]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-3-14 15:42:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:6]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-3-14 15:42:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:6][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2023-3-14 15:42:6][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 6 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:6]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-3-14 15:42:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 7 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 8 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-3-14 15:42:6]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:6]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 9 [INFO:2023-3-14 15:42:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 10 [INFO:2023-3-14 15:42:6]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:42:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:42:6]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-3-14 15:42:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:6]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.18225780129433 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetMonthCardInfoReply 56 1 [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 10 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-3-14 15:42:6]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-3-14 15:42:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:6][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-14 15:42:6]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-3-14 15:42:6]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=572 [INFO:2023-3-14 15:42:6]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3431 [INFO:2023-3-14 15:42:6]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=420 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.2376247998327 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetWeeklyCardInfoReply 57 1 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.10 } infos { day: 2 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.11 } infos { day: 3 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.12 } infos { day: 4 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.13 } infos { day: 5 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.14 } infos { day: 6 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.15 lunarFestival: Awakening of Insects } infos { day: 7 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.16 } infos { day: 8 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.17 } infos { day: 9 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.18 } infos { day: 10 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.19 } infos { day: 11 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.20 } infos { day: 12 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.21 } infos { day: 13 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.22 } infos { day: 14 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.23 } infos { day: 15 hasSignIn: false luckLevel: 1 drawIds: 78 drawIds: 62 drawIds: 82 drawIds: 67 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.24 } serverTime: 1678863499158 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.2376247998327 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get103InfosReply 58 1 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 4 } infos { topupId: 8302 buyCount: 0 } infos { topupId: 8303 buyCount: 0 } infos { topupId: 8304 buyCount: 0 } infos { topupId: 8305 buyCount: 0 } infos { topupId: 8306 buyCount: 0 } infos { topupId: 8307 buyCount: 0 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 2 } infos { topupId: 8310 buyCount: 0 } infos { topupId: 8311 buyCount: 1 } infos { topupId: 8312 buyCount: 0 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 8603 buyCount: 0 } infos { topupId: 8604 buyCount: 0 } infos { topupId: 8605 buyCount: 0 } infos { topupId: 8606 buyCount: 0 } infos { topupId: 8607 buyCount: 0 } infos { topupId: 8608 buyCount: 0 } infos { topupId: 8701 buyCount: 0 } infos { topupId: 8702 buyCount: 0 } infos { topupId: 8703 buyCount: 0 } infos { topupId: 8704 buyCount: 0 } infos { topupId: 8705 buyCount: 0 } infos { topupId: 8706 buyCount: 0 } infos { topupId: 8707 buyCount: 0 } infos { topupId: 8801 buyCount: 0 } infos { topupId: 8802 buyCount: 0 } infos { topupId: 8803 buyCount: 0 } infos { topupId: 8804 buyCount: 0 } infos { topupId: 8805 buyCount: 0 } infos { topupId: 8806 buyCount: 0 } infos { topupId: 8807 buyCount: 0 } infos { topupId: 8808 buyCount: 0 } infos { topupId: 8809 buyCount: 0 } infos { topupId: 8810 buyCount: 0 } infos { topupId: 8811 buyCount: 0 } infos { topupId: 8812 buyCount: 0 } infos { topupId: 8813 buyCount: 0 } infos { topupId: 8814 buyCount: 0 } infos { topupId: 8815 buyCount: 0 } infos { topupId: 8901 buyCount: 0 } infos { topupId: 8902 buyCount: 0 } infos { topupId: 8903 buyCount: 0 } infos { topupId: 8904 buyCount: 0 } infos { topupId: 4809 buyCount: 0 } infos { topupId: 8905 buyCount: 0 } infos { topupId: 8906 buyCount: 0 } infos { topupId: 6901 buyCount: 0 } infos { topupId: 6902 buyCount: 0 } infos { topupId: 6903 buyCount: 0 } infos { topupId: 6904 buyCount: 0 } infos { topupId: 6905 buyCount: 0 } infos { topupId: 6906 buyCount: 0 } infos { topupId: 6907 buyCount: 0 } infos { topupId: 6908 buyCount: 0 } infos { topupId: 4905 buyCount: 0 } infos { topupId: 9001 buyCount: 0 } infos { topupId: 4906 buyCount: 0 } infos { topupId: 9002 buyCount: 0 } infos { topupId: 4907 buyCount: 0 } infos { topupId: 9003 buyCount: 0 } infos { topupId: 4908 buyCount: 0 } infos { topupId: 9004 buyCount: 0 } infos { topupId: 4909 buyCount: 0 } infos { topupId: 9005 buyCount: 0 } infos { topupId: 4910 buyCount: 0 } infos { topupId: 9006 buyCount: 0 } infos { topupId: 4911 buyCount: 0 } infos { topupId: 9007 buyCount: 0 } infos { topupId: 9008 buyCount: 0 } infos { topupId: 9009 buyCount: 0 } infos { topupId: 9010 buyCount: 0 } infos { topupId: 9011 buyCount: 0 } infos { topupId: 9012 buyCount: 0 } infos { topupId: 9013 buyCount: 0 } infos { topupId: 9014 buyCount: 0 } infos { topupId: 9015 buyCount: 0 } infos { topupId: 7001 buyCount: 0 } infos { topupId: 7002 buyCount: 0 } infos { topupId: 7003 buyCount: 0 } infos { topupId: 7004 buyCount: 0 } infos { topupId: 7005 buyCount: 0 } infos { topupId: 7006 buyCount: 0 } infos { topupId: 7007 buyCount: 0 } infos { topupId: 9101 buyCount: 0 } infos { topupId: 9102 buyCount: 0 } infos { topupId: 9103 buyCount: 0 } infos { topupId: 9104 buyCount: 0 } infos { topupId: 9105 buyCount: 0 } infos { topupId: 9106 buyCount: 0 } infos { topupId: 7101 buyCount: 0 } infos { topupId: 7102 buyCount: 0 } infos { 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的消息,当前队列数量= 6 || 0 GetGiftBagInfoReply 60 1 [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 7 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:6]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-3-14 15:42:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.29865430109203 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetJinyumantangInfoReply 61 1 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 2 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 51 } summonPools { poolId: 4 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 51 } [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.29865430109203 移走了序号= 1 的消息,当前队列数量= 5 || 0 SummonPoolReply 62 1 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.31532410159707 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetUnReadNewspaperReply 63 1 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.31532410159707 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMysteryStoreInfoReply 64 1 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.31532410159707 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get137InfosReply 65 1 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 280 lastRecoverTime: 1678863364137 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.14999270066619 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 66 1 [INFO:2023-3-14 15:42:6][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:42:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:42:6]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.067515000700951 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 67 1 [INFO:2023-3-14 15:42:6][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-3-14 15:42:6][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 1 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:6]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2023-3-14 15:42:6]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:6]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=1036 [INFO:2023-3-14 15:42:6]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 2240002 mailId: 29 params: attachment: 2#2#1000 state: 0 createTime: 1678827114000 isCollection: false } userMail { incrId: 2240003 mailId: 29 params: attachment: 2#4#20|2#6#10|2#1#10|2#2#1000|1#11070002#400|1#11070001#500 state: 0 createTime: 1678914079000 isCollection: false } userMail { incrId: 1490004 mailId: 20030 params: 첫 충전 초특가 혼심 팩#5#1 attachment: 1#10000009#1|2#4#20|1#11190024#1 state: 0 createTime: 1678464000000 isCollection: false } userMail { incrId: 2140002 mailId: 20030 params: 1st Top Up Value Soul Core Pack#5#2 attachment: 1#11190024#1|1#10000009#1|2#4#20 state: 0 createTime: 1678550400000 isCollection: false } userMail { incrId: 2140003 mailId: 20030 params: 1st Top Up Value Soul Core Pack#5#3 attachment: 1#11190024#1|1#10000009#1|2#4#20 state: 0 createTime: 1678636800000 isCollection: false } userMail { incrId: 2140004 mailId: 20030 params: 1st Top Up Value Soul Core Pack#5#4 attachment: 1#11190024#1|1#10000009#1|2#4#20 state: 0 createTime: 1678723200000 isCollection: false } userMail { incrId: 2140005 mailId: 20030 params: 1st Top Up Value Soul Core Pack#5#5 attachment: 1#11190024#1|1#10000009#1|2#4#20 state: 0 createTime: 1678809600000 isCollection: false } userMail { incrId: 2140006 mailId: 20029 params: 1st Top Up Value Soul Core Pack attachment: state: 0 createTime: 1678861223000 isCollection: false } userMail { incrId: 2390006 mailId: 300001 params: 이승규 attachment: 2#1#20 state: 1 createTime: 1678846949725 isCollection: false } userMail { incrId: 2190002 mailId: 60001 params: attachment: 1#11190024#10 state: 0 createTime: 1678863623000 isCollection: false } userMail { incrId: 2390007 mailId: 301601 params: 이승규 attachment: 1#11240016#2 state: 1 createTime: 1678846950477 isCollection: false } userMail { incrId: 2290014 mailId: 29 params: attachment: 2#4#20|2#6#10|1#11070002#400|2#2#1000|1#11070001#500|2#1#10 state: 0 createTime: 1679673845918 isCollection: false } userMail { incrId: 2390008 mailId: 300401 params: 이승규 attachment: 1#11240004#2 state: 1 createTime: 1678846955951 isCollection: false } userMail { incrId: 2390009 mailId: 301401 params: 이승규 attachment: 1#11240014#2 state: 1 createTime: 1678846958228 isCollection: false } userMail { incrId: 2390010 mailId: 300002 params: 이승규 attachment: 2#1#30 state: 1 createTime: 1678846966526 isCollection: false } userMail { incrId: 2390011 mailId: 301602 params: 이승규 attachment: 1#11240016#3 state: 1 createTime: 1678846972071 isCollection: false } [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.066919298842549 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 68 1 [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-14 15:42:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-14 15:42:6][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 69 1 [INFO:2023-3-14 15:42:6][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:42:6]DestroyUnusedResources:1,2,time=,paths: [INFO:2023-3-14 15:42:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:42:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 1 [INFO:2023-3-14 15:42:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2023-3-14 15:42:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:7]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2023-3-14 15:42:7]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:7]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=14 [INFO:2023-3-14 15:42:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 [INFO:2023-3-14 15:42:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2023-3-14 15:42:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.15722059831023 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 70 1 [INFO:2023-3-14 15:42:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1 [INFO:2023-3-14 15:42:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2023-3-14 15:42:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:7]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9 [INFO:2023-3-14 15:42:7]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:7]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8 [INFO:2023-3-14 15:42:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2023-3-14 15:42:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.06781910173595 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 71 1 [INFO:2023-3-14 15:42:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:42:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:42:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 18 当前队列数量= 1 [INFO:2023-3-14 15:42:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = CustomizedGiftBagFirstShowRequest [INFO:2023-3-14 15:42:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 20 [INFO:2023-3-14 15:42:7][logic/extensions/luckgift/view/LuckGiftInfoView.lua:159]:{_showCostView}topupId 10015 [INFO:2023-3-14 15:42:7][logic/extensions/luckgift/view/LuckGiftInfoView.lua:161]:{_showCostView}{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":10015,"topupco":{"amount":32.99},"id":10015,"buyCount":0} [INFO:2023-3-14 15:42:7][logic/extensions/luckgift/view/LuckGiftInfoView.lua:128]:{_krShowInfoView}luckGiftId 20 [INFO:2023-3-14 15:42:7][logic/extensions/luckgift/view/LuckGiftInfoView.lua:129]:{_krShowInfoView}[20,"1#11190008#1|2#2#10000|1#10000016#3",0,"10015","",7200,"2_1","7:50",5,"1001","language_82080882","language_82081126","5",1003] [WARN:2023-3-14 15:42:7][@logic/extensions/stat/controller/kr/KRStatController.lua:46]:{sendPackDisplayRequest}topupId 10015 Divine Gift [INFO:2023-3-14 15:42:7]==> Sender Auto Serialize Message,extId=53,cmd=18,size=11 [INFO:2023-3-14 15:42:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 46 29 当前队列数量= 2 [INFO:2023-3-14 15:42:7]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PackDisplayRequest [INFO:2023-3-14 15:42:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}pageId: 10015 pageName: Divine Gift [INFO:2023-3-14 15:42:7][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_taohuapiaoluo.prefab [INFO:2023-3-14 15:42:7][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_taohuapiaoluo.prefab [INFO:2023-3-14 15:42:7]==> Sender Auto Serialize Message,extId=46,cmd=29,size=25 [INFO:2023-3-14 15:42:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:42:7]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:7]<== Receiver Message, socketClient version=1,extId=53,cmd=18,status=0,size=19 [INFO:2023-3-14 15:42:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}info { id: 20 expiredTime: 1678870700728 } [INFO:2023-3-14 15:42:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CustomizedGiftBagFirstShowReply <--- [INFO:2023-3-14 15:42:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 18 所需时间单位秒 = 0.096790300682187 移走了序号= 1 的消息,当前队列数量= 1 || 0 CustomizedGiftBagFirstShowReply 72 1 [INFO:2023-3-14 15:42:8]<== Receiver Message, socketClient version=1,extId=46,cmd=29,status=0,size=8 [INFO:2023-3-14 15:42:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PackDisplayReply <--- [INFO:2023-3-14 15:42:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 46 29 所需时间单位秒 = 0.43343389593065 移走了序号= 1 的消息,当前队列数量= 0 || 0 PackDisplayReply 73 1 [INFO:2023-3-14 15:42:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:42:12][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2023-3-14 15:42:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2023-3-14 15:42:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add topup 10015 [INFO:2023-3-14 15:42:12]==> Sender Auto Serialize Message,extId=21,cmd=1,size=26 [INFO:2023-3-14 15:42:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:12]<== Receiver Message, socketClient version=1,extId=53,cmd=3,status=0,size=15 [INFO:2023-3-14 15:42:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}topupId: 10015 orderId: 166014 [INFO:2023-3-14 15:42:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = OrderCompletePush <--- [INFO:2023-3-14 15:42:12][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 53 3 || 0 OrderCompletePush 74 1 [INFO:2023-3-14 15:42:12][logic/extensions/topup/controller/TopupController.lua:173]:{func}============服务器推送回来,充值完毕,收到钱给到钻石了 10015 166014 [INFO:2023-3-14 15:42:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 2 [INFO:2023-3-14 15:42:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-3-14 15:42:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 3 [INFO:2023-3-14 15:42:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-3-14 15:42:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-3-14 15:42:12]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-3-14 15:42:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:12][logic/extensions/topup/controller/kr/KRTopupController.lua:12]:{_onTopupComplete}数据统计-任意充值项 [INFO:2023-3-14 15:42:12]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-3-14 15:42:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 8 当前队列数量= 4 [INFO:2023-3-14 15:42:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCumulativeTopupInfoRequest [INFO:2023-3-14 15:42:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:12]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2023-3-14 15:42:12]==> Sender Auto Serialize Message,extId=53,cmd=8,size=9 [INFO:2023-3-14 15:42:12]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 10000 count: 99773000 } [INFO:2023-3-14 15:42:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-14 15:42:12][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 75 1 [INFO:2023-3-14 15:42:12][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-14 15:42:12]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=44 [INFO:2023-3-14 15:42:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11190008 count: 1 lastUseTime: 1647327505522 composeCount: 0 } dataList { itemId: 10000016 count: 3 lastUseTime: 1647327505522 composeCount: 0 } [INFO:2023-3-14 15:42:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-14 15:42:12][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 76 1 [INFO:2023-3-14 15:42:12][logic/extensions/main/controller/MainPopUpController.lua:271]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: LuckGiftPopUpController [INFO:2023-3-14 15:42:13]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=43 [INFO:2023-3-14 15:42:13]<== Receiver Message, socketClient version=1,extId=53,cmd=15,status=0,size=10 [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 10000016 change: 3 } dataList { materilType: 2 materilId: 2 change: 10000 } dataList { materilType: 1 materilId: 11190008 change: 1 } getApproach: 80 getApproachSubId: 20 [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2023-3-14 15:42:13][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 77 1 [INFO:2023-3-14 15:42:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 20 [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CustomizedGiftBagBuyPush <--- [INFO:2023-3-14 15:42:13][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 53 15 || 0 CustomizedGiftBagBuyPush 78 1 [INFO:2023-3-14 15:42:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:42:13][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-3-14 15:42:13][logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-3-14 15:42:13][logic/extensions/main/controller/MainPopUpController.lua:271]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: LuckGiftPopUpController [INFO:2023-3-14 15:42:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:42:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 18 当前队列数量= 5 [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = CustomizedGiftBagFirstShowRequest [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 2 [INFO:2023-3-14 15:42:13][logic/extensions/luckgift/view/LuckGiftInfoView.lua:159]:{_showCostView}topupId 10002 [INFO:2023-3-14 15:42:13][logic/extensions/luckgift/view/LuckGiftInfoView.lua:161]:{_showCostView}{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":10002,"topupco":{"amount":0.99},"id":10002,"buyCount":0} [INFO:2023-3-14 15:42:13][logic/extensions/luckgift/view/LuckGiftInfoView.lua:128]:{_krShowInfoView}luckGiftId 2 [INFO:2023-3-14 15:42:13][logic/extensions/luckgift/view/LuckGiftInfoView.lua:129]:{_krShowInfoView}[2,"2#4#120|1#10000009#10|2#2#10000",0,"10002","",3600,"2_1","4:500",5,"1003","language_82080883","language_82081109","3",1001] [WARN:2023-3-14 15:42:13][@logic/extensions/stat/controller/kr/KRStatController.lua:46]:{sendPackDisplayRequest}topupId 10002 Cultivation Gift [INFO:2023-3-14 15:42:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 46 29 当前队列数量= 6 [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = PackDisplayRequest [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}pageId: 10002 pageName: Cultivation Gift [INFO:2023-3-14 15:42:13]==> Sender Auto Serialize Message,extId=53,cmd=18,size=11 [INFO:2023-3-14 15:42:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:42:13]==> Sender Auto Serialize Message,extId=46,cmd=29,size=30 [INFO:2023-3-14 15:42:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:13]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2023-3-14 15:42:13]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3431 [INFO:2023-3-14 15:42:13]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=420 [INFO:2023-3-14 15:42:13]<== Receiver Message, socketClient version=1,extId=53,cmd=8,status=0,size=72 [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2023-3-14 15:42:13][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.1256538983434 移走了序号= 1 的消息,当前队列数量= 5 || 0 GMReply 79 1 [INFO:2023-3-14 15:42:13][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 4 } infos { topupId: 8302 buyCount: 0 } infos { topupId: 8303 buyCount: 0 } infos { topupId: 8304 buyCount: 0 } infos { topupId: 8305 buyCount: 0 } infos { topupId: 8306 buyCount: 0 } infos { topupId: 8307 buyCount: 0 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 2 } infos { topupId: 8310 buyCount: 0 } infos { topupId: 8311 buyCount: 1 } infos { topupId: 8312 buyCount: 0 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 8603 buyCount: 0 } infos { topupId: 8604 buyCount: 0 } infos { topupId: 8605 buyCount: 0 } infos { topupId: 8606 buyCount: 0 } infos { topupId: 8607 buyCount: 0 } infos { topupId: 8608 buyCount: 0 } infos { topupId: 8701 buyCount: 0 } infos { topupId: 8702 buyCount: 0 } infos { topupId: 8703 buyCount: 0 } infos { topupId: 8704 buyCount: 0 } infos { topupId: 8705 buyCount: 0 } infos { topupId: 8706 buyCount: 0 } infos { topupId: 8707 buyCount: 0 } infos { topupId: 8801 buyCount: 0 } infos { topupId: 8802 buyCount: 0 } infos { topupId: 8803 buyCount: 0 } infos { topupId: 8804 buyCount: 0 } infos { topupId: 8805 buyCount: 0 } infos { topupId: 8806 buyCount: 0 } infos { topupId: 8807 buyCount: 0 } infos { topupId: 8808 buyCount: 0 } infos { topupId: 8809 buyCount: 0 } infos { topupId: 8810 buyCount: 0 } infos { topupId: 8811 buyCount: 0 } infos { topupId: 8812 buyCount: 0 } infos { topupId: 8813 buyCount: 0 } infos { topupId: 8814 buyCount: 0 } infos { topupId: 8815 buyCount: 0 } infos { topupId: 8901 buyCount: 0 } infos { topupId: 8902 buyCount: 0 } infos { topupId: 8903 buyCount: 0 } infos { topupId: 8904 buyCount: 0 } infos { topupId: 4809 buyCount: 0 } infos { topupId: 8905 buyCount: 0 } infos { topupId: 8906 buyCount: 0 } infos { topupId: 6901 buyCount: 0 } infos { topupId: 6902 buyCount: 0 } infos { topupId: 6903 buyCount: 0 } infos { topupId: 6904 buyCount: 0 } infos { topupId: 6905 buyCount: 0 } infos { topupId: 6906 buyCount: 0 } infos { topupId: 6907 buyCount: 0 } infos { topupId: 6908 buyCount: 0 } infos { topupId: 4905 buyCount: 0 } infos { topupId: 9001 buyCount: 0 } infos { topupId: 4906 buyCount: 0 } infos { topupId: 9002 buyCount: 0 } infos { topupId: 4907 buyCount: 0 } infos { topupId: 9003 buyCount: 0 } infos { topupId: 4908 buyCount: 0 } infos { topupId: 9004 buyCount: 0 } infos { topupId: 4909 buyCount: 0 } infos { topupId: 9005 buyCount: 0 } infos { topupId: 4910 buyCount: 0 } infos { topupId: 9006 buyCount: 0 } infos { topupId: 4911 buyCount: 0 } infos { topupId: 9007 buyCount: 0 } infos { topupId: 9008 buyCount: 0 } infos { topupId: 9009 buyCount: 0 } infos { topupId: 9010 buyCount: 0 } infos { topupId: 9011 buyCount: 0 } infos { topupId: 9012 buyCount: 0 } infos { topupId: 9013 buyCount: 0 } infos { topupId: 9014 buyCount: 0 } infos { topupId: 9015 buyCount: 0 } infos { topupId: 7001 buyCount: 0 } infos { topupId: 7002 buyCount: 0 } infos { topupId: 7003 buyCount: 0 } infos { topupId: 7004 buyCount: 0 } infos { topupId: 7005 buyCount: 0 } infos { topupId: 7006 buyCount: 0 } infos { topupId: 7007 buyCount: 0 } infos { topupId: 9101 buyCount: 0 } infos { topupId: 9102 buyCount: 0 } infos { topupId: 9103 buyCount: 0 } infos { topupId: 9104 buyCount: 0 } infos { topupId: 9105 buyCount: 0 } infos { topupId: 9106 buyCount: 0 } infos { topupId: 7101 buyCount: 0 } infos { topupId: 7102 buyCount: 0 } infos { topupId: 7103 buyCount: 0 } infos { topupId: 7104 buyCount: 0 } infos { topupId: 7105 buyCount: 0 } infos { topupId: 7106 buyCount: 0 } infos { topupId: 7107 buyCount: 0 } infos { topupId: 7108 buyCount: 0 } infos { topupId: 7109 buyCount: 0 } infos { topupId: 7110 buyCount: 0 } infos { topupId: 7111 buyCount: 0 } infos { topupId: 7112 buyCount: 0 } infos { topupId: 7113 buyCount: 0 } infos { topupId: 7114 buyCount: 0 } infos { topupId: 1001 buyCount: 0 } infos { topupId: 1002 buyCount: 0 } infos { topupId: 1003 buyCount: 0 } infos { topupId: 1004 buyCount: 0 } infos { topupId: 1005 buyCount: 0 } infos { topupId: 1006 buyCount: 0 } infos { topupId: 1007 buyCount: 0 } infos { topupId: 1008 buyCount: 0 } infos { topupId: 1009 buyCount: 0 } infos { topupId: 1010 buyCount: 0 } infos { topupId: 9202 buyCount: 0 } infos { topupId: 9203 buyCount: 0 } infos { topupId: 9204 buyCount: 0 } infos { topupId: 9205 buyCount: 0 } infos { topupId: 9206 buyCount: 0 } infos { topupId: 9207 buyCount: 0 } infos { topupId: 9208 buyCount: 0 } infos { topupId: 9209 buyCount: 0 } infos { topupId: 9210 buyCount: 0 } infos { topupId: 9211 buyCount: 0 } infos { topupId: 9212 buyCount: 0 } infos { topupId: 9213 buyCount: 0 } infos { topupId: 9214 buyCount: 0 } infos { topupId: 9215 buyCount: 0 } infos { topupId: 1024 buyCount: 1 } infos { topupId: 9216 buyCount: 0 } infos { topupId: 1025 buyCount: 0 } infos { topupId: 9217 buyCount: 0 } infos { topupId: 1026 buyCount: 0 } infos { topupId: 1027 buyCount: 0 } infos { topupId: 1028 buyCount: 0 } infos { topupId: 7201 buyCount: 0 } infos { topupId: 7202 buyCount: 0 } infos { topupId: 7203 buyCount: 0 } infos { topupId: 7204 buyCount: 0 } infos { topupId: 7205 buyCount: 0 } infos { topupId: 7206 buyCount: 0 } infos { topupId: 1101 buyCount: 0 } infos { topupId: 1102 buyCount: 0 } infos { topupId: 1103 buyCount: 0 } infos { topupId: 1104 buyCount: 0 } infos { topupId: 1105 buyCount: 0 } infos { topupId: 1106 buyCount: 0 } infos { topupId: 1107 buyCount: 0 } infos { 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infos { topupId: 9401 buyCount: 0 } infos { topupId: 1218 buyCount: 0 } infos { topupId: 1219 buyCount: 0 } infos { topupId: 1220 buyCount: 0 } infos { topupId: 1301 buyCount: 0 } infos { topupId: 1302 buyCount: 0 } infos { topupId: 1303 buyCount: 0 } infos { topupId: 1304 buyCount: 0 } infos { topupId: 1305 buyCount: 0 } infos { topupId: 1306 buyCount: 0 } infos { topupId: 1307 buyCount: 0 } infos { topupId: 1308 buyCount: 0 } infos { topupId: 1309 buyCount: 0 } infos { topupId: 1310 buyCount: 0 } infos { topupId: 1311 buyCount: 0 } infos { topupId: 1312 buyCount: 0 } infos { topupId: 1313 buyCount: 0 } infos { topupId: 1317 buyCount: 0 } infos { topupId: 1318 buyCount: 0 } infos { topupId: 5414 buyCount: 0 } infos { topupId: 1319 buyCount: 0 } infos { topupId: 5415 buyCount: 0 } infos { topupId: 1320 buyCount: 0 } infos { topupId: 1321 buyCount: 0 } infos { topupId: 1323 buyCount: 0 } infos { topupId: 1324 buyCount: 0 } infos { topupId: 1325 buyCount: 0 } infos { topupId: 1326 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infos { topupId: 4038 buyCount: 0 } infos { topupId: 4039 buyCount: 0 } infos { topupId: 2001 buyCount: 0 } infos { topupId: 6101 buyCount: 0 } infos { topupId: 6102 buyCount: 0 } infos { topupId: 6103 buyCount: 0 } infos { topupId: 6104 buyCount: 0 } infos { topupId: 6105 buyCount: 0 } infos { topupId: 6106 buyCount: 0 } infos { topupId: 6107 buyCount: 0 } infos { topupId: 6108 buyCount: 0 } infos { topupId: 6109 buyCount: 0 } infos { topupId: 6110 buyCount: 0 } infos { topupId: 6111 buyCount: 0 } infos { topupId: 6112 buyCount: 0 } infos { topupId: 6113 buyCount: 0 } infos { topupId: 6114 buyCount: 0 } infos { topupId: 6115 buyCount: 0 } infos { topupId: 6116 buyCount: 0 } infos { topupId: 6117 buyCount: 0 } infos { topupId: 4081 buyCount: 0 } infos { topupId: 4082 buyCount: 0 } infos { topupId: 4083 buyCount: 0 } infos { topupId: 4085 buyCount: 0 } infos { topupId: 4086 buyCount: 0 } [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: data, v: �  �@ �@ �@ �@ �@ �@ �0 �0 �0 �0 �0 �0 �0 �0 �0 �0 �0 �0 �0 �0 �@ �@ �@ �@ �@ �@ �@ �@ �@ �@ �@ �@ �1 �A �A �A �A �A �A �A �A �A �A �A �A �A �A �A �A �A �A �C �C �C �C �C �C �C �C �C �D �D �D �D �D �D �D �D �D �D �D �D �D �D �D �D �D �D �D �E �E �E �E �% �E �E �5 �5 �5 �5 �5 �5 �5 �5 �& �F �& �F �& �F �& �F �& �F �& �F �& �F �F �F �F �F �F �F �F �F �6 �6 �6 �6 �6 �6 �6 �G �G �G �G �G �G �7 �7 �7 �7 �7 �7 �7 �7 �7 �7 �7 �7 �7 �7 � � � � � � � � � � �G �G �G �G �G �G �G �G �G �G �G �G �G �G � �H � �H � � � �8 �8 �8 �8 �8 �8 � � � � � � � � � �H � �H � �H � �H � �H � �H � � � �9 �  �  �  �) �  �) �  �) �) �  �) �I �  �  �  �  �  �  �  �  �  �  �  �  �  �  �  �  �  �  �* �  �* �  �  �  �  �  �  �: �: �: �: �: �: �: �: �: �: �: �: �: �: �  �  �  �  �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �; �; �; �+ �+ �+ �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �< �< �< �< �< �< �< �< �< �< �< �< �< �< �< �< �< �  �, �, �, �, �, �L �L �L �L �L �L �L �L �L �L �L �L �L �L �L �L �L �L �L �L �L �L �L �L �< �< �< �< �< �< �< �= �= �= �= �= �= �= �= �- �- �- �- �- �M �- �M �- �M �- �M �- �M �- �M �- �M �- �M �- �M �M �- �M �- �M �- �M �- �M �M �M �M �M �M �= �= �= �= �= �= �= �= �= �= �= �= �= �= �= �. �. �. �. �. �N �. �N �N �N �N �N �N �N �N �N �N �N �N �N �N �> �> �> �> �> �> �. �. �. �. �? �? �? �? � � � � �/ �/ �/ �/ �/ �/ �/ �/ �/ �/ �/ �/ �/ �/ �/ �/ �/ � � � � � [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: (for limit), v: 2 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: (for index), v: 2 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: cmd, v: 1 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: connType, v: 1 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: structName, v: GetTopupInfoReply [ERROR:2023-3-14 15:42:13]15:42:13.429-409: [@logic/extensions/luckgift/view/kr/KRLuckGiftInfoView.lua:18]:logic/extensions/luckgift/view/kr/KRLuckGiftInfoView:18: attempt to index local 'luckGiftCo' (a nil value) stack traceback: bootstrap/starter_lua.lua:13: in function '__index' logic/extensions/luckgift/view/kr/KRLuckGiftInfoView:18: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/topup/agent/TopupAgent:25: in function '_onGetTopupInfoReply' logic/extensions/topup/agent/TopupAgent:110: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211) Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34) Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153) Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190) Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231) Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184) [ERROR:2023-3-14 15:42:13]15:42:13.429-409: [@logic/extensions/luckgift/view/kr/KRLuckGiftInfoView.lua:18]:logic/extensions/luckgift/view/kr/KRLuckGiftInfoView:18: attempt to index local 'luckGiftCo' (a nil value) stack traceback: bootstrap/starter_lua.lua:13: in function '__index' logic/extensions/luckgift/view/kr/KRLuckGiftInfoView:18: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/topup/agent/TopupAgent:25: in function '_onGetTopupInfoReply' logic/extensions/topup/agent/TopupAgent:110: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211) Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34) Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153) Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190) Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231) Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184) [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 2 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 1 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-3-14 15:42:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 1.0247817989439 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetGiftBagInfoReply 81 1 [INFO:2023-3-14 15:42:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 5 [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:13]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-3-14 15:42:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 18 当前队列数量= 6 [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = CustomizedGiftBagFirstShowRequest [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 2 [INFO:2023-3-14 15:42:13][logic/extensions/luckgift/view/LuckGiftInfoView.lua:159]:{_showCostView}topupId 10002 [INFO:2023-3-14 15:42:13][logic/extensions/luckgift/view/LuckGiftInfoView.lua:161]:{_showCostView}{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":10002,"topupco":{"amount":0.99},"id":10002,"buyCount":0} [INFO:2023-3-14 15:42:13][logic/extensions/luckgift/view/LuckGiftInfoView.lua:128]:{_krShowInfoView}luckGiftId 2 [INFO:2023-3-14 15:42:13][logic/extensions/luckgift/view/LuckGiftInfoView.lua:129]:{_krShowInfoView}[2,"2#4#120|1#10000009#10|2#2#10000",0,"10002","",3600,"2_1","4:500",5,"1003","language_82080883","language_82081109","3",1001] [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:63]:{logValues}[logVals l:2] === [bootstrap/starter_lua.lua]:12 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:2]localVals k: msg, v: logic/extensions/luckgift/view/kr/KRLuckGiftInfoView:18: attempt to index local 'luckGiftCo' (a nil value) [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:63]:{logValues}[logVals l:3] === [logic/extensions/luckgift/view/kr/KRLuckGiftInfoView]:18 [INFO:2023-3-14 15:42:13]==> Sender Auto Serialize Message,extId=53,cmd=18,size=11 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:3]localVals k: (*temporary), v: attempt to index local 'luckGiftCo' (a nil value) [INFO:2023-3-14 15:42:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:3]localVals k: self, v: table: 0x0276034d68e8 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:84]:{logValues}[logVals l:3]upVals k: KRLuckGiftInfoView, v: table: 0x02760bf26d80 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:63]:{logValues}[logVals l:4] === [bootstrap/starter_lua.lua]:30 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:84]:{logValues}[logVals l:4]upVals k: func, v: function: 0x02760bf29610 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:84]:{logValues}[logVals l:4]upVals k: args, v: table: 0x0275fb9c3c60 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:61]:{logValues}[logVals l:5] === C function '[trycall]' [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: (*temporary), v: function: 0x0275f6ac8d10 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:63]:{logValues}[logVals l:6] === [framework/notify/NotifyDispatcher]:210 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: i, v: 2 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: (for step), v: 1 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: listeners, v: table: 0x0275fb5cb6c0 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: (for limit), v: 2 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: entries, v: table: 0x0275fb5cb810 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: (for index), v: 2 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: j, v: 2 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: entryCount, v: 2 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: targetObj, v: table: 0x0276409e2f38 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: notifyName, v: 1803 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:63]:{logValues}[logVals l:7] === [frameworkext/lmvc/controller/BaseController]:51 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: name, v: 1803 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: self, v: table: 0x027640e8dbb0 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:63]:{logValues}[logVals l:8] === [logic/extensions/topup/agent/TopupAgent]:43 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: status, v: 0 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: self, v: table: 0x02760befaab0 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: msg, v: infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 2 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 1 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:63]:{logValues}[logVals l:9] === [bootstrap/starter_lua.lua]:30 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:84]:{logValues}[logVals l:9]upVals k: func, v: function: 0x02760befa5b0 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:84]:{logValues}[logVals l:9]upVals k: args, v: table: 0x02760618c120 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:61]:{logValues}[logVals l:10] === C function '[trycall]' [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: (*temporary), v: function: 0x0275f6ac8d10 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:63]:{logValues}[logVals l:11] === [frameworkext/lmvc/ExtensionMgr]:266 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: i, v: 1 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: self, v: table: 0x0275f6c50370 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: (for step), v: 1 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: handler, v: function: 0x02760befa5b0 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: extId, v: 53 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: (for limit), v: 3 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: msg, v: infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 2 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 1 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: (for index), v: 1 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: count, v: 3 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: agents, v: table: 0x027615f03a88 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: cmd, v: 10 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: structName, v: GetGiftBagInfoReply [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: status, v: 0 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:63]:{logValues}[logVals l:12] === [logic/common/logic/FrameworkReLogicMgr]:393 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: self, v: table: 0x0275f6c50370 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: msg, v: infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 2 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 1 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: status, v: 0 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: cmd, v: 10 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: extId, v: 53 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: structName, v: GetGiftBagInfoReply [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:63]:{logValues}[logVals l:13] === [bootstrap/starter_lua.lua]:30 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:84]:{logValues}[logVals l:13]upVals k: func, v: function: 0x02760b810cc0 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:84]:{logValues}[logVals l:13]upVals k: args, v: table: 0x027606185740 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:61]:{logValues}[logVals l:14] === C function '[trycall]' [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:14]localVals k: (*temporary), v: function: 0x0275f6ac8d10 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:63]:{logValues}[logVals l:15] === [framework/network/NetConnMgr]:273 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: i, v: 2 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: self, v: table: 0x0275f6c07f08 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: downTag, v: 81 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: status, v: 0 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: extId, v: 53 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: (for step), v: 1 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: msg, v: infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 2 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 1 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: data, v: �@( �@( �@( �@( �6( �6( �6( �6( �6( �6( �6( �( �( �( �( �( �( �( �( �( �( �( �( �( �( �( �( �( � ( � ( � ( � ( � ( � ( ��( ��( ��( ��( ��( ��( ��( �M( �N( �N( �N( [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: (for limit), v: 2 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: (for index), v: 2 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: cmd, v: 10 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: connType, v: 1 [INFO:2023-3-14 15:42:13][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: structName, v: GetGiftBagInfoReply [ERROR:2023-3-14 15:42:13]15:42:13.453-409: [@logic/extensions/luckgift/view/kr/KRLuckGiftInfoView.lua:18]:logic/extensions/luckgift/view/kr/KRLuckGiftInfoView:18: attempt to index local 'luckGiftCo' (a nil value) stack traceback: bootstrap/starter_lua.lua:13: in function '__index' logic/extensions/luckgift/view/kr/KRLuckGiftInfoView:18: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/topup/agent/TopupAgent:43: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211) Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34) Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153) Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190) Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231) Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184) [ERROR:2023-3-14 15:42:13]15:42:13.453-409: [@logic/extensions/luckgift/view/kr/KRLuckGiftInfoView.lua:18]:logic/extensions/luckgift/view/kr/KRLuckGiftInfoView:18: attempt to index local 'luckGiftCo' (a nil value) stack traceback: bootstrap/starter_lua.lua:13: in function '__index' logic/extensions/luckgift/view/kr/KRLuckGiftInfoView:18: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/topup/agent/TopupAgent:43: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211) Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34) Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153) Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190) Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231) Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184) [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}info { defineId: 1 status: 1 } info { defineId: 2 status: 1 } info { defineId: 3 status: 1 } info { defineId: 4 status: 0 } info { defineId: 5 status: 0 } info { defineId: 6 status: 0 } info { defineId: 7 status: 0 } info { defineId: 8 status: 0 } info { defineId: 9 status: 0 } info { defineId: 10 status: 0 } amount: 137110 [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCumulativeTopupInfoReply <--- [INFO:2023-3-14 15:42:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 8 所需时间单位秒 = 1.1457101013511 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetCumulativeTopupInfoReply 82 1 [INFO:2023-3-14 15:42:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}info { id: 2 expiredTime: 1678867106284 } [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CustomizedGiftBagFirstShowReply <--- [INFO:2023-3-14 15:42:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 18 所需时间单位秒 = 0.28953470289707 移走了序号= 1 的消息,当前队列数量= 4 || 0 CustomizedGiftBagFirstShowReply 83 1 [INFO:2023-3-14 15:42:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 8 当前队列数量= 5 [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCumulativeTopupInfoRequest [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:13]==> Sender Auto Serialize Message,extId=53,cmd=8,size=9 [INFO:2023-3-14 15:42:13]||||| Sender socketClient version=1 [INFO:2023-3-14 15:42:13]<== Receiver Message, socketClient version=1,extId=46,cmd=29,status=0,size=8 [INFO:2023-3-14 15:42:13]<== Receiver Message, socketClient version=1,extId=53,cmd=18,status=0,size=19 [INFO:2023-3-14 15:42:13]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-3-14 15:42:13]<== Receiver Message, socketClient version=1,extId=53,cmd=18,status=0,size=19 [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PackDisplayReply <--- [INFO:2023-3-14 15:42:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 46 29 所需时间单位秒 = 0.42982750386 移走了序号= 1 的消息,当前队列数量= 4 || 0 PackDisplayReply 84 1 [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}info { id: 2 expiredTime: 1678867106284 } [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CustomizedGiftBagFirstShowReply <--- [INFO:2023-3-14 15:42:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 18 所需时间单位秒 = 0.26122110337019 移走了序号= 1 的消息,当前队列数量= 3 || 0 CustomizedGiftBagFirstShowReply 85 1 [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-3-14 15:42:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.26122110337019 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetStoreFreeGiftBagInfoReply 86 1 [INFO:2023-3-14 15:42:13]<== Receiver Message, socketClient version=1,extId=53,cmd=8,status=0,size=72 [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}info { id: 2 expiredTime: 1678867106284 } [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CustomizedGiftBagFirstShowReply <--- [INFO:2023-3-14 15:42:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 18 所需时间单位秒 = 0.277887403965 移走了序号= 1 的消息,当前队列数量= 1 || 0 CustomizedGiftBagFirstShowReply 87 1 [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}info { defineId: 1 status: 1 } info { defineId: 2 status: 1 } info { defineId: 3 status: 1 } info { defineId: 4 status: 0 } info { defineId: 5 status: 0 } info { defineId: 6 status: 0 } info { defineId: 7 status: 0 } info { defineId: 8 status: 0 } info { defineId: 9 status: 0 } info { defineId: 10 status: 0 } amount: 137110 [INFO:2023-3-14 15:42:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCumulativeTopupInfoReply <--- [INFO:2023-3-14 15:42:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 8 所需时间单位秒 = 0.10437360219657 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetCumulativeTopupInfoReply 88 1 [INFO:2023-3-14 15:43:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:43:52][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-14 15:43:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:43:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:43:53]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-3-14 15:43:53]||||| Sender socketClient version=1 [INFO:2023-3-14 15:43:53]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-3-14 15:43:53]||||| Sender socketClient version=1 [INFO:2023-3-14 15:43:53][logic/extensions/battle/controller/BattleReconnectMgr.lua:122]:{startup}已经启动重连: 2 [INFO:2023-3-14 15:43:53][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-3-14 15:43:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:43:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 3 [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:43:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 4 [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:43:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 5 [INFO:2023-3-14 15:43:53]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-3-14 15:43:53]||||| Sender socketClient version=1 [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-3-14 15:43:53]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-3-14 15:43:53]||||| Sender socketClient version=1 [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-3-14 15:43:53]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-3-14 15:43:53]||||| Sender socketClient version=1 [INFO:2023-3-14 15:43:53][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2023-3-14 15:43:53][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-3-14 15:43:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 6 [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:43:53]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-3-14 15:43:53]||||| Sender socketClient version=1 [INFO:2023-3-14 15:43:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 7 [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-3-14 15:43:53]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-3-14 15:43:53]||||| Sender socketClient version=1 [INFO:2023-3-14 15:43:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 8 [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:43:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 9 [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:43:53]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-3-14 15:43:53]||||| Sender socketClient version=1 [INFO:2023-3-14 15:43:53]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-14 15:43:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-14 15:43:53]||||| Sender socketClient version=1 [INFO:2023-3-14 15:43:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 10 [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:43:53]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-3-14 15:43:53]||||| Sender socketClient version=1 [INFO:2023-3-14 15:43:53][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-3-14 15:43:53]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-3-14 15:43:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.10571110248566 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetMonthCardInfoReply 98 1 [INFO:2023-3-14 15:43:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 10 [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-3-14 15:43:53]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-3-14 15:43:53]||||| Sender socketClient version=1 [INFO:2023-3-14 15:43:53][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-14 15:43:53]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-3-14 15:43:53]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=572 [INFO:2023-3-14 15:43:53]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3431 [INFO:2023-3-14 15:43:53]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=420 [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-3-14 15:43:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.20591980218887 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetWeeklyCardInfoReply 99 1 [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.10 } infos { day: 2 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.11 } infos { day: 3 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.12 } infos { day: 4 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.13 } infos { day: 5 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.14 } infos { day: 6 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.15 lunarFestival: Awakening of Insects } infos { day: 7 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.16 } infos { day: 8 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.17 } infos { day: 9 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.18 } infos { day: 10 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.19 } infos { day: 11 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.20 } infos { day: 12 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.21 } infos { day: 13 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.22 } infos { day: 14 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.23 } infos { day: 15 hasSignIn: false luckLevel: 1 drawIds: 78 drawIds: 62 drawIds: 82 drawIds: 67 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.24 } serverTime: 1678863606787 [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-3-14 15:43:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.20591980218887 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get103InfosReply 100 1 [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 4 } infos { topupId: 8302 buyCount: 0 } infos { topupId: 8303 buyCount: 0 } infos { topupId: 8304 buyCount: 0 } infos { topupId: 8305 buyCount: 0 } infos { topupId: 8306 buyCount: 0 } infos { topupId: 8307 buyCount: 0 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 2 } infos { topupId: 8310 buyCount: 0 } infos { topupId: 8311 buyCount: 1 } infos { topupId: 8312 buyCount: 0 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 8603 buyCount: 0 } infos { topupId: 8604 buyCount: 0 } infos { topupId: 8605 buyCount: 0 } infos { topupId: 8606 buyCount: 0 } infos { topupId: 8607 buyCount: 0 } infos { topupId: 8608 buyCount: 0 } infos { topupId: 8701 buyCount: 0 } infos { topupId: 8702 buyCount: 0 } infos { topupId: 8703 buyCount: 0 } infos { topupId: 8704 buyCount: 0 } infos { topupId: 8705 buyCount: 0 } infos { topupId: 8706 buyCount: 0 } infos { topupId: 8707 buyCount: 0 } infos { topupId: 8801 buyCount: 0 } infos { topupId: 8802 buyCount: 0 } infos { topupId: 8803 buyCount: 0 } infos { topupId: 8804 buyCount: 0 } infos { topupId: 8805 buyCount: 0 } infos { topupId: 8806 buyCount: 0 } infos { topupId: 8807 buyCount: 0 } infos { topupId: 8808 buyCount: 0 } infos { topupId: 8809 buyCount: 0 } infos { topupId: 8810 buyCount: 0 } infos { topupId: 8811 buyCount: 0 } infos { topupId: 8812 buyCount: 0 } infos { topupId: 8813 buyCount: 0 } infos { topupId: 8814 buyCount: 0 } infos { topupId: 8815 buyCount: 0 } infos { topupId: 8901 buyCount: 0 } infos { topupId: 8902 buyCount: 0 } infos { topupId: 8903 buyCount: 0 } infos { topupId: 8904 buyCount: 0 } infos { topupId: 4809 buyCount: 0 } infos { topupId: 8905 buyCount: 0 } infos { topupId: 8906 buyCount: 0 } infos { topupId: 6901 buyCount: 0 } infos { topupId: 6902 buyCount: 0 } infos { topupId: 6903 buyCount: 0 } infos { topupId: 6904 buyCount: 0 } infos { topupId: 6905 buyCount: 0 } infos { topupId: 6906 buyCount: 0 } infos { topupId: 6907 buyCount: 0 } infos { topupId: 6908 buyCount: 0 } infos { topupId: 4905 buyCount: 0 } infos { topupId: 9001 buyCount: 0 } infos { topupId: 4906 buyCount: 0 } infos { topupId: 9002 buyCount: 0 } infos { topupId: 4907 buyCount: 0 } infos { topupId: 9003 buyCount: 0 } infos { topupId: 4908 buyCount: 0 } infos { topupId: 9004 buyCount: 0 } infos { topupId: 4909 buyCount: 0 } infos { topupId: 9005 buyCount: 0 } infos { topupId: 4910 buyCount: 0 } infos { topupId: 9006 buyCount: 0 } infos { topupId: 4911 buyCount: 0 } infos { topupId: 9007 buyCount: 0 } infos { topupId: 9008 buyCount: 0 } infos { topupId: 9009 buyCount: 0 } infos { topupId: 9010 buyCount: 0 } infos { 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15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: i, v: 2 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: (for step), v: 1 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: listeners, v: table: 0x0275fb5cb6c0 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: (for limit), v: 2 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: entries, v: table: 0x0275fb5cb810 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: (for index), v: 1 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: j, v: 1 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: entryCount, v: 2 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: targetObj, v: table: 0x0276409e2f38 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: notifyName, v: 1803 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:63]:{logValues}[logVals l:7] === [frameworkext/lmvc/controller/BaseController]:51 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: name, v: 1803 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: self, v: table: 0x027640e8dbb0 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:63]:{logValues}[logVals l:8] === [logic/extensions/topup/agent/TopupAgent]:25 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: msg, v: infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 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15:43:53]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=62 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: (for index), v: 1 [INFO:2023-3-14 15:43:53]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: count, v: 3 [INFO:2023-3-14 15:43:53]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: agents, v: table: 0x027615f03a88 [INFO:2023-3-14 15:43:53]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=8 [INFO:2023-3-14 15:43:53]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: cmd, v: 1 [INFO:2023-3-14 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buyCount: 0 } infos { topupId: 9817 buyCount: 0 } infos { topupId: 9818 buyCount: 0 } infos { topupId: 9819 buyCount: 0 } infos { topupId: 9820 buyCount: 0 } infos { topupId: 9821 buyCount: 0 } infos { topupId: 9822 buyCount: 0 } infos { topupId: 9823 buyCount: 0 } infos { topupId: 9826 buyCount: 0 } infos { topupId: 7801 buyCount: 0 } infos { topupId: 7802 buyCount: 0 } infos { topupId: 7803 buyCount: 0 } infos { topupId: 7804 buyCount: 0 } infos { topupId: 7805 buyCount: 0 } infos { topupId: 7806 buyCount: 0 } infos { topupId: 7807 buyCount: 0 } infos { topupId: 7808 buyCount: 0 } infos { topupId: 7809 buyCount: 0 } infos { topupId: 7810 buyCount: 0 } infos { topupId: 7811 buyCount: 0 } infos { topupId: 7812 buyCount: 0 } infos { topupId: 7813 buyCount: 0 } infos { topupId: 7814 buyCount: 0 } infos { topupId: 7816 buyCount: 0 } infos { topupId: 5800 buyCount: 0 } infos { topupId: 5801 buyCount: 0 } infos { topupId: 5803 buyCount: 0 } infos { topupId: 5804 buyCount: 0 } infos { topupId: 5805 buyCount: 0 } infos { topupId: 9901 buyCount: 0 } infos { topupId: 5806 buyCount: 0 } infos { topupId: 9902 buyCount: 0 } infos { topupId: 5807 buyCount: 0 } infos { topupId: 9903 buyCount: 0 } infos { topupId: 5808 buyCount: 0 } infos { topupId: 9904 buyCount: 0 } infos { topupId: 5809 buyCount: 0 } infos { topupId: 9905 buyCount: 0 } infos { topupId: 5810 buyCount: 0 } infos { topupId: 9906 buyCount: 0 } infos { topupId: 5811 buyCount: 0 } infos { topupId: 9907 buyCount: 0 } infos { topupId: 5812 buyCount: 0 } infos { topupId: 9908 buyCount: 0 } infos { topupId: 5813 buyCount: 0 } infos { topupId: 9909 buyCount: 0 } infos { topupId: 9910 buyCount: 0 } infos { topupId: 5815 buyCount: 0 } infos { topupId: 9911 buyCount: 0 } infos { topupId: 5816 buyCount: 0 } infos { topupId: 9912 buyCount: 0 } infos { topupId: 5817 buyCount: 0 } infos { topupId: 9913 buyCount: 0 } infos { topupId: 5818 buyCount: 0 } infos { topupId: 9914 buyCount: 0 } infos { topupId: 9915 buyCount: 0 } infos { topupId: 9916 buyCount: 0 } infos { topupId: 9918 buyCount: 0 } infos { topupId: 9919 buyCount: 0 } infos { topupId: 9920 buyCount: 0 } infos { topupId: 7901 buyCount: 0 } infos { topupId: 7902 buyCount: 0 } infos { topupId: 7903 buyCount: 0 } infos { topupId: 7904 buyCount: 0 } infos { topupId: 7905 buyCount: 0 } infos { topupId: 7906 buyCount: 0 } infos { topupId: 7907 buyCount: 0 } infos { topupId: 7908 buyCount: 0 } infos { topupId: 7909 buyCount: 0 } infos { topupId: 7910 buyCount: 0 } infos { topupId: 7911 buyCount: 0 } infos { topupId: 7912 buyCount: 0 } infos { topupId: 7913 buyCount: 0 } infos { topupId: 7914 buyCount: 0 } infos { topupId: 7915 buyCount: 0 } infos { topupId: 5901 buyCount: 0 } infos { topupId: 5902 buyCount: 0 } infos { topupId: 5903 buyCount: 0 } infos { topupId: 5904 buyCount: 0 } infos { topupId: 5905 buyCount: 0 } infos { topupId: 10001 buyCount: 0 } infos { topupId: 5906 buyCount: 0 } infos { topupId: 10002 buyCount: 0 } infos { topupId: 10003 buyCount: 0 } infos { topupId: 10004 buyCount: 0 } infos { topupId: 10005 buyCount: 0 } infos { topupId: 10006 buyCount: 0 } infos { topupId: 10007 buyCount: 0 } infos { topupId: 10008 buyCount: 0 } infos { topupId: 10009 buyCount: 0 } infos { topupId: 10010 buyCount: 0 } infos { topupId: 10011 buyCount: 0 } infos { topupId: 10012 buyCount: 0 } infos { topupId: 10013 buyCount: 0 } infos { topupId: 10014 buyCount: 0 } infos { topupId: 10015 buyCount: 1 } infos { topupId: 8001 buyCount: 0 } infos { topupId: 8002 buyCount: 0 } infos { topupId: 8003 buyCount: 0 } infos { topupId: 8004 buyCount: 0 } infos { topupId: 8005 buyCount: 0 } infos { topupId: 8006 buyCount: 0 } infos { topupId: 6001 buyCount: 0 } infos { topupId: 6002 buyCount: 0 } infos { topupId: 6004 buyCount: 0 } infos { topupId: 6012 buyCount: 0 } infos { topupId: 8101 buyCount: 0 } infos { topupId: 8102 buyCount: 0 } infos { topupId: 8103 buyCount: 0 } infos { topupId: 8104 buyCount: 0 } infos { topupId: 4037 buyCount: 0 } infos { topupId: 4038 buyCount: 0 } infos { topupId: 4039 buyCount: 0 } infos { topupId: 2001 buyCount: 0 } infos { topupId: 6101 buyCount: 0 } infos { topupId: 6102 buyCount: 0 } infos { topupId: 6103 buyCount: 0 } infos { topupId: 6104 buyCount: 0 } infos { topupId: 6105 buyCount: 0 } infos { topupId: 6106 buyCount: 0 } infos { topupId: 6107 buyCount: 0 } infos { topupId: 6108 buyCount: 0 } infos { topupId: 6109 buyCount: 0 } infos { topupId: 6110 buyCount: 0 } infos { topupId: 6111 buyCount: 0 } infos { topupId: 6112 buyCount: 0 } infos { topupId: 6113 buyCount: 0 } infos { topupId: 6114 buyCount: 0 } infos { topupId: 6115 buyCount: 0 } infos { topupId: 6116 buyCount: 0 } infos { topupId: 6117 buyCount: 0 } infos { topupId: 4081 buyCount: 0 } infos { topupId: 4082 buyCount: 0 } infos { topupId: 4083 buyCount: 0 } infos { topupId: 4085 buyCount: 0 } infos { topupId: 4086 buyCount: 0 } [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: data, v: �  �@ �@ �@ �@ �@ �@ �0 �0 �0 �0 �0 �0 �0 �0 �0 �0 �0 �0 �0 �0 �@ �@ �@ �@ �@ �@ �@ �@ �@ �@ �@ �@ �1 �A �A �A �A �A �A �A �A �A �A �A �A �A �A �A �A �A �A �C �C �C �C �C �C �C �C �C �D �D �D �D �D �D �D �D �D �D �D �D �D �D �D �D �D �D �D �E �E �E �E �% �E �E �5 �5 �5 �5 �5 �5 �5 �5 �& �F �& �F �& �F �& �F �& �F �& �F �& �F �F �F �F �F �F �F �F �F �6 �6 �6 �6 �6 �6 �6 �G �G �G �G �G �G �7 �7 �7 �7 �7 �7 �7 �7 �7 �7 �7 �7 �7 �7 � � � � � � � � � � �G �G �G �G �G �G �G �G �G �G �G �G �G �G � �H � �H � � � �8 �8 �8 �8 �8 �8 � � � � � � � � � �H � �H � �H � �H � �H � �H � � � �9 �  �  �  �) �  �) �  �) �) �  �) �I �  �  �  �  �  �  �  �  �  �  �  �  �  �  �  �  �  �  �* �  �* �  �  �  �  �  �  �: �: �: �: �: �: �: �: �: �: �: �: �: �: �  �  �  �  �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �; �; �; �+ �+ �+ �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �K �< �< �< �< �< �< �< �< �< �< �< �< �< �< �< �< �< �  �, �, �, �, �, �L �L �L �L �L �L �L �L �L �L �L �L �L �L �L �L �L �L �L �L �L �L �L �L �< �< �< �< �< �< �< �= �= �= �= �= �= �= �= �- �- �- �- �- �M �- �M �- �M �- �M �- �M �- �M �- �M �- �M �- �M �M �- �M �- �M �- �M �- �M �M �M �M �M �M �= �= �= �= �= �= �= �= �= �= �= �= �= �= �= �. �. �. �. �. �N �. �N �N �N �N �N �N �N �N �N �N �N �N �N �N �> �> �> �> �> �> �. �. �. �. �? �? �? �? � � � � �/ �/ �/ �/ �/ �/ �/ �/ �/ �/ �/ �/ �/ �/ �/ �/ �/ � � � � � [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: (for limit), v: 2 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: (for index), v: 2 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: cmd, v: 1 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: connType, v: 1 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:16]localVals k: structName, v: GetTopupInfoReply [ERROR:2023-3-14 15:43:53]15:43:53.971-321: [@logic/extensions/luckgift/view/kr/KRLuckGiftInfoView.lua:18]:logic/extensions/luckgift/view/kr/KRLuckGiftInfoView:18: attempt to index local 'luckGiftCo' (a nil value) stack traceback: bootstrap/starter_lua.lua:13: in function '__index' logic/extensions/luckgift/view/kr/KRLuckGiftInfoView:18: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/topup/agent/TopupAgent:25: in function '_onGetTopupInfoReply' logic/extensions/topup/agent/TopupAgent:110: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211) Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34) Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153) Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190) Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231) Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184) [ERROR:2023-3-14 15:43:53]15:43:53.971-321: [@logic/extensions/luckgift/view/kr/KRLuckGiftInfoView.lua:18]:logic/extensions/luckgift/view/kr/KRLuckGiftInfoView:18: attempt to index local 'luckGiftCo' (a nil value) stack traceback: bootstrap/starter_lua.lua:13: in function '__index' logic/extensions/luckgift/view/kr/KRLuckGiftInfoView:18: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/topup/agent/TopupAgent:25: in function '_onGetTopupInfoReply' logic/extensions/topup/agent/TopupAgent:110: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211) Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34) Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153) Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190) Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231) Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184) [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 2 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 1 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-3-14 15:43:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.29941890388727 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetGiftBagInfoReply 102 1 [INFO:2023-3-14 15:43:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 7 [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-3-14 15:43:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:43:53]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-3-14 15:43:53]||||| Sender socketClient version=1 [INFO:2023-3-14 15:43:53][logic/extensions/luckgift/view/LuckGiftInfoView.lua:159]:{_showCostView}topupId 10002 [INFO:2023-3-14 15:43:53][logic/extensions/luckgift/view/LuckGiftInfoView.lua:161]:{_showCostView}{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":10002,"topupco":{"amount":0.99},"id":10002,"buyCount":0} [INFO:2023-3-14 15:43:53][logic/extensions/luckgift/view/LuckGiftInfoView.lua:128]:{_krShowInfoView}luckGiftId 2 [INFO:2023-3-14 15:43:53][logic/extensions/luckgift/view/LuckGiftInfoView.lua:129]:{_krShowInfoView}[2,"2#4#120|1#10000009#10|2#2#10000",0,"10002","",3600,"2_1","4:500",5,"1003","language_82080883","language_82081109","3",1001] [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:63]:{logValues}[logVals l:2] === [bootstrap/starter_lua.lua]:12 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:2]localVals k: msg, v: logic/extensions/luckgift/view/kr/KRLuckGiftInfoView:18: attempt to index local 'luckGiftCo' (a nil value) [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:63]:{logValues}[logVals l:3] === [logic/extensions/luckgift/view/kr/KRLuckGiftInfoView]:18 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:3]localVals k: (*temporary), v: attempt to index local 'luckGiftCo' (a nil value) [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:3]localVals k: self, v: table: 0x0276034d68e8 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:84]:{logValues}[logVals l:3]upVals k: KRLuckGiftInfoView, v: table: 0x02760bf26d80 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:63]:{logValues}[logVals l:4] === [bootstrap/starter_lua.lua]:30 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:84]:{logValues}[logVals l:4]upVals k: func, v: function: 0x02760bf29610 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:84]:{logValues}[logVals l:4]upVals k: args, v: table: 0x027640697b80 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:61]:{logValues}[logVals l:5] === C function '[trycall]' [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: (*temporary), v: function: 0x0275f6ac8d10 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:63]:{logValues}[logVals l:6] === [framework/notify/NotifyDispatcher]:210 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: i, v: 2 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: (for step), v: 1 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: listeners, v: table: 0x0275fb5cb6c0 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: (for limit), v: 2 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: entries, v: table: 0x0275fb5cb810 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: (for index), v: 1 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: j, v: 1 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: entryCount, v: 2 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: targetObj, v: table: 0x0276409e2f38 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:6]localVals k: notifyName, v: 1803 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:63]:{logValues}[logVals l:7] === [frameworkext/lmvc/controller/BaseController]:51 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: name, v: 1803 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: self, v: table: 0x027640e8dbb0 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:63]:{logValues}[logVals l:8] === [logic/extensions/topup/agent/TopupAgent]:43 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: status, v: 0 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: self, v: table: 0x02760befaab0 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: msg, v: infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 2 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 1 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:63]:{logValues}[logVals l:9] === [bootstrap/starter_lua.lua]:30 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:84]:{logValues}[logVals l:9]upVals k: func, v: function: 0x02760befa5b0 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:84]:{logValues}[logVals l:9]upVals k: args, v: table: 0x02761651ad48 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:61]:{logValues}[logVals l:10] === C function '[trycall]' [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:10]localVals k: (*temporary), v: function: 0x0275f6ac8d10 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:63]:{logValues}[logVals l:11] === [frameworkext/lmvc/ExtensionMgr]:266 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: i, v: 1 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: self, v: table: 0x0275f6c50370 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: (for step), v: 1 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: handler, v: function: 0x02760befa5b0 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: extId, v: 53 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: (for limit), v: 3 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: msg, v: infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 2 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 1 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: (for index), v: 1 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: count, v: 3 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: agents, v: table: 0x027615f03a88 [INFO:2023-3-14 15:43:53][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: cmd, v: 10 [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: structName, v: GetGiftBagInfoReply [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: status, v: 0 [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:63]:{logValues}[logVals l:12] === [logic/common/logic/FrameworkReLogicMgr]:393 [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: self, v: table: 0x0275f6c50370 [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: msg, v: infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 2 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 1 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: status, v: 0 [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: cmd, v: 10 [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: extId, v: 53 [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: structName, v: GetGiftBagInfoReply [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:63]:{logValues}[logVals l:13] === [bootstrap/starter_lua.lua]:30 [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:84]:{logValues}[logVals l:13]upVals k: func, v: function: 0x02760b810cc0 [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:84]:{logValues}[logVals l:13]upVals k: args, v: table: 0x02761651abe0 [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:61]:{logValues}[logVals l:14] === C function '[trycall]' [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:80]:{logValues}[logVals l:14]localVals k: (*temporary), v: function: 0x0275f6ac8d10 [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:63]:{logValues}[logVals l:15] === [framework/network/NetConnMgr]:273 [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: i, v: 2 [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: self, v: table: 0x0275f6c07f08 [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: downTag, v: 102 [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: status, v: 0 [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: extId, v: 53 [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: (for step), v: 1 [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: msg, v: infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 2 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 1 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: data, v: �@( �@( �@( �@( �6( �6( �6( �6( �6( �6( �6( �( �( �( �( �( �( �( �( �( �( �( �( �( �( �( �( �( � ( � ( � ( � ( � ( � ( ��( ��( ��( ��( ��( ��( ��( �M( �N( �N( �N( [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: (for limit), v: 2 [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: (for index), v: 2 [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: cmd, v: 10 [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: connType, v: 1 [INFO:2023-3-14 15:43:54][bootstrap/core/debug.lua:80]:{logValues}[logVals l:15]localVals k: structName, v: GetGiftBagInfoReply [ERROR:2023-3-14 15:43:54]15:43:54.6-322: [@logic/extensions/luckgift/view/kr/KRLuckGiftInfoView.lua:18]:logic/extensions/luckgift/view/kr/KRLuckGiftInfoView:18: attempt to index local 'luckGiftCo' (a nil value) stack traceback: bootstrap/starter_lua.lua:13: in function '__index' logic/extensions/luckgift/view/kr/KRLuckGiftInfoView:18: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/topup/agent/TopupAgent:43: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211) Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34) Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153) Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190) Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231) Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184) [ERROR:2023-3-14 15:43:54]15:43:54.6-322: [@logic/extensions/luckgift/view/kr/KRLuckGiftInfoView.lua:18]:logic/extensions/luckgift/view/kr/KRLuckGiftInfoView:18: attempt to index local 'luckGiftCo' (a nil value) stack traceback: bootstrap/starter_lua.lua:13: in function '__index' logic/extensions/luckgift/view/kr/KRLuckGiftInfoView:18: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/topup/agent/TopupAgent:43: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211) Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34) Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153) Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190) Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231) Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184) [INFO:2023-3-14 15:43:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-3-14 15:43:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-3-14 15:43:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.29941890388727 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetJinyumantangInfoReply 103 1 [INFO:2023-3-14 15:43:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 2 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 51 } summonPools { poolId: 4 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 51 } [INFO:2023-3-14 15:43:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-3-14 15:43:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.29941890388727 移走了序号= 1 的消息,当前队列数量= 5 || 0 SummonPoolReply 104 1 [INFO:2023-3-14 15:43:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:43:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-3-14 15:43:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.33572190254927 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetUnReadNewspaperReply 105 1 [INFO:2023-3-14 15:43:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-3-14 15:43:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-14 15:43:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.33572190254927 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMysteryStoreInfoReply 106 1 [INFO:2023-3-14 15:43:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-14 15:43:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-3-14 15:43:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.33572190254927 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get137InfosReply 107 1 [INFO:2023-3-14 15:43:54]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-3-14 15:43:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 280 lastRecoverTime: 1678863364137 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-3-14 15:43:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-3-14 15:43:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.24667819961905 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 108 1 [INFO:2023-3-14 15:43:54][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-14 15:43:54]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-3-14 15:43:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-3-14 15:43:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-3-14 15:43:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.05297039821744 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 109 1 [INFO:2023-3-14 15:43:54][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-3-14 15:43:55][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-3-14 15:43:55]DestroyUnusedResources:16,2,time=,paths: